Information, GameShark Codes And More - Guide for NFL Gameday 2003

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Author: Skull Demon
Game Title: NFL GameDay 2003
Game Platform: Playstation 2 (PS2)
FAQ Title: Information, GameShark Codes And More

Starting Up
Quick Start Control
   Kicking & Punting
Advanced Controls
   Offense Before the Snap
   Quarterback Control
   Total Control Passing
   Receiver Control
   Ball Carrier After the Snap
   Defense Before the Snap
   Defense After the Snap
   Kick and Punt Return Control
Hot Tips
Creating A Player
Bonus Teams
GameShark Codes
Additional Information
NFL GameDay 2004 Review
Dualshock 2 Analog Controller Buttons:
X= X button
Square= Square button
Triangle= Triangle button
O= Circle button
L1= L1 button
L2= L2 button
L3= L3 button (push down left analog stick like a button)
R1= R1 button
R2= R2 button
R3= R3 button (push down right analog stick like a button)
Start= Start button
Select= Select button
Up= Up directional button (you can also push the left analog stick up)
Down= Down directional button (you can also push the left analog stick down)
Left= Left directional button (you can also push the left analog stick left)
Right= Right directional button (you can also push the left analog stick right)
(Button)+(Button)= Push the two buttons at the same time
Pause game= Start
Snap ball= X
Throw to a receiver= X, Square, Triangle, or O
Catch= Triangle
Speed burst= X
Kicking & Punting:
Activate kick meter= Press and hold X until the kick meter is full. Release X to 
kick the ball.
Dictate where the kicker makes contact with the ball using the cursor= 

Pause game= Start
Tackle/Dive= Square
Switch to defender closest to the ball= O
Jump/Deflect/Intercept= Triangle
Speed Burst= X
Swim move left or right= L1 or R1
Forearm shiver (jam a receiver at the line of scrimmage)= R2

Offense Before the Snap:
Snap the ball= X
Fake hut= Triangle
Audible= Press Square then press Square, X, or O to choose a different play. Press 
Triangle to exit the audible screen.
Bring camera back to preread wide receivers= L1
Send wide receivers in motion= Left/Right
Activate Total Control Passing= R1
Activate Max Protect= 9running back blocks)= R2
Hurry to the line for the snap= X
Choose a receiver for a hot route/motion= Up/Down
Program selected receiver's hot route= L2+Left/Right/Up/Down
No-huddle offense= L3+R3 (press analog sticks down like buttons)

Quarterback Control:
Pass to a redeiver= X, Square, Triangle, or O
Toggle quarterback scramble mode= L2+R2
Throw the ball out of bounds left or right= L2+Right analog stick left/right
Spike the ball= L2+Right analog stick up
Take a knee= L2+Right analog stick down
Pump fake to a receiver= L2+X, Square, Triangle, or O

Total Control Passing:
Lead receiver= Left/Right+X, Square, Triangle, or O
Overthrow or underthrow receiver= Up/Down+X, Square, Triangle, or O
Lob pass= Tap X, Square, Triangle, or O
Bullet pass= Hold X, Square, Triangle, or O

Receiver Control:
Dive for ball= Square
Jump for the catch= Triangle
Speed burst= X
One-handed catch= L2+Triangle

Ball Carrier After the Snap:
Dive= Square
Hurdle= Triangle
Break tackle= O
Speed burst= X
Juke= R2
Stiff arm left or right= L1 or R1
Dive over pile= L2+Square
High step= L2+Triangle
Advanced break tackle= L2+O
Shoulder charge= L2+X

Defense Before Snap:
Audible= Press Square then press Square, X, or O to choose a different play. Press 
Triangle to exit the audible screen.
Defensive line shift left or right= L2+Left/Right
Cycle through and choose a defender= O
Cycle through defenders in reverse= L2+O

Defense After the Snap:
Dive/Tackle= Square
Jump/Deflect/Intercept= Triangle
Switches to defender closest to the ball= O
Speed burst= X
Forearm shiver= R2
Swim move left or right= L1 or R1
Points to a zone for switching defenders= Right analog stick
Switches to defender pointed to by analog stick= R3 (press analog stick down like a 
Super swim move left= L2+L1
Super swim move right= L2+R2
High tackle= L2+Square
One-handed deflection/Interception= L2+Triangle
Switches to defender deepest in coverage= L2+O
Shoulder blast-try to cause a fumble= L2+X

Kick and Punt Return Control:
Dive= Square
Fair catch (while kick is in air)/Hurdle= Triangle
Break tackle= O
Speed burst= X
Juke= R2
Stiff arm left or right= L1 or R1
Dive over pile= L2+Square
High step= L2+Triangle
Advanced break tackle= L2+O
Shoulder charge= L2+X

In a one-player game, you can press Select to receive a hot tip. Hot tips are hints 
that provide basic game strategies during the course of gameplay.

When creating a player I suggest not creating your own. Choose to create a Super 
Player where you can edit your characters name, position, team, number, and 
physical attributes. Then you choose a super player. Choosing the super player will 
give your created player their stats. Creating a Super Player is easier and faster 
then creating a player, which in Create A Player you can edit your characters name, 
position, team, number, physical attributes, and stats. Creating a super player is 
good for a person new to the game. Create a player with a last name of someone 
already in the game and his name will be announced during the game.

At the team selection screen in preseason, press Circle for a Super Bowl team. 
Press Circle twice at the team selection screen for an All-Star team.

Master code (must be on)= 0E3C7DF2 1853E59E
EE820C4E BCC2701A
Infinite play time= DE47FB1A BDBBA095
Infinite creation points= CE5B3D04 BCA99BFB  
Low created salaries= CE5BBB8A BCA99B84 
Infinite time outs for the home team= CE4704D6 BCA99B86 
No time outs for the home team= CE4704D6 BCA99B83 
Home team can not score= CE4704C6 BCA99B83 
Home team scores fifty points= CE4704C6 BCA99BB5 
Press L1+L2 for the home team to win= 0EA8ED38 BCA99582 CE4704C6 BCA99BB5 0EA8ED38 
BCA99582 CE4704CE BCA99B83 
Infinite time outs for the away team= CE4704D0 BCA99B86 
No time outs for the away team= CE4704D0 BCA99B83 
Away team can not score= CE4704CE BCA99B83 
Away team scores fifty points= CE4704CE BCA99BB5 
Press R1+R2 for the away team to win= 0EA8ED38 BCA99082 CE4704C6 BCA99B83 0EA8ED38  
BCA99082 CE4704CE BCA99BB5 
Press select for no play time= 0EA8ED38 BCA99A81

NFL GameDay 2003 is a very realistic football game for todays' video games. 989 
Sports has used actual pro football players to help make NFL GameDay 2003, and 
special help from Tom Brady (quarterback for the New England Patriots). Unlike 
other football games NFL GameDay 2003 adds physics to every tackle and move, which 
has never been done in any other sports game created so far, for example; in other 
football games the ball carrier will dive into a tackle and float and drop. In NFL 
GameDay 2003 the ball carrier will plant their feet and push off to dive, if 
hitting another player while diving or running you will see that other player be 
effected by falling down, moving out of the way, etc. NFL GameDay 2003 has three-
hundered plus tackles and catches. The football players have great physical 
attributes that make them look like actual football players, and the faces do not 
look like cartoons or pictures. High-resolution players and sixty frames per second 
gameplay deliver the ultimate NFL gaming expeience. Play online with other users 
with live stats, roster updates, in-depth player profiles and complete in-game chat 
functionality. Build a franchise over twenty seasons in General Manager Mode, 
create your own play with the play Editor and much more. Break tackles and make 
second effort catches off tipped balls on offense. On defense, user controlled gang 
tackles change momentum of the game.   

NFL GameDay 2004's wealth of features includes everything from tournaments to built-
in message boards and e-mail. That being said, the gameplay falls considerably 
short and is still behind the competition. Unfortunately, GameDay exhibits bouts of 
outrageously bad AI and displays little quirks that make it seem as though the game 
is simulating incompetent high school football players as opposed to seasoned 
professionals.These problems are almost immediately obvious within the first few 
minutes of starting a game. Even on the highest difficulty setting, it's not 
totally uncommon to move outside the pocket as the quarterback and stand there for 
a good 10 seconds before a defender ever comes close to making a tackle. This 
enables you to survey the field and wait for an open receiver. Of course, that 
shouldn't be too difficult since the defensive backs occasionally don't bother 
picking up open receivers anyway--especially if they come out of the backfield. In 
addition, the 10 seconds you have to throw the ball allows plenty of time for the 
receivers to get a good 25 yards down the field, but, not surprisingly, it's still 
relatively easy to complete these passes. Perhaps the most irritating aspect of the 
passing game occurs when you throw to a receiver who's facing the line of 
scrimmage. When the player catches the ball, he automatically runs two yards or so 
back toward the line of scrimmage before turning around to run in the proper 
direction. This momentum feature makes sense when players are running toward the 
sidelines, or just running, period, but in this case, the receiver is stationary 
but still runs in the wrong direction. Other interesting quirks can be found in the 
running game. When running the ball to the outside, once the ball carrier gets a 
few yards beyond the line of scrimmage, the defensive backs will stay in pass 
coverage and run in the opposite direction. Normally, this wouldn't be such a big 
deal, since cornerbacks and safeties are usually focused on coverage, but it just 
happens far too often for it to not be an issue. Otherwise, the running game is 
actually pretty solid--thanks to some smart offensive line blocking. There are some 
problems with the defense--especially those associated with the passing game--since 
the defensive back AI just acts ridiculously stupid at points; but it is decent. 
Defensive backs do a reasonable job of picking up receivers in zone defenses, and 
linebackers can't really cheat since they have trouble breaking through the 
offensive line. NFL GameDay 2004 is pretty standard in its mode selection. There 
are preseason, season, general manager, tournament, practice, and franchise 
management options. The general manager mode essentially functions as the game's 
franchise mode in which you can take a team through numerous seasons in hopes of 
winning a Super Bowl, or, at the very least, building a dynasty. The general 
manager mode lets you perform all of the basic actions like trading players, 
signing free agents, drafting new players, managing playbooks, and viewing 
statistics to get a glimpse at who the top players are. There's nothing 
particularly special about the general manager mode since it doesn't really offer 
anything new that other football games, or even previous versions of GameDay, don't 
also offer. As mentioned, what really sets GameDay apart from the opposition is its 
online play, which is impressive due to the amount of features it offers and not 
necessarily because of the gameplay. There are message boards where you can talk 
with other players. You can also send e-mail to other players by using your online 
nickname, and 989 Sports can even give you feedback on the game. The online mode 
also offers tournaments as well as a wealth of stat tracking. If GameDay is your 
only football option, then you'll probably spend most of your time in the online 
game. Much has also been made of the fact that NFL GameDay supports the USB 
headset, not only for talking to other players, but for actually calling and 
manipulating plays--such as sending men in motion or hiking the ball. While this 
may sound really cool, it doesn't work that well. Add this to the fact that most of 
the options you can call are just as easily executed using the PlayStation 2 
controller, and it makes the USB headset more of a novelty than anything else. It's 
also worth pointing out that sometimes the game doesn't completely recognize some 
of the commands unless you speak very clearly--when you don't, the game will 
suddenly jump into the pause menu. NFL GameDay 2004 looks better than its 
predecessor, which isn't saying much when you consider that last year's game didn't 
look all that great to begin with. The player models are much more detailed and 
representative of their real-life counterparts. The stadiums look good, and there's 
actually a surprising level of detail on the sidelines--you'll see players sitting 
on benches, and, of course, there are cheerleaders. However, there are some odd 
frame rate problems that usually appear right after the snap. What happens is that 
the game will suddenly slow down, and this has a slight effect on the timing of 
running plays since you have to make cuts to avoid linebackers. Conversely, the 
sound is pretty solid. The commentary team is headed up by Dick Enberg and Dan 
Fouts. While Dan Fouts provides the usual assortment of idiotic lines--like the 
ones he would say in an actual NFL game--the commentary actually flows pretty well 
and doesn't sound like a bunch of spliced sound clips. Other than that, the game 
has the usual assortment of rock 'n' roll music from a variety of artists, 
including Papa Roach. There's no question that NFL GameDay 2004 improves upon its 
predecessor, and the online play continues to keep pace with the competition, but 
the game falls short in practically every other area. The AI makes some ridiculous 
mistakes--far too often--and the passing game is just far too unbalanced for any 
football fan to take seriously. There are simply better football games on the 
market, so there's really no point investing time in GameDay unless it's your only 


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