Sonic Adventure 2 Battle
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Hard Mode Made Easy (Treasure Hunting)
----HARD MODE MADE EASY---- Before we begin, please note the following: In treasure hunting stages, the emerald shards/keys/chaos emeralds are ALWAYS in the same locations on hard mode. This makes an "A" rank a little easier to get, assuming the items youâre looking for arenât too hard to reach in a decent time. Also know that this FAQ, as all of mine will be, is completely âcertifiedâ by me. All that I mean by that is that I have actually done all of the things that I tell you to do. Everything is hands-on, and I guarantee it because Iâve actually done it and seen it. ---CONTENTS--- Rouge: 1. Dry Lagoon 2. Egg Quarters 3. Security Hall 4. Mad Space Knuckles: 1. Wild Canyon 2. Pumpkin Hill 3. Aquatic Mine 4. Death Chamber 5. Meteor Herd ------------------------------------------------------------------------------------------ ---ROUGE--- -Dry Lagoon- You will need: Treasure Scope This stage, being Rougeâs first, isnât that difficult. The first shard is easy. From your starting point, go forward until you fall off your little ledge. Then immediately, go right. Climb up the wall, and your radar should start blinking. Keep going, until you reach the ledge with five containers: four black unbreakable ones and one wooden box in the middle. You must drill drive into the center of the outer four boxes (straight through the wooden one) and you will land on a spring that shoots you straight up, giving you the first shard. If you miss, just keep drill driving; youâll get it. Next, look out towards the center of the oasis. You will see a circle of floating rings. Glide out to them. Now, you should see the shard just out of your floating reach. Thatâs when you know itâs drill drive time again. You wonât be able to drill drive right away because youâre floating. However, keep pressing the jump button until it âcatchesâ (Rouge spreads her wings) and then drill drive directly in the center. This could take a couple of tries, but no worries; youâll get it quickly. The third is in the second part of the oasis. Head to ground level and free that turtle! Then ride it to the second half of the stage. Now, this part had me frustrated for so long, but itâs quite simple. Go forward to land on dry ground. Once there, turn on your treasure scope. Then, dive into the water. Please keep in mind that you cannot push the jump button or your treasure scope will disengage. Dive beneath the ground that you were just on, and look up. You will see a spring that points directly down. Hit it, and it will shoot you into the rushing torrent, also gaining you the third shard. You did it! Pat yourself on the back. -Egg Quarters- You will need: Treasure Scope In this stage, the âkeyâ (ha ha ha) to finding the keys is bombs. With that in mind, also note that that means that you are under NO CIRCUMSTANCES TO DESTROY THE MONKEYS! You need them in order to get the bombs to get the keys. Iâll start off by saying you can pick up the bombs they throw (except the big ones) and when you do so they stop counting down to detonation. However, the minute you put it down it will explode in your face. Sorry, but it does. OK, so for the first one the quickest way there is to go straight from your starting point. Watch out for the Beetle! Itâs not instant death but since you donât have rings right away it could be hazardous. Just keep running straight until you get into the hallway with the gigantic bomb-flinging monkey and a cage with a key inside. Stand near the cage and wait. Pretty soon, the monkey will throw a bomb at you. Move out of the way, and let it explode. If you were standing in the right spot, the cage will open and you can grab the key. Also know that if the monkey does not throw the bomb, it will explode. If this happens, then you will have to go get a bomb from a different monkey. Next, head for the main chamber (you know the one with the altar and the Mystic Melodies shrine) and find the cages stacked on top of each other. See that wall painting behind them? The key is buried there. In order to reach it youâll have to stand beneath a pillar with a monkey on top and wait for it to throw you a bomb. Be careful not to kick the bomb! Pick up the bomb and jump up by the cages. Put the bomb down, and run away! Now, dig into the painting and youâll find that key. The final key takes a bit longer. Head back into the red room. Use your treasure scope from the starting point. You should see a spring appear. From your current position head right and go into the hallway you find. There are monkeys up by the ceiling. If you stand still long enough theyâll throw bombs at you. Once again, pick up a bomb and head back into the red room. DO NOT JUMP. You will disengage your treasure scope, and you MUST have it on before you pick up the bomb. Now, walk into the spring that appeared. This will take you to more cages with the last key inside. Blow them up and claim your prize. Thatâs another hard mode cleared! -Security Hall- You will need: Nail Pick This one is maddening if you donât know how to find them. From your start point, go forward. Destroy the spiked robot in your way. Make a right, being careful to jump over the lasers. Your radar should start blinking. You will see a platform with a shielded robot. You can destroy it for bonus points if you like. Turn right again, kicking yet another robot into oblivion. Your radar should be freaking out by now. Look to your right. You see those fans blowing money into the air? Well, thatâs where your first emerald is. This one is a little tricky, because if you arenât careful you could die. What you need to do is drill drive INTO the abyss. Trust me, it works. MAKE SURE YOU CAN SEE THE EMERALD FIRST! This is very important, or like I said, you could miss and fall and die and why would you want to kill poor Rouge that way? Next, head upstairs to the second floor. Climb up to the yellow section and look above the tangle of lasers. Do you see it there, floating just out of your reach? Well, this one is probably going to cost you your rings. Navigate through the mass of lasers and death to get to the other side. I would save that ring box right there for the aftermath. Now, climb up the back wall until you are high above the lasers (you can use the moving one as a guide) and glide out to try and grab that emerald. If you miss, I would advise you to just keep gliding, and to NOT drop into the death trap. The final emerald is the most frustrating one, I think (unless you read FAQâs and know exactly what youâre doing). While on the second floor, open all the safes on the âBâ block (thatâs the red ones). Now, pay attention, because this is hard to describe. Assuming you followed my instructions, you should be on ground level of the second floor. Very good. Now, use the pulley to drop down to that platform. Youâll know what I mean. Next, jump on the wall and climb up until you canât anymore. Look around until you see a floating platform with two wooden boxes. Glide over there. Stand on top of the boxes and look around until you see a switch on the ceiling. This may take a few tries, or it may not. What you need to do is jump as high as you can and try to glide into the switch. After that, get to ground level and head over to the giant weight trap on the âBâ block. It will be disabled if you correctly triggered the switch. Dig into the center of the safe directly beneath the trap, and enter. Woo-Hoo for you! You cleared hard mode! -Mad Space- You will need: Iron Boosts First off, I would like to acknowledge that I absolutely hate this stage. But anyway, I will do my best to describe it. Also, just so weâre clear, the green planet is the Capsule Planet, the blue/grey one is the Holy Planet, and the green/brown one is the Spherical Planet. The first shard is directly under the Holy Planet. For me, the easiest way to get to any planet is by rocket. From your starting point, go forward, careful to avoid the spinning chaos robot in your path. Flip the switch and climb to the platform above, taking the rocket. Go right and land on the Holy Planet. Note that this planet does not suck you into its gravitational pull, so itâs pretty easy to get off. Grab a hold of the side of the planet and climb all the way down to the bottom. Your radar will be yellow or red, depending on where you are. Youâll have to jump off and glide, because it is directly beneath the planet. Once you have it, glide over to the Spherical Planet. This one takes some practice. Use any spring and glide, making your way to the bottom of the planet. The farther down you get, the strangers the controls become. Up is no longer up, if you know what I mean. Anyway, glide all the way to the bottom and land on top of the platform there. Now youâll have found the second shard. The third one is harder to describe, as I keep finding. Head back to your starting point, and take the same rocket you did earlier. Immediately after letting go, glide to your right, landing on the big floating platform (itâs the only one of its kind in this stage). There, you will find another rocket. Take it, and let yourself land on the small floating platform. There, you have another rocket to take. Now your radar should start blinking. Let yourself land on the next platform. Now, look forward. Climb up the wall in front of you and look to your right once you reach the top. You should see a platform with an explosive meteor on it. Glide over there, but be careful. There will be two rotating spikes. See that little star pad? Stand in the middle of it and screw kick. This part is really annoying, so just be careful not to die. If you miss, then youâll have to screw kick again (but you knew that). And now youâve cleared hard mode in Mad Space! Congratulations on this achievement! ---------------------------------------------------------------------------------------- ---KNUCKLES--- -Wild Canyon- You will need: Sunglasses, Shovel Claw WARNING: immediately after you start the level, thereâs a spiky robot in front of you. O.K, now that thatâs over with, onto the first shard. After you destroy that robot I mentioned earlier, go forward into the updraft and let it carry you up. Glide all the way to the left until you reach the platform with the four beams attaching it to the walls. By now, your radar will already be blinking and you can probably see the shard, too. It is underneath the platform. Land on any nearby wall and glide into the shard. It could take a few tries, so be patient. The next one is âfunâ. From your current position, glide back towards the center point where the updraft is located. Now, listen carefully. On either side of this area there are two platforms attached to the walls with pillars to support them. Head underneath the one on the right. There you will find a wall painting. Dig into the center, and it will take you to a room with nine wall paintings. Look to your right. Dig into the center of the second painting to the left on the right side. Your radar will blink, and if you look around (itâs a small room) you will see the shard. Grab it, and head back out through the painting (it will take you back into the underground chamber). From your current position, glide to the right onto the pillar with the life box on top (assuming you didnât grab that earlier). Now, jump onto the next pillar to your right (there are rings on top of it) and use your sunglasses. A spring will appear. Use it and you will automatically be guided to the last shard. Thatâs all there is to it. Now you know what you should do? Happy Dance! You finished! -Pumpkin Hill- You will need: Sunglasses, Shovel Claw This stage is rather hard to describe, but Iâll do my best. From the starting point, glide forward (avoiding the flying robot in your way) and land on the platform where you earned the shovel claw. Now, go to your right, making sure to collect some rings. There is a ghost that will appear on the next platform, so watch out. Take the rocket and grab onto the mountain. Climb all the way down. Your radar should be yellow by now, and you should see some rotating spikes. This means youâre on the right track. The shard is floating beneath the mountain. You will need to jump off and glide to grab it. This may take a few tries, so donât give up. The next shard you should collect is on top of Church Mountain. The fastest way there is by rocket, so head back the way you came and take the other rocket up to Church Mountain. Please note that this is NOT the next shard in the proper order, so your radar wonât go off. But, since this is faster, I put it in this order. Once on top of Church Mountain, take out that flying robot, and climb to the very top of the steeple. And I do mean the very top. Stand on the spire, making sure that youâre facing Pumpkin Mountain, and use your sunglasses. Before you can quite realize whatâs going a spring has appeared beneath your feet, launching you straight up into the air. Glide straight out and you will find the shard. This next one is harder to describe. Head over to Pumpkin Mountain. Grab onto the side and climb to the bottom. Itâs not an exact science: just climb around until you find the platform with two, and ONLY two, flaming skulls on it, both facing the wall. Wait for them to stop, and dig right where their flames were blowing. Thatâs another one down! -Aquatic Mine- You will need: Sunglasses, Mystic Melodies, Air Necklace (optional, but makes it so much easier) From the start point, look to your right. Glide over to the giant broken wheel sticking out of the wall and stand on top. Make sure that youâre standing on the left beam. Use your sunglasses, and a spring will appear. Use it, and it will shoot you through two iron gates where the shard is located. This is not the first in the series, so your radar will not go off. Now, head over to the center of the room. Take that pulley up to the third floor, and find the Mystic Melodies shrine (itâs not hard). Make sure that you DO NOT FLIP THE LEVEL THREE SWITCH. After you play Mystic Melodies, go through the tunnel that opens up. Dive into the water and look around for the line of rings going upwards. Follow their trail and your radar should start blinking. Follow the path (itâs the only way you can go) and youâll find the shard behind the spike ball. Head back out the way you came and go back to your starting point. From there, dive under water and head for the passageway on the level two strip of land. Note: the water level stays at level one the whole time. Once you find the passageway (itâs right by a sign that says âlevel 2â) head in. This is pretty direct, so just follow the tunnel going straight until you have nowhere to go but down. Then, go down, and your radar will start blinking once you reach the bottom. Follow the only path you can take going forward and you will see Omochao (heâs a good landmark!). Keep going, and dive to the bottom of the âbottomless shaftâ. There youâll find the last shard. Yippee. -Death Chamber- You will need: Mystic Melodies, Air Necklace From the start point, go forward and hit the hourglass. Then, make a mad dash for the door on your left, being careful to watch out for the ghost in your way. Head along the hallway, continuing to go forward. Stop only when you reach the room with a spherical fire enemy, a map on the wall, and two hint screens. Look to your right. See that painting up on the wall? Youâre pretty smart, so youâve most likely seen these before. So next, you guessed it, dig into the center of the wall painting. This will take you to a room with two grabber ghosts, two E-102 robots and an hourglass. I would advise you to get those robots out of your way first. Now, look in the center of the room. There will be a timed door that requires an hourglass to open. That first hourglass is not the one. Look around you. See all those metal boxes that you canât break? Well, hit the hourglass and timed platforms will appear beneath them. Head for the one on either the left or right side and break the boxes. Well, lookie there! You found your hourglass! Flip it and run back to the center of the room, digging into the ground. First key is yours! Now, head out through the wall painting. The next two keys are located in the same room, but that room is pretty far from your current location. Head out to the central chamber (you know, the one with the Mystic Melodies shrine and all the big statues?) and locate the Mystic Melodies shrine. You will see a door in the floor in front of it. Use Mystic Melodies and fall through the door. This will send you into an underwater chasm. Look around you and assess the situation: rotating spike balls, and water everywhere. Now, move forward and down until you find an hourglass with a grabber ghost nearby. Once you hit the hourglass, a door on the side you just came from will open up. Head over there and swim through the door. Also, keep this applicable geometric principle in mind: two points determine a straight line. In English, that means the shortest distance between two points is a straight line. When youâre in a hurry, go straight through rather than around. Anyway, once you get through the door, you have another hourglass waiting for you, and another E-102 robot. Since youâre underwater, you canât destroy that obnoxious bot. So just flip the hourglass and remember our geometric principle when trying to reach the door on the far end. Now just head straight for the other end of this next room, avoiding all the ghosts. Keep swimming, going around that robot to the very back of the room. Your radar will be blinking like crazy. Be careful though, because thereâs a spiked spherical enemy behind there. But, so is the key. Now, swim back the way you came and look up (donât leave the room). Do you see the trap switch? Go hit it. I betchaâ donât think it did anything, huh? Well, neither did I. Go to the very âbottomâ of the room and swim straight up. Youâll find yourself finally out of the water, and if you look up youâll see the trap that you raised. Now, jump out of the water and look around. If you jump up to that ledge in front of you (it has an hourglass on it) then you can use that hourglass. Once you do, hurry (and I mean like your life depends on it) back into the water. Now, if youâre the observant type, you may have noticed something odd about this room: itâs an exact copy of the above water room you were just in. Thereâs a catch though: everything is upside down. With that in mind, swim forward onto the ledge where you hit the hourglass in the room above, and you may see the key. You have to be really quick, but dive in there and grab it. Now for the fourth key. Hee hee Iâm just messing with you. Good job on clearing hard mode in Death Chamber! -Meteor Herd- You will need: Sunglasses For this one, once again, youâll have to go out of order. Itâs just faster that way. First off, head straight for the central tower. Climb up to the first level and look for the spring. Take it, and land on the next platform with another spring. This is very tricky to describe, so you might have to think hard about this one. The platform that you are on now is where you need to stay. Look to your right. See the star pad? Go stand on it. See that life box? Very carefully, walk over to it, careful not to fall off. After you get the life, use your sunglasses. A spring will appear. Walk into it, and you will see a suspended spring. Land on it, and glide. You should see the shard. Now, go back to the platform you were just on. From there, take the spring (the one that you donât need sunglasses to see). Next land on the platform with the three cylinder containers (the suspended ones). Look out, facing away from the containers. You will see another platform a good distance away. Glide over to it, and take the rocket. Land on the wall and climb down, landing on any balcony. Now, glide from balcony to balcony until you reach the one with a red G.U.N robot and a moon pad. Destroy the robot and then turn on your sunglasses. A spring will appear. Use it and you should see the emerald. You might have to try a few times. Now, Drill Claw all the way to ground level again. Itâs time to collect the âfirstâ shard. Do you see the â0-5â platform with a blue box and a meteor on it? Good. Go there. Now, look out at the central tower. Glide over to it. Your radar will start blinking. See those two doors? You remember this from the time you got your sunglasses. Youâre about to see why we did this one last. See the meteor to your left? You have to punch it into the door on the left (youâll know which one because your radar will be freaking out). After you do that, collect your shard and give yourself a pat on the back! ---------------------------------------------------------------------------------------- End ---------------------------------------------------------------------------------------- Sonic and all related characters Â© Sega Use this FAQ where you wish, but do me a favor and give me credit.