Improved: How to play SPHEDA - Guide for Dark Cloud 2
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********************************************* * * ** DARK CLOUD 2 - PLAYSTATION 2 ** * * ** FAQ - IMPROVED: HOW TO PLAY SPHEDA ** * * ** by: KitKatt (Kay Allan) ** * * ** Version 2.0 Completed May 25, 2004 ** * * ********************************************* > THIS FAQ IS INTENDED TO BE: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A REFERENCE GUIDE NOT A WALKTHROUGH =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Use Ctrl+F to find what you need. ******************************************** ** COPYRIGHT by KAY ALLAN ** ** ** ** You may copy portions of this FAQ but ** ** ONLY for your personal use. ** ******************************************** +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ++ ++ ++++ CONTENTS ++++ ++ ++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ SPHEDA. * What Is Spheda?. * The Spheda Screen. * The Spheda Map. * Guages & Controls on the Spheda Screen. * The Spheda Rods. * How to Make the Shot. * Using Advanced Spheda Techniques. * Basic Procedure For Playing Spheda. * Speda Prizes. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *=*=*=*=*=*=*=*=*=*=*=*=* ** What Is Spheda? ** *=*=*=*=*=*=*=*=*=*=*=*=* > This is a golf-like game. + It can be very frustrating. + You soon get the hang of it, but even then it can be frustrating! > It begins when you get to Barga's Valley in Starlight Canyon, after Floor 10. + Barga is the Giant Condor. + A blue 'Time Distortion' is in her nest. - You use a Stick (basic spheda rod) found below the nest. - You must hit a red 'Spheda Sphere' into the distortion to fill the hole. + This is the only time you *HAVE* to play Spheda. - Max and Monica need a White Windflower for Lao Chao to make his 'Miracle Dumpling' dish. - The Miracle Dumpling is the only thing that will heal Lin. - The White Windflower is in Barga's 'hat'. # She'll give it to you as soon as you repair the distortion. - You can't make further progress until Lin is healed. # She joins your party through to the end of Chapter 3. # She speeds up the upgrades of Monica's Armbands, a REALLY useful skill. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** The Spheda Screen ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > When all the monsters on the floor are killed, you can play Spheda (you may also choose NOT to play). + You can either be taken directly to the Sphere or you may search for it. + Locate the Spheda Sphere and press [X] to show the Spheda Screen. > Below is a description of the Spheda Screen. +++ Refer to Instruction Manual Page 32. +++ + The location shown in the screen is Starlight Canyon. - This is the lower area of the canyon where you can also fish. + Top right shows a white 'Spheda Sphere' followed by how many shots you have and how far it is to the Distortion. + Below that is the Spheda Map. - It is the same map you built up as you hunted the monsters. - In the illustration, the view is of the 'small' map (the first choice when using [Select] - The map is more useful if you have it at center screen, the 'large' map (the second choice when using [Select]. + Max has a Spheda Rod in hand and is about to hit the Sphere. - The yellow dots heading straight toward the top of the screen show the direction and the angle of the shot as presently set. + Directly below Max is: - The 'Power Guage' the long blue bar with a red and pink shorter bar near the right end. - The 'Power Shot' (a blue oblong with the distance of 145 m) to the right of the power guage. - The Advanced Techniques guage, a circle with a red dot in the center is to the left of the Power Guage. - These guages are described below. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=* ** The Spheda Map ** *=*=*=*=*=*=*=*=*=*=*=* =-=-=-=-=-=-=-=-=-=-=-=-= The purpose of the Map =-=-=-=-=-=-=-=-=-=-=-=-= > You need to have the Dungeon Map available before you begin trying to play Spheda. + Without the map, playing Spheda is pure guessswork. + You are unlikely to succeed. > When you stand beside the Spheda Sphere, first put the full-sized dungeon map on center screen using [Select]. + It will appear just to the right of Max: - With a green triangle showing Max's position; - And looking as if that triangle is a couple of 'feet' to the right of Max's head). + Press [Select] to switch through the three ways the map can be displayed. > When you press [X] the first time (to begin preparing for the shot): + The Yellow dots appear on the Screen. + The red direction line appears on the map. + A red (or blue) dot on the map shows the location of the Distortion. - To see where the Distorion is, you may need to use the Direction Keypad to adjust the position of the map. + Reading the map. - The map shows how many 'corners' you have to get the Sphere around in order to reach the Distortion. # Max's position (the location of the Spheda Sphere') and the direction he is facing is shown by a red line. * The red line on the map gives the *same* direction as the yellow dotted line on the Spheda Screen. * By using the Left Analog Stick (all directions), you can change the direction of the red line. * Adjust that direction to get the Spheda Sphere to go to the next 'corner'. > Here is an example, based in part, on the illustration (on manual page 32 which is set in Starlight Canyon. + The 'map' below shows the canyon. - The wider paths are those between the cliff edge and the river (open water) along the bottom of the Canyon. - The narrower paths are the bridges across the river. - The 'red line' can't be shown here, but assume it is pointing directly down as in the illustration's map. # Pointing directly at the Distortion. # Assume in the illustration below that Max has three shots to reach the Distortion. * 'X' shows Max's position. * 'O' shows the position of the distortion. * '1' Shows the approximate location where the Sphere needs to land first. # If the Sphere at '1' is the *opposite* color from the Distortion, you should be able to hit directly toward 'O'. # '2' shows the possible location for the second shot if the Sphere at '1' is the *same* color as the distortion. _________________________________________ | X | | _____________ _________________ | | | | | | | | | | | | | | | Open water | | | | | | | | | | | | _______| |________ _______| | | | | | | | | | | _____________| |_________| | | | | | | | | <-- Cliff here gets in the way. | | |1 | | | | |_________________ | |______| | | _____________ _______ | | | | | | | | | | | | | | | Open Water | | | | | | | | |__| | | | | | |_____________| |___________ | 2 O | |_____________________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Summary: Locating Spheda Sphere & Distortion =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are two ways to locate the Distortion and youself. + On The Spheda Screen itself + On the Spheda Map. > On the Spheda Screen: + When you press [X] the first time, a yellow dotted line from the ball always points directly to where the Distortion is located. - The direction the dotted line shows does NOT allow for things such as trees and cliffs that are in the way of your aim. > On the map: + You need to have the map on the screen centered so you can see: - The current location of Max and the Spheda Sphere. # a red line on the map shows the equivalent of the yellow dotted line on the screen. # The location of the distortion is shown by a solid red or blue dot. + You can use the direction buttons on the Direction Keypad to adjust the position of the map: - To better check the locations. - To move the map out of your direct view. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** Guages & Controls on the Spheda Screen ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* =-=-=-=-=-=-=-=-= Types of Guages =-=-=-=-=-=-=-=-= > There are several guages on the Spheda Screen. + The Power Guage (blue) along the bottom of the screen. + The Impact Zone (red and pink) to the right and directly under the Power Guage. - In the center of the pink part of the Impact Zone is a vertical bar that crosses into the Power Guage. - The vertical bar show the 'perfect aim' point. - The stronger the Spheda Rod (the Albatross is the strongest) the *shorter* the Impact zone. + 'Power Shot' guage at the right end of the power guage - It shows the distance you can hit the ball in the direction of the yellow dotted line. - As you vertically adjust the aim (yellow dotted line) up and down with the analog stick, the power shot numbers change. + Top right of the screen: - A small white circle represents the Spheda Sphere. - Beside the white circle is the number of 'hits remaining'. - Below that is the number of 'meters to goal'. # 'Meters to goal' are direct line and do NOT take into account having to go around corners. + Advanced Techniques Control (round blue circle to the left of the power guage). - There is a red dot at the center of the circle. - The circle is divided into four quarters. # At the top of the circle is the word 'Topspin'. # At the bottom of the circle is the word 'Backspin'. # At the left is the word 'Slice'. # At the right is the word 'Hook'. =-=-=-=-=-=-= Power Guage =-=-=-=-=-=-= > The Power Guage is the blue line along the bottom of the screen. + When you press [X] to start the shot, a moving Indicator begins at the right end of the Power Guage. - While the Indicator moves toward the left, you press [X] to set the power of your shot. # The indicator drags a yellow bar which shows how powerful your shot will be (the shorter it is the less powerful). # The Indicator continues to move to the left until it reaches the end of the power bar. * You can press [O] to cancel the shot while the indicator is moving left. # When the Indicator reaches the end of the power guage, it turns and begins to move to the right. * Get ready to press [X] again to set the shot. * WAIT until the Indicator reaches the Impact Zone before pressing [X]. * To cancel the shot, press [Circle] BEFORE the Indicator reaches the Impact zone. + Below the guage at the right end is the red 'Impact zone'. - The Impact Zone shows where you need to put the Indicator for the most accurate shot. - The center portion of the Impact Zone is light red. - At the center of the light red part is a vertical bar which reaches up through the power guage. # Pressing [X] EXACTLY on this gives the most accurate shot. - If you succeed a large musical note appears above Max's head. * The shot is *much* more powerful when centered. * You still have to be facing the correct direction for the shot to work. # In any part of the pink zone, but NOT in the center, a smaller musical note shows you have made a very good shot. - In any of the red part of the Zone, an exclamation point indicates you have made a fairly good shot. - Outside the red zone a 'skull and crossbones' indicates you've messed up. * It is too late to press [Circle] to cancel the shot. =-=-=-=-=-=-=-=-= Number of Hits =-=-=-=-=-=-=-=-= > Beside the Spheda Sphere *before* you press [X] for the first time is the number of hits you have to repair the distortion. + This number can be anywhere between 1 and 7 or 8. + If you don't repair the distortion before you use up all the hits: - Both the sphere and the distortion disappear. + If you still haven't completed the first-time through for the big prize: - You have to start over on this floor. # Kill all the monsters and # Try repairing the distortion again. > Each time you press [X] to begin a shot: + In the upper right corner of the screen shows: - The number of shots left in order to to reach and plug the distortion. - The number of meters left to reach the goal (direct flight). # But you may have to go round several corners. # The game calculates the number of 'perfect' shots to plug the distortion, accounting for the number of corners. * But sometimes you can't do it in the number of shots given. * Other times you can do it in less. =-=-=-=-=-=-=-=-= The Power Shot =-=-=-=-=-=-=-=-= > To the right of the Power Guage is a rectangular blue slot, called the 'Power Shot'. + It contains the number of meters from where the Sphere is located to where the Distortion is (direct line). + If you check the Spheda Map you can see the direction of your shot. - You can adjust the direction to allow for corners. - The Left Analog stick (pushing it left or right) adjusts the direction of your shot. + The yellow dotted line on the screen not only shows direction, it also shows the the vertical angle of the shot. - Adjust the Left analog stick (up or down) to change the angle of the shot so you can send the sphere closer or further away. + The distance (changes with the angle) you can shoot the sphere is shown in the 'Power Shot' slot. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=* ** The Spheda Rods ** *=*=*=*=*=*=*=*=*=*=*=*=* > After Barga's Valley, Max is the only person who can play Spheda. + He needs to equip a Spheda Rod: - The rods can also be used as weapons against monsters. # You can level up and build up the rods. +++ CAUTION +++ + The higher the Spheda Rod is built up: - The smaller the 'Impact Zone' on the Power Guage. - It's MUCH HARDER to get the center of the Impact Zone. > The upgrade possibilities of Spheda Rods (only required attributes are listed) are: Turkey \ --> Flamingo --> Falcon --> Albatross / Swan __________________ | | |Attack...25 | |Beast.... - | |Durable..25 | |Chill.... - | |Cyclone..10 | |________________| Turkey --> \ Flamingo --> Falcon --> Albatross _________________________________________________________ | | | | |Attack... 29 |Attack... 45 |Attack... 70 | |Beast.... 36 |Beast.... 36 |Beast.... 72 | |Durable.. - |Durable.. - |Durable.. - | |Chill.... - |Chill.... - |Chill.... - | |Cyclone.. 18 |Cyclone.. 50 |Cyclone.. 72 | |_________________|__________________|__________________| Flamingo --> Falcon --> Albatross / Swan --> __________________ | | |Attack...24 | |Beast.... - | |Durable..26 | |Chill....10 | |Cyclone..10 | |________________| =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** How to Make the Shot ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Pressing [X] the first time, readies Max for the shot. >> After you have adjusted Max's position, you are ready to shoot. > Pressing [X] a second time starts the power Indicator marker moving from the right toward the left. + The Indicator drags a yelow-orange band along the guage as it moves. + Must press the third time (see below) BEFORE the Indicator reaches the left end of the guage. > Pressing [X] the third time: + Sets the length of the yellow-orange band. - The yellow-orange band indicates how hard you will hit the sphere. # The longer the band, the harder the hit. # You need to estimate how long to make the band. * Depends partly on how far you have to send the sphere. * Depends partly on how far to the next corner. * You can ricochet the sphere around corners if you aim right but it doesn't always work. + After setting the length of the band, the Indicator continues to the left end of the Power Guage. - If you press the [Circle] Button before it gets to the end, you cancel the shot. + The indicator then starts travelling back toward the right. > Pressing [X] the fourth time makes the shot. + You need to let the indicator get into at least the red part of the Impact Zone or the shot will totally miss. + The closer you are to the vertical bar in the center of the Impact Zone, the more accurate your shot. + The distance the shot travels is increased if you press [X] exactly in the center of the Impact Zone. - You need to estimate the effect of the combination of the length of the orange band and the closeness to the Impact Zone Center when you press [X]. - It takes time and practice to learn to judge. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** Basic Procedure For Playing Spheda ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > First you have to kill all monsters on the dungeon floor. + The game asks you if 'Monica' (error - it should be Max) should be moved to the Spheda Sphere. - Saying YES is nice so you don't have to search the dungeon. # The sphere should show as a blinking blue or red dot on the dungeon map. # A glitch in the game's programming means the Spheda Sphere doesn't always show. - If you say NO, you may have to search for it. + The distortion shows as a solid red or blue dot. + If you say 'YES' you are moved immediately to the location of the Spheda Sphere. + If you say 'NO' you stay where you were when you killed the last monster. + You pick up the Synth Drops if you stay. + But you may have to explore the whole of the floor to find the Spheda Sphere. > When you are standing beside the Spheda Sphere: + Make sure a Spheda Rod is equipped. + Put the map of the dungeon in the center of the screen. - The placement of the map can be adjusted using the buttons on the Direction Keypad + Press [X] to bring up the Power Guage - Use the Left Analog stick to adjust Max's position relative to the sphere and the direction he needs to send it. - You may need several shots to get the sphere to the distortion. + You can: - Use the Underground Channel walls or the cave walls in Ocean's Roar Cave to bounce the sphere around corners. - But in the Underground Channel watch out for the water channels along the edges of the walls. + Use trees to ricochet the sphere in the Rainbow Butterfly Wood or you can shoot across the 'rough' between paths. + You can bounce the sphere against cliffs in Starlight Canyon or shoot across the canyon. > Decide if you want to use an Advanced Technique (use the process described below if you do). > For a regular shot: + Press [X] to hit the sphere. - If you have more than one shot remaining, the game asks if you want to be moved to the Sphere. - Select 'YES' as it saves a lot of walking. + If the Spheda Sphere bounces off a wall or the floor, it changes color with each bounce. + If you have only one shot left: - And the color of Sphere and distortion are the same, - You MUST bounce the Sphere to change its color. # If the Sphere is the right color, and it gets close enough to the Distortion, the Sphere may get sucked in. + If you miss the shot or it goes 'Off Target', you stay in the location where you last hit the sphere. - If the sphere bounced it may change color even when you don't make the shot. + Continue making shots until either: - You are successful. - Or the shots are all used up and sphere and distortion disappear. > When you are (finally) successful, + The distortion will disappear. + A treasure chest with a prize appears at the location of the distortion. - If its the first time on this floor, you will get the big prize (the list is below). - If it is the second (or more) time, you still get a treasure chest. # The prize is often still worthwhile thougfh not usually as good as the first time. # Generally, you get the same prizse each time after the first. > By the time you have gotten every Spheda medal in the first three dungeons, you should be getting pretty expert!!! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =-=-=-=-=-=-=-=-=-=-= Advanced Techniques =-=-=-=-=-=-=-=-=-=-= > The game calls this 'Changing Point of Impact'. + With an ordinary shot, the sphere keeps bouncing in the direction of the shot. + Changes direction ONLY if it hits an obstacle such as a tree, bush, or cliff. > The controller for advanced techniques is the blue circle to the left of the power guage. + There is a red dot in the center of the circle with four words. - The top word is 'Topspin' the bottom is 'Backspin'. - The word on the left is 'Slice' and the word on the right is 'Hook'. > Effect of each technique: + Topspin: - Keeps the sphere in motion after it hits and moves it a short distance further. - Useful if you have only one shot left and need to change the color of the Sphere. - Try to aim for just this side of the Distortion. - In many ways it seems just like an ordinary shot. + Backspin: - The sphere stops in place when it first lands and the ball changes color as it hits. - Useful to move the sphere just past the Distortion when it is the wrong color. - It will get sucked into the distortion if it is close enough (may circle the distortion one or more times first). + Slice: - Slices the sphere in a curve to the right. + For example: # If a tree is directly between you and the distortion with room to the left of the tree. * Slice the shot aiming just barely to the left. * It swerves around the tree and to the right. + Hook: - Hooks the sphere in a curve to the left. + For example: # If a tree is directly between you and the distortion with room to the right of the tree. * Hook the shot aiming a little to the right. * It swerves around the tree and to the left. > Ease of use: + Topspin and Backspin are easier. + Hook and Slice take a ***lot*** of practice and coordination to use them correctly. - And even when you think you've got it, the sphere may do something you don't expect. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-= Using Advanced Spheda Techniques =-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-= > The red dot in the center of the circle can be moved with the Direction Key Pad. + Your intent is to move the red dot to indicate one of the four techniques. + You can move the dot while the Indicator is moviung to the left. > Action for the four techniques USING THE LEFT ANALOG STICK: + Topspin: Press [Up]. + Backspin: Press [Down]. + Slice: Press [Left]. + Hook: Press[Right]. > Process: + The same basic method of making an ordinary shot is used with ONE extra action. - Choose which of the techniques you plan to use. - Then press [X] to get the guages. - Press [X] again to start the moving indicator. + As soon as you press [X] for the second time: - Press the left analog stick in the chosen direction. # Keep it steady or you could accidently change to a different technique. # Then let the Analog Stick go (the red dot should remain where you placed it). - BEFORE the Indicator reaches the LEFT side, press [X] to set the power of your hit. + As the Indicator returns, try to press [X] as close to the center of the pink Impact Zone as possible. > To get the hang of these techniques, PRACTICE, PRACTICE, PRACTICE! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=* ** Spheda Prizes ** *=*=*=*=*=*=*=*=*=*=*=* > The first time on any floor where you can play Spheda, you win .what is usually a very good prize (listed below, by chapter) + You can go back to the same floor. - Each time there is another distortion. - You can repair the distortion again. - Although still worth while (usually), the prize after the first will be lesser items. > Prize List. + The dungeons are listed separately, in Chapter order. - The prize is listed by the Dungeon Floor Number (as used in my Walkthroughs) andf the floor's title. - Some floors are not set up for playing Spheda. # The 'prize' listed for those floors is [None] + Four dungeons (2, 3, 4 and 5) have star path exits. - You can't go to the star path until you have the Star Key which you get in Chapter 6. - For those four dungeons, the Star Path floor prizes are listed immediately after the first part, same dungeon: # Rainbow Butterfly Wood (Chapter 2) followed by Rainbow Butterfly Wood (Chapter 6). # Starlight Canyon (Chapter 3) followed by Starlight Canyon (Chapter 6). # Ocean's Roar Cave (Chapter 4) followed by Ocean's Roar Cave (Chapter 6). # Mount Gindor (Chapter 5) followed by Mount Gundor (Chapter 6). + The rest of the chapters (1, 7 and 8) have only one section each. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Underground Channel (Chapter 1) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize ________________________________|____________________________ 1. To the Outside World | 2x Treasure Chest Key 2. Battle with Rats | 1x Diamond 3. Ghost in the Channel | 4x Improved Bomb 4. Channel Pump Room | [None] 5. Steve's Battle | 2x Level-Up Powder 6. Sweet, Scary Treasure Chest | 1x Treasure Chest Key ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rainbow Butterfly Wood (Chapter 2) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize ________________________________|____________________________ 1. Frightening Forest | 3x Treasure Chest Key 2. Strange Tree | 1x Resurrection Powder 3. Rolling Shells | 3x Stamina Drink 4. This is a Geostone ? | 2x Level-Up Powder 5. Noise in the Forest | 2x Stamina Drink 6. I'm a Pixie | 4x Armband Repair Powder 7. Legendary Killer Snake | 4x Gun Repair Powder 8. Grotesque Spider Lady | 3x Gift Capsule 9. Rainbow Falls Entrance | 3x Treasure Chest Key ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rainbow Butterfly Wood (Chapter 6) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Starting from Rainbow Butterfly Wood Floor 8: 'Legendary Killer Snake' and following the Star Path. Floor | Prize ________________________________|____________________________ 1. Looking for the Earth Gem | 3x Gift Capsule 2. Something Rare Here | 1x Ama No Murakamo (Sword) 3. Scary Tree | 3x Final Bomb ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Starlight Canyon (Chapter 3) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize ________________________________|____________________________ 1. Headlong Dash | 1x Ruby 2. Fire and Ice Don't Mix | 2x Level-Up Powder 3. Earth Shaking Demon | 1x Amethyst 4. Powerful Yo-Yo Robot | 1X Topaz 5. Elephant Army in Valley | 4x Stamina Drink 6. Warrior in Starlight Canyon | 5x Wind Stone 7. Smiling Fairy Village | 4x Improved Bomb 8. Dangerous Treasure Chest | 1x Indestructible Coin 9. Little Dragon Counter Attack| 2x Level-Up Powder 10. Cursed Mask | 5x Lightning Stone 11. We're the Roly Poly Brothers| 1x Bull's-Eye Coin 12. Dragon Slayer | 1x Poison Coin 13. Rama Priests like Cheese | 3x Wind Crystal 14. Nature's Threat | 1x Turquoise 15. Moon Baron | 1x Level-Up Powder 16. Lighthouse Appears | 1x Indestructible Coin ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Starlight Canyon (Chapter 6) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Starting from Starlight Canyon Floor 11: 'Cursed Mask' and following the Star Path. Floor | Prize ________________________________|____________________________ 1. Looking for the Wind Gem | 1x Opal 2. Evil Spirit in the Valley | 1x Level-Up Powder 3. Brave Warriors in the Valley| 1x Resurrection Powder ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ocean's Roar Cave (Chapter 4) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize ________________________________|____________________________ 1. Pirates | [None] 2. Tons of Fish | [None] 3. Tank and Boss | [None] 4. Water Monster | [None] 5. Scary Auntie Medusa | [None] 6. Sand Molers | 5x Stamina Drink 7. Bat Den | 1x Pearl 8. Pirate Hideout | 5x Chill Crystal 9. Wandering Zappy | 2x Level-Up Powder 10. Banquet of the Dead | 1x Absorption Coin 11. Improvements | 5x Treasure Chest Key 12. Return of the Serpent | [None] 13. Cursed Sea | [None] 14. Sea of Atrocity | [None] ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ocean's Roar Cave (Chapter 6) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Starting from Ocean's Roar Cave Floor 10: 'Wandering Zappy' and following the Star Path. Floor | Prize ________________________________|____________________________ 1. Looking for the Water Gem | 1x Resurrection Powder 2. Pirates Revenge | 5x Treasure Chest Key 3. Death Ocean | 1x Level-Up Powder ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-= Mount Gundor (Chapter 5) =-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize _________________________________|___________________________ 1. Battle With Griffin's Army | 1x Level-Up Powder 2. Mt. Gundor Wind | 5x Treasure Chest Key 3. Little Dragon on the Mountain| 1x Level-Up Powder 4. Steam Goyone | 1x Resurrection Powder 5. Mountain Baddie Appears | 1x Bandit Coin 6. Red Magmanoff | 1x Ruby 7. Danger Zone | 2x Mighty Healing 8. Secret of Fire Mountain | 1x Amethyst 9. Deathtrap | 1x Topaz 10. Desperation on the Mountain | 1x Level-Up Powder 11. Pains in the Neck | 1x Indestructible Coin 12. Walking the Path of Flames | 1x Resurrection Powder 13. Burning Undead | 2x Level-Up Powder 14. Fire Dragon | 1x Indestructible Coin 15. Treasure Chest Danger Zone | 1x Sapphire 16. Road to the River of Flames | 1x Turquoise _________________________________|___________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-= Mount Gundor (Chapter 6) =-=-=-=-=-=-=-=-=-=-=-=-=-= > Starting from Mount Gundor Floor 4: 'Steam Goyone' and following the Star Path. Floor | Prize ________________________________|____________________________ 1. Looking for the Fire Gem | 1x Level-Up Powder 2. Explosive Hot Spring | 2x Mighty Healing 3. Crazy Mountain | 1x Wealth Coin ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Moonflower Palace (Chapter 7) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize ________________________________|____________________________ 1. Ancient Wind | 1x Level-Up Powder 2. Card Warriors Gather | 5x Treasure Chest Key 3. Dangerous Treasure | 5x Holy Stone 4. Zombie Zone | 1x Resurrection Powder 5. Feeling Out of Place | 1x Level-Up Powder 6. Living Statue | 2x Gold Bar 7. Danger Zone | 1x Emerald 8. Scary Woman | 1x Diamond 9. Hell Elephant | 1x Resurrection Powder 10. Crush the Undead | 1x Bull's-Eye Coin 11. Missing Gem Dealer | 1x Level-Up Powder 12. Max's Longest Day | 5x Destruction Crystal 13. Hell's Corridor | 1x Level-Up Powder 14. Monica All Alone | 1x Level-Up Powder 15. Raging Spirits | 1x Resurrection Powder 16. Lonely Machine | 5x Lightning Stone 17. Nobility | 1x Resurrection Powder 18. Palace Watchdog | 1x Time Coin 19. Road to Memories | 4x Double Pudding 20. Final Trump Card | 1x Bandit Coin 21. Elemental Party | 1x Resurrection Powder 22. Wandering Knight's Soul | 1x Level-Up Powder 23. Beware Carelessness | 5x Treasure Chest Key 24. Final Battle | 5x Holy Stone ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-= Zelmite Mine (Chapter 8) =-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize _________________________________|___________________________ 1. Get the Zelmite! | 1x Healing Coin 2. Moon Mole | 1x Bull's Eye Coin 3. Powerful Frog | 1x Potato Pie 4. Evil Bat Invasion | 10x Mighty Healing 5. Crossroads of Destiny | 1x Garnet 6. Scary Face | 1x Amethyst 7. Powerful Wild Boar | 1x Aquamarine 8. Murderous Tank | 1x Potato Pie 9. Which One? | 1x Pearl 10. The Old Woman Saw It | 1x Fruit of Eden 11. A Giant Snake | 1x Peridot 12. Undaunted Soldiers | 1x Sapphire 13. Hell Ward 1 | 1x Witch Parfait 14. Road to Truth | 1x Witch Parfait 15. Crossroads | 1x Moon Stone 16. Lost Road | 1x Level-Up Powder 17. Indecision | 8x Treasure Chest Key 18. Little Dragon Army | 2x Level-Up Powder 19. Captain returns | 1x Fruit of Eden 20. Hell's Turning point | 2x Level-Up Powder 21. Mummy Heaven | 1x Stamina Drink 22. Ward 3 Entrance | 1x Garnet 23. Flotsam's Broken Army | 1x Amethyst 24. Hell Ward 3 - Wellside Gossip| 1x Aquamarine 25. Devil Elemental | 1x Diamond 26. Mariner | 1x Level-Up Powder 27. Omen | 1x Ruby 28. Ultimate Snake | 1x Pearl 29. Anxiety | 1x Peridot 30. Firm Belief | 1x Sapphire 31. Seeping Light | 1x Topaz _________________________________|___________________________ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++