Condemned 2: Bloodshot
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"How To Beat The Game" Guide for Condemned 2: Bloodshot
------------------------------------------------------------------------------ Copyright 2008 by Claire Terry This walkthrough is for the Xbox360 version of the game, however, it is no different from the PS3 version except for the controls. Next to each section name below is a quick letter guide you can use to find the section you are looking for. Version 1: Original Guide Version 1. 1: Added a FAQ question and corrections Version 1. 2: More corrections and added a starting the game tip Version 1. 3: Added another FAQ question +--------------+ Section List +--------------+ Section 1: Controls [CON1] Section 2: Weapons [WEA2] Section 3: Basics [BAS3] Section 4: Walkthrough [WAL4] Section 5: Bonus/Extras [BON5] Section 6: FAQ [FAQ6] Section 7: Copyright and thanks [COP7] ******************************************************************************* +---------------------------+ Section 1: Controls [CON1] +---------------------------+ ~Note~ The controls with a * next to them means there is more than one button you can press to do this action. Direction Button Game Controls =============================================================================== Normal controls: A ---------------------- Pick up weapon, open door and perform other actions B ---------------------- Toggle flashlight on/off X ---------------------- Display forensic tools Y ---------------------- Check health, ammo, and stun gun Analog L --------------- Move Analog R --------------- Look/turn LT --------------------- Attack, zoom, finishing kill (incapacitate) RT --------------------- Attack, fire, finishing kill RT (double-pull) ------- Activate attack chain LT (double-pull) ------- Activate attack chain LT + RT ---------------- Grab opponent during dazed state and perform kill LB --------------------- Sprint RB --------------------- Throw weapon Up directional pad ----- Fire stun gun (unlockable) Down directional pad --- Access firearm holster (unlockable) Analog R (click) ------- Kick Analog R (swivel) ------ Adjust antennas, knobs, etc. Analog L (click) ------- Medium attack modifier Back button ------------ Show objectives screen Start button ----------- Field Kit/Pause menu Evidence Mode: Analog L --------------- Zoom in and out A ---------------------- Select/swap evidence tools B ---------------------- Exit evidence mode LB + RB* --------------- Cycle through tabs Up or down analog L* --- Cycle through evidence choices GPS Tool: LT (hold) -------------- Interact mode RT --------------------- Zoom in/out Analog L --------------- Pan left, right, up, down RB --------------------- Cycle up through floors LB --------------------- Cycle down through floors A ---------------------- Place waypoints B ---------------------- Lower tool ******************************************************************************* +----------------------------------+ Section 2: Weapons Types [WEA2] +----------------------------------+ This is just a basic introduction of the weapons in the game. I will not list every weapon but I will give a little bit of a description of each weapon type. # Stun Gun # ------------- This unlockable item allows you to stun enemies when pressing up on the directional pad. It does not charge automatically, however, and you must find batteries in SCU lockers to recharge them. The number of shots in a battery depends on the upgrade level of the Stun Gun: Bronze = Two shots Silver = Three shots Gold = Five shots # Light melee # --------------- These are one-handed weapons that you can swing quickly and are plentiful throughout the game. The don't have a lot of power but are easy to find and can include: 2x4s, conduits, braces, batons, etc. # Heavy melee # --------------- These are slower to swing but are much more powerful then the light melee weapons. The are less plentiful and can include: sledgehammers, shovels, and baseball bats. # Exotic melee # ---------------- These are usually specific to the chapter you are in and can be extremely powerful. They are both one and two-handed and can include: prosthetic arm, deer antler, and gumball machine. # Pistols # ------------ Handguns are great because they can shoot from a longer distance than such weapons such as the shotgun. The pistols include:. 44, 9mm,. 38, and the. 22. # Shotguns # ------------- Shotguns are extremely powerful but only at close range. They do not hold much ammo so make sure to aim carefully. The shotguns include: riot shotgun, double barrel, sawed off shotgun, and the pump shotgun. # Rifles # ----------- Rifles have great firepower, distance, rate of fire, and accuracy. They will be ultra-rare in some places, but abundant in others. The rifles include: Lever rifle, sub-machine gun, and the assault rifle. ******************************************************************************* +---------------------------+ Section 2: Basics [BAS3] +---------------------------+ This is a section to just tell you the basics of the game so you are not plunged into a game you have no idea how to play. Even though that can be fun in itself. :) Forensics: Ethan has the magnificent ability to sense when he needs to use his forensic tools. It is your job to collect samples, examine the evidence, and send it back to the lab where the expert lab technician Rosa will decipher it for you. Your Field Kit will be the main way that you and Rosa will communicate. When clues are nearby, a symbol will show up in the middle of the screen and in order to search for clues you will need to press A. You will be asked to identify certain details about the body or evidence you find and will be graded on it so be careful. Use the directional pad while holding the left trigger to cycle through the different choices you can make. Once you have selected what you need, press Y to submit it to Rosa for analysis. You can be attacked while finding clues and evidence so watch out! Forensic tools: # Field Kit GPS # ----------------- You can navigate through streets with this GPS. See the controls section for instructions on how to use it. # Field Kit Spectrometer # --------------------------- You can track down gases and audible sources with this. # Field Kit UV Light # ------------------------ This can illuminate things like blood and certain wiring invisible to the naked eye. # Field Kit Camera # ---------------------- Digitally photograph evidence and transmit it back to the lab. Press the A button to take a photo. # Flashlight # ---------------- This puny flashlight will be a godsend during your game. Press B to toggle the flashlight on and off. ============================================================================= Here are some very important things to know about the game! Read these before starting it! ^ Auto-Restoring Health ^ ------------------------- When you are damaged and your top health bar is not completely depleted, it will be restored after a short period of time. It can be just barely over the empty line and if you wait about 6 or so seconds, it will restore completely. If you deplete one completely, however, it will not restore and it will be the next bar that replenishes. ^ Alcohol Gauge ^ ------------------ Drinking from a liquor bottle steadies Ethan's hand so he can shoot with more accuracy. After you drink one, an orange bottle will appear at the right side of the screen and will empty after awhile. When it is flashing, the alcohol effects have almost worn off. ^ Optional Objectives ^ ------------------------ Optional objectives are "sidequests" you can fulfill to achieve a higher rating at the end of the chapter. You cannot achieve a gold level if you do not complete the optional objectives. The objectives can be such tasks as taking pictures of objects, destroying machines or labs, etc. You can check the number of labs, objects destroyed, etc by pressing the "back" button. ^ Melee Weapons ^ ------------------ No matter what melee weapon Ethan grabs, it WILL break. Keep this in mind and don't rely on one weapon too much without having a backup. Guns do not break, however they can run out of ammo and be useless. ^ Sprint Tackle ^ ------------------ This is one of the most forgotten but useful attacks in the game. To do a sprint tackle, sprint forward and press LT (it may work with RT also). This will knock the enemy back and they usually won't recoil with a quick counterattack. If you are in a tight situation or facing a tough enemy, use this technique. ^ Flashlight off ^ ------------------- There are two parts to this: 1) If you can't see evidence very well (such as a wallet or memo), turn off you flashlight. The glare can cause some evidence to be pretty much unreadable. 2) When you start a new chapter, your flashlight will automatically be off so make sure to turn it on. ^ Holstering a weapon ^ ----------------------- To holster a firearm, press down on the D-pad with a gun. It will be stored for later. What is cool is when you are in a level with a lot of assault rifles. Why you ask? Well, holster one that is fully loaded, grab another one, and you will have a backup! ^ Help! I'm blind! ^ -------------------- If you find an area is just too dark to see where the heck you are going, try adjusting the brightness in the options. It worked miracles for me. ^ Burn baby burn! ^ ------------------- If you throw an alcohol bottle at an enemy then taser him, it catches him on fire. It's a pretty easy kill so use it when you can. ******************************************************************************* +-------------------------------+ Section 4: Walkthrough [WAL4] +-------------------------------+ Introduction: The life of a street drunk is hell- but that's just the start of your problems. Serial killer SKX is back and has been leaving a bloody trail. That, and the fact that half of the city population has gone insane are enough to sober even a mean drunk like you. You are Ethan Thomas, ex-special investigator of violent crimes for the Serial Crimes Unit. As you past begins to catch up with you, you have no choice but to fight your way back toward sanity, and help your old unit solve a mystery that threatens to destroy the city. You're no hero with most of our old colleagues, but you're all the help they've got, and things are quickly moving from bad to worse. With the help of a few friends still inside the agency, you must use whatever you can find to battle a path through the madness that is gripping the city, and help piece together clues to stop it from spreading beyond anyone's control. ~Note~ I will try to avoid big spoilers but if there are a few, don't yell at me. Also, I will not list every save point because that will be a waste of time because you will find them automatically. # Rock Bottom # After the cutscene and your surprise of how badass Ethan has gotten, press B to toggle your flashlight and when it prompts, press A to give a response to the back-talking bum. - Response 1/4 - The bum will then lead you to a area you must press A to squeeze through. Go up the stairs, and to the gate the bum is working on, and press A to go through the gate. Head to the TV where you will see a few health packs and after some dialogue, you will be prompted to fight. Remember to use LT and RT to swing your fists. You will next be taught to parry which can be done by holding down LT and RT at the same time. Follow up next with a punch and repeat this until the next bum is gone. The next lesson will be a One-Two Combo so in order to do one, hit LT then RT (or vice versa) and you will be prompted to do a simple combo. Then a parry combo will be next so parry, then punch. The bum doesn't die easily until you do the combo so be prepared. ~Note~ Remember there are two health packs on the TV if you need them. Next is melee combat. Grab a 2x4 Nails from the trash can to the left of you and swing away to kill another bum. Next you will have to defeat 3-4 enemies which can be difficult but just keep blocking and swinging your weapon. If it breaks, you can either grab another one or grab one that is held by an enemy. A cutscene will play and you will be back in the area you were. Before heading out, grab a 2x4 Nails out of the trash can where you picked one up before. Then head to a lighted area to open a gate and see some shutters blow off the windows. A window will pop up right when you come to a TV, so read and dismiss it, then check the TV with A and adjust the antenna using the analog stick. # Antenna location 1/5 # After the nasty cutscene (looks like Vanhorn had to much to drink. ), continue forward and turn left into a door with a blue sign. Grab the Conduit in front of you if you want or continue forward and grab the stronger Pipe on a shelf. Wind around until you see an open door and don't be scared by the dog suddenly barking at you, he can't get to you. Hehe You will see some stairs leading up and down, so take the ones leading upstairs. You cannot enter the door here but there will be a TV. # Antenna location 2/5 # Go back down the stairs and the game will save. Go down the next flight and someone will throw something at you. Continue forward and an enemy will sneak up from behind you if you turn left so be careful. Soon, a screen will pop up telling you about Sonic Emitters. Go left-ish toward the buzzing sound and you will see some device on the wall. It is your choice whether you want to throw your weapon at it or just walk up and smack it. $ Sonic Emitter location 1/3 $ There will be a TV right by there so make sure to check that too. # Antenna location 3/5 # Walk straight forward from the TV and turn left to find a Health Kit on the wall. Go back to the stairs you came front and watch out because a bum will throw items at you that you can't block. Go upstairs when he is done and you will see an enemy running toward you, so defeat him. Be careful, he's a little tougher than the others. Go back up the stairs where the second TV was and go through the open door. Your path will be blocked from behind so go forward and push the shelf. Continue on to get a window up that says how to do a more devastating combo. Defeat the next bum with the combo and another window will pop up with info on how to do an environmental kill. An enemy will pop out so when you punch or hit him and he goes on his knees, go toward one of the TVs with a skull icon and Ethan will automatically do the kill. Another enemy will come through the window so you can defeat him in the same way. After all the enemies are gone, you can use the Health Kits on the wall if you need to. Otherwise, climb through the window and be prepared to press A. - Response 2/4 - Make a left and jump down, be prepared to be attack by a dog. If it latches on to your arm, follow the prompt on the screen to defeat it without swinging your weapon. Look behind you for a Health Kit spot. Continue forward and turn left and try to open the gate. RUN AWAY NOW because the tank that tipped over will explode soon and you don't want to be in the way. Next, ignore the stairs to the right of you and go down a long path to see some black creatures running away. When you come to a body covered in black goo, turn right to see a glowing TV. # Antenna location 4/5 # Look up to the right of the TV to see a Sonic Emitter above you. If you still have a weapon, throw it at it using LB. If not, go back a little ways to find a pile of Bricks on the ground. Now you can destroy the Sonic Emitter. $ Sonic Emitter 2/3 $ ~Note~ A good way to aim is to center the light of your flashlight right over the Sonic Emitter. Continue through the door (make sure to grab a brick if you have no weapon) and go up a ramp on the right. Ignore the half open door to your right and go straight to the door on the other side. You will see a bunch of black stuff and will hear a noise. Open the door in front of you and turn left to see another door. Be prepared to do the next response. - Response 3/4 - Once through the door, go right and towards a fire in the distance. There will be two enemies attacking you so watch out. After the battle, walk toward a fence and when a barrel falls over, back up NOW! Another explosion will happen so be prepared. There is a health kit in a red box around behind a dumpster in case you get hurt. After waiting (you were patient right? ) black monsters will attack you as soon as you walk forward. There will be about 4 so defeat them and go forward. There will be more monsters that will ambush you so defeat them and find a small ladder leading up. Go forward, right, and you will see a long straight path so go down it. You will fall down and end up in another area. Go straight ahead and up the ladder and jump down on the LEFT side of the fence (if you look in the distance you will see a place where you can pick up a Conduit). It doesn't really matter what side of the fence you end up, however, but the left side is quicker and more direct. If you are on the right side, just walk to the left one. Walk past the Conduit area and kill the monster coming toward you. Go down the stairs and use the Health Kits if needed. Go back up the stairs because it is a dead end and turn a direct left and follow the path. You will go past a "no trespassing" door and grab the Conduit if you need it. Turn left and a window will pop up telling you how to throw weapons. Look up and you will see a red ladder cover so throw whatever weapon you have at it. ~Note~ There are bricks here if you need them. The ladder will come down and press A to climb it. At the top, enemies will surround you so kill them and use the Health Kit in the orange-ish case if you need to. There is a Sonic Emitter on the wall so hit that with a brick or two. $ Sonic Emitter 3/3 $ Then check on the ground and move the boards and jump down. Grab the Prosthetic Arm if you want and turn around, opposite of the dead end. Turn left and go straight past a wheelchair or two and grab the Brace leaning against the table. Go left, past the table, and go into an open door you will see when you turn a slight left. You will see a Prosthetic Arm on the table so turn left to see a TV. # Antenna location 5/5 # Turn opposite of the TV, and go straight and left to a door with a red light inside. Pull the lever and use the Health Kit quickly and turn around. An enemy or two will come where you are so watch out. Go straight and turn left at the open door and cut through the shelves, and keep an eye on the enemy about ready to attack you (he could be hiding). After the shelves, turn left in the open double doors and you may see an enemy running away. Turn left at a big shelf and go toward the green light (go towards the liiight! Okay, bad joke). Turn right, then left, down some stairs and be prepared for a response. - Response 4/4 - Climb through the window. ~Note~ There is an optional event here. You can destroy all 15 ceiling sacks on the ceiling. To do this, you can easily walk around, they attack you, and press LT and RT to take minimal damage and destroy them. Or you can walk up to them, look up, and hit them there. Explore the area, and find all 15 ceiling sacks. It is too difficult to write instructions for where they all are but just count and you will find them. I will let you know when to turn around if you missed any so you won't have to restart the chapter. For now, I will just take you right to where you need to go. Go straight and turn right and continue down, eventually turning left. You will soon come to an area with two tables so walk forward and destroy the slow-walking black creature coming toward you. From the big white spot on the floor, turn a slight right and toward a lighted area. Continue on to see some Health Kits on the wall. You should have 11 destroyed sacks right now. If you continue on, you will see three ways you can go: left, right, and straight. Turn right to find a pipe on the table, there is nothing to the left, so go straight. You will come to a wall where you can turn right or left. Both will get you to the same area, but right will have you find another sack. When you get to the area with some tables, grab the Shotgun off the shelf and continue forward until you get to an area where there is a light area to the right. Go there and past the tables, watching out for monsters. On the left you will see two tables, pass them and continue down the path. You will eventually see Vanhorn in front of you. ~Note~ If you haven't gotten all 15 ceiling sacks, DO NOT use the ledge! This is the end of the chapter so if need be, it is possible to go all the way back to the window where you first climbed through. Press A to use the ledge to finish the chapter. # Preston Hotel # Right when you start out, you will have a response. - Response 1/5 - Walk forward, turn right, and some dialogue will start. Walk back past La Rue and turn right and you will see a narrow path. Dorland should say that he is located on the opposite end of the billboard. So head through the narrow path and follow Dorland down a ledge. He will open a door so follow him and a screen will pop up telling you about SCU Lockboxes. Go to the SCU blue lockbox, open it, look at the ammo, and hold A to reload your weapon. You will see some stairs so go down all of them, and Ethan will automatically jump over a hole. You now can't go back. EVER! Muahahaha! Okay, anyway, head toward the door with the red light and turn right, then left down the path Dorland is looking toward. Explore the area at the end and walk back and Dorland will say, "Okay, let's keep moving. " So follow La Rue and Dorland and you will see a bluish room and La Rue will tell you to destroy the meth lab. Shoot it once and back up because it will explode. * Meth Lab 1/4 * ~Note~ This is another optional objective. I will list where all the meth labs are. Exit the room and go to where La Rue and Dorland are and go straight ahead. Wait a minute and Dorland will move a board and reveal a space where you can duck under. When you duck under, be prepared because an enemy will attack you instantly. Take a slight left and go around the tables, in a sort of U-shape until you see a large opening. Be careful because there is an enemy to your right with a shotgun so peek around and shoot him a few times. Take the ammo from him if need be and turn around and you will see a half open door on the right so if you need health, go in it. Head to the bathroom and open the medicine cabinet for a Health Kit. Otherwise, go down the hall and turn right and into 507 where Dorland is standing. In the room, you will see a large gap so duck under it and check the TV. # Antenna location 1/4 # Go to the open door to the right of the TV and you will be in the bathroom. You will see an opening so jump down and don't worry because you won't take any damage. Go through the open door and a direct left and go through another door. Take a right and go down the hallway and don't shoot Dorland because he will walk right in front of you. :P Rosa will ask you some questions and the answers are: 1) Any officer's reported in the area during the time of the call? 2) Is there a commuter train that passes near the hotel? You will get a perfect score if you give these answers. Turn toward Dorland and you will be prompted for a response. - Response 2/5 - After Dorland jumps down, wait for him to tell you to follow, and jump down. Another response will happen so be prepared. - Response 3/5 - QUICKLY pry open the doors because the elevator car will fall down. It may kill you, I haven't hung around to find out. Hehe As soon as you get out, you will notice that you have "lost" your gun. ~Note~ Ethan dropped his gun here and it should be around either on the floor, or in the elevator shaft. If it is in the elevator shaft, grab it quickly and run out. If you can't find it, grab a bedpost in the room. Thanks to Chris Hegeman for this info. After grabbing your weapon, turn around and go straight, then right and head toward a lighted area. Turn right of the lighted area and go down the hallway and be prepared, a tough enemy will attack you. Just use the bedpost to attack him and finish him off with your fists. Make sure to block a lot. When the battle is finished, go to where he pushed the table over and turn right and a window will pop up about your spectrometer. Go straight, left, left, and look up on the wall near a shelf to see a Sonic Emitter so destroy it. $ Sonic Emitter 1/3 $ From the emitter, turn around and go a slight left around a table, right, straight, and right to see an open doorway. Go through it to hear some dialogue. There is a SCU lockbox with two Health Kits and a meth lab to the left so use the bricks nearby to destroy it. * Meth Lab 2/4 * Exit the room and make three lefts and a right to get back to the entrance. Go straight (it will save), make a left and a right and quickly grab the baseball bat on the table and be prepared for battle. What helped for me here is to back up against the chairs piled on a table and the wall and fight there because no enemies should sneak up behind you. There will be three enemies and if you need an environmental kill, use the table right next to you. After they are dead, head to the right of the room to some small stairs and go up them. Go into the open door and open the double doors to a new area. Turn right and a small dialogue will happen. Continue down the hall and look left to see a double door so open it. Go up some small stairs and a window will pop up about using liquor to calm your nerves. Pick up the shotgun and hold A when you are near the liquor bottle to drink it. ~Note~ If you tap A, you will pick up the bottle instead of using it. When up the stairs, make 2 rights and you will see a SCU lockbox. Open it and take the riot gun if you want to, there are also two Health Kits here also. Continue on and be careful because there are two enemies with guns. I recommend you use the shotgun for this and go back to grab the riot gun after. After killing the enemies, turn right and you will see some double doors. WAIT! There is a Sonic Emitter above here so shoot it first! $ Sonic Emitter 2/3 $ Then go through the double doors and there will be a response in a second. - Response 4/5 - Go straight to the glowing TV (this is not an antenna one) and turn left. Go forward until you need to press A to slide through an area, so go ahead. A window will pop up about forensic investigation, then Ethan will talk to Rosa and you will get a small tutorial about how to investigate (after you press A). 1) Press LT to zoom in on the face and select: Adult Male. 2) Then, zoom in on the clothes and select: Police Uniform. 3) Zoom in on the badge near his hand and select: Police Badge #46 After you submit your info using Y, you will be prompted for the cause of death. 4) Zoom in on the gunshot wound and select: Torso Area 5) On the same area select: Gunshot Wound 6) On the same area select: Exit Wound Now you have to use your UV light (by pressing X and hitting left on the analog stick) and examine the blood leading away from the body. 7) Select: Blood Trail 8) Select: Victim Crawled Now, get out your UV light again and follow the blood trail until you are prompted to press A to move a couch out of the way. Do that, and follow the trail until it turns left but go RIGHT instead. You will see a scrawled message on the wall so examine it. You can't use this as evidence but it is a good thing to remember. "Gun in 106" So follow the blood trail again but put down your light because an enemy will be nearby. Continue to follow the trail until you hear a laugh that sounds like it should be out of a Beavis and Butthead movie. :P Continue down the hall and you will hear a Sonic Emitter so continue on down the hall until you an enemy breaks through the wall. Defeat him and when you see a large break in the wall enter here and find the TV. # Antenna location 2/4 # Leave the room and turn left, right, and left into a greenish bathroom. The medicine cabinet in here has two Health Kits. Go straight ahead to the door ahead of you and walk a little ways and back up and go behind the left wall. An enemy will be shooting at you so throw things or run up to him to defeat him. ~Note~ If you want to use the gun and want it to have ammo, you can always do a "kamikaze" run up to him and beat the tar out of him in order to keep some ammo left. Otherwise, just let him use it up so he uses melee attacks instead. There is a sonic emitter here on the wall so break that. You can use the nearby bedposts if you are weaponless. $ Sonic Emitter 3/3 $ After this, go back to the greenish bathroom and go outside again. Turn left and go down the hall turn right and go toward the glowing TV again. Go straight through to the next room and go right back outside. Go left, and down the reddish hallway until you get to room 106 and go inside. Go straight, left, and another left into the bathroom to find a radio. # Antenna location 3/4 # Exit the bathroom and turn a direct left and you will see a chair with a gun on it, so grab it already! It only has 6 shots but it's better than nothing. Go straight, and right out the door you originally came from. Once outside, turn left and go through the room with the glowing TV and back out in the hallway again. Go a little ways forward, left, and down the left hall before the greenish bathroom. Turn right and into the Service Elevator room and grab the gun, then press A to examine the evidence. 1) Examine the blood and select: Outward Pattern 2) Examine the same area and select: Vic dropped from above After submitting this, go to the elevator and press A to pry it open. Ethan will automatically climb up the ladder so exit through the only door when he's upstairs. Use your UV light to follow the blood trail and you will see: "203 stay away" Go back past the elevator door and go right. You will see a gap in the wall but DON'T ENTER IT! ~Note~ If you enter the room, you will be trapped and a gun-toting enemy will shoot you. It is really hard to kill him and you will have no reward for doing so, except the gun (which is not worth it, trust me. ) So go past the room and turn into the reddish hallway and go all the way down to the end. Kill the two enemies here and grab the submachine gun if you need it. ~Note~ Do not destroy the meth lab here, it will hurt you. Instead, go down the reddish hallway and turn left where there are stairs and no door. Look through the window on the left where you can safely blow up the meth lab. If you do this first, you can also blow up the skinny nude druggie bum which is pretty fun. Hehe * Meth Lab 3/4 * Go back the way you came from to the hallway and turn left and go down and turn left again until you get to the end of the hallway (past the gap in the wall) and go into room 201. Go into the bathroom and use the Health Kits if you want and turn around because there will be an enemy right behind you soon. Go straight through the open door and turn left at the gap in the wall go straight and turn right at the wall where there are a few signs of room numbers. Turn left and hug the right wall and go into room 208. Open the locker and use the Health Kits if you need to then turn right and head toward the TV. # Antenna location 4/4 # Head directly opposite of the TV and turn left to go back outside. Turn left, right, and into an open door where the screen will turn black and white for a second. Keep going forward and straight through to the other side and leave. Turn left and go straight until once again the screen turns black and white and you hear a voice. Two enemies will attack you (it could be one at a time) so defeat them and turn right into a reddish hallway. At the end, look down and you will see a board covering an opening above the floor. Press A to move it and quickly move left to avoid gunfire. ~Note~ To quickly kill the enemy, throw an item at the meth lab in here and back up quickly. It should take him out instantly. * Meth Lab 4/4 * Leave where you came out and go all the way down the hall until you see where an evidence area is. Press A to start some short dialogue. You will have to zoom in on two areas now and pick the correct answers. 1) Zoom in on the hat on the chair and select: Policeman's Cap 2) Zoom in on the blood spatter on the door and select: Exit Splatter After this, open the door and go forward, right, and you will see a hole in the ground. Be prepared for a response and don't jump down before it! - Response 5/5 - After the response, jump down for a nasty sight. You will next be ordered to tell your location so do this: 1) Find the telephone and zoom in on it. Select: Room #119 ~Note~ There are couple of items you can look at such as the keychain or the outside of the door. However, the only visible part is the 1 which is not good enough. You can also go outside and look at the room next to you to determine the room number. Thanks to Chris Hegeman for this info. Now you have to take a picture of the body. Press A to go into evidence mode again and hold X and up on the analog stick to access the digital camera. Get as close to the body as you can and try to photograph the chest area with the head in the shot too. Zoom in correctly because if it is blurry you will not get a perfect rating. Now Rosa will ask you to zoom in and take a picture of the face. Just remember the tips I told you and you will be fine. After the cutscene it is the end of the chapter. # Commuter Tracks # As soon as the chapter starts, you will be prompted for a response soon so be prepared. - Response 1/3 - ~Note~ There will be enemies here and they will just respawn if you kill them. Run forward and turn left to run across a board to a room. Be careful because enemies may throw bricks at you. Grab the track light on the chair if you want and turn around and go right. Go through the door ahead of you (don't turn left yet) and walk around to find a Sonic Emitter on a wall. $ Sonic Emitter 1/3 $ After destroying it, exit the room and turn a direct right into a new area. Turn left and head down the hall to see a radio at the end. # Antenna 1/2 # From the radio, turn around and head left into the first door. Take another hard left and you will come to a door you can't enter. Kick it and RUN AWAY! Behind the door is a meth lab and it will explode because you kicked the door. If you die, it is no big deal because there was a saving point recently. You should be safe if you run into the nearby closet. * Meth Lab 1/2 * After that, turn around from the door and go through the door with the mannequin staring at you. Oooo creepy! No don't shoot it silly! :) When in front of the mannequin, turn right into another door you will hear a sound. Look behind you if you dare! Muahahaha! They're alive! Anyway, turn left and go up the stairs and kick the chair in front of the door. You should only have to kick it once, then open the door. Walk all the way down the hall and kick the chair in front of one of the doors, then turn around. Go forward and turn into the next door on the left and use the Health Kits in the SCU locker nearby if you need them. Next, walk toward the other open door in the room and you will see a glowing area far in front of you- this is the other meth lab. Go straight and you will see an enemy either run away or attack you. If he runs away, throw something at the lab and back up and wait. * Meth lab 2/2 * Go into the area where the meth lab was if you want to pick up the item you threw but the enemy earlier will probably attack you. He is pretty tough so make sure to block and find a decent weapon. Remember that the Health Kits in the locker are nearby if you haven't used them already. Leave the area where the meth lab was and you will see OBEY THEM written on a wall and a gap in the wall to the left of it. Go in front of the gap and grab a brick and throw it at the chair in front of the door. When the chair is moved, turn right and go through the closed door on the other side. In here is the second antenna, you can also go outside to access a saving point. # Antenna Location 2/2 # Then turn around and go straight and follow the blood trail outside again. Go to the end of the hallway to the closed door on the very end and go through it. ~Note~ You probably figured this out, but you couldn't go through the door earlier because the chair was blocking it from the other side. Once through the door, go upstairs and through the door at the top. Go straight to find some liquor bottles you can drink, or go through the door on the left to continue. There will be two enemies that will attack you so finish them off and grab one of their weapons if you don't already have one. When in the room, go straight and right to a gap in the wall and you will see a Sonic Emitter above the sink. $ Sonic Emitter 2/3 $ From there, leave the bathroom and go straight across to the open door on the other side. Enter the room and turn left, then right into another open door. This will look a lot like the room you started in after the railroad tracks but don't worry, you didn't go around in a circle. :) Exit the room and you will end up outside. Head to the right and use the zip line to go where you need to be. ~Note~ Be careful walking around near the lamp on the ground and the gas pipe because when I was, something exploded and caused serious damage. Turn around and go up the ladder and when it saves, go back down. ~Note~ Going up the ladder does pretty much nothing except gives you a saving point. There are bricks you can throw at enemies, but they will shoot at you and it will not help much. Correction: According to an email by Michael Bolton, there is a window you can jump down in and kill the enemy in the room easily. Go through the door in front of you and watch out for the enemy here. I was able to kill him while aiming through the window with a melee weapon. In this small room, drink the liquor bottle on a crate and go to the locker between some shelves. There are two Health Kits here and a shotgun which you probably should reload. Leave and be prepared because there are respawning enemies out here so ignore them and move the boards in front of you. The is a. 44 here with a scope so choose either that or the shotgun, it's your choice. Jump down and quickly head to the left and run toward the fire, not the electricity. Look on the right wall and you will see a gate and you will be prompted for a response. - Response 2/3 - Turn around and run next to the wall (now on your left) and you will soon see a gap in the gate. ~Note~ Don't run forward when you enter the gap or you can fall off the edge. The game will save if you walk away from the ledge but if you back up and fall off while it is saving, you will not be able to continue the chapter without automatically falling off. See my FAQ (glitches question) to remedy this. While walking AWAY from the ledge, the game will save so walk forward. You will see an Emitter on the wall and if you look down, you will see a long board you can cross. Walk across the board and destroy the Emitter. $ Emitter 3/3 $ Keep going forward and you will be prompted for another response. - Response 3/3 - Go up the ladder quickly because an enemy will be throwing things at you. Jump down off the ledge (facing the opposite direction of the ladder and enemies will attack you. Defeat them and go forward and an explosion will occur. Look around to the right of the explosion and you will see a board leading up. Walk across it and a cutscene will play. # Doll Factory # As soon as the chapter starts, you will be prompted to examine some evidence to let La Rue know where you are. Don't examine the container of doll heads, that won't get you a perfect score. Instead, look left and you will see a poster on the wall. 1) Zoom in and select: Walker Doll Factory After that, grab the gas pipe near the bucket o' dolls (haha) and leave through the nearest door. Go all the way down the stairs and once again you will be prompted for finding evidence. Press A to start some dialogue, then look at the tank right in front of you (opposite of the stairs). ~Note~ Every tank with pipes coming out of it is a mixing tank. The tanks without pipes are settling tanks. There are six tanks in all and if you select a tank type and nothing is added to the list, you have already found that tank. 1) The tank you looked at is a 80-7A mixing tank. 2) From that tank, turn right and the tank there is a 80-7B settling tank. 3) From that tank, turn right and the tank lying down is a 80-7B settling tank. 4) While facing away from the lying down tank, go straight until you go between two reddish poles. Look left and you will see a tank right next to you. That is a 80-7A mixing tank. 5) Pass that tank by continuing to go straight and look left, this tank is a 80-7A mixing tank. 6) Turn around and go to where you are right in front of the two reddish poles. Turn right and when you see a tank with a table with buckets on it, this tank is a 80-7A mixing tank. So, the order is: 80-7A Mixing tank 80-7B Settling tank 80-7B Settling tank 80-7A Mixing tank 80-7A Mixing tank 80-7A Mixing tank If the order is off, it shouldn't matter as long as you have the correct types and numbers. Now go past the table with the buckets, and turn right. Go forward, and another right and you will see a staircase so ascend it. Follow the catwalk until you see a panel on the railing and press A. After La Rue tells you that the combo is on the wall of the office, walk right and follow the catwalk some more until you see some short stairs leading up to a building. Enter the room and access your UV light and look on the right wall (while facing away from the door) and you will see: 17, 23, 10 Exit the room and go down the small stairs and turn left. Go back to the panel and press A to examine it closer. Zoom in on the left side and select the combo numbers: 17 23 10 Then press A to open the rollup door and watch the man near the door be rudely introduced to Blowup Tommy. Wow. Go back down the original stairs you came from and the game will save. Go right, left, and forward toward the broken stairs. ~Note~ Dolls will start attacking you now by walking toward you then blowing up. To defeat them, kick them TWICE. Once to knock them over, and twice to actually destroy them. If you kick them once they will get up again. You can kick them once, pick them up, and throw them to watch them explode if you want, just make sure you are a safe distance away. Walk past the broken stairs and to the rollup door that is partly open. Press A to duck under it and move a slight left to see a container of dolls. ~Note~ You can pick these up and throw them at enemies or objects and they will explode. Do not keep them too long or they will explode while you are holding them! At the doll container, turn right and walk forward and La Rue will talk to you. Soon will be your first response. - Response 1/3 - Continue going forward and make a slight left when you see a doll container to bypass all the cardboard boxes. Directly left of you is a door you can enter and there is a 2x4 burnt and a locker with a Health Kit and a stun gun battery. There are also useless liquor bottles here so ignore them. Leave the room if you entered it and go straight across and a slight right to see some stairs leading down. Go right into the next room and go to the shelf blocking your way and press A to move it. Go into the ventilation shaft and Ethan will automatically crawl through it. In this new room will be your first antenna in the form of a radio (which if you listen to it, is pretty funny. ) # Antenna location 1/2 # Grab the pipe wrench off the table if you want and exit through the door on your right. Be careful because two enemies will attack you as soon as you are through the door. And yes, the music here does sound like something you would hear out of a warped children's movie. *shiver* Exit this room through the door by the fire and ignore the pipe lever in front of you. Instead, go right around the shelves and you will see two Health Kits on the wall so use them if you need to. Also, grab the pipe wrench off the table, then turn left and go through the door. Creeped out by the music yet? Once through, take a slight left and then go forward until you come to a dead end. Turn left and press A to open the flap of the conveyer belt and go through. Close it behind you also. ~Note~ Try not to dawdle because dolls will sneak up on you. Closing the conveyer belt is necessary but will not stop the dolls. From the conveyer belt, turn left and run right and you will come to an open area. Run forward until you see a door and turn right and you will see a locker. Inside are two Health Kits so use them if needed. Chances are you will have been blown up by now. :P Go in front of the door you can't enter and run forward and a slight right and you will come to an enclosed area. Look around to find another flap you can open on the left, then close it again. If you went to the correct area, you will be where a green light is so walk up to it and press the button to start the conveyer belt. ~Note~ If you did not close the flaps, the conveyer belt will not work and you will have to close them and press the button again. Now turn around and quickly run forward, then right and follow the path around until you see a stream of fire. This will take some good timing so keep your view centered on the box that is heading toward the fire. Keep your eye out for dolls while you are waiting. Then, when the box is in front of the fire, RUN past to avoid the flames. If you get hit, you die instantly. ~Note~ If you take too long the conveyer belt will stop and you will have to restart it again. When you are past, walk forward through a narrow passage and turn left to go down a hall. Enter the door on the right and go right, left, and you will see a locker on the right so use the two Health Kits if you need them and then turn around opposite of the locker. Go straight and you will see an Emitter on the wall unless a doll already blew it up which happened to me. Lol $ Sonic Emitter 1/3 $ Turn left and exit through the door ahead of you and enter in the other door in the hallway. Turn left to grab a conduit if you need it and slowly walk forward and inch around the shelves to see an enemy. Defeat him and go forward. ~Note~ This enemy is pretty stupid. I went to grab the conduit and I heard screaming and went to check it out. Turns out he had accidentally set himself on fire and died without me even having to make a hit! Also, if you are morbid like me and want to see a nasty environmental kill, grab the enemy and take him toward the strange device on the left to crush his head. Yay! Of course, that's only if he doesn't kill himself first. Haha After he is dead in whatever way you chose, walk forward to the TV to obtain the next antenna. # Antenna location 2/2 # Then turn left and go into the door on the right. Careful, a flaming enemy will attack you so dodge then hit him to kill him almost instantly. Then another enemy will attack you so defeat him then walk forward and turn the valve using A. Walk through the area where the darn hot enemy came through (heehee) and go up the stairs all the way. ~Note~ Poor Ethan will start coughing but there is nothing you can do about it. Yet. Also, if you dodge the flaming enemies and they fall down, they are not dead yet! They can get up and attack you so hit them soon. Luckily they only take one hit to kill them. Once upstairs, head right near the door to see a bucket o' dolls. Pick one up and throw it toward the shelves on the other side. Be careful where you throw it because if it hits a wall and bounces back you're pretty much screwed because there are few places to run. You will see a big explosion and an area will be cleared. Walk forward and enter the room and you will be prompted for a response. - Response 2/3 - Pick up the pipe wrench off the table next to you and walk forward, then turn left. If you look closely you will see some white writing on a cabinet that says "masks" so open the drawer. Press A to get the next response. - Response 3/3 - From here, look behind you and open the green drawer near you if you want (it will be empty), then walk past the desk. Walk between the desk and the flaming wall and look down to see another drawer you can open. Open it and put on the mask. A flaming enemy will attack you so hit him before he hits you. ~Note~ Yes, I'm aware the vision in the mask sucks. However, there is really nothing you can do about it now. Walk down the hallway again and kill the flaming enemy again. Make a left, and then another left at the bucket o' dolls and go through the door. Go around the wall and head straight until you can press A to move the board off the injured person. You could have entered this room earlier, but you couldn't have done anything without the gas mask. After the person somehow musters up the strength to run away, go forward and into the door on the left. Go straight, right, and left to enter an open door and the game will save. In this new area there are two places you can jump. One is on some stairs which will kill you, and the other is safely down to the next area. Just look down to determine which to jump down. Once down, go through the open doorway and go to the door on the right. Go through and go straight across until you see some shelving and some propane tanks. Throw something at the propane tanks to have access to the next area. ~Note~ Do not kick or hit this area or you will be burned to a crisp. Instead, run to the back wall and look for a plank you can throw at it. Plus this is a safe distance to not get hit. If you miss, just pick up the plank and do it again. Go through the newly opened area and go straight to the back wall, then left and look on the wall for an Emitter. $ Sonic Emitter 2/3 $ Be careful because flaming dolls (everyone's worst nightmare) will come out at you. Use them to your advantage and let THEM blow up the Emitter! Grab the pipe wrench near the Emitter, then turn around. Go forward then right and look in the corner to see a valve, so turn it. From the valve, walk forward and turn right into the area where you blew up and walk to where the plank was. Turn right and look down near the railing to see a ladder. Go down and another flaming enemy will attack you. ~Note~ The flaming enemy somehow died before I finished descending the ladder. Maybe he crashed into a wall or maybe I landed on him. Who knows? ^_^ To avoid him, just stop while descending the ladder and he will die. Turn around away from the ladder and open the door that you see. Be careful because the ground will break around you. Head right from the liquor bottle in front of you, through the open door, and make a direct left and turn the valve. You will see the stream of flames stop so go through that area. Once through, turn right and into an open area. A flaming enemy will be running toward you so kill him and go forward. If you look right, there will be a locker with two Health Kits so use them if you want to. Then, run forward and turn left at the wall. Kill the flaming enemy coming toward you and you will hear an explosion. If you look behind you, the path is now blocked by fire. Oooo, I wonder what THAT means? Look to the right of the fire and you will see four Health Kits on the wall, and if you walk a little in the opposite direction, the game will save. Come on, it doesn't take a rocket scientist to figure this out! Walk opposite of the health area and toward a strange tube in the ceiling, and note the bucket o' dolls to the left of you. Now see that green conveyer button in the distance? Let's go press it! After pressing it, you will hear a little yell and the freakiest lady that looks like she should be out of House of the Dead will attack you. ======================================================================= Boss Battle - Lollipop Saw Lady The first part is pretty basic. Grab the hammer off the table because this is most likely stronger than anything you have. She will use her lollipop saw to attack you so block or dodge her, and strike. The hammer broke really soon after using it for me, but it did some serious damage. She is really easy if you hit, back up, hit, back up, and she won't hit you. Just don't walk forward while she is swinging. Remember: patience is a virtue. This will last a short period, even with your fists. After she runs away is the tricky part. Remember the bucket o' dolls earlier? Well now is the time to use them. Wait until the game saves and you see Miss Ugly-as-sin-doll-face throw a doll at you. This will now be her attack. The trick is to grab a doll close to when she throws a doll at you and wait for her doll to explode. Then RUN and throw your doll at her! The timing is a little tricky but not impossible. Also, there are Health Kits we saw earlier right around the corner if you need them. You can also run to the right side, wait until she throws the doll and run and pick up one of your dolls. By the time you are done, her doll will probably have already exploded and you can run close and throw it at her. ~Note~ Be careful because the dolls can bounce off the conveyer belt (or stick on to it, yes you heard right) and blow up in your face. Or the best way, is to grab a doll and WALK really close to her and throw the doll easily up on the ledge. Most likely she will have thrown the doll already and it will blow up behind you. This can backfire though and she will throw the doll near you, just run backwards and hope that you are far enough. The closer you are to the ledge where she is at, the higher you will have to throw so make sure to look way up, THEN throw! It is important to walk because if you run she will not have thrown the doll yet and will throw it right at you! Last thing, try to throw at the left side of the ledge where there is no railing. ========================================================================= When it is done, walk to the far left of the room (near the back), and walk up the path. Walk down past the writing on the wall and the game will save. Also, be careful not to fall down from the gap in the railing on the left side. Walk forward and look on the ground to grab the stupidly weak lollipop saw. It look cool though doesn't it? Enter the double door, turn right, then left, and turn left again to find a locker with two Health Kits. From there, go straight across and two flaming enemies will attack you so kill them to continue forward. ~Note~ Stay away from the elevator right now. You will miss the investigation opportunity and an Emitter if you investigate the broken control switch. Examine the sign to the right of the elevator and zoom in on it. Don't select Service elevator 4C, for some reason Service elevator 3B is the correct answer. Next, grab a brick next to the stairs and go up to see an Emitter on the far wall. This will take some tries, but throw the brick and smash it. $ Sonic Emitter 3/3 $ A flaming enemy will attack you right after so kick him to kill him safely. Now go into the elevator and press A while facing the control box to start the elevator. It will stop so now press A to examine the wires on the OTHER side of the elevator. You will see this: 1) Bare wire 2) Thick wire 3) Striped wire Now go back to the original side and: 1) Zoom in on the top connector and select: Bare wire 2) Zoom in on the middle connector and select: Thick wire 3) Zoom in on the bottom connector and select: Striped wire If you did this correct, the elevator will move. Then stop again. Man, does this thing have problems or what? Go to the three bucket o' dolls and look up to the right corner and press A to climb through. Once through, you will have a choice to go up some stairs or down, so go up. There is nothing down the stairs so don't waste your time. A flaming enemy will attack you so kill him and go up the stairs, left, and right. Press A to duck under some boards and turn right to go through the door. Use the Health Kits on the back wall if you need to, the grab a fuse off the desk and leave the room. A doll will be right there (what? I thought they were gone! ) and after it explodes, duck under the boards again. The ground will shake and you will fall into a new area with guess who looking at you- Miss Ugly-as-sin- doll-face! ================================================================== Boss Battle- Lollipop Saw Lady (again) Grab the steam pipe if you need it, this can be a pretty hard battle. You can block her with whatever weapon you have, but you can't block her with your fists because you will still take damage. Now would be a great time to use up your stun gun completely because it is almost the end of the chapter. If she drops her lollipop saw, it is a good thing to grab because then she will be weaponless. However, she still deals plenty of damage but at least you can block now that she doesn't have her saw. So mainly the trick is to hit, back up, run, hit, back up, run. If she gets on her knees, look for the machine head crusher and finish her off there. When I did that, she died with her butt up in the air which gives a nasty view to poor Ethan. Yuck! Haha ================================================================== After the battle, go to the away where she jumped down and duck under the boards. Go up the stairs and you will see the place where you came out of the elevator. So jump down (technically fall down), go to the fuse box, and press A. Wow. It's finally over. # SCU Building # When you start out, you will be prompted for a response. - Response 1/10 - ~Note~ The optional objective here is to photograph the X-rays. As soon as you can, turn around and examine the chest X-rays on the wall. Take a decent picture of it (you will see "photo received" if you took the right picture). * Photograph 1/2 * After that, turn facing Rosa and look to the right where you will see an antenna in the form of a radio. # Antenna location 1/3 # Try to ignore Rosa shifting around and looking bored when you are listening to the radio. Hehe After that, walk to the X-ray table and press A to lie down. While in the machine, you will be prompted for two responses. - Response 2/10 - - Response 3/10 - ~Note~ If you didn't get the radio, it's too late now so you will have to start over. When you can walk again, walk towards the table with Vanhorn's missing body and turn right. Go through the door to be prompted for another response. - Response 4/10 - Go straight down the hallway (don't turn left) and enter the first door on the right. Walk toward the other side and you will be prompted for yet another response. - Response 5/10 - Go left into the double doors and turn left into the double doors leading into the lit up hallway. Go straight, then right at the open double doors (that was where you started) and you will hear some creepy sounds. Continue down and turn right when the doors to the elevator open. ~Note~ There is a radio here but you can't use it yet, so just keep going. Continue right and when you head to the double doors in front of you, the lights will go out and you will be in darkness for a few seconds. Wait for the lights to come back on, then go through the double doors. In here, turn right and another right into an open room. Go forward then left and you will see some closed double doors, so go through them. Head straight across to the other doors and walk forward in this new room. ~Note~ Try not to get freaked out by the black enemies that appear unless your phone happens to ring at the same time. That scared me pretty badly. ^_^ Walk through the closed door to your left, then make two rights past some lockers. Go through the door in front of you and when you can, turn left, then another left and you will be facing a whiteboard. Go around it (past some tipped over stools) and look into the door to the right of you for a creepy cutscene. Walk forward and you will be attacked which can't be prevented. Don't worry, your health will recover. Continue forward and through the double doors near the walkie-talkie, then turn right and another right, ignoring the two doors on the left. You will go down some very short stairs and you will see a gurney being pushed in front of you. ~Note~ If you walk past the gurney and check the men's bathroom, the door will be closed in your face. If you are at the men's bathroom, turn around and walk to a slight right and go through the double doors. Go right and into the second door on the right, it will be slightly lit up. Immediately you will be prompted to examine for evidence so get out your camera and take a picture of the X-rays on the wall. * Photograph 2/2 * Leave and walk toward the lit up double doors and it will get REALLY blurry here. Go toward the doors and some lights will go on in the hallway so turn right and continue into the darkness. Eventually, things will clear up and you know you have gone the right way. Once you can see clearly again, turn into the copy room, which is lit up brightly. Go through and turn right down a long hallway. BEFORE you get to an area with the orange locker, turn right into some open double doors and you will be prompted for the next response. - Response 6/10 - ~Note~ If you walk too far and the game saves, run back and into the open room. You hopefully will be able to get the sixth response before you are prompted for the response to Pennington. Now walk into the area with the orange locker and you will soon be prompted for the next response. - Response 7/10 - Press A to try the door and when the cutscene ends and Pennington says something like "Search team come in! " turn around and grab the gun out of the locker. Follow Pennington and you come to some stairs so go up them and into the open double doors in front of you. Follow Pennington left until he has a shootout with the ceiling, then follow him some more and wait until he moves again. He will turn around and turn left to kick open some doors. In this new room there will be a SCU locker with another gun so hide near it and you will see enemies shooting at you. Aim and fire and when Pennington runs forward you can follow him because it's safe. Follow Pennington and look at the ground and you will see a dead body. Grab the assault rifle off the body and you will hopefully have shots left. Follow Pennington left, and left, then the game will save. Soon enough, more enemies will be shooting at you so hide and zoom in (hopefully you have the assault rifle to do this) and aim. Two enemies will attack you and follow Pennington when he goes forward. You can also run really.