Luminous Arc 2 Walkthrough - Guide for Luminous Arc 2

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Luminous Arc 2 (DS)
WALKTHROUGH
by vhayste®
Contact: Vhayste@gmail.com
For latest updates and releases: http://vhayste01@blogspot.com
Version: V1.0 06072009


++++++++++++++++++++++++++++++++  COPYRIGHT +++++++++++++++++++++++++++++++++++
===============================================================================

This document is copyrighted to me, Vhayste®. It is intended for ~PRIVATE~ use
only. It cannot be used in ANY form of printed or electronic media involved in 
a commercial business, in part or in whole, in any way, shape, or form. It 
cannot be used for profitable or promotional purposes, regardless of
the situation. Breaking any of these rules is in direct violation of copyright 
law. 

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion of 
it, may result in severe civil and criminal penalties, and will be prosecuted to 
the maximum extent possible under the law. Any characters, names, places, or 
miscellaneous objects are copyright of their respective companies.




++++++++++++++++++++++++++++++++  WALKTHROUGH +++++++++++++++++++++++++++++++++
===============================================================================

PROLOGUE
Carnava, The Grand Kingdom

Read through the conversation. You'll get the chance to choose to train or not.
For new players, it is advised to go through the tutorial. Below is the gist of 
the tutorial section.

• MOVE – Higher move, farther range
• JUMP - Higher elevation
• Can jump one block
• Can't jump on occupied space
• Character in higher elevation takes less damage and deals more damage
• Drive Points (DP) increases upon completing an action. Can only store up to
  300, uses 100 at a time. Use DP by pressing button in the lower screen or 
  using L-R dpad. More DP used, greater action effect.
• 100 exp required to level up
• Action Order (AO) – determines how often your turn comes around again
• TECH – accuracy when attacking an enemy
• SPEED – dodging ability.
• Can equip up to 3 Lapis Seeds. Lapis Seeds add various bonuses.
• Can attack/damage party members
• Finishing blow earns more EXP


+--------------------------+
| Training Facility:       |
| Win: Reduce Rasche's HP  |
| Lose: Roland is Defeated |
| Enemies: Rasche          |
+--------------------------+

As part of the tutorial stage, simply attack Roland and get familiar with the
controls and battle mechanics.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


                            CHAPTER 1: THE FLOWER SKY

Carnava Castle Plaza
--------------------
Since there aren't anything significant yet that you can do for the meantime,
save your game and head to the Castle Plaza. Read through the conversation and 
you'll be thrown in a battle. 

+-----------------------------------------------+ 
| Royal Lab                                     |
| Win: Defeat all enemies                       |
| Lose: All party members are defeated          |
| Enemies: Golem x4, Josie the Cat Familiar     |
+-----------------------------------------------+ 

Everybody will be required to go here so start the battle. Steiner will join as
an AI-controlled guest so don't mind him. Now you should familiarize yourself 
with the archer and lancer's attack ranges. The archer of course, has a wide 
range. Archers can snipe targets safely at a distance, at a cost of lesser
damage. Lancers can attack up to 2-3 spaces in any four directions. Lancers can 
“pierce” through multiple units, if those units are standing in the Lancer's 
attack range. The unit closest to the lancer will receive the most damage. The 
damage and accuracy of the attack is significantly lowered on the 2nd adjacent 
unit. Remember that since the game allows “friendly fire”, be careful not to 
cause unnecessary damage to your team mates.

In this battle, Steiner will fare good on his own so let him be. Concentrate on
taking out the nearby enemies and don't position your characters far out from 
each other. Use healing items as necessary. You won't have problems defeating 
all enemies since Steiner is pretty strong at this point of the game. Watch 
more scenes after the battle.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                           CHAPTER 2: A ROYAL PROMISE

Carnava Palace
--------------
Save your game, go to Carnava Palace then meet the Queen. Read through the
conversation. The Guild will now be opened in the castle plaza. You can also 
visit previous locations to gather info. There is also a level guild quest 
available by checking the guild. You may do it first prior to proceeding with 
the main story. Remember that new quests are given each chapter and that you 
can do the same quest over and over again, making quests a good method of 
farming experience, items, rico and lapis seeds as long as you stay in your 
story's current chapter. That means you can also obtain the quest rewards as 
many times as you like. Refer to the Guild Quests section of this guide for 
more info. Prepare your party, equip them with any new Lapis Seeds you have 
collected. Head to Calcus Highway in the Cathul Region.


Cathul Region
-------------
Read through the conversation. You'll be taken in a battle. Deploy all your
units and prepare for battle.

+--------------------------------------------------+ 
| Calcus Highway                                   |
| Win: Defeat Karen                                |
| Lose: All party members are defeated             |
| Enemies: Karen (L), Thief x2, Dbot x3, Archer x1 |
+--------------------------------------------------+ 

Though only Roland and Althea are required, you can deploy all your four
characters. Take care of the nearby Dbots then take out the archer since she 
will only cause problems later on if you let her on her own. Fortunately,
Karen and her bodyguards won't approach you until you get too close. Just gang
up on each of them, and heal whenever necessary. Karen deals pretty high damage
so if you're not careful, she may even defeat your characters. Flank and 
surround her and unleash any of your arts and use Drive Points to defeat her.

Next destination is the Rev Magic Academy. The Tofolk Region will now be
unlocked. Save your game and head to the newly unlocked region and enter the 
Magic Academy.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                          CHAPTER 3: SCHOOL OF ENGAGEMENT

Rev Magic Academy
-----------------
During the scenes, you'll be able to use the command “Engage” in battle. You'll
be taken back to the world map where you can save. Select the Academy again and 
choose each destination available. You can also shop here so spend all your 
hard-earned rico to upgrade your party's equipment.

Shop:
+----------+----------------------------+-----------------------+--------+
| Category |     Item/ Equipment Name   |    Parameters         |  Cost  |
+----------+----------------------------+-----------------------+--------+
| Weapons  |     Espada Ropera          |    ATK +6             |  300   |
+----------+----------------------------+-----------------------+--------+
|          |     Sibat                  |    ATK +9             |  300   |
+----------+----------------------------+-----------------------+--------+
|          |     Steel Bow              |    ATK +5, TEC +5     |  300   |
+----------+----------------------------+-----------------------+--------+
|          |     Novice Wand            | ATK +4, MAG +7        |  300   |
+----------+----------------------------+-----------------------+--------+
| Helms    |     Montefortino           | RES +10, TEC +3       |  230   |
+----------+----------------------------+-----------------------+--------+
|          |     Fedora                 | RES+9,DEF+2,TEC+5     |  230   |
+----------+----------------------------+-----------------------+--------+
|          |     Fur Hood               | RES +12, DEF +2       |  230   |
+----------+----------------------------+-----------------------+--------+
|          |     Yellow Ribbon          | RES +12, MP+5         |  230   |
+----------+----------------------------+-----------------------+--------+
| Armor    |     Ring Armor             | DEF +12, SPD +3       |  300   |
+----------+----------------------------+-----------------------+--------+
|          |     Burlap Vest            | DEF+12,RES+2,SPD+5    |  300   |
+----------+----------------------------+-----------------------+--------+
|          |     Fur Robe               | DEF +10, RES +2       |  300   |
+----------+----------------------------+-----------------------+--------+
|          |     Leather Cape           | DEF +9, MP+5          |  300   |
+----------+----------------------------+-----------------------+--------+
| Item     |     Vitamint Restore       | 150HP                 |  100   |
+----------+----------------------------+-----------------------+--------+
|          |     Magimint Restore       | 20MP                  |  200   |
+----------+----------------------------+-----------------------+--------+
|          |     DrivePill              |Slightly charges DP    |  500   |
+----------+----------------------------+-----------------------+--------+

After shopping and equipping the new gear you just bought, go on a campus tour
and save your game. Return to the President's office next and watch for the 
following scenes. You'll be forced into another battle.


+--------------------------------------------------------------+ 
| Rev Magic Academy                                            |
| Win: Defeat Fatima                                           |
| Lose: All party members are defeated                         |
| Enemies: Red Golem x2, Blue Bomb x3, Succubus x2, Fatima (L) |
+--------------------------------------------------------------+ 

This is the first battle with Fatima that will decide which one of the 
two endings you'll get. The first option leads to Althea's ending while 
the second option will allow you to continue the path leading to Fatima's
ending.

1: “I fight for justice!” (A)
2: “You should cooperate” (F)

Proceed in attacking the Red Golems first then take out the Blue Bombs one by
one. Make sure you destroy a critically damaged Blue Bomb before it gets its 
turn, otherwise it will commit suicide and explode, dealing considerable damage 
to the surrounding units, allies or not. Once you reach the stairs and the 
Succubi attacks you, have Roland use his “Engage” command. This will change his
element, increase all his stats and will enable him to use new arts and drive. 
Since Fire is the only one available, you'll be able to use “Rune Flame” as 
your drive attack. Use that against Fatima. Make sure your allies have stocked 
up their own drive points so that they can use it against the Shadow Frost 
Witch.

Althea will temporarily leave the party and your “Engage” command will be
unavailable as well. Your next destination is Mt. Redhelm but before that... an 
intermission occurs. At this time, you can select from either Rasche or Rina 
who will Roland have a conversation with. A new request will also be available 
back in the Carnava guild so check it out if you want to. Head to Mt. Redhelm 
when ready.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                           CHAPTER 4: RACE FOR THE CURE

Mt. Redhelm
-----------
After the initial conversation, select Mt. Redhelm again to get two new
options. You can camp and talk to Rasche and Rina before going to the beetles' 
nest.


+---------------------------------------------+ 
| Win: Defeat Radley                          |
| Lose: All party members are defeated        |
| Enemies: Reptoid x2, D Beetle x2, Goblin x2 |
+---------------------------------------------+
 
Don't be fooled by the initial number of enemies here. Reinforcements will
appear at the start of the second turn. If you let Radley alone, more D beetles 
will appear on the 3rd of 6th turn. Radley's attack has a knockback effect
though it won't be an inconvenience in your end. This death beetle has really
high HP so you may want to dish out some DP's to deal more damage. Watch the 
following scenes, Althea's FD will now be available. Dia will now also join 
your party and will allow Roland to have her Unity Ring. There will be another 
intermission at this point, with either Rasche or Rina.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               CHAPTER 5: TWIN MAGE

Azul Forest
-----------
Check Dia's equipment and give her some of your Lapis Seeds and have her carry
some items. Her equipment is just fine at this point so just ignore them. There 
is another quest available back in the guild so check it out if you want to. 
When ready, head to Azul Forest, in the Torfolk Region. After the scene, select 
Azul Forest again for the next battle.

+-------------------------------------------------+ 
| Win: Defeat all enemies                         |
| Lose: Pip is defeated                           |
| Enemies: Reptoid x2, Minotaur, Crab x3, D Fiend |
+-------------------------------------------------+ 

Deploy all your characters and rush to Pip's position. He can use healing arts
but don't leave him on his own. The only problem you'll face is that crabs can 
(obviously) move through the watery spaces which will be otherwise inaccessible 
to your characters. Deploy your Rina, Althea and Dia as near to Pip as possible 
to attack the crabs using their arts and long-ranged attacks. 

Watch the following scenes. Your next destination will be the Hemill Ruin. 
There will be an intermission with either Althea or Dia so choose your gal. 
Calzard Region will now be available in the world map and Pip will now be a 
member of your party. There are no new equipment for sale back in the Rev
Academy shop but there are new quests back in the guild. Use this time to train 
your characters. Give Pip some items and Lapis Seeds then complete the quests 
or proceed to the main story as you please. To continue along the main story, 
head to the Hemill Ruin and watch the following scenes.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                           CHAPTER 6: LOOKING FOR LUNA

Hemill Water Ruin
-----------------
After the scene, save your game if you want, then select Hemill Ruin again and
you'll have two options. The second option is just a set of conversation 
options to give you a brief background about the story. Select the first
one if you wish to continue to the main story. Watch the scenes and you'll be
thrown into another battle.

+----------------------------------------------------+ 
| Win: Defeat Josie                                  |
| Lose: All party members are defeated               |
| Enemies: Element x2, Red Golem x3, Succubus, Josie |
+----------------------------------------------------+ 

This field consists of water areas, making your movement limited and difficult.
The only problem you'll face is if Josie decides to hover by the water, making
it impossible for your attackers to attack him. Try to lure him off his 
position so your team mates can gang up on him. 

Watch the following scenes. Next destination will be Mistia. There is also an
intermission for Pip and Rina. Head to Mistia when ready.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                          CHAPTER 7: PICTURES AND THORNS

Mistia
------
After the scene, select Mistia again to get a list of stuff that you can do.
There is also a shop here where you can buy some new equipment. There are also
a couple of new quests in the guild so check it out. Meet with everybody in 
the plaza to continue with the story.

+----------+----------------------------+-----------------------+--------+
| Category |     Item/ Equipment Name   |    Parameters         |  Cost  |
+----------+----------------------------+-----------------------+--------+
| Weapons  |     Schianova              |    ATK +12            |  500   |
+----------+----------------------------+-----------------------+--------+
|          |     Fauchard               |    ATK +16            |  500   |
+----------+----------------------------+-----------------------+--------+
|          |     Longbow                |    ATK +9, TEC +6     |  500   |
+----------+----------------------------+-----------------------+--------+
|          |     Ostrich Wand           |    ATK +8, MAG +15    |  500   |
+----------+----------------------------+-----------------------+--------+
|          |     Leader Baton           |    ATK +6, MAG +13    |  500   |
+----------+----------------------------+-----------------------+--------+
|          |     Roux Whisk             |    ATK +14, MAG +15   |  500   |
+----------+----------------------------+-----------------------+--------+
| Helms    |     Chernigov              |    RES +17, TEC +5    |  400   |
+----------+----------------------------+-----------------------+--------+
|          |     Porkpie                |    RES +16, TEC +5    |  400   |
+----------+----------------------------+-----------------------+--------+
|          |     Satin Hood             |    RES +18            |  400   |
+----------+----------------------------+-----------------------+--------+
|          |     Stone Barette          |    RES +18            |  400   |
+----------+----------------------------+-----------------------+--------+
| Armors   |     Jazerant               |    DEF +18, SPD +5    |  450   |
+----------+----------------------------+-----------------------+--------+
|          |     Leather Vest           |    DEF +18, SPD +5    |  450   |
+----------+----------------------------+-----------------------+--------+
|          |     Cotton Robe            |    DEF +17            |  450   |
+----------+----------------------------+-----------------------+--------+
|          |     Velour Cape            |    DEF +16            |  450   |
+----------+----------------------------+-----------------------+--------+
| Items    |  * New * Squib             |    100 DMG to target  |  500   |
+----------+----------------------------+-----------------------+--------+


+-------------------------------------------------------+ 
| Win: Defeat Karen                                     |
| Lose: All party members are defeated                  |
| Enemies: Archer x2, D Bot x2, Thief, Wizard x3, Karen |
+-------------------------------------------------------+ 

There will be two paths to approach Karen. If you are confident that your team
can hold up on their own, divide them to two groups, with three characters 
each. Defeat the enemies on both paths; on your way to Karen, more archers will
appear around her. Rush to her position and heal as necessary. 

More scenes and an intermission will take place as well. Choose between Dia or
Althea. Choose Lago Springs as your next destination. Kaph will join your 
party

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                            CHAPTER 8: AN END TO ENIGMAS


Lago Springs
------------
After the scenes, you'll be back in the world map. Check your party's equipment
then head to Azul cave.


+-------------------------------------------------------+ 
| Win: Defeat Fatima                                    | 
| Lose: All party members are defeated                  |
| Enemies: Succubus x2, Element x2, Phantasm x3, Fatima |
+-------------------------------------------------------+
 
1: Ask about Fatima's plan (F)
2. Back Althea up (A)

Luna will be in your party for this battle. Deploy 3 other characters and 
start the battle. Luna can waterwalk so use her to flank enemies. She can also
back up as a healer as well. The battle isn't hard; if you don't approach
Fatima, only her minions on the left side of the field will attack you. After
dealing with them, surround Fatima and her bodyguards and gang up on them.

+-------------------------------------------------------------------+ 
| Win: Defeat Josie                                                 |
| Lose: All party members are defeated                              |
| Enemies: Phantasm x2, Element x2, Succubus x2, BonGolem x2, Josie |
+-------------------------------------------------------------------+ 

The current state of the characters from the last battle will be the same here,
as you start the fight. If there's any of your characters that needs healing, 
tend to them first before advancing. Josie is capable of using Dusty Rain
which lowers your character's resistance and defense. The bomber golems doesn't
pose that much of a threat, but they do pack a punch if you're not careful. 
Just gang up on Josie and the battle will be end.


Save your game then return to Rev Magic Academy. You may consider checking the
equipment of Luna and give her some of the best seeds you have. Select the 
first option to head to the next chapter.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                           CHAPTER 9: A PAST REVEALED

Rev Magic Academy
-----------------
Watch the conversation and you'll be back in the world map. Select RMA again,
take a break if you want to get a background of the story. Select the first 
option to continue.

+--------------------------+
| Win: Defeat Pop          |
| Lose: Roland is defeated |
| Enemies: Pop, Kopin x2   |
+--------------------------+

You can only bring 2 more characters in this battle so choose whoever you like.
I recommend bringing in a couple of your lovely witches – Dia, Althea or Luna. 
Engage at the first turn, then take out the Kopins. Get behind Pop and unleash 
your Chrome Slice to deal great damage to her.

Watch the following scenes. Luna will be engaged to you. Watch the remaining
scenes and you're off to your next destination. Jotzenchoc will now be 
available. There are new quests in the guild again. Head to Granend Front when 
you're ready to proceed with the story.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

ChAPTER 10: GRANEND THE FORBIDDEN LAND

Granend
-------
After the scenes, select the Frontlines to proceed with the story.

+------------------------------------------------------------------+ 
| Win: Defeat all enemies                                          |
| Lose: All party members are defeated                             |
| Enemies: Bomb Golem x3, Red Bomb x2, Element x2, Succubus, Josie |
+------------------------------------------------------------------+ 

Start the battle by advancing your characters and taking care of the nearby
golems and red bombs. More golems will eventually appear in the upper levels. 
Just make your way to the ramps and fight your way to the top. You'll need to 
rely on your archer and witches since they can deal damage from a distance. 
Fighters will be most ineffective in this narrow and uneven terrain. Send 
Roland up front and support him by using the engage command whenever you need
to. 

After the battle, you'll be taken back to the world map. Select the Granend
Frontline again and select the first option to go further in. Watch the scene, 
save your game and select Granend next.

+---------------------------------------------+ 
| Win: Defeat all enemies                     |
| Lose: All party members are defeated        |
| Enemies: Bomb Golem x3, Element x2, Phantom |
+---------------------------------------------+ 

Divide your team to two again and take care of the golems. Two unicorns and 
two demons will appear in the phantom's side of the field. Later on, a 
Golemite will appear as well. Concentrate on taking down one enemy at a
time and you'll win this battle without any difficulties.

Watch the following scene. Another battle will take place.

+--------------------------------------+ 
| Win: Defeat Mattias                  |
| Lose: All party members are defeated |
| Enemies: Mattias, Josie and Fatima   |
+--------------------------------------+ 

Deploy four more characters of your choice since Roland and Althea are 
required in this battle. Treat this battle seriously. Bring Pip and Luna as 
your healers and both/either Rina and/or Kaph as your long-range attackers. 
If possible, take out Josie first since that annoying Feline is capable of
lowering your party's stats. Fortunately, he'll be aggressive enough to rush 
to your positions. Just concentrate on one target at a time and prioritize 
healing your team mates. Next, take out Fatima or her area-of-effect attacks 
will continue to annoy you and even decimate your party if you don't act 
quickly. Mattias' attacks are rather deadly so you may want to keep up the
HP of the character he targeted. Gang up on Mattias and unleash everything 
you have.

Watch the following scenes. Rasche's FD will be acquired during this event as
well. Once you have control, save your game and check out some new guild 
quests.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

CHAPTER 11: THE GATHERING DARKNESS

+--------------------------------------+
| Win: Defeat Mattias                  | 
| Lose: All party members are defeated |
| Enemies: Mattias, Josie and Fatima   |
+--------------------------------------+

1: “Why use the demon blade?” > “Murder isn't peace!” (A)
2: “Why use the demon blade?” > “We should work together” (F)

Deploy four more characters of your choice since Roland and Althea are required
in this battle. Treat this battle seriously. Bring Pip and Luna as your healers
and both/either Rina and/or Kaph as your long-range attackers. If possible,
take out Josie first since that annoying Feline is capable of lowering your
party's stats. Fortunately, he'll be aggressive enough to rush to your
positions. Just concentrate on one target at a time and prioritize healing your
team mates. Next, take out Fatima or her area-of-effect attacks will continue
to annoy you and even decimate your party if you don't act quickly. Mattias'
attacks are rather deadly so you may want to keep up the HP of the character he
targeted. Gang up on Mattias and unleash everything you have. 

Watch the following scenes. Rasche's FD will be acquired during this event as
well. Once you have control, save your game and check out some new guild quests.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter 12: REQIUEM


Farham
-------
Watch the scenes. Of course, as you may have expected, a chapter won't go by
without a battle or two. But fortunately, you'll have the chance to upgrade
your party's gear before deploying. After the scene and when you're back to the
world map, save your game, select Farham again and go shopping. When ready,
enter the battle. 

+----------+----------------------------+-----------------------+--------+
| Category |     Item/ Equipment Name   |    Parameters         |  Cost  |
+----------+----------------------------+-----------------------+--------+
| Weapons  |           Dha              |    ATK+20, MAG+5      |  950   |
+----------+----------------------------+-----------------------+--------+
|          |         Sarissa            |    ATK+23             |  950   |
+----------+----------------------------+-----------------------+--------+
|          |          Yumi              |    ATK+15, TEC+8      |  950   |
+----------+----------------------------+-----------------------+--------+
|          |       Peacock Wand         |    ATK+13, MAG+23     |  950   |
+----------+----------------------------+-----------------------+--------+
|          |        Solar Baton         |    ATK+8, MAG+15      |  950   |
+----------+----------------------------+-----------------------+--------+
|          |      Balloon Whisk         |    ATK+18, MAG+22     |  950   |
+----------+----------------------------+-----------------------+--------+
|          |     Electric Bowgun        |    ATK+15, MAG+15     |  950   |
+----------+----------------------------+-----------------------+--------+
|          |         Eddy Fan           |    ATK+12, MAG+18     |  950   |
+----------+----------------------------+-----------------------+--------+
|  Helms   |         Capeline           |    RES+28, MP+5       |  650   |
+----------+----------------------------+-----------------------+--------+
|          |        Gjermundbu          |    RES+28             |  600   |
+----------+----------------------------+-----------------------+--------+
|          |          Sombrero          |  RES+25, HP+10, TEC+5 |  650   |
+----------+----------------------------+-----------------------+--------+
|          |            Fez             |  RES+27 TEC+10        |  600   |
+----------+----------------------------+-----------------------+--------+
|          |         Silky Hood         |  RES+27, DEF+10       |  650   |
+----------+----------------------------+-----------------------+--------+
|          |        Leather Hood        |  RES+30               |  600   |
+----------+----------------------------+-----------------------+--------+
|          |          Headband          |  RES+27, MP+8         |  650   |
+----------+----------------------------+-----------------------+--------+
|          |        Seashell Clip       |  RES+29, MP+3         |  600   |
+----------+----------------------------+-----------------------+--------+
|  Armor   |        Breastplate         |  DEF+27, MP+5         |  800   |
+----------+----------------------------+-----------------------+--------+
|          |          Hauberk           |  DEF+30               |  750   |
+----------+----------------------------+-----------------------+--------+
|          |          Cotton Suit       | DEF+27, HP+10, SPD+5  |  800   |
+----------+----------------------------+-----------------------+--------+
|          |        Floral Shirt        |  DEF+29, SPD+10       |  750   |
+----------+----------------------------+-----------------------+--------+
|          |         Silk Robe          |  DEF+26, RES+10       |  800   |
+----------+----------------------------+-----------------------+--------+
|          |         Rose Robe          |  DEF+28               |  750   |
+----------+----------------------------+-----------------------+--------+
|          |         Silk Coat          |  DEF+25, MP+8         |  800   |
+----------+----------------------------+-----------------------+--------+
|          |         Wool Coat          |  DEF+27, MP+3         |  750   |
+----------+----------------------------+-----------------------+--------+
|  Item    |      * new * ViTonic       |  Restore 150 HP       |  400   |
+----------+----------------------------+-----------------------+--------+
|          |      * new * HolyFeat      |  Revive with some HP  |  500   |
+----------+----------------------------+-----------------------+--------+
|          |      * new * Antidote      |  Cures poison         |  100   |
+----------+----------------------------+-----------------------+--------+
|          |      * new * Liniment      |  Cures paralyze       |  100   |
+----------+----------------------------+-----------------------+--------+
|          |      * new * Warmer        |  Cures frozen         |  100   |
+----------+----------------------------+-----------------------+--------+
|          |      * new * Lozenge       |  Cures silence        |  100   |
+----------+----------------------------+-----------------------+--------+
|          |      * new * Deadller      |  Cures confuse        |  100   |
+----------+----------------------------+-----------------------+--------+

After shopping and setting up your party's equipment, select Farham again and
enter the battle. 

+--------------------------------------------------+
| Win: Defeat all enemies                          |
| Lose: All party members are defeated             |
| Enemies: Viper x3, Goblin x3, Gryphon, Cerberus  |
+--------------------------------------------------+

Your party will be divided into two groups and will start separately in the
battlefield. If you want to play it safe, bring a healer for each group, and a
long range attacker. The area is small so you can regroup and hit the enemies
on the upper levels.  There will be only one reinforcement here and that will
be a golden gryphon. This enemy can deal large amounts of damage so don't let
your guard down. 

Watch the following scenes. If you have brought Rasche or Althea in the
previous battle, then you should have an intermission with either of them.
You'll need to head back to the castle and report to Queen Sophia in the
Audience Room. There are a couple of new quests in the guild so you may want to
check them out as well. After those quests, head back to the palace and report
to Sophia. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

CHAPTER 13: OF MAGIC AND MIGHT


Carnava Palace
--------------
Head to the Audience Room for a scene. During this event, the multiplayer games
of the game will be unlocked. Watch more scenes and head to the Castle Gate for
another battle. 


Castle Gate
-----------
+----------------------------------+
| Win: Defeat all enemies          |
| Lose: Fukuda is defeated         |
| Enemies: Basilisk x2, D Beetle x2|
+----------------------------------+

This battle is rather simple; just don't let any enemies get past you and reach
the knight guarding the gate. More reinforcements will appear so don't spread
your characters too far off each other. The Minoppis will cure their allies so
make them your priority targets. Just defeat all enemies, including the third
wave of attackers to obtain victory.

Watch the following conversation and you'll be thrown in another battle. This
time, Pop will join your party. Roland, Althea and Pop will be required
combatants in this battle so deploy the other three characters of your choice.


Castle Gate
-----------
+----------------------------------------------------------------+
| Win: Defeat Fatima and Josie                                   |
| Lose: All party members are defeated                           |
| Enemies: Fatima, Josie, Bomb Golem x2, Succubus, Unicorn, Demon|
+----------------------------------------------------------------+

1: Ask about Farham (F)
2. Agree with Althea (A) 

Approach the enemies little by little. Once you whittle their ranks,
concentrate on taking down Josie first since the cat's group-affecting attacks
can be annoying and will make your characters more vulnerable against Fatima's
attacks. After taking out Josie, use your F.Ds to finish off Fatima. 

Once you're back in the World Map, save your game and check out some new
quests. Also, give Pop some new equipment and Lapis Seeds. Make sure to restock
any consumable items you may have used in your previous battles. Your next
destination is the Arts plant in the Cathul Region. Go there when ready. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

CHAPTER 14: WE HAVE TECHNOLOGY

Arts Plant
----------
Watch the scenes. You'll get engaged with Pop during this event. You'll be back
in the world map. Select the plant again and search for Altea to continue with
the story. Karen and gang will attack the party. 

+-------------------------------------+
| Win: Defeat Dbot                    |
| Lose: All party members are defeated|
| Enemies: Dbot                       |
+-------------------------------------+

This is practically a boss battle. Your team will be deployed in two separate
groups. One of Dbot's main attacks is an area-damage missile attack so make
sure you don't clump your party members together. Due to the bot's large size,
it is practically possible to gang up on it and deal continuous damage. Just
give it all you have and the the 2500 HP of this pile of junk shouldn't be that
noticeable. 

Watch the scenes. Rina will get her FD during this event. Dia will also leave
the party for the time being. Your next destination is the Stiles Ruins. If you
have selected the characters with the heart symbol during the deployment screen
for the last battle, then there is an intermission that will occur now. Tottori
region will be unlocked in the world map. As usual, there will be new quests
available in the guild so take them if you want some extra experience, lapis
seeds and money. Head to the Stiles Ruins in the Tottori Region to proceed with
the story. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

CHAPTER 15: MASTER OF THE DEMON BLADE / WHITE FLAMES


Stiles Ruins
------------
After the initial conversation, select the ruins again for more talking and to
unlock Kaph's FD. You'll be in another battle. 

+-----------------------------------------------------------------------+
| Win: Defeat Fatima and Josie                                          | 
| Lose: All party members are defeated                                  |
| Enemies: Bluebomb x3, Lullaby Golem, Succubus, Element, Josie, Fatima |
+-----------------------------------------------------------------------+

1: “To save the world!” (A, F)

Like before, target Josie first. Fatima won't move from her position as long as
you don't get in her range. A Unicorn will appear from behind your party so be
careful. The golems have auto-heal skills so take gang up on them to destroy
them immediately. The succubus will act as the enemies' healer so take it out
next. Finally, gang up on Fatima to end this battle.

+--------------------------------------+
| Win: Defeat Mattias                  |
| Lose: All party members are defeated |
| Enemies: Josie, Fatima, Mattias      |
+--------------------------------------+

This battle will start immediately so deploy your most powerful team. Mattias,
Josie and Fatima will be your main opponents here. Just apply the same strategy
you used to defeat them before: defeat Josie, then Fatima then engage Roland
with any elements to unleash  F.Ds to Mattias. Mattias has a special move
called Rega Drain Ex that damages everybody around him (2 squares) and will
enable him to recover a certain percentage of his HP. Just keep pounding him
with everything you have and keep your party healthy by casting healing spells
or using recovery items as necessary. 

Silvermist Woods
Read through the conversations and learn about your next destination. An
intermission will be available afterwards. The Elza Region will be unlocked.
Two new quests will be available back in Carnava. Altea will be unavailable for
the time being. Resupply and prepare your team then head to Mt. Wynzard.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

CHAPTER 16: A MASTER'S CONCERTO

Mt. Wynzard
-----------
After the conversation, you'll be taken back to the world map. Select Ice
Hermitage next. 

Ice Hermitage
-------------
Watch the scene. You'll be in 3-1 battle against Sadie.

+--------------------------+
| Win: Defeat Sadie        |
| Lose: Roland is defeated |
| Enemies: Sadie           |
+--------------------------+

You can only bring 2 more characters here. Its better to bring a healer and a
long-range attacker. Unfortunately, two of your allies will be in the far end
corner of the map. Since you can control Roland, you may want to run towards
your allies so you can meet up with them halfway. Don't face Sadie alone unless
you have auto-medic, vampyr or similar skills. 

After defeating Sadie, watch the following scene and you'll be in a battle with
your self. 


Inner Mother
------------
+--------------------------+
| Win: Defeat B.Roland     |
| Lose: Roland is defeated |
| Enemies: B.Roland        |
+--------------------------+

This one on one battle may be hard, especially if you struggled with Sadie
earlier and you have used your stocked items. Attack the enemy from behind as
he'll do the same. Make sure to use Restore from time to time. Unleash some
Chrome Slice attacks as necessary. 

Watch the scenes. There will be new quests back in the guild so if you need to
train, I suggest taking them. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

CHAPTER 17: PROMISES


Mialsa Mabriton
---------------
Enter the town to start this chapter. After the scenes, you'll be taken back 
to the world map. Select the town again and do some shopping before entering 
battle. 


+----------+----------------------------+-----------------------+--------+
| Category |     Item/ Equipment Name   |    Parameters         |  Cost  |
+----------+----------------------------+-----------------------+--------+
| Weapons  |        Niuweidao           |    ATK+30, MAG+10     |  1500  |
+----------+----------------------------+-----------------------+--------+
|          |       Lapis Spear          |    ATK+30, MAG+5      |  1500  |
+----------+----------------------------+-----------------------+--------+
|          |         Gukgung            |    ATK+25, TEC+9      |  1500  |
+----------+----------------------------+-----------------------+--------+
|          |        Cinder Wand         |    ATK+20, MAG+30     |  1500  |
+----------+----------------------------+-----------------------+--------+
|          |        Gilded Baton        |    ATK+13, MAG+23     |  1500  |
+----------+----------------------------+-----------------------+--------+
|          |        Twirl Whisk         |    ATK+22, MAG+30     |  1500  |
+----------+----------------------------+-----------------------+--------+
|          |         Bass Bowgun        |    ATK+23, MAG+23     |  1500  |
+----------+----------------------------+-----------------------+--------+
|          |         Current Fan        |    ATK+14, MAG+27     |  1500  |
+----------+----------------------------+-----------------------+--------+
|          |         Teak Mallet        |    ATK+29, MAG+20     |  1500  |
+----------+----------------------------+-----------------------+--------+
|          |        Summer Trumpet      | ATK+15, MAG+30, MP+10 |  1500  |
+----------+----------------------------+-----------------------+--------+
| Helms    |         Spangehelm         |    RES+37, HP+10      |  1000  |
+----------+----------------------------+-----------------------+--------+
|          |            Galea           |    RES+40             |  930   |
+----------+----------------------------+-----------------------+--------+
|          |          Ushanka           |  RES+35, MP+10, TEC+5 |  1000  |
+----------+----------------------------+-----------------------+--------+
|          |           Bowler           |    RES+38, TEC+7      |  930   |
+----------+----------------------------+-----------------------+--------+
|          |          Headwrap          |  RES+38, MP+5, DEF+6  |  1000  |
+----------+----------------------------+-----------------------+--------+
|          |          Giant Wig         |  RES+42, DEF+4        |  930   |
+----------+----------------------------+-----------------------+--------+
|          |          Blue Ribbon       |  RES+38, MP+10        |  1000  |
+----------+----------------------------+-----------------------+--------+
|          |          Turtle Clip       |  RES+41, MP+8         |  930   |
+----------+----------------------------+-----------------------+--------+
| Armor    |          Shanwen Jia       |    DEF+38, HP+10      |  1250  |
+----------+----------------------------+-----------------------+--------+
|          |          Nurnberg          |    DEF+42             |  1160  |
+----------+----------------------------+-----------------------+--------+
|          |          Fly Suit          |  DEF+38, MP+10, SPD+5 |  1250  |
+----------+----------------------------+-----------------------+--------+
|          |         Native Vest        |    DEF+41, SPD+7      |  1160  |
+----------+----------------------------+-----------------------+--------+
|          |        Graduate Robe       |  DEF+37, MP+5, RES+6  |  1250  |
+----------+----------------------------+-----------------------+--------+
|          |          Lapis Robe        |    DEF+40, RES+4      |  1160  |
+----------+----------------------------+-----------------------+--------+
|          |           Fur Coat         |    DEF+35, MP+10      |  1250  |
+----------+----------------------------+-----------------------+--------+
|          |           Hero Cape        |    DEF+38, MP+8       |  1160  |
+----------+----------------------------+-----------------------+--------+
| Item     |           Bomb *new*       |   200 DMG to target   |  700   |
+----------+----------------------------+-----------------------+--------+

+------------------------------------------+
| Win: Defeat all enemies                  |
| Lose: All party members are defeated     |
| Enemies: Reptoid x2, Toad x2, D. Fiend x3|
+------------------------------------------+

The uneven, elevated terrain will slow down your advance. As you clear whittle
away the enemy forces more reinforcements will arrive, in an attempt to flank
you. A third wave of enemies will appear in the lower left corner of the area.
Defeat all enemies to win this battle. 

Watch the following scenes. In the end, you'll learn about your next
destination. Sealmaw Sea will be unlocked in your map. Save your game, check
out the new available guild quests and prepare your team before heading to the
Sealmaw Sea. Althea will now rejoin your party. Head to the newly opened
location to proceed with the story.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

CHAPTER 18: BEST LAID PLANS


Sealmaw Shore
-------------
Watch the scenes. Select the Sealmaw Shore again and take a quick “break” if
you want. Select the first option to proceed with more scenes and finally,
another battle. 

+--------------------------------------+
| Win: Defeat Fatima and Josie         |
| Lose: All party members are defeated |
| Enemies: Phantom, Succubus, Phantasm,|
|          Lullaby Golem x2, Element x2|
+--------------------------------------+

1: “To protect the people” > “Master Matias is wrong” (A)
2: “To protect the people” > “There is no true justice.” (F)

There are two possible paths you can take here; the longer path to the left has
lesser resistance compared to the shorter, direct path ahead of the starting
point. The golems have auto-healing capability so if you are planning to
proceed with a direct assault, don't hesitate to go on all-out to defeat all
the enemies blocking your way. Just a few turns into the battle, a demon and a
unicorn will appear from your starting point. Defeat the two of them before
proceeding. Halfway towards Josie and Fatima's location, the two of them will
start to make their moves. Taking the shorter but narrow pass will prove to be
a challenge since the enemies can easily set up a bottleneck position and halt
your group's advance without defeating the enemies in the front. Just keep
pounding them with your own area-damage spells (avoid unnecessary collateral
damage to your own units) and you should be able to overpower their forces. 

Watch the following scenes. You need to head to the Conclusion Gate to proceed
with the story. There are new guild quests and side-events that you can tackle
before proceeding. These side-events don't have a major impact to the story and
they're entirely optional. However, just like guild quests, they do trigger
optional battles where you can get extra experience, money and various loot. 


**************
*Finding Kaph*
**************
1. Head to the Rev Magic Academy and trigger the “Find Kaph” event.
2. Head to Mistia next and select the same titled event that is available. 
Luna, Dia and Sadie will be forced in a battle afterwards.

+------------------------------------------+
| Win: Defeat Kaph                         |
| Lose: All party members are defeated     |
| Enemies: Thief x2, Archer x4, Monk, Kaph |
+------------------------------------------+

Take the path to the right since it is easier and has more room for your
characters to move without getting flanked or become easy sniper fodder.
Sadie's normal attack is long-ranged and has an small area-damage effect that
will useful when dealing with enemies adjacent to each other. Luna will act as
your main healer here and Dia will be your main, offensive spellcaster. Just
gang up on the nearest enemies one by one and you should whittle away the enemy
forces without sustaining too much damage yourself. Defeat Kaph to win this
battle. 


***********
*Crab Chef*
***********

1. Go to Mialsa Mabriton and select to “Visit the Resto”
2. After the scene, head to Azul Forest and select “Hunt for Crabs”. Defeat 8
crabs in the ensuing battle and watch the following scenes. The battle with the
crabs is very easy enough so there's no need for any special approach or
strategies. 

When ready, chase Mattias in the Conclusion Gate. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

CHAPTER 19: CONCLUSION AT THE GATE


Conclusion Gate
---------------
Watch the scene. Select the Conclusion Gate and watch the short scene prior to
the battle.

+--------------------------------------+
| Win: Defeat Bharva                   |
| Lose: All party members are defeated |
| Enemies: D.Fiend x4, Fiend x2, Bharva|
+--------------------------------------+

This is a generic boss battle. There will be no reinforcements so advance
slowly and avoid aggressively attacking enemy units without your allies to back
you up. Bharva has area-damage attacks not to mention a good amount of HP as
well but you should be able to deal with him at this point. 

Watch the short scene after the battle. You'll be in another succeeding battle
with some of the basic fiends in the area. 

+--------------------------------------+
| Win: Defeat all enemies              |
| Lose: All party members are defeated |
| Enemies: Toad x2, Crab x5, Goblin x3 |
+--------------------------------------+

More reinforcements will appear after a few turns. Aside from that, there is
nothing special about this battle. 

After the scenes, you'll need to return to Royal Carnava, Castle Gate. The gate
is the only location available for selection at this moment. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


CHAPTER 20: AN ALLIANCE BLOSSOMS

Castle Gate
-----------
After the scenes, head to the Cathul Region and select Pearl Park. You can shop
for new gears there before heading into battle. 


Pearl Park
----------
+----------+----------------------------+-----------------------+--------+
| Category |     Item/ Equipment Name   |    Parameters         |  Cost  |
+----------+----------------------------+-----------------------+--------+
| Weapons  |       Damascus Sword       |   ATK+40, MAG+15      |  2300  |
+----------+----------------------------+-----------------------+--------+
|          |         Dangpa-chang       |   ATK+39              |  2300  |
+----------+----------------------------+-----------------------+--------+
|          |         Recurve Bow        |   ATK+33, TEC+10      |  2300  |
+----------+----------------------------+-----------------------+--------+
|          |         Ash Wand           |   ATK+30, MAG+36      |  2300  |
+----------+----------------------------+-----------------------+--------+
|          |         Lux Baton          |   ATK+20, MAG+35      |  2300  |
+----------+----------------------------+-----------------------+--------+
|          |         Ball Whisk         |   ATK+30, MAG+38      |  2300  |
+----------+----------------------------+-----------------------+--------+
|          |        Mandolin Bowgun     |   ATK+29, MAG+30      |  2300  |
+----------+----------------------------+-----------------------+--------+
|          |         Wave Fan           |   ATK+16, MAG+37      |  2300  |
+----------+----------------------------+-----------------------+--------+
|          |         Oak Mallet         |   ATK+38, MAG+25      |  2300  |
+----------+----------------------------+-----------------------+--------+
|          |          Fall Trumpet      | ATK+25, MAG+38, MP+15 |  2300  |
+----------+----------------------------+-----------------------+--------+
| Armor    |         Lapis Plate        | DEF+50, HP+10, SPD+2  |  1930  |
+----------+----------------------------+-----------------------+--------+
|          |         Magic Plate        | DEF+51, RES+5, SPD+5  |  1850  |
+----------+----------------------------+-----------------------+--------+
|          |         Field Plate        | DEF+55, SPD+2         |  1750  |
+----------+----------------------------+-----------------------+--------+
|          |         Risky Vest         | DEF+50, HP+20, SPD+5  |  1930  |
+----------+----------------------------+-----------------------+--------+
|          |         Farham Shirt       | DEF+51, MP+10, SPD+5  |  1850  |
+----------+----------------------------+-----------------------+--------+
|          |         Denim Vest         | DEF+54, SPD+10        |  1750  |
+----------+----------------------------+-----------------------+--------+
|          |         Satin Robe         | DEF+49, HP+20, RES+10 |  1930  |
+----------+----------------------------+-----------------------+--------+
|          |         Glowing Robe       | DEF+50, MP+10, RES+6  |  1850  |
+----------+----------------------------+-----------------------+--------+
|          |         Leaf Robe          | DEF+53, RES+6, SPD+5  |  1750  |
+----------+----------------------------+-----------------------+--------+
|          |         Satin Coat         | DEF+46, HP+10, MP+5   |  1930  |
+----------+----------------------------+-----------------------+--------+
|          |         Glowing Coat       | DEF+47, MP+10, RES+6  |  1850  |
+----------+----------------------------+-----------------------+--------+
|          |         Lapis Cape         | DEF+50, MP+5          |  1750  |
+----------+----------------------------+-----------------------+--------+
| Items    |        MagiSoda *new*      | Restores 40 MP        |  500   |
+----------+----------------------------+-----------------------+--------+

Once done shopping, proceed with the mission to rescue the civilians. 

+--------------------------------------+
| Win: Defeat all enemies              |
| Lose: All party members are defeated |
| Enemies: Red Dog x4, Viper x5        |
+--------------------------------------+

All red dogs in the area regenerates HP while the vipers use area-damage fire
attacks. The red dogs are also capable of using a wide-range, fire breath
attack. There won't be any reinforcements for this battle so clean up the area
to proceed with the story.

Watch the scenes. You'll need to head to Mistia next. Since there aren't any
guild quests available, resupply then prepare your team. Head to Mistia. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter 21: For Whom the Bell Tolls


Mistia
------
After the initial conversation, select the town again to trigger some
mini-events or head to the Bell of Silence directly to continue with the story. 

1: “We have to cooperate!” > “This is master's will” > “You're our friend” (A)
2: “We have to cooperate!” > “This is master's will” > 
   “We have the same goal” (F)

+--------------------------------------------------+
| Win: Defeat Bharva                               |
| Lose: All party members are defeated             |
| Enemies: Viper x3, Minoppi x2, Beetle x2, Bharva |
+--------------------------------------------------+

The beetles have high HP and will serve as tanks while the vipers can still
cast area-damaging spells. Fiends will appear as reinforcements as well. The
Minoppis can cure and buff themselves but they don't have any major impact to
the battle. You can divide your team into two groups of three then fight your
way on both sides to surround Bharva. Just apply the same strategies you used
to defeat him earlier.

Watch the following scenes and select the Meauxgus Prison as your next
destination. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter 22: The Bonds of Injustice


Meauxgus Prison
---------------
Watch the scenes. You'll be returned the world map. Select the prison again and
select the second option if you want to. If you talked to the prisoner, you'll
receive 5 ViTonics. Select to eavesdrop to proceed with the story. You'll have
two options; save Fatima or find the escape route. Whatever you choose, you'll
still need to fight your way through the corridor. Karen and Josie will be
available for battle. 

+--------------------------------------+
| Win: Reach target area               |
| Lose: All party members are defeated |
| Enemies: Talon K x4, Knight x3       |
+--------------------------------------+

As you make through the second turn, more reinforcements will arrive. Just
advance slowly but surely. The narrow corridors are perfect places for
area-damage spells. 

Select Execution Grounds. If you chose to save Fatima, go to Chapter 23a.
Otherwise, go to Chapter 23b.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter 23a: Making Amends

Select prison again then choose only option. New chapter starts. After the
scene, you can have a little chat with your team mates or rush into battle
immediately. 


Execution Grounds
-----------------
+---------------------------------------+
| Win: Defeat Gaston                    |
| Lose: All party members are defeated  |
| Enemies: Knight x4, Archer x4, Gaston |
+---------------------------------------+

Gaston has really high HP so you may want to take out the knights.
Unfortunately, the archers will have their way while you approach Gaston so
keep everybody healed up. Send characters with high MOVE stat like Sadie or any
of your own long-range attackers to take out the archers. 

After the battle, Fatima will unite with Roland and will now join the party.
Give new equipment, items and lapis seeds to Josie, Fatima and Karen. Head to
Calcus Highway next. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Chapter 23b: A Mission of Freedom


Castle Gate
-----------
+--------------------------------------------------------+
| Win: Defeat Richter                                    |
| Lose: All party members are defeated                   |
| Enemies: HighMage x2, Talon K x2, Hi Priest x2, Richter|
+--------------------------------------------------------+

Make your way slowly. Don't rush towards the hipriests, even if you really want
to. Two high-mages will appear as reinforcements from the rear so don't advance
too far or you'll end up getting helplessly surrounded. 

Fatima will unit with Roland and will join the party as well. Give new
equipment, items and lapis seeds to Josie, Fatima and Karen. Head to Calcus
Highway next. 


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter 24: Nocturne of Deception


Calcus Highway
--------------
After the scenes, give some new equipment, items and lapis seeds to Fatima if
you haven't done so yet. Save your game, then select  Calcus Highway again.
Take a break or keep traveling to proceed with the story. A Ninja (?) will join
your party. 

+--------------------------------------+
| Win: Defeat Steiner                  |
| Lose: All party members are defeated |
| Enemies: Rune Knight x8, Steiner     |
+--------------------------------------+

Use your new allies' movement range to get in close with the enemies and deal a
first strike. Clear all the knights near your position then wait for your other
allies to converge at the base of the stairs before heading up and engaging
Steiner. Reinforcements will appear behind him. You can end this battle easily
by directing all your attacks to Steiner himself or if you want to farm
experience, do it the old fashioned “take no prisoners” way.

Watch more scenes. Ayano or the Nocturne Witch will join your party. You can
give her some stuff like you normally do to your other party members. Head to
Royal Carnava next and enter the town through the Castle Plaza after preparing
your party. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter 25: A True Knight


Royal Carnava
-------------
After the scenes, head to the castle plaza to do some shopping. Since you have
a lot of party members, you should consider upgrading the equipment of your
main attack force or as your budget allows. 

+----------+----------------------------+-----------------------+--------+
| Category |     Item/ Equipment Name   |    Parameters         |  Cost  |
+----------+----------------------------+-----------------------+--------+
| Weapons  |     Rune Blade             |    ATK+50, MAG+20     |  3150  |
+----------+----------------------------+-----------------------+--------+
|          |     Magari-Yari            |    ATK+49             |  3150  |
+----------+----------------------------+-----------------------+--------+
|          |     Flatbow                |    ATK+43, TEC+10     |  3150  |
+----------+----------------------------+-----------------------+--------+
|          |     Magma Wand             |    ATK+35, MAG+40     |  3150  |
+----------+----------------------------+-----------------------+--------+
|          |     Photon Baton           |    ATK+30, MAG+42     |  3150  |
+----------+----------------------------+-----------------------+--------+
|          |     Chef Whisk             |    ATK+35, MAG+47     |  3150  |
+----------+----------------------------+-----------------------+--------+
|          |     Air Guitar             |    ATK+41, MAG+33     |  3150  |
+----------+----------------------------+-----------------------+--------+
|          |     Maelstrom Fan          |    ATK+18, MAG+46     |  3150  |
+----------+----------------------------+-----------------------+--------+
|          |     Tualang Mallet         |    ATK+45, MAG+30     |  3150  |
+----------+----------------------------+-----------------------+--------+
|          |     Winter Trumpet         | ATK+30, MAG+46, MP+20 |  3150  |
+----------+----------------------------+-----------------------+--------+
|          |     Catfish Staff          |    ATK+19, MAG+51     |  3150  |
+----------+----------------------------+-----------------------+--------+
|          |     Sledge                 |    ATK+52, TEC+8      |  3150  |
+----------+----------------------------+-----------------------+--------+
|          |     Mikazuki               |    ATK+53             |  3150  |
+----------+----------------------------+-----------------------+--------+
|          |     Kurbash                |    ATK+40, MAG+48     |  3150  |
+----------+----------------------------+-----------------------+--------+
| Helms    |     Armet                  |  RES+60, ATK+5, TEC+5 |  2080  |
+----------+----------------------------+-----------------------+--------+
|          |     Barbute                |  RES+63, HP+10, DEF+5 |  1920  |
+----------+----------------------------+-----------------------+--------+
|          |     Kawari Kabuto          |  RES+67, MP+5, TEC+8  |  1810  |
+----------+----------------------------+-----------------------+--------+
|          |     Gatsby                 | RES+57, DEF+10, TEC+5 |  2080  |
+----------+----------------------------+-----------------------+--------+
|          |     Beanie                 | RES+60, HP+10, TEC+10 |  1920  |
+----------+----------------------------+-----------------------+--------+
|          |     Quad-Corner            | RES+64, ATK+5, TEC+5  |  1810  |
+----------+----------------------------+-----------------------+--------+
|          |     Headdress              | RES+61, DEF+12, TEC+20|  2080  |
+----------+----------------------------+-----------------------+--------+
|          |     Cat Hood               | RES+64, MP+5, DEF+8   |  1920  |
+----------+----------------------------+-----------------------+--------+
|          |     Antler Hood            | RES+69, HP+10         |  1810  |
+----------+----------------------------+-----------------------+--------+
|          |     Lapis Tiara            | RES+61, MP+12, TEC+5  |  2080  |
+----------+----------------------------+-----------------------+--------+
|          |     Shiny Ribbon           | RES+64, MP+8, DEF+10  |  1920  |
+----------+----------------------------+-----------------------+--------+
|          |     Gold Barette           | RES+68, HP+10         |  1810  |
+----------+----------------------------+-----------------------+--------+
| Armors   |     Valdez Suit            | DEF+61, MAG+5, SPD+5  |  2600  |
+----------+----------------------------+-----------------------+--------+
|          |     Coral Plate            | DEF+64, HP+10, RES+5  |  2400  |
+----------+----------------------------+-----------------------+--------+
|          |     Muir Armor             | DEF+69, MP+5, SPD+3   |  2500  |
+----------+----------------------------+-----------------------+--------+
|          |     Fancy Pants            | DEF+61, RES+10, SPD+5 |  2600  |
+----------+----------------------------+-----------------------+--------+
|          |     Mistia Suit            | DEF+64, HP+10, SPD+10 |  2400  |
+----------+----------------------------+-----------------------+--------+
|          |     Mistia Silk            | DEF+68, MAG+5, SPD+5  |  2500  |
+----------+----------------------------+-----------------------+--------+
|          |     Royal Robe             | DEF+60, RES+12, SPD+20|  2600  |
+----------+----------------------------+-----------------------+--------+
|          |     Photon Robe            | DEF+63, MP+5, RES+8   |  2400  |
+----------+----------------------------+-----------------------+--------+
|          |     Sage Robe              | DEF+67, HP+10         |  2500  |
+----------+----------------------------+-----------------------+--------+
|          |     Iron Coat              | DEF+57, MP+12, SPD+5  |  2600  |
+----------+----------------------------+-----------------------+--------+
|          |     Velvet Cape            | DEF+60, MP+8, RES+10  |  2400  |
+----------+----------------------------+-----------------------+--------+
|          |     Brave Coat             | DEF+64, HP+10         |  2500  |
+----------+----------------------------+-----------------------+--------+
| Items    |     Drivesoda *new*        | Charges medium DP     |  1000  |
+----------+----------------------------+-----------------------+--------+
|          |       Panacea              |     Cure all statuses |  300   |
+----------+----------------------------+-----------------------+--------+

The guild will be accessible again. There are new guild quests that you can
take; I suggest taking them if you need more funds and new gears for your team.
Once ready, head to the palace and go to the Palace Hall and sneak to the castle. 


Palace Hall
-----------
+-----------------------------------------+
| Win: Defeat all enemies                 |
| Lose: All party members are defeated    |
| Enemies: D Beetle x2, Gryphon x2,       |
|          Fiend x2 Basilisk x3           |
+-----------------------------------------+

You'll start surrounded by enemies. You can follow the default arrangement; two
teams going after the front and rear flanks. The battle isn't generally hard at
all. Just let the enemies come to you and pummel them with long-ranged and FD
attacks once they get in range. 
After defeating the first wave of enemies, you'll start in the same stage but
this time against Gaston, Steiner and Richter. These guys are pretty tough as
they are so may want to consider falling back to Gaston's position and take him
out first. As Richter and Steiner moves in, prepare your party for an ambush.
Calculate their movement range and get your long-range attackers and witches in
position. Once they get in range, deal damage, fall back and repeat. You may do
this 2-3 times before you'll eventually cornered. At this point, you should
have dealt enough damage that ganging up on either of them with your party's
full force should be enough to finish the fight. Fortunately, all your
accumulated DP will be carried over for this fight, and will enable you to
unleash FD attacks. Karen's Flying Shell is perfect for sniping these bosses.

After the battle, save your game and head to the Palace Hall > Rose Garden. The
current chapter concludes.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Chapter 26: A Time for Truth


Royal Carnava
-------------
After the scene, you'll be taken back to the world map. There are new... guild
quests! (as expected) I recommend completing these late game quests since
they'll reward you with rare, powerful weapons that will immensely help your
party for the upcoming battles. There is also a secret (optional) scene back in
Hemill Water Ruin. Just select gather info twice until you see a scene with
Yugo and Cecilia. Once ready, head to the Rose Garden.


Hot Spring Alpha
----------------
1.Go to Hemill Water Ruin to watch a scene with Yugo and Cecilia
2.Head to the Bullhem Volcano in the region and select the option to terminate
the kopins. 

Hardboiled Hot Springs
Be careful of the green kopin since its attacks are pretty devastating. The
fire kopins themselves tend to use area-damage spells so be aware of that. Just
the kopins off and you'll be thrown in another battle against them. 
Your team will be deployed in two different positions in the next area. The
kopins aren't that hard to kill at all so just go all out if you want to. 

After the battle, select talk to everyone and you'll have an intermission
screen. The character you'll choose is the character Roland will take a bath in
the hot springs with. Fortunately, you can enter the battle over and over again
to view the “hot spring” scenes with any character! Also, since it consists of
two battles, the characters you bring along with Roland during the second part
will appear in the intermission screen. This is also the only (and amusing
chance) for you to view your favorite female characters in their swimsuit.


Rose Garden
-----------
Watch the scenes. A battle will commence afterwards.

+-----------------------------------------------+
| Win: Defeat Bharva                            |
| Lose: All party members are defeated          | 
| Enemies: Red Dog x2, Fiend x2, Toad x2, Bharva|
+-----------------------------------------------+

This a generic battle against Bharva. Just take out the lesser forces first and
keep your party healthy. The red dogs have the ability to regenerate so make
sure to gang up on them and kill them at the soonest time possible. After a few
more turns, a beetle reinforcement will appear. You may ignore it and opt to
attack Bharva directly. 

After the scene, prepare your party and head to Sealmaw Sea. Enter the risen
land next. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter 27: To Stave Off the Darkness

After the initial scene, enter the Conclusion Gate to proceed with the story.
Bring your best party and win this battle. 


Conclusion Gate
---------------
+--------------------------------------+
| Win: Defeat Bharva                   |
| Lose: All party members are defeated |
| Enemies: Viper, Gryphon, Basilisk,   |
|          Beetle, Fiend x3, Bharva    |
+--------------------------------------+

Apply what you have learned in the previous battles. Bharva will have much
higher stats now but you can still manage to fight him off using by using FD's
and special attacks. Just advance slowly and make sure to destroy his minions
first before proceeding. 

Watch the scenes. You'll obtain the Demon Blade Rega during these scenes. There
will also be a final intermission where you can talk with the characters Roland
has high FP's with. Each character has their own sets of unique “scenes” that
you should check out. (Though some are quite suggestive as well). There are
also a couple of new quests back in the guild so if you think you'll need some
extra training, then take those sidequest. There is also one sidequest there
that will unlock two additional characters in your party so you may not want to
miss that one out. Once ready, head to the Palace Hall and begin preparation
for the final battle. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Chapter 28: Extinguishing Flame

During this event, Richter and Gaston will join your party. Althea will also be
temporarily unavailable at this point. fter the scene, you'll have the chance
to upgrade your party's gear. You can buy them from the Castle Plaza. You can
also talk to some of your characters in specific spots to trigger some side
events. These are optional though; but will add some variety to the story. 
There are also a couple of new quests back in the guild so check them out as 
well.

Audience Room – Ayano
Calcus Highway – Karen 
Josie – Tottori Desert


****************
*Fighting Kroft*
****************

1.Talk to Karen in Calcus Highway
2.Head to Pearl Park, select first option. 

+---------------------------------------+
| Win: Defeat all enemies               |
| Lose: All party members are defeated  |
| Enemies: Acolyte x2, Monk x2,         |
|          Archer x2, R.Knight          |
+---------------------------------------+

You can only bring 5 pre-selected characters in this battle. The battle isn't
that hard at all; just fight the enemies like your always do and keep everybody
healed as needed.


************************
*The Masters' Challenge*
************************

1.Talk to Josie in Tottori Desert
2.Go to Stiles Ruins for a one on one battle against Matias' soul.

+--------------------------+
| Win: Reduce Matias' HP   |
| Lose: Roland is defeated |
| Enemies: Matias          |
+--------------------------+

This battle will prove difficult since Matias can sometimes take two immediate
turns. To avoid wasting MP and turn to restore your health, having lapis seeds
like Reduce Damage and/or Vigor can really help a lot. Unleash your most
powerful attacks, like the Fracture Slash behind him or to his sides. You can't
use any FD at the moment so use your DP to increase the power of your attacks.
Once Matias' HP drops between 900-1500, the battle will end. 


Castle Plaza
------------

+----------+----------------------------+-----------------------+--------+
| Category |     Item/ Equipment Name   |    Parameters         |  Cost  |
+----------+----------------------------+-----------------------+--------+
| Weapons  |     Luminous Blade         | ATK+60, MAG+30, MP+20 |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Goliath Spear          | ATK+60                |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Eternal Bow            | ATK+53, TEC+10        |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Steel Wand             | ATK+43, MAG+45        |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Glorious Baton         | ATK+43, MAG+53        |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Steel Chef Whisk       | ATK+30, MAG+58        |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     The Flansburgh         | ATK+50, MAG+40        |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Tsunami Fan            | ATK+20, MAG+58        |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     The Pollenator         | ATK+65, MAG+42        |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Typhoon Trumpet        | ATK+30, MAG+55, MP+10 |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Salmon Staff           | ATK+40, MAG+63, TEC+20|  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Rosso Revolver         | ATK+63, TEC+10        |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Yasou-kyoku            | ATK+62                |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Queen Whip             | ATK+52, MAG+59        |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Ji                     | ATK+62                |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Virtous Lance          | ATK+55, TEC+15        |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Mel's Present          | ATK+35, MAG+58        |  4800  |
+----------+----------------------------+-----------------------+--------+
|          |     Claire's Present       | ATK+70, MAG+10, TEC-10|  4800  |
+----------+----------------------------+-----------------------+--------+
| Helmet   |     Lapis Helm             | RES+69, HP+20, ATK+20 |  3200  |
+----------+----------------------------+-----------------------+--------+
|          |     Sugar Loaf Helm        | RES+73, HP+40         |  2900  |
+----------+----------------------------+-----------------------+--------+
|          |     Hundsgugel             | RES+80, TEC+5         |  2700  |
+----------+----------------------------+-----------------------+--------+
|          |     Thinking Cap           | RES+65, MP+8, TEC+20  |  3200  |
+----------+----------------------------+-----------------------+--------+
|          |     Tinfoil Hat            | RES+69, DEF+20, TEC+5 |  2900  |
+----------+----------------------------+-----------------------+--------+
|          |     Gambler                | RES+76                |  2700  |
+----------+----------------------------+-----------------------+--------+
|          |     Mage Hood              | RES+70, MP+20, DEF+10 |  3200  |
+----------+----------------------------+-----------------------+--------+
|          |     Chain Hood             | RES+74, DEF+15        |  2900  |
+----------+----------------------------+-----------------------+--------+
|          |     Magisa Hood            | RES+81, DEF+5         |  2700  |
+----------+----------------------------+-----------------------+--------+
|          |     Diadem                 | RES+70, MP+20, DEF+10 |  3200  |
+----------+----------------------------+-----------------------+--------+
|          |     Circlet                | RES+74, HP+20, MP+10  |  2900  |
+----------+----------------------------+-----------------------+--------+
|          |     Spirit Tiara           | RES+81, MP+10         |  2700  |
+----------+----------------------------+-----------------------+--------+
| Armor    |     Wenham Mail            | DEF+70, HP+20, MAG+20 |  4000  |
+----------+----------------------------+-----------------------+--------+
|          |     Sunblock               | DEF+74, HP+40         |  3600  |
+----------+----------------------------+-----------------------+--------+
|          |     Void Armor             | DEF+81, SPD+5         |  3450  |
+----------+----------------------------+-----------------------+--------+
|          |     Swift Suit             | DEF+70, MP+8, SPD+20  |  4000  |
+----------+----------------------------+-----------------------+--------+
|          |     Anti-Mage              | DEF+74, RES+20, SPD+5 |  3600  |
+----------+----------------------------+-----------------------+--------+
|          |     Rugged Vest            | DEF+81                |  3450  |
+----------+----------------------------+-----------------------+--------+
|          |     Focus Robe             | DEF+69, MP+20, RES+10 |  4000  |
+----------+----------------------------+-----------------------+--------+
|          |     Dispel Robe            | DEF+73, RES+15        |  3600  |
+----------+----------------------------+-----------------------+--------+
|          |     Iron Robe              | DEF+80, RES+5         |  3450  |
+----------+----------------------------+-----------------------+--------+
|          |     Mage Coat              | DEF+65, MP+20, RES+10 |  4000  |
+----------+----------------------------+-----------------------+--------+
|          |     Dispel Coat            | DEF+69, HP+20, MP+10  |  3600  |
+----------+----------------------------+-----------------------+--------+
|          |     Magi Coat              | DEF+76, MP+10         |  3450  |
+----------+----------------------------+-----------------------+--------+
| Items    |     VitaTea                | Restores 500 HP       |  800   |
+----------+----------------------------+-----------------------+--------+
|          |     MagiTea                | Restores 70MP         |  1000  |
+----------+----------------------------+-----------------------+--------+
|          |     Flare Bomb             | 300 DMG to target     |  1000  |
+----------+----------------------------+-----------------------+--------+

Go to the Sealmaw Sea and to the Sealed Landmass to continue with the story. 

Sealed Land
-----------
+-----------------------------------------------+
| Win: Defeat Althea                            |
| Lose: All party members are defeated          |
| Enemies: Basilisk x2, Viper, Gryphon, Althea  |
+-----------------------------------------------+

Make your way to the upper level. Enemy reinforcements will also appear after a
few turns. You may target Althea directly if you want to since she can deliver
some really damaging, wide ranged attacks if you prolong the battle.

Watch more scenes, then enter the new location, Ahrtaine when ready.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Chapter 29: Inherited Duty


Hall of Ahrtaine
----------------
Watch the scenes and select the same location again for the second time to
proceed with the story. 

+-------------------------------------------------+
| Win: Defeat Bharva                              |
| Lose: All party members are defeated            |
| Enemies: Red Dog x3, Viper x3, Fiend x2, Bharva |
+-------------------------------------------------+

The fiends can be really damaging, even with substantial level and equipment.
Try to force 2-3 characters per fiend to avoid getting pummeled yourself. More
fiends will also appear as reinforcements after a few turns. Just take out
every enemy you face, heal up then attack Bharva with everything you have.
After a short scene, another battle will take place. The objective is still the
same, though you'll be divided into two groups. Just make your stand as you
wait for the second group to converge and pummel Bharva.

After the battle, you can head out of the twisted world and get some sidequests
done. Head to the Illusion Garden to proceed to the next chapter. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter 30: Throne of the Mage Queen


Garden of Illusion
------------------
+-------------------------------------------------+
| Win: Defeat Elicia                              |
| Lose: All party members are defeated            | 
| Enemies: Beetle x2, Toad x2, Shadow x2, Elicia  |
+-------------------------------------------------+

Don't be fooled by the ordinary minions; they have high HP and stats, something
you should already expected in a battle like this. Use wide-ranged attacks to
make the most out of your turns. Reinforcements will immediately appear after a
few turns. Defeat the enemies to store up valuable DP for your main attackers.
Once you moved in the second section, reinforcements will appear behind your
team. Don't advance towards Elicia and her guards without taking care of the
additional enemy forces. Like before, use long-ranged attacks and
group-damaging spells to get most of your turn.

After the following scene, Elicia will reveal her true form. The second round
of the battle will start. This battle may take a while, depending on your
character's damage capability. First, Elicia can release a straight light beam
that can damage everybody along the beam's path. You should position your
characters away from the central path. Elicia also has auto-heal so don't stop
attacking her. The only problem is that her group-damaging spells like
Execution can instantly kill characters below 600 HP. Just unleash all your
stored FD's and burn all your MP to cast your most powerful spells.
Fortunately, there are no reinforcements or other annoyances that will make
your hard situation even harder. 

After defeating Elicia, watch the following scenes and enjoy the endings you'll
get. 

CONGRATULATIONS FOR FINISHING THE GAME!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


CREDITS

Thanks to ATLUS and Image Epoch
To all my readers, supporters and online friends
To the gaming sites that hosts my work, especially Chaptercheats.com and 
IGN.com


Copyright 2009
Vhayste

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