Move List - Guide for Tekken Revolution

Scroll down to read our guide named "Move List" for Tekken Revolution on PlayStation 3 (PS3), or click the above links for more cheats.

                ___________     __    __ 
                \__    ___/___ |  | _|  | __ ____   ____ 
                  |    | / __ \|  |/ /  |/ // __ \ /    \
                  |    |\  ___/|    <|    <\  ___/|   |  \
                  |____| \___  >__|__\__|__\\_____>___|  /
       __________            \/     __          __   __\/             
       \______   \ _______  ______ |  |  __ ___/  |_|__| ____   ____  
        |       _// __ \  \/ /  _ \|  | |  |  \   __\  |/  _ \ /    \ 
        |    |   \  ___/\   (  <_> )  |_|  |  /|  | |  (  <_> )   |  \
        |____|_  /\___  >\_/ \____/|____/____/ |__| |__|\____/|___|  /
               \/___  \/                  __   __          __      \/ 
              /     \   _______  __ ____ |  | |__| _______/  |_ 
             /  \ /  \ /  _ \  \/ // __ \|  | |  |/  ___/\   __\
            /    Y    (  <_> )   /\  ___/|  |_|  |\___ \  |  |
            \____|__  /\____/ \_/  \___  >____/__/____  > |__|
                    \/                 \/             \/
                                    
                         Version 1.00 (11-Jun-2013)
                       ------------------------------
                      by Catlord (catlord@outlook.com)
          Latest movelist available at http://poorvin.com/tekken/


      This movelist was made to provide concise moves and a compact printout.

If I messed up, just E-Mail catlord@outlook.com with your corrections and 
contributions. You also might be able to catch me at the #tekken IRC 
channel on EFNet.  Thanks!

Note: This FAQ must be printed in monospace format, otherwise it will come
      out ugly as hell and not lined up..    1234567890
                                             ..........

==========================Disclaimer Mumbo-Jumbo============================
|                                                                          |
| This guide is intended for free circulation through all Internet related |
| resources including web pages, newsgroups, email, IRC, FTP and any other |
| forums that exist.  You many distribute or print this guide at your own  |
| leisure providing you do not alter the content in any way or receive     |
| monetary compensation for it.  Tekken Revolution, the Tekken series, and |
| their characters are copyright Namco.  The other non-official info in    |
| this FAQ regarding Tekken and/or your mama are copyright to Hans Poorvin.|
| Don't steal the information contained in this guide or attempt to reword |
| it, else I'm gonna have to bust yo ass with a 9-Iron.                    |
|                                                                          |
============We Now Return You to Your Regularly Scheduled Movelist==========

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

==================================
| WHAT'S NEW IN REVISION UPDATES |
==================================

  v1.00  Updated All Characters.
  -----  Updated Move Conventions, 
         Added Jack-6, Kazuya and Leo.

  v0.2b  Movelist reformatted.
  -----  King, Lili, Marshall, Asuka, Alisa, Steve added.

  v0.1b  Initial Movelist template created.
  -----  Lars and Paul added.


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

  UNLOCKING CHARACTERS
  --------------------

  When you first start a new Tekken Revolution game profile, you have access
  to the default roster of the eight starting characters:

Asuka, Jack-6, Kazuya, King, Lars, Lili, Law, and Paul.

  As you gain more GIFT POINTS through Ranked, Player and Arcade matches, 
  the game will unlock more characters that you can play as.

1st Character Unlock - 1,000 Gift Points
2nd Character Unlock - 7,000 Gift Points
3rd Character Unlock - ????? Gift Points

  (Note: Gift Points are listed at the bottom-center of the Main Menu.) 

  The characters that are unlocked are chosen at random from a pool of 
  available characters.

  Confirmed unlockable characters so far: 

Steve, Alisa, and Leo.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

		     *-*-*-BUTTON CONVENTIONS-*-*-*
                                       _______________
                                      | BUTTON LAYOUT |
                                  /-----------------------\
                                  |                       |
                                  |          ___          |
         1 = [] - Left Punch      |         /   \         |
         2 = /\ - Right Punch     |         | 2 |         |
         3 = >< - Left Kick       |         \___/         |
         4 = () - Right Kick      |     ___   /\  ___     |
                                  |    /   \     /   \    |
                                  |    | 1 |     | 4 |    |
                                  |    \___/     \___/    |
      It's very important to      |     []   ___   ()     |
    become familiar with the      |         /   \         |
    NUMERIC conventions of the    |         | 3 |         |
    buttons (1,2,3,4), as they    |         \___/         |
    will be used throughout       |          ><           |
    the movelist.                 |                       |
                                  \-----------------------/


                     *-*-*-MOVEMENT CONVENTIONS-*-*-*

f - tap forward once           d/f - tap down/forward once
b - tap backwards once         d/b - tap down/back once
d - tap down once              u/f - tap up/forward once
u - tap up once                u/b - tap up/back once

F - Hold stick forward         D/F - Hold stick down/forward
B - Hold stick back            D/B - Hold stick down/back
D - Hold stick down            U/F - Hold stick up/forward
U - Hold stick up              U/B - Hold stick up/back

N - Neutral joystick position (Joystick is centered and not touched)
SS - Short Sidestep (u,N or d,N)
QCF - Quarter circle forward (Circle stick from Down to Forward)
QCB - Quarter circle back (Circle stick from Down to Back)
HCF - Half circle forward (Circle stick from Back to Down to Forward)
HCB - Half circle back (Circle stick from Forward to Down to Back)


                 *-*-*-LINKING & SPECIAL CONVENTIONS-*-*-*

+ - Moves must be done together
, - Moves must be done right after the other
~ - Moves must be done IMMEDIATELY after the other
_ - Or (When used between two moves, they are interchangeable)
> - Move following the > has the option of being slightly delayed
: - Move Following the : has to be precision timed to execute (Just Frame)
# - Hold movement before '#' until the end of string, or until N (Neutral)
FC - Do move while in a fully-crouched position
WS - Do move While standing up (Returning the stick to neutral from a crouch)
RN - While running (f,f,f or f,F#)
BT - Back is turned towards opponent
FD/FT - Lying on the ground Face Down / Feet Towards opponent
FD/FA -   "           "     Face Down / Feet Away from opponent
FU/FT -   "           "     Face Up / Feet Towards opponent
FU/FA -   "           "     Face Up / Feet Away from opponent
CH - Counterhit (Hitting your opponent in the middle of their move execution)
Clean - Clean Hit (Hitting your opponent from a very close range)
[] - Brackets surrounding an item indicate an optional move
() - Indicates a stance name (or groups moves together for easier reading)
{} - Indicates the buttons needed to be pressed in order to break a throw
. - Pause 1/3 a second between button presses (Tenstring timings only)

                   *-*-*-ATTACK STATUS CONVENTIONS-*-*-*

*Juggles* - Move knocks opponent into the air, allowing for additional hits
*Stuns* - Opponent will be stunned after the move hits
*Parries* - Move will auto-negate an opponent's incoming attack
*Reverses* - Move will catch an opponent's incoming attack and throw them
*Cancels* - Move can be stopped before execution
*Against Wall* - Move must be done with your back against a wall
*Unblockable* - Move cannot be blocked
*Phases* - CHARACTER IS INVINCIBLE DURING A PORTION OF THE MOVE
*Critical* - MOVE HAS A CHANCE OF DEALING ADDITIONAL DAMAGE ON HIT

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

  NEW TEKKEN REVOLUTION MOVES
  ---------------------------

    If an old character has a new move that they did not have in the
    previous Tekken games, or if the command/properties for that move has
    changed, I've notated that move in CAPITAL LETTERS!

    As quick reference for Tekken pros, here is a list of the Phase Attacks
    and Critical Attacks that have been added to Tekken Revolution:

Character    Phase       Criticals
---------    -------     --------------------------------------------------
Alisa        f+1+2       b+3 ... (u_u/f)+4,4 ... RN 2 ... FC,d/f+1+2
Asuka        d/b+2       3~4 ... f+2 ... d+3+4 ... f+1+2
Jack-6       d/f+3+4     f,f+1 ... f,f+4 ... WS+1 ... b,d/b,d,d/f+1
Kazuya       b+1+2       d/f+2 ... f,f+3 ... f,N,d,d/f+2 ... f,N,d,d/f+4,1
King         d+1+2       f+4 ... f+2+3 ... FC,d/f+1 ... FC,d/f+2
Lars         d/b+1+2     d/b+4 ... b+1+2 ... (u/b_u_u/f)+3 ... (u/b_u_u/f)+4
Law          b+3+4       d/b+4 ... b+3 ... d+2,3 ... FC,d/f,d,d/f+3
Leo          f+1+2       d/f+1+2,1+2,QCF+2 ... BOK 2 ... d/b+4,1 ... f,f+2
Lili         b+1+2       d/b+4 ... 1+2 ... QCF+1>2 ... QCF+3+4
Paul         d+1+2       d+4,2,1+2 .. (FC,d/f)_(QCF)+1+2 .. QCF+2 .. f,f+2:1
Steve        d/f+1+2     d/b+2 ... 3,2 ... f,f+2 ... WS+1,2


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

General Moves for Everyone
=-=-=-=-=-=-=-=-=-=-=-=-=-
N                       Stand (Neutral Guard)
B                       High/Mid Guard, Walk Backward
D                       Low Guard, Crouch
F                       Walk Forward
f,f                     Dash Forward
b,b                     Dash Backward
(u,N)_(d,N)             Axis Shifting Sidestep (SS)
(u,U#)_(d,D#)           Axis Shifting Sidewalk (SW)
d/f                     Low Parry  *When Attacked by a Low/Special-Mid Hit*
1+2+3+4                 Ki Powerup  *Block Damage & Auto CH on hit*
f+2+4                   Right Strike Reversal Escape  *When Being Reversed*
f+1+3                   Left Strike Reversal Escape  *When Being Reversed*

u/f                     Low Forward Jump
  1_2_3_4                 Jumping Strike
(U/B)_(U)_(U/F)         High Jump
  2                       Striking Downward Pounce
  N+3                     Landing Mid Gutkick  *Stuns*
  N,3                     Landing Sweep
(f,f,f)_(f,F#)           Run
  B                       Stop Running
  1+2                     Flying Cross Chop
  3                       Flying Side Kick
  4                       Sliding Leg Sweep
  N                       Shoulder, Stomp or Tackle depending on run distance

Knockdown Recovery Moves (When Lying On Ground FU/FT)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(1_2_3_4)               Tech Roll  *Hit as SOON as you hit the ground*
f                       Roll Forwards
  3                       Rising Low Kick
  4                       Rising Mid Kick
  1+2                     Flying Cross Chop
b                       Roll Backwards
  3                       Rising Low Kick
  4                       Rising Mid Kick
  f+1+2                   Flying Cross Chop
1_(d+1)                 Roll Out_(Roll In)
  N                       Stand Up
  D#                      Stay Lying Down
  3                       Rising Low Kick
  4                       Rising Mid Kick
  f                       Roll Forwards
    3                       Rising Low Kick
    4                       Rising Mid Kick
    1+2                     Flying Cross Chop
  b                       Roll Backwards
    3                       Rising Low Kick
    4                       Rising Mid Kick
    1+2                     Flying Cross Chop
3                       Rising Low Kick
4                       Rising Mid Kick
d+4                     Ankle Kick
b+3+4                   Rising Kickup  (*NOTE - See below)
f                       Handspring Kickup  *As soon as you hit the ground*
D/B                     Tumble Knockback Recovery
                         \ *After getting hit by a heavy tumbling attack*

  Recovery moves can be chained together as such:
    1,b,3 - Roll out, roll backwards, rising low kick.

* NOTE: Instead of a Rising Kickup, b+3+4 will cause Paul
    to perform a Handspring Kickup into a Flying Cross Chop.
    King will recover in BT position after a Rising Kickup.


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


The Characters
=-=-=-=-=-=-=-

=====================
| ALISA BOSCONOVICH | - Unlockable Character
=====================

GRAPPLING TECHNIQUES
(Front)  (1+3)_(f+1+3)      Trigger Shuffle {1}
         (2+4)_(f+2+4)      Backdoor {2}
           1+2                (DES)
         u/f+1+2            Spam Bomb {1+2}
         FC,d/b,d,d/b+1+2   Double Bull Shooting {1+2}
(Left)   (1+3)_(2+4)        Compression {1}
(Right)  (1+3)_(2+4)        Hat Trick {2}
(Back)   (1+3)_(2+4)        Random Typing


SPECIAL TECHNIQUES
1,1                         Stop Bit
  1+2                         (DES)
1,2,2                       One-Two Coil Punch
  *Hold 2*                    Knockdown Coil Punch
d/f+1,1,2                   Cyclone Mixer, (DES)
d/f+1,4                     Cyclone Cracking
d/b+1                       Backup  *Leaves Alisa Crouching*
  ~1                          Recovery Hook
  ~2                          Diagonal Rocket  *High Unblockable*
  ~3                          Meteor Kick
  ~4                          Uplink Knee  *Juggles*
b+1,1+2                     Find Gadget  *Juggles*
WS+1,2,3                    Spear Fishing  *Juggles*
  1+2                         (DES)
1+2                         Gigantic Hammer  *Juggles*
d+1+2                       Destory Form Stance (DES)
  ~D/B                        (DES) Cancel
f+1+2                       OVERFLOW  *Phases*
f,f+1+2                     Worm Attack  *Juggles*
  2                           Hacking, (DES)
WS+1+2                      Twist Slapper
  *Hold 1+2*                  Charged Slapper
FC,d/f+1+2                  SAD HOUND  *Critical*
  ~N+1+2                      (DES)
RN 1+2                      Blaster Double Knuckle
FU/(FA_FT) 1+2,3+4          Recovery Jet, Rocket Bomber
2,3,3                       Combination Downtime
2,3,4                       Combination Downlink
f+2                         Session
  1+2                         (DES)
  3,3                         Multi-Session
d+2,4                       Deadlock
  1+2                         (DES)
d/f+2                       Pickup  *Juggles*
d/b+2,2                     Daisy Chain
  1+2                         (DES)
b+2,1                       Trans-Hammer
b+2,4                       Trans-Accelate Kick
f,f+2,3                     Jumper Switch
b,f+2                       Overload Knuckle
WS+2                        Snapshot  *Juggles*
  3+4                         Boot
  f+3+4                       Dual-Boot, (DES)
RN 2                        OVERLOAD KNUCKLE  *Critical*
3,2                         Quick Access, (DES)
f+3,2                       Destory Access, (DES)
  1                           Overhead Swipe, (DES)
d/f+3,3                     Double Socket
d+3,3,3                     Triple Low Click
d/b+3                       Deep Link
b+3                         SPINNING TOP  *Critical*
(u/b_u_u/f)+3               Cradle Kick
  2                           Cradle Star   
  3+4                         Boot
  f+3+4                       Dual-Boot, (DES)
f,f+3,4                     Double Cut
  1+2                         (DES)
  4                           Cut Over
    1+2                         (DES)
WS+3                        Clockwork
  ~B                          Clockwork Cancel
  >3                          Spring Middle
  >d+3                        Spring Low
RN 3,4                      Linear Drop Kicks
f+3+4                       Boot
  ~B                          Boot Cancel Backup  *Can Chain d/b+1 Moves*
  1,2,1,3+4                   Boot Rush
    1+2                         (DES)
  2                           Linear Elbow
  3                           Low Eject Slider
  4                           Upstream  *Juggles*
d+3+4                       Harpoon Sweep
  1+2                         (DES)
b+3+4                       Dynamic Range  *Juggles*
  3+4                         Double Ranger
(u/b_BT)+3+4,1+2            Docking Bay  *Juggles*
(u_u/f)+3+4                 Downstream
BT 3+4                      Chip Burner  *Juggles*
4                           Accelate Kick
f+4                         Reverse Kick
  1,4                         Logic Bomb
d+4,1+2                     Optimizer
d/b+4                       Deep Wave
b+4,3                       Double Sledding
  1+2                         (DES)
(u_u/f)+4,4                 INBOUND KICK  *Critical - Juggles*
f,f+4                       Sandbox
  :(QCF_QCB)+1                Sandbox Fury
SS+4,1+2                    Happy Propeller
BT 4                        Goody Hop
1+2+3                       Lounge Taunt
  ~B_D                        Taunt Cancel
  2#                          Sawblade Taunting
1+2+4                       Hair Brushing Taunt
b+(1+3)_(2+4)               Model Change Reversal  *Reverses High Attacks*
d/b+1~2                     Diagonal Rocket  *High Unblockable*
b,b+1+2                     Double Rocket Punch  *High Unblockable*
b+2+3                       Hangup  *Unblockable*
*Hit by Laser*, 1+2         Robot Recovery  *Regains Health*

u/b+4,1,1,2,1,1,3+4,3,2,2   Tenstring 
u~u/b                       Thruster Backflip
b,b~u/b                     Overhead Thruster  *Against Wall*

Destroy Form Stance - (DES) - d+1+2
-----------------------------------
(u,N)_(d,N)                 DES Sidestep
d/b                         (DES) Cancel
1                           Shred Chipper
f+1                         Hertz Blade
d+1                         Low Hertz Blade Scud
2                           Shred Upper  *Juggles*
f+2                         Hertz Blade Ageis
b+2,1                       Hertz Blade Tomahawk
d+2                         Clock Winder *Hold 2 to Increase Number of Hits*
1+2                         Marionette
f+1+2,1+2                   Hertz Blade Diablo
u/f+1+2                     Spindle Slashing
  N+1+2                       (DES) Cancel
3_4                         Idling
(f+3+4)_(f,f)               Dual-Boot
  ~B                          Dual-Boot Cancel
  ~(U_D)                      Evasive Action
    1                           Evasive Slash
  1                           Blaster Left
  2                           Blaster Right
    1                           Blaster Right Burst
  1+2                         Blaster Drill
(b+3+4)_(b,b)_(u/b,b)       Thruster Backflip
(u_d)+3+4                   Evasive Action
  1                           Evasive Slash
BT 1_2                      Hertz Blade Flare
*Hit by Laser*, 1+2         Robot Recovery  *Regains Health*


Sample Combos
-------------


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

================
| ASUKA KAZAMA |
================

GRAPPLING TECHNIQUES
(Front)  (1+3)_(f+1+3)      Arm Trap {1}
         (2+4)_(f+2+4)      Serpent Twist {2}
         d/f+2+3            Striking Oshi Taoshi {2}
         b+1+2              Spinning Arm Whip {1+2}
         d/b+1+2            Snare Grab  *Draws Opponent Closer*
         FC,d/f,d,d/f+1+2   Dirt Eater {1+2}  *Juggles*
(Left)   (1+3)_(2+4)        Cloud Taste {1}
(Right)  (1+3)_(2+4)        Wind Wheel {2}
(Back    (1+3)_(2+4)        Angler Drop


SPECIAL TECHNIQUES
1                           Highpunch
  1                           Screw Punch
    3                           Front Kick  *Front Kick Strings*
    4                           Can-Can Kicks  *Juggles*
    d+4                         Power Sweep
      ~d/b                        Sweep Cancel
  2                           1-2 Punches
    3# [B to cancel]            Spinning Heel *Unblockable after 3rd Spin*
    4                           Snapkick
  3                           Shin Lowkick
  4                           Leg Cutter  *Leg Cutter Strings*
b+1                         Sparrow Trap  *Throws on CH*
d/b+1                       Tsubame Return
  2                           Toe Punch
WS+1                        Sparrow Gut Punch
  4                           Extension Kick
f+1                         Screw Punch
  4                           Can-Can Kicks  *Juggles*
  d+4                         Power Sweep
    ~d/b                        Sweep Cancel
d/f+1                       Uppercut  
  2                           Hunter's Trap  *Throws on Hit*
  4                           Falling Tree  *Stuns on CH*
d/f+1+2                     Dodging Strikes  *Auto Low Parry*
1+2                         Double Palm  *Juggles*
f+1+2                       BLADE ELBOW  *Critical*
d+1+2                       Toe Punch
WS+1+2                      Spinning Mid Punch  *Stuns on CH*
  ~D                          Mid Punch Cancel
b+1+4                       Black Heron
  3                           Mule Sweep
  4                           Mist Roundhouse
2                           High Punch
  1,1+2                       Robin Fists
    ~B                          Robin Cancel
    ~D                          Full Crouch
  3                           Swing Kick
f+2                         Dashing Uppercut  *Juggles*
  d_d/b                       Uppercut Cancel, Full Crouch
f,f+2                       Jingu
  1                           Kunikakasu
  1+2                         Hinokuma
b+2                         Driving Arrow
  1                           Screw Punch
    3                           Front Kick  *Front Kick Strings*
    4                           Can-Can Kicks  *Juggles*
    d+4                         Power Tailsweep
      ~d/b                        Sweep Cancel
  >1+2                        Spinning Nest
    4                           Lotus Bloom
  4                           Leg Cutter  *Leg Cutter Strings*
d+2                         Heaven's Hammer
d/f+2                       Sparrow Uppercut  *Juggles*
FC,d/f+2                    Sweeping Sparrow
d/b+2                       ROCK SHOOTER  *Phases*
u/f+2                       Hunter's Trap  *Throws on Hit*
WS+2                        Rising Elbow
SS+2                        Mist Palm
2+3                         Sparrow Piroette  *Parries High Punches*
3,1                         Midkick, Tsubame Return
b+3                         Backflip
  2                           Dashing Uppercut  *Juggles*
    d_d/b                       Uppercut Cancel, Full Crouch
  4                           Leg Cutter  *Leg Cutter Strings*
3~4                         POWER TAILSWEEP  *Critical*
  ~d/b                        Tailsweep Cancel, Full Crouch
f,f+3                       Dashing Spin Mid Kick
WS+3                        Cartwheel Kickup  *Juggles*
d/f+3                       Long Thrustkick
(u/b_u_u/f)+3               Leaping Jumpkick
d/b+3                       Backspinning Sweep
RN 3                        Running Jumpkick
3+4                         Cartwheel Kick
d+3+4                       CAN-CAN KICKS  *Juggles - Critical*
(FC_WS)+3+4,3               Cartwheel Helicopter
f+4                         Hard Roundhouse
f,f+4                       Leaping Roundhouse
b+4                         Knee Rush  *Stuns on CH*
  2                           Tsuwabuki
d/f+4                       Mid Frontkick
SS+4                        Reverse Boomerang
(u/b_u_u/f)+4               Right Hopkick  *Juggles*
u~u/b                       Backflip
  3                           Leaping Jumpkick
b,b~u/b                     Leaping Downwards Punch  *Against Wall*
b+(1+3)_(2+4)               High/Mid Attack Reversal
  Hold (1+3)_(2+4)            Extended Reversal
(F+3)# [B to cancel]        Spinning Heel Drop  *Unblockable after 3rd Spin*

f+1,3                       Front Kick String
  1                           High Punch
    1                           Screw Punch
      3                           Front Kick  *Front Kick strings*
      4                           Can-Can Kicks  *Juggles*
      d+4                         Power Tailsweep
        ~d/b                        Sweep Cancel
    2                           Uppercut
      3# [B to cancel]            Spinning Heel  *Unblockable after 3x Spin*
      4                           Snapkick
    3                           Shin Lowkick
    4                           Leg Cutter  *Leg Cutter strings*

1+4                         White Heron
  2                           Gale
    1                           Punch
      1                           Screw Punch
        3                           Front Kick  *Front Kick strings*
        4                           Can-Can Kicks  *Juggles*
        d+4                         Power Tailsweep
          ~d/b                        Sweep Cancel
      2                           Punch
        3# [B to cancel]            Spinning Heel  *Unblockable after 3x*
        4                           Snapkick
      3                           Shin Lowkick
      4                           Leg Cutter  *Leg Cutter strings*
    4                           Back Thrustkick
    d+4                         Sweep Kick
  3# [B to cancel]            Spinning Heel  *Unblockable after 3rd Spin*

d/b+4                       Leg Cutter String
  ~d                          Full Crouch
  [4],[4]                     [Double/Triple Leg Cutters]
    ~d                          Full Crouch
    3                           Heron Cannon  *Juggles*
    1+4                         White Heron  *White Heron strings*

(WS)+2.1.1.1..2.1..4.3..(3+4)     Tenstring
(WS)+2.1.1.1..2..(1+4)..1.(3+4)   Tenstring
(WS)+2.1.1.3                      Fourstring


Sample Combos
-------------
f+2, u/f+3, d/f+1,2, 2,1,1+2 -=- 61 pts.
d/f+2, u/f+3, d/f+1,2, 2,1,1+2 -=- 51 pts.
1+2, d/b+4,3, 2,1,1+2-=- 56 pts.
FC,d/f,d,d/f+1+2, u/f+3, 2,1, 2,1,1+2 -=- 50 pts.
b+3,4,3, 2,1,1+2 -=- 59 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==========
| JACK-6 |
==========

GRAPPLING TECHNIQUES
(Front)  (1+3)_(f+1+3)      Back Cyclone {1}
         (2+4)_(f+2+4)      Spine Gunner  {2}
         d/b,f+1+2          Piledriver {1+2}
         *Close* d/f+1+3    Timber Fall  *Attack on Far Hit*
         QCF+1              Pyramid Driver {1}
         u/f+1+2            Jackhammer Face {1+2}
           d,d/f+2            Gigaton Punishment {B}
         QCB+2              Backbreaker {2}
         d/b+2+3            Face In The Dirt {2}
         d/f+2+4            Catapult {2}
         d/f,d/f+2+4        Modified Catapult  *Juggles* {2}
         d+1+3              Gun Bomb  *Opponent Must Duck* {1}
         d+2+4              Iron Gunman  *Opponent Must Duck {2}
(Left)   (1+3)_(2+4)        Hanging Neck Throw {1}
(Right)  (1+3)_(2+4)        Flipping Choke Slam {2}
(Back)   (1+3)_(f+1+3)      Spinal Crush
         (2+4)_(f+2+4)      Death Shot


SPECIAL TECHNIQUES
1                           Left Jab
  1                           Surge Elbow Hammer
  2                           Robot Hook
f+1,2                       Pivot Gun
  2                           Pivot Rivet
    *Hold 2*                    Pivot Rocket  *Unblockable*
b+1                         Industrial Chop
  1                           Diamond Reamer
    *Hold 1*                    Extended Reamer
d/b+1,1,1,2                 Machine Gun Punches, Megaton Punch
b,d/b,d,d/f+1               DEBUGGER  *Critical*
HCF                         Wind-Up
  ~d/f+1                      Megaton Uppercut  *Juggles*
  1                           Megaton Punch
SS+1                        Spinning Uppercut  *Juggles*
WS+1                        VIOLENT UPPERCUT  *Critical - Juggles*
f,f+1                       SURGE ELBOW HAMMER  *Critical*
d/f+1,2,1,2                 Overdrive
u/f+1                       Sky Sweeper
  *Hold 1*                    Sky Screamer
FC+1,1,1,2,(d_d/f_f)+1      Low Hammer Rush, (L_M_H Ending)
FC+1,2                      Low Punch, Megaton Punch
FC,f+1,2                    Uppercut Rush
  (d_d/f_f)+1                 (L_M_H Ending)
FC,d/f+1,2,1                Wild Swing  *Stuns*
  1                           Backfist
FC,d/b+1,1,1,2              Low Piston Punches, Megaton Punch
1+2                         Cyclone Hammer
  1+2                         Bravo Knuckle  *Juggles*
FC,d/f+1+2                  Low Scissors
d+1+2                       Bravo Knuckle  *Juggles*
FU/FT d+1+2                 Spring Hammer
  (1,2,1,2)_(2,1,2,1)         Sitting Punches
  1+2                         Connector Knuckle
b+1+2                       Machine Gun Blaster  *Juggles*
f+1+2                       Tyulpan Blast
u+1+2                       Patriot Fists  *Juggles*
u/b+1+2                     Gyrosmash
f,f+1+2                     Scissors  *Stuns*
  1+2                         Low Scissors
  2                           Megaton Punch
d/f+1+2                     Gravestone  *Hands Stuck if 2nd Hit Miss/Blocked*
d/b+1+2                     Gun Lift
  1+2                         Twin Gun Lift  *Juggles*
  3+4                         Sit Down
WS+1+2                      Double Uppercut  *Juggles*
  >1+2                        Hammer Knuckle
    1+2                         Hammer Burst
d/f+1+3                     Timber Fall  *Throws on Close Hit*
  1+2                         Lumber Axe  *Only on Successful Throw*
2,1,2                       Jackknife Fists  *Juggles*
f+2                         Pinpoint Assault
f,f+2                       Pivot Gun Upper  *Juggles*
  *Hold 2*                    Delayed Gun Upper
b+2                         Small Gun Blaster
  *Hold 2*                    Extended Gun Blaster
b,f+2                       Atomic Hook
b,d/b,d,d/f+2               Megaton Punch  *Stuns*
(u/b_u_u/f)+2               Reactor Erupt
d/b+2                       Low Gun Blaster
  *Hold 2*                    Extended Low Gunner
d/f+2                       Jack Upper  *Juggles*
  1,2                         Uppercut Rush
    (d_d/f_f)+1                 (L_M_H Ending)
WS+2,1                      Bump Stopper
RN+2                        Cemaho Chop
SS+2                        Megaton Gun Breaker
FC,d/f+2,(d_d/f_f)+1        Short Hammer Rush, (L_M_H Ending)
FC,D/F#+2,1,2               Hammer Rush  *Juggles on CH*
f+3                         Roboknee  *Stuns on CH*
  1+2                         Dying Machine  *Juggles*
f,f+3                       Granite Stomp
b+3,2                       Mad Dozer
  2                           Bulldozer
    *Hold 2*                    Extended Dozer  *Unblockable*
d/f+3>2                     Combine Harvester
d/b+3,[4],[3],[4],[3],[4]   Cossack Kicks
  1+2                         Cossack Smash
  d+1+2                       Cossack Compactor  *Throws Crouching Opponent*
f+3+4                       Giga Shoulder Ram
f,f+3+4                     Digital Hans Headslide
d/f+3+4                     TITAN DUMP SHOULDER  *Phases*
u/f+3+4                     Hip Press, Sit Down
  3+4                         Second Press, Sit Down
d+3+4                       Sit Down
  ~3+4                        Hop Forward, Hip Press
  B_F                         Roll Back_Forward
  (1,2,1,2)_(2,1,2,1)         Sitting Punches
  1+2                         Connector Knuckle
4                           Jack Boot  *Juggles on CH*
b+4,4                       Sherman Stomp
f,f+4                       ROCKET KICK  *Critical*
d/b+4                       Low Boot
b,b~u/b                     Jump-Off Wall Punch  *Against Wall*

f+4~1                          Dark Greeting   *Unblockable, Juggles*
  2                              Greeting Cancel, Cleaver Chop
3+4,[3+4],[3+4],[3+4],[3+4]    Dive Bomber, [2nd-5th Thrusts]  *Unblockable*
*Floor Break* 3+4,[3+4]...     Hover Bomber, [Thrusts]  *Unblockable*
HCF,u/f,u,u/b [x5],1           Gigaton Punch  *Unblockable After x2*
*Hit by Laser*, 1+2            Robot Recovery  *Regains Health*

D+2.1.1.1..2.1..21..(1+2).(1+2)           Tenstring
D+2.1.1.1..2.1..21..(d+1+2).(1+2)         Tenstring
(u/f+1)1.4..3..4..1..2..1.(1+2).(1+2)     Tenstring
(u/f+1)1.4..3..4..1..2..1.(d+1+2).(1+2)   Tenstring

Sample Combos
-------------
d/f+2, b+3,2,2 -=- 36 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==================
| KAZUYA MISHIMA |
==================

GRAPPLING TECHNIQUES
(Front)  (1+3)_(f+1+3)      Bitch Kicks {1}
         (2+4)_(f+2+4)      Hip Toss {2}
         f,f+1+2            Stonehead {1+2}
         FC,d/f,d,d/f+1+2   Gates of Hell {1+2}
(Left)   (1+3)_(2+4)        Steel Pedal Drop {1}
(Right)  (1+3)_(2+4)        Skull Smash {2}
(Back)   (1+3)_(2+4)        Reverse Neck Throw


SPECIAL TECHNIQUES
1,1>2                       Shining Assault
1,2,2                       Demon Slayer
1,2>4,3                     Twin Stature Smash
b+1                         Short Elbow
  2                           Sokushitsu
d/f+1                       Gut Slugger
  2                           Donkey Punch
  f+2                         Demon Thrust
  4                           ROUNDHOUSE
WS+1,2                      Twin Pistons  *Juggles*
f,N                         Kazuya Mist Step
  d/f+1                       Thunder Godfist
    3                           Midkick
    4                           Hellsweep
  d,d/f+2                     Wind Godfist  *Critical - Juggles*
  d~d/f+2                     Electric Wind Godfist  *Juggles*
  d/f+3                       Leaping Slash Kick
  d/f+4                       Hell Sweep
    1                           SPINNING GUTPUNCH  *Critical*
    4                           2nd Hell Sweep
f,N,d,d/f+1                 Thunder Godfist
  3                           Midkick
  4                           Hellsweep
1+2                         Shadow Fists
f+1+2                       Glory Demon Fist  *Stuns*
  2                           Demon Thrust
b+1+2                       KUMO KIRI  *Phases - Stuns on CH*
d+1+2                       Twist Low Backfist
  ~B                          Backfist Cancel
(d/f_FC)+1+2                Ultimate Tackle
u/b+1+2                     Devil Transform
SS+1+2                      Corpse Slash Punch
2                           Jab
  2                           Back Midfist
  4                           Senshinto
b+2,4,1                     Black Devil String
f+2                         Soul Thrust
f,f+2                       Brutal Palm
d/f+2                       DEMON GUTPUNCH  *Critical - Stuns on CH*
d/b+2                       Evil Pound
(u/b_u_u/f)+2               Spinning Backfist
  2                           Spiral Trip  *Juggles on CH*
f,N,d,d/f+2                 WIND GODFIST  *Critical - Juggles*
f,N,d~d/f+2                 ELECTRIC WIND GODFIST  *Critical - Juggles*
WS+2                        Kazuya Gutpunch  *Stuns*
3,1                         Snapkick, Jab
  >4                          Wicked Darkness  *Stuns*
b+3,1,4                     Blazing Demon
  1                           Kidney Shot
  3                           Low Fire Kick
f+3                         Oni Kick
f,f+3                       SPLIT AXE KICK  *Critical*
f,N,d,d/f+3                 Leaping Slash Kick
FC,d/f+3+4                  Devil's Tail
d+3+4                       Thunder Grind Foot  *Opponent Must be Grounded*
f,N,d,d/f+4                 Hell Sweep
  1                           SPINNING GUTPUNCH  *Critical*
  4                           2nd Hell Sweep
d/f+3,2>1                   Knee Twin Thrust
d/b+3                       Devil's Tail
u/f+3                       Searing Edge
WS+3                        Engetsusen
SS+3                        Shattered Spine
RN 3                        Running Sidekick
4~3                         Demon Flipstomp, (FU/FT)
d/b+4                       Low Slipkick
f+4                         Axe Kick
b+4,1                       Midkick, Elbow
d/f+4>4                     Delayable Axe Kicks
u_u/f+4,4,4,4               Jumping Kick, 2 Hell Sweeps, Roundhouse
u/f,N+4                     Delayed Hopkick  *Juggles*
WS_(f,N,d,d/f)+4,4          Axe Kicks
b,b~u/b                     Twisting Jumpkick  *Against Wall*
b+1+4                       Lightning Godfist  *Unblockable*
B+1+4                       Lightning Hell Godfist  *Unblockable*
f,f,N+2122.3.4.4..1..2.1    Tenstring
f,f,N+2122.3.4.4..3..2.1    Tenstring
f,f+N+2144.2.4.3..2.1       Ninestring

DEVIL TRANSFORMATION - u/b+1+2
------------------------------
d/f+1,2                     Devil Pistons  *Juggles*
f,N,d,d/f+1                 Thunder Godfist
  ~U/F                        Heaven Denied  *Only if Thunder Godfist Hits*
1+2                         Standing Laser  *Unblockable*
d+1+2                       Ground Laser  *Only when Opponent on Ground*
u/f+1+2                     Air Laser
u/b+1+2                     Transform Back to Normal
f,f+2                       DEVIL RUNTHROUGH FIST
SS+2                        Devil Twister  *Juggles*
3+4                         Flying Laser  *Unblockable*
  3+4                         Fly-Around, Reverse Laser


Sample Combos
------------- 
f,N,d,d/f+2, 1, 1,2, d/f+1,2 -=- 45 pts.
WS+1,2, 3,1,4, d/b+2 -=- 48 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

========
| KING |
========

GRAPPLING TECHNIQUES
(Front)  (1+3)_(f+1+3)       Swinging DDT {1}
         (2+4)_(f+2+4)       Brainbuster Suplex {2}
         QCF+1               Jaguar Driver {1}
           1+2,1+2             Flying Press {2}
           1+2,3,4,1+2         Boston Crab  *At Apex of Driver*
         QCB+1+2             Wishbone Powerbomb {1+2}, (BT)
         b+1+2               Irish Whip {2}
           1+2                 Close Drag
           1+3                 Spin and Let Go {1}
           2+4                 Quickslam {2}
           3+4                 Whip Down {3+4}
         u+1+2               Choke Ragdoll Forward Throw {1+2}
           ~B                  Choke Ragdoll Backwards Throw
         d/b+1+2             Figure-4 Leglock {1+2 - Later Break with 3+4}
         f,HCF+1             Giant Swing {1}  *Tech Roll for 1/2 damage*
         f,HCF+2             Tijuana Twister {2}
         d+1+3               Iron Lariat {1}  *Opponent Must Duck*
         d+2+4               Spin-Up Powerslam {2}  *Opponent Must Duck*
         d/f,d/f+2+4         Elbow Lock Multistarter-(F) {2} *Opponent Duck*
        *Close* d/f+3+4      Frankensteiner  *Attack on Far Hit*
         f,N,D/F+1+4         Reverse Arm Hyperextension {1}
           1+2,1+2             Double Arm Snap {1}
           1+2,4,2+4           Russian Leg Sweep {2}
             4,3,4,3+4,1+2       Arm Crucifix
           2,1,1+2+3           Chicken Wing Face Lock {1+2}
	     2,1,3,1+2+4,1+2+4       Reverse Guillotine Choke {1}
	     1+3,3+4,2+4,1+2,1+2+3   Rolling Death Cradle {2}
         d/f+2+3             Coconut Crush {2}
         f,N,D/F+2+3         Standing Achilles Hold {2}
           1+2,3,1,1+3         Scorpion Death Lock {2}
           1,2,3,1+2           STF {1 Escape, 1+2 Reversal}
           1+2,1,3,1+2         Indian Death Lock {1+2 Escape, 3+4 Reversal}
             1,3,4,1+2,3+4       Romero's Special
         d/b,f+2+4           Tombstone Piledriver {2}
         RN+2+4              Shining Wizard {1+2}
(Left)   (1+3)_(2+4)         Argentine Backbreaker {1}
         SS+2+4              Cannonball Multistarter-(G) {1}
(Right)  (1+3)_(2+4)         Knee Crusher {2}
         SS+2+4              Cannonball Multistarter-(G) {2}
(Back)   2+4                 Cobra Twist Abdominal Stretch
         F+2+4               Half Boston Crab
         b,f+1+2             Octopus Slam
         SS+2+4              Cannonball Multistarter-(G)
(Tackle) (1,2,1)_(2,1,2)     Mounted Punches
           1+2,1+2             Armbar, Wristlock
           3+4                 Knee Cross Lock
             :1+2                Elbow Lock, Necksnap
         1+2,1+2             Armbar, Wristlock
         3+4                 Knee Cross Lock
           :1+2                Elbow Lock, Necksnap
(Air)    1+3                 Inverted Leg Lace
         2+4                 Leg Whipdown
         d+(1+3)_(2+4)       Catching Ankle Breaker
           1+2,1+2           Slingshot
           2,1,4,3           Giant Swing
         f,HCF+(1_2)         Swinging Powerbomb
         f,f,F+2+4           Running Powerbomb
(Wall)   (f_HCF+1)_(f,f,f+2+4)    Shining Torpedo
         Jaguar Step (1+4)_(2+3)  Shining Torpedo

Ground Throws
-------------
Face Up/Feet Towards
  d/b+2+4                   Mini Swing {2}
  D/B+2+4                   Figure-4 Leglock {1+2}
  D/F+2+4                   Crotch Dive {2}
Face Down/Feet Towards
  d/b+2+4                   Half Boston Crab {1}
Face Up/Feet Away
  d/b+2+4                   Crucifixion {1+2}
Face Down/Feet Away
  d/b+2+4                   Chicken Wing {1+2}
Face Up/Side
  d/b+2+4                   Flip Over (Left) {1}
  d/b+2+4                   Flip Over (Right) {2}
Face Down/Side
  d/b+2+4                   Bow Break (Left) {1}
  d/b+2+4                   Camel Clutch (Right) {2}

Multithrow Link Table
---------------------

  A--B
  |\
  | `C--D        U--V--W--K--L
  |  |              |     |
  |  `--E           |     `--M
  |              T  |
  `--F--G--H      \ |
        |          \|
        `--I-->-->--J--K--L
           |        |  |
           P--Q     |  `--M
           |        |
           `--R--S  `--N--O--L
                          |
                          `--M

A. 3+4,(1+4)_(2+3)            Jaguar Step, Choke Sleeper Multistarter {1_2}
B. 2+4,1+2,1+2                Funeral Suplex {1}
C. 3+4,3+4,1+2                Pickpocket Sleeper {2}
D. 1,1,1+2                    Triple Mounted Punches {1}
E. 3,4,1+2,3+4                Stretch Muffler {2}
F. 1,4,2,3                    Cobra Twist Abdominal Stretch
G. 2,1,(1+3)_(2+4)            Fallback Suplex {1_2}
H. 2,3,1,1+2                  Diagonal Turtleshell Snap {1+2}
I. 1+2,1,2,1+2+(3_4)          Twisting Armlock Suplex {1_2}
J. 2,2,1+2                    Cannonball {2}
K. 1,2,3+4                    Powerbomb {1}
L. 3,1,2,3+4,1+2+3+4          Wishbone Powerbomb {1_2}
M. 2,1,3,4                    Giant Swing {1_2}
N. 3+4,1+2,1+2+4              Manhattan Drop {2}
O. 1,2,3+4,1+2                Superfreak
P. 3+4,1+2                    Backdrop  *FU/FA if Stop after Backdrop*
Q. 1+2,4,1+2,1+2+3            Rising Sun {1+2}
R. 1+2,3,4,(1+3)_(2+4)        Shoulder Rack Drop {1_2}
S. 2+4,3+4,1+3,1+2,1+2+(3_4)  Screwdriver {1_2}
T. d/f+1+2                    Double Elbow Lock Multistarter
U. f,d/f+(1+3)_(2+4)          Reverse Arm Clutch Multistarter {1_2}
V. 2,1,1+2                    Backdrop {1}  *FU/FA if Stop after Backdrop*
W. 3+4,1+2                    German Suplex {1}


SPECIAL TECHNIQUES
1,2                         Double Punch String
  2+4                         Fallback Ankle Trip {2}
  d+2+4                       Low Powerbomb {2} *Opponent Must Duck*
1,2,1                       Triple Punch String
  2+4                         Stalling Suplex {2}
  d+2+4                       Low Powerbomb  {2} *Opponent Must Duck*
d+1~N+2                     Mid Punch, Uppercut
b+1                         Sprint Hook  *Stuns on CH*
  2                           Uppercut
  4                           Heel Kick, (FU/FT)
f,f+1                       Jaguar Hook
d/f+1>2                     Elbow Smash, Side Swipe
(FC,d/f+1)_(f,N,d,d/f+1)    ANKLE SWIPE  *Critical - Juggles*
u/b+1                       Backhand Chop
1+2                         Uppercut, (BT)
  1                           Backhand
  3                           Blind Thrustkick
d+1+2                       ATLAS HAMMER  *Phases*
f+1+2                       Quick Jaguar Lariat
f,f+1+2                     Flying Cross Chop
f,f,N+1+2                   Offensive Push
u/f+1+2                     Knuckle Bomb  *Juggles*
  *Hold down 1+2*             Burning Knuckle Bomb  *Unblockable*
f,N,d,D/F+1+2               Knuckle Duster  *Juggles on CH*
WS+1+2                      Engish Uppercut  *Juggles*
f+1+4                       Mid Chest Thrust
2,1                         Cross, Uppercut
b+2                         Black Arrow
  1+2                         Headbutt  *Juggles*
  4                           Toe Kick  *Throws on CH*
f+2>2                       Roaring Elbow Rush
  1                           Left Layout
  >2                          Spinning Elbow
    ~b                          Spinning Elbow Cancel
f,f+2                       Spinning Elbow Pounder
  ~b                          Elbow Cancel
  >1                          Scratch Attack
f,f,N+2                     Low Smash  *Stuns on CH*
  *stun* 1+2                  Jaguar Backbreaker  {1+2}
  *stun* 1+2,u,d,N+3+4        Jumping Powerbomb {3+4}
d/f+2,1                     Double Hook Impact
d/b+2                       Brain Chop  *Juggles*
u/f+2                       Flying Elbow Drop, (FU/FA)
SS+2                        Sneak Uppercut
WS+2,2                      Gut Chops
FC,d/f+2                    DYNAMITE UPPERCUT  *Critical - Stuns*
SS+2                        Victory Palm
f+2+3                       BLACK SHOULDER  *Critical*
f,f+2+3                     Body Splash, (FU/Side)  *FD/Side on Miss*
d+2+3                       Elbow Drop
f+3                         Bad Attitude  *Stuns on CH*
  :1+2                        Cougar DDT  *Only on non-CH Hit*
b+3                         Back Thrust Kick
d/f+3                       Mid Side Kick
d/f+3~4                     High Mist Trap, (FD/FT)
d/b+3                       Low Kickout  *Juggles on CH*
u/f+3                       Rolling Wheel Kick, (FU/Side)  *FU/FT on Miss*
BT 3                        Dust Kick
  :1+2                        Stunner Throw
3+4                         Jaguar Step Stance
(d+3+4)_(FC,d/f+4)          Ali Kick
  2                           Middle Smash
  4,4                         Ali Kicks
CH (d+3+4)_(FC,d/f+4)       Counterhit Ali Kick
  2                           Middle Smash
  4,4                         Ali Kicks
    4,4                         Ali Kicks
    2                           Middle Smash
f+3+4                       Delayed Drop Kick  *FU/FT on Miss*
b+3+4                       Reverse Jaguar Step
f,f+3+4                     Drop Kick
RN 3+4                      Satellite Drop Kick, (FU/FT)
d/f+3+4                     Frankensteiner, (BT)  *FU/FT on Miss*
u/f+3+4                     Mini Spinning Boot, (FD/FT)  *FD/Side on Miss*
SS+3+4                      Spinning Headboot, (FD/Side)
BT 3+4                      Backturned Jaguar Step
4                           Highkick  *Juggles on CH*
f+4                         JUMPING REVERSE KICK  *Critical*
b+4                         Turnaround Kick, (BT)
f,f+4                       Convict Kick  *Throws on CH*
d/f+4,3                     Mincer
  4                           Spinning Back Kick
    ~B                          (BT)
  d+4                         Dropping Shin Kick  *FD/FT on Miss*
(d/b+4)_(BK d+4)            Dropping Shin Kick  *If Misses, FD/FT*
(u/b_u)+4                   Hopping Knee
u/f+4                       Knee Lift  *Juggles*
f,N,d,d/f+4                 Black Knee Rising
b+1+3                       Mid/High Right Punch Reversal
b+2+4                       Mid/High Kick Reversal
  :3+4                        Figure-4 Leglock  *Right Kick Reversal Only*
F+1+2  *Hold down 1+2*      Jaguar Lariat  *Unblockable, Can be Ducked*
BT 1+2                      Jaguar Lariat  *Unblockable, Can be Ducked*
1+4                         Moonsault Press  *Unblockable*, (FD/FT)
121.1..24.4.4..1.(1_3)      Tenstring
121.1..3.3.4.4.1.(1_3)      Tenstring
121.1..3.3.4.3.2.(1+2)      Tenstring

Jaguar Step - 3+4 or b+3+4
--------------------------
(1+4)_(2+3)                 Choke Sleeper Multistarter  *See Throws Above*
1                           Jaw Straightener  *Stuns*
2                           Overhead Smash
3                           Spinning Savate  *Juggles*
  2+3                         Body Press, (FD/Side)
3+4#                        Additional Jaguar Step Spins
4                           High Spinkick
*3-5 Spins*,4               Momentum High Spinkick  *Unblockable*
d/f+4                       Mid Spinkick


Sample Combos
------------- 
u/f+4, 2,1, 1+2,1 = 41 pts.
WS+1+2, 1,2, f+2,2,2 = 49 pts.
FC,d/f+1, WS+4, d+3+4,2 = 46 pts.
FC,d/f+2, u+2+4 = 47 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

======================
| LARS ALEXANDERSSON |
======================

GRAPPLING TECHNIQUES
(Front)  (1+3)_(f+1+3)               Rhinoceros {1}
         (2+4)_(f+2+4)               Close Thunder {2} 
         u/f+1+2                     Apocalypse {1+2}
         u/f+3+4 *Hold 3+4*          Avalanche Drop
         (RN 2+4)_(DE 2+3)_(f+3~2)   S.H.B {1+2}
(Left)   (1+3)_(2+4)                 Critical Knee {1}
(Right)  (1+3)_(2+4)                 Euthanizer {2}
(Back)   (1+3)_(2+4)                 Dynamite Shrinkage
(Air)    (RN 2+4)_(DE 2+3)           Rejection


SPECIAL TECHNIQUES
1,1>1                        Delta Cutter
1,2                          1-2 Punch
1,4                          Region Attack
f+1,2                        Flash Claw
  F                            (SE)
f+1,2,3                      Flash Out
  D/B_D_D/F                    (DE)
b+1                          Chevron Slash
d/f+1                        Alert Jab
d/b+1,3                      Arc Combination
  D/B_D_D/F                    Stand Spin  *Can Link While-Standing Moves*
WS+1                         Streamer  *Juggles*
  D/F_F                        (SE) Slide  *If WS+1 Hits*
1+2                          Square Upper Hook
  ~B                           Hook Cancel
f+1+2                        Rushing Current  *Stuns*
f,f+1+2                      Elbow Corona
d+1+2                        Ground Battery
b+1+2                        WINDOW LIGER  *Critical*
d/f+1+2                      X-Ray Shot
FC,d/f+1+2                   Summer Circle Beret
d/b+1+2                      IMAGINARY NUMBER  *Phases - stuns on CH*
f+1+4                        Power Slug
2,1                          Suratsushi Fists
  3                            Midkick
  4                            Highkick
f+2,1                        Charge Factor
  F                            (SE)
f+2,4                        Death Mask
f,f+2                        Surge Bursting  *Juggles*
  F                            (SE)
f,b+2,1                      System Shock
d+2                          Takutei Fist
b+2                          Gill Bar Mash
  1                            Mashed Fist
  3                            Gilbert Cannon
d/f+2                        Knocking Fist  *Stuns on CH*
d/b+2                        Bead Shot
  F                            (SE)
  1                            Weaving Bead
  3                            Straight Bead
    *Hold 3*                     Power Bead
WS+2                         Lightning Starter
  F                            (SE)
  D/B_D_D/F                    (DE)
  1                            Ply Cutter
SS+2                         Shockwave
3                            Kickstart
  D/B_D_D/F                    Stand Spin  *Can Link While-Standing Moves*
f+3                          (DE) Stance
  ~2                           S.H.B.  *Throw*
f,f+3                        Electric Shock
d+3,1                        Tesla Gravity Shot
b+3                          Impulse Kick
  F                            (SE)
  4                            Impluse Boot
d/f+3                        Outpost Kick
  D/B_D_D/F                    (DE)
  3                            Post Foot
(u/b_u_u/f)+3                TRIGGER DOS  *Critical - Juggles*
WS+3                         Tower Cannon
d+3+4                        Stacking Stomp  *Opponent Must be Fallen*
  *Hold 3+4*,F                 (SE)
f,f+3+4                      Double Action
(u/b_u_u/f)+3+4              Avalanche
  1                            Arc Sweep
  *Hold 3+4*                   Avalanche Drop Throw
  4                            Knee Slider
RN 3                         Running Slashkick
4                            Cord Line
b+4                          Magnetic Knee
CH b+4                       Magnetic Grab
f+4,1,2,1                    Volcanic Lightning Combo
f,f+4,3                      Double Pulse
d/b+4                        SHADOW CUTTER  *Critical - Juggles on CH*
(u/b_u_u/f)+4                STORM HEEL  *Critical - Juggles*
u/f,N+4                      Hopkick  *Juggles*
1+2+3+4,2                    Rising Fourth  *Juggles*
b+2+3                        Zeus  *Unblockable*
u/f+1.2.1.1.2.2.Hit 3...3.3,1   Tenstring  *7th Hit must Connect*
u/f+1.2.1.1.2.2.3...3.3.1       Tenstring

Silent Entry Stance - (SE)
--------------------------
1                            Lightning Thrust
d/f+1                        Bolt Smash
2                            Arrest Shutting
3                            Storm Gear  *Juggles*

Dynamic Entry Stance - (DE) - f+3
---------------------------------
(u,N)_(d_N)                  Dynamic Sidestep
1                            Cocking
  F                            (SE)
  2                            Sledging
  :2                           Precision Sledging  *2-Hits*
2                            Rim Fire  *Stuns on CH*
1+2                          Elastance  *Juggles*
2+3                          S.H.B.  *Throw*


Sample Combos
-------------


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

===============
| LEO KLIESEN | - Unlockable Character
===============

GRAPPLING TECHNIQUES
(Front)  (1+3)_(f+1+3)      Gut Palmer {1}
         (2+4)_(f+2+4)      Swing Latch Strikes {2}
         f+f+1+2            Setting Strike {1+2}
(Left)   (1+3)_(2+4)        Rib Displacer {1}
(Right)  (1+3)_(2+4)        Tumble Dry {2}
(Back)   (1+3)_(2+4)        Chiropractor


SPECIAL TECHNIQUES
1,2                         1-2 Punches
  ~B                          (KNK)
  1,1                         Elbow Chain
  1,4                         Roundhouse Chain
  4                           Shincrack
1,4                         Jab, Highkick
d+1                         Hammer Fist  *Juggles on CH*
  ~D                          Full Crouch
b+1                         Gut Elbow  *Stuns on CH*
  4                           Rising Knee, (KNK)
d/f+1                       Gut Upper
  2                           Layout Hook
u/f+1,2                     Advancing Mountain  *Juggles*
  1+2                         Shan Dian  *Only if Advancing Mountain hits*
WS+1,4,1                    Short Up, Shincrack, Elbow
QCF                         Jin Bu Crouchdash
  1                           Toe Strike
  2                           Lunging Palmstrike
    ~b                          (KNK)
  3,1,2                       Crashing Mountain
  4                           Snapkick
f+1+2                       FLYING BARGE  *Phases*
d+1+2                       (BOK)
d/f+1+2,1+2                 Spinning Barges
  QCF+2                       EXTENDED PALM STRIKE  *Critical*
d/b+1+2                     Axe Splinter
  ~D                          (BOK)
  1                           Axe Thrust
WS+1+2                      Chang Elbow
SS+1+2                      Advancing Palm
BT+1+2                      Sudden Elbow
b+1+4                       Twin Heights
2,1                         Twin Lancers
2,2                         Straight High, Elbow
f+2,2                       Right Hook, Mid Backfist
f,f+2                       LUNGING MACH  *Critical*
  ~1+2                        Shan Dian Charge  *Only if Lunging Mach hits*
d+2                         Overhead Punch
b+2                         Elbow Stab
  1                           Left High Poke
  1+2                         Hammer Strike
d/f+2                       Uppercut  *Juggles Standing Opponents*
d/b+2,2                     Right Palm, Overhead
u/f+2,1                     Leaping Uppercut, Backhand
WS+2                        Rising Uppercut  *Juggles*
2+3                         Gut Wrench
f+2+3                       Axis Palm
d/f+2+3                     Toe Cruncher
3,2                         High Combo
  ~D                          (BOK)
  3                           Orbit Boot
  ~B                            Boot Cancel
  4                           Rising Knee, (KNK)
f+3                         Swing Kick
  ~D                          (BOK)
f,f+3                       Wolf Flip
  ~D                          (BOK)
b+3,1                       Mid Kick, Mid Punch
  ~B                          (KNK)
  ~D                          (BOK)
  2                           Final Punch  *Only can be done if Charged Up*
d/f+3                       Tracking Roundhouse
FC,d/f+3                    Wolf Tail
d/b+3                       Lie Huo Fan  *Juggles*
u/f+3                       Leaping Chestkick
WS+3,1,2                    Crashing Mountain
RN 3                        Leaping Facekick
b+3+4                       (KNK)
d+3+4                       Groundstomp  *Opponent Must be Grounded*
QCF+3+4                     FLOWER FEET
4                           Standing Highkick  *Juggles on CH*
f+4                         Rising Knee, (KNK)
f,f+4                       Spinning Rise  *Juggles*
  3                           Reverse Kick
    4                           Floor Sweeper  
b+4,1+2                     Crushing Spirit
d+4,2                       Shinkick, Straight Palm
  1+2                         Shan Dian  *Only if Straight Palm hits*
d/b+4,1                     FLOOR SWEEPER  *Critical*
  2                           Final Punch  *Only can be done if Charged Up*
u/f+4                       Hopkick  *Juggles*
u/f,N+4                     Delayed Hopkick  *Juggles*
WS+4                        Snapkick
u/b~b                       Fan Leap Evasion
b,b~u/b                     Leaping Punch  *Against Wall*
b,b+1+2                     Fury Elbow  *Unblockable*
1+2+3+4                     Shan Dian Charge
u/b+1                       Lion's Jaw  *Parries High Punches*
  4                           Layout Kick, (BT)  *After Successful Parry*
b+1+2                       Lion's Mouth  *Parries High/Mid Attacks*
  2                           Elbow Revenge  *After Successful Kick Parry*
  2,2                         Axe Revenge  *After Successful Punch Parry*
b+(1+3)_(2+4)               High/Mid Attack Reversal
2,1,3,2,1,2,3,1,2,1+2       Tenstring
2,1,3,2,1,3,2,4,2,1+2       Tenstring

Bokuho Stance - (BOK) - d+1+2
-----------------------------
1,2                         Ya Sui Ying Quan
1+2                         Tong Bei Shi  *Parries Mid/High Punches*
2                           LAUNCHING FIST  *Critical - Juggles*
3                           Leaping Roundhouse
4                           Rising Knee, (KNK)

Kinkei Stance - (KNK) - b+3+4
-----------------------------
d/f                         Jin Bu Crouchdash  *Can Chain QCF Moves*
1                           Midstrike
  ~D                          (BOK)
  2                           Gut Palm
2                           Backhand  *Turns Opponent BT - Stuns on CH*
3                           Hopkick  *Juggles*
  4                           Snap Hopkick  *Juggles*
4                           Low Stomp


Sample Combos
-------------


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==================
| LILI ROCHEFORT |
==================

GRAPPLING TECHNIQUES
(Front)  (1+3)_(f+1+3)          Devotion Kiss {1}
         (2+4)_(f+2+4)          Descending Spine Twister {2}
         d/f+1+2                Pendulum Snapper {1+2}
(Left)   (1+3)_(2+4)            Arm Winder Toss {1}
(Right)  (1+3)_(2+4)            Armbar Orbiter {2}
(Back)   (1+3)_(2+4)            Judgement Signal
(Wall)   (1+3)_(2+4)_(d/f+1+2)  Larkspur


SPECIAL TECHNIQUES
1,2                           1-2 Punch
  3                             Low Trap
  4                             Arch Screw
b+1                           Elysee Le Bras Allonge
  4                             Karo Kore
d/f+1                         Diffusion Hand
d+1,2                         Paddling Beat
  ~B                            (BT)
  4                             Languish Kick
QCF+1>2                       ROSE PIQUE  *Critical*
  ~B                            Pique Cancel, (BT)
WS+1,2,4                      Daisy Siren
FC,d/f+1                      Vine Slash
1+2                           TRIANGLE SPREAD  *Critical*
f+1+2                         Kitty Claws
b+1+2                         DENDOROBIUM  *Phases*
SS+1+2                        Minuet Strike
2,3                           Low Trap Combo
2,4                           Arch Kick Combo
f+2                           Pendulum Punch
  3                             Mars Sword  *Juggles*
f,f+2                         Aronjebra Pierce  *Stuns*
d/f+2                         Rose Upper  *Juggles*
  ~B                            (BT)
d+2,2                         Bloody Masquerade
  3                             Hurricane
  4                             Lance Kick
b+2,1                         Heliotrope Fists
  ~B                            (BT)
QCF+2                         Shanze Strike  *Stuns on CH*
WS+2                          Rising Baton  *Juggles*
  ~B                            (BT)
3                             Peacock Kick, (BT)
  1                             Peacock Waltz
  2,3                           Peacock Jive
f+3                           Circle Knee
f,f+3                         Alstomeria  *Juggles*
  ~F                            Crouchdash  *Can Chain QCF Moves*
  3+4                           Reverse Wheel  *Only if Alstromeria Hits*
b+(3_4)                       Rabbit Airstep
  ~f                            Crouchdash  *Can Chain any Crouchdash Move*
  ~3                            Rabbit Tail  *Juggles*
  ~4                            Rabbit Spine Shot
d+3                           Twist of Fate
d/f+3                         Hooking Heel  *Juggles on CH*
d/b+3                         Circle Cutter
u/f+3                         Honey Hopkick  *Juggles*
SS+3                          Shirin Dart
RN 3                          Running Slash Kick
FC,d/f+3                      Horizon Slide  *Juggles on CH*
(WS_QCF)+3                    Backarc Wheel  *Juggles*
  4                             Forward Wheel
3+4                           Vertical Axis  *Throws on Clean Hit*
f+3+4                         Clock Kick
  3                             Delayed Clock Kick  *Juggles*
    4                             Clock Rewind
f,f+3+4                       Spine Shot
b+3+4                         (BT)
d+3+4                         Matterhorn Launch  *Juggles*
d/f+3+4                       Spinning Edge  *Juggles*, (BT)
  3+4                           Backwheel, (BT)
d/b+3+4                       Fressia Thrust
(u/b_u)+3+4                   Moonsault  *Juggles*
  ~f                            Crouchdash  *Can Chain any Crouchdash Move*
  3,3+4                         Alstroemeria
u/f+3+4                       Angel Knees
  3                             Angel Kick
  3+4                           Wing Cannon  *Juggles*
QCF+3+4                       CLOISONNE  *Critical*
f+4                           Arch Kick
f,f+4                         Alto Rodeo Stomp
  ~B                            (BT)
d/f+4>4                       Shut Up Stomper
d/b+4                         EDELWEISS SWEEP  *Critical - Juggles on CH*
u/f+4,3                       Mustang Lance
WS+4                          Rising Lance  
b+(1+3)_(2+4)                 Mid/High Punch Reversal
u~u/b                         Backflip
b,b~u/b                       Run-Up Backflip, (BT)  *Against Wall*
b+1+4                         Final Spine Shot  *Unblockable*
4.1.3.4.43.4.4.(3+4)          Elevenstring
4.1.3.(3+4)3..4.3.1.(3+4).4   Tenstring

Back Turned (BT) Stance - (b+3+4)
----------------------------
1,2                           Cancer Une-Deux
2                             Rompez Fleuret
1+2                           Temptest
d+3,4                         Antelope Kicks
3+4                           Twist Fleuret, (BT)
  2                             Daisy Switch
d+3+4                         Flat Trip  *Juggles*, (BT)
  ~f                            Face Forward
4,3+4                         Spinning Edge, (BT)


Sample Combos
-------------
d/f+3+4, BT d+1, WS+2, d+1,2,4 -=- 45 pts.
WS+2, u/f+3+4, 1, 1,2, u/f+3+4,3+4 -=- 53 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-


==================
| LAW (Marshall) |
==================

GRAPPLING TECHNIQUES
(Front)  (1+3)_(f+1+3)      Twin Dragonstrike {1}
         (2+4)_(f+2+4)      Leg Grab Takedown {2}
         d/f+1+2            Chastisement Punch {1+2}
           1,2,1+2            Bulldog
         f+2+3              Dragon Dive {1}
         f,f+3+4            Dragon Knee  *Juggles* {1+2}
         (DSS_DFS) 2+4      Triple Facekick Throw {2}
(Left)   (1+3)_(2+4)        Headlock Kick {1}
(Right)  (1+3)_(2+4)        Dragon Jewel Punch {2}
(Back)   (1+3)_(2+4)        Throat Punch


SPECIAL TECHNIQUES
1~[1],[1],[1]               Punch Rush
  1                           Punch
  2                           Rush Fist
    ~b,f                        (DSS)
    2                           Rush Fist
    F+2                         Midchop
      >1+2                        Power Backfist
      >2                          Dragon Knuckle
        ~b,f                        (DSS)
    3                           Rush Knee
    u/f+3,4                       Fake Flip, Skyscraper  *Juggles*
      ~b,f                          (DFS)
d+1,3                       Ducking Strike, Twist Kick
b+1                         Dragon Rain
  ~b,f                        (DSS)
  >2                          Dragon Thunder
    ~b,f                        (DSS)
    >2                          Dragon Storm
u/f+1,3                     Mugging Attack
QCF+1,2,1                   Flurry Fists
  2                           Whack Uppercut  *Juggles*
WS+1,2                      Disoriented Fists
  ~b,f                        (DSS)
d+1+2                       (DSS) Stance  *High/Mid Punch Parry*
f+1+2                       Overhead Smash
BT 1+2                      Dragon Back Blow
WS+1+2                      Generic Riser
2,2                         Rage Dragon, (BT)
  1,2                         Dragon Fist Rage
    ~D                          Full Crouch
2,f+2,2                     Jab, Dragon Knuckles
f+2~1                       1-Inch Punch  *Stuns*
b+2,2                       Slick Backfists
b+2,3                       Junkyard Combo
  4                           Junkyard Kick  *Juggles*
    ~b,f                        (DFS)
  d+4                         Dragon's Tail
(FC_d)+2,3                  DRAGON SKYSCRAPER  *Critical - Juggles*
d/b+2                       Elbow, (BT)
  4                           Frogman, (BT)
    ~D                          Lie Down, (FU/FA)
F+2>2                       Dragon Knuckle
  1+2                         Spread Backfist
  >2                          Knuckle Combo
    ~b,f                        (DSS)
f,f+2                       Dragon Punch
  >1>3                        Dragon Strike
  3                           Head Ringer
d/f+2                       Lifting Uppercut  *Juggles*
WS+2                        Power Uppercut  *Juggles*
SS+2                        Gut Punch
  ~b,f                        (DSS)
  1                           Gut Strike
    ~b,f                        (DSS)
    2                           Third Strike
      ~b,f                        (DSS)
      >1                           Backfist
BT 2,2                      Elbow, Power Backfist
3,3                         Feint Step-In Kick
3,4                         High Tails
d+3,3                       Dragon Low Hook
b+3                         ROLLING RIGHT KICK  *Critical*
d/b+3                       Leg Hunter Kick
d/f+3,3                     Mid/Low Lunge Kicks
  3                           Highkick
  4                           Flipkick
f,f+3                       Fierce Lunge Kick
  ~b,f                        (DFS)
(u/f_u_u/b)+3,4             Hopkick, Flipkick  *Juggles*
(U/F_U_U/B)+3,4             Fake Flip, Skyscraper Kick  *Juggles*
  ~b,f                        (DFS)
FC,d/f,d,d/f+3              DRAGON SLIDE  *Critical*, (FU/FT)
FC+3,4                      Crouchkick, Flipkick  *Juggles*
WS+3                        Twist Kick, (DFS)
BT u/f+3,4                  Turning Jumpkick, Flipkick  *Juggles*
RN 3                        Kang Kick
3+4                         Stepping Drake
(d+3+4)_(FC+4),3            Shin Kick Somersault  *Juggles*
f+3+4                       Flying Axe  *Juggles on CH*
b+3+4                       LEANBACK THRUST  *Phases*
d/f+3+4                     Banana Peel
u/f+3+4                     Uhara Stomp
SS+3+4                      Bicycle Kick
CH 4                        Knockdown Highkick  *Juggles*
FC,u/b_u_u/f+4              Low Flipkick  *Juggles*
  3                           Double Flipkick  *Juggles*
FC,U/B_U_U/F+4              High Flipkick
FC,U/B_U_U/F+3+4            Super Flipkick, (FU/FT)
4,(u_u/f)+3                 Roundhouse, Flipkick  *Juggles*
  ~b,f                        (DFS)
4,3,                        High Kick, Spin Kick
  ~b,f                        (DFS)
  4                            High Kick
    ~b,f                        (DFS)
f,f+4,3                     Velocity Legs
b+4,3                       Tiger Fang Kicks
d+4,3                       Stepping Razor
u/f+4                       Hopkick  *Juggles*
U/F+4                       Flip Kick  *Juggles*
  3                           Double Flipkick  *Juggles*
WS+4,3                      Rising Kick, Flipkick  *Juggles*
d/b+4                       DRAGON'S TAIL  *Critical*
  4                           Flipkick  *Juggles*
d/f+4,3                     Thrust Kick, Flipkick  *Juggles*
BT 4,3                      Wolf Fang Kicks
BT d+4                      Mule Sweep  *Juggles*
b,b~u/b                     Twisting Jumpkick  *Against Wall*
1+2+3+4                     Kiai Powerup
  *Hold 1+2+3+4*              Supercharge
    2                           Destiny Fist  *Juggles*
(FU/FT)_(FU/FA) 1+2+3+4     Despondent Rise
d/b+1+2                     Dragon Fang  *Unblockable*
  u,u                         Fang Cancel, (DSS)
  1,3                         Mugging Attack
b+1+2                       High/Medium Punch Parry  *If Punch is Caught*
  1                           Tricky Trap  *Turns Opponent Around*
  2                           Tricky Fist  *Stuns*
  3                           Tricky Step-In Kick
  4                           Tricky Lowkick
b+2+4                       High/Mid Parry
  ~b,f                        (DSS)  *Only if Parry Connects*
d/f+122.13.3.3.4.3.4             Tenstring
d/f+122.13.3.D+3.D+3.(3_4).4.4   Tenstring
d/f+1.3.2.2.3.3.3.4.3.4          Tenstring
d/f+1.3.2.2.3.D+3.D+3.(3_4).4.4  Tenstring

Dragon Sign Stance (DSS) or Dragon Fake Step (DFS) - d+1+2
----------------------------------------------------------
DFS b,f                     (DSS)
1                           Dragon Knuckle
  >f+1                        Dragon Rave
  4                           Legend Kick
f+1                         Dragon Rave
1+2                         1-Inch Backfist
2                           Skull Rocker
f+2,2>1>2                   Dragon Judgement
  ~D                          Full Crouch
f+2~1                       1-Inch Punch  *Stuns*
f+2>f+2                     Rave Combo
  >1+2                        Rave Fang
  >2                          Rave War
    ~b,f                        (DSS)
2+4                         3x Facekick Throw {2}
3                           Whipping Kick
f+3                         Dragon Cannon
  ~b,f                        (DFS)
3+4                         Legend Kick
f+3+4                       Flying Axe  *Juggles on CH*
b+3+4                       Leanback Thrust
u/f+3+4                     Uhara Stomp
4,3                         Junkyard Kicks  *Juggles*

Tricky Step Stance - b+1+2 (Missed Parry)
-----------------------------------------
1                           Dragon Knuckle
  >f+1                        Dragon Rave
  4                           Legend Kick
f+1                         Dragon Rave
1+2                         Fake Hook
2                           Fake Uppercut  *Juggles*
3                           Fake Step Cannon
f+3                         Dragon Cannon
  ~b,f                        (DFS)
3+4                         Stepping Drake
f+3+4                       Flying Axe  *Juggles on CH*
b+3+4                       Leanback Thrust
u/f+3+4                     Uhara Stomp
4,3                         Junkyard Kicks  *Juggles*


Sample Combos
-------------
d/f+2, 1,2, f,f+2,1,3 = 36 pts.
WS+2, 4, b+2,3,4 = 46 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

================
| PAUL PHOENIX |
================

GRAPPLING TECHNIQUES
(Front)   (1+3)_(f+1+3)            Shoulder Toss {1}
          (2+4)_(f+2+4)            Shoulder Popper {2}, (FU/FT)
          2+4~b                    Bloody Palm {2}
          d/f+1+2                  Striking Shiho-Nage {1+2}
          f,f+1+2                  Shoulder Ram {1+2}
          b+1+4                    Stomach Throw {1}, (BT)
          d/f+1+3:QCF+2            Kongo Blast {1}
(Left)    (1+3)_(2+4)              Dragon Screw {1}
(Right)   (1+3)_(2+4)              Tripping Hip Toss {2}
(Back)    1+3                      Reverse Neck Throw
          2+4                      Gatelatch Slam
(Tackle)  [1,2,1,]_[2,1,2,] 1+2    [Mounted Punches,] Armbar
	  (2,D+1,1),(N+4~1~1+2)    Ultimate Punishment {1}


SPECIAL TECHNIQUES
1,2                         1-2 Jabs
1,4                         Punch, Lowkick
d+1                         Tile Splitter
  2                           Deathfist
  *Hold 2*                    Chaos Fist
  4,2                         Falling Leaf
b+1,2                       Double Strike
b,f+1                       T-Elbow
d/f+1                       Quick Body Hook
  ~b                          Backsway
  1,2                         Jishi Combo
QCF+1                       Elbow Rush  *Juggles*
QCB                         Backdash
  1                           Bounce Tile Splitter  *Juggles on CH*
  1+2                         Knuckleduster  *Juggles*
  2                           Smoking Palm Strike
  3,2                         Low Sweep, Elbow
    >1                          Power Cutter
    >3                          Lightning Bolt
  4                           Phoenix Roundhouse
SS+1                        Hammer Smash  *Stuns on CH*
f+1+2                       Overhead Smash
b+1+2                       Hassou Strike
d+1+2                       IRON MOUNTAIN  *Phases*
(FC_d/b)+1+2                Ultimate Tackle
(FC,d/f)_(QCF)+1+2          GUNBA  *Critical*
f+1+4                       Sidestepping Shoulder Ram
2,3_(d+3)                   Punch, Kick_(Lowkick)
d+2                         Stone Splitter  *Opponent Must be Grounded*
b+2                         Stunstrike  *Stuns on CH*
f+2,3,1                     Quick P-K Smash
f,f+2                       Dashing Elbow
  1                           Lungefist
    ~b                          Lungefist Cancel
  :1                          HOLY DRAGON CLAW  *Critical*
  2                           Lifting Leg Punch  *Juggles*
d/f+2                       Uppercut  *Juggles*
d/b+2                       Ouha
u/f+2                       Mortar Punch
(u_u/b)+2                   Clock Cleaner
WS+2                        Thunder Liftpalm  *Juggles*
QCF+2                       DEATHFIST  *Critical*
(FC,d/f)_(D/F#)+2           Elbow
  >1                          Lungefist
  >2                          Lifting Leg Punch  *Juggles*
    ~(b_d/b)                    Leg Punch Cancel
3,2                         Piston Fire
d/b+3                       Spinning Ankle Crack
WS+3,2                      Knee Wrecker Combo
SS+3                        Ankle Kickout
QCF+3                       Gengetsu
b+3                         Knee Headstrike  *Stuns*
d/f+3,4                     Phoenix Wings
  *Hold 4*                    Power Phoenix  *Stuns*
u/f+3,4                     2 Jumping Kicks
f,f+3,4                     2 Jumping Kicks  *Juggles*
  >4                          Highkick
  >(f+4)_(d+4)                Midkick_Lowkick
QCF+3+4                     Mountain Raze  *Juggles*
b+4                         Ankle Bite
d/f+4                       Mid Stomach Kick  *Stuns on CH*
u/f+4                       Jumping Boot  *Juggles*
f,f+4                       Somersault Flip  *Juggles*
d+4,2                       Falling Leaf
  1+2                         SPREAD BACKHAND  *Critical*
D#(2 seconds)               Restless Taunt  *Auto-Powerup*
  u+3+4                       Idiot Flip Kick (FD/FA)  *Paul Takes Damage*
b,b~u/b                     Jumping Kick  *Against Wall*

b+(1+3)_(2+4)               Reversal

b,b+1+2                     Burning Fist  *Unblockable*

1232..1.2..1.4.2.1          Tenstring
1231..4.2.1.4.2.1           Tenstring
1231..2                     Fivestring


Sample Combos
-------------
u/f+4, 1,2, QCF+2 -=- 39 pts.
d/f+2, 1, QCB+3,2,1 -=- 42 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

=============
| STEVE FOX | - Unlockable Character
=============

GRAPPLING TECHNIQUES
(Front)  (1+3)_(f+1+3)          Stomach Gutter, Tossaway {1}
         (2+4)_(f+2+4)          Rabbit Punch {2}
         f,f+1+2                Lifting Arm Snap, Arm Suplex {1+2}
         (Flicker) 1+2          Gryphon Throw {1+2}
         (PKB) 1+2              Ten Count {1+2}
         QCB+2+4                Hip Toss, Falling Elbow {2}
(Left)   (1+3)_(2+4)            Gut Slugger Toss {1}
(Right)  (1+3)_(2+4)            Neck Takedown, Neck Snap {2}
(Back)   (1+3)_(2+4)            Hugging Slam


SPECIAL TECHNIQUES
1,1                             Snap Jabs
  d+1                             Body Blow
    ~B                              (FLI)
  3_4_(f+3_4)_(b+3_4)             Sway Stance Transition
  2                               Shining Fist
1,2,1                           British Rush
  ~B                              (FLI)
  ~F                              (PKB)
  2                               British Edge
    3_4_(f+3_4)_(b+3_4)             Sway Stance Transition
  d+2                             British Sweep
  3_4_(f+3_4)_(b+3_4)             Sway Stance Transition
d+1                             Ankle Chaser
b+1                             Rushing Punch
  ~B                              (FLI)
  2                               Qick Two
    ~F                              (PKB)
  d+2,1                           Frigate Edge
u/f+1                           Dashing Fist
d/f+1,2                          Uppercut, Straight Punch  *Stuns on CH*
  1                               Straight Punch Feint, Left Hook
    ~B                              (FLI)
  f+1+2                           Straight Punch Feint, 1-2 Punch
  2                               Straight Punch Feint, Body Hook
  3_4_(f+3_4)_(b+3_4)             Sway Stance Transition
u/b+1                           Leaning Gunshot
d/f+1+2                         SONIC FANG  *Phases*
QCF+1                           Brit Smash
  ~B                              (FLI)
WS+1,2                          UPPERCUT, OVERHEAD BOMB  *Critical*
RN 1                            Low Scooper
f+1+2                           Gyroscopes
  ~F                              (PKB)
  1                               Gyroscopes Hook
d+1+2                           Ground Punch  *Grounded Opponent Only*
SS+1+2                          Foul Play
WS+1+2                          Finishing Blow  *Juggles*
2,1                             Short British Edge
  ~F                              (PKB)
  ~B                              (FLI)
  2                               Edge Upper
f+2,1                           Dashing Midpunch, Body Hook
  ~F                              (PKB)
  ~B                              (FLI)
  2                               Hook Feint, Delayed Blow
f,f+2                           EAGLE CLAW  *Critical*
b+2                             Body Bomb  *Stuns*
d+2,1,2                         Low Punch, Uppercut, Right Hook
d+2~N+1                         Low Punch Feint, Uppercut
  2                               Overhead Punch
  f+2                             British Hook
  3_4_(f+3_4)_(b+3_4)             Sway Stance Transition
u/f+2                           Jumping Uppercut  *Juggles*
u/b+2                           Arrow Punch
RN 2                            Superman Punch
WS+2                            Rising Uppercut  *Juggles on CH*
  3_4_(f+3_4)_(b+3_4)             Sway Stance Transition
d/f+2                           Crescent Hook  *Stuns on CH*
[FC,]d/b+2                      LOW SWEEP PUNCH  *Critical*
3                               Left Sway Stance
d/b+3                           Low Knee Check
  2                               Left Hook
u/f+3                           Hopping Stomp
  2                               Dirty Smash
f+(3_4)                         Ducking Stance
F+3_4 *Hold F+3_4*              Power Ducking Stance
b+(3_4)                         Back Sway Stance
f+3+4                           Peekaboo Stance - (PKB)
b+3+4                           Flicker Stance - (FLI)
3+4                             Albatross Spin
4                               Right Sway Stance
u/f+4                           Hopping Snapkick  *Juggles*
b,b~u/b                         Jumping Overhead Bomb  *Against Wall*
2+3+4                           Provocation Taunt
b+1+2                           High/Mid Punch Parry
QCB,f+2                         Mach Wick  *Unblockable*
d/f+1,2~f+1+2,1,1,2,1,1,2,1,2   Tenstring
d/f+1,2~f+1+2,1,1,2,1,1,2,1,f+2 Tenstring
d/f+1,2~f+1+2,1,1,2,1,1,3,2,3+4 Tenstring


Flicker Stance - (FLI) - b+3+4
------------------------------
1,[1]                           Left Punch[es]
  ~B                              (FLI)
  1                               Left Punch
    ~B                              (FLI)
    2                               Overhead Punch
  f+1                             Overhead Left
  (u_d)+1                         Left Body Hook
  2                               Overhead Punch
QCF+1                           Brit Smash
  ~B                              (FLI)
b+1+2                           High/Mid Punch Parry
2                               Overhead Punch
b+2                             Trident Lunge
3_4_(f+3_4)_(b+3_4)             Sway Stance Transition

Peekaboo Stance - (PKB) - f+3+4
-------------------------------
f                               Peekaboo Walk, (PKB)
d/b                             Peekaboo Cancel
1,2,1                           Albion Rush, (PKB)
d/f+1                           Argos Hook, (PKB)
  1,2,1                           Argos Rush
  2                               Cross Cut
d+1                             Patella Smash, (PKB)
b+1,1,2,1                       Lancaster Rush
  ~B                              (FLI)
f+1+2                           Break, (PKB)
2                               Spite Hook, (PKB)
f+2                             Gazelle Upper, (PKB)
b+2                             Leaning Meathook
d+2                             Leg Cracker
d/f+2                           Cutting Elbow  *Juggles*, (PKB)
(u_u/f)+2                       Dreadnaught Upper  *Juggles*
d/f+3+4                         Cobra Weave
  (F#_D/F#)+2,1,2,1,2...          Dempsy Roll
3_4_(f+3_4)_(b+3_4)             Sway Stance Transition

Left Sway Stance- 3
-------------------
1                               Left Shot
  ~b                              (FLI)
  >1                              Gut Hook
  f+1,1                           Centurion Rush
    ~b                              (FLI)
2                               Short Shoulder
  ~F                              (PKB)
  1                               Billy Club
b+3                             Back Sway Stance
f+3                             Ducking Stance
(f+3_4)_(b+3_4)                 Sway Stance Transition

Right Sway Stance - 4
---------------------
1                               Short Shoulder
  ~F                              (PKB)
  2                               Dashing Cut  *Juggles*
2                               RIGHT BODY HOOK  *Critical*
(f+3_4)_(b+3_4)                 Sway Stance Transition

Back Sway Stance - b+3_4_(3+4)
------------------------------
1                               Overhead Bomb
2                               Limbo Uppercut  *Stuns*
(u+3_4)_(f+3_4)_(b+3_4)         Sway Stance Transition

Ducking Stance - f+3_4
----------------------
1                               Stomach Uppercut
2                               Power Uppercut  *Juggles*
f+2                             Right Hook
1+2~1~2~1~2~1~2~1~2~1           Tenstring
(u+3_4)_(f+3_4)_(b+3_4)         Sway Stance Transition

Power Ducking Stance - F+3_4 (Hold F+3_4 until Grunt)
-----------------------------------------------------
d_d/f                           Sway Stance In
u/f_u_u/b                       Sway Stance Out
1                               Spark Gazelle Punch  *Juggles*
N+2                             Spark Sea Hawk Uppercut  *Juggles*
f+2                             Spark Sea Hawk Hook  *Stuns*

Albatross Spin - 3+4
--------------------
~[U_D]                          Sidestep Spin
  ~F                              (PKB)
  1                               Spinning Gutpunch
  d+1                             Spinning Low Punch
2                               Spin-Around Right
d+2                             Low Punch


Sample Combos
-------------


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Contributors:
-------------
Major Contributors- 

Contributors- kayuza, jedibob

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Special Thanks
--------------
EFNet IRC channel #tekken
MarkMan at http://sdtekken.com
Castel at http://tekkenzaibatsu.com
Aris at http://avoidingthepuddle.com
Rip at http://levelupyourgame.com

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