Lightning Strikes DLC FAQ - Guide for DC Universe Online
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DCUO LIGHTNING STRIKES FAQ 1.00(ps3) Contents: Entering Central City---------[00LS] Central City Quests-----------[01LS] Rogue Bounties----------------[02LS] Central City Gear-------------[03LS] Flash Museum Duo--------------[04LS] Miscellaneous-----------------[05LS] ================================================================= [00LS]------------Entering Central City-------------------------- Alright lets get started. First and formost purchasing the Lightning Strikes DLC pack is required obviously.Legendary players have access free of charge, while free players must purchase the pack from the Playstation Marketplace. At this time the pack is $10.The possitive side effect to buying the pack is that a free player then becomes a Premium player which grants a few more benefits.Wallet size and inventory slots increases as well as bank slots. The next step is improving your Combat Rating to 53, which is the requirements to enter Central City.Combat Rating is determined by the level of your armor,the higher level armor the higher the combat rating.Recently the new update;Update 8, introduced item socketing which can upgrade armor thus increasing it's level and retroactively your Combat Rating,but thats a whole other FAQ.You can check your Combat Rating in the inventory screen.Hit R1 to go to the stats tab and your Combat Rating will be the last stat.Sometimes it doesnt show until your higher level. Alright! Lets assume you're in and moving on! ================================================================= [01LS]-----------Central City Quests---------------------------- 0.Marks of Momentum 1.Put a Cork in it! 2.Can't Stop! 3.Speed Trap 4.Paradox Reapers 5.Disturbance in the Speed Force 0.---------------Marks Of Momentum------------------------------ Marks of Momentum are the new currency in the Lightning Strikes DLC pack, you use aquired marks to purchase armor and weapons at the vendor station right by the entrance of Central City.There are 4 vendor crates attuned to each of the 4 roles in DCUO, as well a human vendor selling sodas and R&D plans at the center of the station.You aquire Marks of Momentum by completing Central City quests and defeating the Rogue bounties.All the quests are daylies and you can aquire (18)Marks of Momentum a day. No current alerts, raids, or duos reward Marks of Momentum. 1.-------------[Put a Cork In It!]------------------------------ Quest Giver: STAR lab operative Rewards :$75 :(1)Mark of Momentum This is a group quest. A rupture will open up behind the museum at the overpass area. When you activate the quest you'll see the area you have to search.The rupture can appear under or ontop of the overpass.The game will also anounce when a rupture opens or is closed wether you have the quest or not. Now there are two different kinds of ruptures.Although the end result is the same, what you do during the fight is different. One of the ruptures will contain smaller ruptures which you can be attacked and destroyed.The other will have 4 anchor points on the ground connected to the large rupture,when you kill a paradox reaper he'll drop a energy ball that you'll have to pick up and take to the anchor point to disrupt it.Both ruptures have 3 to 4 waves ofparadox reapers and sometimes trapped meta humans which you can save. After you've completed the first half of the quest the Giant Paradox Reaper will appear, defeat him to end the quest. 2--------------[Can't Stop!]------------------------------------ Quest Giver: The Flash Rewards :$300 :(2)Marks of Momentum By far the most annoying and difficult quest in Central City, this quest requires you to run at super speeds beside citizens affected by the speed force and slow them down. The citizens have such an erratic movement pattern that you can easily lose track of them or confuse them if they run into a copy of them. There are only 4 or 5 different character models used for the citizens and there could be at least 15 to 20 citizens running around Central City at a time. Meaning doubles of the citizens are everywhere.To my experience the fat citizen in the white shirt and blue jeans is the slowest and easiest to keep track of,while the buisness woman in the green office dress seems to be the fastest and easiest to lose in the green park amongst the green trees,if you catch my drift.Good Luck! 3.---------------[Speed Trap]---------------------------------- Quest Giver: STAR labs Researcher Rewards :$300 :(2)Marks of Momentum This quest is quite easy and quick, the researcher asks you to capture 10 of the paradox infiltrators.There are 2 areas you can do this and you must visit both as part of the quest. The reapers will show the action icon above them when they've taken enough damage in which case you trap them in a force field and carry them to the drop off point. 4.--------------[Paradox Reapers]------------------------------ Quest Giver: STAR lab scientist Rewards :$300 :(2)Marks of Momentum Another easy quest, this quest requires you to defeat paradox reapers and aquire energy from them.Aquiring 10 energy will finish the first part of the quest.Return to the scientist and she'll ask you to close the ruptures that the reapers were guarding. Now the ruptures near the reapers should have action icons above them.Kill the reapers and close the ruptures to finish the quest. 5.-------------[Disturbance in the Speed Force]---------------- Quest Giver: Billboard near entrance Rewards :$300 :(2)Marks of Momentum This quest requires you to head back to Gotham or Metropolis to close the speed force ruptures that appear throughout the cities.This can be a lenghty quest as the cities are quite large and the ruptures are spread widely thoughout them.However they do appear in the same spots,so a good memory can come in handy in this quest as you do them daily. All the ruptures have waves of paradox reapers spawning out of them when you activate the rupture,however there are 3 variations of ruptures out there.The first will have a reaper standing by the rupture and a incapacitated scientist.Defeating the reaper will allow you to talk to the scientist which starts the event.You'll have to defend the research device until it's completed scanning the rupture.Waves and waves of reapers will attack until the device finishes in which case the rupture will close.The second type has 2 reapers patrolling around the rupture and one or both of the reapers will be carrying an energy ball.Attacking the reapers starts the event and a timer will appear over the rupture.You must kill the respawning reapers and steal thier energy balls and place them in the rupture. Placing 4 energy balls in the rupture before the timer runs out will close it.The third type also has 2 reapers and also starts a timer when activated.During the fight many tiny reapers will appear,killing them will put an action icon above them.Activating them will send them back into the rupture.It usually takes about 3 waves of mini reapers to close the rupture.I highly recommend doing this quest with a group. ================================================================== [02LS]-----------------The Rogue Bounties------------------------- Central City bounties ---------------------- 1.Abra Kadabra 2.Professor Zoom Metropolis bounties ---------------------- 3.Captain Cold 4.The Top 5.Weather Wizard Gotham bounties ---------------------- 6.Captain Boomerang 7.The Trickster 8.Pied Piper 9.Heat Wave All rougue bounties are aquired when you activate the bounty board at the entrance of Central City(the same board that the Disturbance in the Speed force quest is on,just the other side of it) Reward :$75 (per rogue) :(1)Mark of Momentum (per rogue) ----------------------Central City Rogues.------------------- 1.Abra Kadabra 2.Professor Zoom The best thing about these 2 is that they both spawn in the same areas.Central city is also a small map so that makes it easier. The spawn points for these guys are: 1.Near the entrance- a little bit infront where you come into Central City at the street intersection. Other players will shout "near entrance" or "at entrance". 2.The rear of the Flash Museum- The entire street right behind the Flash museum is a spawn point. 3.The Gas Tanker- The tanker is located by one of the areas where you capture the reaper infiltrators.Players will shout "by tanker".There is also a giant statue of a cup of coffee here. 4.Front of Museum(rare)- This is a rare spawn point but sometimes they do spawn on the street infront of the museum. ----------------------Metropolis Rogues----------------------- The big city rogues have many spawn points, maybe 6 or 7, but there are some they frequent more.When you activate thier bounties thier area shows up.You just have to listen for the shout outs by other players and follow thier directions,or get an invite from someone that's found them already. 3.Captain Cold Captain Colds Frequent area is the waterfront right by the Midtown Police station.Scan that whole area for him. Also there is a building directly behind the police station he likes to spawn on. Captain Cold is a controller of sorts he likes to trap players in ice and also has an ice aoe that does alot of damage. 4.The Top The Top likes to spawn around the Science Spire.He can spawn on the east and west docks and also directly infront of the spire. There's also a furniture store not far from the spire he like to spawn at. The Top is by far the toughest rogue in my opinion.He has lots of hp and does lots of aoe damage,he can also summon little twisters that target players.Large groups are recommended. 5.Weather Wizard Weather wizard's area is in the China town district.He likes to spawn in waterfront areas, and also the rooftops by the Manhiem Theatre.He also spawns at an empty lot with red canopy roofing. The Weather Wizard is probably the easiest of the rogues, he can be beaten with just a normal group of four players, he has the least amount of hp and deals moderate damage exept for his ultimate attack which like all the rogues can one shot many players. ----------------------Gotham Rogues------------------------- 6.Captain Boomerang Captain Boomerang frequents the area around the amusement park.Theres an harbor like area near the park that he spawns at, as well as empty lot infront of the park where Comm.Gordon is at. Boomerang also spawns on various rooftops in his area as well. Captain Boomerang has crazy aoe attacks and he seems to not care about tanks at all, attacking anyone anywhere at random and without warning. 7.The Trickster The Trickster frequents the area around Ace Chemicals and the Monarch Playing card Co. By Ace Chemicals he can spawn on the bridge by it or under the bridge,as well as the street infront of the chemical plant. The Trickster is a controller and can trap players as well as stun them.He can create little toy minions and he can teleport around. 8.The Pied Piper Piper can be one of the hardest to find because his spawn area doesnt have many landmarks to referance from.He can spawn anywhere north of the Botanical Gardens,and thats alot of "north" there. Theres also a small alley and apartment courtyard he spawns in, and sometimes he's just standing in the middle of a street. Piper is a controller and stuns and traps players, he has a barrier that he can put up that reduces the amount of damage he takes drastically,He has some aoe and dot attacks as well. 9.Heatwave Heatwave spawns in the diamond district.The R.H Kane building is one of his spots, the side of the building that has a fountain.Also the area of water by the Diamond hiest vendor. Theres also a couple rooftops he frequents as well. Heatwave is a dps monster and a dot fiend,make sure to have healers on hand when fighting him, he also has a trap that dots as well,his aoe effects are wide and can catch unsuspecting healers and dps that are trying to keep at maximum range. ================================================================== [03LS]------------------Central City Gear------------------------ The Central City Gear vendor is located right by the entrance to central city.The News stand has four crates each holding gear for each of the four roles. -controller -Healer -Tank -Dps Controller Gear ------------------------------- -Amped Energy Chestplate Price:$565 :(65)Marks of Momentum 292 Def 173 health 43 power 11 precision 21 might 48 Vitalization 26 dominance socket:red socket bonus:10 critical power magnitude item level:62 -Amped Energy Legplates Price:$518 :(65)Marks of Momentum 272 Def 173 health 43 power 11 precision 21 might 48 Vitalization 26 dominance socket:red socket bonus:25 critical power chance item level:62 -Amped Energy Helmet Price:$471 :(60)Marks of Momentum 253 Def 159 health 39 power 10 precision 20 might 44 Vitalization 24 dominance socket:blue socket bonus:25 critical power chance item level:62 -Amped Energy Spalders Price:$471 :(50)Marks of Momentum 253 Def 129 health 32 power 8 precision 16 might 36 Vitalization 19 dominance socket:blue socket bonus:10 critical power magnitude item level:62 -Amped Energy Gloves Price:$377 :(40)Marks of Momentum 214 Def 101 health 25 power 6 precision 12 might 28 Vitalization 15 dominance socket:yellow socket bonus:29 Health item level:62 -Amped Energy Belt Price:$329 :(40)Marks of Momentum 194 Def 101 health 25 power 6 precision 12 might 28 Vitalization 15 dominance socket:yellow socket bonus:8 vitalization item level:62 -Amped Energy Boots Price:$424 :(40)Marks of Momentum 233 Def 101 health 25 power 6 precision 12 might 28 Vitalization 15 dominance socket:yellow socket bonus:29 health item level:62 -Amped Energy Back Protector Price:$329 :(45)Marks of Momentum 194 Def 115 health 28 power 7 precision 14 might 32 Vitalization 18 dominance socket:yellow socket bonus:8 vitalization item level:62 -Amped Energy Mask Price:$94 :(15)Marks of Momentum 39 Def 36 health 5 power 3 precision 5 might 12 Vitalization 6 dominance socket:none socket bonus:none item level:62 -Enforcer's Compartment Trinket Price:$263 :(70)Marks of Momentum 0 Def 68 health 10 power 5 precision 10 might 22 Vitalization 12 dominance socket:none socket bonus:none item level:62 -Paradigm Replenishing Collar Price:$235 :(25)Marks of Momentum 0 Def 62 health 9 power 5 precision 9 might 20 Vitalization 11 dominance socket:none socket bonus:none item level:62 -Paradigm Replenishing Band Price:$94 :(20)Marks of Momentum 0 Def 50 health 7 power 4 precision 7 might 16 Vitalization 9 dominance socket:none socket bonus:none item level:62 -SPARC Proto-(weapon) Price:$575 :(60)Marks of Momentum 103.5 Dps 155 health 0 power 9 precision 18 might 40 Vitalization 20 dominance socket:none socket bonus:none item level:56 Healer Gear ---------------------- -Amped Recovery Chestplate Price:$565 :(65)Marks of Momentum 292 Def 199 health 85 power 11 precision 21 might 73 Restoration socket:blue socket bonus:25 critical healing chance item level:62 -Amped Recovery Legplates Price:$518 :(65)Marks of Momentum 272 Def 199 health 85 power 11 precision 21 might 73 Restoration socket:blue socket bonus:25 critical healing magnitude item level:62 -Amped Recovery Helmet Price:$471 :(60)Marks of Momentum 253 Def 182 health 78 power 10 precision 20 might 67 Restoration socket:red socket bonus:25 critical healing chance item level:62 -Amped Recovery Spaulders Price:$471 :(50)Marks of Momentum 253 Def 148 health 64 power 8 precision 16 might 55 Restoration socket:red socket bonus:25 critical healing magnitude item level:62 -Amped Recovery Gloves Price:$377 :(40)Marks of Momentum 214 Def 116 health 50 power 6 precision 12 might 43 Restoration socket:yellow socket bonus:29 health item level:62 -Amped Recovery Belt Price:$329 :(40)Marks of Momentum 194 Def 116 health 50 power 6 precision 12 might 43 Restoration socket:yellow socket bonus:29 health item level:62 -Amped Recovery Boots Price:$424 :(40)Marks of Momentum 233 Def 116 health 50 power 6 precision 12 might 43 Restoration socket:yellow socket bonus:35 power item level:62 -Amped Recovery Back Protecter Price:$329 :(45)Marks of Momentum 194 Def 132 health 57 power 7 precision 14 might 49 Restoration socket:yellow socket bonus:35 power item level:62 -Amped Recovery Mask Price:$94 :(15)Marks of Momentum 39 Def 36 health 21 power 3 precision 5 might 18 Restoration socket:none socket bonus:none item level:62 -Medic's Compartment trinket Price:$264 :(70)Marks of Momentum 0 Def 68 health 39 power 5 precision 10 might 34 Restoration socket:none socket bonus:none item level:62 -Paradigm Restorative Collar Price:$235 :(25)Marks of Momentum 0 Def 62 health 35 power 5 precision 9 might 31 Restoration socket:none socket bonus:none item level:62 -Paradigm Restorative Band Price:$94 :(20)Marks of Momentum 0 Def 50 health 28 power 4 precision 7 might 24 Restoration socket:none socket bonus:none item level:62 -SPARC Restorative-(weapon) Price:$575 :(60)Marks of Momentum 103.5 Dps 155 health 44 power 9 precision 18 might 61 Restoration socket:none socket bonus:none item level:56 Tank Gear --------------------------- -Amped Defence Chestplate Price:$565 :(65)Marks of Momentum 450 Def 250 health 11 precision 36 might 20 dominance socket:yellow socket bonus:7 dominance Item level:62 -Amped Defence Leggings Price:$518 :(65)Marks of Momentum 385 Def 250 health 11 precision 36 might 20 dominance socket:yellow socket bonus:29 health Item level:62 -Amped Defence Helmet Price:$471 :(60)Marks of Momentum 357 Def 229 health 10 precision 34 might 19 dominance socket:red socket bonus:29 health Item level:62 -Amped Defence Spaulders Price:$471 :(50)Marks of Momentum 338 Def 187 health 8 precision 27 might 15 dominance socket:red socket bonus:29 health Item level:62 -Amped Defence Gloves Price:$377 :(40)Marks of Momentum 280 Def 145 health 6 precision 21 might 12 dominance socket:blue socket bonus:35 power Item level:62 -Amped Defence Belt Price:$329 :(40)Marks of Momentum 260 Def 145 health 6 precision 21 might 12 dominance socket:blue socket bonus:7 dominance Item level:62 -Amped Defence Boots Price:$424 :(40)Marks of Momentum 299 Def 145 health 6 precision 21 might 12 dominance socket:blue socket bonus:35 power Item level:62 -Amped Defence Back Protecter Price:$329 :(45)Marks of Momentum 270 Def 166 health 7 precision 24 might 14 dominance socket:blue socket bonus:35 power Item level:62 -Amped Defence Mask Price:$94 :(15)Marks of Momentum 58 Def 56 health 3 precision 12 might 4 dominance socket:none socket bonus:none Item level:62 -Defender's Compartment Trinket Price:$263 :(70)Marks of Momentum 35 Def 103 health 5 precision 23 might 7 dominance socket:none socket bonus:none Item level:62 -Paradigm Rienforced Collar Price:$235 :(25)Marks of Momentum 31 Def 94 health 5 precision 21 might 6 dominance socket:none socket bonus:none Item level:62 -Paradigm Rienforced Band Price:$94 :(20)Marks of Momentum 25 Def 75 health 4 precision 16 might 5 dominance socket:none socket bonus:none Item level:62 -SPARC Shielded-(weapon) Price:$575 :(60)Marks of Momentum 103.5 Dps 130 Def 187 health 9 precision 29 might 9 dominance socket:none socket bonus:none Item level:56 DPS Gear -------------------------- -Amped Assault Chestplate Price:$565 :(65)Marks of Momentum 292 Def 168 Health 45 power 37 precision 78 might Socket:Blue Socket Bonus:2.5% critical weapon attack item level:62 -Amped Assault Legplated Price:$518 :(65)Marks of Momentum 272 Def 168 Health 45 power 37 precision 78 might Socket:Blue Socket Bonus:2.5% critical ability attack chance item level:62 -Amped Assault Helmet Price:$471 :(60)Marks of Momentum 253 Def 154 Health 41 power 33 precision 72 might Socket:Yellow Socket Bonus:2.5% critical weapon attack item level:62 -Amped Assault Chestplate Price:$471 :(50)Marks of Momentum 253 Def 125 Health 34 power 27 precision 58 might Socket:yellow Socket Bonus:2.5% critical ability attack chance item level:62 -Amped Assault Gloves Price:$377 :(40)Marks of Momentum 214 Def 98 Health 26 power 21 precision 45 might Socket:Red Socket Bonus:35 power item level:62 -Amped Assault Belt Price:$329 :(40)Marks of Momentum 194 Def 98 Health 26 power 21 precision 45 might Socket:red Socket Bonus:13 precision item level:62 -Amped Assault Boots Price:$424 :(40)Marks of Momentum 233 Def 98 Health 26 power 21 precision 45 might Socket:red Socket Bonus:35 power item level:62 -Amped Assault Back Protecter Price:$329 :(45)Marks of Momentum 194 Def 112 Health 30 power 24 precision 52 might Socket:red Socket Bonus:12 might item level:62 -Amped Assault Mask Price:$94 :(15)Marks of Momentum 39 Def 40 Health 11 power 9 precision 15 might Socket:none Socket Bonus:none item level:62 -Fighter's Compartment Trinket Price:$263 :(70)Marks of Momentum 0 Def 74 Health 21 power 16 precision 29 might Socket:none Socket Bonus:none item level:70 -Paradigm Assault Collar Price:$235 :(25)Marks of Momentum 0 Def 67 Health 19 power 15 precision 26 might Socket:none Socket Bonus:none item level:62 -Paradigm Assault Band Price:$94 :(20)Marks of Momentum 0 Def 54 Health 15 power 12 precision 20 might Socket:none Socket Bonus:none item level:62 -SPARC Assault-(weapon) Price:$575 :(60)Marks of Momentum 103.5 Dps 0 Def 177 Health 18 power 20 precision 63 might Socket:none Socket Bonus:none item level:58 ================================================================== [04LS]-------------------Flash Museum Duo------------------------- Duo difficulty :Hard T2 Duo Name :Cosmic Treadmill:Flashback CR Requirement :43 Rewards :(2)Marks of Distinction The Flash Museum Duo starts off inside the Flash Museum. The players have to go talk to the Flash for him to activate the Cosmic Treadmill.Once activated step through the ruprture to enter the Speed Force. -The Speed Force- This area can be pretty tough if you rush it.Just slowly make your way through the tunnel as you kill the paradox reapers.Move too fast and you could get overwhelmed.At most you'll be fighting 4 or 5 at a time.Kill of a group and then press forward till the next group spawns, stop , kill them and so forth.The tunnell isn't as long as it looks,you'll make it to the exit rupture soon enough. -Police Station- Now we're in the Central City police station.Head upstairs to find a shooting range, a poor janitor or something fearing for his life and 3 mind controlled police men. Take out the officers and head to the next room.Here's the repair station. The next room has the first of many music machines, this will damage you as long as you're in it's area of effect,destroy them.Take out the police and head to next area. This large room has 3 music machines and a boat load of cops,about 10 of them.There's a room inside here to the right that you dont have to go in.It has a investigation in it and 5 or 6 cops.Head through the metal detectors into the hall and hang a right.there's a music machine around the corner,but first take out the 2 cops in the small room to you're right.Take out the machine and the other 2 cops in the hall then head upstairs. Boss-------------------Pied Piper------------------------ In the boss room there are stray cops till about halfway into the room.Take them out slowly as to not start the boss battle ahead of time.There should be about 6 of them. Now when your ready head towards Piper to start the fight. Piper has 6 police under his control,he will send them after you 2 at a time. Piper has alot of capture and stun effects,one specifically can do alot of damage unless your partner can damage Piper enough for him to stop. Piper can also raise a shield to reduce the damage he takes and he usually will activate 2 of the cops while this is happening. -Police Station[Prison Cells]- After Piper is down head out the door and into the prison area.Here there are more music machines and now instead of cops there are escaped prisoners.The first hallway will have 1 machine and 2 prisoners.In the next large room there will be escaping prisoners and 2 machines. Stop the prisoners from opening the other cells and letting out more of them.There could be as many as 10 to 12 prisoners in this room if they all escape.(although in one of the cells is an investigation).Head upstairs for a cutscene with Abra Kadabra and head into the hallway to the right. Activate the lockboxes simultaneously to open the door to the boss room. Boss------------------Abra Kadabra---------------------- Abra starts the fight by summoning the robots you see on the floor when you walk in.Taking them out will make Abra summon 2 little mystic talismans out of which will spawn mystic guardians.Destroy these to stop the adds from spawning. After they are destroyed and Abra has taken some damage he'll transform either into a large ice golem or a giant demon.He'll stay in this form till near death when he'll transform back and attack with large shockwaves or summon a swarm of bats or crows to attack you. Finish him off and you've completed the Cosmic treadmill duo. ==================================================================== [05LS]-----------------Miscellaneous-------------------------------- This section left open for future additions. ==================================================================== End Credits.Copyright 2012 All contents of this guide was written by the author(NesterT2) This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyright material appearing in this faq related to the DC Universe is owned by DC Comics and Warner Brothers entertainment. DC Universe online information transcribed is copyright Sony Online Entertainment.