Mini-Game Guide - Guide for Plants vs. Zombies
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Plants VS Zombies: The Mini-Game Guide +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =================== Writer: Eratticus Project Begins: July 18, 2009 Version: 1.0 Release Info: 05/05/09 (PC) =================== Introduction ************ Hey there everybody, I'm back for my second GameFAQs guide and this one will hopefully be helpful! I've been addicted to the best tower defense game ever released for a few weeks now and it's really some of the most fun you can have for $20. Anyways, here's what you're all looking for. The Mini-Game guide. When you go to the main menu in Plants VS Zombies there are four main modes: Adventure, Mini-Games, Puzzle, and Survival. Adventure's the story mode if you will, Mini-Games are mindless fun and challenges, Puzzles are just that, and Survival is an endurance challenge. Be aware that to unlock mini-game mode you need to play Adventure first and unlock the first games. Also, when you begin Mini-Games, you'll only have 2 unlocked initially but all 20 can be unlocked by beating earlier mini-games. Table of Contents: [Remember, Ctrl+F is incredibly useful in FAQs!] ***************** I. Mini-Games ZomBotany Wall-Nut Bowling Slot Machine It's Raining Seeds Beghouled Invisi-Ghoul Seeing Stars Zombiquarium Beghouled Twist Big Trouble Little Zombie Portal Combat Column Like You See 'Em Bobsled Bonanza Zombie Nimble Zombie Quick Whack a Zombie Last Stand ZomBotany 2 Wall-Nut Bowling 2 Pogo Party Dr. Zomboss's Revenge II. Credits/Contact III. Legal ZomBotany ************ What sick, twisted, diabolical person would create such insults to nature?!? It doesn't matter; you've got to defend your garden against zombie-plant hybrids. These zombies are all basic zombies except they have plant heads so a little bit of a different strategy is needed. Otherwise you just need to kill them all! Map: All Land, Day Zombies Encountered: Peashooter Zombies Wall-Nut Zombies Peashooter Zombies- Fire peas at your plants as they approach. Very annoying, so take them out before they get you! Wall-Nut Zombies- Regular ol' zombies with a super strong defense. Just chip away at their health and they'll go down or use Squash, Chompers, or other instant kill plants. Plants/Weapons: All Plants Lawnmowers (Last Line of Defense) Strategy: You'll need a row or two of sunflowers and you'll especially want Wall-Nuts or Tall-Nuts. (Pumpkins work great too) Why? Because those pesky peashooting zombies will constantly fire peas at your plants constantly decimating them. Don't make your sunflowers or defenders victims, protect them. I personally use catapult plants for this, but any type of offensive plant will take these guys down fast. For Wall-Nut Zombies, instant kill plants are helpful though not essential. Wall-Nut Bowling **************** Wall-Nut bowling was a level in Adventure and this one's a little tougher. Map: All Land, at Day [Special] Zombies Encountered: Regular (Flag) Conehead Buckethead Newspaper Pole-Vaulters How Many Hits Does Each Take? Regular (Flag) - 1 Conehead - 2 Buckethead - 3 Newspaper - 2 (speeds up after first) Pole-Vaulters - 1 (jumps the first Wall-Nut sent their way) Plants/Weapons: Wall-Nut Exploding Wall-Nut Lawnmowers (Last Line of Defense) Wall-Nut: Your basic 'bowling ball'. It follows one path until it hits a zombie. It'll then bounce into the next lane over (up/down) and continue to ricochet off zombies. Exploding Wall-Nut: Once this Wall-Nut makes contact it explodes much like a Doom-Shroom or a Cherry Bomb. Great for clearing out clusters of zombies. Lawnmowers: They're still here in this mode. Don't be afraid to use them as they can help you win. They're there for a reason. Strategy: This first go should be easy! But here are some hints: *HINT* The first zombie hit leaves no coins, the second zombie hit leaves 1 Silver Coin, the third leaves 2 Silver Coins, the fourth 3 Silver Coins, and the fifth leaves a Gold Coin! So remember to make those Wall-Nuts bounce around! *HINT* *HINT* If you don't know which direction the Wall-Nut will go in, remember that if it's in the bottom or top rows, it'll be forced to go up or down respectively. In the middle three lanes it can go either way *HINT* *HINT* Wall-Nuts always travel in a zig-zagging pattern once they start to ricochet. *HINT* Slot Machine ************ Do you feel lucky? Do ya? You better be if you want to win at this mini-game. Spend 25 sun to spin the slots. Match them up and win fabulous prizes: Plants, Money, and more Sun. Get 2000 sun and you win this game. Map: All Land, Day Zombies Encountered: Regular (Flag) Conehead Buckethead Plants/Weapons: Slot Machine Plants: Peashooters Snow Peas Wall-Nuts Sunflowers Lawnmowers (Last Line of Defense) Strategy: Well this is really all about chance so there's no guaranteed strategy. If you don't get any matches, the slot machine will spit your sun back out so no need to worry about running out. Get two of a kind and get a reward or three of a kind for a bigger reward (e.g.: 3 times the sun, 3 plants, gems). Just keep pulling that lever and try to keep the zombies at bay. It's not a very difficult game. It's Raining Seeds ****************** There are so many jokes I can make here. But I'll refrain from it. This is just a run of the mill defeat all zombies challenge but you can only plant seeds that fall from the sky. Map: Pool, Night, Raining, Fog Zombies Encountered: Regular (Flag) Conehead Buckethead Screendoor Newspaper Quarterback Jack-in-the-Box Bungee Ducky Tube Zombies Plants/Weapons: Random drops from the sky Lawnmowers & Pool Cleaners (if bought) Strategy: There's not much I can say other than to plant smart. Don't put all your plants in one row, and just switch it up a little so there's more than one type of plant in a row. The sky is usually gracious enough to give you good plants so this should be a simple challenge. The fact that the seeds are falling means you have to use them. You can't keep them as if it were a conveyor belt game. The seeds WILL eventually hit the ground where they'll stay for a second or two before they fade away. Beghouled ********* Plants VS Zombies fused with PopCap's other hit game Bejeweled! Slide zombies together to make matching rows and win the game. Map: All Land, Night Zombies Encountered: Regular (Flag) Conehead Buckethead Screendoor Quarter Back Newspaper Plants/Weapons: Reset (gives you a fresh new screen of plants) [for 100 Sun] Peashooters [upgradable to Repeaters for 1000 Sun] Snow Peas Puff-Shroom [upgradable to Fume-Shrooms for 500 Sun] Wall-Nuts [upgradable to Tall-Nuts for 250 Sun] Starfruit Magnet-Shrooms Refill crater (fills in a hole if a Zombie breaks through) [200 Sun] Strategy: Fun, but painfully simple. Just click and drag your plants into horizontal or vertical rows of 3 or more. Keep upgrading and you'll be able to fend off any zombies. Really there's no reason not to have tons of excess sun which you should run into. This mini-game can be done really fast. *HINT* The longer the row/column, the more sun it provides *HINT* *HINT* Upgrade, it keeps the Zombies at bay. *HINT* *HINT* If you wait a bit, 3 plants will glow indicating a match you can make. Yes, this game tells you what to do. *HINT* Invisi-Ghoul ************ The Zombies...are...already here apparently. You couldn't see them! Map: Pool, Night Zombies Encountered: Regular (Flag) Conehead Buckethead Ducky Tube Zombies Jack in the Box Zombies Zomboni (Bobsledders) Dolphin Plants/Weapons: [this level is done conveyor belt style] Peashooters Squash Wall-Nuts Ice Shrooms Lily Pads Kernel Pults Lawnmowers (Last Line of Defense) Pool Cleaners (if bought) Strategy: This may be the only level where I'd suggest a rake. This way you can place some plants where you know a zombie's going to pop up. Once you get enough plants, you'll want every lane to be filled up to make sure you catch everything. Water zombies leave tell-tale splashes when they enter the pool, so watch for those if you need to. Ice Shrooms have the added benefit of showing you where all the zombies are once you use them. (Ice crystallizes at the zombie's feet) *HINT* On the pool, place your Wall-Nuts BEHIND a Lilly Pad. Those Dolphin Zombies will waste their jump on that first Lilly and get stuck on your nut. *HINT* Seeing Stars ************ Y'know. If you get all 120 of these you can meet Yoshi... Map: All Land, Day Zombies Encountered: Regular (Flag) Conehead Buckethead Plants/Weapons: All (You MUST use Starfruit) Lawnmowers (Last Line of Defense) Strategy: Twin Sunflowers, and some powerful offensive plants, are key here. You have to fill up 14 spaces of your lawn with Starfruit so you have to do some space management. The sunflowers help make that many Starfruit possible, and some Peashooters, or better yet Repeaters/Gatling Peas help make sure your first few Starfruit remain on the lawn. I also suggest Tall-Nuts and Spikes as a way to keep that middle row safe. It extends dangerously close to where the zombies spawn, so I suggest working on this row last. *HINT* To beat off those zombies early on, make a column of Starfruit. Don't plant horizontally. That way their awkward attacks will reach all the rows. *HINT* *HINT* This minigame won't end until you get all the Starfruit planted. It'd take a while, but you could use this to get some money. *HINT* Zombiquarium ************ Hey kids! Bored at home? Parents don't like you? Your dog too busy spending time with the kid across the street? Well now you can have a pet that loves you unconditionally! Map: Aquarium [special] Zombies Encountered: Scuba Plants/Weapons: Add a Zombie [100 Sun] Brain-food [5 Sun] Strategy: This one is odd. You have some 'Sea Monkey' style Zombies in an aquarium and the goal is to keep them appeased until you get a full Sun-meter. Really there's no strategy involved... you'll win eventually. Just keep clicking the aquarium to drop Brains into the water. Buy new zombies to speed up the process. If a zombie turns green, it's hungry. So drop a brain, and it's fed. Content zombies will 'poop' (>.>) sun that you can collect. Beghouled Twist *************** Beghouled... WITH A TWIST! Seriously though, turn your plants clockwise to make matches just like Bejeweled Twist. Map: Land, Night Zombies Encountered: Regular (Flag) Conehead Buckethead Screendoor Quarter Back Newspaper Plants/Weapons: Reset (gives you a fresh new screen of plants) [for 100 Sun] Peashooters [upgradable to Repeaters for 1000 Sun] Snow Peas Puff-Shroom [upgradable to Fume-Shrooms for 500 Sun] Wall-Nuts [upgradable to Tall-Nuts for 250 Sun] Starfruit Magnet-Shrooms Refill crater (fills in a hole if a Zombie breaks through) [200 Sun] Strategy: People like to overcomplicate this one. Honestly, you can click anywhere on the screen and get matches. And for me, this seems to get the job done quicker than looking for possible matches... If you click on a cluster of plants, they all will shift clockwise. Example: Plant 1 - Plant 2 Plant 3 - Plant 4 1 goes to 2, 2 goes to 4, 4 to 3 and 3 to 1. If there's no possible matches, these groups won't rotate. *HINT* Upgrade once it's possible. This one's easy, but it's always nice to have some more defense. *HINT* Big Trouble Little Zombie ************************* They're tiny, they're toony, and they WANT YOUR BRRAAAAINS!!! Map: Pool, Day Zombies Encountered: [all zombies are miniature versions] Regular (Flag) Conehead Buckethead Quarterback Ducky Tube Scuba Plants/Weapons: [this level is done conveyor belt style] Peashooter Wall-Nut Cherry Bomb Lilly Pad Lawnmowers (Last Line of Defense) Pool Cleaners [if bought] Strategy: You should have a good one worked out by now... right? This level's just a gimmick really. Tiny zombies. Everything else works just as it normally would. Also, this minigame is pretty gracious when it comes to Cherry Bombs and the like so it should be easy to clear out the pint-sized zombies invading your lawn. Like any normal scenario, put your offense in the back by the mowers, make a line of Wall-Nuts 3 or 4 spaces ahead of your Peashooters, and you should be set. Feel free to use some Cherries. They make life easier. Portal Combat ************* Aperture Science is not responsible for any injuries that may occur while using portal technology. Map: All Land, Night Zombies Encountered: Regular (Flag) Conehead Buckethead Balloon Quarterback Plants/Weapons: [this level is done conveyor belt style] Peashooter Repeater Cactus Wall-Nut Cherry Bomb Lawnmower (Last Line of Defense) Strategy: This one's always fun do to the random portals. These portals can make or break your strategy as they spawn around the yard. These portals can ultimately screw you over if you try to play to them. I wouldn't take them for granted. You should however, try to fill in every lane with a few plants. That way even if a portal shifts you can keep laying down the damage. Also remember to save Cacti for Balloonnists. Column Like You See 'Em *********************** It's not the classic SEGA puzzle game, but it's still a really fun mini-game! Map: Roof, Day Zombies Encountered: Regular Conehead Buckethead Polevaulter Quarterback Ladder Jack-in-the-Box Gargantuan (Imp) Plants/Weapons: [this level is done conveyor belt style] Kernel Pult Cabbage Pult Melon Pult Jalapeno Tall-Nut Magnet Shroom Coffee Bean Pumpkin Squash Pot Roof Cleaner [if bought] Strategy: You start off with a roof full of pots. Now any plant you put in these pots gets put into every single pot in that respective column. So just use some common sense here, put your Tall-Nuts and such up front, you offense in the back, and enjoy the utter chaos that is this mode. For the Gargantuans, make sure you save up some Jalapenos. You'll need them! *HINT* If there's any plant in the column you're tying to plant in, that plant will NOT be replaced. Also, if there's no pot, no plant can be placed there. *HINT* *HINT* These are some really overwhelming waves, so don't be too hesitant to buy the Roof Cleaners. *HINT* Bobsled Bonanza *************** Just like a regular game, only the lawn starts with ice tracks already in it. Hordes of bobsledding zombies and zombonies threaten your garden in this somewhat tedious mini-game. Map: Land with pool, at Day Zombies Encountered: Regular (Flag) Ducky Tube Zombie Bobsled Team (Bobsled Zombies) Zomboni Plants/Weapons: All Plants Lawnmowers Pool Cleaners (if bought) Strategy: Hur... this one is tough. It'll definitely whittle down your defenses. But what you'll want to do is. Start with Sunflowers and Pults (I prefer pults, the Kernel Pult's butter slows down zombonis) Get enough sun to use Jalapenos and clear out the ice. Next you'll want to put Spikerocks on the far edge of the lawn. Right where the Zombonis come in. When their wheels touch the Spikerock they'll pop and disappear. Spikerocks last a while, but only for 3 or so Zombonis so you'll have to keep replacing them. That is the best and most sure-fire way of winning this one. Hopefully your added protection will save you enough sun to take care of the pool. *HINT* Spikeweed is risky. If a Zomboni hits it, it'll be taken out. But so will the Spikeweed. Not recommended. *HINT* *HINT* Spikerocks will also take out regular zombies pretty fast. They're excellent! *HINT* Zombie Nimble Zombie Quick ************************** The zombies are coming! The zombies are- Already here... Map: Pool, Day Zombies Encountered: Regular (Flag) Conehead Buckethead Pole Vaulter Ducky Tube Dolphin Plants/Weapons: All Plants Lawnmowers (Last Line of Defense) Pool Cleaners [if bought] Strategy: By this point you should be a good defender. You just have to do it faster. Follow what you did in Adventure. Make a row of Sunflowers, a row of offensive plants (Peas/Pults) and leave some space in-between them and the Wall-Nuts/Tall-Nuts you're going to put in front. Garlic is always helpful, directing your zombies into the rows you want. *HINT* Everything is faster, sun falls faster, zombies move faster, and Peashooters shoot faster. That's the gimmick here. *HINT* Whack a Zombie ************** "RIIIIIISE FROM YOUR GRAVE!" The classic arcade game shows up in Plants VS Zombies as a simple yet fun click-a-thon. Map: Land, Night, Lots of gravestones Zombies Encountered: Regular Conehad Buckethead How Many Whacks does each take?: Regular - 1 Conehead - 2 Buckethead - 3 Plants/Weapons: Your trusty mallet Gravebuster [75 Sun] Ice Shroom [75 Sun] Potato Mine [25 Sun] Lawnmowers (Last Line of Defense) Strategy: This game is very self explanatory and you should have no problems with it. Just click the zombies as fast as you can. Occasionally a zombie will drop some sun. Pick em up! You can use them to buy Gravebusters, which are very helpful. They stop a possible zombie from rising up, and every grave you 'bust' gets you a coin! If you want to make money doing this one, thatâs the way to go. If at any time the zombie waves get too large to handle, plant an Ice Shroom. All zombies onscreen will be momentarily frozen, allowing you time to whack away. Last Stand ********** It's YOUR last stand! Work with 5000 (no sunflowers allowed) to build the ultimate defense. Also, no pool cleaners or lawnmowers. Map: Land with pool, at Day Zombies Encountered: Regular (Flag) Conehead Buckethead Screendoor Zombie Newspaper Ducky Tube Zombie Pole-Vaulting Quarterback Zombie Dolphin Riders Ladder Zombie Jack-in-the-Box Zombie Plants/Weapons: All Plants (except for sun-producing ones) Strategy: This is quite possibly the most difficult mini-game, so a good strategy is essential. I'm not gonna lie, the first three tries at this I failed. Why? I kept trying to play offensive. Don't bother. Use the zombies paths against them. Make them walk by Magnet-Shrooms, Fume-Shrooms, Spikes, and keep them at bay with Pumpkins and Tall-Nuts. Really if you build an excellent defense here, you can literally get up and leave and the zombies will be taken care of easily. Also, garlic is great here. It saves you plenty of sun if you put it in the top and bottom lanes. Make sure you put two at the very right. (the second is for pole-vaulters) *HINT* If you haven't bought 'em yet, get Spikerocks and Fume Shrooms. They can be invaluable here. *HINT* ZomBotany 2 ************ Those mutant zombies are back and they've brought some new friends... Map: Pool, Day Zombies Encountered: Peashooter Zombies Wall-Nut Zombies Jalapeno Zombies Tall-Nut Zombies Squash Zombies Gatling Pea Zombies Ducky Tube Peashooter Zombies Peashooter Zombies- Fire peas at your plants as they approach. Very annoying, so take them out before they get you! Ducky Tube Peashooter Zombies- Just like their terrestrial brothers, except these guys take the water. Wall-Nut Zombies- Regular ol' zombies with a super strong defense. Just chip away at their health and they'll go down or use Squash, Chompers, or other instant kill plants. Jalapeno Zombies- Much like a Jack-in-the-Box zombie, if you let it live too long it'll go off taking out an entire lane of plants. Tall-Nut Zombies- Similar to their Wall-Nut counterparts, only tougher. Do yourself a favour and Squash, Chomp(er), or explode these guys. Squash Zombies- These guys walk forward until they're one square away from a plant. Then their heads jump off and squash the plant in front of them and killing themselves. The best way to deal with these kamikazes? Either have a strong offense (lots of shooters/pults) make them kill themselves by laying down a cheap plant, or squash them! Gatling Pea Zombies- Oh boy these things are obnoxious. They fire bursts of peas, constantly decimating your defenses. The best way to deal with them is probably an instant kill plant, but these guys don't have much health either. Plants/Weapons: All Plants Lawnmowers (Last Line of Defense) Strategy: Start out with your Sunflowers. A Rake is handy for this one because it shows you where the first zombie will strike. That way you can either put up a good defense in that lane or build around it. Twin Sunflowers are a good help here, as they are in almost any level. Tall-Nuts and Pumpkins will help keep zombies back but when Squash and Jalapeno zombies show up you better be prepared to fight back. You might find yourself hard pressed for sun in this minigame, and that's most likely because you're wasting time planting plants that will get taken down. Your rows should consist of a good defense and offense. Just have one and not the other and you're gonna have to re-plant a lot which is something you can't afford. *HINT* Kelps a much more cost effective way to quickly deal with water zombies than Squash. *HINT* Wall-Nut Bowling 2 ****************** Wall-Nut bowlin's back! The waves are a lil' more relentless, but so are the Wall-Nuts! Map: All Land, at Day [Special] Zombies Encountered: Regular (Flag) Conehead Buckethead Newspaper Screendoor Dancing (Dancers) Pole-Vaulters How Many Hits Does Each Take? Regular (Flag) - 1 Conehead - 2 Buckethead - 3 Newspaper - 2 (speeds up after first) Screendoor - 4 Dancing (Dancers) - 1 Each Pole-Vaulters - 1 (jumps the first Wall-Nut sent their way) Plants/Weapons: Wall-Nut Exploding Wall-Nut Lawnmowers (Last Line of Defense) Giant Wall-Nut Wall-Nut: Your basic 'bowling ball'. It follows one path until it hits a zombie. It'll then bounce into the next lane over (up/down) and continue to ricochet off zombies. Exploding Wall-Nut: Once this Wall-Nut makes contact it explodes much like a Doom-Shroom or a Cherry Bomb. Great for clearing out clusters of zombies. Lawnmowers: They're still here in this mode. Don't be afraid to use them as they can help you win. They're there for a reason. Giant Wall-Nut: A colossal Wall-Nut that takes out ALL Zombies in a row, regardless of what type they are. This behemoth is unstoppable and an instant kill to any zombie. *HINT* The first zombie hit leaves no coins, the second zombie hit leaves 1 Silver Coin, the third leaves 2 Silver Coins, the fourth 3 Silver Coins, and the fifth leaves a Gold Coin! So remember to make those Wall-Nuts bounce around! *HINT* *HINT* If you don't know which direction the Wall-Nut will go in, remember that if it's in the bottom or top rows, it'll be forced to go up or down respectively. In the middle three lanes it can go either way. *HINT* *HINT* Wall-Nuts always travel in a zig-zagging pattern once they start to ricochet. *HINT* Pogo Party ********** Your roofs defenses can easily be jumped over by these dastardly pogoers! And they're still coming... Map: Roof, Day Zombies Encountered: Regular (Flag) Pogo Zombie Plants/Weapons: All Plants Roof Cleaners (Last Line of Defense) [if bought] Strategy: I tell ya, if you haven't bought roof cleaners yet you might wanna consider it. This level is incredibly annoying with the constant Pogoers. Start by building a back column of sunflowers. By the time you get to the 5 flower the first pogoer should be spawning. Now you have two options to disable him. Tall-Nuts work well, and so do Magnet-Shrooms. Magnets cost more, but they can disable multiple lanes of pogoers. Tall-Nuts are less, but they only work on one lane of pogoers, but they have the added bonus of keeping all zombies in that lane at bay. I'd also suggest skipping out on Peashooters. Go for the Cabbage-Pult/Kernel-Pult. And remember that a Pogo Zombie can bounce right over all of your plants (except Tall-Nuts) Once your sunflowers are up, start placing Pults and Tall-Nuts. Work within the three pots you start with. Once you have a steady supply of sun, and all your rows are protected, start placing more Pults/Shrooms/Tall-Nuts to push the zombies back towards their side of the screen. Dr. Zomboss's Revenge ********************* Guess whose back? The final boss fight is here and tougher than before. It also seems he's packing more health and zombies... Map: Roof, Night Zombies Encountered: Regular Conehead Buckethead Newspaper Screendoor Pole-Vaulters Jack-In-The-Box Pogo Zomboni (Bobsledders) Bungees Quarterback Ladder Gargantuan (Imps) Dr. Zomboss Plants/Weapons: [come across on a conveyor belt up top] Cabbage-Pult Kernel-Pult Melon-Pult Ice-Shroom Jalapeno Pot Roof Cleaners (Last Line of Defense) [if bought] Strategy: This one will test your patience. Really that's what you need to win. Start out by placing the Pults in the back row, and SAVE those Ice Shrooms and Jalapenos. You'll need them for Dr. Zomboss' fire and ice attacks. If his fireball/iceball does clear out a row of your plants it WILL also take out a roof cleaner. So that's not something you'll want. The Gargantuans will be your next problem. Two Jalapenos will take them out, but they may be hard to come by. If you don't have the peppers use Ice Shrooms to slow them down. Your Pults, especially Melon Pults, will then make quick work of them. Now for the Winnebago... This attack is when Dr. Zomboss throws the car down onto your plants, taking out up to 6 at a time. I have no idea what to do about this, it's inevitable that it'll happen. Just make sure you replace the plants you lose to keep up a solid defense. Bungees? Well these can be taken care of with Jalapenos and Ice Shrooms but sometimes it's easier to just let them take some plants. Your biggest worry should be Dr. Zomboss. Yes your resources will be spread thin but thatâs what this one's all about. If you keep your rows together and use EXTRA Jalapenos and Ice Shrooms to fend off zombies, Dr. Zomboss will go down. These extra Jalapenos and Ice Shrooms are useful too for freezing and burning Dr. Zomboss when he presents himself to your plants for direct hits. This isn't the most difficult minigame but it's definitely up there. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FAQ (Frequently Asked Questions) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Q: Why should I play mini-games mode? Is there any reward? A: You should because it's fun! And there is a reward. Every new minigame you complete is one Gem ($1000) and every time you beat it again it's 5 Gold Coins ($500 + bonuses from the game). And if you beat all 20 minigames, its one step closer to the golden sunflower trophy. Plus, some of these minigames are useful to make money. (ex. Last Stand, Wall-Nut Bowling, Seeing Stars) Q: If you could eat any of the plants in this game, which one would you eat? A: Well now... I'd eat just about any of them! But to me a cob from the cob cannon sounds really delicious. Q: Does stuff I buy from Crazy Dave carry over to the minigames? A: Yes and no. Yes your items will carry over but in some minigames certain items and plants aren't allowed. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits & Contact +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thank you guys at PopCap games for making this addictive game, and the people at Steam for providing some of the best games around! I'd also like to thank Scott at VGCats, because without his post on his site, I wouldn't have heard of Plants VS Zombies. My friend Justin convinced me it was worth it, and he was right. If you would like to contribute to this FAQ I welcome you all to send in suggestions/ideas/questions/comments/complaints to firstname.lastname@example.org +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Legal +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This FAQ was written by Eratticus. I am submitting the FAQ to GameFAQs, one of the best game communities on the web, in hopes of helping out some players. It's a great site if you need any help with games and I wouldn't want it to be posted anywhere else. Got that? No stealing! (c) 2009 Nick "Eratticus" Brown