Nicholai Survival Guide - Guide for Resident Evil 3: Nemesis

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The Mercenaries 
Nicholai Survival Guide (PS Version)
By SoliAnt08
1. Legal Stuff
2. What Is The Mercenaries Game? 
3. FAQs 
4. Weapons Evaluation
5. Briefing 
6. Walkthrough
7. Enemy Chart
8. Other stuff and silly things
9. General Tips
10. What do I get?
Section One: Legal Stuff
This FAQ may only (I repeat, only) appear at the following sites:
If you see it anywhere (I mean, anywhere) else, contact me at [email protected]
(Note) When I said this FAQ may only appear at those sites, I meant that you could 
copy & submit my FAQs to those sites without having to ask me, so you can go ahead 
and submit my FAQs of Mega Man X4, Resident Evil 2, Resident Evil Survivor, Resident 
Evil 3, and Tomb Raider to those sites I've listed above. For any other site, you 
must ask me first before putting them there. My other FAQs are currently at (I'm a member). One thing: DO NOT CLAIM IT AS YOUR OWN FAQ!!!!
Section 2: What Is The Mercenaries Game?
The Mercenaries is an extra part of RE3, much like the Hunk and Tofu scenarios in 
RE2. Basically, it's a short timed mission, all action and no puzzle solving. It 
requires you to run from the Trolley back to the Warehouse, killing pretty much 
everything in your way and trying to survive until the end. You come with a lot of 
ammo/herbs but it's harder than it sounds. You get to play as one of the UBCS 
soldiers you meet during the course of the main game; Carlos, Mikhail and Nicholai. 
There are varying difficulty levels depending on who you choose. 
Section 3: FAQs 
Question: How do I access the Mercenaries Game? 
Answer: Finish the main game (any mode). Seem too easy? Well, at first the limit was 
supposed to be 7 hours and 30 saves but that was changed. 
Question: Now that I've got it, how do I play it? 
Answer: After you finish the main game, the CPU asks you to create another save 
file, titled "Next Game 00-01". Load this from title screen and choose THE 
Question: What is the point of playing? 
Answer: Each time you play, you will get a certain amount of cash, which is saved 
onto your memory card. Once you build up enough money, you can buy cool bonus items 
for RE3, like an Infinite Rocket Launcher. 
Question: How does the Merc Ranking System work? 
Answer: You are graded on the time remaining when you finish, the number of hostages 
saved, the number of enemies killed, and the amount of damage sustained. 
Question: Who has the easiest mission? 
Answer : Mikhail, by far. Carlos' mission is a bit harder due to his lack of "quick 
kill" weapons, so when playing as him, time always seems to be an issue. With 
Nicholai, there is a serious lack of weaponry, and his mission is the most 
Name : Combat Knife 
Score: 1/10 A dagger intended for self-defense when all forms of arms and ammo have 
been depleted. It cannot be nearly as effective as a firearm. 
Name : SIGPRO SP2009 9mm Handgun 
Score: 5/10 The SIGPRO is the standard mercenary handgun, and therefore reliable. It 
is lightweight and very accurate but fires comparably slow. 
Name : STI Eagle 6.0 
Score: 6/10 The Eagle is a custom handgun made for competitions. It has 
counterweights that reduce the recoil of the weapon along with a scope to increase 
accuracy. Fires very fast, and the Eagle has the ability to deliver critical hits 
and kill a zombie in one shot. This happens 5% of the time. 
Name : Benelli M3S Shotgun 
Score: 8/10 A very handy weapon. The Benelli is a sawed-off shotgun that fires shot 
shells, capable of damaging multiple targets at once. At close range, the gun is 
Name : Smith & Wesson M629C Magnum 
Score: 9/10 The M629C fires .365 Magnum rounds which are large-caliber slugs that 
create a tremendous impact. It is one of the most powerful handguns available, being 
able to kill most things in one shot. The recoil is horrendous, though, and slows 
the firing speed considerably. 
Name : M4A1 Assault Rifle 
Score: 7/10 Although the A.R. fires very quickly and has a nearly endless magazine, 
that can be its downfall. Ammo for this gun is hard to come by and it runs out much 
too fast. The damage ratio is low, but it can hit multiple targets with its wide-
pattern spray. An above-average weapon. 
Name : M66 Personal Rocket Launcher Score: 
9/10 The M66 fire the penultimate of all rounds; a single rocket-propelled grenade 
intended for major property damage. Aimed at a living target, and it can wipe it off 
the map. It can hold 8 rockets. It takes a moment to heft and aim, and it cannot be 
aimed up or down. The rocket travels slowly compared to small-caliber fire and can 
be avoided by some.
5. Briefing
Name: Nicholai Ginovaef 
Age: 35 
Blood Type: A 
Height: 5'11" 
Weight: 208lb 
Equipment: ha ha ha 
Vitality : iron man 
Speed : pretty decent 
SIGPRO SP2009 (15) 
F.Aid Spray (3)
Blue Herb 
6. Walkthrough
Area 1: Trolley 
Enemies: none 
Nothin' here. Equip the knife and hit the door. 
Area 2: Street Outside Trolley 
Enemies: 7 zombies 
Immediately run and curve left. Get on the box and jump off the other side. Run in 
between the first two zombies and get to the door. 
Area 3: Descrepit Alley 
Enemies: 4 zombies, 1 sleeper zombie 
Run forward, towards the first guy. Take one walking step back, then run left. 
Nicholai is standing by the left wall. Fatty and Skinny are advancing on you, you 
can take a half-step to keep Skinny off your back. When Fat-boy is almost on you, 
run a knife-edged line to the right to get past him. Run straight into sleeper and 
let him bite you. You'll get 24 seconds. Run towards the next two guys. Juke them if 
you can, and get to the door. 
Area 4: Alley Behind Residence 
Enemies: ?? Crows 
Run a smooth zigzag to the door. Tap R1, hold, and begin stabbing upwards with your 
knife. Every time you see a splatter of blood, tap L1 and resume stabbing. When you 
hit about four to five crows (+32-40 seconds!), leave. 
Area 5: Forked Path 
Enemies: 8 zombies 
Get near that cop and start shoot out his knees with your gun. Run to the camera 
angle where you can see the barrel. If you took too long stalling that first guy, 
there already may be a lot of zombies present. Tap R2 and shoot to clear the way. 
Take the left fork towards the Gas Station and equip the knife. 
Area 6: Stagla Gas Station 
Enemies: 3 cerberus 
Okay, two ways to do this. I prefer the fun way: switch angles once and let the 
first dog come to you. "Pop" him with your knife (see later on in the guide) and run 
to the Gas Station entrance. The other, more rational way: hug the left wall to 
evade dog #1. Run to the gas pump and stall one second. When charging dog comes 
around the bend, run, hugging the pump tightly to get to the door. 
Area 7: Machine Shop 
Enemies: 4 zombies, 1 crawling zombie 
You have 10, maybe 11 bullets in your SIGPRO. Equip the gun and put four shots into 
the first guy. 6 shots left. Take out the knife and finish him off with head/torso 
stabs. With knife still in hand, let the crawling dude bite you. After popping his 
noggin, take out the trusty gun again and enter the machine shop. Stun, NOT KILL, 
the first guy with 2-3 bullets from the gun. 4 shots left. If the next two are 
coming at you together, empty your gun into the pair. If just one is coming, stun 
him with 2 rounds and put the remaining into the last guy. Take out the knife and 
GET OUT of the garage. Now, the first dude you dropped is on his way out. Knifing 
him in the head will kill him in three stabs. Now is the tricky part. The next guy 
can also be killed with three head stabs, but number 3 is right behind him. Instead, 
aim downwards and stab to take out their knees. Two stabs and retreat. Retreat 
towards the soda machine. They should die, and you'll be marginally masticated. 
Rescue Dario for 60 much-needed Handgun rounds and 20 seconds. Reload your gun, but 
keep the knife equipped. Leave the Machine Shop. 
Area 6: Stagla Gas Station 
Enemies: 2/3 cerberus 
Count 1 second and run left, hugging the white car. Dog #2 will jump and miss. 
Circle around the pump and maintain a footrace with the undead puppies. Get to the 
Area 5: Forked Path 
Enemies: 1 zombie 
That first cop is still alive but it's pointless killing him. Head for the green 
double doors, south. 
[STATUS CHECK 001] Tough enough for you? At best you will have taken 2 ankle bites, 
but I've only done that once. At the very least you should still be 'Fine'. You have 
a fully loaded gun and 45 rounds in clips. 
Area 8: Street 
Enemies: 8 zombies 
Okay, so Nicholai should only save the Reporter or Brad if he wants to live. So if 
you decide to save the Reporter here, skip Brad. If you want to save Brad, skip the 
Reporter. I usually save the Reporter myself (Black Taurus bullets!) SAVE THE 
REPORTER? Okay, head over to the side of the street nearest the door you came from. 
The zombies are heading toward you. Sometimes the female zombie in the lead will get 
to you before the others but the barf attack doesn't hurt overmuch. Once they are 
all near you, dash to the other side of the street to get past them. 
Area 9: Newspaper Bldg. 1F 
Enemies: 2 Hunter Betas 
Tricky part. The key here is timing... run to the foot of the steps and ignore 
Hunter #1. Stall at the first step, then run up the stairs on Nick's LEFT. If you 
stalled right, Hunter #2 will swipe a second too early and miss. Push up against the 
Hunter's LEFT side, forcing him to do his backwards hop (he may swipe at you again 
but will miss) and run to the door. 
Area 10: Newspaper Bldg. 2F 
Enemies: 4 zombies 
Aim as you get in and fire three times. Now run forward and equip the knife. The 
female zombie you just wounded is heading toward you. Aim up and head stab her until 
she's dead (3-4 hits). Now walk into the office. Two zombies have noticed you. Back 
out and equip your gun. Drop, not kill, the first one. Kill the second one. Equip 
the knife and kill the first one that is still alive. There is one more near the 
hostage, so make her notice you. Wound her with the gun and kill her with the knife. 
Save the Reporter for 20 seconds and 60 Black Taurus Bullets (hell yeah!) Area 9: 
Newspaper Bldg. 1F Enemies: 2 Hunter Betas Okay, stay calm. Hunters are nothin'. Run 
down the first flight of stairs, without stopping, on Nick's LEFT. Hunter #2 will 
make the same mistake he made before, except this time he may actually jump over 
you. Whatever. Run down to the first floor and (this is important) run straight INTO 
the opposite wall. Hunter #1 will jump slash, at which point you veer and run to the 
door, allowing him to pop over you. No sweat! 
Area 8: Street 
Enemies: 8 zombies 
The zombies are milling around the left side of the street, so just hug the store 
windows to the right and you'll make it through without a scratch. Enter the door 
opposite City Hall entrance. 
Area 11: Alley Behind Grille 13
Enemies: 3 cerberus 
If you spent the time, health and ammo saving the Reporter, you should skip Brad, 
but in the event that you want to save him I've included the strategy here. If you 
want to skip saving him, move ahead to the Industrial Hall. SAVE BRAD? Run forward 
until you get to the intersection. Head right, hugging the far wall to pass one dog. 
Tap and hold R1. Fire one shot. Wait one second and fire two consecutive shots. Wait 
until the first dog is almost jumping and fire again. Run past the first dog and 
fire two more shots to stun the next dogs. Enter the restaurant while they're 
Area 12: Grille 13 
Enemies: 3 Hunter Betas 
As you get in hold R1 and fire twice. Release R1. Depress it again and fire a burst 
until you hear the dying scream of the Beta. Run past the body and into the 
Area 13: Grille 13 Basement 
Enemies: 5 zombies 
Get near the first zombie cop, aim up and fire three shots. Equip the knife and 
finish him with chest stabs. Re-equip the gun. Head kind of near the corner and 
start firing into the crowd. After dropping at least three, equip the knife and 
begin stab-retreat-stab-retreat pattern. Eventually you kill them all before being 
cornered. There is still one zombie left guarding Brad. Wound with gun, kill with 
knife. Save Brad for 20 seconds and 60 bullets. 
Area 12: Grille 13 
Enemies: 2 Hunter Betas 
Run forward and bank left after two steps to make the Hunter leap over you. Dash 
over to the front door. 
Area 14: Construction Road 
Enemies: 7 zombies 
There are only 2 zombies apparent. Give them each three bullets and drop them with 
head stabs. Walk forward until you are in the next camera angle. There is one zombie 
heading toward you slowly. If you don't drop him with knee stabs he'll be out of 
range of the barrel. Do so, take two steps back, tap R2 and fire. You have cleared 
the road; enter the door by the alleyway. 
[STATUS CHECK 002] You are still 'Fine'. Okay, maybe not. Nicholai is TUFF E NUFF, 
isn't he? Since I hardly ever save Brad, right now you should be almost out of 
regular bullets, but with plently of HGun Shells E. Whee! 
Area 15: Industrial Hallway 
Enemies: 1 Nemesis 
Run down the steps, curve hard right into the turn and hit the door. The Nemesis 
won't touch you. 
Area 16: Fox Street 
Enemies: 3 Hunter Betas 
Okay, if this is not done right, game over. As soon as you enter, hold Square and 
Up/Left. This will make Nicholai curve a hard right and getting past Hunter #1 
without him even noticing. Hunter #3 is still loitering while #2 is very angry at 
you. Bank left to make him jump over you, mean while #1 has joined its brother and 
is on your tail. Run run run! Curve a wide left loop so that Nicholai is brushing 
the demolished car, this will fake out #3. Hit the door. 
Area 17: Parking Lot Office 
Enemies: 5 sleeping zombies, 2 completely dead decoys 
Equip the knife. You should know which ones are the dead ones: the vertical body by 
the chest and the white-shirt by the door. The other ones are alive. Walk onto the 
legs of a living one, aim down with the knife and stab it to death. Do this for the 
other four, gaining you about 1:30. Leave. 
Area 18: Parking Garage 
Enemies: 7 zombies 
Immediately run right to clear two zombies. Switch angles twice until you're at the 
screen where the van is blocking the majority of the scene. Equip your gun, hold R2 
and fire. You have killed two (3 if you're lucky) zombies. The remaining ones are 
still stupidly standing there giving you a wide lane to run by them. Do so, and hit 
the exit. 
Area 19: Crashed Midtown 33 
Enemies: 1 Mutant Nemesis 
Okay, you have much much more than 120 seconds left. Run to the point where Nem2 
leaps down from the bus. See that barrel right behind him? Hang by that barrel until 
he attacks you. Wait for that "schlook" noise of his tentacles retracting and run 
past him on his LEFT. Once clear, hold R2 and fire with the SIGPRO. Kaboom! Repeat 
for the next two barrels. Now comes the hard part. Nem2 is burned, PO'ed and still 
alive. You are Nicholai with your little peashooter about to take him down. Count 
your ammo. I saved the Reporter, so I had ~20 rounds in regular bullets, 60 Black 
Taurus rounds and 2 F. Aid Sprays. It will take about 15-20 shots of the regular 
rounds to drop Nem2 (use the shoot, run-past-on-left, shoot pattern) or, if you're 
crazy and you've got some beef with Nem, you can knife him down. Equip the Knife... 
Nem wants ta get CUT. Nemesis is coming, and he swipes at you with the tentacles. 
You have to run the bare minimum distance required to clear the tentacles, hold R1 
and tap X. Repeat this series of button taps and you will see Nicholai running 
circles around Nem2 and aiming cheap shots at his shoulder. You should drop him in 
about 30 or so stabs. Very dangerous game. Very. 
Area 20: Firehose Alley Enemies: 
4 zombies, 1 Nemesis 
Wait and count 3 seconds. Then run behind the first zombie and change screens once. 
You will see Nemesis trying to get to you. Wait until Nem pops the zombie in front 
of him and run straight up to that big baddie. He'll club you, and you cut in to the 
left wall to get to the door. 
Area 21: Dead Merc Alley 
Enemies: 3 Drain Deimos 
Run the whole stretch. The Drains'll never touch you. 
Area 22: Street in front of RPD 
Enemies: ?? Crows Again, run. To the door. Very fast. 
Area 23: Fire Spigot Alley Enemies: 8 zombies Run down the left fork. Stop, spin-180 
and run back to the fork. Stand by the planks until your crowd of undead groupies 
catches up. Fire. Kaboom! Run down the left fork and bite-fight the remaining 
zombies. Leave. 
Area 24: Barricaded Alley Enemies: 3 cerberus
Finally got the pattern right. Run down the alley toward the screen. Hug the paint 
cans for a brief second, then cut in sharply to the inner wall. You will evade that 
dog. Get to the exit. 
Area 25: Garbage Dump 
Enemies: 2 Nemesis 
Scary, but simple if you've already done it countless times. Run down the alley and 
break right to the set of stairs. Wait, listen for two clicks of the rockets 
loading. Run down the steps; both rockets miss over your shoulder. Now run straight 
at the Nem blocking the short way to the Bar. Push up against his Rocket Launcher 
and run forward. He makes way for you; so run up the stairs and get inside the Bar. 
Area 26: Bar Jack 
Enemies: 7 zombies Run over to the exit door, spin and begin pelting the zombies 
with your gun. This will eat up about 30-40 bullets killing them all, or just about 
a dozen Black Taurus bullets, in my case. You may want to stop and reposition 
yourself every few shots to make sure you won't get bitten. Now rescue Mikhail for 
20 seconds and 60 much-needed Handgun Rounds. You may leave. 
[STATUS CHECK 003] Still cool? Nah, I'll bet your knuckles are white as ice; mine 
were. Or, maybe not. You should have about 60 new regular bullets and whatever you 
had before, and you have ~40 Black Taurus if you used some in the bar. You are 
probably messed up right now; don't use a F. Aid yet. You'll be needing it... 
Area 34: Street 
Enemies: 3 Hunter Betas 
Run up the short stoop and Hunter #1 will do a leaping slash that misses you by an 
inch. Take the corner fast and hit the door. 
Area 35: Hobo Alley 
Enemies: 9 zombies 
This room is psycho. If you are in orange caution you may want to use a F. Aid 
because the zombies can get you into bite locks. If you want to know, this is the 
second to last room where you have to use your gun, so split your ammo accordingly. 
Run up the stairs and take out the zombie with your gun. Kill the second one as 
quickly as possible and load some Black Taurus bullets. Run to the narrow 
intersection and fire into the crowd with your gun. DO NOT USE MORE THAN TWO CLIPS. 
It should be enough, and you can bite-fight the last few into submission. 
Area 36: Blocked-Off Road 
TO GET IT JUST RIGHT. But I did it, anyway. When you get in the room, turn 90 
degrees to Nick's left very carefully. Wait. When Hunter #1 raises his foot to take 
a step, rush forward, edging your thumb over to the right side of the D-pad. The 
fact that you stalled one second means that Hunters #2 and #3 have not 
been "awakened" yet. You will run a smooth loop over to the door. LEAVE! 
Area 37: Warehouse Back Alley 
Enemies: ?? Crows Ignore them and just run to the door at the end. 
Area 38: Warehouse 
Enemies: 10 zombies 
Empty your pistol into the remaining zombies and let the few that remain feel the 
fury of your witch blade! fyi you can aim the knife down at their knees to cut them 
down quicker; all you really need to do is get through. 
Final Room "Well, that was impressive. You have earned your reward... and your 
freedom." You will get a silver briefcase emblazoned with the Umbrella Logo. Inside 
is your money. 
Possible Times: A LOT 
Possible Grade: C to E: Thanks to, as I said before, luck and crazy button mashing. 
Possible Cash : NOT THAT MUCH 
7. Enemy Chart
Zombie = 3 sec.(gun) 24 sec. (knife)
Cerberus = 4 sec. (gun) 32 sec. (knife)
Hunter Beta/Gamma = 6 sec.(gun) 48 sec. (knife)
Drain Demo = 4 sec. (gun) 32 sec. (knife)
Brain Sucker = 6 sec.(gun) 48 sec. (knife)
Spider = 4 sec. (gun) 32 sec. (knife)
Nemesis Type 1 = 10 sec. (knockdown) ,20 sec. (kill) (gun) 80 sec. (knockdown) 160 
sec. (kill) (knife) 
Mutated Nemesis = 120 sec. (gun) 960 sec! (knife)
Crow/Worm = 1 sec. (gun) 8 sec. (knife)
Survivor (Rescue) = 20 sec.
8. Other stuff and silly things 
#1: Time Checks I've found that certain locations, when "examined", give you extra 
seconds. When you find the first one, it's +2 seconds, then each consecutive check 
you get double (i.e. +4, +8, +16...) I believe there are more than those I have 
found, I have found five: 
Check 1: Garbage Alley next to the Raccoon Press Bldg. (+2) 
Check 2: A la Carte tray at the Restaurant (+4)
Check 3: Auto/Manual Panel at Substation. (+8) 
Check 4: Fire Hose at the end of Area 23. (+16) 
Check 5: Dead Policemen at the near end of the Barricaded Alley. (+32) 
Check 6: Dead Policemen where Jill found the shotgun. 
#2: Survivors These are the various survivors at the locations; it's very 
interesting to try and find where they show up in the regular game. I will tell you 
where Jill have met these persons. 
Stagla Gas Station: Dario Rosso (beginning of the game) 
Raccoon Press Bldg: Reporter (on the TV at the Sales Office) 
Grille 13 : Brad Vickers (in the Bar Jack) 
Substation : Marvin Branagh (in the RPD) 
Sales Office : UBCS Soldier (Trolley) 
Bar Jack : UBCS Soldier (Trolley) 
#3: The Very Impressive Super-Juke Trick! This can net you loads of points and time 
but is very dangerous. It can really impress your friends if you do it right though! 
[As any Mercenary] Travel to the Industrial Hallway where you see the first Nemesis. 
Stay still so he won't charge you. When he is about to hit you, mash the R1 and R2 
buttons like mad to avoid his punch. Then tap the same buttons quickly to get double-
triple bonuses for your dodge. Repeat this, making sure you don't back into a wall. 
#4: The Impressive Super-Juke Trick! This will get you the same effect as above, but 
takes more patience and ammo, and is much easier. 
[As Carlos] Travel to the Barricaded Alley. Run to the end with the dead cops and 
begin pelting the dogs with your Eagle. Make sure to know when 2 of them are dead 
(the third may be severely wounded). Let the third one run at you and juke him. Run 
to the stack of plywood and climb upon it. Now the dog will be at one end of the 
stack, jumping futilely at you. Get Carlos in range of the dog and dodge. Get the 
bonuses for your dodge, and then start dodging again. Repeat. 
#5: Nemesis vs Nemesis. This is just a really awesome trick that is fun to watch. 
[As any Mercenary] Travel to the Double-Nemesis alleyway. Perform the move outlined 
in the walkthrough, but make sure Nemesis #1 is almost upon you when you run past 
Nemesis #2. Now Nemesis #1 will club and hit the second one. #2 gets pissed and 
starts fighting back. Stand at a safe distance and don't do anything. Soon one of 
the Nemesis will kill the other, and the remaining one is so weak you can finish him 
with a couple shots. 
#6: Look At My Gun A cool tactic that works with all players. 
[As and Mercenary] If there is a Hunter/Drain Deimos/Brain Sucker that you cannot 
see and want to take out, there's something to be done. It is impossible to kill 
certain enemies without getting hurt due to their awkward starting position. In 
these cases, get within "range" of the monster's sight. Tap R1~R2 quickly. This will 
present a "threat" to the CPU and the monster will advance, giving you an easy shot. 
9. General Tips 
If you've played the RE2 equivalent of the Mercenaries (4th Survivor) you will be 
better prepared for this. Arguably, playing as the Umbrella Special Forces Agent 
Hunk is three times as difficult as Mikhail, about twice as difficult as Carlos, and 
about on par with Nicholai. As Tofu, forget it; that mission is insanely hard 
(Waiting Room!). But, as with other types of games, "Survival Horror" games all have 
skills that can help you succeed no matter what game you're playing. I have tested 
my mettle on Hunk and Tofu, that's how these survival tactics came about: 
1. When playing as Mikhail, always always always wait until the last second before 
firing the shotgun. This unholy weapon CAN kill almost anything in the mission save 
Nemesis in one~two shots. The shotgun can be relied on to take out hordes of zombies 
with but three shells. 
2. No matter what weapon you're using, if the enemy gets too close for comfort, AIM 
UP. This tactic works for anything except spiders and Drain Deimos/Brain Sucker. The 
reason is that damage is increased when you hit a zombie/Nemesis in the head and a 
dog/Hunter in mid-leap. 
3. When using Carlos, NEVER keep your thumb depressed on the X button for over 1.5 
seconds. It works like a capacitor for the Assault Rifle; firing in short bursts 
means you can pinpoint the bullet that kills. 
4. Master "juking". I mention it a lot in this guide, and it means faking out the 
bad guy with a one-two step. There are different juking methods for different 
Juking Zombies: Wait on one side or a corridor/hall until the zombie is almost 
grabbing you. Immediately dash to the other side and go around him. He won't have 
time to react. 
Juking Dogs : As they are chasing you wait for them to get close and spring at you. 
At this point make a sharp turn and the dog will miss. Now as the dog lands it will 
try to U-turn to make another pass. AS its turning flank the dog {so that it can't 
get to you} until the path is clear and keep running. 
Juking Hunters: The right side seems to be their weak side, so when you run past 
them favor their right arm. Otherwise, if you run at a Hunter and play a game 
of "chicken", you can trick it to jump over you. Run in a beeline towards the lizard 
freak and about two feet away from collision, bank left/towards the Hunter's right. 
For some reason if you do this the Hunter will ALWAYS try it's jump slash and miss. 
5. Master Knife-Fighting if you like Nicholai. I have seen too many of my friends 
try a "war of attrition", standing idle, taking zombie bites and trying to put the 
deadhead down before they die. This is the wrong way to knife-fight! Get comfortable 
with the stab-retreat-stab- retreat pattern. Never stab more than twice without 
moving to make sure the zombie can't get to you. 
6. Popping Dogs: You can get 32 seconds off a dog if you "pop" him with the knife. 
It's a bit tricky and it looks weird but you can do it. Get a dog to run at you and 
ready the knife. When he gets ready to spring (you'll get used to determining the 
range), stab straight forward with the knife. You will knock it out of the air if 
timed right. As it falls, press R1+Down and tap X so you get a free hit. The dog 
will get up and charge you again, so stab him in mid-air once again. From this point 
on, each knife stab will gain a cumulative chance of "popping" the dog into little 
pieces. Don't attempt this with more than two dogs. 
10. What do I get?
Here's what you get for each survivor you rescue:
1) Dario = 60 rounds 
2) Girl = 60 H gun bullets E 
3) Brad = 60 rounds 
4) Marvin = 60 rounds 
5) Carlos = 60 H gun bullets E 
6) Mikhail = 60 rounds 

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