My Complete Halo 2 Guide - Guide for Halo 2
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Complete Halo 2 guide
Written by Spartan3
Legal Disclaimer: This guide is written and owned by Spartan3. Any attempts to claim
this is strictly prohibited and legal actions can and may be taken. Do not steal
this guide or copy off it, or else legal actions will be taken. All of this
information belongs to Spartan3.
Table of Contents
1. Enemies
Covenant
1.1- Grunts
1.2- Jackals
1.3- Eites
1.4- Drones
1.5- Hunters
1.6- Brutes
1.7- Prophets
Flood
1.8- Infection
1.9- Combat
1.10- Carrier
Robots
1.11- Sentinels
1.12- 343 Guilty Spark
1.13- 2401 Penitent Tangent
1.14- Enforcer
2. Vehicles
Human
2.1- Warthog (M41 LAAG gun)
2.2- Warthog (M68 Gauss Cannon gun)
2.3- Scorpion
2.4- Pelican
Covenant
2.5- Ghost
2.6- Banshee
2.7- Wraith
2.8- Spectre
2.9- Shadow
2.10- Phantom
Other
2.11- Gondola
3. Weapons
Human
3.1- Magnum
3.2- SMG
3.3- Battle Rifle
3.4- Shotgun
3.5- Sniper Rifle
3.6- Rocket Launcher
3.7- Frag Grenade
3.8- Human Turret
Covenant
3.9- Plasma Pistol
3.10- Plasma Rifle
3.11- Needler
3.12- Carbine
3.13- Beam Rifle
3.14- Brute Shot
3.15- Fuel Rod Cannon
3.16- Energy Sword
3.17- Plasma Grenade
3.18- Brute Plasma Rifle
3.19- Plasma Cannons
Other Weapons
3.20- Sentinel Beam
4. Allies
4.1- Helljumpers
4.2- Marines
4.3- Johnson
5. Multiplayer Maps
5.1- Coagulation
5.2- Lockout
5.3- Ascension
5.4- Beaver Creek
5.5- Burial Mounds
5.6- Colossus
5.7- Headlong
5.8- Ivory Tower
5.9- Midship
5.10- Waterworks
5.11- Zanzibar
6. Campaign Level Walkthroughs
6.1- Armory
6.2- Cairo Station
6.3- Outskirts
6.4- Metropolis
6.5- Arbiter
6.6- Oracle
6.7- Delta Halo
6.8- Regret
6.9- Sacred Icon
6.10- Quarantine Zone
6.11- Gravemind
6.12- Uprising
6.13- High Charity
6.14- Great Journey
7. Secrets
7.1- Envy skull
7.2- Grunt Birthday Party skull
7.3- Sputnik skull
7.4- Ghost skull
7.5- Assassins skull
7.6- Mythic skull
7.7- Blind skull
7.8- IWHBYD skull
7.9- Catch skull
7.10- Unnamed skull
7.11- Black Eye skull
7.12- Thunderstorm skull
7.13- Angry skull
7.14- Iron skull
7.15- Famine skull
7.16- Scarab Gun
7.17- Campaign tips
7.18- Multiplayer tips
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Section 1- Enemies
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1.1- Grunts
Grunts, it makes me sad to think they can actually be a part of the Covenant. They
come in several easy forms that die with about 3 shots from even the worst guns.
Although they are easy, in packs on Ledgendary you can mess you up pretty good.
Covenant Name: Unggoy
Types: Yellow (Minor), Red (Major), Green (Gunner), Black (Spec-Ops)
Perferred Weapons: Plasma Pistol, Needler, Plasma Grenade
1.2- Jackals
Jackals are an easy foe but can pose a small challenge on Ledgendary. The Snipers
are especially brutal on Ledgendary and will need to be taken down with a good
weapon.
Covenant Name: Kig-Yar
Perferred Weapons: Plasma Pistol, Beam Rifle
Types: Green shield (minor), Orange shield (major), no shield (sniper)
1.3- Elites
Elites are the hardest type of enemy in the game by far. A single Elite can take
even someone up to my standards of success down by its lonesome on Ledgendary. If
you don't watch yourself it can take you out very easily, so find cover when
fighting them.
Covenant Name: Sangheili
Perferred Weapons: Plasma Sword, Plasma Rifle, Carbine, Plasma Grenades
Types: Minor (Blue), Major (Red), Stealth (Grey), Spec-Ops (Black), Ranger
(Jetpack), Zealot (Golden), Honor Guards
1.4- Drones
Drones are a formidable fighting force on the Covenant. They will use their precise
shooting abilities and ability to go to higher locations to kill you easier on
Ledgendary. They are one of the toughest opponents in the game because they move
around alot and avoid shots.
Covenant Name: Yanme
Perferred Weapons: Plasma Pistol, Needler
Types: None specified
1.5- Hunters
Hunters are likely the most annoying enemies in Halo 2. They will block all of their
orange flesh with their alloy shield. Tactics against them are to throw a grenade at
them, then shoot at them once they turn around and hit them in the flesh. They are
an easy opponent despite the large appearance.
Covenant Name: Lekgolo
Perferred Weapons: Fuel Rod Cannon
Types: None specified
1.6- Brutes
Brutes, ah yes. A tough opponent with the normal SMG, Magnum, or Plasma Pistol. But
if you get the Brute Plasma Rifle and the Plasma Rifle they are so easy. The Carbine
is the best weapon against them because 3 headshots takes them down, but watch out
for berserk mode.
Covenant Name: Jiralhanae
Perferred Weapons: Brute Plasma Rifle, Brute Shot, Plasma Grenades
Types: Minor, Major, Captain, Honor Guard
1.7- Prophets
Prophets are the leaders of the Covenant. Only once will they be battled and are
extremely easy. About 4-5 melees will take them down, so don't sweat these guys.
Covenant Name: Prophets
Perferred Weapons: Unknown
Types: Unknown
1.8- Flood Infection Form
The Infection Form are really easy opponent but watch out for them when you're
shield is down. It will kill you with even one of them.
Covenant Name: Well... er... they aren't Covenant.
Perferred Weapons: None
Types: None
1.9- Flood Combat Form
The Flood Combat Form is so annoying that without the Sword or Shotgun they make me
rip my hair out. It takes forever with Battle Rifles, Magnums, SMGs, Plasma Pistols,
and many more guns to take them out. Trust me, you will HATE them in Ledgendary.
Especially when they have Snipers.
Covenant Name: Um... if they were Covenant they might be "Zombie People"
Perferred Weapons: Pretty much anything they can get their back from the dead hands
on.
Types: None
1.10- Flood Carrier Form
Carrier Flood are annoying and deadly. Basically a walking frag, they explode when
either they get close to you or you shoot them down. hey can kill you with one
explosino even on easy, but Ledgendary is pretty much a definite death usually.
Covenant Name: Would likely be "Bloated Demon"
Perferred Weapons: THey don't use weapons.
Types: None
1.11- Sentinels
Sentinels are an easy enemy. I've only got killed by them once on Ledgendary because
I was stupid and tried to fight with a skull. lol, it was a pretty short match, the
skull did nothing to it.
Covenant Name: Unknown
Perferred Weapons: Sentinel Beam
Types: Minor (orange beam), major (blue beam)
1.12- 343 Guilty Spark
Well, you don't fight him, but you get to be on his side for a little bit. He talks
using big words and is the Monitor of Installation 04.
Covenant Name: The Oracle
Perferred Weapons: None
Types: None, he's one of a kind.
1.13- 2401 Penitent Tangent
He is a rather annoying monitor. He is similar to Guilty Spark, but instead is the
Monitor of Installation 05. He does not fight you.
Covenant Name: None
Perferred Weapons: None
Types: None
1.14- Enforcer
Think about it, do you know what an Enforcer really is? Not many know its real name,
but I do. The Enforcer is the big shield dude that fires rockets high into the air
plus needle-like red missiles that are relatively weak. They are found around
Sentinels, by their selves, or with other Enforcers.
Covenant Name: None
Perferred Weapons: None
Types: None
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Section 2- Vehicles
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2.1- Warthog (M41 LAAG gun)
The original Warthog is still very strong and reliable, but has nothing on the Gauss
Cannon. The power of this is overwhelming and it is useful to use when in Campaign.
Controlling It: A- Brake, R Trigger- horn, L Trigger- E-Brake, R Joystick-
View/steer, L joystick- accelerate, brake/reverse.
2.2- Warthog (M68 Gauss Cannon gun)
A powerful package all put into one stationary gun. This thing tears down your usual
enemy in, say, one, maybe two hits. It is rarely found in the game and it is very
hard to use when the Marines are driving like idiots.
Controlling: Look at M41 LAAG Warthog.
2.3- Scorpion
The Scorpion is the most powerful thing in the game. No discussion. It takes down
anything in mere milliseconds. It shoots farther in less time than the Wraith so
dodging is harder. It also has a secondary weapon, which is a powerful machine gun.
Controlling: Left joystick- Move, Right joystick- move angle of view/turret, right
trigger- fire cannon, left trigger- fire machine gun
2.4- Pelican
The Pelican is the UNSC dropship which is used to place Marines into battle quickly.
It is fast and has decent guns armed on it. It is also sometimes used to extract and
drop off vehicles.
2.5- Ghost
The Ghost is the best multiplayer vehicle and overall vehicle in the game. It is
fast, likely the most powerful against Elites and Spartans, and is small so it can
fit through smaller spaces. It has paralyzing guns that are phenominal on
multiplayer.
Controlling: Left Joystick- move or strafe, Right Joystick- adjust elevation of
fire/steer, Right Trigger- fire weapons, Left Trigger- Boost, A button- airbrake
2.6- Banshee
The banshee is the second best vehicle in the game in my opinion. It is fast, has
VERY powerful guns, and has good dodge moves. I am glad it isn't only in two levels
and one of them it's only a short amount of time. This time it's in several levels.
Controlling: Left Joystick and Up- Accelerate, Left Joystick and Down- Decelerate,
limited hovering, Left Joystick and left or right- Strafe to either side, Right
Joystick- change view/direction, steer. Right trigger- Fire Plasma Cannons, Left
Trigger- Boost, B button- Fire Fuel Rod Cannon, A and Left joystick up- Loop, A plus
Left Joystick right or left- Barrel Roll.
2.7- Wraith
The Wraith is a powerful machine. Believe it or not it is pretty fast and can easily
run over people. It has the most powerful Covenant weapon on it known to man except
the Scarab Gun.
Controlling: Left Joystick- Move or strafe, Right Joystick- change view or steer,
Right Trigger- Fire, Left Trigger- Boost
2.8- Spectre
The Spectre is the worst thing put in Halo 2 besides the Plasma Pistol and Magnum.
It is horrible, weak, and gets crushed all the time by the shield dude. It has the
worst gun ever in the back and little support. It is supposed to be the Covenant
Warthog, but it isn't too great of a ride.
Controlling: Left Joystick- Move and strafe, Right Joystick- change view or steer,
Right Trigger- fire plasma cannon (gunner only), Left trigger- Boost, A button- Air
Brake
2.9- Shadow
The Shadow is I believe the only vehicle you cannot drive. There might be another
I'm not thinking of but this is all I have. Well it is basically a Covenant
transport bus with a Plasma Cannon on the roof. It can hold a Ghost or 8 passengers.
2.10- Phantom
The Phantom is the new Covenant Dropship that has 3 weapons. Two turrets on the side
and one turret in the front. You can't destroy this, but if you destroy it's guns,
it usually retreats without dropping off the passengers or if they are vehicles they
might get destroyed.
2.11- Gondola
The Gondola is basically a vehicle that drives over water. It is only used on Regret
to transport you to the temples. It is fairly large and somewhat fast. It doesn't
really serve as much more than transport from the island to the temple.
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Section 3- Weapons
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3.1- Magnum
The Magnum is the UNSC's own personal laughably weak gun! It is horrible, has little
ammo, and is used mostly as a last resort weapon. Don't use this unless you HAVE to.
Meaning you're up against a sword Honor Guard with only this.
Official Designation: M6C Magnum SideArm
Projectile Type: 12.7MM Semi, Armor Piercing
Dual-wield: Yes
Damage: Medium
Range: Close
Accuracy: Medium
Rate of Fire: Medium
Autofire Capability: Manual
Magazine Capacity: 12 bullets
Ammunition (additional): 48(4 magazines)
Reload Speed: Slow
Melee Attack: Average
Scope: No
3.2- SMG
The SMG is one of the weakest guns in the game. It has extremely small ammunition
and it takes forever to kill Elites with this. People believe this is the remake of
the Assault Rifle, but it isn't. It is really the Battle Rifle.
Official Designation: M7/Caseless Sub Machine Gun
Projectile Type: 5MM
Dual-wield: Yes
Damage: Low
Range: Close
Accuracy: Low
Rate of Fire: High
Autofire Capability: Continuous Fire
Magazine Capacity: 60 bullets
Ammuntion(additionally): 180(3 magazines)
Reload Speed: Slow
Melee Attack: Average
Scope: No
3.3- Battle Rifle
The REAL imposter of the MA5B Assault Rifle we came to know and love in Halo: Combat
Evolved. It is the weakest gun with scope in the game, but the power is still highly
effective. It shoots 3 burst rounds at a time and is quite useful on far away
enemies.
Official Designation: BR55 Rifle
Projectile Type: 9.5MM
Dual-wield: No
Damage: Medium
Range: Medium (high with scope)
Accuracy: Medium (high with scope
Rate of Fire: Medium
Autofire Capability: Short Bursts
Magazine Capacity: 36 bullets
Ammunition(additional): 108(3 magazines)
Reload Speed: Slow
Melee Attack: Slow
Scope: 2x
3.4- Shotgun
The Shotgun is horrible at medium range and long range. You basically have to be
about 5 inches from your enemy to hit them perfectly. It is a powerful gun at short
range, but at long range, you're better off with anything else.
Official Designation: M90 Shotgun
Projectile Type: 8-Gauge Magnum
Dual-wield: No
Damage: High
Range: Very Close
Accuracy: Low
Rate of Fire: Low
Autofire Capability: Manual
Magazine Capacity: 12 bullets
Ammunition(additional): 36(3 magazines)
Reload Speed: Very Slow
Melee Attack: Fast
Scope: No
3.5- Sniper Rifle
The Sniper Rifle is tied for the best long range weapon in the game. It is one of
the most powerful guns in the game and is a flat out killer in multiplayer. This is
also very useful in Campaign when enemies don't see you coming and you want to kill
them and not get killed.
Official Designation: S2 AM Sniper Rifle
Projectile Type: 14.5MM Armor-Piercing, Fin-Stabalized Discarding Sabot
Dual-wield: No
Damage: Very High
Range: Very Long(with scope)
Accuracy: Very High(with scope)
Rate of Fire: Low
Autofire Capability: Manual
Magazine Capacity: 4 bullets
Ammunition(additional): 20(5 magazines)
Reload Speed: Slow
Melee Attack: Average
Scope: 5x, 10x
3.6- Rocket Launcher
The Rocket Launcher is the strongest gun in the game. The only competition it has is
the Fuel Rod, which I don't think is as good. It shoots rockets obviously and now
has a homing-in feature added to it.
Official Designation: M41 SSR MAV/AW
Projectile Type: 102MM Shaped-charge, high-explosive tracking rockets
Dual-wield: No
Damage: Very High
Range: Long
Accuracy: High
Rate of Fire: Low
Autofire Capability: Manual
Magazine Capacity: 2 Rockets
Ammunition(additional): 6(3 magazines)
Reload Speed: Slow
Melee Attack: Slow
Scope: 2x
3.7- Frag Grenade
The Frag Grenade is a high explosive force. It can go very far ranges and can kill
almost anything or destroy it in 1-2 grenades. The Frag is a nessacary key in
Campaign and can be quite useful at times in multiplayer.
Official Designation: M9 HE-DP Fragmentation Grenade
Damage: High
Range: Long
Ammunition(additional): 4 grenades
3.8- Human Turret
The turret mows down anything in its path. It is no doubt a quick killer and is
definately helpful in Ledgendary on Outskirts and many more parts containing it. It
is a great multiplayer weapon too.
Projectile Type: 30 Caliber
Damage: Medium
Range: Long
Accuracy: Medium
Rate of Fire: High
Autofire Capability: Continuous Fire
Ammunition: Unlimited
Scope: No
3.9- Plasma Pistol
The Plasma Pistol is about 5 times worse than the Magnum. Think about the Magnum
then decrease its strength by about 5 times. In other words, it's horrible. It uses
a battery charge and has very slow fire.
Ammunition: Superheated Plasma
Dual-wield: Yes
Damage: Low
Range: Close
Accuracy: Medium
Rate of Fire: Low(charged shots), Medium(rapid bursts)
Autofire Capability: Manual
Energy per Round: 0.5%(15% charged)
Ammunition: 100%
Overheating: Average
Melee Attack: Fast
Scope: No
3.10- Plasma Rifle
The Plasma Rifle is fairly strong, but is extremely useful against Elites due to the
fact that it stuns on hit which allows you to kill them without being shot at. This
gun is the best all around against Covenant and Flood. It is also good against
Sentinels.
Ammunition: Superheated Plasma
Dual-wield: Yes
Damage: Medium
Range: Close
Accuracy: Medium
Rate of Fire: High
Autofire Capability: Continuous Fire
Energy per Round: 0.5%
Ammunition: 100%
Overheating: After about 6-7%
Melee Attack: Fast
Scope: No
3.11- Needler
The Needler is a funny weapon. When you get overkills, the enemies explode in pink
crystals. It still has the homing-in feature and shoots extremely fast paired with
another Needler.
Ammunition: Crystalline Projectiles
Dual-wield: Yes
Damage: Low to High
Range: Long
Accuracy: Homing
Rate of Fire: High
Autofire Capability: Continuous Fire
Magazine Capacity: 30 Needles
Ammunition(additional): 90(3 magazines)
Reload Speed: Average
Melee Attack: Fast
Scope: No
3.12- Carbine
The Carbine is extremely effectives against Grunts and Brutes in particular.
Headshots are fairly easy to get with this, but they are extremely powerful. They
take Brutes out in 3-4 headshots on average.
Ammunition: Energy Projectiles
Dual-wield: No
Damage: Medium(high with scope)
Range: Medium(high with scope)
Accuracy: High
Rate of Fire: Low
Autofire Capability: Manual
Magazine Capacity: 18 Projectiles
Ammunition(additional): 72(4 magazines)
Reload Speed: Average
Melee Attack: Average
Scope: 2x
3.13- Beam Rifle
The Beam Rifle is a powerful package. It is the new Covenant Sniper Rifle manned
only by Jackals. It has the same scope capabilities as the normal Sniper Rifle, but
shoots a Beam instead of human bullet.
Ammunition: Accelerated Particle Beam
Dual-wield: No
Damage: Very High
Range: Very Long(with scope)
Accuracy: Very High(with scope)
Rate of Fire: Low
Autofire Capability: Manual
Energy per Round: 5-6%
Ammunition: 100%
Overheating: After 2 shots in quick succession.
Melee Attack: Medium
Scope: 5x, 10x
3.14- Brute Shot
The Brute Shot is a very powerful weapon. It is known more as a wicked melee weapons
due to the rusty blade at the bottom that cuts into enemies. It shoots grenades at a
strong force. It is very helpful against Brutes and Flood Combat Form.
Ammunition: Grenades
Dual-wield: No
Damage: High
Range: Long
Accuracy: Medium
Rate of Fire: Medium
Autofire Capability: Manual
Magazine Capacity: 4 Grenades
Ammunition(additional): 12
Reload Speed: Slow
Melee Attack: Slow
Scope: No
3.15- Fuel Rod Cannon
The Fuel Rod Cannon is almost as powerful as the Rocket Launcher. The only downside
to them are the shots take a while to reach farther distances and are unacurate
because the enemies have a long time to strafe or get past the shot.
Ammunition: Explosive Energy Projectiles
Dual-wield: No
Damage: Very High
Range: Far
Accuracy: Low
Rate of Fire: Medium
Autofire Capability: Manual
Magazine Capacity: 5 Explosive Bullets
Ammunition(additional): 25(5 magazines)
Reload Speed: Medium
Melee Attack: Slow
Scope: 2x
3.16- Energy Sword
The Energy Sword is flat out awesome. It kills almost everything on 1-2 hits and
makes Ledgendary a whole lot easier at close range. This thing has the capability to
lunge or melee.
Damage: Very High
Range: Close Combat
Melee Attack: Fast
3.17- Plasma Grenade
The Plasma Grenade is a powerful weapon used at medium to long range. It is also
extremely humourous to use against Grunts. If you hit them and stick it to them,
they will roll on the ground, run to their teammates and kill them, or run around in
helpless circles and explode.
Damage: High
Range: Long
Ammunition(additional): 4 Grenades
3.18- Brute Plasma Rifle
The Brute Plasma Rifle is one of the game guns. It is more powerful than the regular
but overheats quicker than the regular because of the fact that it shoots quicker
than its counterpart.
Ammunition: Superheated Plasma
Dual-wield: Yes
Damage: Medium
Range: Medium
Accuracy: Medium
Rate of Fire: Very Fast
Autofire Capability: Continuous Fire
Energy per Round: 0.5%
Ammunition: 100%
Overheating: 6-7%
Melee Attack: Average
Scope: No
3.19- Plasma Cannons
The Plasma Cannons are both horrible. They are both weak and one has a slow fire
accuracy. Although this weakness, they do have unlimited continuous fire on both of
them.
Ammunition: Superheated Plasma
Damage: Medium
Range: Long
Accuracy: Medium
Rate of Fire: High
Autofire Capability: Continuous Fire
Ammunition: Unlimited
Scope: No
3.20- Sentinel Beam
The Sentinel Beam is a Forerunner weapon used by Sentinels and Heretic Elites on
occasions. It is powerful enough to kill Flood Combat Form in a matter of 2-3
seconds, but overheats very quick and has small amount of ammo.
Ammunition: Unknown
Dual-wield: No
Damage: Unknown
Range: Low
Accuracy: Medium
Rate of Fire: Continuous
Autofire Capability: Continuous Fire
Energy per Round: 1%
Ammunition: 100%
Overheating: After 19%
Melee Attack: Slow
Scope: No
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Section 4- Allies
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4.1- Helljumpers
Helljumpers, or ODST (Orbital Drop Shock Troopers) will only appear on Delta Halo
and look extremely similar to Spartans. They are basically grey-ish Spartans but not
as strong. They are helpful in the game. So enjoy them while you get them.
4.2- Marines
Marines are smarter and more tactical now. Remember in Halo: Combat Evolved when you
killed them in order to help yourself? Now you will find them as important helpers.
They have the capabilities to drive the Warthog, letting you be at the gun without
playing co-op! So don't kill them because they are valuable to you.
4.3- Johnson
There are many rumors to how he survived the first Halo. Some reports say he wasn't
able to be consumed by the Flood due to a liver disease, and some more. Although he
doesn't tell us in Armory. He plays a decent sized role in the game and plays with
you in Outskirts. He is invincible I found out because he survived 10 grenades,
several Sniper blows, and other gun blasts. Well have fun with him on your team.
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Section 5- Multiplayer Maps
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5.1- Coagulation
Coagulation is my favorite map. It is basically a new version of Blood Gulch
containing Banshees, new bases, and the new guns. It is good for 2 flag CTF, Neutral
Bomb Assault, and Slayer. The vehicles in it are 2 Ghosts, 2 Warthogs, 2 Banshees.
5.2- Lockout
Lockout is one of the most popular Live maps out. Although it has no vehicles, it
offers great fun due to its complexity. It is sort of a snow level. The best modes
for it are 1vs1 Slayer, Rockets, Juggernaut, Oddball, 1 Flag CTF
5.3- Ascension
Ascension is a great multiplayer map that offers interesting sites and a decent size
level. It is a fun level to experiment on and have freedom. The best mode for it are
1vs1 Slayer, King of the Hill, Juggernaut, Oddball. The vehicle on it is a Banshee,
which there is only one of.
5.4- Beaver Creek
Beaver Creek is the smallest map in multiplayer. It is a remake of the old Battle
Creek except newer bases, more feaures, and newer guns. It has many places to
experiment in. The best modes of it are 2 Flag CTF, Neutral Bomb, Slayer,
Juggernaut, Oddball. There are no vehicles in this map.
5.5- Burial Mounds
This is a medium size base that has little amount of vehicular support. It offers
fun and some experimental value. It isn't a very popular map. The best modes in it
are 1 Flag CTF, Territories, Crazy King, Lowball. The vehicles are Warthogs, and
Ghosts, 1 of each.
5.6- Colossus
Colossus, as said by the name, is big. It is basically a storage of Forerunner gas.
The caption for that explains it. "Numerous scientific expeditions have failed to
reveal what the Forerunners intended with all this damn gas." Well there are many
things to try on this level and it offers some fun explorations and battle zones.
The best modes for it areMulti-flag CTF, Neutral Bomb Assault, Team Slayer, and Team
King. There are no vehicles in this map.
5.7- Headlong
Headlong is pretty much a destroyed Metropolis except without the same exact layout
and no Scarab of course. It takes place on New Mombassa, a key part to Hal o2 for
some reason. I believe this is the only Earth based multiplayer map, but I'm not
completely sure. This map consists of halfway completed bridges and many
indoor/outdoor environments. The best modes are 1 Flag CTF, Team Oddball, and
Territories. The vehicles in it are a Banshee, 2 Warthogs, and 2 Ghosts.
5.8- Ivory Tower
This map is an arena-like version of Zanzibar and Outskirts. It is similar to that
of abeach environment crammed into a greenhouse type wall. There is no water, but
the middle offers great battles, and fun battles can take place during walks through
hallways. Overall this level is fun. The best modes for it are Slayer, 1 Flag CTF, 1
bomb Assault. There are no vehicles in it.
5.9- Midship
Midship takes place in the middle of a Covenant warship. Hence the name Midship. It
is extremely small, likely the second smallest map in the game to beaver Creek. It
is very fun though. The bottom and top levels in the middle of it offer great places
to battle at. They will be the main area to battle for the reason that there are
many corridors leading to it. NOTE TO SNIPERS: you will absolutely hate this level,
because it is so small that there are no sniping spots almost. Compared to all the
other levels this is horrible with sniping. The best modes for this map are Slayer,
Territories, 2 Flag CTF, Juggernaut. there are no vehicles in this game.
5.10- Waterworks
Waterworks, one of the biggest levels there are. The glory of this level is
uncomparible. It is the 2nd best map in my opinion because of the Wraith. This map
is almost impossible to memorize, even I get lost in it! It gets annoying in small
games like 1vs1 Slayer matches because you CANNOT find the enemy. The best maps on
this map are Multi Flag CTF, Snipers, Team Oddball. The vehicles are 2 Wraiths, 2
Ghosts, 2 banshees, and 2 Warthogs.
5.11- Zanzibar
The famous map that was known about before anything else. This map was the first
played by most people when they came home with 55$ less. It is a beach level,
containing many indoors corridors, a windmill, and many vehicle options. This map is
overall one of the best for its range of combat areas and environments. The best
modes for this map are 1 Flag CTF, Assault, and Territories. The default vehicles in
it are a ghost and 2 Warthogs.
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Section 6- Campaign Level Walkthroughs
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6.1- Armory
Objective: Complete the training diagnostics.
Difficulty(all difficulties): .1/10
Walkthrough:
_________________
-=One Size Fits All=-
_________________
You will start your magnificant campaign in a room with training and testing
machines. You will be at a targeting machine. You will have to look up and down at
flashing lights, which will help you with your looking pitch. It will also let you
choose whether or not you want the aim to be on Inverted or not. Choose and then
leave this area and go to the energy shield test. It's not nessacary to go right
away, because getting used to walking around and stuff is a key in this early part
of the game. When you're ready, step into the machine the Gunnery sergeant is in
front of. He will start talking, and you will eventually get the option to press the
action button, X. This will start up the energy shield test machine, and it will
lower you shield, then reload. You will notice it is extremely effecient, and
reloads faster. Also, no health bars, which makes it easier because you reload your
health all the way, no matter how low it is. (NOTE: This can also be bad, because
you HAVE to find cover immediately when the shield is down) After the energy shield
test is seconds from being completed, a door will open and out comes Sergeant Major
A.J. Johnson, all dressed up in a white suit. He is coming to get you so you can get
into battle. Him and the Gunnery Sergeant will exchange some words about your
status, then Johnson will walk into the elevator he came out of. Join him and then
exit once you reach the destination. Then, enter the tram car, and ride along until
you reach the Marines cheering and clapping for you. Congrats, you have beaten the
official first level. Your mom will be proud, lol. Now onto the harder part, combat.
6.2- Cairo Station
Objective: Repel the Covenant boarders and defuse the bomb setup by the Covenant.
Difficulty on Easy: 1/10
Diffuculty on Normal: 2.2/10
Difficulty on Heroic: 3.1
Diffuclty on Ledgendary: 5.5
Walkthrough:
Ok, you start out at Cairo Station, hence the name Cairo Station. So you will notice
a group of Marines going down stairs. Follow them down the stairs and grab a Battle
Rifle and either one or two SMGs. SO go into the next room along with your fellow
Marines. If you want to try to shoot first, note that the SMG will automatically
move up when consistantly fired. The Covenant will become latched onto the station,
and your first combat is about to begin
____________________
-=Home Field Advantage=-
____________________
>>Repel the Covenant boarders
The door will blast open in an explosion, and enemy Grunts and Elites. Take them out
and grab a Plasma Pistol or Rifle if nessacary. The Elites you should notice are
fairly large in numbers and strength. They go down after a couple shots, but are
capable of being defeated. Then, some Elites will appear above the bulkhead where
the original battle took place. So, go through the area where the original enemies
came from and turn right into the hallway. Take out the Covenant here and then move
on. You will have to turn right and go up the staircase. Then, go through the door
containing the green lights. Go through the next area and up the staircase. You will
be led into a room above enemy Covenant forces, so either get onto the turret or
jump through the opening and battle. There are many places to go here and hide
behind, but I would just go out and lay open fire onto the enemies. Note that there
will be enemies in the small hallways on either side of the room and enemies on the
higher platform above you. When done here, go to the end of the room on the left
side and up the stairs. You are now at Hangar Bay A-01 when you exit the door. You
are above an area containing a Covenant ship that releases troops. You can go down
and battle, throw grenades and hope they hit, or take control of the turret. On
ledgendary this area can be quite hard because of all the Elites, but you like hard.
The grenades are on the ramp, so take them and kill the enemies. The Marines will
talk about the Malta, so go down to the bottom floor and look at the door behind the
Pelican. This door will explode open and enemies will come out, so take them out
quickly. When it does, take out the Elites and Grunts as quickly as possible. Go
into the door they were at and take a left. Go to Hangar Bay A-02 next. Take out the
Grunt manning the Plasma Cannon on the floor above you as quickly as possible to
prevent damage. Kill the enemies that come out of the ship and wait a while. An
explosion will come, and you now have a mission. The Covenant dropped a bomb, you
have to find it.
______________
-=Priority Shift=-
______________
Well, go down the steps and you will be met by a friendly Elite. Kill him, then the
pack of Grunts with him. Afterwards, go to the dnof the room and through the door.
You will be met by an Elite guarding the area. Kill him then go up and take out the
camoflaged Elite in the center of the room. Then, go up to where the Gunnery
Sergeant was at before he died and kill the two Elites up there. You might consider
taking his Shotgun and using it for the up close action. Do as you wish, then go
through to the next room. This room is a little room with many pathways to different
areas. There will be plant tubs in random areas here, and on a landing aout 3 feet
above you there are Covenant held platforms. Go from platform to platform and then
take out all Covenant forces that stand in your way.
Sorry everybody for the long wait. I have been very busy with school, and haven't
had the time to do this. I now manage my own website also, which has become pretty
busy. The website is: http://smgdude3.proboards43.com/ and my name on it is
StealthSpartan3. If you have any questions, comments then Email me:
[email protected] or IM me StealthSpartan3



