Kirby's Adventure - Guide for Kirby 64: The Crystal Shards
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Table of Contents
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Part One: The Story
Part Two: Six Planets
Part Three: The Good, The Bad, and The Kirby
Part Four: Moves of Kirby
Part Five: Questions & Tips
Part Six: The END?
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* PART ONE *
The Story
Far Out In Space There Is A Planet Called Ripple Star. Ripple Star Is A Planet
Of Faries. One Of The Faries Name Is Ribbon. She Was Outside When She Saw The Dark
Matter Above Ripple Star. She told the Fairy Queen. The Queen Sent Her Off With A
Very Important Job. She Had To Take Care Of A Shard. But It Wasn't Long Before The
Darkness Caught Up To Her And Hit Her. The Crystal Broke Into One-Hundred Little
Shards. She Had Only One With Her. There Were Six Different Planets. Twelve shards
Each Landed In All Of The Planets. Ribbon Dropped Into A Planet Called Pop Star.
On Pop Star She Meets A Little Pink Puff Ball Named Kirby. She Asks Kirby To
Help Her Find The Shards. He Agrees To Help. But Still A Question In Her Mind. What
Happened To The Thirty-Eight Shards That Didn't Land In The Planets And Is She Ever
Gonna Go Back To Ripple Star.
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* PART TWO *
Six Planets
KIRBY 64 SOLAR SYSTEM
|
|
6 PLANETS ------------------------ 1 FINAL BOSS PLANET
| |
| |
4 LEVELS ON EACH PLANET DARK MATTER BOSS LEVEL
| \----1 BOSS LEVEL |
| ON EACH |
3 CRYSTAL SHARDS ON EACH LEVEL PLANET FINAL BOSS
|
|
72 CRYSTAL SHARDS IN TOTAL
* Pop Star
Kirby's Home. Boss: Whispie Woods
* Rock Star
Boss: Pix
* Aqua Star
Boss: Acro
* Neo Star
Boss: Magma Man
* Shiver Star
Boss:
* Ripple Star
Ribbon's Home. Boss: Mirical Matter
Is There Any Secert Behind All The Planets? What Ever It Is Kirby, Ribbon,And
Their Friends Ought Be Up To Do It.
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* PART THREE *
The Good, The Bad, And The Kirby
The Good Guys:
* Ribbon: The Fairy From Ripple Star And She's On A Mission To Get The Crstal
Shards Back.
* Waddle-Dee: Kirby's Best Friend. Waddle-Dee Also Lives On Pop Star. When You Go
Against Waddle-Dee He Turns Into Waddle-On.
* Addeline: At The End Of Pop Star Level Two You Meet Addeline. She Is A Artist.
She Uses An Art Attack.
* King Dee-Dee: Who Knows Kirby Games Really Well Probally Know That King Dee-Dee
Is Kirbys Enemy. In This Game Everything Changes.
The Bad Guys:
ACRO: BOSS
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Boss for World: 3
Description: Acro the Whale makes his return and he's meaner than ever. When
you first start out, he will back up to the right wall and spit
boneheads and gordos at you. Inhale the boneheads and spit them
back at Acro to do some damage. He will then go into the
background, return, do a flip and land stirring up some rocks.
You can use these rocks as ammunition against acro. He will
repeat this attack process about 4-5 times, alternating left and
right each time. Continue to hit him until he dies, that's his
first phase. Now, the screen will begin to scroll upward and
Acro will make his attack from below, he charges up from the
depths of the water spitting enemies at you. Inhale them and
use them as ammunition against Acro, as well as the fish on the
sides of the walls. He will charge upward, go into the background
come back down and repeat the process over and over until you
kill him and he will explode.
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ADELEINE: MINI-BOSS
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Boss for World: 1, Level 2
Description: Adeleine is a young painter girl who is inhabited by Dark Matter
and turns evil, she will, however join you once you defeat him
and the evil matter leaves her body. She will paint pictures of
enemies that pop out of her paintings and turn to real life. You
simply have to defeat all of these painting enemies. She will soon
release the dark matter eyeball which can be pretty tough to
defeat. Once all of the enemies she painted have been defeated,
she will become angered and hop down from his pedestal to fight
you. After one hit, she will be gone and the Dark Matter will
come out of her body and Adeleine will now join you. She will also
paint you useful items (food) throughout the levels to come.
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BIVOLT
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Ability: None
Information Card Number: 28
Habitat: Poles
Description: These enemies like to form on poles or chains that Kirby climbs
and then crawl after him, trying to knock him off the pole.
Beware of these guys when climbing up poles, as they can cost
you a lot of time.
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BLOWFISH
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Ability: Bomb
Information Card Number: 34
Habitat: Underwater
Description: These fish are found all over underwater, they infalte their
bodies and are a great hazard. To acquire their bomb ability,
inhale one and eat it on land.
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BO
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Ability: None
Information Card Number: 38
Habitat: Air
Description: These are rather simple to get rid of, one inhale and they
are gone, as they have hardly no hazard at all other than
when Kirby touches them. They do not attack, and serve as
a good source for ammunition when needed.
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BOBO
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Ability: Fire
Information Card Number: 37
Habitat: Land
Description: A standard Fire enemy, you will find these all over the
ground, on platforms and sometimes on blocks, they walk
back and forth and aren't a very big hazard because they
don't attack you.
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BONEHEAD
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Ability: None
Information Card Number: 35
Habitat: Air/Land
Description: Boneheads are a bit tougher than other enemies, as they
fly up and land on the ground, which can sometimes interfere
with Kirby. They are basically a skull with wings that fly
around. Nothing special, but something to look out for.
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BOUNCY
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Ability: None
Information Card Number: 17
Habitat: Land
Description: These little creatures get their name on a count of their movement
which of course is bouncing. Although they don't have any
abilties, they are still a high hazard to watch out for.
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BRONTO BURT
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Ability: None
Information Card Number: 12
Habitat: Air
Description: Another useless enemy, Bronto Burts are those flying enemies that
constantly float up and down over blocks in the air. They are a
big problem when Kirby is trying to jump on platforms, but when
on land, they aren't a big deal.
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BUMPER
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Ability: None
Information Card Number: 64
Habitat: Air/Land
Description: You know these guys, they're the ones with parasols attached
to their heads floating down and getting in your way. They are
useless, as they don't carry any abilities, but they are a high
hazard because they drop undexpectedly anywhere.
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BURNIS
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Ability: Fire
Information Card Number: 52
Habitat: Air
Description: These birds are a big hazard to Kirby, they will fly along
right in Kirby's path and drop steaming boulders to the ground
making them 2x the danger when compared to other enemies.
The easiest way to defeat these things is to simply inhale
or attack them before they get to you.
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CAIRN
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Ability: Rock
Information Card Number: 49
Habitat: Land
Description: Cairn is the pile of 3 rocks you encounter every now and then.
It can make Kirby lose his current ability sometimes because of
it's unexpected high leaps. Be careful of these things.
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CHACHA
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Ability: None
Information Card Number: 62
Habitat: Land
Description: As the name suggests, this is a musical enemy. It's actually
a fat maraca shaking enemy that is immune to ability attacks.
You can try inhaling or simply just jumping over them to avoid
them when attacking doesn't prove successful.
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CHILLY
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Ability: Ice
Information Card Number: 20
Habitat: Land
Description: These are enemies in the disguise of snowmen, they will
naturally use snow for an attack. Use an ability or just
inhale them to get the Ice ability if needed.
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DROP
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Ability: None
Information Card Number: 45
Habitat: Air/Land
Description: The name describes the action would be the best case here.
These small enemies like to linger above your head and drop
unexpectedly on Kirby's noggin. The overall best way to
avoid them would be to wait for them to drop, and then
pass by and kill them.
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EMP
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Ability: Ice
Information Card Number: 67
Habitat: Land
Description: An odd name for a penguin, these guys are actually frightened
to death of Kirby, which is why they run for their lives
whenever you approach them. They serve no threat to Kirby
and are stricly for ability purposes.
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FISHBONE
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Ability: Cutter
Information Card Number: 53
Habitat: Air
Description: I like to call these the "Arrow" enemies, as they are
shaped as 3 arrows and fire at Kirby whenever he comes
within range of them. They can be inhaled for the cutter
ability, or you can just avoid them.
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FLOPPER
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Ability: None
Information Card Number: 42
Habitat: Land/Water
Description: These fish can jump out of nowhere unexpectedly, or they
can just flop on dry land, but either way they aren't a
very big hazard. The only real danger I found with these
enemies is when they flop out of holes unexpectedly,
otherwise they can be defeated rather easily.
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FLORA
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Ability: None
Information Card Number: 75
Habitat: Air
Description: A simple, yet slightly dangerous floating flower that
floats along through the air, if Kirby is hit by it, he
will lose some health, but these are really no hazard when
Kirby is on dry land.
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FLUTTER
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Ability: None
Information Card Number: 70
Habitat: Air
Description: A simple bird that floats around in the air, not a big
danger, but still something to look out for. They can
easily be defeated via inhaling or using an ability.
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FRIGIS
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Ability: Ice
Information Card Number: 54
Habitat: Air
Description: I feel these are actually a big hazard to Kirby, as
they constantly drop ice balls down on Kirby as he
walks by and there really is no way to avoid them
without inhaling them before they get to you. These
are pretty much like Burnis enemies only Icy.
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GABON
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Ability: None
Information Card Number: 30
Habitat: Land
Description: I refer to these guys as "Bone Throwers" they are blue,
mean, and they throw bones at Kirby from a distance.
However, despite the 2x hazard they have, they can easily
be defeated up close with a simple ability or inhale.
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GALBO
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Ability: Fire
Information Card Number: 63
Habitat: Land
Description: These fat creatures are too slow to move, so instead they
sit on their stoop and spit fire at you. Beware, these things
can be a great danger if you don't know when they are about
to attack. If you see one of these, stay at a distance and
attack, otherwise, you are bound to be hit.
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GHOST KNIGHT
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Ability: Needle
Information Card Number: 58
Habitat: Land
Description: 2x the hazard are what these guys are. They are almost
impossible to attack because of their long sword and armor
they wear. If you see one, be sure you jump over it at a
distance and attack from behind, otherwise you are most likely
to never get a hit in.
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GLOM
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Ability: None
Information Card Number: 22
Habitat: Holes
Description: Ever seen a pesky frog? Now you have. These large green toads
hide out in holes in the background waiting for Kirby to pass
by, so they can chomp him up and spit him out. If you see a
pair of white eyes in a black hole, beware, because you know
there is a glom inside.
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GLUNK
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Ability: None
Information Card Number: 18
Habitat: Land/Water
Description: These jellyfish creatures perch themselves onto land or on top
of a celing and even underwater and fire little bombs at you
from the spouts on their heads. These are good to suck up and
use as ammunition but they can sometimes be pretty tough to
conquer if approached the wrong way.
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GOBBLIN
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Ability: None
Information Card Number: 26
Habitat: Background
Description: These cactus like enemies linger in the background of the desert
levels snapping at Kirby each time he walks by. These things can
only be gotten rid of by inhaling them when they snap. Beware of
strange looking cacti in the background, it may be a Gobblin.
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GORDO
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Ability: None
Information Card Number: 14
Habitat: Air/Land
Description: Indestructable is the word that describes these black balls of
fury. They have a round black ball for a body, 2 eyes and a whole
bunch of spikes surrounding them. They cannot be killed or inhaled
so don't bother to try. You'll just have to avoid coming in
contact with them.
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HACK
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Ability: Rock
Habitat: Land
Information Card Number: 51
Description: You will very rarely come into contact with these things, but when
you do, you will have a hard time avoiding them. They are nothing
but a large stone hammer, and they will shop Kirby down quicker
than a blink of an eye if you aren't careful.
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I3
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Ability: None
Information Card Number: 32
Habitat: Air
Description: You remember those anvils with eyeballs on them, well they are
called I3s. When you come near one, it will drop attempting to
crush Kirby, but if you let it drop and wait for it to come back
up and run under it as it goes back up, you can avoid getting
hit. You can also try floating on top of the I3 to pass over it
in some cases.
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KACTI
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Ability: Needle
Information Card Number: 60
Habitat: Land (Desert)
Description: These smiling Kacti are anything but happy when it comes to Kirby.
Kacti are mainly found in desert areas, but they have been known
to be found in other rural areas, beware, and don't be fooled by
the innocent look on their faces.
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KANY
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Ability: None
Information Card Number: 27
Habitat: Water/Land
Description: This cranky crab walks around, mainly in water areas, clipping
it's claws trying to attack Kirby. They are rather easy to defeat
and aren't a big threat to Kirby in the long run. Just inhale
them or use an ability to remove them from your path.
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KAPAR
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Ability: Cutter
Information Card Number: 43
Habitat: Blocks/Platforms
Description: These little green guys like to linger on platforms and mainly
blocks. They have a golden crown, and when Kirby comes near, the
crown will be throw at Kirby as an attack. Kapars are one of the
2x hazard enemies due to this crown attack. You should immediately
inhale these things or just all out avoid them if possible.
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KEKE
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Ability: None
Information Card Number: 72
Habitat: Air
Description: When you think of witches, you think of Keke's. These creatures
fly around on broomsticks and have no attacks or abilities, they
are pretty much just pests that can easily be taken care of with
an ability attack or a quick inhale.
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KING DEDEDE: MINI-BOSS
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Boss for World: 1, Level 3
Description: King Dedede has been inhabited by the evil dark matter and will
steal the cystal shard from Kirby as he tries to get it. He will
then fend off against Kirby due to the Dark Matter. Once you
eventually dodge his attacks and hit him a few times with an
ability, the Dark Matter will flee from his body and he will act
stuborn and not join you until he sees the gang leaving, then
he will finally decide to join the gang.
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MAGMAN: BOSS
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Boss for World: 4
Information Card Number: 5
Description: Magman comes in 2 phases, the first being his lava hill phase the
2nd being his 3 attack phase. Magman can be easy after you learn
the pattern in which he attacks. He will be cowering in the
background when you first start. Inhale the fireballs that pop up
from the lava and save them. He will send up lava piles toward
you. Once you have a clear shot, spit the fireball at the lava
pile to do some damage on Magman's health meter. He has multiple
of these type of lava pile attacks. Sometimes 3 piles will come
and destroy anything on those 3 platforms. Other times, the 2 piles
will curl over onto the platform they are next to, and sometimes
the piles will come randomly and life the platforms into the air.
Avoid these attacks and continue to inhale fireballs and spit them
at these piles. Once all the health is gone, the first phase of
Magman will be defeated. Magman will now appear in the foreground
and attack you himself. You will now be able to run to the right,
so do so. Magman has 3 attacks in his 2nd phase. One is where he
shakes making several rocks fall from the celing. You can inhale
these and use them as ammunition against Magman. The next attack
he has is his fire breath attack. He will start to shake and then
inhale his breath. The ONLY way to avoid being hit by this attack
is to go near Magman's body, but don't touch it, and duck down
(press down). His final attack is where he forms into a liquid
puddle of lava and then moves across the room and releases fire
enemies into the air. Inhale these and spit them at Magman when
he reforms. Continue to do those 2 attacks and he will be defeated.
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MAGOO
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Ability: Fire
Information Card Number: 68
Habitat: Lava Pits
Description: You will mostly only find this enemy in lava pits in fire levels.
It hops up and down out of the lava and can easily be avoided by
a simple float over it. Or you can always use an ability on it
if you choose to do so. They are somewhat of a threat, but not
a big hazard.
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MAHALL
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Ability: None
Information Card Number: 23
Habitat: Underground
Description: These enemies are quite easily noticeable, as they are the
only ones with green tops sticking out of the ground! They will
pop out unexpectedly as Kirby nears them, so keep on the lookout
for green objects on the ground.
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MARIEL
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Ability: None
Information Card Number: 31
Habitat: Land
Description: A 3x hazard enemy! This is one of the most dangerous enemies you
will find in the game. It begins as a ball of Dark Matter, and
when Kirby nears it, it will grow legs and turn into a spider,
that's the 2x hazard. And to top it all off, if you inhale it,
and eat it, it will take off some health, making it one of the
most dangerous enemies in the game. Just use an ability to kill
it, and remember, don't eat it.
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MAW
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Ability: None
Information Card Number: 44
Habitat: Air
Description: These are actually found up in the clouds. Whenever Kirby passes
under them, they will drop down and try to gobble up Kirby as an
attack. The only way to avoid a Maw is to run quickly underneath
it, or slide underneath it.
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MITE
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Ability: None
Information Card Number: 40
Habitat: Underground
Description: These are one of the most pesky enemies I've seen in any game!
When Kirby comes near them (which is totally random, it can be
at any spot in the ground), they pop up and start crawling. Just
jump over them to avoid them, as they are everywhere.
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MOPOO
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Ability: None
Information Card Number: 80
Habitat: Air
Description: This white spherical creature is located up in the clouds and
moves upward and downward in a similar fashion as Bronto Burt.
These are rather easy to avoid and don't pose any real threat
to Kirby.
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MUMBIES
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Ability: None
Information Card Number: 78
Habitat: Air
Description: This floating sphere seems harmless from a front view, but once
Kirby has his back turned, Mumbies starts to follow and attempts
an attack. So be careful, if you see one of these, keep in mind
that it will turn mean once Kirby has his back turned.
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N-Z
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Ability: None
Information Card Number: 10
Habitat: Land
Description: For some reason, you won't find many N-Zs around the game except
for in the early worlds. They are black, have pointy ears and
are a great danger to kirby if they come in contact with him.
Kill them before they harm you.
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NOO
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Ability: None
Information Card Number: 47
Habitat: Air
Description: These white, spherical enemies pose no threat at all to Kirby.
They can be inhaled, avoided, or destroyed by using an ability,
whichever you choose. It's best just to avoid them, because they
contain no abilities or anything.
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NRUFF
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Ability: None
Information Card Number: 66
Habitat: Land
Description: This enemy looks sort of like a pig or hog of some type. It will
run from behind or from the front, and sometimes unexpectedly.
NRuff's can pop up from nowhere, so keep on the look out for a
giant brown hog coming from behind.
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PEDO
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Ability: Bomb
Information Card Number: 46
Habitat: Walls/Water
Description: This Bomb enemy pops out of walls and sometimes in water filled
areas. Don't try to hit it with an ability or it will explode,
harming Kirby. Instead, just try to avoid these things as best
as you can and you should remain safe from harm.
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PIX: BOSS
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Boss for World: 2
Description: First off, there are 3 different colored orbs (Red, Green, Blue).
You must first avoid these 3 orbs' attacks until you reach the
top of the statue. Jump and float as much as possible until you
reach the top of the statue, that way you will get hit less by
the orbs' attacks.
Once at the top, you will now be able to attack the orbs.
There are 3 different colored ammo. Red, Blue, and Green.
You need to inhale a color and then hit that orb which matches
the ammo. color. So if you have red ammo. you have to hit the
red orb with it. This is very tedious, as the orbs also attack
you while you try to hit them.
It takes 2 hits for each orb to break. Once an orb is broken, it
will become transparent. The orbs will also change their attacks
each time, so it's not always the same thing. Once all 3 are gone,
they will blow up, killing Pix.
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PLUGG
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Ability: Electric
Information Card Number: 57
Habitat: Land
Description: These Plugs will hop up and plug into the ground causing an
electrical current to flow to the left and right of the enemy.
If Kirby comes within this electrical radius, he will be harmed.
It's best to eliminate these guys before they jump up and plug
into the ground.
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POMPEY
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Ability: Rock
Information Card Number: 50
Habitat: Land
Description: These volcano headed enemies are a double hazard due to their
constant firing of molten rocks out of their heads. Avoid these
if possible or inhale them for a rock ability, they aren't all
that dangerous, but you should be careful of them.
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POPPY BROTHERS JUNIOR
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Ability: Bomb
Information Card Number: 24
Habitat: Land
Description: This little guy may be small, but he sure can toss those bombs.
You will find Poppy Bros. Jr. scattered everywhere throughout
the game. Avoid his bombs and inhale him to obtain the bomb
ability, or just kill him, you decide. He isn't a big threat
if you just keep clear of the bombs.
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PROPELLER
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Ability: Ice
Information Card Number: 21
Habitat: Air
Description: Another one of the "harmless" enemies would be the propeller,
a purple floating blob in the air which doesn't attempt to attack
Kirby, but is valuable for it's ice ability. So if you need some
ice, suck this guy up.
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PTERAN
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Ability: None
Information Card Number: 77
Habitat: Air
Description: These don't pose much of a threat to Kirby, but they can be
pesky. As their name suggests, they are pterydactls (purple ones)
and they follow Kirby around as he moves. Just avoid them or
kill them to get rid of them. They can become rather annoying
after a while.
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PUNC
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Ability: Neelde
Information Card Number: 39
Habitat: Land
Description: You will come in contact with these in the early levels of the
game. They are green, they have spiky shells and they curl into
a ball and roll when Kirby comes near. Inhale them for the needle
ability, or just simply jump over them to avoid them.
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PUPA
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Ability: None
Information Card Number: 79
Habitat: Air
Description: These are catipillars cocooning into butterflies from the look
of things. They hang by a string and can only be defeated if
the string they hang by is destroyed by using an ability or just
jumping through it.
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PUTT
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Ability: None
Information Card Number: 76
Habitat: Land
Description: These guys have only one task, and that is to crush Kirby.
In some levels, you will find large boulders coming at you,
Putt is the one rolling them. To kill these guys, float over
the boulder they throw and inhale/use an ability to kill the
madman behind it all.
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ROCKN
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Ability: Bomb
Information Card Number: 61
Habitat: Underwater
Description: These bluish tornados of fury can by a big hazard if they aren't
properly taken care of. Inhale of use an ability when you see
these things underwater to get rid of them before they do the
same to you.
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ROCKY
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Ability: Rock
Information Card Number: 11
Habitat: Rooftops
Description: Rockies are very sneaky enemies. They will sit on top of ledges
or rooftops and wait for Kirby to walk underneath, and then they
will roll off attempting to crush Kirby. Whenever you pass under
structures, look up and make sure these things are nowhere in
sight before you pass under.
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SANDMAN
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Ability: None
Information Card Number: 41
Habitat: Underground
Description: These tannish colored enemies sort of "blend in" with the color
of the sand, but are easily noticeable due to their dark
eyeballs. They pop out of the sand, but they cannot move. They
serve no threat whatsoever to Kirby unless he runs into them.
Inahle, use an ability, or just all out jump over these guys to
get them off your back.
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SAWYER
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Ability: Cutter
Information Card Number: 55
Habitat: Land
Description: A sawblade enemy! These things look exactly like sawblades,
only with an eyeball in the center. Inhale them for the cutter
ability or just destroy them with an ability if you don't want
to deal with them. They are pretty harmless unless they actually
touch Kirby.
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SCARFY
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Ability: None
Information Card Number: 65
Habitat: Air
Description: Very deceiving air dogs are what Scarfies are. When Kirby is
looking in the direction of a Sparky, it will seem like a cute,
innocent dog head, but once Kirby turns his back they become
vicious, mean, and everything in between. Beware of these, as
they are pretty hard to kill unless you have the right equipment.
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SHOTZSO
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Ability: None
Information Card Number: 15
Habitat: Background
Description: Yes, the cannons count as enemies too. These cannons are all
over in the backgrounds of levels, they will fire cannonballs
at Kirby as he passes by them. They cannot be destroyed so don't
bother, you will just have to avoid their shots.
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SIR KIBBLE
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Ability: Cutter
Information Card Number: 29
Habitat: Land
Description: You will find Sir Kibble dressed in an armor suit, and he is no
good Sir, let me tell you that. He will throw boomerangs and other
odds and ends at Kirby until he hits him, by inhaling these guys
you will acquire the Cutter ability.
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SKUD
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Ability: Bomb
Information Card Number: 13
Habitat: Air/Land
Description: This is a rocket ship that will launch when Kirby comes near.
It will then fly through the air and home in on Kirby as he
moves. These really aren't that dangerous and can easily be
taken care of with a quick inhale or ability attack.
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SNIPPER
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Ability: None
Information Card Number: 33
Habitat: Underground
Description: These hide underground in sand/desert areas. When Kirby passes
over one of them, it will come up and try to gobble down Kirby
and spit him out. Be cautious of these dangerous enemies and
make sure none are within Kirby's site before proceeding.
-------------------------------------------------------------------------------
SPARK-I
-------------------------------------------------------------------------------
Ability: Electric
Information Card Number: 16
Habitat: Air
Description: These are shaped as diamonds, and are inactive until Kirby
comes near, that's when they open up and shoot out electricity.
Suck them up for an electric ability, or just use an ability to
get rid of them.
-------------------------------------------------------------------------------
SPARKY
-------------------------------------------------------------------------------
Ability: Electricity
Information Card Number: 73
Habitat: Land
Description: They look cute, but these electric droplets are far from cute.
Don't try to kill/inhale them when they are attempting to attack
you, because you will fail. Instead, inhale/kill them when they
have no electric barrier around their bodies.
-------------------------------------------------------------------------------
SPLINTER
-------------------------------------------------------------------------------
Ability: None
Information Card Number: 25
Habitat: Land
Description: These non-living spiky logs are a great hazard to Kirby. They
are found in many places and will greatly harm Kirby if one rolls
into him. Be careful and make sure none of these are within range
of Kirby because they cannot be destroyed.
-------------------------------------------------------------------------------
SQUIBBY
-------------------------------------------------------------------------------
Ability: None
Information Card Number: 36
Habitat: Underwater
Description: These transparent enemies will put up a defense of ropes from
their head whenever Kirby comes near. They are very easy to
get rid of, but are also a high hazard due to their defensive
attack, be careful of these.
-------------------------------------------------------------------------------
TICK
-------------------------------------------------------------------------------
Ability: Needle
Information Card Number: 48
Habitat: Land
Description: These snowball looking enemies are a very high hazard, especially
when Kirby is above them. They will make the point on their head
greatly expand to poke Kirby in the rear end, make sure you don't
stand on top of one of these guys.
-------------------------------------------------------------------------------
TURBITE
-------------------------------------------------------------------------------
Ability: Electric
Information Card Number: 56
Habitat: Sand Pits/Desert
Description: These claws will come up out of sand or desert areas, mainly
in ditches and try to claw up Kirby and spit him out while he
crosses. Beware of these things, as they look like antlers of
a deer, you can't miss them.
-------------------------------------------------------------------------------
WADDLE DEE: MINI-BOSS
-------------------------------------------------------------------------------
Boss for World: 1, Level 1
Description: Waddle Dee was an enemy in past Kirby games, and this time he
is taken over by Dark Matter and you will have to fend off
against him early in the game. He has several attacks, one being
where he blindly runs into the wall releasing stars that Kirby
can use for ammunition. He cannot see where he is going because
the Dark Matter eyeball has inhibited his body. Once you defeat
him, he will become the first friend in your gang.
-------------------------------------------------------------------------------
WALL SHOTZSO
-------------------------------------------------------------------------------
Ability: None
Information Card Number: 71
Habitat: Walls
Description: These are mounted on the sides and tops of walls. They shoot
out fireballs or cannonballs, and are basically the same thing
as Shotzso's only on the wall. They cannot be destroyed, only
avoided, just jump over the shots they deal.
-------------------------------------------------------------------------------
WHISPY WOODS: BOSS
-------------------------------------------------------------------------------
Boss for World: 1
Description: Whispy Woods makes his return, and he is still the same old
tree, out to get Kirby. You are placed on the outer part of
a round circle with Whispy in the middle. He has pretty much
the same attacks, with some new ones in store. He will shake
apples from the branches of his trees, he will spit fireballs
at Kirby, and he will bring up his ever so famous roots to
attack Kirby as well. To defeat him, first kill all his "mini
trees" he sends out, and then go after the roots he pops out
of the ground. Once his health bar is empty, he will be defeated
and that's that.
-------------------------------------------------------------------------------
YARIKO
-------------------------------------------------------------------------------
Ability: None
Information Card Number: 69
Habitat: Platforms
Description: These are probably the most annoying enemy I've ever seen in
any game, ever! They are little cavemen looking enemies that
stand on platforms throwing arrows at Kirby, they almost never
miss their target and it makes you look foolish. Kill these
guys in any which way you can.
-------------------------------------------------------------------------------
ZEBON
-------------------------------------------------------------------------------
Ability: None
Information Card Number: 81
Habitat: Air
Description: This is really what I would consider an enemy, it should really
be classified as a friend, considering it does help you. These
green blobs with faces linger in the air, and when Kirby jumps
into one, it will launch Kirby up to a safe place. I don't know
why they classified these as enemies.
-------------------------------------------------------------------------------
ZOOS
-------------------------------------------------------------------------------
Ability: Electric
Information Card Number: 59
Habitat: Air
Description: These electric balls will float around in the clouds shooting
off electric bolts at Kirby. Inhale them for some electricity,
kill them with an ability, or just avoid them, you choose.
The Kirby:
Everyone Knows Kirby As A Cute Pink Puffball With A Additude And Who Likes
Adventures. He's Always Ready For Anything.
-------------------------------------------------------------------------------------
* Part Four *
Moves of Kirby
FIRE: Gives Kirby Fire ability.
CUTTER: Gives Kirby Cutter ability.
NEEDLE: Gives Kirby Needle ability.
BOMB: Gives Kirby Bomb ability.
ICE: Gives Kirby Ice ability.
ELECTRIC: Gives Kirby Electric ability.
ROCK: Gives Kirby Rock ability
Combos:
-------------------------------------------------------------------------------
FIRE COMBOS
-------------------------------------------------------------------------------
Fire + Nothing = Fire Spin
- Kirby spins as a fireball into oncoming enemies or boxes,
he basically destroys everything he comes into contact with.
Fire + Fire = Super Fire Spin
- Enhanced Fire Spin, Kirby will have a bigger flame radius
and will travel much farther.
Fire + Needle = Fire Arrow
- Kirby will make his body into a bow and launch a flaming
arrow at anything that comes into his path.
Fire + Cutter = Fire Saber
- Kirby equips a flaming saber (sword) and swings it at
anything in his path, very cool.
Fire + Electric = Fire Head Kirby
- Press and hold down "B" to conduct electricity which
will cause Kirby's head to become a flaming ball. It
will wear off after a few seconds.
Fire + Bomb = Fireworks
- Kirby will spin in a ball of fireworks, and anything within
the radius of his fireworks will be destroyed.
Fire + Ice = Ice Melter
- Kirby forms into a block of ice and a fire starts melting
the ice, as well as destroying enemies/blocks within range
of the fire.
Fire + Rock = Volcano Head
- Kirby's head will change into a volcano and he will fire
rocks out of his head until B is let go of.
-------------------------------------------------------------------------------
BOMB COMBOS
-------------------------------------------------------------------------------
Bomb + Nothing = Bomb Throw
- Kirby will throw a single bomb at an enemy of an item or
obstacle that gets in his way, blowing it up.
Bomb + Bomb = Bomb Rockets
- Kirby will launch up to 3 rockets that explode when they
hit their destination.
Bomb + Cutter = Bomb Ninja Star
- Kirby will throw a Ninja Star which is really a bomb. It
will blow up anything that it's thrown at.
Bomb + Fire = Fireworks
- Kirby will spin in a ball of fireworks, and anything within
the radius of his fireworks will be destroyed.
Bomb + Rock = Dynamite
- Kirby throws out a massive stick of dynamite that blows
up a HUGE radius. I don't really like this combo because
it takes too long and it can harm Kirby. However, if you
press DOWN when using this, Kirby will put on a hard hat
making him immune to damage, but I still prefer not to
use it.
Bomb + Electric = Light Bulb Kirby
- Kirby will become a glowing light bulb, and after a few
seconds he will explode and shatter into pieces. Those
pieces will destroy anything they hit.
Bomb + Ice = Explosive Snowman
- Kirby forms into a snowman that is actually a bomb. After
a certain amount of time, the snowman (Kirby) will explode
or when it runs into an enemy it will explode.
Bomb + Needle = Black Spike Kirby
- Kirby will turn into one of the black spike enemies and
explode after a few seconds, which causes all of the
spikes surrounding his body are fired off, killing any
enemy they hit.
-------------------------------------------------------------------------------
ROCK COMBOS
-------------------------------------------------------------------------------
Rock + Nothing = Rock Kirby
- Kirby will turn into rock and destroy all enemies he comes
in contact with, press B to break out of the rock. When
he's rock, he walks very slow.
Rock + Rock = Super Rock Kirby
- Kirby will triple in size and turn into rock, he will
destroy anything he comes into contact with, he also
walks a bit faster with this.
Rock + Fire = Volcano Head
- Kirby's head will change into a volcano and he will fire
rocks out of his head until B is let go of.
Rock + Cutter = Morphing
- Kirby will become a solid block of rock, then sculpt
himself into a random animal, such as a bird, a rat, a
cat,
a fish, etc. Each one of these can do it's own thing, such
as the bird will fly.
Rock + Bomb = Dynamite
- Kirby throws out a massive stick of dynamite that blows
up a HUGE radius. I don't really like this combo because
it takes too long and it can harm Kirby. However, if you
press DOWN when using this, Kirby will put on a hard hat
making him immune to damage, but I still prefer not to use
this ability.
Rock + Electric = Bouncing Electric Rock
- Kirby will make a huge boulder into a bouncing ball
by giving it some electric juice. The boulder will
explode when it comes in contact with something.
Rock + Ice = Curling Stone
- Kirby will turn into a curling stone and will
curl quite a way killing all enemies in his way until he
stops on his own, or stops by pressing "B."
Rock + Needle = Drill
- Kirby will take out a moving drill and follow along with
it as long as "B" is held down. Once "B" is let go of the
drill piece will be released and fly forward.
-------------------------------------------------------------------------------
CUTTER COMBOS
-------------------------------------------------------------------------------
Cutter + Nothing = Boomerang
- Kirby will throw his head as a boomerang at any oncoming
enemies or obstacles in his way.
Cutter + Cutter = Super Boomerang
- Kirby will throw an even larger amount of his body into
the boomerang, making it larger and also giving it some
Needles around the edges.
Cutter + Rock = Morphing
- Kirby will become a solid block of rock, then sculpt
himself into a random animal, such as a bird, a rat, a
cat,
a fish, etc. Each one of these can do it's own thing, such
as the bird will fly.
Cutter + Bomb = Bomb Ninja Star
- Kirby will throw a Ninja Star which is really a bomb. It
will blow up anything that it's thrown at.
Cutter + Fire = Fire Saber
- Kirby equips a flaming saber (sword) and swings it at
anything in his path, very cool.
Cutter + Electric = Light Saber
- Kirby will equip a light saber (sword) swinging it at
anything that gets in his way. To put it away, press
down.
Cutter + Ice = Ice Skating Kirby
- Kirby will put on Ice skates and whenever you jump, he will
do a tornado twirl killing all enemies within range. To
take the skates off, just press "B" again.
Cutter + Needle = Scissor Hands Kirby
- Kirby's hands form into 2 large scissors or clamps
allowing high reach for airborne enemies.
-------------------------------------------------------------------------------
NEEDLE COMBOS
-------------------------------------------------------------------------------
Needle + Nothing = Needle Kirby
- Kirby shapes his body into a bunch of needles like a
porcupine.
Needle + Electric = Lightning Strike
- Kirby will make his head into a Needle that attracts
a large bolt of lightning, it will kill anything that
near Kirby.
Needle + Fire = Fire Arrow
- Kirby will make his body into a bow and launch a flaming
arrow at anything that comes into his path.
Needle + Bomb = Black Spike Kirby
- Kirby will turn into one of the black spike enemies and
explode after a few seconds, which causes all of the
spikes surrounding his body are fired off, killing any
enemy they hit.
Needle + Ice = Icy Snowflake
- Kirby will form into a giant snowflake made out of ice.
All enemies within range of this giant icy snowflake will
experience instant death.
Needle + Rock = Drill
- Kirby will take out a moving drill and follow along with
it as long as "B" is held down. Once "B" is let go of the
drill piece will be released and fly forward.
Needle + Cutter = Scissor Hands Kirby
- Kirby's hands form into 2 large scissors or clamps
allowing high reach for airborne enemies.
Needle + Needle = Swiss Army Kirby
- Kirby will release 5 sharp objects (long ones) from his
body [Compass, Pencil, Corkscrew, Ice Pick, Cactus] and
anything that is within the range of this porcupine of
objects is destroyed.
-------------------------------------------------------------------------------
ELECTRIC COMBOS
-------------------------------------------------------------------------------
Electric + Nothing = Electric Ball
- Kirby is surrounded in a ball of electricity and
will destroy anything that comes in his path.
Electric + Electric = Electric Orb
- Kirby meditates and creates a huge orb of electricity
that surrounds his body making him immune to anything
that comes within the radius of this electric orb.
Electric + Rock = Bouncing Electric Rock
- Kirby will make a huge boulder into a bouncing ball
by giving it some electric juice. The boulder will
explode when it comes in contact with something.
Electric + Needle = Lightning Strike
- Kirby will make his head into a Needle that attracts
a large bolt of lightning, it will kill anything that
near Kirby.
Electric + Cutter = Light Saber
- Kirby will equip a light saber (sword) swinging it at
anything that gets in his way. To put it away, press
down.
Electric + Ice = Refridgerator
- A 2 for 1 ability! Kirby turns into a refridgerator (hence
electric + ice) and will spit out food items which he can
eat for health, and if the door of the refridgerator hits
an enemy, it will be killed.
Electric + Fire = Fire Head Kirby
- Press and hold down "B" to conduct electricity which
will cause Kirby's head to become a flaming ball. It
will wear off after a few seconds.
Electric + Bomb = Light Bulb Kirby
- Kirby will become a glowing light bulb, and after a few
seconds he will explode and shatter into pieces. Those
pieces will destroy anything they hit.
-------------------------------------------------------------------------------
ICE COMBOS
-------------------------------------------------------------------------------
Ice + Nothing = Icy Circle
- Kirby will spin in a circle shooting out icy breath freezing
any enemy within range of the circle. This freezes the enemy
into an ice block which you can push into other enemies.
Ice + Electric = Refridgerator
- A 2 for 1 ability! Kirby turns into a refridgerator (hence
electric + ice) and will spit out food items which he can
eat for health, and if the door of the refridgerator hits
an enemy, it will be killed.
Ice + Bomb = Explosive Snowman
- Kirby forms into a snowman that is actually a bomb. After
a certain amount of time, the snowman (Kirby) will explode
or when it runs into an enemy it will explode.
Ice + Rock = Curling Stone
- Kirby will turn into a curling stone and will
curl quite a way killing all enemies in his way until he
stops on his own, or stops by pressing "B."
Ice + Needle = Icy Snowflake
- Kirby will form into a giant snowflake made out of ice.
All enemies within range of this giant icy snowflake will
experience instant death.
Ice + Fire = Ice Melter
- Kirby forms into a block of ice and a fire starts melting
the ice, as well as destroying enemies/blocks within range
of the fire.
Ice + Cutter = Ice Skating Kirby
- Kirby will put on Ice skates and whenever you jump, he will
do a tornado twirl killing all enemies within range. To
take the skates off, just press "B" again.
Ice + Ice = Giant Snowball Kirby
- Kirby will roll himself into a giant snowball and will
continue to roll until he hits a wall or an enemy or
when "B" is pressed.
-------------------------------------------------------------------------------------
* Part Five *
Questions & Tips
Questions:
Q. Isn't Adeleine a Female?
A. Yes.
Q. For World 4, Level 3, how do I draw that picture to get the shard piece?
A. This is one of the toughest, if not THE toughest puzzle in Kirby 64. There
are 3 items which can be drawn, an umbrella, a pizza or a top hat. The way
you draw it is crucial if you want to get it right. You will be drawing the
picture using the blocks and inhaling all the others around the picture. Inhaling
doesn't always work, as you will inhale too many blocks at times.
Use any possible way to get rid of the blocks. Here is the diagram for each picture:
Top Hat Umbrella Pizza
_ _ _ _ _ _ _ _ _
|_|_|_|_|_| _|_|_ _|_|_|_|_
|_|_|_|_|_| _|_|_|_|_ _|_|_|_|_|_|_
|_|_|_|_|_| _|_|_|_|_|_|_ |_|_|_|_|_|_|_|
|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_|
|_|_|_|_|_| |_| |_|_|_|_|
_|_|_|_|_|_|_ |_| |_|_|_|
|_|_|_|_|_|_|_| |_| |_|_|
Q. What's the difference between the US and JP versions of the game?
A. The only real difference is that in the JP version, the "Sushi" food item
has been replaced with a "Sandwich" in the US version. The menus are also
in Japanese in the Import, naturally.
Q. Are there 4 player games in Kirby 64? I can't find them.
A. Yes, there are 3 mini-games you can play as Multiplayer games or solo.
Q. How does the game save?
A. Kirby 64 has in-game memory saving. There are 3 save slots in the game,
and you cannot use the memory pak to save/backup your game.In other words it just
saves automatically
Q. Is the Expansion Pak required to play?
A. Nope. You don't need the Expansion Pak to play Kirby 64.
Q. Are some of the Planets classified by their names?
A. Each planet's name relates someway to the environment of that planet's levels.
Such as Shiver Star has snowy, ice filled levels, hence the SHIVER in the planet
name.
Q. Who are those 3 guys Kirby fights, and then they become Kirby's friends?
A. Their names are: Waddle Dee (Red guy), King DeeDee (Guy in the robe), and
Adeleine (Painter Girl). You will fight them (against their will) and when you
defeat them, and rid their bodies of the evil matter, they will be your allies
throughout the rest of the game.
Q. Do I _have_ to get 100% in order to face the final boss?
A. Yes, If you have 99%, you still can't face the final boss, you must collect every
last one of the 72 crystal shards in order to get 100% and face the final boss.
Q. How many worlds are in the game?
A. 6 Worlds, Ripple Star, and the main boss Planet.
Q. What does X + X combination make/do?
A. See the comination list in this FAQ to see what each combo does.
Q. When was Kirby 64 released in the US?
A. June 27, 2000.
Q. What makes the game so fun?
A. Probably the combination factor of the game. You can make 28 unique
ability combinations in all, as well as 7 normal abilities, making a
grand total of 33 abilities (including combos) very interesting to
experiment with.
Q. I've heard from other people and other site reviews that this game is
meant for the younger age groups, is this true?
A. It depends on what you consider a "childish game." The game isn't very easy,
but the design of it is a bit toward the "childish" side.
Q. Should I buy this game?
A. If you liked past Kirby games, you'll love this one. If you aren't into
platformers much, I suggest you skip over this game.
Tips:



