Improved: How to play SPHEDA - Guide for Dark Cloud 2
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* *
** DARK CLOUD 2 - PLAYSTATION 2 **
* *
** FAQ - IMPROVED: HOW TO PLAY SPHEDA **
* *
** by: KitKatt (Kay Allan) **
* *
** Version 2.0 Completed May 25, 2004 **
* *
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> THIS FAQ IS INTENDED TO BE:
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A REFERENCE GUIDE NOT A WALKTHROUGH
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> Use Ctrl+F to find what you need.
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** COPYRIGHT by KAY ALLAN **
** **
** You may copy portions of this FAQ but **
** ONLY for your personal use. **
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++ ++
++++ CONTENTS ++++
++ ++
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SPHEDA.
* What Is Spheda?.
* The Spheda Screen.
* The Spheda Map.
* Guages & Controls on the Spheda Screen.
* The Spheda Rods.
* How to Make the Shot.
* Using Advanced Spheda Techniques.
* Basic Procedure For Playing Spheda.
* Speda Prizes.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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** What Is Spheda? **
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> This is a golf-like game.
+ It can be very frustrating.
+ You soon get the hang of it, but even then it can be frustrating!
> It begins when you get to Barga's Valley in Starlight Canyon,
after Floor 10.
+ Barga is the Giant Condor.
+ A blue 'Time Distortion' is in her nest.
- You use a Stick (basic spheda rod) found below the nest.
- You must hit a red 'Spheda Sphere' into the distortion to
fill the hole.
+ This is the only time you *HAVE* to play Spheda.
- Max and Monica need a White Windflower for Lao Chao to make
his 'Miracle Dumpling' dish.
- The Miracle Dumpling is the only thing that will heal Lin.
- The White Windflower is in Barga's 'hat'.
# She'll give it to you as soon as you repair the distortion.
- You can't make further progress until Lin is healed.
# She joins your party through to the end of Chapter 3.
# She speeds up the upgrades of Monica's Armbands, a REALLY
useful skill.
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** The Spheda Screen **
* *
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> When all the monsters on the floor are killed, you can play Spheda
(you may also choose NOT to play).
+ You can either be taken directly to the Sphere or you may search
for it.
+ Locate the Spheda Sphere and press [X] to show the Spheda Screen.
> Below is a description of the Spheda Screen.
+++ Refer to Instruction Manual Page 32. +++
+ The location shown in the screen is Starlight Canyon.
- This is the lower area of the canyon where you can also fish.
+ Top right shows a white 'Spheda Sphere' followed by how many
shots you have and how far it is to the Distortion.
+ Below that is the Spheda Map.
- It is the same map you built up as you hunted the monsters.
- In the illustration, the view is of the 'small' map (the first
choice when using [Select]
- The map is more useful if you have it at center screen, the
'large' map (the second choice when using [Select].
+ Max has a Spheda Rod in hand and is about to hit the Sphere.
- The yellow dots heading straight toward the top of the screen
show the direction and the angle of the shot as presently set.
+ Directly below Max is:
- The 'Power Guage' the long blue bar with a red and pink shorter
bar near the right end.
- The 'Power Shot' (a blue oblong with the distance of 145 m) to
the right of the power guage.
- The Advanced Techniques guage, a circle with a red dot in the
center is to the left of the Power Guage.
- These guages are described below.
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** The Spheda Map **
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The purpose of the Map
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> You need to have the Dungeon Map available before you begin trying
to play Spheda.
+ Without the map, playing Spheda is pure guessswork.
+ You are unlikely to succeed.
> When you stand beside the Spheda Sphere, first put the full-sized
dungeon map on center screen using [Select].
+ It will appear just to the right of Max:
- With a green triangle showing Max's position;
- And looking as if that triangle is a couple of 'feet' to the
right of Max's head).
+ Press [Select] to switch through the three ways the map can
be displayed.
> When you press [X] the first time (to begin preparing for the shot):
+ The Yellow dots appear on the Screen.
+ The red direction line appears on the map.
+ A red (or blue) dot on the map shows the location of the Distortion.
- To see where the Distorion is, you may need to use the Direction
Keypad to adjust the position of the map.
+ Reading the map.
- The map shows how many 'corners' you have to get the Sphere
around in order to reach the Distortion.
# Max's position (the location of the Spheda Sphere') and the
direction he is facing is shown by a red line.
* The red line on the map gives the *same* direction as the
yellow dotted line on the Spheda Screen.
* By using the Left Analog Stick (all directions), you can
change the direction of the red line.
* Adjust that direction to get the Spheda Sphere to go to
the next 'corner'.
> Here is an example, based in part, on the illustration (on manual
page 32 which is set in Starlight Canyon.
+ The 'map' below shows the canyon.
- The wider paths are those between the cliff edge and the river
(open water) along the bottom of the Canyon.
- The narrower paths are the bridges across the river.
- The 'red line' can't be shown here, but assume it is pointing
directly down as in the illustration's map.
# Pointing directly at the Distortion.
# Assume in the illustration below that Max has three shots
to reach the Distortion.
* 'X' shows Max's position.
* 'O' shows the position of the distortion.
* '1' Shows the approximate location where the Sphere needs
to land first.
# If the Sphere at '1' is the *opposite* color from the
Distortion, you should be able to hit directly toward 'O'.
# '2' shows the possible location for the second shot if the
Sphere at '1' is the *same* color as the distortion.
_________________________________________
| X |
| _____________ _________________ |
| | | | | |
| | | | | |
| | Open water | | | |
| | | | | |
| | _______| |________ _______| |
| | | | | |
| | | _____________| |_________|
| | | |
| | | | <-- Cliff here gets in the way.
| | |1 |
| | | |_________________
| |______| |
| _____________ _______ |
| | | | | |
| | | | | |
| | Open Water | | | |
| | | | |__|
| | | |
| |_____________| |___________
| 2 O |
|_____________________________|
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Summary: Locating Spheda Sphere & Distortion
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> There are two ways to locate the Distortion and youself.
+ On The Spheda Screen itself
+ On the Spheda Map.
> On the Spheda Screen:
+ When you press [X] the first time, a yellow dotted line from the
ball always points directly to where the Distortion is located.
- The direction the dotted line shows does NOT allow for things
such as trees and cliffs that are in the way of your aim.
> On the map:
+ You need to have the map on the screen centered so you can see:
- The current location of Max and the Spheda Sphere.
# a red line on the map shows the equivalent of the yellow
dotted line on the screen.
# The location of the distortion is shown by a solid red or
blue dot.
+ You can use the direction buttons on the Direction Keypad to
adjust the position of the map:
- To better check the locations.
- To move the map out of your direct view.
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** Guages & Controls on the Spheda Screen **
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Types of Guages
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> There are several guages on the Spheda Screen.
+ The Power Guage (blue) along the bottom of the screen.
+ The Impact Zone (red and pink) to the right and directly under the
Power Guage.
- In the center of the pink part of the Impact Zone is a vertical
bar that crosses into the Power Guage.
- The vertical bar show the 'perfect aim' point.
- The stronger the Spheda Rod (the Albatross is the strongest)
the *shorter* the Impact zone.
+ 'Power Shot' guage at the right end of the power guage
- It shows the distance you can hit the ball in the direction
of the yellow dotted line.
- As you vertically adjust the aim (yellow dotted line) up and
down with the analog stick, the power shot numbers change.
+ Top right of the screen:
- A small white circle represents the Spheda Sphere.
- Beside the white circle is the number of 'hits remaining'.
- Below that is the number of 'meters to goal'.
# 'Meters to goal' are direct line and do NOT take into account
having to go around corners.
+ Advanced Techniques Control (round blue circle to the left of the
power guage).
- There is a red dot at the center of the circle.
- The circle is divided into four quarters.
# At the top of the circle is the word 'Topspin'.
# At the bottom of the circle is the word 'Backspin'.
# At the left is the word 'Slice'.
# At the right is the word 'Hook'.
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Power Guage
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> The Power Guage is the blue line along the bottom of the screen.
+ When you press [X] to start the shot, a moving Indicator begins
at the right end of the Power Guage.
- While the Indicator moves toward the left, you press [X] to set
the power of your shot.
# The indicator drags a yellow bar which shows how powerful your
shot will be (the shorter it is the less powerful).
# The Indicator continues to move to the left until it reaches
the end of the power bar.
* You can press [O] to cancel the shot while the indicator
is moving left.
# When the Indicator reaches the end of the power guage, it turns
and begins to move to the right.
* Get ready to press [X] again to set the shot.
* WAIT until the Indicator reaches the Impact Zone before
pressing [X].
* To cancel the shot, press [Circle] BEFORE the Indicator
reaches the Impact zone.
+ Below the guage at the right end is the red 'Impact zone'.
- The Impact Zone shows where you need to put the Indicator for the
most accurate shot.
- The center portion of the Impact Zone is light red.
- At the center of the light red part is a vertical bar which
reaches up through the power guage.
# Pressing [X] EXACTLY on this gives the most accurate shot.
- If you succeed a large musical note appears above Max's head.
* The shot is *much* more powerful when centered.
* You still have to be facing the correct direction for
the shot to work.
# In any part of the pink zone, but NOT in the center, a smaller
musical note shows you have made a very good shot.
- In any of the red part of the Zone, an exclamation point
indicates you have made a fairly good shot.
- Outside the red zone a 'skull and crossbones' indicates
you've messed up.
* It is too late to press [Circle] to cancel the shot.
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Number of Hits
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> Beside the Spheda Sphere *before* you press [X] for the first time
is the number of hits you have to repair the distortion.
+ This number can be anywhere between 1 and 7 or 8.
+ If you don't repair the distortion before you use up all the hits:
- Both the sphere and the distortion disappear.
+ If you still haven't completed the first-time through for the big
prize:
- You have to start over on this floor.
# Kill all the monsters and
# Try repairing the distortion again.
> Each time you press [X] to begin a shot:
+ In the upper right corner of the screen shows:
- The number of shots left in order to to reach and plug the
distortion.
- The number of meters left to reach the goal (direct flight).
# But you may have to go round several corners.
# The game calculates the number of 'perfect' shots to plug
the distortion, accounting for the number of corners.
* But sometimes you can't do it in the number of shots given.
* Other times you can do it in less.
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The Power Shot
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> To the right of the Power Guage is a rectangular blue slot, called
the 'Power Shot'.
+ It contains the number of meters from where the Sphere is located
to where the Distortion is (direct line).
+ If you check the Spheda Map you can see the direction of your shot.
- You can adjust the direction to allow for corners.
- The Left Analog stick (pushing it left or right) adjusts the
direction of your shot.
+ The yellow dotted line on the screen not only shows direction, it
also shows the the vertical angle of the shot.
- Adjust the Left analog stick (up or down) to change the angle of
the shot so you can send the sphere closer or further away.
+ The distance (changes with the angle) you can shoot the sphere is
shown in the 'Power Shot' slot.
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** The Spheda Rods **
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> After Barga's Valley, Max is the only person who can play Spheda.
+ He needs to equip a Spheda Rod:
- The rods can also be used as weapons against monsters.
# You can level up and build up the rods.
+++ CAUTION +++
+ The higher the Spheda Rod is built up:
- The smaller the 'Impact Zone' on the Power Guage.
- It's MUCH HARDER to get the center of the Impact Zone.
> The upgrade possibilities of Spheda Rods (only required attributes
are listed) are:
Turkey
\
--> Flamingo --> Falcon --> Albatross
/
Swan
__________________
| |
|Attack...25 [45]|
|Beast.... - |
|Durable..25 [44]|
|Chill.... - |
|Cyclone..10 [45]|
|________________|
Turkey -->
\
Flamingo --> Falcon --> Albatross
_________________________________________________________
| | | |
|Attack... 29 [61]|Attack... 45 [108]|Attack... 70 [120]|
|Beast.... 36 [60]|Beast.... 36 [108]|Beast.... 72 [125]|
|Durable.. - |Durable.. - |Durable.. - |
|Chill.... - |Chill.... - |Chill.... - |
|Cyclone.. 18 [60]|Cyclone.. 50 [108]|Cyclone.. 72 [125]|
|_________________|__________________|__________________|
Flamingo --> Falcon --> Albatross
/
Swan -->
__________________
| |
|Attack...24 [44]|
|Beast.... - |
|Durable..26 [45]|
|Chill....10 [45]|
|Cyclone..10 [45]|
|________________|
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** How to Make the Shot **
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> Pressing [X] the first time, readies Max for the shot.
>> After you have adjusted Max's position, you are ready to shoot.
> Pressing [X] a second time starts the power Indicator marker moving
from the right toward the left.
+ The Indicator drags a yelow-orange band along the guage as it moves.
+ Must press the third time (see below) BEFORE the Indicator reaches
the left end of the guage.
> Pressing [X] the third time:
+ Sets the length of the yellow-orange band.
- The yellow-orange band indicates how hard you will hit the sphere.
# The longer the band, the harder the hit.
# You need to estimate how long to make the band.
* Depends partly on how far you have to send the sphere.
* Depends partly on how far to the next corner.
* You can ricochet the sphere around corners if you aim right
but it doesn't always work.
+ After setting the length of the band, the Indicator continues to
the left end of the Power Guage.
- If you press the [Circle] Button before it gets to the end,
you cancel the shot.
+ The indicator then starts travelling back toward the right.
> Pressing [X] the fourth time makes the shot.
+ You need to let the indicator get into at least the red part of the
Impact Zone or the shot will totally miss.
+ The closer you are to the vertical bar in the center of the Impact
Zone, the more accurate your shot.
+ The distance the shot travels is increased if you press [X] exactly
in the center of the Impact Zone.
- You need to estimate the effect of the combination of the length
of the orange band and the closeness to the Impact Zone Center
when you press [X].
- It takes time and practice to learn to judge.
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** Basic Procedure For Playing Spheda **
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> First you have to kill all monsters on the dungeon floor.
+ The game asks you if 'Monica' (error - it should be Max) should
be moved to the Spheda Sphere.
- Saying YES is nice so you don't have to search the dungeon.
# The sphere should show as a blinking blue or red dot on the
dungeon map.
# A glitch in the game's programming means the Spheda Sphere
doesn't always show.
- If you say NO, you may have to search for it.
+ The distortion shows as a solid red or blue dot.
+ If you say 'YES' you are moved immediately to the location of the
Spheda Sphere.
+ If you say 'NO' you stay where you were when you killed the last
monster.
+ You pick up the Synth Drops if you stay.
+ But you may have to explore the whole of the floor to find the
Spheda Sphere.
> When you are standing beside the Spheda Sphere:
+ Make sure a Spheda Rod is equipped.
+ Put the map of the dungeon in the center of the screen.
- The placement of the map can be adjusted using the buttons on the
Direction Keypad
+ Press [X] to bring up the Power Guage
- Use the Left Analog stick to adjust Max's position relative to
the sphere and the direction he needs to send it.
- You may need several shots to get the sphere to the distortion.
+ You can:
- Use the Underground Channel walls or the cave walls in Ocean's
Roar Cave to bounce the sphere around corners.
- But in the Underground Channel watch out for the water channels
along the edges of the walls.
+ Use trees to ricochet the sphere in the Rainbow Butterfly Wood or
you can shoot across the 'rough' between paths.
+ You can bounce the sphere against cliffs in Starlight Canyon or
shoot across the canyon.
> Decide if you want to use an Advanced Technique (use the process
described below if you do).
> For a regular shot:
+ Press [X] to hit the sphere.
- If you have more than one shot remaining, the game asks if you
want to be moved to the Sphere.
- Select 'YES' as it saves a lot of walking.
+ If the Spheda Sphere bounces off a wall or the floor, it changes
color with each bounce.
+ If you have only one shot left:
- And the color of Sphere and distortion are the same,
- You MUST bounce the Sphere to change its color.
# If the Sphere is the right color, and it gets close enough to
the Distortion, the Sphere may get sucked in.
+ If you miss the shot or it goes 'Off Target', you stay in the
location where you last hit the sphere.
- If the sphere bounced it may change color even when you don't
make the shot.
+ Continue making shots until either:
- You are successful.
- Or the shots are all used up and sphere and distortion disappear.
> When you are (finally) successful,
+ The distortion will disappear.
+ A treasure chest with a prize appears at the location of the
distortion.
- If its the first time on this floor, you will get the big prize
(the list is below).
- If it is the second (or more) time, you still get a treasure
chest.
# The prize is often still worthwhile thougfh not usually as
good as the first time.
# Generally, you get the same prizse each time after the first.
> By the time you have gotten every Spheda medal in the first three
dungeons, you should be getting pretty expert!!!
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Advanced Techniques
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> The game calls this 'Changing Point of Impact'.
+ With an ordinary shot, the sphere keeps bouncing in the direction
of the shot.
+ Changes direction ONLY if it hits an obstacle such as a tree,
bush, or cliff.
> The controller for advanced techniques is the blue circle to the
left of the power guage.
+ There is a red dot in the center of the circle with four words.
- The top word is 'Topspin' the bottom is 'Backspin'.
- The word on the left is 'Slice' and the word on the right is
'Hook'.
> Effect of each technique:
+ Topspin:
- Keeps the sphere in motion after it hits and moves it a short
distance further.
- Useful if you have only one shot left and need to change the
color of the Sphere.
- Try to aim for just this side of the Distortion.
- In many ways it seems just like an ordinary shot.
+ Backspin:
- The sphere stops in place when it first lands and the ball
changes color as it hits.
- Useful to move the sphere just past the Distortion when it is
the wrong color.
- It will get sucked into the distortion if it is close enough
(may circle the distortion one or more times first).
+ Slice:
- Slices the sphere in a curve to the right.
+ For example:
# If a tree is directly between you and the distortion with
room to the left of the tree.
* Slice the shot aiming just barely to the left.
* It swerves around the tree and to the right.
+ Hook:
- Hooks the sphere in a curve to the left.
+ For example:
# If a tree is directly between you and the distortion with
room to the right of the tree.
* Hook the shot aiming a little to the right.
* It swerves around the tree and to the left.
> Ease of use:
+ Topspin and Backspin are easier.
+ Hook and Slice take a ***lot*** of practice and coordination
to use them correctly.
- And even when you think you've got it, the sphere may do
something you don't expect.
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Using Advanced Spheda Techniques
=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=
> The red dot in the center of the circle can be moved with the
Direction Key Pad.
+ Your intent is to move the red dot to indicate one of the four
techniques.
+ You can move the dot while the Indicator is moviung to the left.
> Action for the four techniques USING THE LEFT ANALOG STICK:
+ Topspin: Press [Up].
+ Backspin: Press [Down].
+ Slice: Press [Left].
+ Hook: Press[Right].
> Process:
+ The same basic method of making an ordinary shot is used with ONE
extra action.
- Choose which of the techniques you plan to use.
- Then press [X] to get the guages.
- Press [X] again to start the moving indicator.
+ As soon as you press [X] for the second time:
- Press the left analog stick in the chosen direction.
# Keep it steady or you could accidently change to a different
technique.
# Then let the Analog Stick go (the red dot should remain where
you placed it).
- BEFORE the Indicator reaches the LEFT side, press [X] to set the
power of your hit.
+ As the Indicator returns, try to press [X] as close to the center
of the pink Impact Zone as possible.
> To get the hang of these techniques, PRACTICE, PRACTICE, PRACTICE!
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** Spheda Prizes **
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> The first time on any floor where you can play Spheda, you win .what
is usually a very good prize (listed below, by chapter)
+ You can go back to the same floor.
- Each time there is another distortion.
- You can repair the distortion again.
- Although still worth while (usually), the prize after the first
will be lesser items.
> Prize List.
+ The dungeons are listed separately, in Chapter order.
- The prize is listed by the Dungeon Floor Number (as used in my
Walkthroughs) andf the floor's title.
- Some floors are not set up for playing Spheda.
# The 'prize' listed for those floors is [None]
+ Four dungeons (2, 3, 4 and 5) have star path exits.
- You can't go to the star path until you have the Star Key which
you get in Chapter 6.
- For those four dungeons, the Star Path floor prizes are listed
immediately after the first part, same dungeon:
# Rainbow Butterfly Wood (Chapter 2) followed by Rainbow
Butterfly Wood (Chapter 6).
# Starlight Canyon (Chapter 3) followed by Starlight Canyon
(Chapter 6).
# Ocean's Roar Cave (Chapter 4) followed by Ocean's Roar Cave
(Chapter 6).
# Mount Gindor (Chapter 5) followed by Mount Gundor (Chapter 6).
+ The rest of the chapters (1, 7 and 8) have only one section each.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Underground Channel (Chapter 1)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Floor | Prize
________________________________|____________________________
1. To the Outside World | 2x Treasure Chest Key
2. Battle with Rats | 1x Diamond
3. Ghost in the Channel | 4x Improved Bomb
4. Channel Pump Room | [None]
5. Steve's Battle | 2x Level-Up Powder
6. Sweet, Scary Treasure Chest | 1x Treasure Chest Key
________________________________|____________________________
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rainbow Butterfly Wood (Chapter 2)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Floor | Prize
________________________________|____________________________
1. Frightening Forest | 3x Treasure Chest Key
2. Strange Tree | 1x Resurrection Powder
3. Rolling Shells | 3x Stamina Drink
4. This is a Geostone ? | 2x Level-Up Powder
5. Noise in the Forest | 2x Stamina Drink
6. I'm a Pixie | 4x Armband Repair Powder
7. Legendary Killer Snake | 4x Gun Repair Powder
8. Grotesque Spider Lady | 3x Gift Capsule
9. Rainbow Falls Entrance | 3x Treasure Chest Key
________________________________|____________________________
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rainbow Butterfly Wood (Chapter 6)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Starting from Rainbow Butterfly Wood Floor 8: 'Legendary Killer
Snake' and following the Star Path.
Floor | Prize
________________________________|____________________________
1. Looking for the Earth Gem | 3x Gift Capsule
2. Something Rare Here | 1x Ama No Murakamo (Sword)
3. Scary Tree | 3x Final Bomb
________________________________|____________________________
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Starlight Canyon (Chapter 3)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Floor | Prize
________________________________|____________________________
1. Headlong Dash | 1x Ruby
2. Fire and Ice Don't Mix | 2x Level-Up Powder
3. Earth Shaking Demon | 1x Amethyst
4. Powerful Yo-Yo Robot | 1X Topaz
5. Elephant Army in Valley | 4x Stamina Drink
6. Warrior in Starlight Canyon | 5x Wind Stone
7. Smiling Fairy Village | 4x Improved Bomb
8. Dangerous Treasure Chest | 1x Indestructible Coin
9. Little Dragon Counter Attack| 2x Level-Up Powder
10. Cursed Mask | 5x Lightning Stone
11. We're the Roly Poly Brothers| 1x Bull's-Eye Coin
12. Dragon Slayer | 1x Poison Coin
13. Rama Priests like Cheese | 3x Wind Crystal
14. Nature's Threat | 1x Turquoise
15. Moon Baron | 1x Level-Up Powder
16. Lighthouse Appears | 1x Indestructible Coin
________________________________|____________________________
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Starlight Canyon (Chapter 6)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Starting from Starlight Canyon Floor 11: 'Cursed Mask' and following
the Star Path.
Floor | Prize
________________________________|____________________________
1. Looking for the Wind Gem | 1x Opal
2. Evil Spirit in the Valley | 1x Level-Up Powder
3. Brave Warriors in the Valley| 1x Resurrection Powder
________________________________|____________________________
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ocean's Roar Cave (Chapter 4)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Floor | Prize
________________________________|____________________________
1. Pirates | [None]
2. Tons of Fish | [None]
3. Tank and Boss | [None]
4. Water Monster | [None]
5. Scary Auntie Medusa | [None]
6. Sand Molers | 5x Stamina Drink
7. Bat Den | 1x Pearl
8. Pirate Hideout | 5x Chill Crystal
9. Wandering Zappy | 2x Level-Up Powder
10. Banquet of the Dead | 1x Absorption Coin
11. Improvements | 5x Treasure Chest Key
12. Return of the Serpent | [None]
13. Cursed Sea | [None]
14. Sea of Atrocity | [None]
________________________________|____________________________
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ocean's Roar Cave (Chapter 6)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Starting from Ocean's Roar Cave Floor 10: 'Wandering Zappy' and
following the Star Path.
Floor | Prize
________________________________|____________________________
1. Looking for the Water Gem | 1x Resurrection Powder
2. Pirates Revenge | 5x Treasure Chest Key
3. Death Ocean | 1x Level-Up Powder
________________________________|____________________________
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mount Gundor (Chapter 5)
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Floor | Prize
_________________________________|___________________________
1. Battle With Griffin's Army | 1x Level-Up Powder
2. Mt. Gundor Wind | 5x Treasure Chest Key
3. Little Dragon on the Mountain| 1x Level-Up Powder
4. Steam Goyone | 1x Resurrection Powder
5. Mountain Baddie Appears | 1x Bandit Coin
6. Red Magmanoff | 1x Ruby
7. Danger Zone | 2x Mighty Healing
8. Secret of Fire Mountain | 1x Amethyst
9. Deathtrap | 1x Topaz
10. Desperation on the Mountain | 1x Level-Up Powder
11. Pains in the Neck | 1x Indestructible Coin
12. Walking the Path of Flames | 1x Resurrection Powder
13. Burning Undead | 2x Level-Up Powder
14. Fire Dragon | 1x Indestructible Coin
15. Treasure Chest Danger Zone | 1x Sapphire
16. Road to the River of Flames | 1x Turquoise
_________________________________|___________________________
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mount Gundor (Chapter 6)
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Starting from Mount Gundor Floor 4: 'Steam Goyone' and following
the Star Path.
Floor | Prize
________________________________|____________________________
1. Looking for the Fire Gem | 1x Level-Up Powder
2. Explosive Hot Spring | 2x Mighty Healing
3. Crazy Mountain | 1x Wealth Coin
________________________________|____________________________
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Moonflower Palace (Chapter 7)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Floor | Prize
________________________________|____________________________
1. Ancient Wind | 1x Level-Up Powder
2. Card Warriors Gather | 5x Treasure Chest Key
3. Dangerous Treasure | 5x Holy Stone
4. Zombie Zone | 1x Resurrection Powder
5. Feeling Out of Place | 1x Level-Up Powder
6. Living Statue | 2x Gold Bar
7. Danger Zone | 1x Emerald
8. Scary Woman | 1x Diamond
9. Hell Elephant | 1x Resurrection Powder
10. Crush the Undead | 1x Bull's-Eye Coin
11. Missing Gem Dealer | 1x Level-Up Powder
12. Max's Longest Day | 5x Destruction Crystal
13. Hell's Corridor | 1x Level-Up Powder
14. Monica All Alone | 1x Level-Up Powder
15. Raging Spirits | 1x Resurrection Powder
16. Lonely Machine | 5x Lightning Stone
17. Nobility | 1x Resurrection Powder
18. Palace Watchdog | 1x Time Coin
19. Road to Memories | 4x Double Pudding
20. Final Trump Card | 1x Bandit Coin
21. Elemental Party | 1x Resurrection Powder
22. Wandering Knight's Soul | 1x Level-Up Powder
23. Beware Carelessness | 5x Treasure Chest Key
24. Final Battle | 5x Holy Stone
________________________________|____________________________
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Zelmite Mine (Chapter 8)
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Floor | Prize
_________________________________|___________________________
1. Get the Zelmite! | 1x Healing Coin
2. Moon Mole | 1x Bull's Eye Coin
3. Powerful Frog | 1x Potato Pie
4. Evil Bat Invasion | 10x Mighty Healing
5. Crossroads of Destiny | 1x Garnet
6. Scary Face | 1x Amethyst
7. Powerful Wild Boar | 1x Aquamarine
8. Murderous Tank | 1x Potato Pie
9. Which One? | 1x Pearl
10. The Old Woman Saw It | 1x Fruit of Eden
11. A Giant Snake | 1x Peridot
12. Undaunted Soldiers | 1x Sapphire
13. Hell Ward 1 | 1x Witch Parfait
14. Road to Truth | 1x Witch Parfait
15. Crossroads | 1x Moon Stone
16. Lost Road | 1x Level-Up Powder
17. Indecision | 8x Treasure Chest Key
18. Little Dragon Army | 2x Level-Up Powder
19. Captain returns | 1x Fruit of Eden
20. Hell's Turning point | 2x Level-Up Powder
21. Mummy Heaven | 1x Stamina Drink
22. Ward 3 Entrance | 1x Garnet
23. Flotsam's Broken Army | 1x Amethyst
24. Hell Ward 3 - Wellside Gossip| 1x Aquamarine
25. Devil Elemental | 1x Diamond
26. Mariner | 1x Level-Up Powder
27. Omen | 1x Ruby
28. Ultimate Snake | 1x Pearl
29. Anxiety | 1x Peridot
30. Firm Belief | 1x Sapphire
31. Seeping Light | 1x Topaz
_________________________________|___________________________
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



