Ness and Link - Guide for Super Smash Brothers
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Ness - Link Team
Final Version
Table of Contents
1. Legal stuff (Don't go here)
2. Intro
3. Moves
4. Good combos, moves(not like aforementioned)(gee, i like big words)
5. Advanced (Hard) combos, moves
6.Q & A
7. Extras
8. End
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Legal stuff (Boo!)
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Okay, this Team walkthrough is copyrighted 2003-2004 G! Enterprises. Any copying,
such as mass production, telling a friend for $5 or otherwise, give me the $5 you
dealt your friend via Visa, Cheque, Money.
Intro (These lines get annoying
. Ill stop)
Okay. Me and my sister were playing SSB and kicked some face (or in your language,
buttocks). I did the work, she just threw the people off, vice versa. Well, heres
some tips (I sound like I have no life). Vary with Link and Ness, and
see
..changes
..big changes
..like no stopping
..Okay, Ill shut up.
MOVES
Ness
This young boy with psychic powers set out to save the world in Earthbound Zero and
Earthbound. He has a long range of attacks, so he is pretty powerful.
Speed: 6/10. He doent have a great deal of speed, so take advantage of the attacks
for ultimate speed.
Jump:8/10. Instead of jumping, he floats. Master this in Training Mode if youre not
comfortable.
Attack:9/10. His attacks do damage, but not a great deal
. Try some combos.
Overall:7/10. The average of that would, in fact, be 7. He is difficult to handle,
but in the right hands he can kill. He can be unlocked by beating normal mode with 3
lives, no continues.
B= PK Fire. A fire tower that stuns.
B + Up PK Thunder. Basically a giant thunder missile that you can control.
B + Down PK Shield. Any projectiles, like the Fire flower, can recover instead of
doing damage.
A Punch
A A A Punch Kick Punch.
Smash Attack + A Home run bat. Not THE Home run bat, but the one from Earthbound.
Its really quicker but cant one-hit-KO.
(Basically, the other moves are combos, so lets move it along)
LINK
Link is that time travelling warrior from the Legend of Zelda series. With himself
and his trusty sword, its your time to Knock Out some characters.
Speed: 8/10. Link himself is a balanced character, so his speed must be balanced.
Jump: 5/10. I wouldnt call his jump the Air Jump because it youre on Sector Z
and you on the tail of the Arwing and trying to get back on the nose, youre
probably gonna need the sword slash to help.
Attack: 10/10. His attacks can kill instantly. His sword can kill. THIS GUY HAS
STRENGTH. USE IT.
Overall: 7/10. This guy is balanced, so Id give him that.
MOVES:
B: Boomerang. Does 6 damage, but sometimes get annoying. Now, annoying is good. Its
the fuel for strength.
B+ Up: Sword slash. You hear a war cry, as Link spins his sword. Does 16 damage.
B+ Down: Bomb. Does 20 damage. The bomb is classic. You throw it it explodes. Got
it? Lets move on.
A: A hit from the sword. Does 3 damage.
Smash Attack + A : Link pauses for a moment, then he uses all his weight on the
sword, causing serious damage, exactly 20 damage.
A A A: The three sword hit combo. If you hit the opponent once, then repeat pushing
A, then youll start an infinite combo. The huh sound Link makes can drive someone
crazy. Once again, annoyance is good.
Good combos, moves
Ness.
Aim Pk Thunder at your butt, and guess what? Youll be a human missile. Hit an
enemy, does 30 damage. Can kill. Do it while falling to you doom? Gets you back on
the platform.
Link
Do the infinite combo at Links place at the corner, and you wont stop. Your rival
wont be able to move, while youre smoking away.
Advanced combos, moves
Ness
D-down pound
while in mid air, hold down and A at the same time. Youll be a rocket, shooting at
the ground. Its quick, it does damage, its useful. What more could you ask for? Oh
yeah, it does 6 damage. Thats a real downer.
Link
Sword Stab
While in the air, hold A+Down to move your sword under you. If you hit an enemy, it
sends them flying, with 20 damage on them. Cool? Right.
Q&A
Q: I cant get Ness.
A: Keep at it! Try using Luigi, he usually works, if not, then try and try again.
That my friend, is the key.
Extras
Every special bonus ever made. Ready? Go.
Cheap Shot -99 pts Overuse one type of move. This is known to
sometimes happen on the final boss, Master Hand.
Fighter Stance 100 pts Pose with the 'L' button just as a match ends. Your
character must be in the pose when "GAME SET" appears, so there is an element of
timing involved.
No Item 1000 pts Go the whole match without picking up any items.
Throw Down 2000 pts Finish off your last opponent with a throw move.
Jackpot 3330 pts Finish the level with the tens and ones digits of
your damage meter being the same (for example, 11%, 22%, 33%, etc.) Finishing with
0% doesn't count (but you get Full Power anyway, and maybe No Damage). If your
damage is in the hundreds it's possible that you have to have ALL the digits match,
even the hundreds.
Smash Mania 3500 pts Comes about when all foes are dispatched using
nothing but power hits (tap+A). Power hits from items don't spoil this one for you,
as long as it was a true "smash.
Full Power 5000 pts Finish the match with 0% damage. Note that if you
win without taking any hits you'll get both this and "No Damage," for a total
of 20000 pts. If you take damage, then pick up a health item, but the match
finishes BEFORE your health meter returns to 0%, you do NOT get this bonus.
Smash-less 5000 pts This bonus is granted either when you finish a match
without using any power hits. This one is fairly common.
Special Move 5000 pts All moves that connect must be "special moves"
(up+B, down+B).
Judo Master 5000 pts Seems to happen when you win by using only throws.
Best to try during the Yoshi, Kirby or Polygon levels. Note that any bonus
that occurs from using only one move will also earn the "Single Move" bonus,
described below.
Mystic 7000 pts Win the match right after losing a life, but BEFORE you
return to the board. This is one that's awfully difficult to earn on purpose. Tends
to be a mixed blessing, since losing a life disqualifies you from getting further "No
Miss" bonuses for that game (see below).
Single Move 8000 pts Win the battle by only using one move (like DK's
spin-jump). You can use that move as often as you want as long as you don't
use any others. It also seems that only moves that connect with your enemy
count.
Shield Breaker 8000 pts This appears to happen when a shield is broken. The
shield must be COMPLETELY broken; you know this has happened when your opponent is
stunned. The enemy cannot come out of his block. The only time I've seen this so
far is when a Pokeball produced a Staryu, which blew away an enemy's shield in short
order. It's very difficult to do this using normal attacks.
Last Second 8000 pts Win the match with one second left on the clock.
Note that this means you earn almost no Time Bonus for that round, so it's
usually better not to wait. This bonus probably never comes up if you're
playing with infinite time.
Vegetarian 9000 pts eat three Maxim Tomatoes in one
battle.
Lucky 3 9990 pts Finish the level with exactly 3:33 left on the
clock.
Speedster 10000 pts To get this, you must finish the match within thirty
seconds. If the clock reads 4:30 when GAME SET appears you get the points. If it
reads 4:29 too bad so sad.
Star Finish 10000 pts On a board on which you have only one opponent,
finish him off with the "disappears off into the distance" effect (or falls
down in the foreground) instead of the off-the-bottom or off-the-side
explosions.
Butterfly 10000 pts Defeat your opponent (with a physical attack?) when he's
out over the edge and trying to get back on the board.
Item Pitcher 10000 pts Defeat your opponent by throwing stuff at him!
Pokémon Finish 11000 pts Finish the match with the last attack delivered via a
Pokémon produced from a Pokéball. (The "Wild" Pokémon on Pikachu's level don't count
for this. If the last hit is physically delivered by the
characters Pikachu or Jigglypuff, you dont get the points. Sorry!)
Bumper Clear 11000 pts The last hit on the last foe in the battle must have been
due to a bumper. There are easier bonuses to earn.
Trickster 11000 pts During any of the onslaught matches (Yoshi, Kirby
and Polygon) achieve a "star finish" with ALL your foes.
Shooter 12000 pts Defeat the opposition using only projectile attacks. This
should also be worth "Single Move."
Star Clear 12000 pts Win the battle while invincible from a star. The
little sparkles that signify invincibility must still surround your character.
Booby Trap 12000 pts The last hit on your opponent must be delivered by a
Mine
This award is only done if your player was the one to drop the
mine.
No Damage 15000 pts Finish without taking a hit! ANY source of damage
counts, including landscape features like Zebes' Acid Lava, Sector Z's ARWINGs and
the bumper hanging over Peach Castle. Automatically awards "Full Power" as well.
Mew Match 15000 pts Appears whenever Mew (randomly and rarely) shows up in a
Pokéball sometime during the match. Mew's the one who sparkles then
leaves the board.
All Variations 15000 pts Dont know yet. Maybe you use all of the character's moves
at
some point during a match.
Item Throw 16000 pts Use item throw attacks (Z+tap+A or
R+A) above others, perhaps ONLY thrown items.
Heartthrob 17000 pts Collect three Heart Container items during a level. These
are relatively rare, so this is harder to get than Vegetarian.
Hawk 18000 pts Use only aerial movies during the match. Notice
that if you're in a team match, bonuses such as Single Move and Hawk disregard the
moves your allies use.
Item Strike 20000 pts Happens when you only use items during the match.
The most difficult part is waiting for the first items to appear.
Comet Mystic 10000 pts Occurring most often on Samus' stage, Planet Zebes,
reports seem to indicate that this one only shows up when you're "in the background,"
about to die from a Star Finish ("POW! Woaaaaahhhh"), but your last opponent exits
the match before your defeat is registered ("*ping*").
Heavy Damage 28000 pts Win the match with your damage meter reading over
200%.
No Miss x 1-11 5000-55000 pts
For every consecutive battle since the game's start that you win without losing a
life, you earn a "No Miss" bonus. The first time you die at ALL in a game you
won't be seeing any further No Miss bonuses. The
first time you do this you get 5000 points ("No Miss x1"). Each time after that it's
worth 5000 points more, up to 55000 for defeating Master Hand without dying at all
throughout the game. If you manage to complete the entire game without dying this
adds
up 330000 points!
Pacifist 60000 pts Don't hit your opponent at all! This has happened
to me several times now against Pikachu; he just falls off the board. When you get
to his level, especially if you're playing Very Easy, just sit tight and see if he
falls off (it usually happens when the computer makes an error with his Up-and-B save
attack). You can actually attack and still get the bonus, as long as you don't
connect with your opponent. Using items is also okay, as long as none of "your"
items.
BONUSES ONLY GIVEN ON SPECIFIC LEVELS
Tornado Clear 3000 pts On Link's stage, the enemy must have been
dispatched by one of the tornadoes that appear on this level.
Yoshi Rainbow 50000 pts Finish the match by defeating the Yohsis im the
order in which they appear, just like with Kirby Ranks.
ARWING Clear 4000 pts The last hit on the opponent must be delivered by
the ARWING spacecraft on Fox's stage.
Good Friend 8000 pts In the match against the Mario Bros., keep your
teammate alive until the end.
True Friend 25000 pts On the Mario Bros. level, finish with your teammate
undamaged.
Bros. Calamity 25000 pts Defeat one of the Mario Bros. before the other
takes any damage.
DK Defender 10000 pts Get your comrades through the Giant DK level.
DK Perfect 50000 pts Complete the Giant DK stage with your allies
unharmed.
Kirby Rank 25000 pts This comes up when you defeat the Kirbys in the order in
which they appear. Apparently the order the Kirbys
appear doesn't change from game to game except for the last one. The order is:
Mario, Donkey Kong, Link, Samus, Yoshi, Fox, Pikachu and then the last one, which can
either be a default Kirby or one of the secret characters.
Acid Clear 1500 pts The last hit must be delivered by the acid lava on
Samus' Planet Zebes level.
BONUSES ONLY GIVEN AFTER BONUS STAGES
No Damage 15000 pts Complete Bonus Stage 3 (the race) without having any
damage.
Perfect 30000 pts Get all the targets in Bonus Stage 1, or land on all the
target platforms in Bonus Stage 2.
After Completing a game.
Very Easy Clear 70000 pts
Easy Clear 140000 pts
Normal Clear 210000 pts
Hard Clear 280000 pts
Very Hard Clear 350000 pts
No Miss Clear 70000 pts Win the game without dying to earn 70000 bonus points.
Since this comes in addition to all the No Miss bonuses earned throughout the
game, this is easily the single largest source of points to be found.
No Damage Clear 300000 pts Beat the game without taking any damage.
Speed King 40000 pts Win the game in less than twenty minutes total. Of
course, after doing this, you get the opportunity to add Captain Falcon to the
available characters, if he's not open already.
Speed Demon 80000 pts Win the game in a very short period of time. One
source rates this at eight minutes. This award is not cumulative with Speed King.
THANKS FOR LOOKING BYE!!!!!
END
Well, its that time. Go to your room, play the game. Get the special bonuses, and
hey! Go ahead, use Ness. Have fun. and remember,
THE ONLY PEOPLE WHO DONT LIKE SUPER SMASH BROTHERS HAVE NEVER PLAYED ONE!



