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"JP Version Complete Guide" Guide for Xenosaga

|                          XENOSAGA MADNESS PROJECT                          |
|               Xenosaga: Episode I - JP version complete guide              |
|                               editor: jetfuel                              |
|                             >>>version 0.2.6<<<                            |
This document is (c) 2002 William C. Van Hecke (jetfuel) and may not be 
reproduced, in whole or in part, for purposes other than private, personal use. 
This document may be redistributed only if the entire file remains intact and 
unmodified. This guide is, obviously, a work in progress. The newest guide 
version can always be found at (http://www.metalbat.com/jfl/madness.html) 
(http://www.cheatcc.com), or (http://www.gamefaqs.com). Questions, 
comments, suggestions, or corrections can be directed to 

|               BOOK 0: GUIDE TO THE GUIDE               |
Info about the guide itself, how it came to be, and how it might be useful.

|       0.0: TABLE OF CONTENTS       |
You can search this guide by copying the name of a chapter and pasting it into 
the "Find" dialog of the application you use to view this file.


        0.0: TABLE OF CONTENTS
        0.1: INTRODUCTION
        0.2: CREDITS
        0.3: VERSION HISTORY
        0.4: NOTES


        1.1: STORY OVERVIEW
        1.3: A.G.W.S. PROFILES


        2.2: EXPLORATION
        2.3: BATTLE
        2.5: ETHER
        2.6: SKILLS
        2.7: ITEMS/EQUIPMENT


        3.1: INTRODUCTION

        3.2: TUTORIAL


        5.1: GEAR BATTLING
        5.2: XENOCARD
        5.3: GAMBLING

|       0.1: INTRODUCTION            |
The Xenosaga Madness Project is dedicated to the assembly of a complete guide to 
the Japanese release of the Playstation 2 game _Xenosaga: Episode I_, for 
English speakers. The project was conceived by jetfuel as a way for him to play 
the game early, to practice some Japanese before leaving to study in Tokyo, to 
avoid potentially bad English localization, and most of all to help Xeno fans 
around the world enjoy this fine game in a language more familiar to them than 
Japanese. In the weeks preceding the game's Japanese release, several other fans 
came out of the Xeno web woodwork to lend their talents; their names and 
contributions can be found in the credits section to follow.

In order to play, you'll need the game, of course, a Japanese PS2, and this 
guide. The game and PS2 can be bought at any number of game import shops on the 
net, or at a real shop in Japan, if you're lucky enough to actually live there. 
Go ahead and print this guide out, or have it up on your screen if your computer 
is close enough to your PS2.

For ideal enjoyment of the game, please put away all expectations and 
preconceptions. When faced with an unorthodox decision by the game staff, try to 
accept it. Most of all, remember that this game has been put together by a large 
team of very hard-working people who have done their absolute best to bring you 
a fun game.

There's another Xenosaga Episode I guide out there, authored by one Henry Jerng. 
This guy is really cool and I don't consider our guides to be in competition at 
all. Check his out, as well as his numerous guides to other games. *^_^*

Credit should be given to CJayC, proprietor of GameFAQs, for providing the venue 
through which guides like this one can be distributed to the people who need 

|       0.2: CREDITS                 |
The people who bring madness to you. Xenosaga Madness roll call:

Mr. Ashley Curtis: Skill/ability lists, much translation in various areas
Mr. int: A/V manipulation, Ethos HQ admin
Mr. duckroll: Gameplay/minigame guide
Mr. bebpo: Item lists
Mr. Axel5: Menus
Mr. jetfuel: Walkthrough, translation, all section editing, guide assembly, 
forum moderation

|       0.3: VERSION HISTORY         |
Changes, updates, future plans. With each update I also go over the whole 
document to rearrange information and fix little spelling/grammar/formatting 
errors or awkward translations.

0.2.6 (3.9.02): Made some corrections; thanks to Gabe Silverstone on the KOS-MOS 
bio. duckroll's corrections to the Ether/Deathblow lists.

0.2.5 (3.8.02): Bebpo's complete usable item list. Removed plugin misinformation. 
Made menu hierarchies and such more readable (I hope).

0.2 (3.7.02): Complete battle explanation. Exploration explanation. Say that 
three times fast.

0.1.5 (3.7.02): Found that stupid "Goddess's Shield" kanji. Started Deathblow 
explanation. Ashley more or less finished attacks and Ethers; jet working on 
iffy katakana titles. Future plans: start serious story/walkthrough once DV 
bridge arrives. Maybe start a glossary.

0.1.1 (3.6.02): Fixed small errors. A.G.W.S. and Ether menu explanation. Moved 
tutorial to Walkthrough section.

0.1 (3.5.02): Jr. and chaos bios. Extensive menu details. Updated attacks. 
Ethers. Complete tutorial translation. Figured out the name of the guy who looks 
like Henry Rollins.

0.0.6 (3.4.02): More items listed. Corrected M.O.M.O. bio.

0.0.5 (3.4.02): Part of intro translation. Started item list. Started 
attacks/deathblow lists. Guide conventions. Menu translation.

0.0.2 (2.27.02): Shion and M.O.M.O. bios. Game notes.

0.0.1 (2.25.02): Guide skeleton assembled. Story overview. KOS-MOS bio. Need to 
add duckroll's battle and ether info, and Ashley's Shion bio.

|       0.4: NOTES                   |
Real-world background on the game itself and other miscellaneous info.

_Xenosaga Episode I_
_Der Wille zur Macht / —͂ւ̈ӎu / The Will to Power_
The game was released in Japan on February 28, 2002, in both regular and 
Limited(LE) editions. The LE contains a book, a keychain, a binder, and a KOS-
MOS figurine; both editions contain the game on a dual-layer DVD for the Sony 
Playstation 2. Monolith Soft, backed by Namco, has developed the game with a 
staff including of a number of members from the original Xenogears team.

|     0.5: GUIDE CONVENTIONS         |
Key info used throughout the guide.

This guide makes use of Japanese-formatted text so that you can compare English 
translations with their Japanese counterparts on the game screen. Viewing of 
these characters requires a Japanese OS, Japanese support installed over your 
regular OS, or a special third party application that allows you to read 
Japanese. MacOS 9 and X come with full Japanese support ready to install from 
the CD. On recent Windows releases it should be fairly easy to install Japanese 
support as well. Look around your OS's support sites for more info on this. If 
you haven't got Japanese support, those bits will simply look like garbled crap 
and you can ignore them.

Unless otherwise noted, the following symbols will be used for controller 
S = Square
T = Triangle
O = Circle
X = X

|               BOOK 1: "SOFT" GAME DATA                 |
Background, plot, character bios, and other subjective fluff.

|        1.1: STORY OVERVIEW         |
As translated from Monolith's site by int and Ashley:

In the year 20XX AD. Through one man's effort, ruins were discovered at Turkana 
Lake, Africa. A very, very ancient relic was found amongst the ruins. The relic 
was later called "Phenomenon Transition System", Zohar. In the distant future 
after the discovery of Zohar, mankind has no choice but to abandon the Earth due 
to a 'certain reason'. In space, 4,000 years after the discovery of Zohar, where 
the memories of Earth have long been forgotten this sets the stage for the story 
of Xenosaga. In this era, the sanctity of humanity is threatened by a mysterious 
existence known as the "Gnosis". The groups of Gnosis exhibit clear hostility as 
they attack humanity. Humanity quickly develops the A.G.W.S. and the Android 
"KOS-MOS" system to combat it (the Gnosis). One woman, the human race and the 
Gnosis find themselves in conflict centered around presence of Zohar.

|      1.2:  CHARACTER PROFILES      |
As translated from Monolith's site by Ashley and jetfuel:

_Shion Uzuki_
Sex: Female
Height: 163cm
Weight: 48kg
Age: 22
Bio: Shion is the head engineer of the "KOS-MOS" project inside Vector, the 
number one development agency.
In the beginning of the story, Shion is dispatched to outer space by Vector, to 
be in charge of the investigation of a planet which has disappeared, and to test 
the KOS-MOS project. The project is being conducted jointly by the government 
and the private sector.
From early on, since her birth, there has been a long history of many wars 
around and in her hometown. Both of her parents are dead, also 2 years ago she 
lost her first love in an accident. It should have been a very tough experience 
for her. However she hasn't been troubled by it very much and she has never 
revealed her hurt feelings to anyone else.
She does everything with a positive attitude. However her attitude tends to be 
taken just as simple optimism. However her positive attitude is really the 
strongest resistance to all the experiences she's had in the past. It's also the 
proof that she is not restrained by the ghosts of her past, and the reason for 
her sheer volition to live today and then tomorrow.
Shion is a woman with "strong and mighty" personality, who tends to push her 
coworkers to move ahead aggressively. Although this quality is also kind of an 
attraction, she denies it about herself. However, as being the KOS-MOS project's 
head engineer, she is thought of as just a Muse. The fact is that she is a 
pretty woman. Because of this many of her male coworkers take a fancy to her.

Sex: Female
Height: 167 cm
Weight: 92kg
Age: Appearance of approximately 18 years.
Bio: Key girl throughout the Xenosaga series. A female-type battle android 
developed by the galactic conglomerate "Vector". Created without the artificial-
human ReAlien technique, she is a unique being composed entirely of mechanical 
Created as a battle system for use against the Gnosis by the pilgrimage fleet, 
"KOS-MOS" is a general project title rather than a name. She is devoted to the 
three priorities of logic, the establishment, and duty, and to guarding her 
creator Shion unconditionally. In order to facilitate communication with others, 
she implements a "personality imitation OS".
Her name means "order".

Sex: Male
Height: 169 cm
Weight: 53kg
Age: Appearance of approximately 18 years.
Bio: A key person throughout the Xenosaga Series. Chaos is slender, and always 
wears a gloomy expression. He seems to have some kind of quality that sees 
through everything. His philosophical style of speech is hard for others to 
He has the appearance of a 16 year old, but his age is
unknown. His amber colored eyes and silver hair make him very special. Choas 
never talks about his past by name. So no one knows his background, including 
himself because of some memory blackouts. This is why, everything about him is 
wrapped with mystery. "Chaos" is his name.

Sex: Female
Height: 141cm
Weight: 36kg
Age: Appearance of about 12 years.
Bio: The only way to capture a Gnosis is to use a "special observer".  To 
capture the Gnosis an observation-type ReAlien prototype was developed.
Joachim Mizrahi and Juli Mizrahi created the UTIC, a mechanics organization.
Through this they created MOMO (Multiple Observative Mimetic Organicus),
which is modeled after the appearance of Sakura Mizrahi, their deceased
By accumulating good deeds, she hopes to fulfill her dream of meeting her
father Joachim in heaven.

Sex: Male
Height: 140cm
Weight: 38kg
Age: Looks about 12years old
Jr. represents the board of directors for the Kukai Foundation. The Kukai 
Foundation is a financial group routed within the independent state of Miruchia. 
Miruchia is a member of the United Federation of Stars.
Jr. appears to be 12 years old. However no one knows his real age. Despite his 
childlike appearance, inside he is just the opposite. He's filled with very 
extensive knowledge. But sometimes he asks very child-like questions, at the 
same time making remarks about the true nature of things.
Collecting old books and rare guns (from our period) is Jr.'s hobby.

|               BOOK 2: "HARD" GAME DATA                 |
Stats, diagrams, mechanics, and other objective material.

|          2.2: EXPLORATION          |
As explained by jetfuel

When running around the various locations of the game, there are a few things to 
keep in mind.

Walk around with the left analog stick, unless you are old-school and you like 
the directional pad. Pushing the stick further in one direction makes your 
character walk faster, then jog, then run. Holding R2 will put you in walk-only 
mode, which is useful for sneaking around enemies. Running into an enemy will 
put you into a battle.

__The O Button__
Hit O to open doors, talk to people, open boxes, take items, hit big red 
switches, read maps, activate cranes, or do pretty much anything else that 
involves interaction with the environment around your character.

__Save points__
The big rotating yellow things are save points, and you can save your game at 
them by hitting O. You may also recover your characters' stats at one by using a 
ƒXƒy[ƒXƒeƒ“ƒg / Space Tent.

The big rotating silver things are shops. You can buy or sell items and 
equipment there.

__Blowing Stuff Up__
You can use the U.M.N. to blow stuff up. If your character passes by stuff that 
can be blown up, a blue indicator will appear and a sound will play. Hit S to 
blow that stuff up. You may open up new areas, discover items, or encounter 
enemies when blowing stuff up. Some stuff, when blown up, will release some kind 
of temporary ill effect for your enemies on the field (lightning, fire, etc.). 
If you can lure an enemy into one of these, then the effect will be displayed. 
If you then fight the enemy, it will be at an appropriate disadvantage.

You can call up your main menu by hitting T. This menu is explained in detail in 
chapter 2.8.

In the lower right corner, there is a blue radar screen. Your character's 
location and facing are indicated by a red triangle. Enemies are indicated by 
yellow triangles. Non-hostile characters are indicated by green triangles. Yes, 
the red/yellow designation seems counter-intuitive. I guess Japanese have 
different connotations for these colors.

|            2.3: BATTLE             |
As explained by jetfuel

The basics of battle are covered by the in-game tutorial, the translation for 
which can be found in Book 4's Walkthrough. Let's take a look at Xenosaga's 
excellent battle system.

Basically, you have two kinds of attacks: short range and long range. When it is 
your character's turn in battle, you can choose a target and then hit T to 
execute a long range attack, or S to execute a short range attack. You can keep 
attacking as long as you have AP (Action Points), which is indicated in the blue 
meter near your character's portrait. You may stop attacking by hitting X. Each 
turn you get 4 AP. If you do not use all of your AP in one turn, it will carry 
over to the next turn. Regular attacks take 2 AP each. Sometimes you may score a 
critical hit, which does more damage than usual. In a typical turn, you might 
hit T and then S, thus doing two attacks and using all of your 4 AP for that 

If you have enough AP, you can execute a Deathblow by hitting O. Some Deathblows 
require that you precede them with regular attacks. Check out your Deathblow 
menu to view and edit which attack combinations are associated with which 
Deathblows. As an example, on one turn you might hit T to do a regular, long-
range attack, then hit X to stop attacking and let your AP carry over. On the 
next turn, you hit S, S, O, using all of your 6 AP to unleash a Deathblow.

Instead of attacking on your turn, you can hit X to call up the menu. Hit X 
again to return to the attacks. The battle menu contains the following options:
These are your character's "spells". Choose an Ether, then choose a target, if 
required. This uses 4 AP.
This lets you use an item. Choose an item, then choose a target. This uses 1 AP.
You can move to another location on the battlefield. This affects your attack 
and defense. Characters in the back row will not be able to use, or be hit by, 
physical attacks.
Use this to board your A.G.W.S. You will be prompted for a location where you 
would like to deploy.
This makes your character guard until her next turn.

The Boost gauge is the red gauge near your AP gauge. It fills up as you attack, 
and once full increments the number next to it and empties again. Boost allows 
you to slip a character's turn into the round preemptively. When a character has 
at least one boost gauge filled, and is not already present in the turn queue at 
the bottom right, you can hold down R2 and a Boost icon will show up. Eligible 
characters will show up around it, and you then hit the appropriate button(S is 
left, T is up, O is right). That character's icon will then be inserted into the 
queue immediately after the current turn.

At the bottom right of the screen is a blue field called the G.T.W., or Group 
Turn Window. It shows a diagram of the battlefield, including all allies and 
enemies. The currently targeted ally or enemy will be indicated by a line, and 
by having its portrait slightly offset in the queue. Enemies are indicated as 
type B (biological), M (mechanical), or G (Gnosis). If you are able to see 
enemies' hit points, they will be displayed here as well. The queue of portraits 
in the middle indicates in what order characters will act during this round of 
battle. At the beginning of a round, icons are put into the queue according to 
one's speed attribute. As turns are taken, the icons file out the left side of 
the queue. Keep an eye on who will be taking the next turn, as you might be able 
to kill a monster right before it attacks, or you might find reassurance in 
knowing that your healing character will have the next turn. Also keep in mind 
that the queue can be altered by the use of Boosts, by both you and your enemies.

__Event Slot__
Next to the G.T.W. is a little slot-machine looking thingie that rolls over each 
turn. It has 4 possible settings, each of which affects in a different way the 
combat that takes place during that turn. The little orange burst increases the 
effectiveness of critical hits. The gold ring-looking thing increases the rate 
at which your Boost gauge fills. The coin looking thing gives you extra Tp and 
Ep points with each kill made on that turn.  The amount of points received 
varies, with a high chance of getting 2 extra points, sometimes 4 extra points, 
and rarely 10 extra points. The blank one does nothing.

|      2.4: ATTACKS/DEATHBLOWS       |
As translated by Ashley

__ƒVƒIƒ“ / Shion__
    _Normal Attacks_
        S: ƒtƒFƒXƒgƒiƒbƒNƒ‹ / Knuckle Fist
        T: ƒNƒ‰ƒbƒJ[@@/ Cracker
        S,S: ƒuƒŒƒCƒNƒLƒbƒN / Break Kick
        S,T: ƒXƒ^ƒ“ƒVƒ‡ƒbƒN / Stun Shock
        T,S: ƒXƒsƒ“ƒLƒbƒN / Spin Kick
        T,T: ƒ{ƒ€ / Bomb
        ƒCƒiƒYƒ}ƒuƒ[ / Inazuma Blow (lightning attack)
        ƒXƒyƒ‹ƒŒƒC / Spell Ray (laser attack)
        ƒXƒƒbƒgƒVƒ…[ƒg / Slot Shot (change the cartridge and fire a more 
        ƒoƒbƒNƒtƒ@ƒCƒA / Backfire (an intense fire attack)
        ƒG[ƒeƒ‹ƒ{ƒ“ƒo[ / Ether Bomb (Bio and Gnosis enemies take damage x2 from 
        ƒOƒ‰ƒrƒeƒBƒuƒ[ / Gravity Blow (slows Bio and Gnosis enemies)
        ƒXƒy[ƒ‹ƒuƒŒ[ƒh / Spell Blade (the laser hurts)
        ƒŒƒCƒ“ƒuƒŒ[ƒh / Rain Blade (it rains blades)

    _Normal Attacks_
        S: BLOW
        T: BLASTER
        S,S: S-SLOT
        S,T: SWORD
        T,S: NEEDLE
        T,T: BLASTER
        O: F-GSHOT 12 Ep 00 Ap 6 (12 ammo left; requires 0 EP, requires 6 AP)
        R- BLADE
        R- CANNON
        R- DRILL
        X- BUSTER (the gut buster so to say)
        S- CHAIN (causes a random status)
        R- SPAINE
        R- DRAGON

__ƒo[ƒWƒ‹ / Virgil__
    _Normal Attacks_
        S: ƒhƒbƒL / Knock
        T: ƒ‰ƒCƒtƒ‹ƒVƒ‡ƒbƒg / Rifle Shot

    _Normal Attacks_
        S: ƒnƒCƒLƒbƒN / High Kick
        T: ƒŒ[ƒUƒiƒCƒt / Laser Knife
        O: BMP55SX 02 Ep 04 Ap 6 (2 ammo left; requires 4 EP, requires 6 AP) 
(attacks all enemies)
        S,S: ƒWƒƒƒbƒNƒuƒŒ[ƒh / Jack Blade
        S,T: ƒo[ƒX‚ƃuƒ[ / Burst Blow
        T,S: ƒWƒƒƒbƒNƒuƒŒ[ƒh / Jack Blade
        T,T: ƒŒ[ƒ[[ƒiƒCƒt / Laser Knife
        ƒTƒEƒU[ƒo[ƒXƒg / Souther Burst (fire attack)
        ƒ‰ƒCƒIƒlƒ‹ƒnƒ“ƒh / Lionel Hand (thunder attack)
        ƒƒeƒIƒVƒ‡ƒbƒg / Meteor Shot (fire attack)
        ƒXƒg[ƒ€ƒuƒŒƒCƒh / Storm Blade
        ƒNƒƒXƒ‰ƒ“ƒT[ / Cross Lancer
        ƒlƒbƒNƒnƒ“ƒ^[ / Neck Hunter (thunder attack)
        ƒwƒ‹ƒtƒ@ƒCƒA[ / Hell Fire

    _Normal Attacks_
        S: ƒr[ƒgƒƒbƒh / Beat Rod
        T: ƒ‰ƒCƒgƒjƒ“ƒOƒxƒ‹ / Lightning Bell
        S,S: ‚Qƒr[ƒgƒƒbƒh / Beat Rod x2
        S,T: ƒXƒsƒ“ƒƒbƒh / Spin Rod
        T,S: ƒ~ƒ‰[ƒWƒ…ƒLƒbƒN / Mirage Kick
        T,T: ƒtƒ‰ƒ[ƒXƒg[ƒ€ / Flower Storm
        ƒvƒ`ƒƒeƒI / Petite Meteor
        ƒƒCƒ“ƒhƒ~ƒLƒT[ / Wind Mixer
        ƒmƒbƒNEƒUEƒhƒA / Knock the Door (A strange attack)
        ƒXƒ^[ƒLƒƒƒmƒ“ / Star Cannon
        ƒGƒ“ƒWƒFƒ‹ƒAƒ[ / Angel Arrow
        ƒŒƒAƒnƒ“ƒ^[ / Rare Hunter (steal a rare item)
        ƒ‰ƒuƒŠ[ƒŒƒC / Lovely Ray
        ƒ_[ƒNƒƒbƒh / Dark Rod (stabbing attack, Gnosis will be turned into an 

__ƒPƒCƒIƒX / chaos__
    _Normal Attacks_
        S: ‹C¶ / Calm Palm
        T: ”­‹C / Return Fire
        S,S: ˜AŠÂ‹C¶ / The Inner Circles' Palm
        S,T: Ža‹C¶ / Slicing Palm
        T,S:  “Ë‹C¶ / Piercing Palm
        T,T:  “ñ˜A”­‹C / Shotgun Blast
        •S‹C¶ / Hundred Chi Palm
        ‰~ŒŽ”ò¶ / Flying Moon Circle Palm
        —‹Ža¶ / Thunder Slice Palm
        •ìŽF¶ / Oath of Buddha Palm
        ”g“®¶ / Surge Palm (Cause Machines Pilot's to faint)
        •X–䏶 / Dynasty of Ice Palm
        ‰ú–‚ / Demon Palm (Gnosis may leave battle)
        _‘„‹r / God's Spear

    _Normal Attacks_
        S: ƒ‰ƒCƒgƒVƒ“ƒOƒ‹ / Right Single
        T: ƒŒƒtƒgƒVƒ“ƒOƒ‹ / Left Single
        S,S: ƒ‰ƒCƒgƒ_ƒuƒ‹ / Right Double
        S,T: ƒŒƒtƒgƒXƒiƒbƒv / Left Snap
        T,S: ƒ‰ƒCƒgƒXƒiƒbƒv / Right Snap
        T,T: ƒŒƒtƒgƒ_ƒuƒ‹ / Left Double
        “¬‚¢‚Ì‘O‘t‹È / Battle Prelude
        _”é‚̏¬–é‹È / Rune Serenade
        —’‚̃ƒ‹ƒc / Storm Waltz
        ÅŒã‚ÌŒð‹¿‹È / Last Symphony
        _”é‚Ì–é‘z‹È / Mystique Nocturne
        “VŽg‚Ì’Á°‰Ì / Angelic Requiem
        °‚Ì‹¶Ž‹È / Soul Rhapsody (forces Gnosis to, how to say... eat it)

|            2.5: ETHER              |
As translated by Ashley and jetfuel

__ƒVƒIƒ“ / Shion__
    ƒƒf¨ƒJ / Medica (02 Ep , heals a small amount of hp)
    ƒAƒiƒ‰ƒCƒY / Analyze (02 Ep, find out the current hp of enemies)
    ƒOƒbƒoƒC / Goodbye (01 Ep, leave normal battles, no good for special events 
or bosses)
    ƒƒfƒBƒJƒXƒI[ƒ‹ / Medicast All (08 Ep, heals a medium amount of hp)
    ƒŠƒtƒŒƒbƒVƒ… / Refresh (02 Ep, cures all status aliments)
    ƒu[ƒXƒgƒƒ“ / One Boost (04 Ep, puts the boost gauge up 1 level)
    ƒWƒƒƒ~ƒ“ƒO / Jamming (04 Ep, machines' attacks are down for 5 turns)
    ƒƒfƒBƒJƒŒƒXƒg / Medica Rest (08 Ep, heals a large amount of hp)
    ƒŠƒo[ƒg/ Revert (12 Ep, wake up a ko'd friend with a medium amount of hp)
    ƒZƒtƒeƒB[ƒŒƒxƒ‹ / Safety Level (12 Ep, if you die, reset to hp of one)
    ƒNƒCƒbƒN / Quick (06 Ep, speed up character 25% for 5 turns)
    ƒNƒB[ƒ“ƒLƒbƒX / Queen Kiss (08 Ep, steal an item and a slight chance of an 
instant death)
    ƒZƒ‰ƒtƒBƒ€ƒo[ƒh / Seraphim Bird (12 Ep, hurts all enemies, can only be used 
once per battle)
    ƒgƒƒlƒXƒuƒŒ[ƒh / Thrones Blade (08 Ep, hurts enemies, can only be used once 
per battle)
    ƒhƒ~ƒjƒIƒ“ƒ^ƒ“ƒN / Dominion Tank (10 Ep, ultra offensive strike, can only be 
used once per battle)
    ƒGƒ‹ƒfƒJƒCƒU[ / Elder Kaiser (30 Ep, the ultimate attack, can only be used 
once per battle)

    ƒ‚[ƒh‚`‚V / Mode A7 (02 Ep, lowers physical attack for 5 turns)
    ƒ_ƒEƒ“ƒfƒNƒX / Dex Down (04 Ep, lowers defense of Bio and Gnosis by a medium 
    ƒ_ƒEƒ“ƒtƒHƒ‹ƒX / Force Down (04 Ep, lowers physical attack of Bio and Gnosis)
    ƒ_ƒEƒ“ƒXƒyƒ‹ / Spell Down (04 Ep, lowers ether attacks of Bio and Gnosis)
    ƒQ[ƒg / Gate (08 Ep, takes 1/4 of Hp and a slight chance of death (both only 
against Bio and Gnosis))
    ƒG[ƒeƒ‹ƒŠƒ~ƒbƒg / Ether Limit (16 Ep, ether damage and cost 2x)
    ƒTƒeƒ‰ƒCƒg / Satellite (16 Ep, Beam attack)
    ƒfƒNƒXƒXƒyƒ‹Ra / Dex Spell Ra (12Ep, Ice attack)
    ƒfƒNƒXƒXƒyƒ‹Fa / Dex Spell Fa (12Ep, Fire attack)
    ƒfƒNƒXƒXƒyƒ‹La / Dex Spell La (12Ep, Rain attack

    ƒ}ƒCƒK[ƒh / My Guard (02 Ep, physical defense up and attack down for 5 turns)
    ƒ{ƒfƒC[ƒK[ƒh / Body Guard (02 Ep, with momo in the back row defense and 
attack will be up)
    ƒ{ƒfƒC[ƒ`ƒƒ[ƒW / Body Charge (04 Ep, Hp up a medium amount (about 180))
    ƒG[ƒeƒ‹ƒVƒtƒgA / Ether Shift A (04 Ep, ether defense up and attack down for 
5 turns)
    ƒG[ƒeƒ‹ƒVƒtƒgB / Ether Shift B (04 Ep, ether attack up and defense down for 
5 turns)
    ƒ`ƒƒ[ƒWX / X Charge (04 Ep, some Hp and Ep restored)
    ƒŒƒbƒhƒ}[ƒN / Red Mark (04 Ep, 80% chance of critical hits on Machines)
    ƒ{ƒfƒB[ƒu[ƒXƒg / Body Boost (10 Ep, speed up 50% for 5 turns)

    ƒ‰ƒCƒtƒVƒ‡ƒbƒg / Life Shot (02 Ep, Heals for about 120 at start)
    ƒ~ƒ‰ƒNƒ‹ƒXƒ^[ / Miracle Star (04 Ep, ether attack)
    ƒV[ƒvƒr[ƒ€ / Cheap Beam (04 Ep, machine pilots fall asleep)
    ‹F‚è / Prayer (06 Ep, get an item from heaven)
    ƒŠƒtƒ@ƒCƒ“ / Refine (06 Ep, revive a ko'd character with a little Hp)
    ƒ|ƒ“ƒRƒcƒr[ƒ€ / Coin Toss Beam (06 Ep, a 50% chance machines will lose a 
for next 5 turns)
    ƒXƒ^[ƒEƒCƒ“ƒh / Star Wind (10 Ep, strength increased, note: can only use 
per battle)
    ƒXƒ^[ƒ”ƒF[ƒ‹ / Star Veil (04 Ep, all ether down 25% for 5 turns)
    ƒXƒ^[ƒAƒNƒVƒ‡ƒ“ / Star Action (06 Ep, Fills a characters Ap points)
    ƒXƒ^[ƒ‰ƒCƒg / Star Light (10 Ep, strength up, can only use once per battle)
    ƒXƒ^[ƒxƒ‹ / Star Bell (04 Ep)
    ƒXƒ^[ƒE[ / Star Woo (08 Ep)

__ƒPƒCƒIƒX / chaos__
    Žç‚è‚Ìˆß / Protective Armor (04 Ep, Ether attacks are 25% down for 5 turns)
    –ü‚µ‚ÌŽ´ / Healing Rain (06 Ep, everyone recovers a small amount of Hp)
    •X‚̉Hª / Ice Sliver (04 Ep, ice attack)
    ò‰»‚Ì•— / Purifying Wind (06 Ep, clears all status affects)
    ‰Š‚̉Hª / Fire Plume (04 Ep, fire attack)
    —‹‚̉Hª / Lighting Bolt (04 Ep, thunder attack)
    Åˆ¤‚Ì“k / For the Love of a Friend (50 Ep, completely revives and restores 
full health to a ko'd character, note: can only be used once per battle)
    ^–è‰ú / Holy Commandment (8 Ep, the amount an enemy can heal itself will now 
be halved)
    “V•Ï’nˆÙ / God's hand (12 Ep, enemies loss a turn)
    Œõ‚Æ—ƒ / Light and Wings (12 Ep, attacks and clears all status affects)

    ƒTƒCƒRƒA[ƒ€ / Psycho Arm (04 Ep, physical attack up)
    ƒG[ƒeƒ‹ƒtƒŒƒA / Ether Flare (04 Ep, ether attack up 25%)
    ƒ_ƒ“ƒfƒBƒYƒ€ / Damnedism(?) (08 Ep, if ko'd you'll be auto revived) ?????
    ƒTƒCƒRƒ|ƒPƒbƒg / Psycho Pocket (04 Ep, steal an item)
    ƒ`ƒF[ƒ“ / Chain (04 Ep, Bio and Gnosis evasion down)
    ƒ~ƒXƒeƒB[ / Misty (10 Ep, block bio and gnosis spells)
    ƒRƒCƒ“ƒƒbƒN / Coin Lock (08 Ep, immune to all status aliments for 5 turns)
    ƒXƒs[ƒhƒ}ƒVƒ“ / Speed Machine (06 Ep, speed up 25% for 5 turns)
    ƒ}ƒOƒiƒ€ƒWƒ‡[ / Magnum Joe (summons Magnum)
    ƒoƒXƒ^[ƒWƒ‡[ / Buster Joe (summons Buster)

|       2.7: ITEMS/EQUIPMENT         |
As translated by Bebpo

W = If you select this item with Triangle when your AP is at 6, it will be used 
on the whole party.

ƒAƒNƒAƒWƒXƒg      | Aquagist           |Enemy or Single Ally; W    | Small HP 
recovery (50hp) 
ƒAƒNƒAƒWƒXƒg      | Aquagist S         |Enemy or Single Ally; W    | Medium HP 
recovery (150hp)
ƒAƒNƒAƒWƒXƒgDX    | Aquagist DX        |Enemy or Single Ally; W    | Large HP 
recovery (300hp)
ƒ[ƒYƒWƒXƒg      | Rosegist           |Single Ally; W             | Small EP 
recovery (10ep)
ƒ[ƒYƒWƒXƒgS     | Rosegist S         |Single Ally; W             | Medium Ep 
recovery (20ep)
ƒ[ƒYƒWƒXƒgDX    | Rosegist DX        |Single Ally; W             | Large Ep 
recovery (50ep)
ƒ[ƒYMAX       | Rose Max           |Single Ally; W             | HP and EP 
full recovery
ƒ[[ƒ^ƒWƒXƒg      | Zetagist           |Single Ally; W             | Revives 
fallen ally and gives life (25%hp?)
ƒ[[ƒ^ƒWƒXƒgDX    | Zetagist DX        |Single Ally; W             | Revives 
fallen ally to max hp
ƒGƒNƒXƒgƒ‰ƒWƒXƒg    | Extragist          |Single Ally; W             | Clears all 
status changes
ƒPƒ‹ƒo[ƒWƒXƒg    | Kelbargist         |Single Ally; W             | Clears all 
physical disorders
ƒKƒCƒXƒgƒWƒXƒg     | Geistgist          |Single Ally; W             | Clears all 
mental disorders
ƒ{ƒ‹ƒe[ƒW      | Voltage            |Single Ally                | Boost meter + 
ƒGƒXƒP[ƒvƒ{[ƒ‹  | Escape Ball        |Ally Side                  | Run from 
•l‚ÌŽD        | Warrior's Token    |Single Ally; W             | Physical 
attack power up 25%
“ŃŠƒ“ƒS         | Poison Apple       |Single Ally                | Reduces HP to 
1hp (no clue what the point is)
ƒ{[ƒOƒ}ƒ“S      | Burgman S          |Single Ally; W             | Action speed 
up 25%
ƒn[ƒhƒXƒ^[      | Hardstar           |Single Ally; W             | Physical 
Defense up
—_‚̏‚@@@@@@     | Goddess's shield   |Enemy or Single Ally; W    | Ether 
effectiveness down 25%
ƒXƒy[ƒXƒeƒ“ƒg    | Space Tent         |All Ally; Save Point only  | HP and EP 
full recovery
ƒtƒŒ[ƒ€ƒŠƒyƒAA    | Frame Repair A     |Single AGWS                | Restores 
25% of max
ƒtƒŒ[ƒ€ƒŠƒyƒAZ    | Frame Repair Z     |Single AGWS                | Restores 
50% of max
TPƒhƒ‰ƒbƒOA      | TP Drug A          |Single Ally                | Talent 
Points + 10
TPƒhƒ‰ƒbƒOS      | TP Drug S          |Single Ally                | Talent 
Points + 50
TPƒhƒ‰ƒbƒOZ      | TP Drug Z          |Single Ally                | Talent 
Points + 100
EPƒhƒ‰ƒbƒOA      | EP Drug A          |Single Ally                | Ether Points 
+ 10
EPƒhƒ‰ƒbƒOS      | EP Drug S          |Single Ally                | Ether Points 
+ 50
EPƒhƒ‰ƒbƒOZ      | EP Drug Z          |Single Ally                | Ether Points 
+ 100
SPƒhƒ‰ƒbƒOA      | SP Drug A          |Single Ally                | Skill Points 
+ 10
SPƒhƒ‰ƒbƒOS      | SP Drug S          |Single Ally                | Skill Points 
+ 50
SPƒhƒ‰ƒbƒOZ      | SP Drug Z          |Single Ally                | Skill Points 
+ 100
ƒ†ƒjƒR[ƒ“‚ÌŠp    | Unicorn's Horn     |Sellable Item              | Sell for 
money (500 gold)
ƒRƒ{ƒ‹ƒg‚Ì•ï’š    | Colbalt Knife      |Sellable Item              | Sell for 
money (200 gold)
‚«‚ê‚¢‚ȐΠ      | Beautiful stone    |Sellable Item              | Sell for 
money (500 gold)
“SƒNƒY          | Steel Scrap        |Sellable Item              | Sell for money 
(100 gold)
ƒWƒƒƒ“ƒN‰ñ˜HA     | Junk Circuit A     |Sellable Item              | Sell for 
money (400 gold)
ƒWƒ…ƒ“ƒN‰ñ˜HB     | Junk Circuit B     |Sellable Item              | Sell for 
money (800 gold)	
Â‚Ì—ìÎ        | Blue Spirit Stone  |Sellable Item              | Sell for money 
(500 gold)
Ô‚Ì—ìÎ        | Red Spirit Stone   |Sellable Item              | Sell for money 
(1000 gold)
—΂̗ìÎ        | Green Spirit Stone |Sellable Item              | Sell for money 
(1500 gold)
‹â‚Ì—ìÎ        | Silver Spirit Stone|Sellable Item              | Sell for money 
(2000 gold)

|      2.8: MENU TRANSLATIONS        |
Contributed by Axel5, Ashley, jetfuel, and Miang

__Title Screen__
    ƒjƒ…[ƒQ[ƒ€ / New Game
    ƒRƒ“ƒeƒBƒjƒ…[ / Continue

__Main Menu__
    ƒAƒCƒeƒ€ / Items
    ƒG[ƒeƒ‹ / Ether
    •KŽE‹Z / Deathblow
    ƒXƒLƒ‹ / Skills
    ƒLƒƒƒ‰ƒNƒ^[ / Characters
    ‚`D‚fD‚vD‚rD / A.G.W.S.
    ƒoƒgƒ‹•Ò¬ / Battle Options
    ‚tD‚lD‚mD / U.M.N.
    ƒQ[ƒ€ŠÂ‹« / Game Options

__ƒAƒCƒeƒ€ / Items Menu__
At the bottom right of the screen you see the triangle controller character. 
This means press Triangle at any time to sort.
Use L1 and R1 to change lists:(Items, Special Items, Character Weapons, 
Character Accessories, Character Ammo, A.G.W.S. weapons, A.G.W.S. Accessories, 
A.G.W.S. Ammo)

__ƒG[ƒeƒ‹ / Ether Menu__
    _Žg—p / Use_
Just select the Ether you want, then the character you want to use it on.
    _ƒZƒbƒg / Set_
The amount of Ether Skills you can use in Battle is marked by Wt 02/12, where 
the second number is the max Ether Skills you can have available during battle. 
Choose available Ethers by placing a check by them.
    _ƒ|ƒCƒ“ƒg”z•ª Distribute Points_
Choose one of your existing Ethers from the list and then:
        -i‰» / Progress Ether (Use points to learn a new Ether)
        -÷“n / Assign Ether (Use points to give Ethers to others)
    _ƒLƒƒƒ“ƒZƒ‹ / Cancel_

__•KŽE‹Z Deathblow Menu__
    _ƒZƒbƒg / Set_
To the left are possible button combinations for attacks. You can assign 
deathblows to these button combinations.@ "SetList/HI" slots can only hold 
Deathblows with "HI" speed ratings. "SetList/LW" slots can hold HI or LW 
Deathblows. At the bottom you see@"Žg—p‰ñ” / Times Used" and "“|‚µ‚½‰ñ” / 
stats for each Deathblow. By each button combo: ‹ß / close range; ‰“ / far range.
    _ƒ|ƒCƒ“ƒg”z•ª / Distribute Points_
Each Deathblow has three attributes you can level up: Tech, Speed, and Wait. On 
the right side of the screen, "Lv" is the current level of the attribute and 
"T.Pt" is the number of T.Pts you need to level it up. If you see "UP OK" next 
to an attribute, it can be leveled up. Tech represents the effectiveness of the 
Deathblow. Speed determines in which slots you can set the Deathblow (HI speed 
Deathblows can be used after only one normal attack, while LW speed requires 2). 
(Ashley's personal note: HI speed deathblows are the key to kicking ass in this 
    _ƒLƒƒƒ“ƒZƒ‹ / Cancel_

__ƒXƒLƒ‹ / Skills Menu__
    _ˆø‚«o‚· / Remove A Skill_
    _ƒZƒbƒg / Set A Skill_
    _ƒLƒƒƒ“ƒZƒ‹ / Cancel_

__ƒLƒƒƒ‰ƒNƒ^ / Character Menu__
While viewing a character, you can move the model around. L2 + up/down zooms in 
and out; R2 + direction rotates.
    _‘•”õ / Equip A Character_
    _‰ðœ / Unequip A Character_
    _‹­‰» / Level up A Character_

    _‘•”õ / Equip_
You get three weapon slots and three extra slots. Choose a weapon slot, then 
choose where you'd like to mount the weapon(right/left, arm/shoulder/back). 
After equipping a gun-type weapon, its slot will also have a place for ammo. 
Certain weapons can only be mounted on certain parts of the A.G.W.S. The three 
slots on the bottom are for add-on items; select a slot and then select the item 
to equip.
    _‰ðœ / Unequip_
Choose an equipped item to remove it.
    _“‹æŽÒ / Pilot_
Choose who will be piloting this particular A.G.W.S.

__ƒoƒgƒ‹•Ò¬ / Battle Options Menu__
    _‘à—ñ / Battle Formation_
    _“ü‚ê‘Ö‚¦ / Enter members into battle_
    _ƒLƒƒƒ“ƒZƒ‹ / Cancel_

    _ƒ?ƒ‹ / mail_
    _“Ç‚Þ / read_
    _—š—ð•\Ž¦ / display history_
    _•Û‘¶ / storage_
    _ƒLƒƒƒ“ƒZƒ‹ / cancel_
    _ƒvƒ‰ƒOƒCƒ“ / plugin_
    _ƒf?ƒ^ƒx?ƒX / database_
    _EVS ŠÂ‹«ƒVƒ~ƒ…ƒŒ?ƒ^? / environment simulator_

__ƒQ?ƒ€ŠÂ‹« / Game Options Menu__
    _ƒTƒEƒ“ƒho—Í / Sound Output_
Choose either ƒXƒeƒŒƒI / stereo or ƒ‚ƒmƒ‰ƒ‹ / mono
    _ƒJ?ƒ\ƒ‹ˆÊ’u‚Ì‹L‰¯ / Cursor location memory_
    _ƒoƒCƒuƒŒ?ƒVƒIƒ“ / Vibration_
    _ƒŒ?ƒ_?•\Ž¦ / Subtitles_
    _ƒ‚ƒjƒ^?Ý’è / Monitor adjustment_
    _‚g‚c‚c / Hard drive_
    _‰Šú‰» / Back to Preset Settings_

|             BOOK 3: GAME STORY TRANSLATION             |
Cutscenes translated and explained. As a general rule, any scene that includes 
spoken dialogue will be covered here. Other scenes are more likely covered in 
the Walkthrough section, Book 4.

|         3.1: INTRODUCTION          |
As translated by Ashley and jetfuel

(20XX AD)
(Lake Turukana)

Professor "You're in charge of digging on the north cliff from tomorrow, the 
ground is hard there so be careful when you dig."
Supervisor "OK"
Worker "Professor! Mr. Musuda!
Professor "What's Up? Did you find something?"
Worker "Yeah, we followed the corridor from the lake side; it matches the 
location described by the in research book"
Supervisor "That would mean that--"
Professor "Ok! I'm on my way!"
Worker "It's different from the others."
Professor "I thought so."
Worker "It's over there."
Professor "This must be... Whoa!"
Other Worker "Ah God! Ah get away!"
Professor "Wow!"
Professor "What's that light?"

(4000 years later)

{space, and then Zohar}
{a computer screen}

(Booting up primary connection system...)
(Enter System administrator ID and Object of connection.)
(Object of connection:)
(System administrator:)
(Shion Uzuki)
(System Ready)
(Operator should now take a seat in the VR-2000)

Shion "Starting the Virtual Computer"
Shion "Please begin the connection."
Allen "Roger that"
Allen "Opening Connection"
Allen "Connecting the dummy protocol"
Allen "A-LINE protocol zone has been secured"
Allen "Opening cage partition"
Allen "Opening in 60 seconds"
Allen "Countdown commencing"
Allen "57, 56, 55..."
Allen "All monitoring nominal. 3, 2, 1"
Togash "Partition open."
Togash "KOS-MOS entering fundamental structural formation" (?)
Shion "Fundamental structural formation complete."
Shion "Commence pen field mapping." (* dunno what the heck a pen field is, or 
why you'd want to map it)
Allen "Begin ensepheron construction."
Female Operator "Mapping rate 76... 77..."
Allen "Ensepheron construction complete."

|               BOOK 4: GAME WALKTHROUGH                 |
Detailed help for the exploration and battle sections of the game. As a general 
rule, whenever dialogue is written on the screen rather than spoken, this 
walkthrough applies. Spoken sections are cutscenes and are covered by the Story 
Translation in Book 3.

|           4.1: TUTORIAL            |
As translated by Ashley

Battle Tutorial

(í“¬‚́AƒNƒGƒXƒgŽž‚É u“G‚ƐڐG‚·‚邱‚Ɓv ‚É‚æ‚Á‚Ä”­¶‚“‚ˆ‚Ü‚·B)
During battle quest time, a battle will occur every time you touch an enemy.

Talk to KOS-MOS to open the menu, afterwards please touch the enemy solider.

[when you talk to KOS-MOS before engaging]
KOS-MOS "Acquiring Target"
{a Menu appears}
ask about normal attacks
ask about deathblow skills
ask about the sub menu
move to the fight

{when asking about normal attack...}
ƒoƒgƒ‹ƒvƒƒOƒ‰ƒ€ { ‚¹ƒbƒg‚µ‚Ü‚µ‚½
KOS-MOS "Battle program set."
KOS-MOS "Preparing to fight in person."
KOS-MOS "Please contact the target."

{when asking about deathblow skills...}
ƒoƒgƒ‹ƒvƒƒOƒ‰ƒ€ { ‚¹ƒbƒg‚µ‚Ü‚µ‚½
KOS-MOS "Battle program set."
KOS-MOS "Preparing to fight in person."
KOS-MOS "Please contact the target."

{when asking about the submenu}
ƒoƒgƒ‹ƒvƒƒOƒ‰ƒ€ { ‚¹ƒbƒg‚µ‚Ü‚µ‚½
KOS-MOS "Battle program set."
KOS-MOS "Preparing to fight in person."
KOS-MOS "Please contact the target."

{when selecting "move to the fight"}
ƒoƒgƒ‹ƒvƒƒOƒ‰ƒ€ { ‚¹ƒbƒg‚µ‚Ü‚µ‚½
KOS-MOS "Battle program set."
‚ł́Aí“¬‘Ԑ¨ —¹Œã‚ÉŒ³‚̏ꏊ‚É“]‘—‚µ‚Ü‚·B
Allen " Switch over to battle mode right?"
Allen "Finished with the battle conditions and location, transmitting now."
Allen "Everything is prepared well right?"


{if no is chosen you will return}
{if yes, then...}

Throughout this stage enemies will attack.
You will not receive excessive damage during this fight. Feel free to attack 
every turn. Enjoy your journey!

Attack the solider on the right edge until it is destroyed.

(‘Ï‹v—Í‚Ì‚ ‚é^‚ñ’†‚̃ƒJ‚Í•KŽE‹Z‚Å“|‚·‚Ì‚ª–„‘z“I‚Å‚·)
Mechs are really powerful; use deathblows to bring down these targets.

(“G‚É‚Í‚RŽí—ނ̃JƒeƒSƒŠ[‚ª‚ ‚è‚Ü‚·B
UŒ‚‹Z‚ɂ́AŠeƒJƒeƒSƒŠ[‚É—LŒø‚È‚à‚Ì‚à‚ ‚é‚̂ŁAŠe‹Z‚ÌŠmà
Enemies come in 3 main categories.
Attacks skills have different effectiveness towards every categories, watch for 
yourself to see how each skill works on each different category.

ƒoƒCƒI ‚a
ƒ}ƒVƒ“ ‚l
ƒOƒm[ƒVƒX ‚f)
These are the categories you will encounter in the GTW.
Biological (B)
Machine (M)
Gnosis (G)

{you will have to fight}


{after a bit of story, it's back to the tutorial}

A few more supplemental explanations with KOS-MOS.

This place was designed inside of the network and is a virtual model of ruins 
from the year 2000 AD.

(‚ŁA¡‰ñ‚̃~ƒbƒVƒ‡ƒ“‚́A”p‰®‰œ•”‚Å‚Ì ƒ^[ƒOƒbƒg‚Æ‚ÌŒðíB
Now the mission is inside this dilapidated place, target anything hostile.
Vector paid for this work.

(’†‚ɂ̓Gƒlƒ~[‚ÌŽü‚è‚Å”š”­‚³‚¹‚é‚ÆŒø‰Ê‚¨‹y‚Ú‚·‚à‚Ì‚à‚ ‚é‚íB —LŒø‚ÉŠˆ—p‚·‚邱‚ƁB)
Some of the surroundings can be destroyed to affect enemies. Make practical use 
of this to your own benefit.

(‚³‚āA‚ƁB‚»‚ꂶ‚â‚ ƒ~ƒbƒVƒ‡ƒ“ŠJŽn‚µ‚Ü‚µ‚傤B)
Well then, lets commence the mission.

(u‚Í‚¢B—¹‰ð‚“‚ˆ‚Ü‚µ‚½Bvu *‚¹‚é‚à‚̂ɂ‚¢‚Äà–¾‚ðv)
Ok, I Understand all the explanations.

(‚悵B ‚»‚ꂶ‚â‚ ƒ~ƒbƒVƒ‡ƒ“ŠJŽnI)
Well then, let's start the mission!

{after you a while you get to a point where a mech comes after you, this starts 
the AGWS part of the tutorial}


(‚±‚̃oƒgƒ‹‚ł́A ƒTƒuƒƒjƒ…[‚Ì [‚`D‚fD‚vD‚rDn‚ð‘I
With this battle you will learn how to use AGWS from the sub-menu. Once you 
chose AGWS you will board your AGWS.

(‚Ü‚¸ƒƒjƒ…[‚©‚ç[‚`‚f‚v‚r] ‚ð‘I‚Ñ‚Ü‚·B)
First select AGWS from the menu.

Once you have boarded your AGWS, then choose your placement on the battle field 
using O. In this case the left side was chosen.

(*‚яo‚µ‚½‚çB ‚»‚̃^[ƒ“‚͏I—¹‚Å‚·B)
When you select to board the AGWS it will use up a turn.

{It's KOS-MOS' turn, and then back to the tutorial}

To perform normal attacks with the AGWS use the S and T buttons.

(Á”ï‚`‚o‚́A‘•”õ‚µ‚Ä‚¢‚é •Ší‚É‚æ‚Á‚ĈقȂè‚Ü‚·B)
It will cost AP when you use all the weapons.

Now will discuss the AGWS sub-menu.

W-ACT will use the weapons of both arms to attack a disagnated target. It will 
cost 6 AP. (Ether will not be used)

You cannot use items while inside an AGWS.

In some areas you will be unable to move.
However every position on the battle map will receive different damage from 
every weapon.

“‹æ‚µ‚Ä‚¢‚é u‚`‚f‚v‚rv ‚©‚ç~‚è‚Ü‚·B
“‹æŽž‚Æ“¯‚¶‚­A ƒ^[ƒ“‚͏I—¹‚µ‚Ü‚·B)
Choose AGWS and you will proceed to debark the AGWS.
Debarking the AGWS will use up a turn.

You will receive less damage when guarding.
Save up AP using this feature.

Be careful! Your AGWS has separate HP, when you change to your AGWS notice where 
its HP points are.

{when you run into floating enemies, it's time for more tutorial}

u‚sv‚Ì’¼*UŒ‚‚Å UŒ‚‚µ‚Ü‚·B
Regarding floating enemies.
Floating enemies will have to be shot.
T is for a ranged direct attack.
S is for a close range attack. Be careful with this!

|                   BOOK 5: MINIGAMES                    |
Those devious little time-consuming games-within-a-game

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