Rune Factory: A Fantasy Harvest Moon
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Kasimir Ruins The prerequisites for obtaining a pass to the Kasimir Ruins are similar to those of other caves previously. You must defeat the Boss Enemy in Misty Bloom Cave and till 100 squares in that area before Godwin will issue a pass for the Kasimir Ruins. You still will be unable to enter the Kasimir Ruins, however, if you have not tamed at least 10 monsters! It always is a mistake to neglect ANY activity in Harvest Moon games. Kasimir Ruins is the first cave system where you will be able to mine for Platinum incidentally. Platinum is an extremely useful ore. The first time you enter the Kasimir Ruins, you will find Sharron inside the entrance but after this, she again will be outside as usual. You will be able to explore only a few outer corridors and chambers in the Kasimir Ruins at first. When you enter the ruins, walk north, then east down a stairway. Sharron will be found next to a poison square at the foot of the stairs. Go south from there, then east, avoiding the occasional single poison square. From there, go north into the first chamber. You will find a new Monster named the 'Yuck' in the first chamber that contains two small fields, each with 9 squares, and a few rocks containing ore. This monster is related to the 'Ick' monster in Toros Cave. YUCK: Inorganic HP 134 ATK 85 DEF 13 Abilities: Water ATK, Power ATK, Poison ATK, Paralyse ATK War Trophies: Earth Crystal, Fire Crystal, Wind Crystal Yuck like Ick has powerful attacks but will not help on the farm. There is a doorway to the north of the Monster Generator. Go north and follow the path west then north again to the next screen. Here you will find eight tillable fields, each with 9 squares. On either side of this chamber is a Monster Generator. Both Generators create 'Tiny' monsters. Tiny is a giant. TINY Humanoid HP 658 ATK 91 DEF 16 Abilities: Wind ATK Power ATK War Trophies: Leather Gloves, Giant Gloves This monster is a Giant of the same family as Clash and his ilk. He will not help on the farm. The two Tiny Generators are situated on either side of an altar. On either side of the chamber, you will see a doorway leading inward. The one on the right is open and leads to an empty chamber. The one on the left is locked, and a message can be read: 'The door shall open to the blessing of the land.' You need to clear all tillable squares in this chamber, then plant crops in each one of them. Water them each day because the mini-Boss you need to defeat will not appear until every one of the eight plots yields a Rune. When the crops are ready to be harvested, speak to Sharron. After this, return to the cave and the area with the Tiny monsters where you planted your crops. You will find that the chamber on the right that once was empty contains a mini-boss monster who is a Golem. Defeat him to obtain a Key that will unlock the door to the left. Go through the unlocked door to find a chamber that contains 6 tillable fields, a small pool and a Save Point, with a stairwell to the right that leads down. Take the stairs and you will find yourself in the centre of a large chamber with exits on all sides. Go west first to the next screen. You will find a Monster Generator that creates a Beetle Monster named Herc and some rocks that can be smashed for ores. HERC Insect HP 341 ATK 86 DEF 15 Abilities: Power ATK, Topple ATK War Trophies: Vital Gummi, Rigid Horn This monster is a beetle from the same 'family' as Volks in the Clemens Cave area. He will not help on the farm. The chamber containing the Herc Generator is a dead end, so return to the central chamber with the stairs. Now go east to the next screen. You will find a Monster Generator that creates Yucks. This chamber is the counterpart of the one to the west, and is a dead end as well, so return now to the central chamber. Now take the passage that leads south to the next screen. You will find yourself in a chamber with two Monster Generators that create two different types of Mimics named Gobbl and Chest respectively. GOBBL Inorganic HP 333 ATK 87 DEF 17 Abilities: Power ATK War Trophies: Amethyst, Ruby, Sapphire This blue 'chest' monster is from the 'Mimic' family. It will not help on the farm. CHEST Inorganic HP 117 ATK 79 DEF 15 Ability: Power ATK War Trophies: Aquamarine, Broken Box This gold and green 'chest' monster is from the 'Mimic' family. It will not help on the farm. The one on the left is gold and green. The one on the right is blue. As you see, each type yields different War Trophies. There are poison squares in this chamber and a couple of rocks that can be smashed for ore, but it is another dead end, so when you have destroyed both generators, return north to the central chamber with the stairs. Now go North through a pair of doors to a path with a T configuration. You have a choice to go either east or west. Go west first and follow the path north to the next screen, then west to a chamber with a Monster Generator that creates Gobbl Blue Mimics. North of this Generator is a door. If you go through the door, you will find yourself in a little alcove with four rocks that can be smashed for ore. It is a dead end, but quite often you will find that rocks in this alcove contain Platinum! It may be your first opportunity to find Platinum in the game. Retrace your steps to the top of the T path where you had the choice to go east or west. This time, go east. This side of the path will take you east, then north to the next screen. Follow the path east again down a long corridor, then go north to a chamber that contains Poison squares and a Monster Generator that creates spider monsters named Bitsy. BITSY Insect HP 335 ATK 81 DEF 17 Abilities: Water ATK Critical, Poison Attack War Trophies: Earth Crystal, Pretty String You actually have two choices here. You either can go west through some poison squares to another area or you can go through some doors north of the Monster Generator. First go west through the Poison squares and continue west. You will find a Monster Generator that creates Tundr monsters at a bend in the path. Tundr is the Blue Water Spirit Monster found first in Toros Cave. Destroy its generator and continue west to the next screen. Here you will find a large chamber containing three tillable fields of 9 squares each as well as a second Save Point. If you wish to confront the Boss Enemy of the Ruins, save your game here, then retrace your steps. Go east through the Poison squares, then go north through the doors in the northern wall of the chamber that contained the Bitsy Generator. You will find yourself at the eastern end of a rectangular chamber. Go west to encounter another Monster Generator that dispenses Bitsy Monsters, then take the narrow path that leads further west. Continue west to the next screen on the narrow path and you will find yourself in a chamber that contains a Monster Generator creating a Fairy named Tale. TALE Sprite HP 327 ATK 60 DEF 18 Abilities: Wind ATK, Water ATK, Seal ATK War Trophies: Fairy Powder, Aqua Element, Water Crystal, Wind Crystal This is the first Sprite you will encounter in Rune Factory. She will not help on the farm but she does 'drop' Fairy Powder, a very important and useful ingredient. When you have destroyed her Generator, go through the double doors to the north of the Generator. Go north through another set of double doors to encounter the Boss Enemy of Kasimir Ruins, a large Golem. Sharron will arrive before you engage it in combat and after you defeat it, she will muse about the identity of this creature, having believed previously that the Grimoire would have been discovered in the Kasimir Ruins.