Hunter Skill - Guide for Runescape

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The Basics

To start off the Hunter Skill, go to either Nardah or Yanille, and head towards 
the hunter shop. Aleck runs the shop in Yanille where you will also find Leon 
who will sell you a Hunters' Crossbow for 1,300gp. To make the Bolts for the 
Crossbow you will need Kebbit Bolts made from Kebbit Spikes and Long Kebbit 
Spikes. The Hunters' Crossbow requires 50+ Ranging to wield and gives a range 
bonus of +55. 

The Hunters' Crossbow also fires faster then normal crossbows, but in turn 
cannot hold enchanted bolts or spikes. To make 6 Kebbit Bolts you need to give 
Leon 1 Kebbit Spike and 20gp, or 1 Long Spike and 40gp for 6 Long Kebbit Bolts. 
At 32 Fletching you can fletch Kebbit Bolts by using a Chisel on Kebbit Spikes, 
at 42 Fletching you can fletch Long Tipped Kebbit Bolts by using a Chisel on 
Long Spikes.

Advisory to begin hunting is to go to Yanille first because it's closest to the 
first creatures you can hunt.

Hunting Equipment 

Helpful Hunting Equipment  
Picture Item Hunter Level  Cost Description 
 Butterfly Net  15 24gp For catching butterflies.  
 Butterfly Jar  15 1gp For holding butterflies.  
 Magic Box  71 720gp For catching imps.  
 Noose Wand  1 4gp For catching tracking creatures.  
 Bird Snare  1 6gp for catching birds.  
 Box Trap  53 38gp For catching box trap creatures.  
 Teasing Stick  31 60gp For catching pitfall creatures.  
 Unlit Torch  39 4gp For removing your scent.  
 Rabbit Snare  27 18gp For snaring rabbits.  

Overall Abilities

Overall Hunter Abilities  
Level Hunting Ability  
1 Polar Kebbits 
1 Crimson Swifts  
1 Lay 1 trap at a time 
1 Set a bird trap 
1 Use a noose wand 
1 Polar Kebbit Clothing 
1 Common Kebbit fur Clothing 
3 Common Kebbits 
4 Feldip Weasel Clothing 
5 Golden Warblers 
7 Feldip Weasels 
9 Copper Longtails 
10 Desert Devil Fur Clothing 
11 Cerulean Twitches 
13 Desert Devils 
15 Net Butterflies 
15 Ruby Harvest Butterflies 
19 Tropical Wagtails 
20 Lay up to 2 traps at a time 
23 Set a deadfall trap (limit of 1) 
23 Wild Kebbits 
25 Sapphire Glacialis Butterflies 
27 Set a Box Trap 
27 Set a Rabbit Snare 
27 Catch a Ferret 
27 Catch a Rabbit 
27 Using Giant Eagles 
28 Larupia Fur Clothing 
29 Set a Net Trap 
29 Swamp Lizards 
31 Set a Pitfall Trap 
31 Spined Larupias 
33 Barb-tailed Kebbits 
35 Snowy Knight Butterflies 
37 Prickly Kebbits 
38 Graahk hide Clothing 
39 Use smoke to mask the scent on a trap 
40 Lay up to 3 Traps at a time 
40 Spotted Capes 
41 Horned graahks 
43 Hunt with a falcon 
43 Spotted Kebbits 
44 Wear Spotted Cape  
45 Black Warlock Butterflies 
47 Orange Salamanders 
49 Razor Backed Kebbits 
51 Sabre Toothed Kebbits 
52 Kyatt Fur Clothing 
53 Chinchompas 
54 Wear Gloves of Silence 
55 Sabre-toothed Kyatts 
57 Dark Kebbits 
59 Red Salamanders 
60 Lay up to 4 traps at a time 
63 Carnivorous Chinchompass 
66 Wear Spottier Cape 
67 Black Salamanders 
69 Dashing Kebbits 
71 Set an Imp Trap 
71 Imps 
80 Lay up to 5 traps at a time 

Factors in Tracking 

There are 4 primary factors in how well you hunt:

Bait - Certain creatures are attracted to certain bait more than others. 
Smell - When you reach level 39 Hunting, you can smoke the trap in order to 
improve your chances of capture. 
Appearance - If you are wearing clothing made out of the fur and skins of 
creatures in that region the more likely they are to fall into your trap, 
mainly because the creatures have a tendency to be wary around people. 
Distance - It's recommended that you stay at least 5 spaces away to improve 
your capture.


Hunter Areas 

There are 4 main Hunter Areas: Woodland, Jungle, Snow, and Desert.

Hunting Locations  
Map Location Area Type  Fairy Ring Code  
 Southernmost part of the Piscatoris Fishing Colony  Woodland AKQ 
 South of the Feldip Hills, near Gu'Tanoth  Jungle AKS 
 North of the Entrance to Keldagrim  Snow DKS 
 East of the River Elid, West of the Ruins of Uzer  Desert DLQ
Note: Hunting grounds located to the north.  

There are also a few places that are only used in hunting for certain creatures:

Hunting Locations  
Map Location Creature Fairy Ring Code  
 Southeast of Canifis, in the swamps  Green Lizards  DLS 
 Chaos Altar located southwest of Ardougne and north of the Observatory Town  
Red Salamanders  - 
 Level 20 Wilderness near the Chaos altar  Black Salamanders  - 



Required Item: Noose Wand.

To track an animal you must move around obstacles and search for clues as to 
where the creature may be. Among these are gnawed plants, moving branches, 
moving obstacles, and food remains, there are four main tracking areas, snow, 
north of Keldagrim, jungle, south of Feldip Hills, woodland, south of the 
Piscatoris Fishing Colony, and desert, east of the River Elid, and west of Uzer.

Snow Tracking: You need to head north of the entrance to Keldagrim and continue 
going until you come to an icy plateau, continue moving north until you find 
steps and ascend them. Search in bushes, burrows, hollow logs and snow rifts. 
If you find nothing look somewhere else.

Jungle Tracking: Head south of Gu'Tanoth, located southwest of Yanille, and 
search bushes, trees, and burrows.

Woodland Tracking: Either walk around Eagle's Peak, or take the boat to the 
Piscatoris Fishing Colony and head south. Once again search bushes, burrows, 
and plants.

Desert Tracking: Go southeast of Shantay Pass, between the River Elid and Uzer. 
Search plants, bushes, burrows, and rockslides.

When you do not find something you will see this message: 

If you find animal tracks, do not go where they lead, look in areas around them:

As seen in the image above the tracks lead to a snow drift. Don't search the 
snowdrift, but instead, search other nearby exits to find the next part of the 

When you have completed the track, search nearby areas and you will obtain a 
message, stating that it seems like something is hiding where you searched. So 
right-click that object and attack it:

Here's an example of a captured animal (in this case, a Feldip Weasel): 

Creature Info 

Tracking Creatures  
Creature Hunter Level  Hunter Experience  Location 
Polar Kebbit  1 30 Trollweiss & Rellekka Hunter areas 
Common Kebbit  3 36 Piscatoris Hunter area 
Feldip Weasel  7 48 Feldip Hunter area 
Desert Devil  13 68 Uzer Hunter area 
Razorbacked Kebbit  49 348 Piscatoris Hunter area 



Required Item: Bird Snare. 

The main birds you can capture are: Crimson Swifts, Golden Warbler, Copper 
Longtails, Cerulean Twitches, and Tropical Wagtails. Each one when caught gives 
you feathers relating to itself.

Crimson Swifts are found on the beach in the Jungle region, when you get there 
with your bird snare(s), lay them and wait for a Crimson Swift to land on one, 
if you successfully capture it then it will fall over, if it flies off, it has 
escaped your trap, you need to disassemble it, and then reassemble it for the 
snare to work.

Wearing camouflage area that matches the reason and staying a distance away 
also helps capture birds, recommended 5+ spaces away.

Here's an example of a captured bird (a Golden Warbler): 

Bird Info 

Picture Feather Bird Hunter Level  Hunter Experience  Location 
  Crimson Swift  1 34 Feldip Hunter area 
  Golden Warbler  5 48 Uzer Hunter area 
  Copper Longtail  9 61 Piscatoris Hunter area 
  Cerulean Twitch  11 64.5 Trollweiss Hunter area 
  Tropical Wagtail  19 95.5 Feldip Hunter area 

All birds also drop Bones and Raw Bird Meat.

The red, orange, brown and blue feathers can be sold to the Fancy Clothing 
store in East Varrock, and the Stripy feathers can be used to capture the 
fabled Rainbow Fish for which these are the only bait available.



Required Items: Butterfly Net, Butterfly Jar. 

There are four different types of butterflies: Red Harvest Butterflies, 
Sapphire Glacialis Butterflies, Snowy Knight Butterflies, and Black Warlock 
butterflies. To capture a Butterfly, you must have a Butterfly catching net, 
and Butterfly jars which can be bought from the shop. Red Harvest Butterflies 
are located in the woodlands region, Sapphire Glacialis and Snowy Knight 
Butterflies, are located in the snow region. Black Warlock Butterflies are 
located in the Jungle region. 

When in a multi-combat area you can use the butterflies to boost other users 

Ruby Harvest - Attack 
Sapphire Glacialis - Defense 
Snowy Knight - Hitpoints 
Black Warlock - Strength 
Butterflies can be hard to spot as they move quickly and appear as specks of 

While holding a Butterfly Catching Net and Butterfly Jars, you will chase it 
and eventually catch it and put it in a jar.

Butterfly Info 

Picture Jar Picture  Butterfly Hunter Level  Hunter Experience  Location 
  Red Harvest  15 24 Piscatoris Hunter area 
  Sapphire Glacialis  25 34 Trollweiss Hunter area 
  Snowy Knight  35 44 Trollweiss Hunter area 
  Black Warlock  45 54 Feldip Hunter area 


Deadfall Traps 

Required Items: Logs and a Knife.

Deadfall traps are used to capture Wild Kebbits, which are in the woodlands, 
Barbtailed Kebbits, located in the jungle, Prickly Kebbits, located in the 
woodlands, and Sabretooth Kebbits located in the snow region.

To set a deadfall trap you must find a rock column on the ground. When you have 
found a spot select Lay Trap.

It is then advised that you skewer bait onto the sticks.

Step away, and either the creature will get away or it will be caught in your 

Then check your trap to claim your reward.


You may only set one deadfall trap at a time. 
At level 39, you can use a lit torch with your Deadfall Trap to remove your 
scent and increase to chance of capturing your prey. 
When you use meat, use raw bird meat, because if the creature is trapped, you 
recover the meat, saving a lot of bank runs and it is good for training. You 
can also set up bird traps with your deadfall traps to restock when the 
occasional kebbit steals your meat. 
Deadfall Creature Info 

Deadfall Creatures  
Kebbit Hunter Level  Hunter Experience  Bait Location 
Wild 23 128 Any raw meat.  Piscatoris Hunter area 
Barbtailed 33 168 Raw Rainbow Fish  Feldip Hunter area 
Prickly 37 204 Barley Piscatoris Hunter area 
Sabretooth 51 200 Any raw meat  Trollweiss Hunter area 


Box Trapping

Required Items: Box Trap 

Box trapping is used to hunt Ferrets, Chinchompas and Carnivorous Chinchompass. 
Chinchompas can be found in the woodlands, and Carnivorous Chinchompass can be 
found in the Jungle. Make sure you buy a number of Box Traps with there being 
no limit to how many you can set up, and set them up near Ferrets or 

Ferrets can only be hunted once you have completed the Eagles' Peak Quest. They 
require level 27 to catch, and are only found in the woodland region near 
Nickolaus' tent.

You can bait the boxes with Spicy Chopped Tomatoes for Chinchompas and Spiced 
Minced Meat for Carnivorous Chinchompass.

During a period of time without catches your boxes will fall over and you will 
need to reassemble them. If you make a successful catch the box will turn a 
dark color.


To make Spicy Chopped Tomatoes: Have a bowl in your inventory with a knife and 
tomato. Use the knife on the tomato, then add some Gnome Spice to it. To make 
Spiced Minced Meat: Have a bowl in your inventory with a knife and cooked meat. 
Use the knife on the meat and then add Gnome Spice to it.


At level 39, you can use a lit torch with your Box Trap to remove your scent 
and increase the chance of capturing your prey. 
Box Trap Creatures

Box Trap Creatures  
Picture Creature Hunter Level  Hunter Experience  Bait Location 
 Ferret 27 115 Raw Meat  Piscatoris Hunter area 
 Chincompa 53 198 Spiced Chopped Tomato  Piscatoris Hunter area 
 Carnivorous Chinchompas  63 265 Spiced Minced Meat  Feldip Hunter area 


Chinchompas can be used as a Ranged Weapon.

Name Ranged Level  Ranged Bonus  
Chinchompa  45 +45 
Carnivorous Chinchompas  55 +70 

Chinchompas have 3 different types of attack styles: short, medium, long. These 
determine the length of the fuse. If your a short distance away from your 
opponent it would deal most damage short, a medium distance, medium would do 
most damage, and long is for a lengthy distance.


Net Trapping

Required Items: Small Fishing Net and a Rope.
Required Quests: Nature Spirit, and Priest in Peril (for Green Lizards)

Nets are used to trap lizards and salamanders, however these reptiles do not 
appear in the normal hunting regions, with the exception of Orange Salamanders 
found in the desert region.

To obtain the bait for a Salamander or Lizard, you must first gain their 
related herbs:

Green Lizard - Guam Leaf 
Orange Salamander - Marrentill 
Red Salamander - Tarromin 
Black Salamander - Harralander 
Next head to Lumbridge Swamps and collect 15 pieces of Swamp Tar. While 
carrying a Pestle and Mortar, use the Swamp Tar with an herb to ground it up 
and get the tar of the related herb. Now go to the location, for the salamander 
you wish to catch. You need to find a tree which when you select will allow you 
to lay a net trap.

Then either just wait, or add the bait, step back and wait. When you capture 
the lizard or salamander the net will look like:

Check the net, and you will obtain the lizard or salamander. 


At level 39, you can use a lit torch with your Net Trap to remove your scent 
and increase to chance of capturing your prey. 
Net Creature Info 

Net Creatures  
Picture Creature Hunter Level  Hunter Experience  Bait Location 
 Swamp Lizard  29 152 Guam Morytania Swamp Lizard area  
 Orange Salamander  47 224 Marrentil Uzer Hunter area 
 Red Salamander  59 272 Tarromin Ardougne Red Salamander area 
 Black Salamander  67 304 Harralander Wilderness Black Salamander area  

Using Net Creatures as Weapons

To be able to use your lizard or salamander as a weapon, you need to wield the 
herb tar of the creature's choice. 

Net Creature Weaponry  
Creature Level (Attack, Ranged & Magic)  Slash Range Strength 
Green Lizard  30 +10 +20 +22 
Orange Salamander  50 +19 +29 +31 
Red Salamander  60 +37 +47 +48 
Black Salamander  70 +59 +69 +71 

Fighting with these reptiles:

Scorch will increase your strength experience. 
Flare will increase your range experience. 
Blaze will increase your magic experience. 


Pitfall Trapping 

Required Items: Logs, Knife, Teasing Stick

Pitfall trapping are used to capture, the larger creatures, that can't be 
caught normally with small hunting tricks. You can lay Pitfall traps in the 
jungle region hunting Larupias, on Karamja, northeast of Cairn Island, you can 
hunt horned Graahks, and in the snow region Sabretoothed Kyatts.

Once you have laid your traps, you need to lay two in case you don't capture 
the creature the first time, you need to use a Teasing Stick on the creature 
you wish to capture, and when it is chasing you, jump one of your pitfall 
traps. The creature chasing you will either walk on it and fall into the trap 
or jump the trap, and the creatures will not jump the same trap twice, so if it 
gets by your first one, jump your second and continue going around until you 
capture it.

Pitfall Creature Info 

Pitfall Creatures  
Creature Hunter Level  Hunter Experience  Drops Location 
Spined Larupia  31 180 Good Larupia Fur, or Tatty Larupia Fur, Big Bones. 
Feldip Hunter area 
Horned Graahk  41 240 Good Horned Graahk Hides, or Tatty Horned Graahk Hides, 
Big Bones Karamja  
Sabretooth Kyatt  55 300 Good Sabretooth Kyatt Fur, or Tatty Sabretooth Kyatt 
Fur, Big Bones. Trollweiss Hunter area 



Falconry allows you to use falcons for hunting in order to attack Spotted 
Kebbits, Dark Kebbits and Dashing Kebbits. To use a falcon you must pay its 
owner, Matthias for 500gp per time you enter.

You must remove your weapons and any hand equipment you may be wielding in 
order to use the falcon. 

Have the falcon attack a kebbit to claim your reward.

Falconry Info 

Falconry Creatures  
Picture Creature Hunter Level  Hunter Experience  Location 
 Spotted Kebbit  43 104 Falconry area  
 Dark Kebbit  57 132 Falconry area  
 Dashing Kebbit  69 156 Falconry area  

The furs dropped by these Kebbits are used to produce the rewards shown in the 
Falconry Rewards section. 



At level 71 hunting, you can start catching imps. To hunt them, you need a 
magic box and beads. Beads are dropped by imps. Take any colored bead and place 
it into the magic box. Set up the magic box in an area populated with imps. 
Wait for the imps to walk over the box. If successful, the imp will be sucked 
into the box. If not, the imp will walk over the box and disable the trap. 
Simply set the trap up again and try again. If you catch an imp, you can 
release them or keep for personal use. You can use imps to send two items to 
the bank.

Once captured you have an Imp-in-a-box(2). The (2 marks that it will take your 
2 items to the bank, whereas a (1) would mean you could only use it to send one 
item or one stack of items to the bank.

Right click on the Imp-in-a-box, and select the bank option which will allow 
you to ask the Imp to take 2 items, or 2 stacks of items to the bank.

Note: The Imp will flat out refuse to bank for you if you are past level 30 in 
the Wilderness.

Imp Box Info 

Imp Box  
Picture Creature Hunter Level  Hunter Experience  Location 
 Imp 71 450 Throughout RuneScape  



Required Items: Ferret.
Required Quests: Eagles' Peak. 

To hunt rabbits you will need 27 Hunting and a Ferret as well as a Rabbit Snare 
that can be bought at the Hunting Stores in Yanille or Nardah. 

Lay the Rabbit Snares out in front of burrows in the woodland region, and send 
the Ferret in a burrow you didn't put a Rabbit Snare in front of. A Rabbit will 
eventually get caught in one of your snares allowing you to collect your prize.

Rabbit Info 

Creature Hunter Level  Hunter Experience  Location 
Rabbit 27 144 Throughout RuneScape  



Required Quests: Eagles' Peak. 

To use a Giant Eagle you must have at least 27 Hunting and have completed the 
quest Eagles' Peak. A common misconception is that to use the Eagles you need 
to wear your Bird Costume that you obtained from the Quest (Fake Beak & Eagle 
Cape), however you do not. Bring Rope and go past the first Eagle in the 
Eagles' Peak cavern. There you will find three eagles, a Polar Eagle, a Jungle 
Eagle, and a Desert Eagle. Each will take you to the places they are named for:

Jungle: If you use a rope on this particular Eagle you will be brought to the 
Eagles' Dungeon in the Jungle. If you exit this area, you may not turn around 
because you will fall a little ways from a cliff, that is unreachable unless 
you have a Thatching Spar obtained from Tai Bwo Wannai Cleanup or a Teasing 
Stick that you can use with the young vine to help it grow, making it able for 
you to climb back up into the cave.

Polar: If you use a rope on this particular Eagle you will be brought to the 
Eagles' Dungeon in the Snow region. When you exit this dungeon you will appear 
on a crevice and must use handholds to get down, and this time you can go back 
up to use the Eagle again, to return to the Woodland.

Desert: If you use a rope on this particular Eagle you will be brought to the 
Eagles' Dungeon in the Desert region, however you cannot exit this dungeon 
unless you have entered it from the desert at a point in time beforehand, and 
moved the boulder out of the way.

The entrance to this dungeon is located north of the desert phoenix and west of 
the clay mines of the Ruins of Uzer.

Lasso Info 

Creature Hunter Level  Hunter Experience  Location 
Eagle 27 - Eagles' Peak Cavern  


Hunter Clothing 

You can use your fur and some gp to have it turned into camouflage clothing. Go 
to the Fancy Dress Shop in East Varrock, and ask if he can make your furs into 

Materials Needed:

Polar Camo Top: 2 Polar Kebbit Furs and 20gp. 
Polar Camo Legs: 2 Polar Kebbit Furs and 20gp. 
Wood Camo Top: 2 Common Kebbit Furs and 20gp. 
Wood Camo Legs: 2 Common Kebbit Furs and 20gp. 
Jungle Camo Top: 2 Feldip Weasel Furs and 20gp. 
Jungle Camo Legs: 2 Feldip Weasel Furs and 20gp. 
Desert Camo Top: 2 Desert Devil Furs and 20gp. 
Desert Camo Legs: 2 Desert Devil Furs and 20gp. 
Larupia Headdress: 1 Good Larupia Fur and 500gp. 
Larupia Top: Any one Larupia Fur and 100gp. 
Larupia Legs: Any one Larupia Fur and 100gp. 
Graahk Headdress: 1 Good Graahk Hide and 750gp. 
Graahk Top: Any one Graahk Hide and 150gp. 
Graahk Legs: Any one Graahk Hide and 150gp. 
Kyatt Headdress: 1 Good Kyatt Fur and 1000gp. 
Kyatt Top: Any one Kyatt Fur and 200gp. 
Kyatt Legs: Any one Kyatt Fur and 200gp. 
Gloves of Silence: 2 Dark Kebbit Furs and 600gp. 
Spotted Cape: 2 Spotted Kebbit Furs and 400gp. 
Spottier Cape: 2 Dashing Kebbit Furs and 800gp. 
Capes & Gloves - Falconry Rewards

Here are the capes that you can have made. They each require a number of Kebbit 
furs and some money to have made, and they each have a unique effect when worn.

Falconry Rewards  
Picture Item Hunter Level to Make & Wear  Required Items  Effect 
 Spotted Cape  40 2 Spotted Kebbit Furs and 400gp  Weight: -2 or -3kg (depends 
on current weight)  
 Gloves of Silence  54 2 Dark Kebbit Furs and 600gp  Increased chance of 
 Spottier Cape  66 2 Dashing Kebbit Furs and 800gp  Weight: -4 or -5kg (depends 
on current weight)  

Note: Each time you're caught thieving while wearing the Gloves of Silence, 
they degrade a small amount. 

Both capes also have the same stats:

Cape Stats  
Attack Bonuses  Defense Bonuses  Other Bonuses  
0 0 0 0 0 0 +1 +1 0 +2 0 0 

Hunter Camo Outfits

There are also some stylish camouflage outfits that you can wear as well. 

Camo Outfits  
Snow Jungle Wood Desert Larupia Graahk Kyatt 

All of these outfits have the same stats as well:

Camo Outfit Stats  
Attack Bonuses  Defense Bonuses  Other Bonuses  
0 0 0 0 -8 +25 +30 +32 0 +26 0 0 

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