Incredible Crisis FAQ/Walkthrough - Guide for Incredible Crisis
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Incredible Crisis FAQ Platform: Playstation Written By: Matthew BeCraft E-mail: [email protected] Version: 2.0 Table of Contents 1: Characters 2: Walkthrough 3: Copyright Notice 4:Version 2.5 Ideas 5:Contact Me ____________________________________________________________________ 1: Characters _____________________________________________________________________ 1: Taneo Taneo is the main character of the game that goes through some of the funniest and weirdest things. Watching the funny dance in the beginning is worth half the cost. 2: Etsuko Taneos wife, Etsuko has to get through some really weird scenarios like destroying a GIANT teddy bear trying to destroy the city. If thats not enough, try the moral values taught in Steal the Golden Pig. 3: Ririka Taneo and Etsukos daughter, Ririka ends up skipping school to go to the mall. It is because of her that Etsuko has to destroy the giant teddy bear. She also ends up getting in a situation with aliens. 4: Tsuyoshi The son of Etsuko and Taneo, Tsuyoshi just decides to stay in the backyard {I guess hes too young to go to school.} He ends up getting shrunk to the size of an ant, and has to get away from a grasshopper. _____________________________________________________________________ 2: Walkthrough _____________________________________________________________________ Beginning Movie: It is Grandma Hatsus birthday and she is telling everyone to be home as soon as they can. Etsuko is going to make a birthday dinner, Ririka plans to skip school to go to the mall. Tsuyoshi is going to stay outside in the backyard, and Taneo is just going to work. Stage 1 Taneo Dance Fever: This level is like one of those Parrapa The Rapper or Um Jammer Lammy games. Just press the button when it goes over the arrow. Stage 2 Bowling Inferno: Just outside Taneos office, some workers are building one of those Samsons Gym type statues. The world is the only part needed to finish it. Well, as the helicopter lowers it onto the statue, the cables break and the world goes through the window of Taneos office. The only thing to do here is to RUN. Run, run as fast as you can, you cant catch me Im Taneo, the business man. Stage 3 Elevator Of Doom: As Taneo finally gets away from the big huge globe, he finds himself in an elevator. As he goes to get home, the elevator suddenly starts going haywire. Taneo must press the stop button so many times while dodging falling objects. The only hint I can think of is to use a controller with a turbo function on it. Stage 4 Nerd On A Wire: Well, I think he finally got away from the globe NOT. The globe falls, busts the elevator open and sends Taneo onto a very unstable flagpole. Just get to the window without the pole breaking. After this level you will get graded on your performance and may get more lives and you can save here Stage 5 Paramedics, The A Team: Taneo gets away from the giant globe, and a vase or something falls on his head. The paramedics come to take him to the hospital. On the way there, they decide to check if Taneo is still thinking straight. So, theyre going to give him some questions to check. The only thing that you could do here is either have finished school or have someone who has nearby. Stage 6 Lets Go By Stretcher: The paramedics got so excited, they accidentally pushed him out of the ambulance while he was still on the stretcher. Now he has to get a certain distance on the stretcher. Stay on the middle, until something comes your way. Stage 7 Love, Fireworks, And Ferris Wheel: After the stretcher incident, Taneo hits the giant globe {Last incident with the globe}, and the woman from the dancing level finds him on the ground. Taneo follows her to the fair on the Ferris wheel and has to give her a back massage. Just use the turbo controller to rub her back really quick. Grading and save after level. Stage 8 Independence Bay: The woman turned out to be a spy, and she put a bomb in their Ferris wheel seat and jumped on a helicopter. Taneo jumps too, causing the helicopter to go down. Taneo and the others jump off as the helicopter explodes. He finds himself near a dock. Ririka calls, asking if he sees a UFO. She says to destroy everything trying to destroy the UFO. Taneo finds a huge cannon. No hints or tips available. Stage 9 Titanic Away: The last missile hits the cannon, and it blows up and Taneo goes flying into the water. Some boatman comes to take Taneo back to the dock. The problem is Taneo pulls the plug, and bunches of water comes into the boat. Taneo must drain the boat. Use the turbo controller. The umbrella will not protect you from the man, so dont even try. This is the end of Taneos Story. Grading and save point. Stage 10 Afternoon Of The Wolves: This begins Etsuko's story. Etsuko is going to the bank after shopping. When she enters, some people are robbing the bank. She dives behind a chair. The point is to escape without being caught. Wait till all dots are green and start going towards the next checkpoint. If a dot turns a different color get back to your checkpoint. Stage 11 Pound For Pound: As Etsuko leaves the bank, the gangs leader, the girl again, comes in and makes her steal the Golden Pig. This level would be much easier with a calculator. Stage 12 Etsuko And The Golden Pig: The gang takes Etsuko to their hideout. There you must play a certain amount of musical notes on the pig. Just press the button as it gets to a certain point. There should be a save and grading point here. Stage 13 Snowboarding With Wolves: The golden pig opens to reveal BENJAMIN. It shoots members of the gang. Etsuko smacks BENJAMIN with her purse causing it to explode, sending Etsuko outside the hideout to snowboard. Just keep dodging the shots and snowmobiles. Stage 14 Looks Like Top Gun: Etsuko goes flying off a cliff and ends up in front of a weird looking building. Suddenly she hears a voice saying for all fighters to their jets. She gets into a jet and has to exit the hangar without getting hit too many times. If youve played Brave Fencer Musashi and reached the log or mine cart level, you should be able to pass easily. If not just watch out. Stage 15 Bear Wars: This is one of the easiest levels. Just lock your target on the giant bear and fire before either the bear or the jet moves. This ends Etsukos series of levels. Save and get graded. Stage 16 King Of The Hill: This begins Tsuyoshis Story. When the giant bear gets destroyed, it sends rays out that shrink Tsuyoshi to the size of an ant. Get up the hill without getting hit too many times with rocks. Stage 17 Kiss Of The Spider-Man: Tsuyoshi finds a rope, and climbs it to find that it is part of a spider web. Just remember Nerd On A Wire. Stage 18 Titanic Away Again?!?: Like father, like son. Tsuyoshi ends up in the boat and does the same thing as his father, Taneo. Just use the same strategy as before. The boat got shrunk too. Stage 19 Mantis Park: Tsuyoshi gets out of the boat only to find more trouble, A praying mantis trying to chase him down and eat him. Just use the same strategy as in Bowling Inferno. Stage 20 The Tense Teacher: The start of Ririkas story. She is in class, front row. She is talking to one of her friends about shopping. Suddenly, the mean teacher throws a piece of chalk and knocks her friend out. Ririka REALLY wants to go shopping. The object is get to the last desk without getting hit with a piece of chalk. Move people until they get hit, then make your move. It works most of the time. Stage 21 The Goods Must Be Crazy: The easiest level. Just locate the item and place in your shopping bag. There is a save and grade point here. Stage 22 Ignorant Encounters: After shopping, Ririka finds a Have your picture made on a teddy bear machine. She is having her picture made when a mini-UFO comes up and makes the picture look like Ririka is in a REALLY bad mood. She hypnotizes the UFO and it sends lightning beams everywhere. One hits the bear and it grows, {Making sense now?} She sees Taneo on a monitor and calls him and tells him to protect the Mothership. In the meantime, Ririka must send some kind of signal to the mothership. Its just like the game Simon. If youve played it, itll be more than easy for you. If not, just remember the pattern and repeat it. Stage 23 Titanic Away, One More Time: Same story. Just use the turbo controller again. Afterwards, the UFO shrinks the boat {Still making sense?} Stage 24 De Crane, De Crane: Next, Ririka must find a way to get home, so she borrows someones bicycle to ride home. The wolf gang tries to destroy Ririka and the mini-UFO. Just stay in the middle unless the wrecking ball comes your way or theres something there. Afterwards, save and get graded for the last time. WOO HOO, the game is over. Sit back watch the ending movie and get ready for Incredible Crisis 2. _____________________________________________________________________ 3:Copyright Notice _____________________________________________________________________ Copyright © 2001 Matthew BeCraft. _____________________________________________________________________ 4:Version 2.5 Ideas _____________________________________________________________________ 1: More hints 2: Codes 3: Keep my promise and actually GET the hints and codes!!! _____________________________________________________________________ 5:Contact Me _____________________________________________________________________ You can contact me at [email protected]. I also can be Instant Messaged. I will talk about ALMOST anything. P.S: If there is ANYTHING wrong with this FAQ, just somehow let me know, please???