Mission Walktroughs/Mission 1-14 - Guide for Lethal Skies
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8) Mission walkthroughs
Note: I am missing some secret planes and stuff like that there. Soooooo...
feel free to tell me EXACTLY how you unlocked some things, and then if they
are true, they will get posted here and your name will be in the "Thanks to"
section.
Mission 1) The Messenger
"The Messenger"
Location: N.Y. Sea
Weather: Clear
Time: 11:00 EST
Type: Destroy Ship
Mission target mission time: 3 mins
Enemy info
F-14D x 4; chaff/flare x 1; 16AAM/0AGM
DDG60 x 2; vulcan/SAM
Salvage x 3; none; MISSION CRITICAL
Wingman
Jake; any plane; attack all
Grace; any plane; attack air
Your weapons: try to fit as many AGM900's onto the plane of your choice, they
make the mission very easy. with the other pylons, pack on at least one set
of sidewinders, or sidewinder equivalent missiles. Don't take the newt
missiles that HQ says are the best for the mission, they suck.
Walkthrough: Ahhhhh. The first mission. Well to start you have to perform a
take off. Just floor the throttle and as you take off, make sure not to crash
into the water. The mission is very straightforward. Take out the 3 salvage
boats. But that won't get you the better ranks. To get better ranks, kill the
other boats, and down at least 2 enemy tomcats. A note on the multi missiles.
Its best to fire them from nearly their maximum range so if they do lock onto
more than one target, they have enough time to split and track those targets.
Mission 2) Frontier Century
"On wings of escape"
Location: Nazca
Weather: Clear
Time: 10:00 Local time
Type: Strike
Mission target time: 3 mins
Enemy info
F-16 x 4; chaff/flares x 1; 16AAM/0AGM
Gepard x 20; vulcan
Parabola(1) x 3; MISSION CRITICAL
Parabola(2) x 4; MISSION CRITICAL
Wingman
Jake; any plane; attack ground
Grace; any plane; attack air
Your weapons: Again, as many AGM900's as the plane can handle, as well as the
usual air-to-air missiles. Try to experiment with the mid range air to air
missile. It enables you to have the "first look, first shot, first kill"
capabilities at some times, and in later levels can save your tail. A fuel
tank is not a good choice right now.
Mission walkthrough: Well still the missions is not that hard, but getting
there. the AGM900's will speed up the mission by a lot. None of the gepards
are away from the arrays, so look for the groups, lock and fire away. One
AGM900 should be enough to down the parabolas. Start downing planes as you
see fit. They are more of a nuisance than anything right now. No landing so
once the mission is done, on to the next one.
Mission 3) Easter Parade
"Supply Convoy"
Location: Pacific Ocean
Weather: Foggy
Time: 11:00 OST
Type: Escort
Mission Target time: 4 mins
Enemy info
Mig29 x 6; chaff/flare x 2; 4 AAM/16AGM
Reinforcements
Wingman
Jake; any plane; attack air
Grace; any plane; attack air
Your weapons: Air-to-air weapons. Your best bet is to pack on a couple of
AAM900s and some mid range missiles to make the mission a little easier. This
is also a good time to get accustomed to the vulcan in air-to-air combat.
Mission walkthrough: The first real air superiority mission. By this time you
should be confident in your skills to shoot stuff with a missile, if not,
well go and get some confidence. Having the mid range missiles will make the
mission go very quickly. Note that this mission is an escort. If the ships
sink, you're sunk. If you hear the operator say something like "friendly ship
under attack" find whatever plane is attacking the ship and make sure it
learns the hard way that messing with you will be the last mistake of his
life. Reinforcements will come after the initial mig's are downed. After you
down them, you will be prompted to land, that is if the carrier is not
destroyed. If it is, the mission will just end. If you can't seem to land,
pause and select give up. The mission will end by doing that.
Mission 4) Jetroller Destruction
"Jetroller Destruction"
Location: Alaska
Weather: Clear
Time: 18:00 AHST
Type: Deep Strike
Mission target time: 4 mins
Enemy info
Tiger x 6; chaff/flare x 0; 6 AAM/ 10 AGM
DDG60 x 2; vulcan/SAM
Lab; MISSION CRITICAL
Wingman
None
Your weapons: Again, as many AGM900 as possible, they make taking out the lab
quick and painless. The Tigers should be shot down with guns, as it is the
easiest way to down them given the terrain.
Mission walkthrough: OK, I'm going to find whoever thought that canyon flight
missions are fun and personally yell at them. Ok, well enough of that. Well
first things first... DO NOT EXIT THE CANYON AT ANY COSTS!!!!!!!! Doing so will
make the mission a failure. As far as I've seen the best way to do the
mission, not for ease but for rank, is to head right to begin with, then head
up the middle to the lab. The lab is not all that hard to destroy, given some
things. First, make sure that when the tarantulas split that you give them
enough room for all of them to hit. And second that the massive amounts of
flak it sends your way don't hit you. If you can deal with nearly no
maneuvering room, you can do this mission. And if it seems hard, don't worry;
it took me a lot of time to get the better ranks on this mission.
Mission 5) Belzebub
"Retaliation"
Location: Texas Snowfield
Weather: Clear
Time: 6:00 CST
Type: Intercept
Mission target time: 4 mins
Enemy info
F-16 x 4; chaff/flare x 4; 4 AAM/ 11AGM
Huge Weapon; Gun x 2(one on each side); Rotor x 4
Wingman
Jake; any plane; attack air
Grace; any plane; attack air
Doug; any plane; attack air
Your weapons: Pack in as many air-to-air missiles as possible. If you do feel
the need to get the AAM900 save them for the huge weapon. (Trust me on that
one!!)
Mission walkthrough: The initial attack should not be a problem, but the huge
weapon is a very huge (sorry bad pun) problem. Initially the only targets
will be its 2 guns, one on each side. After those are destroyed, its four
rotors will be its main targets. Attacking from above it is the best course
of action against it. This is where any AGM900s come in handy. They make
quick work of the beast. Also in the mission there is a chance for you to
refuel. Its not that hard, but catching up with the KC-17 is a tough feat. To
refuel, match speed with the tanker and get close. A red crosshair will
appear, keep that on screen for a couple of seconds and you will
automatically do the rest. Whilst refueling, don't fire any weapons or the
tanker will detach you. This is where the missions pick up in difficultly.
From here on out, luck is just as important as any missile or amount of skill
you have.
Mission 6) New Beginning
"High Fortress"
Location: The Pyrenees
Weather: Clear
Time: 10:00 WET
Type: Escort
Mission target time: 3 mins
Enemy info
F-16 x 4; chaff/flare x 1; 14 AAM/ 0 AGM; MISSION CRITICAL
Reinforcements; usually F-15 x 2; MISSION CRITICAL
Wingman
Jake; any plane; attack air
Grace; any plane; attack air
Doug; any plane; attack air
Your weapons: Air-to-air only. Again, try to get the mid-range missiles for
the easy kills. Also, if your plane has an "L" pylon, attach either rockets
or the AGM900. Again you'll have to trust me on that one.
Mission walkthrough: OK, you know how I told you that if you could pack the
AGM900 missiles, here's why. Near the start of the mission there's a mansion.
Blow it up! Yes, you heard me right, blow it up. Doing so and then getting A
or better ranking unlocks the X-16S. Now onto the mission. After the escorted
realizes that it's in danger, it will dive to the deck. But that's not going
to help you. The first couple of enemies are not a problem, but the
reinforcements are. They approach nearly unchecked by anyone. They are a real
threat to the mission. Down them the instant they show to make the mission go
easier. Again, if the escorted goes down, you fail.
Mission 7) Death City
"Dust Cloud"
Location: Tokyo Desert
Weather: Thunderstorm
Time: 11:00 JST
Type: Strike
Mission target time: 3 mins
Enemy info
Mig29 x 2; chaff/flare x 2; 10 AAM/ 0 AGM
F-25 x 1; chaff/flare x 8; 14 AAM/ 0 AGM; MISSION CRITICAL (sort of)
Huge Weapon; Pod x 6, Drive x 4, Bridge x 1; vulcan/SAM
Reinforcements
Wingman
Jake; any plane; attack air
Grace; any plane; attack air
Doug; any plane; attack ground
Your weapons: The multi missiles get a lot of work here. But also pack some
air-to-air weapons in case something goes horribly wrong.
Mission walkthrough: First, break toward the right. Get a good angle on the
huge weapon, preferably one that allows one AGM900 to destroy all the pods.
After they are all destroyed, the drives become the targets. They are low to
the ground and kind of hard to destroy because they have a lot of armor. Take
the front ones down first, and then take out the back two. After those are
destroyed, the bridge becomes the only target. Destroy it fast. Now you're
probably wondering, "Where is the F-25??" Well there's the tough one. By not
destroying the huge weapon fast enough, the F-25 will takeoff and motor it
out of the area. Trust me, if you see that it's going to launch, don't worry
about the land weapon, get those air-to-air missiles ready fast and blast
that thing to pieces. It's way too fast for you to hesitate for a "good"
shot, just fire missiles like crazy. It's way easier to just destroy the land
carrier.
Mission 8) Power Balance
"Defending Digs"
Location: Southeast Asia
Weather: Clear
Time: 20:00 Local time
Type: Intercept
Mission target time: 1 min 30 secs
Enemy info
B-2 x 2; chaff/flare x 8; 0 AAM/ 16 AGM; MISSION CRITICAL
Mig29 x 2; chaff/flare x 2; 8 AAM/ 0 AGM
Tiger x 4; chaff/flare x 1; 2 AAM/ 4 AGML MISSION CRITICAL
Reinforcements, B-2 and Tiger
Wingman
Jake; any plane; attack air
Grace; any plane; attack air
Doug; any plane; attack air
Your weapons: Hmmmm. Let's think about this for a second... You vs. a lot of
airborne threats. Again, mid-range and multi's make the mission easier.
Mission walkthrough: OK, get on defense. If all the rigs are destroyed, you
fail. The B-2's can take a good amount of hits before buying the farm, but
however they go down easy after a couple missiles. The Tigers are more of a
threat due to the fact they can hover and pound the ever loving crap out of
all the rigs all the time. Prioritizing is a skill you will have to learn
here, very fast. If at all possible, take out the Tigers with your vulcans,
save the missiles for the B-2's.
Mission 9) Whitestorm
"Whitestorm"
Location Alps
Weather: Snowstorm
Time: 10:00 WET
Type: Strike
Mission target time: 3 mins
Enemy info
Mig 29 x 4; chaff/flare x 2; 10 AAM/ 0 AGM; MISSION CRITICAL
Tiger x 4; chaff/flare x 2; 8 AAM/ 0 AGM
Gepard x 9; vulcan
SAIS x 5; SAM
METLABO x 1
Parabola x 4; MISSION CRITICAL
Wingman
Jake; any plane; attack all
Grace; any plane; attack air
Doug; any plane; attack ground
Your weapons: Pack whatever you can onto your plane. AGM900's come in handy
vs. the ground targets, but the Mig's are a threat as well. Try to balance
your weapons to suit your needs
Mission walkthrough: Joy, people messing with weather. You don't have radar
at first, however you do get radar in areas not near the parabolas. The
easiest way to do this mission is to destroy the parabolas with AGM900's then
for that area, you will have radar. The Tigers, again, are a nuisance. Ether
down them with guns or a wing mounted crap missile. The biggest thing about
this mission is living without the radar, however, they seem to forget that
the map isn't affected, if you get lost, press pause, and check out the map
to get your bearings. Make sure to down the Mig's if you get the chance, they
are mission critical, and it helps to have one less missile to evade.
Mission 10) Sun Setting at Paris
"Twilight Tango"
Location: Old Paris
Weather: Clear
Time: 17:00 WET
Type: Strike
Mission target time: 2 mins
Enemy info
Su27K x 2; chaff/flare x 2; 18 AAM/ 0 AGM
Tiger x 2; chaff/ flare x 1; 6 AAM/ 0 AGM
Unknown weapon; launcher x 2; cannon x 1; core x 1; vulcan/SAM; MISSION
CRITICAL
Wingman
Jake; any plane; attack air
Grace; any plane; attack air
Martin; any plane; attack air
Your weapons: Pack as many AGM900s and at least one (or two) sets of AGM65
(or equivalent). Save the latter for later.
Mission walkthrough: Oh boy, here we go with the difficulty. Don't worry
about the air targets, just focus on the big walker thingy. Make sure the
multi missiles have enough room to split and track the targets for maximum
effect. The launchers on top will be the first targets. Then the cannon on
the top of the walker. Now here's where it gets tricky. The core of the beast
is UNDER the weapon. This is where the AGM65 comes into play. Get low, as in,
"Hi people in buildings" low. Get a good, solid, UNOBSTRUCTED lock and fire
ONE missile. The core can only be hit from certain angles, so if you see that
it was a positive hit, fire again, if not, try the opposite side. If you run
out of missiles, pray that your gun skills are top notch, as that will be the
only way to take it out.
Mission 11) Mission of the L.A.
"Not There"
Location: L.A. Megafloat
Weather: Clear
Time: 11:00 PST
Type: Intercept
Mission target time: 4 min 30 secs
Enemy info
B-2 x 2; chaff/flare x 2; 0 AAM/ 16 AGM; MISSION CRITICAL
Tiger x 2; chaff/flare x 1, 2 AAM/ 2 AGM; MISSION CRITICAL
Reinforcements; MISSION CRITICAL
Wingman
Grace; any plane; attack air
Martin; any plane; attack air
Jake; any plane; attack air
Your weapons: Lots and lots of air-to-air weapons. Conserve ammo, but down
every single plane.
Mission walkthrough: To start, takeoff from carrier. Well another defense
mission. You need to down everything very quickly. The B-2s are a big threat
because they can destroy those dome things very quickly. The Tigers are just
as much of a threat. If they get close enough, the domes are as good as gone.
Your wingman will occasionally help out, but don't count on them. The B-2s
will fly very slowly so getting behind them is hard. Your best bet is to
snipe them from a distance with mid-range missiles. A carrier landing ends
the mission.
Mission 12) Jetroller 2
"Red Valley"
Location: West Australia
Weather: Rain
Time: 18:00 AST
Type: Deep Strike
Mission target time: 3 mins
Enemy info
Gepard x 8; vulcan
Launcher x 5; MISSION CRITICAL
Wingman
None
Your weapons: Nothing but air to ground weapons. Also try to take out a plane
with high vulcan, speed and mobility ratings.
Mission walkthrough: Well first off, I want to point out something. At the
start of the mission the operator says that there's turbulence, but all these
high tech planes should be able to get through it. OK back to the mission at
hand. I hope you have a good hand and a lot of patience. Going counter-clock
wise will make the mission tolerable, although the first launcher may cause a
little problem. Stick to the outside caverns. It's faster than going through
the middle. You have four minutes to do this mission before the rockets
launch so be quick. I still haven't found how to get a higher rank in the
time allowed, because I hate canyon flight and the time is restricting.
EXPERT PILOTS ONLY: You can fly over the ravine, but the turbulence is very,
very tough to fly through. but however if you can bear it, the mission
becomes a fast one.
Feel free to email me at [email protected] if some thing is wrong.
Thanks,
TmiGeek_2K3



