Instruction Manual - Guide for Turok 2: Seeds Of Evil

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Turok 2: Seeds Of Evil
        Instruction Manual
             
               by
            CheatMan
       [email protected]




Turok 2: Seeds Of Evil

Controls

                   Expert Controls             Arcade Controls

Up -               Look/Aim down               Forwards
Down -             Look/Aim up                 Backwards
Left -             Look/Face left              Rotate Left
Right -            Look/Face right             Rotate Right

C up -             Forwards                    Look Up
C down -           Backwards                   Look Down
C left -           Strafe Left                 Strafe Left
C right -          Strafe Right                Strafe Right

L -                map on/off                  map on/off
R -                jump                        jump
A -                weapon change               weapon change
B -                weapon change               weapon change
Z -                fire                        fire

Control Pad 
up -               toggle ammo type            ammo type
down -             crouch                      crouch
left -             toggle weapon upgrade       weapon upgrade
right -            sniper mode                 sniper mode

Sniper mode: R+ C up = zoom in
		      R+ C down = zoom out
Swimming:  press R to surface
Riding Styracosaurus:  R = fire missile (unlimited)
                                     Z = fire cannon (unlimited)

1 player quest mode

Things to collect:
Primagen Keys - allow access to final boss
Hub keys - allow access to levels, used in the hub
Feathers - bring to the temples to gain talismans
Silver Health - +2 health, even if health is at 100 or more
Blue Health - +10 health until health is max at 100
Orange Health - +100 health, makes health a max of 100
Ultra health (red i think) - +100 health, health can go over 100
Gold life force (diamond) - 1 life point.  Get 100 for extra life, max lives = 9
Red life force - 10 life points

Weapons:
Flare gun - unlimited but never really comes in handy.
Talon - Basic weapon, unlimited ammo.
War Blade - Upgrade to talon, stronger but slower.
Bow - fires regular arrows, max 20.
Tek Bow - fires regular(20) and tek arrows(10).  Can use sniper mode with this 
weapon.
.9mm pistol - basic gun, max 50.
Mag .60 - powerful upgrade to pistol, fires 3 bullets at once.
Tranquilizer gun - some enemies immune to it.  A pretty worthless weapon.  Also, I 
believe 
there is a bug in the game preventing you from picking up any extra tranquilizer 
darts.
Charge Dart Rifle - Upgrade to tranq gun.  Very useful.  Fires a charge that stuns 
enemies.  
Hold down fire for 1,2,3,4,or  5 seconds for different length of stun time.  Very 
useful for 
saving ammo.  You can stun enemies then get in a head shot with the talon or 
warblade.
Shotgun - powerful close range weapon.  Fires regular(20) and explosive shells(10).  
The shredder - Upgrade to shotgun.  Fires both shells and can bounce them around 
coners and 
off walls.  Faster than the shotgun.
Plasma Rifle - Fires plasma bursts that get weaker at long distances.  It's slow and 
only 
good if you ran out of other weapons or for sniping.  Sniper mode is enabled on it.  
Only 
aim for heads while sniping, that is the only place you will do damage.  Max 150, 
uses 
multiple rounds each time it is fired.
Firestorm cannon - minigun that fires plasma rounds, powerful but hard to aim.
Sunfire Pods - Throw them to release a burst of sunlight. Good for the lair of the 
blind 
ones, can be used to stun regular enemies also.  Max 6.
Cerebral Bore - Locks onto brain waves and drills a hole in the enemy's head.  A 
novelty 
weapon, but not that useful.  Doesn't work on stupid enemies or enemies with armor 
on their 
head.
Proximity Fragmentation Mine Layer - Lays mines that jump into air and explodes at 
knee 
height.  Sounds useful but very weak, also misses the enemies alot.  Max 10.
Grenade launcher - Only useful if you get a direct hit.
Scorpio Missile Launcher - Locks onto enemies firing a volley of 3 missiles.  
Unneccesary 
since one missile would kill.  Still a strong weapon, but kind of slow.
Flame thrower - 'nuff said.  Good weapon but limite range and hard to aim.
Razor Wind - Basically the boomerang of death.  Very cool and very strong, but if 
you miss 
you are screwed because it takes forever to return.
The nuke - fires a ball of energy that burns everything to a crisp.  Suprisingly 
very 
unuseful since it takes forever to explode.
Harpoon gun - underwater only.  Works just like Bow.
Concussion torpedoes - underwater only. Uneffective weapon since they are hard to 
aim and 
can hurt you if you are to close to them.  But they are fired from a mini sub which 
is good 
for moving around in the water.

Other Things:
Save points - You can have your health and ammo fully restored once per level at 
these save 
points.
Weapons of choice - I have found the pistol/mag .60, the shotgun/shredder, and the 
charge 
dart rifle to be the weapons I use most.  I like the tek bow better than the plasma 
rifle 
for sniping.  Experiment with the weapons, you will learn what weapons are good for 
certain 
enemies and situations.  
Fighting Compys - Take out your talon and when they run at you look down a little 
bit, back 
up, and start swinging.  They won't hit you if you back up.  Just make sure you 
don't back 
up into a corner.
Sisters of Despair - When fighting the deadmen (the guys that throw blood) go to 
options 
and turn the blood option off.  Now they can't throw anything.  
Frustration level -  The hardest thing about this game is finding your way through 
the 
humoungus levels.  I didn't find the map to be that much of a help either.  Level 2 
is 
really a pain in the rear.  You might be better off just putting the code in and 
skipping 
that level.
Enemy fights - when you have two different kind of enemies together run around and 
try to 
get them to hit each other.  They will fight until one dies.

Multiplayer

Blood lust - Every man for himself
Frag Tag - shoot the monkey.  Jump into the portal to stop being the monkey.
Team Blood - Team mode

Weapons: 
The cross bow and assualt rifle are good for head shots.  The charge rilfe is good 
for 
pissing people off and making them fall into lava.  The scorpion missile laucher 
does alot 
of damage, but is hard to aim.  What pisses me off is the cerebral bore is the only 
weapon 
that doesn't kill with a head shot.

Characters:
Joshua Fireseed - Turok before he was turok.  Average
Turok - Same as Joshua, just looks different.
Tal  'set - Turok witht the feathers in his hair.  Better armor and faster than the 
other 
two.
Purr-lin - Biggest and slowest on the game.  Most armor.
Flesh eater - My favorite.  Good armor and decent speed.
Endtrail - same attributes as the Turoks
Fireborn - same attributes as endtrail, but is supposed to be able to walk on lava 
without 
being hurt.  Sometimes this doesn't work.
Adon - Sucks, but regains energy fast.
Gant - also pretty bad, regains energy but not as fast as Adon.
The campaigner - decent, my second favorite.  Gotta love his saying when you pick 
him.
Raptor - Fast and impossible to hit. Don't look forward to getting alot of kills 
with it.  
The advantage is its jumping ability and speed, but this also makes it hard to 
control.  
Go for head shots by jumping at a person and slashing.  Otherwise very weak.

My opinion - This game is a mixed bag.  The one player game is huge and has great 
graphics.  
However it is very frustrating and becomes old quick.  Not alot of replay value.  
The first 
and third levels are pretty fun, but don't save the game.  The multiplayer can be 
fun every 
now and then, but is really bad.  This is still an improvement over the first 
turok.  
Goldeneye is still the way to go, at least until Perferct Dark comes out.

If anyone finds any problems with this instruction manual, has any questions or has 
something to add (keep in mind this isn't a walkthrough) email me at 
[email protected].

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Any Troubles? Just e-mail me at [email protected]. Thank you and have a good 
night. 

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 ~CheatMan~


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