Namco Museum Classics Vol. 3

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Namco Museum Vol.3 FAQ

        Namco Museum Vol.3 FAQ
          by : StarKnightX
   e-mail : jason_p_t_obryan@yahoo.com
     ver.1.25     updated : 3/19/03
      (C) 2003 by Jason O'Bryan
          created : 3/14/03

Table of Contents
I   - Intro
      Information on Namco Museum vol.3
      Version History
II  - The Museum
       1. Information Desk
       2. Game Rooms
       3. The Library
       4. The Theater
III - The Games
       1. The Tower of Druaga
       2. Galaxian
       3. Phozon
       4. Ms. Pac-Man
       5. Pole Position 2
       6. Dig-Dug
IV  - Secrets and Easter Eggs
V   - Conclusion


 I. Intro
==========
 This is StarKnightX again with a guide for an oldie that is actually a collection 
of oldies.

 Information on Namco Museum Vol.3
-----------------------------------
  This (in case you couldn't tell) is the third vol. in a series of classic 
collections by namco. This one as with the other 4 is a mixed bag. While it does 
have 3 must have oldies (dig dug , galaxian , and ms.pac-man) the other ones are 
only so-so. Pole Position 2 is too outdated to be much fun anymore.
Phozon is pure novelty , and not very good novelty at that , and the tower of druaga 
is like a poor man's gauntlet that is kinda dull. Ultimately , as with the other 
museums , is a decent buy just for the memorabilia , but if you're just looking for 
the games themselves , their are better versions.

  Version History
------------------
ver. 1.25  March 19, 2003    Finished adding Game info.

ver. 1     March 16, 2003    First Release ;
                             Added all Museum info


 II. The Museum
=================

1.The Information Desk
------------------------
 This is the starting point of the museum. Here you can register a user 
name to keep high score records , and learn about all the different areas.
Just remember "No smoking in the museum , but feel free to take pictures
and please do not touch the items with your hands".

2.The Game Rooms
-----------------
 These are the areas of the museum dedicated to each of the individual games
found on the disk. They contain original arcade marquees motherboards , etc.
They are also designed with a theme based on the game it represents. I will
go through these rooms in order from left to right of the museum. Info on the games 
themselves will be in the "GAMES" section. This area is just for info on the game 
rooms in the museum section.

  NOTE : You do not have to go the museum/these rooms to play the games. You can 
play them straight from the main menu or the pause menu in the museum.

 a.Pole Position 2
   Room 1
    - On the left is a sales pamphlet , PC Board , and Instruction Card.
    - To the Left of the door to room two is a computer that tells you how
      to how to play.
    - To the right of the door is a tip on playing.
   Room 2
    - Cool F1 model and a booth babe.
    - The arcade cabinet is straight forward from the door.
    - Next to the cabinet is a scoreboard from Namco's developers.

 b.Phozon
   Room 1
    - Ths area resembles a labratory
    - First to your left is sales pamphlet...
    - followed by a instruction card...
    - then a POP card...
    - a promo poster...
    - and finally a "How to play" computer.
    - on the right of the door is the PC board.
    - then a "tip" computer
   Room 2
    - "Atomic Power Lab"
    - just the arcade cabinet

 c.Tower of Druaga
   Room 1
    - castle design of course
    - to the left , instruction card...
    - then a sales pamphlet...
    - last a POP card.
    - from the right , a "Tower of Druaga" board game? (looks kinda cool)
    - further down the hall on the right , PC board...
    - then some character buttons...
    - last , a key chain figure of Gil
    - Left and right of room 2 door are the tip , play screens.
   Room 2
    - the arcade cabinet and a really cool rendering of Druaga

 d.Galaxian
   Room 1
    - to the left , a screen overlay and top display...
    - poster artwork...
    - and the PC board.
    - from the right , sales pamphlet...
    - instruction card...
    - special arcade machine with speaker on top(?)
    - required tip , play screens
   Room 2
    - launch bay room with the arcade cabinet , pretty boring unless...
    - if you wait a few seconds then the base goes on red alert , and one
      of the galaxian fighters rises up , fuels up , then takes of into
      battle. Very cool looking.

 e.Ms Pac-Man
   Room 1
    - The Pac-Man's (Pac-Men?) yard and house
    - pretty sparse , to the left is the PC board , some Pac-man plush
      toys (cool) , and of course the tip , game play screens.
   Room 2
    - Pac-Man's house , the arcade cabinet , a really ugly Ms.Pac-Man and 
      Pac-pup dancing , and a disturbing easter egg (see SECRETS).

 f.Dig Dug
   Room 1
    - mine shaft design
    - to the left , instruction card and POP card
    - to the right , the top display/screen overlay and character buttons.
    - in the middle , PC board , a cap of Pooka (o_0)...
    - a strategy guide (I want one for the recipes :) )...
    - and a wind up pooka/pooka balloon.
    - tip and game play screens.
   Room 2
    - well designed canyon with the arcade cabinet.

3.The Library
--------------
This is where you can learn some things about Namco.

 a.The Official History of Namco "1978-1996"
    *1978
      - Gee Bee
    *1979
      - Bomb Bee                   - *Galaxian
      - Cutie Q
    *1980
      - Navarone                   - *Pac-Man
      - Tank Battalion             - King & Balloon
    *1981
      - Rally-X                    - NEW Rally-X
      - Warp & Warp                - *Galaga
      - Bosconian
    *1982
      - *Dig Dug                   - *Pole Position
      - Super Pac-Man
    *1983
      - Xevious                    - Mappy
      - Pac & Pal                  - *Pole Position 2
      - *Phozon                    - Libble Rabble
    *1984
      - Gaplus                     - *The Tower of Druaga
      - Pac-Land                   - Grobda
    *1985
      - Dragon Buster              - Dig Dug 2
      - Hopping Mappy              - *Metro-Cross
      - *Baraduke                  - Motos
      - Sky Kid
    *1986
      - *Toypop                    - Skykid DX
      - The Return of Ishtar       - Thunder Ceptor
      - The Genzi and the Heike Clans
      - Rolling Thunder            - 3D Thunder Ceptor 2
    *1987
      - Wonder-Momo                - Shadow-Land
      - *Dragon Spirit             - Blazer
      - Quester                    - Pac-Mania
      - Final Lap                  - Galaga '88
    *1988
      - World Stadium              - Assualt
      - Brabo-Man                  - Marchen Maze
      - Bakutotsu Kiju Tei         - Ordyne
      - Metal Hawk                 - World Court
      - Splatterhouse              - Future-Ninja
      - Face Off
    *1989
      - Phelious                   - Winning Run
      - Rompers                    - Blast Off
      -*The Legend of "Valkyrie"   - Winning Run SD
      - Dirt Fox                   - World Stadiun '89
      - Finest Hour                - Burning Force
      - Four Trax                  - Dangerous Seed
    *1990
      - Marvel Land                - Galaxian^3
      - Kyukai-Dochu-Ki            - World Stadium '90
      - Final Lap 2                - Adventure of Pistol Daimyo
      - Dragon Saber
    *1991
      - Driver's Eyes              - Rolling Thunder 2
      - Winning Run '91            - Steel Gunner
      - Star Blade                 - Super World Stadium
      - Solvalou                   - Tank Force
    *1992
      - Steel Gunner 2             - Cosmogang the Video
      - Driver's Eyes (Linkable)   - Bakuretsu Maq Daibouken
      - Super World Stadium '92    - Final Lap 3
      - Fighter & Attacker         - Cosmogang the Puzzle
      - Exvania
    *1993
      - Galaxian^3 (?)             - (Theater & Project Dragoon)
      - Super World Court          - Knuckle Heads
      - Lucky & Wild               - Super World Stadium '93
      - Air Combat                 - Emeraldia
      - Cybersled                  - Netto-Gekito-Quizu-To
      - Numan Athletics            - Ridge Racer (DX)
      - Great Sluggers             - Ridge Racer (Fullscale)
    *1994
      - Ridge Racer (STD)          - Final Lap R
      - Tinkle Pit                 - Nebulasray
      - Ridge Racer 2              - Attack of the Zolgear
      - J League Soccer V Shoot    - Point Blank
      - Ace Driver                 - Cyber Commando
      - Tekken
    *1995
      - Mach Breakers              - Air Combat 22
      - The Outfoxies              - Cyber Cycles
      - Alpine Racer               - Super World Stadium '95
      - Rave Racer                 - Tekken2
      - Namco Classic Collection Vol.1
    *1996
      - Dirt Dash                  - Soul Edge
      - Ace Driver Victory Lap     - Time Crisis
 So what did we learn from this histroy lesson?
   - That Namco is bad about coming up with good game names.
   - That their good years were really good but their bad years were
     really awful
   - Namco Loves a good racing game
   - That they are almost as bad as EA with their yearly game updates.

 b.Other Stuff
   - Galaxian Sitdown Arcade Game (Photograph)
   - Tower of Druaga Pamphlet     (Illustrations)
   - Tower of Druaga Characters   (Illustrations)
   - Tower of Druaga Designs      (Illustrations)
   - Monthly NG 15-28             (Magazine Covers)

4.The Theater
--------------
 Here you can look at a slideshow of all the character models , listen to the in-
game music , and all the sound-fx of all the games in this museum.

  NOTE : Unless someone out there actually cares , I probobly will not 
    bother listing all the sounds , music and visual frames for each game 
    because some of the games (cough.. Tower of Druaga cough..) have too 
    many of each one and I don't have the time or patience to bother but if 
    someone else wants to go stir-crazy listing them all and send it to me 
    I'll check it over and post it with plenty of due credit.


 III. The Games
===============
 The part you've all been waiting for I'm sure. Most of the tips and game play info 
is taken straight from the games exhibit halls.

 1.The Tower of Druaga
-----------------------
  Controls : D-pad    - move gil
             triangle - open option menu
             select   - enter credits
             start    - begin and pause the game
             square/X/circle - swing sword

 Options : Gil = 1, 2, 3, 5
           Pause = On or Off

 Dip Switch : 1 + 2 = Lives , 3-8 = ?

 Tips: 1)When time starts running out , two will-o-wisps will appear. One
         will go clockwise , the other counter-clockwise.
       2)You ca break walls with the pickaxe if you have , but don't use
         it on a outside wall or you'll lose it.
       3)The magician spells are different colors (white,blue,green,red)
         and each has different powers.
       4)You can kill a knight by crossing it with your sword but you'll 
         take damage in the process.
       5)When your sword is drawn , your left side is protected from spells.

 2.Galaxian
------------
  Controls : D-pad    - move fighter left or right
             triangle - open options menu
             select   - enter credits
             start    - use to begin and pause game
             square/X/circle - launch missles

 Options : Galaxip = 3, 5
           Bonus   = None, 4000, 5000, 7000
           Pause   = On or Off
           Sound   = 0, 1, 2, 3, 4, 5, 6, 7

 Dip Switches : 1 + 2 = ? , 3 + 4 = Bonus , 5 = Lives

 Tips: 1)Beware the last enemies. They will start flying zig-zag and
         somersault patterns to throw you off.
       2)You can kill enemies easily while they are somersaulting because
         they can't shoot back.
       3)Shoot enmeies while close. Just don't miss at that close range.
       4)Kill the boss , their attack will stop for a short while , take
         out as many as you can during this time.
       5)Always attempt to kill the escorts before you kill the boss in a
         strike formation. You get 800 points this way.

 3.Phozon
----------
  Controls : D-pad    - move chemic
             triangle - open options menu
             select   - enter credits
             start    - begin game , pause and unpause
             square/x/circle - release "molec"

 Options : Chemics = 1, 3, 4, 5
           Rank    = 0(normal) , 1(easy) - 7(hard)
           Bonus   = 1st 30000pts / 2nd 100000pts
                     1st 30000pts / 2nd 60000pts
                     1st 30000pts / 2nd 100000pts
                     1st 20000pts / 2nd 80000pts / beyond 80000pts
                     1st 30000pts / 2nd 120000pts / beyond 120000pts
                     1st 20000pts / 2nd 80000pts
                     30000pts , No Bonus
           Pause   = On or Off

 Dip Switches : [Set 1]
   1-3 = ?   ,    4-6 = Bonus    ,    7 + 8 = Lives
  [Set 2]
   1-4 = ?   ,    5 + 7 = Rank   ,    8 = ?

 Tips : 1)The Atomic has a certain orbit. Learn it and dodge accordingly.
        2)Every so often the Atomic will split apart. Green looks for 
          Chemic , Red and Pink follow the orbit , Blue and Cyan split.
        3)The a^ray destroy three molek , green atomics release a^ray and
          red atomics release b^ray.
        4)The molek can be released in the reverse order they were picked
          up by the Chemic.
        5)The Atomic is destroyed by the four-shot. Split orange and yellow
          will disappear after a short while.
        6)If you complete the formation on top of certain sample formations
          you will get a extra life.

 4.Ms.Pac-Man
--------------
  Controls : D-pad    - move ms.pac-man
             triangle - open options window
             select   - enter credits
             start    - begin game , pause and unpause

 Options : Ms Pac-Man = 1, 2, 3, 5
           Bonus      = None , 10000 , 15000 , 20000
           Pause      = On or Off
           Sound      = 1,2,3,4,5,6,7,8,9,10

 Dip Switch : 1 + 2 =? , 3 + 4 = Lives , 5-7 = Bonus , 8 = Pause

 Tips : 1)Each ghost has a characteristic. Blinky chases , Pinky ambushes ,
          Inky scares easy , and Sue is stupid.
        2)Remember that Ms.Pac-Man can turn faster than the ghosts and can
          move faster down straightaways if their are no dots in the path.
        3)When Ms.Pac-Man eats 70 or 170 dots , a treat will appear for a
          short while. Don't miss it! 

 5.Pole Position 2
-------------------
  Controls : D-pad    - steer car left or right
             L1/L2    - Shift gear up
             R1/R2    - Shift gear down
             select   - enter credits
             start    - begin game , pause and unpause
             square   - brake
             x        - accelerate
  Controls (neGcon controller)
             Twist controller - steer car left or right
             start            - enter credits , begin game , 
                                pause and unpause
             d-pad            - (pressed up) downshift
                                (pressed down) upshift
             B                - open options window
             I                - accelerator
             II               - brake

 Options : Extended = A(easy) , B(normal) , C(hard) , D(expert)
           Practice = A(easy) , B(normal) , C(hard) , D(expert)
           Time  = 90 or 120
           Goal  = 3, 4, 5, 6
           Speed = km or mph
           Pause = On or Off
           Attract = On or Off
           Controller = A, B, C, D, E, F, G, H

 Dip Switches : [Set 1]
    [Set 2]
  Switch 1 = Time                    Switch 2 + 3 = Practice Rank
  Switch 4 + 5 = Extended Rank       Switch 6 + 7 = Goal
  Switch 8 = ?

 Tips : 1)Before you start , tap the accelerator to prevent a spin out.
        2)If cars are blocking your lane , approach slowly and they'll move.
        3)This shouldn't have to be told , but avoid obstacles. Water and
          driving on the edge of the track will slow you down. Hitting
          another car or a billboard will cause you to crash.

 6.Dig Dug
-----------
  Controls : D-pad    - move dig dug
             triangle - open options menu
             select   - enter credits
             start    - begin game , pause and unpause
             square,x,circle - activate pump to inflate/kill enemies

 Options : DigDug = 1,2,3,5
           Bonus = Nothing , 1st 30000pts , 1st 20000pts
                   1st 30000pts / 2nd 70000pts , 1st 20000pts / 2nd 60000pts
                   1st 20000pts / 2nd 50000pts
                   1st 30000pts / 2nd 80000pts / beyond 80000pts
                   1st 20000pts / 2nd 60000pts / beyond 60000pts
          Rank  = A(easy), B(normal), C(hard), D(expert)
          Pause = On or Off
          Continue = On or Off
          Attract  = On or Off

 Dip Switches : [Set 1]
   Switch 1 + 2 = alter rank
   Switch 3-8   = ?
      [Set 2]
   Switch 1-3 = ?
   Switch 4-6 = Score for Bonus  
   Switch 7+8 = Lives

 Tips : 1)Master the skill of pumping. It can help in a pinch.
        2)You get big bonus points for crushing multiple enemies with a
          single rock.
        3)Dig a tunnel under a rock then lure the enemies and group them
          together by pumping them a bit then drop the rock.
        4)You can pump enemies from the other side of thin walls.
        5)A Vegetable will appear if you drop two rocks.


 IV. Secrets and Easter Eggs
=============================


 V. Conclusion
================
 Thanks to CJayC for having such an awesome site in GameFAQs.
 Thanks to Namco for creating so many of our favorite classics.
--------------------------------------------
Contact Info:

E-Mail Address : jason_p_t_obryan@yahoo.com

 Please don't send me spam I don't want it or need it.
 If have a question or comment or whatever about the guide or otherwise please make 
the e-mail obvious of this.
---------------------------------------------------
This document is copyrighted material and the author's intellectual
property. It cannot be altered or distributed in any way, shape, or form
as someone else's work. I have no issues with places other than GameFAQs
using this as a guide reference, but I ask that you request permission
before doing so, so I'm informed of it in advance.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders.

This document is copyright 2003 by Jason O'Bryan.

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