Los Santos Missions Help - Guide for Grand Theft Auto: San Andreas
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Los Santos Missions Help Walk-Through As with previous GTA games, San Andreas will see you obtaining missions from a number of different individuals. These will come in fits and bursts; occasionally youll run out of missions from a character, only to get more later on. For simplicitys sake, I've listed each mission under the character that gives them, even though you usually wont be able to run through all of a characters missions in one go. Los Santos As with the previous GTA games, San Andreas begins with your character at a low point in his life. Your mothers dead, crooked cops are hassling you, and you can feel the pull of the gangsta life that you left Los Santos to escape. Luckily for you, theres nowhere to go but up, so get out there on the streets and start gettin paid. After the initial cutscene, youll have to make it back to your home before you can start taking missions. If you want to go by the book, grab the bike near you and pedal it back; knowing how to use it will come in handy shortly. If youre in a hurry, though, jack a car from the road nearby and head south until you hit the CJ icon. When you reach your house, get out of your vehicle and head into the red mission icon to head out to your Moms gravesite. Big Smoke Your first real mission here is to escape from the Ballas gang members that are trying to gun you down while you bike away from the graveyard. Certainly not a proud moment in CJs life, and it can actually be a difficult task compared to some of the previous starter missions, so stay frosty! Youll have to be conservative with your sprint, both because of the fact that you cant pedal quickly for too long before you get tired, and because you have to make sure that you stay behind Sweet or Ryder as they lead you back to the hood. The Ballas are more trigger-happy than anything, so they wont try too hard to run you down; just stay clear of the sides of their car and you should be able to avoid most of their gunfire. When you get back to CJs house, the mission will end. You can now enter the house to save your game and start with the games core missions, but youll want to outfit yourself before you do so! There isnt a whole lot of equipment within easy walking distance, but you can grab a couple of submachineguns if you look around. The first is atop Sweets house; if you jump to the top of the wall that the basketball rim is attached to, you should be able to spot it and jump from there. The second is obtained by jumping down into the canal behind the houses and walking south a bit; the gun is located beneath one of the bridges. Between the two of them, you should be able to net 110 rounds of ammo each run, and theyll respawn each time you exit CJs house, thus giving you an easy way to stay strapped in the early game. Try to get the gun atop Sweets house first, then pick up the one from the sewers, as the MicroSMG in the sewers is the superior of the two weapons, and you can no longer grab the ammo from a pickup without getting the gun itself. Now that youve got a place to hang low, you can start taking missions, or start exploring the game world. The early missions are given by the other leaders of the Grove Street Families, namely Sweet, Big Smoke, and Ryder. Your primary objective in Los Santos is to return your gang, the Grove Street Family, back to prominence in the city. Of course, you cant make an omelette without breaking a few eggs, and there are plenty of eggs looking to get broke, mostly members of the other street gangs that have expanded their influence while C.J. was out of town. To that end, youll have to follow the lead of the other gang members in setting a course for the rest of the soldiers. Sweet Tagging Up Turf This serves as your introduction to the spraypainting mechanic in San Andreas. You and your brother will have to spread out a bit and tag up the neighborhood, obscuring the tags of the Ballas and the Front Yard gangs. This is simple enough to do; just find the tags of the opposing gangs and spray over them with the normal weapon buttons. The first three are in Idylwood, and wont be a problem to find; just make sure there arent any cops around when you spray, as it does get you a wanted star. After you make your way through the Front Yard turf, youll have to head into Ballas territory and spray over three more tags. Youll probably come into your first direct contact with hostile characters here, as one of the tags is guarded by a couple of Ballas; if you took our advice and got some SMG ammo, you can just blast them. Otherwise, youll have to spraypaint them in the face so that they bend over in pain before hitting the tag and running away. The last tag is atop a building; youll need to jump up to it. After you jump the second fence, turn left to find another jumpable block leading to the roof. After you tag that one, return to Sweets car and book it back to the hood. Cleaning The Hood Three tasks here: First, check in on a pair of your friends. (Theyre not interested in joining up...yet.) Secondly, find and beat up the crack dealer. This can be easily accomplished with your fists, but if youve obtained a gun, killing the guy works just as well. Lastly, clear out the crack den! As with the previous mission, you can either use your fists, or go straight for the Uzi and get right to the wetwork. The latter is a bit simpler, as there are multiple enemies to deal with. Drive-Thru Get to the Cluckin Bell drive-thru window. When the Ballas drive by, start following them and try to get alongside their car; your passengers should eventually deal enough damage to it to set it on fire. It's best to try and get alongside them, as that way, both Sweet and Ryder will be able to fire simultaneously; if you just chase them, only Ryder will be able to shoot. When the car finally does catch on fire, the Ballas will get out, so either run them down or let your passengers finish them off before getting back to your head. On a literary sidenote, the poem that Big Smoke quotes at you while you're driving back to his house is Rudyard Kipling's "If". Slightly modified, of course. Nines and AKs This mission serves as your aiming and firing tutorial. If youve played any previous GTA games, you likely wont need the help, as the mechanics havent changed too much, save for the manual aiming mode. The sole new inclusion is the ability to fire at gas tanks to instantaneously blow up cars, but this is difficult to do when someones actually shooting at you. Next up, Sweet will ask you to get some new clothes. Buy anything you like; the Binco store doesnt have a huge selection of stuff, so you might not be straight ballin just yet, but you should be able to upgrade yourself from the plain t-shirt look that youve been sporting thus far. Although this isnt part of the mission, the Binco is right around the corner from the gym, so you might want to head inside and work out for a bit. If you hit the exercise bike and do four kilometers at level six or seven, you should be able to burn off almost all of the fat that youve built up so far; you can also use the weights to buff up a bit. There is a limit to how much muscle you can build per day, though. Drive-By Youve got four groups of Ballas to get dead before you can complete this mission, so youll have to be watchful of your cars health. Sometimes its easier to just run the Ballas down rather than stop and let your friends shoot them, but again, you cant switch cars, so try to avoid taking too much damage. Actually, if you manage to roll on top of a Ballas and pin them underneath the car, your passengers will usually finish them off if they don't get killed by the rundown. After you finish off the Ballas underneath the bridge (you'll definitely want to run these guys down), youll get two wanted stars, so youll have to hit the Pay N Spray before you can clear the mission. Its a few blocks to the south, so try to keep your car at or near max speed on the way, if only to avoid any police entanglements. Your car will likely be on its last legs at this point, and the cops will try to ram you when they spot you, but the faster you go, the less likely theyll be to hit you. After you hit the shop, you'll have to escort your homies back to Sweet's house. Now isn't the time to go cowboy, so take it steady and make sure you don't flip your car or anything like that; if it blows, your friends will go with it, leaving you with a bloody mess on the streets and a mission to retry. Sweets Girl Sweets pinned down in Seville, and needs a quick extraction from a sticky situation! Unfortunately, after you get his call, youll return outside to find that there isnt a single vehicle on the street, so before you pick up this mission, youll want to stow one inside your garage and grab it. Sweet wont stay alive forever, so youll have to get over to his location before his life meter runs out. If youve been faithfully getting the SMG ammo from atop Sweets house, you shouldnt have to make a side-trip to Emmets to pick up any weapons, so just get over to Seville. When you arrive, youll find no fewer than five gangsters trying to take out your brother. You can cap four of them with a standard drive-by motion, but the fifth one, whos crouching on the steps, will likely require you to exit the vehicle and take him out on foot. After theyre all dead, grab a four-door vehicle and get back to your house before the Seville Families destroy your car! They'll attempt to ram you, as usual, but your slick driving skills should put them to shame; book it back to Sweet's house to finish the mission. Cesar Vialpando Sweet wants you to check out your sisters new boyfriend, the eponymous Cesar. In order to do so, youll have to engage in a bit of a lowrider competition. This is set up like a rhythm game, where arrows will float across the screen; if you push your right analog stick in the direction of the arrow just as it passes through the circle, youll gain points. Your opponent wont do too well, so if you want a bit of easy money, save your game before attempting this mission, then bet the full thousand dollars on the competition; you should make it all back if youre at all decent at hitting the buttons in time. That said, the timing is a bit sensitive, so dont bet more than youre willing to lose. (You can always just reload your game if you lose all your cash, though.) Doberman After you take the Cesar mission, Sweet will likely stop giving you missions for a while. After you pick up some CRASH missions, hell pop back up on your cell phone and send you out to take over Glen Park, which is Ballas territory. The Ammu-Nation store has a bunch of expensive weapons, but you should be fine for this mission so long as you have a few hundred rounds of ammo for your machine pistol. When youre ready to move on, head over to Glen Hill and start offing gangbangers; you should have plenty of targets to choose from. After you cap a couple, youll start the gang war. Youll now need to survive against three waves of enemies, and you have to fight them all on foot, so stay crouched and fire at them from as far away as possible. If you stick to the middle of the park, you should have a clear view on all sides, and since the gangstas appear on your radar, you shouldnt have a hard time locking onto them with your Uzi and taking them out from a distance. The game will explain a bit of the mechanics of the gang war mechanism here; when that little tutorial is through, the Grove Street traitor will pop out of a house and make a beeline for you. All you need to do to end the mission is take him out. Although you can proceed onto another mission after this, you should probably take a little time to expand the Grove Street turf around your house. Gang wars are a great way to get money, both because of the tribute that will appear at your house, and because the bangers will often drop tons of cash. You can also find plenty of SMGs and AK-47s, so its a wise idea to get at least a little turf before saving your game and moving on. Check our extras chapter for more details on making the most of this mini-game. Los Sepulcros Sweets climactic mission revolves around ambushing a Ballas funeral which Kane, a Ballas bigwig, is attending. Youll have to bring along a couple of gang members to the party, and use them to cover your approach while you focus on killing Kane. There are plenty of Ballas in the cemetary, though, so when the shooting starts, proceed with caution and use your SMG to drop any bangers that you see; when Kane pops up in your vision, though, switch over to your AK and use that to blast him from long range. Hes got armor, so hell take a few more rounds than usual, but you should be able to take him out without a problem. Unlike a normal gang war, though, all this killing will attract the cops, so youll probably have a star or two before you get done. After you get into the getaway car, then, youll have to avoid any cops trying to bust you; if there are officers on foot, run them down and keep your car on them to prevent them from getting up while your homies get back in the car. After that, make a beeline back to the Grove before you get taken out. Reuniting The Families As always, the grandest plans are the most likely to go awry, and Sweets mission to reunite all of the families against the Ballas gets spectacularly upset by an influx of police. Youll have to rescue Sweet from inside the motel in another corridor- crawl level before you finally reach the exterior. The one important bit here is the fact that theres a body armor atop the stairs near where the SWAT team busts in through the skylight; if you can get that, you should be able to sweep through the rest of the building without a problem. When you do leave the motel, though, youll face off against no less than a helicopter, so focus on taking down the SWAT members before killing off the helicopter itself, using your most powerful weapon (likely an AK) to blast its underside until the "Follow Sweet" message pops up. After you head down the steps, Smoke and Ryder will pull up, resulting in another rail-shooter mission. The cops in the passenger seats of the cars are really difficult to hit, so you might want to concentrate on shooting the cars themselves until they get set on fire. You can expect to take a lot of damage, but youll hopefully reach the end of the rail before your car blows up. After you bust through the billboard, check out the modified tagline on it for a chuckle. The Green Sabre After you get through Sweets pep talk about destroying the Ballas, youll have to hook up with Cesar, whos apparently been keeping an eye on Tenpenny & Co. Unfortunately for you, but perhaps not too unexpectedly, hell reveal that Smoke and Ryder have been working with the cops - and the Ballas - all along. Youll need to rescue Sweet from the Ballas ambush, so get a car and get over to where the battles going down before Sweets life meter runs out! Unfortunately, there isnt much you can do for Sweet. Hell live, but he wont be able to help you kill off the Ballas in the vicinity. There shouldnt be too many of them, though, so use whatever weapons you have at your disposal to off them. Eventually youll get a pop-up message alerting you to the presence of a Ballas car; use your R1 and L1 buttons in conjunction with the right analog stick to blow it. After this little series of events unfurls, youll have to take a bit of a breather from Los Santos; youll lose all of your weapons and be forced to play around in the countryside for a while. Big Smoke OG Loc Before you can open up OG as a mission-giving character, youll have to pick him up as he walks out of jail. As soon as he hits the bricks, though, he wants to get right back into the gangsta life, and asks CJ to help him kill someone who disrespected him in prison. When you reach the marker that leads you to the targets house, hell hop out onto a bike, forcing you to give chase. Despite Locs best effort, he wont be able to kill the guy while youre riding around, so youll have to follow the mark until he gets off his bike. (And its going to be a looong ride, so keep the guy in front of you and watch his tire tracks to get an idea of where he went if you lose sight of him.) When he finally does de-bike, hell wander into a group of comrades, so take them out with extreme prejudice. OG wont give you missions just yet, though; youll have to drop him off at his job before that occurs. If you got wanted stars during the chase, itll be difficult to get all the way to the restaurant without getting arrested, so you may want to check your map for a Pay N Spray before heading out. Running Dog Running Dog is one of the simplest missions in the game! Just drive Big Smoke to the "meet," then, after the cutscenes over, chase down and kill the marijuana dealer. You'll have to jump over some fences to get to his position, and don't forget to use your sprint by tapping X rapidly. Luckily, the dealer doesn't fight back, so you can just run until he's in your sights, then shoot him in the back with one of your weapons. You don't need to return to Big Smoke after killing him; you'll automatically get mission complete and the respect bonus that comes from completing a mission. Wrong Side of the Tracks This is another simple mission, in theory, although it can be difficult. After you escort Big Smoke to the marker, youll have to hop onto a Sanchez and chase a train thats loaded up with rival gangstas. Smoke will fire away as you drive, so long as you can stay near the front of the train, he'll automatically lock onto one of the gang members and start plugging away, but you'll have to keep him in position for a while before each gang member dies, as they have a ridiculous amount of health. Also note that Smoke aims at the rearmost banger first, then switches to the guy in front of him, and so on; thus, you should keep a little bit behind the train's engine car to prevent the gang members that he's not shooting at from having an easy shot at you. Also note that you need a bit of clearance from the train in order for him to hit the fools; if you stay right alongside it, his bullets will hit the side of the train instead. So try to stay a car width or so off to the right of the train when Big Smoke is firing. The train is about as fast as your bike - faster when youre going uphill - so youll have to avoid accidents and crashes if you want to take out all four of the foes. You may notice jumps on either side of the train tracks on occasion; if you can run your bike off of one of these and land on the train itself, you can shoot away at the gang members yourself, but you may leave Smoke a ways behind if you do so. Eventually youll take them all out, though, although its likely to take some time, so enjoy your little trip through the backcountry before escorting Smoke back home. Just Business The last two missions cant quite prepare you for Just Business, a sprawling two- parter that will probably take you a couple of dry runs before you succeed. Be sure to save your game before attempting it, if you dont want to lose all of your weapons when you get processed through the hospital! The first segment here sees CJ and Smoke fighting their way through a horde of Russians. Why? Were only left to wonder; the Russkies dont really figure into the rest of the games plot. Anyway, youre going to be in a ton of trouble if you dont have a couple hundred rounds for your SMG; if you do, though, you can just cycle your locks to clear out most of the first room. You may also want to grab some armor before you go in. Quickly scoop up any cash or ammo on the floor after the Russians get offed, and be certain to grab the body armor from the rear of the room before meeting up with Smoke near the door. Youll have to make your way through another gauntlet outside, but youll get a health refill after you do so, so stand up and take them down any way you can. The second part is by far the harder, as it sees CJ hop on the back of a motorcycle, firing away at Russians as Smoke attempts to escape through the crowded city streets. The Russians will pursue you in cars and motorcycles, as well as in a car- transport truck. You cant hurt the truck, which is the source of most of the scripted events during the chase, so focus on the motorcycles first. Both the drivers and the passengers of the motorcycles will fire at you, so pick them off (youve got unlimited ammo) before moving on to the cars. The Russians in the passenger side seat of the cars will shoot at you, as well, so youll need to shoot them (either through the side or through the windshield) to eliminate that threat. Its a long, long chase, so youll have to keep your finger on the trigger if you want to survive. Youll know that youre almost near the end when you jump over the exploding truck. Like I said, though, itll likely take a few runs before you actually beat this mission, so dont feel too discouraged if you happen to die. Ryder Your first mission with Ryder is a simple tour of the shops around the neighborhood. You can get a haircut at the barbershop, if you wish, although you shouldnt spend too much before you have time to go shopping for clothing; you might want to get a hat thatll obscure whatever you get done now. Next up is learning how to buy a meal; youll need to do this occasionally to prevent the loss of health. The cheapest meal is only two dollars, though, so you shouldnt have to worry about going broke. Unfortunately, Ryder will try to rob the place after you get your meal, and youll have to beat a hasty retreat. If you want a shotgun, run down the pizza clerk after he follows you outside and grab his; otherwise, just get back to your house to end the mission. Next up is Sweets Tagging Up Turf mission. Home Invasion Your first Home Invasion mission is relatively simple; just take Ryders truck to the house marked on your map, tilt the right analog stick very gently to sneak around, and grab three or more of the crates within the house and return them to the truck. There are two on the ground floor (one by the cannon and one in the kitchen, through the door), and one at the top of the stairs. Three is all you really need; you can grab more, but it doesnt seem to have any effect on your mission rewards. When youve loaded the truck, drive it to the storage facility and enter it to end the mission. You'll unlock the ability to run burglary missions after completing Home Invasion. This isn't going to be a big moneymaker for you, or at least not a very efficient one, but you will need to do quite a bit of it if you want that elusive 100% game completion mark. Catalyst There are three parts to this mission. In the first, you have to hijack a train laden with crates of ammo (which obviously pass through inner-city LA all the time); unfortunately, by the time you reach your destination, the train is already under siege by a rival gang. Youll need to kill them and the trainworkers. It's best to try and use Ryder's truck to run down as many of them as possible before hopping out of the car and finishing off the remainder. Even after you take down the Vagos, more foes, in the form of Ballas, will arrive and attempt to jack the train themselves, so kill all of them before hopping onto the rear car of the train. After you get onto the train by entering the red trigger area near the end, youll have to throw the delicate and highly explosive crates to Ryder as he trails the train in a car, due to the fact that the train will seemingly start up by itself. This isnt too difficult to pull off; just aim a bit above his head and hold down the O button for a longer period of time if the car falls farther behind you. When Ryder has his ten crates, youll have to make it to the Pay N Spray to the southwest to avoid the police. Hit it up, then return to the hood. Robbing Uncle Sam Ryders role as unofficial armorer of the Grove Street Families encourages him to come up with some pretty crazy schemes, but knocking over the National Guard seems to betray some kind of deathwish or sociopathic tendencies. Regardless, youre going to be along for the ride, so hop into the truck and make your way down to the Ocean Docks. When you arrive at your destination, youll have to hop over the wall and get into the National Guard compound. When youre inside, kill the guard and shoot the switch on the wall near the gate, then repeat the process for the warehouse, but watch out for more Guardsmen, as theyll continually pop out of the buildings nearby during this mission. After youve opened the warehouse and killed the soldiers within, grab the forklift and use it to fill the truck with crates. Youll need six crates in all, but you cant leave Ryder unprotected, or hell get swiss cheesed by the soldiers. After every crate loading, then, hop out of the forklift and blast any Guardsmen in the area; this should keep Ryder above half health until you finally get into the truck and make your way back to the hood. Youll have to make your way back to Emmets place to end the mission, so check your map and plot a course ahead of time. If you get followed by the National Guard hummers, you can have Ryder throw explosives at them from the back of the truck by clicking on the left analog stick, but you should be able to outrun them if you stick to the middle of the lane on the bridge out of the docks. Cesar High Stakes, Low Rider This is a simple checkpoint race against five other cars; if youve played either of the other GTAs, you should know the drill. To enter the race, youll need a low- rider, but dont worry if you dont have one, as there should be a Blade parked a couple doors down from Cesars house thatll do the job fine. One of the nice new additions here are the inclusion of arrows in the waypoints, whichll let you know which way to go. Once you see the pier, youll know that youre at the homestretch, so floor it and take home your thousand dollar reward. OG Loc Lifes A Beach Lifes A Beach is another funkdafied rhythm contest for you to get frustrated with. This ones a lot, lot tougher than the lowrider competition, as instead of simple analog stick movements, youll have to hit the face buttons of the controller as they scroll by. The timing here isn't quite exactly timed to the beats from the music, so if you find yourself having a real tough time completing the challenge, you may want to just turn off the sound and rely solely on the timing that you glean from the buttons as they scroll across the screen. This can make it a bit easier to get the precise timing down. Its all in the name of music, though; the end goal of the dancing contest is to steal a sound truck for Locs rap party. When youve proved yourself a master dancer, get in the truck, kick out the DJ, and cruise back to the stash and drop the vehicle off. Unfortunately, you're going to be followed by a couple of lowriders from the beach, so make your way quickly to the garage before they ram you enough to destroy the van. If, for some reason, you really like dancing, you can hit up clubs that are scattered throughout the cities in San Andreas for more fun. Madd Doggs Rhymes Loc seems to be catching on to the fact that hes not a very talented rapper, so your next task is to find and retrieve the lyrics journal of one Madd Dogg, presumably a rapper himself. Youll have to find his home before you can break into it, which can be easier said than done, as its high up in the Mulholland hills. If you find yourself passing underneath the bridge leading to the house, you can get out of your car and climb up the hill on foot; its much easier to ascend slopes while running than it is while driving. When you reach the mansion, youll be pointed to the back of the house; after heading inside, youll get a little tutorial on stealth kills. If you happened to play Manhunt, Rockstars other paean to mindless brutality, you should recognize the mechanic, since its fairly similar (in manner, if not in pure cathartic violence) to those of that game. Youll need to sneak up behind the guards while crouched, wait for CJs hand to raise, then hit the O button for a stealth kill. You may get a tooltip telling you that your radar indicator will turn blue when you're actually hidden in shadow, but this may be a bug, as it never turned blue for us. There are two more guards between you and the recording studio, where the rhymes are kept. The first paces around the swimming pool, so wait until he turns his back to you, then follow him along - at a distance - until you reach the next room. Another guard will approach, so duck into one of the changing rooms and wait for him to assume his position before moving on. When you hit the bar, sneak past the first guard, then stealth kill the man playing video games. The recording studio is right around the corner, so grab the body armor, knife the sole guard, then grab the rhymes. After you obtain your treasure, new guards will spawn in, carrying silenced pistols. If you wait for a minute, one will take up position near where the body armor was, so sneak up behind him and knife him to obtain the new weapon. You only have five rounds for it, but you should only need two to kill a guard, so make your way back to the door through which you entered and escape. There's no real need for stealth during your exfiltration; just walk along until you spot a guard, pop him twice in the chest, then keep on moving. You should still have plenty of body armor, so you shouldn't need to worry overmuch about taking damage. Management Issues Now that you have Madd Doggs rhymes, it seems that his manager is putting the squeeze on Loc. Since CJ seems somehow compelled to help him out no matter what the cost, its up to you to kill off the manager while he attends an awards ceremony. Before you can get close enough to the manager, though, youll have to steal one of his cars. A driver is eating at a burger shop nearby, so head there, then damage the car enough to force the driver out. You can ram it with your own car, after which the driver will step out and start firing at you. Now comes the hard part! You have to meet up with the other drivers before ten oclock (22:00), but you have to arrive in a pristine car, meaning that it cant be damaged at all. Since you've already damaged the damn thing, you'll have to hit up a spray shop before you head out to the rendezvous with the other drivers. Luckily, there's one in the Temple district, just southwest of the burger shop, which is fairly close to the rendezvous point, so head there, then gingerly drive to meet up with the other drivers. If you damage it en route, you'll need to return to the spray shop and try again. When you actually get the car to the rendezvous, though, things get a bit easier. You have to stay between the other two cars until you get to the awards show, but its a straight shot there and the drive only lasts 30 seconds or so. When the manager gets into your car, jam on the gas and head towards the pier marked on your map. When you're near the end, hit the triangle button to bail out and watch the car soar into the ocean! House Party After you finish off Management Issues, Loc wants to throw a party. Hell relocate back to Grove Street, so head back home and hit up his house after ten oclock, when hell start showcasing his NBA superstar-grade rap talents. Things quickly take a somewhat less-than-festive turn, though, as the Ballas gang initiates an ambush! Youll have three waves of enemies to deal with here. The first will be on ground level, and will hide behind their cars, so you may have to maneuver a bit in order to hit the last stragglers. The second group is atop the bridge that runs over your hood; these are easy to kill, since they have no cover. The last and biggest group will attack from the alleyway nearby. If you have some body armor, you should be able to just stay in the open and blast away, but it really helps a lot if you have a lot of SMG or AK-47 ammo. Watch your targeting, and make sure no one (especially Sweet) gets between you and your target. After all of the enemies go down, you can rest easy knowing that the Ballas wont try anything that stupid again. C.R.A.S.H. Burning Desire After you pick up your first mission from the cops (at a donut shop, yuk yuk), track down the Molotovs and head over to the gang den. There are plenty of bangers around the house, so make the rounds and clear them out before you start chucking firebombs through the windows. When the house does get nice and toasty, though, youll discover that youve stranded a girl inside, and its up to you to get her out. After heading in through the front door, locate the fire extinguisher in the kitchen (to the right of the entrance), then proceed to the rear of the house to find the steps. You can use the extinguisher with the normal weapon keys to extinguish any fires in your way; just use the R1 key to automatically point it at the base of a fire, and spray away. When you reach the girl, you can start escorting her out, but stay close to her, because her pathfinding isnt all that great, especially on the first floor. Be sure to stay out of the fire, though, as youll lose around half a health bar when you get set aflame. Eventually youll get the girl out of the building, and will be able to drop her off at her house, where shell become your first girlfriend. If you want to fool around with this feature, feel free, but if you havent made enough money to buy a new house near the OG Loc and CRASH missions, you should probably pinch your pennies until then. Gray Imports Tenpennys got a tip for you: the Ballas and the Russians are meeting at a shipping facility near the docks. It seems that the Ballas are looking to bring in some more firepower with which to finish off the Grove families, and its up to you to stop them. Begin by heading down to the warehouse and clearing out the exterior. Watch out for the forklifts whichll come to attack you; one of them has explosive barrels loaded up, so manually aim for them to destroy the whole vehicle, as well as any nearby workers. To get into the warehouse, youll need to shoot the switch on the wall, but be careful, as there are three gunmen just beyond the doorway. When you reach the interior, youre going to have to clear it out row by row. Get used to manually aiming and firing with the L1 button; if you stick with the O button, you wont be able to fire very quickly due to the fact that youll also need your thumb for the right analog stick. There are health and armor pickups inside the warehouse, so walk over them if youre running low. After you clean out the bulk of the Ballas, youll have to head upstairs to find the Russian arms dealer. Hell attempt to escape, and will probably make it to his car before you can kill him due to the fact that he has an insane amount of health. Just keep on his tail, ignoring the gunfire of the guards outside unless youre near death. The key thing to know here is that he'll head for a Banshee that's near the gate through which you entered the warehouse; if you can beat him there and jack it before he arrives, then he'll be a bit confused, and just keep on running, allowing you to easily run him down to finish the mission. If he makes it to the car before you, though, you'll need to jack another one and give chase! Youll have to destroy his car in order to complete the mission, so bang him around and do drive-bys while you coast alongside him. That pretty much wrapps it up for Los Santos