Kasumi Move List/Q&A - Guide for Dead Or Alive 2: Hardcore
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\ \ \¯¯ ' A M3 production...
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...by AdrenalineSL...
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** | DOA 2 HARDCORE | **
/¯¯¯/¯¯\ ** | Kasumi Move List/Q&A | **
|¯¯¯||\_/ ** | For Playstation 2™ | **
\¯¯¯\ ¯¯¯¯¯\° ** | | **
¯¯¯)¯¯¯) / ** | Author -AdrenalineSL | **
|___|__/_ ** | E-mail [email protected]| **
** | Created -February 13, 2001 | **
/¯¯¯/¯¯\ ** | Revised -February 27, 2001 | **
/¯¯¯/¯¯\¯\ \ _' ** | Version -North American | **
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\ \ '\||\_/ ** | | **
\___\___/ _' ** | FAQ version 0.5 | **
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This FAQ is best viewed with a fixed-width size system font. Wordpad
is recommended. Viewing this without a fixed size font will result in
nothing but garbled text.
Copyright © 2001 Stephanie Lee
All rights reserved including the right of reproduction in whole and
in part in any form. Playstation 2 and Playstation 2 logos are
registered trademarks of Sony, Inc. DOA2 Hardcore is registered
trademark of Tecmo, Inc. This file and all of its contents is
registered trademark of S. Lee. Entire contents of this document may
not be reproduced in any form.
You may download the file through a web browser onto a single computer
for your personal, non-commercial use only. You may not permit anyone
else to modify the file or use it for any commercial purpose, display,
performance, sale or rental. It absolutely cannot be decompiled,
disassembled, modified, or create derivative works based on the
documentation in whole or in part. Do not remove any copyrights.
Information on this document is copyrighted to proprietary material to
S.Lee and may not be reproduced, published, modified, copied,uploaded,
transmitted, or distributed in any way, without the author's prior
written permission. The author does grant any express or implied right
to you under any patents, copyrights, or trademarks. Remember kids,
plagiarism is naughty!
FAQ history
------------
First Created: 2001-13-2
Last Updated: 2001-21-2
Next Update: Don't Know
**************
** **
** CONTENTS **
** **
**************
1. Updates
2. Character Profile
3. Character Moves
- Basic Attacks
- Jumping Attacks
- Special Attacks
- Quick Moves
- Back-Facing Attacks
- Throws
- Taunts
- Tag-Team Attacks
- Miscellaneous Moves
4. CPU Opponents
- Ayane
- Bass
- Bayman
- Ein
- Gen Fu
- Helena
- Jann Lee
- Kasumi ALPHA
- Lei Fang
- Leon
- Ryu Hayabusa
- Tengu
- Tina Armstrong
- Zack
5. Kasumi Goodies
- Costumes
- Tag-Team Rating
- Best Combos
- Victory Calls
6. Review For DOA2
7. Credits/Acknowledgements
8. Contact Information
9. Final Words
- Author's Note
- To Webmasters
* Take note that if you cannot find what you are looking for or if
my guide has not been worked deeper into the game, chances are I
am much further ahead in the game than this guide. I don't update
EVERYDAY, so if you can't find it here, e-mails are always welcome.
============
1. UPDATES
============
Version 0.5: Added a couple more combos. Changed some stuff.
(2/21/01)
Version .45: Started with the combos. Corrected many errors.
Added general info. to the Character's profile.
Small update, all in all. (2/17/01)
Version 0.4: Corrected some grammar and spelling errors. As well
as some in-game errors. Finished CPU Opponents
section. Whew! Just a few more things to complete.
(2/14/01)
Version 0.2: Just started working on the FAQ. Can't expect too
much done. Finished Move List and other minorities.
Not everything's done, but it's a start. (2/13/01)
======================
2. CHARACTER PROFILE
======================
Home: Japan
Nationality: Japanese (duh!)
Occupation: Ninja/Assassin
DOB: February 23rd 19??
Age: 20, logically. Ayane was 16 when Kasumi was 17. But now Ayane
is 19, so Kasumi must be 20! Holy mother of doodies! I'm a rocket
scientist! Or she could just be 17, who knows. It's confusing!
(although it says N/A in PS2 Version)
Height: 5'2"
Weight: 106 lbs.
Fighting Style: Mugen-tenshin Ninjutsu/Tenjimon
Family: Brother, Hayate (aka Ein); Father, Shiden; Half-sister,
Ayane
Measurements: Bust 35", Waist 21", Hips 33"
Hobby: Fortune Telling
Favorite Food: Strawberry Mille-Feuilles
Friends: Tina Armstrong, Lei Fang
Background: Kasumi is a true bred "Shinobi" (female ninja) of the
Mugen-Tenshin style. Kasumi's brother, Hayate, was next in line to
succeed as the 18th master of the Mugen-Tenshin Acacdemy. This was
until one ominous day, when an assassin left him marred and crippled
in forest in Germany. Her father Shiden was left bitter and refuses
to mention the details surrounding the attack. Kasumi's vindictive
behavior will boost her determination to succeed as 18th master of
the school and get revenge for her brother. In an attempt to settle
her brother Hayate's vendettas, she became a runaway shinobi.
Shortly after her participation in the first Dead or Alive World
Combat Tournament, Kasumi was captured by the Super-human Development
project. While held captive, they were able to create, from splicing
Kasumi's DNA with some other unknowns, Kasumi ALPHA.
====================
3. CHARACTER MOVES
====================
Reading the guide is quite simple (like that's needed to be said).
I have classified each and every one of Kasumi's attacks according
to the category given. For example, "Deadly Attacks" would have
Kasumi's...deadly moves and in "Basic Attacks," it would list her
basic skills. Lost you yet? And instead of your daily press of low
kicks, high punch, and tap Up-left to perform (insert move here),
I'll just simply tell you the PS2 controller buttons as it makes
life easier for both of us. I'll assume that you already know the
basic moves like jumping and what have you.
NOTE: Some moves require an action like, Up-left, Down-right, Up-
left, and so on. You must press both buttons simultaneously to
execute the attack correctly. All moves will appear in no particular
order.
___________________________
| |
| CLEAN 'N' QUICK LEGEND: |
| |
| Tri=Triangle Cir= Circle |
| Squ=Square Cro= Cross |
| + = Simultaneous |
|___________________________|
»«»«»«»«»«»«»«»«»
» BASIC ATTACKS «
»«»«»«»«»«»«»«»«»
--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
High Punch Tri 10
High Kick Cir 27
Low Kick Down, Cir 10
Low Punch Down, Tri 5
Middle Punch Down-right, Tri 20
Middle Kick Down-right, Cir 24
»«»«»«»«»«»«»«»«»«»
» JUMPING ATTACKS «
»«»«»«»«»«»«»«»«»«»
--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
Jumping Forward Punch Jump Toward Opponent + Tri 15
Jumping Forward Kick Jump Toward Opponent + Cir 30
Forward Landing Punch After landing from jump + Tri 22
Forward Landing Kick After landing from jump + Cir 25
Vertical Jumping Punch Jump straight up + Tri 15
Vertical Jump Kick Jump straight up + Cir 30
Vertical Landing Punch After landing from jump + Tri 22
Vertical Landing Kick After landing from jump + Cir 25
Backward Landing Punch After landing from jump + Tri 22
Backward Landing Kick After landing from jump + Cir 25
Tenryu Up-Right, Cir 30
»«»«»«»«»«»«»«»«»«»
» SPECIAL ATTACKS «
»«»«»«»«»«»«»«»«»«»
--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
Hiryu Up, Cir 25
Futen Up, Tri 12
Hiten Left, Tri 11
Getsurin Up-left, Cir 45
Tenyu Up-right, Cir 30
Rengou Tri, Tri, Cir, Cir, Cir 94
Osen Tri, Tri, Tri, Tri 47
Renji Tri, Tri, Cir, Down, Cir 69
Renjin Tri, Tri, Cir, Down-right, Cir 71
Gessai Tri, Tri, Up-left, Cir 55
Tenshu Tri, Tri, Right, Tri, Right, Cir 68
Genraku Tri, Tri, Right, Tri, Down, Cir 62
Engetsu Tri, Tri, Right, Cir, Cir 74
Getsuro Tri, Tri, Right, Cir, Down, Cir 68
Goyaku Cir, Cir, Cir 74
Jinyaku Cir, Down-Right, Cir 51
Jikyaku Cir, Down, Cir 49
Muei Right, Right, Tri, Down, Cir 45
Geshu Right, Cir, Cir 54
Roshu Right, Cir, Down, Cir 48
Roga Right, Right, Cir 30
Sen Tri + Cir 26
Sitten Squ + Cir, (pause) Cir 64
Sitsuro Squ + Cir, (pause) Down, Cir 60
Fukasen Down, Squ + Cir 25
Senka Down-Right, Squ + Cir 24
Mugen Down-Right, Down-Right, Tri 22
Nagi Left, Squ + Cir 30
Busen Down-Right, Down-Right, Cir 26
Hakuro Left, Cir, Cir 62
Tenbu Up-Right, Tri, Cir 40
T. Rengou Tri, Cir, Cir, Cir 84
T. Renjin Tri, Cir, Down-Right, Cir 61
T. Renji Tri, Cir, Down, Cir 59
S. Rishu Right, Tri, Cir, Cir 82
S. Kyosho Right, Tri, Cir, Down, Cir 78
S. Tenshu Right, Tri, Right, Cir 48
S. Genraku Right, Tri, Down, Cir 42
K. Osen Down-Right, Tri, Tri 40
K. Ogen Down-Right, Tri, Down, Cir 44
Kyoshu Tri, Tri, Right, Tri, Cir, Down, Cir 98
Rishu Tri, Tri, Right, Tri, Cir, Cir 102
»«»«»«»«»«»«»«»
» QUICK MOVES «
»«»«»«»«»«»«»«»
--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
Genraku Tri, Tri, Right, Tri, Down, Cir 62
Getsurin Up-Left, Cir 45
S. Rishu Right, Tri, Cir, Cir 82
S. Genraku Right, Tri, Down, Cir 42
K. Osen Down-Right, Tri, Tri 40
T. Renjin Tri, Cir, Down-Right, Cir 61
Geshu Right, Cir, Cir 54
Roshu Right, Cir, Down, Cir 48
Roga Right, Right, Cir 30
Senka Down-Right, Squ + Cir 24
Sitten Squ + Cir, (pause) Cir 64
Muei Right, Right, Tri, Down, Cir 45
Nagi Left, Squ + Cir 30
Hakuro Left, Cir, Cir 62
Busen Down-Right, Down-Right, Cir 26
Tenbu Up-Right, Tri, Cir 40
Rishu Tri, Tri, Right, Tri, Cir, Cir 102
»«»«»«»«»«»«»«»«»«»«»«»
» BACK-FACING ATTACKS «
»«»«»«»«»«»«»«»«»«»«»«»
--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
Getsuei Up, Hold Cir 35
Rising Twist Down, Tri 38
Riren Hold Cir, Hold Cir 55
Turn High-Chop Tri 10
Turn Low Chop Hold Down, Tri 14
Turn High-Kick Hold Cirle 30
Turn Middle-Kick Down, Hold Cir 25
Turn Low Kick Hold Down, Hold Cir 24
»«»«»«»«»«
» THROWS «
»«»«»«»«»«
--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
Kahen Hold Squ + Tri 40
Kegon Right, Squ + Tri 42
Tenryu Left, Squ + Tri 45
Hien Down-Right, Down-Right, Squ + Tr 68
Ibara Up, Squ + Tri (pause) Left, Squ + Tri 119
Rogai Down, Down-Left, Left, Squ + Tri 60
Tsuzumi-Guruma Down, Down-Right, Right, Squ + Tri 55
Oboro Right, Right, Squ + Tri (pause)Down, Squ + Tri 60/70
Opponent's back against wall...
Youshi Right, Hold Squ + Tri 55
You back against the wall...
Adachi Left, Hold Squ + Tri 55
Opponent's back facing you...
Hakkato Hold Squ + Tri 50
Urahien Up, Hold Squ + Tri 57
Hiryu Right, Squ + Tri 55
While opponent crouching...
Himatsu Down, hold Squ + Tri 55
Enshu Down-Left, hold Squ + Tri 60
»«»«»«»«»«
» TAUNTS «
»«»«»«»«»«
--------------------------------------------------------------------
MOVE COMMAND
--------------------------------------------------------------------
Matoi Left, Right, Left, Hold Squ + Tri + Cir
»«»«»«»«»«»«»«»«»«»«
« TAG-TEAM ATTACKS »
»«»«»«»«»«»«»«»«»«»«
--------------------------------------------------------------------
MOVE TEAMMATE COMMAND DAMAGE
--------------------------------------------------------------------
Oborofutae Hayabusa Right, Right, Squ+Tri+Cir 70
Double Twist Kick Ayane Right, Right, Squ+Tri+Cir 70
Sweep Smash Ein Right, Right, Squ+Tri+Cir 70
Piggyback Crush Helena Right, Right, Squ+Tri+Cir 70
Oboro 2 Any Right, Right, Squ+Tri+Cir 64
»«»«»«»«»«»«»«»«»«»«»«»«
» MISCELLANEOUS MOVES «
»«»«»«»«»«»«»«»«»«»«»«»«
--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
Uragake Up-Left, Tri N/A
Tenbu Up-Right, Tri N/A
Opponent Down Moves:
Oga Up, Hold Tri + Cir 20
Kawara Down, Hold Tri 10
Holds:
Kyoka Up-Left, Squ 58
Shiraha Left, Squ 58
Shigure Left, Squ 45
Momiji Left, Right, Down, Left, Squ 58
Madoi Right, Left, Up-Right, Squ 0
Mayoi Right, Left, Down-Right, Squ 0
Soken-Gari Down-Left, Squ 72
Mai-Goromo Left, Squ 87
==================
4. CPU OPPONENTS
==================
Fighting some opponents can be difficult, but that's what I'm
here for!
AYANE
Of horrors of all horrors, Kasumi's the only reason why Ayane even
entered this tournament--to kill Kasumi! With that hint slapped
down, this can be a very tough battle. Ayane's speed and counter
ability outstrips Kasumi's by a tad amount. This can be an
advantage or a disadvantage, you give the call. Ayane will rely on
her Genmu attack, back-facing attacks, many eye-popping combos and
throws. Her combos are not a problem if you have well-timed
counter holds. To escape her throws, avoid close combat with her,
same applies for her back-facing attacks. As for her Genmu attack,
try not to leave big space between the two of them, but if it
happens try blocking.
BASS
His prodigious strength and size can be a major disadvantage to
you, but Kasumi's speed can make up for the latter. Bass just
loves his bone-snapping attacks and seems to use them a lot, so
avoid close-combat with him. When he starts to block continuously,
immediately use the Uragake move (back flip), to stay out of his
range. In this battle, think "guerilla warfare," which consists
of hit-and-run attacks. And depend heavily on Kasumi's Tenryu and
Genraku attacks.
BAYMAN
I personally haven't had a chance to battle him yet, so I will
leave this as it is until I play him.
EIN
Unfortunately for you, he is a pain in the butt. Even though he is
your brother, he won't be too lenient. Ein's Azuma and Fujin
attacks are things to look out for. They can knock you down and
away from him all the while doing major damage. Try not to let loose
your combos until the right moment because he can retaliate quite
well with a devastating 3- or 4-hit combo. If you can tether him
to a wall and keep him there, then you can count on winning this
battle.
GEN FU
It is not wise to underestimate him, he is still as deadly as
Bass. Gen Fu may not have the speed, but he sure as hell has the
brains and power to knock you out cold. Although, personally, this
is not a tough battle. Just let him have it with your routine
attacks such as S. Rishu, counter holds, and Tenryu in that order.
HELENA
She is one tough mama! Her attacks can be somewhat blinding and
nearly impossible to predict. Helena is excellent when it comes
to counter holds. She can read your attacks some how. Try to avoid
close-combat with her and use such moves that can reach her at
relatively far distance. Surprise her with powerful moves such as
Rishu. And move when she does to avoid getting caught off guard.
JANN LEE
Damn you, Jann!! Jann Lee is VERY difficult if you fight careless-
ly. First of all, his bloody war cries can really annoy the hell
out of you. He enjoys using his Dragon Blow, Dragon Kick, Dragon
Elbow and any other Dragon attacks. I advise that you not fight him
up-close and personal, but at the same time, avoid staying a distance
away from him. The only thing you can hope for is an opening and
then, unleash your all. Tether him to a wall and keep him there.
KASUMI ALPHA
Fighting against yourself may provide interesting insights into
Kasumi's weaknesses. Kasumi A doesn't fight nearly as well as the
real Kasumi does (I think it has something to do with her brain
=P). As you may have guessed, Kasumi A has all the same moves,
style, weight, height, and whatever else there is to compare her
to. Now place yourself in your own shoes, and think about which
attacks Kasumi A will be less likely able to block and retaliate.
Or simply mash your buttons until she dies.
LEI FANG
She doesn't have any particular advantage over Kasumi-chan.
Although, she loves to rely on counter holds. Lei Fang is slow to
attack and you may be able to detect her next move if you are
vigilant enough. Don't rely on Kasumi's multi-hit combos, or you'd
be countered left and right. Instead deliver a few blows here and
there, then go on the defensive side. And repeat.
LEON
Leon tends to abandon traditional punches and kicks, and instead,
relies on knocking you into the air and damaging you with massive
combos. This will be a real problem for you since, when in the
air, it'll be impossible for Kasumi to apply her trusty counter
holds against Leon. Try to keep on the ground, and surprise Leon
with unpredictable attack angles.
RYU HAYABUSA
His desire to protect you is a horse load of crap. What he really
meant to say was, "Let me kill you first, before anyone, other
than I, can." Hayabusa is very proficient with countering
repetitive attacks and attacking too often can be a real pain.
Kasumi, however, still has that quickness you can look forward to.
So a good thing to remember is to mix up your attack range.
TENGU
Kasumi is a slight disadvantage against Tengu. Tengu is
unbelieveably good at countering, so you cannot lay a finger on
him. Tengu's whirlwind attack can kill you in short order. So
have Kasumi rely heavily on her Tenbu or Tenryu attacks. Tengu's
whirlwind attack can be painful, but takes a while to execute, so
take this opportunity to hurtle toward the dark lord and deliver
a combo of powerful punches and kicks. Make sure he uses that
attack as little as possible by staying a good 2 feet away from
him.
TINA ARMSTRONG
Being the daughter of Bass, one can quickly notice her bulky
contour (well, she is a wrestler afterall!). Tina loves to lift
you off the ground and perform her famous signature moves that
can be a real back-breaker. She likes to mix up her attacks and
counters well when you least expect it. Mirror her every move
and attack furiously when possible.
ZACK
He is really quick with delivering powerful kicking combos. Zack
tends to knock you in the air first and then attack you with hard-
to-counter-attacks. Try to avoid close-combat. You are probably
better off with Kasumi's customary Tenryu and multi-combo attacks.
===================
5. KASUMI GOODIES
===================
You must get the costumes subsequently. By this, I mean that
you cannot get costume 2 before costume 1. Get that clear?
_______________________________________
/ CONDITION 1 -- CONDITION 2 /
---------------------------------------------------------------
Costume 1 Complete Story Mode Play as Kasumi 5
(any settings) times w/ UPS on
---------------------------------------------------------------
Costume 2 Complete Story Mode Complete Story
(any settings other than Mode 3 times
default)
---------------------------------------------------------------
Costume 3 Complete Story Mode Complete Story
Without continuing Mode 5 Times
---------------------------------------------------------------
Costume 4 Earn 2 million points Play as Kasumi
In Survival Mode more than 50 times
---------------------------------------------------------------
Costume 5 Complete 50 stages in Play as Kasumi
Survival Mode more than 100 times
---------------------------------------------------------------
Costume 6 Get the cherry item Play as Kasumi
In Survival Mode more than 200 times
---------------------------------------------------------------
~~~~~~~~~~~~~~~~
TAG-TEAM RATING
~~~~~~~~~~~~~~~~
How compatible is Kasumi with each of the following? Let's take
a look-see shall we? (I'm a natural ^_^)
Scale
1- Avoid using at all times
5- Ehh...OK to use sometimes
10- Make it your official attack duo!
AYANE- Both are very quick and can unleash countless attacks at
once. But if they were to spar, Ayane would have the advantage
here. Due to their superior speed and countering ability, they
would be an unstoppable two-some. (9)
BASS- Having a slow and bulky brute like Bass combined with an
agile sweetheart like Kasumi, isn't what you call a good match.
It's almost like flying an airplane without any piloting abilities.
But...if you must experiment...I can't stop you from doing so. (3)
EIN- Ahh, there's nothing like a brother and sister fighting side
by side. With Kasumi's amazing speed and Ein's powerful blows,
you'll have your opponent eating dirt all day. (10)
HAYABUSA- Probably one of the best teg-teams. Haybusa's and Ein's
fighting styles are identical. Hayabusa has a good variety of
powerful attacks and his speed is slightly better than Ein's.
Therefore, Kasumi and Hayabusa would make a perfect 10! (10)
~~~~~~~~~~~~
BEST COMBOS
~~~~~~~~~~~~
To start super combos, you must first, stun your opponent to prevent
further counters while preparing for your combo. To execute a combo
correctly and effectively, you must have well coordinated fingers
(hands), and well-timed attacks. You can practice these combos in
Sparring Mode if you wish to master them because they can come in
handy when playing with friends, the computer, etc. I have been
experimenting with the below combos for the longest time, and have
been able to perform them from time to time. It's hard! So if there
are any mistakes, please correct me.
NOTE: These are NOT all the combos. I'm still searching and
experimenting. I haven't been playing much. So spare me the complaints
and protests.
QUICK 'N' EASY COMBO STARTERS
- Down-Right, Down-Right, Tri
- Up-Right, Tri
- Up, Cir
- Left, Cir
LEGEND
———————————————————————————————————————————
| U= Up | UL= Up-Left | P= Punch |
| D= Down | UR= Up-Right | K= Kick |
| L= Left | DL= Down-Left | F= Free |
| R= Right | DR= Down-Right | |
———————————————————————————————————————————
> signifies that you must pause for about 1/2 a second and continue
your combo.
If I ever put a dash in the # of hits and Damage space. That generally
means that the combo is not finished and continues onto the next line.
————————————————————
\4- to 10-hit combos\ ___________________
———————————————————— \ # of Hits\ Damage\
--------------------------------------------------------------
|U, K > K, K > U, K > P, P, P, P | 8 | 70 |
|--------------------------------------------------------------|
|DR, DR + P > D + P > P, P, F + P, F + K | 6 | 75 |
|--------------------------------------------------------------|
|P, P, UL + K | 3 | 70 |
|--------------------------------------------------------------|
|P, P, F + P, F + K | 4 | 78 |
|--------------------------------------------------------------|
|U+L > P,P > P > DR, DR+P > P, P, F+P, F+K | 9 | 85 |
|--------------------------------------------------------------|
|DR,P,P >F,F+P >DR,P >DR,DR+K >P,P,F+P,F+K | 9 | 87 |
|--------------------------------------------------------------|
|DR,P,P > F,F+P > DR,P > U+K > P,P,F+P,F+K | 9 | 106 |
|--------------------------------------------------------------|
|U + K > P, P, K > P, P, F + P, F + K | 8 | 102 |
|--------------------------------------------------------------|
|DR,DR+P > DR,DR+P > U+K > P,P,F + P,F + K | 9 | 126 |
|--------------------------------------------------------------|
———————————————
\10+-hit combos\ ___________________
——————————————— \ # of Hits\ Damage\
--------------------------------------------------------------
|DR, DR + P > P,P > P,P,K > P,P,P,P | 11 | 98 |
|--------------------------------------------------------------|
|DR,DR+P> P,P > P,P > DR,DR+K > P,P,F+P,F+K | 11 | 127 |
|--------------------------------------------------------------|
|DR,P,P > F,F+P > P,P > U+K > P,P,F+P,F+K | 10 | 106 |
|--------------------------------------------------------------|
|P,P,P,> P,P,P,P > D,P > U+K > P,P,F+P,F+K | 12 | 118 |
|--------------------------------------------------------------|
~~~~~~~~~~~~~~
VICTORY CALLS
~~~~~~~~~~~~~~
Victory calls are expressions the character often displays after a
victorious battle. It's pretty interesting to see what each character
has to say. Here are Kasumi's "victory calls," as I like to call it.
One line will be written in phoenetic spelling of Japanese and the
other will simply be English.
"Gomenasai. Daijobu?"
"Sorry. Are you alright?"
=====================
6. REVIEW FOR DOA2
=====================
Here's a short opinionate review on DOA2: Hardcore. Just thought I'd
share some of my feelings about this game with the world. =)
Call me bias, but I love DOA2, or any other DOA game for that matter.
Why? It's the characters and the various game play selections. So
many to choose from. I don't know why but if I had to choose either
Street Fighter (anything), Tekken Tag and DoA, I would lean more
towards DoA. I just love it! It's the best fighting game ever!!!
Here's a rundown on the game:
Game Play (9/10)
It's great in every aspect! The only reason why I knocked off a point
was that some moves really hurt your fingers and maybe, hurt your
wrist (^_^) It's not much of a reason, but hey it's my review! There
are so many modes of play to choose from. You have your character's
story line, time battles, sparring, the all-mighty tag-team battles,
team battles and many more! The fun is endless!
Storyline (9/10?)
Can't really mention anything about it, now can I? I mean it's a
fighting game. BUT surprisingly enough, each character has their own
story and it is quite entertaining. Short sequences, but indulging
nonetheless.
Sound (10/10)
Perfect! The voice acting is great, especially in Japanese. It sounds
rather forced in English. But other than that, c'est super! The
punching, kicking, head-bashing and back-breaking sound effects are
excellent. Need I say more?
Replay Value (8/10)
With all of its good qualities, even a great game like this one can
get very boring after a while (a long while at that). But the Tag
team battle mode can keep you busy for weeks and weeks to come. Plus,
it's well-worth it to watch all the cool in-game CGs.
Overall View
DOA2 is definitely a must-have game for fighting game fans. I just
don't know what there isn't to like about this game. Sure, it can be
frustrating at times, but what's a game without some madness? This
is just my own perspective of the game. If you find the need to
oppose my little review, oh, go write your own review and such.
=============================
7. CREDITS/ACKNOWLEDGEMENTS
=============================
Stephanie Lee
- For taking the time to research all over the net and make this
FAQ possible! Big thank you for saving up enough lunch money to
buy this game! =)
Prima's Official Guide
- For providing me with a lengthy move list and other various
things to add to the guide (I did not transfer everything from
the book to this FAQ, if you suspect.). I used their "damage"
list, most of the move lists, costumes and some additional
information.
Tecmo
- For producing the best fighting game the gaming world has ever
seen (as opposed to Tekken). It is just lovely.
ATadeo
- For consuming some of his valuable time to help me with my
FAQs. If it weren't for his generousity, I wouldn't be able to
share my knowledge with you fine people! ;)
CJayC
- For maintaining the most entertaining website on the net and
hosting my FAQs.
Lumina-M
- I took some costume info. from his Secrets FAQ. It's a very
good FAQ and very informative.
========================
8. CONTACT INFORMATION
========================
If you have any further questions concerning the game, or as to
why stealing is bad contact me via e-mail. I will accept any type
of mail including hate mail, criticism, add-ons, corrections,
tips, suggestions, weird comments, etc. I will NOT accept threats
of any kind and never, never send any perverted comments you
perverts! And as always, you will be credited for your delightful
opinions and such. Please subject your mail so I know what the
deal is. If not, it will be DELETED. Ex:(no subject) or HELP!! =
-Delete- Also please use proper English with correct grammar and
such. It annoys me when people tYpE lIkE dIs. That's a no-no. If
you cannot reach me through e-mail for some bizarre reason, you
can visit the DOA2 message boards. I will occassionally log on and
answer some unanswered questions. If you have AIM, feel free to drop
me a line if I happen to be online. I also have ICQ, but I never use
it. Well, that's about it! Follow my policy and I might e-mail you
back!
GameFAQs alias: AdrenalineSL
GameFAQs Board: Adrenaline
E-mail address(s): [email protected]
AIM: reddmaggot
ICQ: 70967247
=================
9. FINAL WORDS
=================
To the guy viewers, and girls too...
First of all let me say, since I'm a girl and writing a FAQ/Move
List for Kasumi, this does NOT make me a lesbian! I'm just one of
those gamers who just happens to be a girl. I love the Dead or
Alive series and similar fighting games! And Kasumi happens to be
my favorite character and the next being, Ryu Hayabusa. I know
this stuff is "supposedly" for guys, but does it say somewhere on
the box that it is specifically for men and men only? If so, point
it out, so I can go lynch myself. I'd really appreciate it if you
would keep your head out of the gutter if I say something that can
set you off. I do not want to hear you saying, "ewwww..." or
something relevant to that if I say something like, "...I like
Kasumi..." (which I do, but not in an intimate way!!) I just want
to mention this, in case it ever pops up.
Have any questions? E-mail me. Need help? E-mail me. Suggestions? E-
mail me. Just feel free to speak your mind (excluding perverted
comments and insults)! If you wish to send me anything to add-on to
the FAQ, please do. It must be related to this guide or it will not
be posted otherwise. Only relevant information will catch my
attention. I do not want your life story, or how your dog died. Only
FAQ related questions!!
And remember, any RUDE comments will get your name on my hitlist. I
will take your e-mail address and sign you up for an infinite number
of annoying junk mail! In addition to you being such a jerk, I will
add you to the "Butt-munching, idiotic, perverted, who-can't-get-
none but harrasses-little-girls losers" list if I ever make one.
Aside from that, I would love to hear from you!
//TO WEBMASTERS://
I've already received some e-mails from webmasters asking for
Permission to use my FAQ on their site. I will allow this, so long
you ask me (politely) and give the URL of your website. I will not
reply immediately, as I will take a gander at your site first.
Also, to ensure a positive answer your site must be "real." If my
requirements are met, then you are granted the permission to use
my FAQ, BUT do not assume, I will notify you through e-mail as you
have done to ask me. Anything from this FAQ and the FAQ itself
MUST be fully credited to me! If not, otherwise, I will be forced
to take legal action. And also, the FAQ must remain updated!! Take
note I will be surveiling your site daily to make sure you don't
rip me off. I also ask that if I ever e-mail you requesting that
you remove my FAQ, you will comply. The only site that has the
privilege of not having to ask me is GameFAQs.com. Have a nice
day!
A final word (Really! I mean it this time!) to the viewers:
If you have found this file on a site that you suspect that may
have used this FAQ without the author's consent, please notify
the author immediately!! Thank you!
E-mail: [email protected]
You can find this FAQ at the following sites:
-GameFAQs.com
-psxcodez.com
-neoseeker.com
Always check at GameFAQs.com for the newest versions and updates!
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Copyright © 2001



