Megaman FAQ - Guide for Marvel vs. Capcom 2: New Age Of Heroes

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Marvel vs. Capcom 2: New Age of Heroes
MegaMan Moves FAQ
For the Arcade and PS2 games only
Well,I've been a fan of the Blue Bomber for a while. I loved his side- scrolling 
beat-em-ups,and now he's in a 2-D fighting game combining fighters from both Capcom 
and Marvel universes. And Rush even is with him,cool. In this FAQ,I'll provide the 
info you need to hopefully improve your Mega-Man game. Enjoy! 
Quick Moves Legend F-Forward B-Back U-Up D-Down DF-Down-Forward DB-Down-Back  
1.0-Mega Man history and info 
2.0-Colors and Win Poses 
3.0-Moves List 
4.0-How to use Mega Man effectively 
5.0-Best team-ups 
1.0-Mega Man history and info 
Mega Man was one of Capcom earliest characters,not to mention one of the many side-
scrollers out at the time. Mega Man,along with his trusty K-9 sidekick,Rush,first 
made his debut on the Nintendo Entertainment System back in 1987. Here,we were also 
introduced to Dr.Light,the creator of Mega Man,his sister Roll(who appears in the 
ending),along with the other enemies, Cutman,Gutsman,Elecman,Iceman,Fireman and 
Bombman. And we cannot forget Dr.Wily,who at first teamed up with Dr.Light to build 
Mega Man,but somehow turned sinister and decided he'd rather take over the world 
with his creations rather than help it. As the years went on,and other systems came 
into development, Mega Man continued to shine.And each new Mega Man adventure was 
better than the last,with improved graphics and adding gameplay and more characters 
into the mix every time. Below,you'll see some of the games and system Mega Man has 
appeared on: 
6 games on the Nintendo Entertainment System (NES) 
Mega Man 1 through 6 
5 games on the Super NES 
Mega Man 7 
Mega Man X through X3 
Mega Man Soccer 
5 Game Boy Games 
Mega Man I through V 
2 Arcade games 
Mega Man: The Power Battles 
Mega Man: The Power Fighters 
6 Playstation games: 
Mega Man 8 
Mega Man Legends
Mega Man Legends 2
Mega Man X4 through X6 
1 Sega Genesis game 
Mega Man: The Wily Wars 
1 Sega GameGear game: 
Mega Man: The Best of Mega Man 
3 GameBoy Advance games 
MegaMan Battle Network 
MegaMan Battle Network 2 
Mega Man Zero
Mega Man X4 & X6 for the Sony Playstation were my personal favorites. 
But,it wasn't until early 1998,that the great Capcom decided to put the Blue Bomber 
in a whole new type of game,completely different from the side-scrolling games. He 
was to be ported into a cross-over fighting game. This game came to be known as 
Marvel vs Capcom. Mega Man fans finally got to treat themselves to see the Blue 
Bomber in a 2-D fighting game,with a small mesh of other Capcom and Marvel 
characters. And yes,Rush was right there by his side! 
This game also had a hidden character,Roll,Mega Man's sister, who also had appeared 
for the first time in a 2-D fighting game. Although Roll was of course relatively 
weaker than Mega-Man, she added some fun to the small cast. Actually,I think Capcom 
meant to make her a joke character. 
In the year 2000,Capcom's finest year so far,Capcom brought us the great Marvel vs 
Capcom 2. Mega Man was still the same, as was Roll. Except for the fact they got 
more colors in their palette,and meshed with even MORE characters,both new and old, 
from the Capcom and Marvel universe. This game boasted a total of 56 characters. 
Capcom's highest character select to date so far. 
And to this day,Mega Man still continues to entertain us. And now,for the FAQ. 
2.0-Colors and Win Poses COLORS  
LP = blue 
MP = green 
A1 = orange 
LK = red 
MK = black/white 
A2 = red/yellow  
1.Rush comes up to Mega Man and Mega Man pets him. 
2.Roll comes out with a bouquet of flowers for Mega Man. 
3.Mega Man throws a peace sign as a hologram of Dr.Light comes out from Rush. 
4.Mega Man poses without his helmet and says something. 
5.Mega Man poses as one of his little robot friends brings in a birthday cake. 
3.0-Moves List 
MEGA BUSTER-(when grounded or airborne)
Hold Hard Punch,then release, Mega Man summons up energy,and when ready,shoots a 
powerful shot out at the opponent. Note that the longer you hold it,the heavier the 
damage and the more hits it has. 
Mega Man takes the traditional shoryuken uppercut and addes his own flare to 
it,emitting a blue aura of energy as he does it. 
USE ITEM-D,DF,F+P epending on which item you have(Tornado Hold,Leaf Shield or Mega 
Ball) Mega Man shoots them out of his buster arm and fires them like a projectile. 
MegaMan summons his robot friend into the fight to deliver the Tornado Hold. This 
fires a small tornado that has good juggling priorities. 
MegaMan summons his robot friend into the fight to deliver the Leaf Shield. Note 
that when you first fire the leaf shield,that it will surrround you. If the opponent 
hits you,the leaves will dissappear. If you fire it,it'll shoot out just like a 
regular projectile,hitting several times. 
MegaMan summons his robot friend into the fight to deliver the Mega Ball. When fired 
out,a soccer ball comes out. When MegaMan kicks this,it flies around the screen. 
TRIANGLE JUMP-(when airborne)press away F,DF,or Up-Forward from the wall when you 
touch it 
LAUNCHING MOVES-Standing Hard Kick,DF+Hard Kick 
HYPER MEGA MAN-D,DF,F+two punches 
Mega Man transforms into an "ultimate" version of himself. After this,he fires out 
several powerful projectiles,along with a powerful beam. If you look closely,you can 
see that the projectiles are some of his friends,including Rush. 
RUSH DRILL-D,DF,F+two kicks 
Mega Man summons Rush,who turns into a giant drill. You can steer Forward and 
backward. You can also jump a bit. 
BEAT PLANE-D,DB,B+two kicks 
Mega Man summons his little robot bird friend,who turns into a little plane. When 
Mega Man is piloting, hit either any punch or kick to make missles or bombs come 
4.0-How to use Mega Man effectively 
First off,is MegaMan for you? Well,if you're the kind of player that's looking for 
speed and power,Mega Man isn't really your type. Mega Man's more of a defensive 
player. But,if played right,and with a bit of practice and patience, Mega Man can 
deal his fair share of damage,and he can be quite fast during combos. 
Mega Man,unfortunately,has plenty of vulnerablities,when performing a couple of 
moves. Mostly the Get Item moves. Although it's easy to accidentally perform the 
Use Mega's Tornado Hold when necessary. This move deals good block damage. And can 
score for some good combos. 
Out of all Mega's supers,naturally,the Hyper Mega Man is your best asset. If the 
opponents tries to jump in when Mega Man performs this,they'll be knocked back when 
Mega Man grows,and will be hit with the beam and various projectiles. 
The Rush Drill,another handy Mega Man super,can deal good block damage. And you can 
steer the Rush Drill as well. 
The Mega Buster can deal some sick damage when worked in with a combo. For best 
results,hold the Hard Punch button,juggle your opponent in the air with Mega Man's 
launcher,DF+Hark Kick,do a kick chain combo(just short and forward), then let go of 
the Hard Punch. Depending on how long you've held down the Hard Punch button,you'll 
get plenty of hits and good damage.  
5.0-Recommended teams 
Here,I'll explain some teams that I've gotten good results with when playing with 
Mega Man. I'll also explain a bit on how each character aids Mega Man and on their 
own as well. The following teams work best with Mega Man.  
TEAM #1: 
All together-Together,this team can inflict pretty good damage. Pick the anti-air 
assist for Cammy,and the Expansion Assist for Venom. When doing the team super, 
Cammy will do a Spin Dive Smasher and Venom will do a Death Bite. Along with Mega 
Man's Hyper Mega Man super,Cammy and Mega Man add the damage,and Venom adds the 
extra juggles with the Death Bite. 
Cammy-Cammy is a fast character,and can hold her own against most opponents. Cammy 
is her best when close. And she is both offensive/defensive. Combined with her speed 
and agility,Cammy can quickly take out her opponent. Use her low kick chain combo
(Short,Forward,Roundhouse)when you see an opportunity. 
Venom-Venom is the juggler that this teams needs. This guy's pretty strong and can 
deal both good regular and blocking damage with the versatile Venom Fang. Try not to 
use his Venom Rush too much,as it has some delay after performing it. His Venom Web 
is a great super as well,if done and timed just right. 
TEAM #2: 
Captain Commando 
Mega Man 
All together-This team Mega Man works really well with this team. Probably his best 
one. Although together,during the team-up super,they don't deal much power. Speed is 
what Captain Commando and Felicia bring to this team. For Mega Man,pick his Balance 
assist,Captain Commando,his anti-air assist, and for Felicia,her Ground Type assist. 
For the team-up super,Mega will do the Hyper Mega Man,while Captain Commando does 
the Captain Sword super, and Felicia does her Super Sand Splash. This counters good 
with both air(except the super jumpers,naturally)and the ground,dealing good block 
damage, especially with Mega Man's and Felicia's supers. 
Captain Commando-This guy has both speed and power on his side. All his attacks are 
cheap and deal pretty good damage. For good results,use his Captain Corridor
(D,DB,B+P) often. 
Felicia-Felicia's the defensive type. But she's got plenty of speed. And her chain 
combos are good,too. Use the Sand Splash often,but not to often. Try not to use her 
Rolling Buckler too much,as she's vulnerable when performing it.
TEAM #3:

B. B. Hood

All together: MegaMan works very well with this team too. This team is one of his 
best ones, I thnk. If you chose Heal Type Jill, you are in even better shape, 
because if you call her, she'll show up with a red+green herb, or a green herb to 
heal you, and  her Rocket Launcher and Hyper Elbow Dash super combos work really 
well on MegaMan's opponents along with his Hyper MegaMan super, and B. B. Hood's 
Cool Hunting super is VERY effective on stronger enemies like Abyss.
Jill: Jill's Rocket Launcher and Hyper Elbow Dash hyper combos work well along with 
the Hyper MegaMan combo, and like I mentioned earlier, Jill will show up with a 
healing item if you chose Heal Type Jill, and, also, her Flaming Zombie and CODE: MA-
39 summons (see my Jill FAQ for detailed descriptions on these moves) are great on 
B. B. Hood: She's great! Her Cool Hunting super is a major chipper, even in guard  
damage! Plus, her Cheer & Fire has plenty of range. Be careful, because her normals 
and Launcher have very little range. Her Beautiful Memory super is also a major 
chipper. I love her!

6.0: Disclaimer
You may put this FAQ at any of the sites I put here:
If you see it anywhere else mail me at [email protected] or at 
[email protected]

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