Tomb Raider: The Last Revelation

Scroll down to read our guide named Level 24 - Trenches (Part 1) for Tomb Raider: The Last Revelation on PlayStation (PSX), or click the above links for more cheats.

Level 24 - Trenches (Part 1)

LEVEL 24: TRENCHES (first time)

Secrets: 0*

You enter this level for the first time from the CHAMBERS OF TULUN level, from the 
road on the back (north) side of the CHAMBERS. If you are following this 
walkthrough, you should have already been through the CITADEL GATE LEVEL (first 
time). (For an overview of all of the Cairo levels, see this DIAGRAM.)

STREET WITH PALM TREE: Drive up to the ledge with the columns and dismount. Pick up 
Uzi clips on the ledge. Then head down the street on foot to the right (east) toward 
the big palm tree.

SANDY STREET AND FORTIFICATION: Go through the doorway behind the palm tree to a 
narrow, sandy street. The chute ahead in the wall is too steep to climb. You'll come 
through here from the other side later on. Go the left (north) and follow the street 
to a building with square, white pillars on the right. There's a soldier lurking 
behind the first pillar. Take him out and continue. When you reach the "T", stop to 
reconnoiter.

There's a mounted machine gun down the road to the right. To avoid it, run up the 
street to the left and jump up the sand pile to a safe spot with a large medipak and 
Uzi clips. From here you can scope out the location of the gun with the BINOCULARS. 
Approach the gun, hugging the left wall. When you get a bit closer, run across the 
street and duck into the makeshift room on the right. As soon as you get behind the 
low wall of sand bags, crouch. The gun can't track Lara if it can't "see" her. So 
crawl forward then to the left to get around to the side of the gun while it's still 
pointing toward the sand bag wall. Stand up and look through the small, rectangular 
opening. You should be able to see the side of the gun, as shown in this screenshot. 
Use the revolver with the laser sight to target the red spot on the side of the gun. 
Boom! No more gun.

Climb onto the sand bag wall, then to the ledge above, where you'll find some super 
grenades. Hop down, climb up onto the ledge above where the gun was and drop through 
the hole. Follow the passage cautiously. When you come to a low opening on the 
right, crawl in. (If you continue forward, you'll run into a flame thrower mounted 
on a tripod.) Go through the crawlspace, timing your crawl to avoid the oscillating 
steam pipes as well as you can. Kill the soldier in the next room, taking care to 
avoid the open flame. (If you like, you can crawl in just far enough to alert the 
soldier, then crawl back out, crouch and shoot him in the knees with pistols.) The 
soldier drops a small medipak, which you'll probably need about now. Shoot the crate 
to get the wideshot shells inside.

Climb up through the opening in the ceiling for a nice clear shot at the flame-
thrower. For whatever buggy reason, you can only snipe at the soldier in the road 
beyond the gun using the revolver (or pistols using the laser sight bug) if you aim 
for his. . . ahem. . . privates. Or, use the crossbow plus laser sight. (It takes 
about 8 normal or 3 poisoned arrows. You probably want to save your explosive 
arrows.)

Lara, though a whiz at weaponry, can't seem to climb through this little crawlspace. 
So return through the room below, then the crawlspace with the steam pipes, to the 
street. Continue past where the gun was, passing underneath a wrecked vehicle, to 
a "T" intersection.

Go through the crawlspace on the right, timing your crawl to avoid the steam pipes 
as well as you can. Pick up the WEAPON CODE KEY near the dead soldier. Crawl back 
out. Continue straight ahead to a deep pit.

Once you've picked up the WEAPON CODE KEY, the machine gun at the other side of the 
pit won't fire, so no need to worry. Grab the crevice and traverse around the 
corner, across the pit, pausing if necessary to avoid the oscillating steam pipe, 
and around the next corner, where you can drop to a ledge. Kill the soldier lying in 
wait. Get a large medipak from behind the machine gun.

Continue west to an OPEN AREA WITH A WRECKED JEEP. When you approach the engine of 
the Jeep, another soldier comes at you from near the pit. You may want to run out 
from behind the Jeep, and Lara will also target the machine gun, making it more 
difficult than necessary to kill the soldier. When the coast is clear, stand facing 
the Jeep's engine and use the CROWBAR to pry out the VALVE PIPE. Duck under the 
overhang opposite the Jeep and find the wooden crate in the back corner. Shoot it to 
get the large medipak inside.

Return the way you came (traverse across the pit, then follow the narrow streets) to 
the motorcycle.

If you've already been to the CITADEL GATE level and gotten the NITROUS OXIDE 
CANISTER, you can now combine this with the VALVE PIPE to make the NITROUS OXIDE 
FEEDER. Position Lara facing the motorcycle (as though she were about to get on) and 
use the FEEDER to attach it to the bike. Now when you press Sprint key while driving 
forward, you'll get a power boost.

When you have the two components and have modified the bike with the NITROUS OXIDE 
FEEDER, you can return to CHAMBERS OF TULUN (second time) to get the ROOF KEY, which 
you'll need in this level (TRENCHES). You can also go back to the CITY OF THE DEAD 
(second time) to get the second secret in that level. Once you have everything you 
need, continue to the next level.

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