Nightshade 777's Super Ultimate Guide Of Cards And Bosses - Guide for Kingdom Hearts: Chain of Memories
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Why waste space on a fancy title? Well start with the bosses from Soras story mode and then Rikus. Cards will come after. 1. Sora Bosses and their enemy cards. 2. Riku Bosses and thier enemy cards. 3. Attack Cards. 4. Magic Cards. 5. Item Cards. 6. Enemy Cards. 7. Deck Setups 8. Check out my other faqs! 1. Guard Armor: He is really easy, all you have to do is keep playing cards and his wimpy cards wont even get to work. If he does play a card, watch out for his feet that will walk after you, or his hands that will spin. If you get the trick card (the green mickey mouse logo) you can use it to make him fall to the ground stunned for a while so you can unload your attacks on him. Its important to make sure always that your deck is full before you do this for maximum damage. When all thats left is his body, he will start to spin around but its easy to card break, however, it does some damage. For beating him, you get his enemy card which extends attack range for 30 attacks. Axel: He likes to warp around and attack Sora with his flaming chakrams (That is the real name of his weapons). His sleight is Firewall, which sends a wall of fire that slowly moves towards you. Believe it or not, but when you dodge roll, while in the process of actually rolling, you are impervious to attack. Just dodge roll through the fire (make sure you end up past the flames) and you wont take damage. Or you can just pull out a zero card and break it, (but you probably dont have any). For winning you get the Fire card at level 5 (I classify the number at the bottom right to be the cards level). Depending on which world you choose to go to after this the order of bosses will change, so Im going to do them in the order that is the best way to go through the worlds. (My way), not to be unmodest, but this has proven to be the best way through. Cloud (Olympus Coliseum): He has some high level cards but it still shouldnt be a problem to win. Its awfully easy to dodge his attacks since he jumps over next to you when he is about to do something. He has 2 sleights, Cross Slash and Omnislash. Cross Slash he jumps in front of you and does a triple sword slash, just roll away or even run away. Omnislash is a little harder to avoid, he flies through the air and slashes you three times. As soon as you see him move down after he gets to the top of his flight, dodge roll and he wont do any damage. He will still hit you but it wont do any damage. Beat Cloud and you get a Hi-Potion card that I am pretty sure is level 3. It reloads ALL your attack cards, even ones that were deemed unreloadable. (The card used first in a sleight, a card broken card.) Hades: He will float around and use his flaming hands to hurt you. He has two sleights, Temper Flare and Firaga Ball. Temper Flare turns him red, where he goes berserk with his attacks. Firaga Ball he just throws a lava ball at you that is easier than luring a retard with the ice cream jingle to dodge. Dont use Donald here, because he has no conception of which enemy is invulnerable to what, so he will probably use fire on Hades which will give him back about a quarter of his health. Beat Hades and you get the Hades card, which boosts attack cards power when you are blinking red on health, the Cloud summon card YAY! NEXT WORLD. Card Soldiers (Wonderland): They are really easy. Just fight them like you would any other heartless battle. If you opened a chest here and got Blizzard Raid, its very helpful here. For beating the Soldiers you get their enemy card which increases swing speed for 30 attacks. TrickMaster: He doesnt even attack on a regular basis. His highest card is a seven so you can attack him without him even attacking back. He will walk across the room, pound his stick on the ground, and shoot fire. If you get the trick card, you can use it to put a table in front of him, pinning him in place and attack him better. If you jump off he will destroy it though. Beat him to get the worst enemy card yet, it devalues the enemys card when you lose a card break. NEXT WORLD. Jafar (Agrabah): Jafar is invincible (duh) so attack the lamp that Iago is flying around. You can use the Guard armor enemy card to attack Iago from the platforms when they are at their middle level. Otherwise you can only get him at the highest level. You can use the trick card to put all the platforms at their highest level. Jafar will throw lava balls at you, pound the ground, and shoot a laser. They are so easy to dodge. Beat Jafar and you get his enemy card, which doesnt let your attack cards get broken for 30 attacks. NEXT WORLD. Parasite Cage (Monstro): Theres 2 ways to do this. You can stand on one of the platforms and blast magic at him from afar, or you can just run up to him and attack him. Jumping in the acid does cause damage so do it when a platform is right in front of him. You can use the trick card to protect yourself from acid for a while. He will body slam you, pound his arms, and spit acid at you. For winning you get his enemy card, which lets you break the enemy card your enemy is using. NEXT WORLD. Oogie (Halloween Town): Card break his dice throws (which are always level 7) to retract the fence by a third. Do it three times and jump up there and attack him. Physical attacks do the most damage. Eventually you will get knocked back down. You can use the trick card to automatically lower the fence all the way. For winning you get his enemy card, which gradually restores HP. Larxene: Larxene absorbs thunder. She will attack you with her lightning bullets/Thunder knives (whatever you want to call it) and thundara. Her sleight is Lightning Bolt and you need to dodge roll right after you hear the first little crack of thunder, or she will pull you in and stun you. Beat Larxene and you get a thunder card level 7. And some more world cards. Hook (Neverland): Hook is the hardest boss out of these world cards so you want to get him out of the way first. He has 2 sleights, Rush and Present, and Combo and Present. Rush and Present is deadly, just one could take all your health. You need to make your zero cards easily accessible, put them at the start of your deck, then scroll past them. When you need one, just scroll back one and pull it out. Hook is weak against fire and invincible to thunder. The Fire Raid Sleight does a lot of damage if you can hit him three or four times with one. Obviously Firaga takes about half his health. Beat him to get the Hook card, which lets you keep one HP after getting hit with an attack that would normally have killed you, provided you have more than 1 HP left. Riku: All you have to do is keep attacking him until he dies, and you shouldnt have any trouble. If its impossible for you to beat him, well, just quit playing video games altogether. On this floor you should go to the Hundred Acre Wood. That way the worlds after this will give you more experience. The first thing to do is to is to get in the Wagon and make Pooh get in to break it. Then go down a ways until you find Piglet, just talk to him. After a while you find that huge pile of balloons and make Pooh ride them. Owl will come to the rescue. After a while you will see a hole with footprints in them, so let pooh fall in and Roo will come out. After getting Roo you see Tigger bouncin away. Go past him to the four smaller stumps and motion for Pooh to get on one. Then you need to make him jump around them until Tigger shows up. That beehive you passed when after Tigger? Go back to it and get Pooh close. Then he will run into a tree and Eeyores tail will fall out. When you get to those little sticks in the ground, hit them all into the ground. A couple of feet after that, the cabbages start rolling down the path. You need to hit 14 of them to make Rabbit come out, and this is kind of hard because Pooh keeps getting in the way. Yay you win! Riku: Same as before, but now he will use the Dark Firaga sleight that you can dodge by rolling. Dragon Maleficent (Hollow Bastion): If you just keep attacking her head with high level cards you will probably kill her before she can even attack. You can use the trick card to put a pile of cement blocks by her head so you dont have to jump to attack her anymore. She will breathe fire and spawn flames. If you hit the flames you will usually get a trick card. For beating her you get her card, which halves reload speed to boost attack cards. NEXT WORLD. Ursula (Atlantica): Kill her tentacles to be able to attack her face. If you get the trick card you can make her sink a little and be able to attack her face. She will shoot bubbles at you that reverse your movement, so if you want to move left, push right. Her most powerful attack is thundaga breath and that does a hell of a lot of damage. Beat her and get her card, which halves damage from magic attacks. Summon attacks do normal damage. Riku: He still hasnt had enough, there is nothing different except he will sometimes jump in the air and land on you to attack. Vexen: He (Yes, I said he) is a lot stronger with more attacks. He has 2 more sleights, Ice Needles, and Ice Burn. Ice Needles sends Stalagmites after Sora but if you keep running away you will dodge them. Ice Burn puts a bunch of ice slicks across the floor that you trip over. Overall this is the same fight, only now Vexen uses his enemy card. If he is using it, then when you kill him he will revive with half of a health bar. Beat him to get it. Darkside: This could take a while, it is almost impossible to lose to this guy. Two of his attacks leave his arm vulnerable for attacking. When he slams his fist to create a shockwave you can hit him exactly five times. When he actually plunges it in the ground you have about three combos. Other than that he will shoot energy balls at you. You can also attack his head but its rarely open. Beat him to get his card, which copies the card being used by your enemy. Riku: This is the hard Riku fight. He will use his shadow enemy card to increase the value of all his cards by one. This is when you need to bust out your sleights because that leaves him without zeroes as they have been turned into ones. If you have three clouds use Omnislash! It takes about over half of his health bar. Cross Slash takes a lot, too but he will probably jump away. Judgement is also a great sleight. His new sleight is Dark Aura and it will kill you. You need zero cards. If you dont have zero cards you can use sleights that are higher than his, but you are pretty much screwed. Beat him to get the Riku card, which keeps cards used in sleights available for reloading. Larxene: She is still really easy. She has a new sleight, Teleport Rush which is like Dark Aura but only does about half the damage. Beat her to get her stupid enemy card, which lets you run faster. Whee! Axel: He is back and about fifty times harder than before. He has a new sleight, Firetooth, which sends revolving balls of fire to circle Sora until they stop causing damage. If you dodge roll right when they get to you they will do no damage. Other than that, he has a lot more health, and thats it. Marluxia: He is a lot easier than you think. Neither of his sleights do a lot of damage and they are incredibly easy to dodge. If he uses his card, then he repeats sleights twice. Deathscythe summons a giant scythe to slice you into little pieces, Im just kidding, that thing couldnt chop a carrot. Just dodge as soon as you see him move. Blossom Shower sends petals of roses at you, Oh! How nice. Just dodge as soon as they fill the entire screen. He has a lot of high level cards though. Marluxia battle suit: Destroy the swords first, which is easy. If he jumps with the ship he will do a shockwave attack. When he moves the ship to the other side with a card up, break it and jump on his ship. When marluxia comes out of his cocoon attack him until the wind blows you off the ship. Besides that, he will be open to attack for a few seconds everytime you card break him. In reality, this battle is easier than the last one, and that was easy, so...Beat him and you get the Marluxia card, which lets you use sleights twice in a row. You have now beaten Soras story, time to move on to Rikus. 2. Rikus story A few things are different here. Riku runs faster and jumps higher but he has less traction, which really isnt a setback. When Rikus DP gets to 30, he goes into Dark Mode, where he turns into the Riku you fought. His attacks are all the same except he has a new sleight, Dark Break, where he jumps in the air and repeatedly stabs people. For Dark Break, you need 3 attack cards with a total value of 5 to 15. For Dark Firaga you need three cards valued from 16 to 26. And for Dark Aura (OH YEAH!) You need three 9s. There are no moogle points or shops. You cannot change anything about the deck that has been given to you, that is different for each world. This sucks, especially in Atlantica and Olympus Coliseum, where the guys must have been drunk when they picked those decks. In Castle Oblivion, though the deck is awesome. There are no magic cards and the only friend card is King Mickey. He stuns and deals damage to everyone on the field and heals you. With every deck, you are given one heartless enemy card, plus all of the enemy cards you got from the bosses you will fight again here. Here are the decks: (This is not the order in which to do the worlds) Hollow Bastion: Soul Eater: 9 8 7 8 7 6 7 6 5 6 5 4 5 4 3. Potion: 9 Enemy card: Defender Agrabah: Soul Eater: 7 6 4 3 7 6 4 3 7 6 4 3 7 6 4 3 7 6 4 3 Hi-Potion: 7 Enemy Card: Fat Bandit Monstro: Soul Eater: 7 5 4 1 7 5 4 1 7 6 4 1 7 6 4 1 7 6 4 1 Enemy Card: Search Ghost Neverland: Soul Eater: 7 6 5 4 3 2 4 1 0 1 2 3 4 5 6 7 8 9 Enemy Card: Pirate Traverse Town: Soul Eater: 4 5 6 7 8 Enemy Card: Shadow Atlantica: Soul Eater: 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 Enemy Card: Sea Neon Olympus Coliseum: Soul Eater: 1 2 3 4 5 6 7 8 9 1 1 1 1 1 1 1 1 1 0 0 0: Enemy Card: Powerwild Wonderland: Soul Eater: 3 4 5 3 4 5 3 4 5 3 4 5 Enemy Card: Large Body Halloween Town: Soul Eater: 7 7 6 6 5 5 4 4 5 5 6 6 7 7 7 6 5 6 4 Enemy Card: Wight Knight Destiny Islands: Soul Eater: 0 1 3 5 7 0 2 4 6 8 6 4 2 0 7 5 3 2 0 Enemy Card: None Twilight Town: Soul Eater: 9 6 3 8 5 2 7 4 1 6 3 0 9 7 5 3 1 0 2 4 6 8 0 2 9 Enemy Card: None Castle Oblivion (World and Hallways): Soul Eater: 8 8 8 7 7 7 6 6 6 9 9 9 6 7 8 9 8 6 7 9 9 6 7 8 Hi-Potion: 9 0 Soul Eater: 0 0 0 0 Now for the bosses, not including the bosses that were also handled in Soras story. Ansem: He will just use his Heartless to attack you. He has almost no health, but niether do you. Still its pretty easy. Vexen: He is the same as he was in Sora story the first time, only now he has a new sleight called Diamond Dust, which is like Marluxias Blossom Shower. Riku: This is the exact same fight as the second time you versed him in Soras mode. Lexaeus: Now it gets harder. Lexaeus uses Earth magic, and his sleight, Rockshatter, throws up a bunch of rocks to kill you, but if you jump at the right time when youre not in dark mode you can dodge it. Use Dark Aura a lot and he will die quickly. Riku: Now this is the exact same fight as the last one in Sora mode. What sucks is you have to use the gay deck of twilight town, and there is no King Mickey, but, despite what the strategy guide says, there IS a way to heal. Just use the Oogie Boogie enemy card when you really need it. He uses Dark Aura a lot, but you only have the cards to use it once. Instead, use Dark Breaks. Ansem: The key to this battle is Dark Mode, you cant win without it. You need to get to Dark Mode and stay there. When you need to heal, stock the King Mickey cards to heal a lot of health. Use Dark Aura as much as you can, but have the Riku card out so you dont lose the 9s. Hooray, you have now beaten the entire game! YYYYYAAAAAYYYYY! 3. Attack Cards: I will group these into categories and explain the terms. strike means when the keyblade does a regular attack that is not a thrust. Thrust is when you push the keyblade into someone. Combo Finish is when you play the card as the combo finisher. Swing Speed is how fast the keyblade moves. Element is the type of element imbued within the weapon, if I say the weapon is Neutral, that means you can use it on the front of a guarded enemy,(Large Body etc) and it will do damage as normal. Break Recovery is how long it takes you to recover from getting card broken. Required CP is self explanatory. I also give the categories letter grades, from d to a. A means it is good on that area, while a D means it sucks at that area. a $ is the best rank. Kingom Key: * Three Wishes* CrabClaw* Pumpkin Head* Fairy Harp* Wishing Star* Spell Binder* Metal Chocobo* Olympia* LionHeart* Lady Luck* Divine Rose* Oath Keeper* Oblivion* Diamond Dust* One Winged Angel* The Ultima Weapon* Kingdom Key: The weakest blade in the game, but it has better than average swing speed and break recovery, and its ultra cheap CP requirements make it handy in numbers. These can be found anywhere. Three Wishes: This blade can only be found in treasure spots in Agrabah (aside from shops). It is overall better than the Kingdom Key, but its thrust is still lacking. Make it every third card in your deck because of its strong combo finish. Crabclaw: An Atlantica exclusive Keyblade featuring one of the fastest break recoveries in the game, and its combo finish aint too shabby, neither. Pumpkin Head: While still lacking in power, this Halloween Town Blade has a great recovery and cheap CP cost. Fairy Harp: This Neverland blade has average stats in power, coupled with the fastest Swing Speed in the game. Wishing Star: Can only be found in Monstro, but this card is loaded with speed and recovery. Spell Binder: A lightning charged blade with a great thrust and break recovery, but a sucky everything else. Found in the Hundred Acre Wood when you find Owl. Metal Chocobo: This card may look powerful, but its just an average blade with the power to damage Large Bodies from the front, just like all Elemental blades that are not Physical. Obtained in the Olympus Coliseum Key to rewards room. Olympia: Only available at Olympus, this blade has a terrible thrust, but a nice combo finish and great recovery and cost. Lion Heart: Traverse Towns Key to Rewards room holds this great, well balanced Blade inbued with the power of fire. Lady Luck: a Wonderland Exclusive, this nigh to powerful blade has an awesome swing speed and good CP requirements. Divine Rose: This blade is found only in Hollow Bastion. It has a great strike and swing speed, and little else. Oathkeeper: Only found in Destiny Islands, this blade has one of the best thrusts in the game, and better than average at everything else. Oblivion: My personal Destiny Islands favorite, has great strength and break recovery, but the worst Combo finish in the game. Diamond Dust: This is the real Ultimate Weapon, only available in a treasure chest in Castle Oblivion after you beat Marluxia. It boasts The best swing speed and break recovery in the game, and is imbued with the Ice Element. One Winged Angel: Only available in a Twilight Town chest after beating Marluxia, this blade has the best Combo Finish in the game. It also has good Swing speed. Ultima Weapon: This one can only be found in a chest in Castle Oblivion after you beat Soras AND Rikus story. It has the best attack and thrust and a strong combo finish. It is however the most expensive blade to use. 4. Magic and Summon Cards. Fire: Casts a basic fire spell. Blizzard: Casts a basic ice spell. Thunder: Casts a basic lightning spell. Cure: Heal some of your health. Gravity: Does 20% of damage to the target. Stop: Halt time for one enemy for 2 seconds. Aero: Casts a whirlwind of wind that blows enemies away from you. Simba: Lets out a roar that damages all enemies in front of Simba. Dumbo: Shoots water from his trunk to inflict ice damage. Bambi: Drops HP prizes. Mushu: Breathe fire at the enemies. Genie: The most useless summon, Genie casts either Gravity, Stop, or Thunder. Tinkerbell: Heals Soras health 30%. Cloud: Everyones favorite, Cloud slashes enemies with his sword. 5. Item Cards Potion: Reloads all attack cards that have not been deemed unreloadable. (I.E cards that are not used premium cards, cards that have been broken, and the first card in a sleight) Hi-Potion: Reloads ALL attack cards, even those deemed unreloadable. Mega-Potion: Reloads ALL attack cards AND resets the reload counter back to one. Ether: Reload all Magic cards that have not been deemed unreloadable. (I.E cards that are not used premium cards, cards that have been broken, and the first card used in a sleight) Mega-Ether: Reloads ALL magic cards, even those deemed unreloadable. Elixer: Reloads ALL attack AND magic cards, even those deemed unreloadable. Megalixer: Reloads ALL attack AND Magic cards and rests the reload counter back to 1. 6. Enemy cards Air Pirate: ITEM BRACER: Make Item cards unbreakable. Lasts for three reloads. Air Soldier: RELOAD KINESIS: Reload cards while moving. Lasts for three reloads. Aquatank: AUTO-RELOAD: Automatically reload cards when they run out. For one reload. Bandit: COMBO FINISH: Make normal attacks as strong as finishers. Lasts for one reload. Barrel Spider: QUICKLOAD: Reload cards instantly. Lasts for three reloads. Black Fungus: RANDOM FLUSH: Activate random enemy card. Lasts for one reload. Blue Rhapsody: BLIZZARD BOOST: Increase power of ice based moves. One reload. Bouncywild: DRAW: Attract EXP and cards to you. Lasts for 5 reloads. Creeper Plant: LEAF BRACER: Cure cards unbreakable. Lasts for one reload. Crescendo: SUMMON BOOST: Powers up summon cards but magic cant be used. One reload. Darkball: CARDBLIND: Hide cards from enemies. Lasts for 3 reloads. Defender: PROTECT: Decrease physical damage. Lasts for one reload. Fat Bandit: BACK ATTACK: Increase damage when hitting enemies from behind. 2 reloads. Gargoyle: VANISH: Become invisible. Lasts for one reload. Green Requiem: CURE BOOST: Increase effect of cure abilities. ONE reload. Large Body: GUARD: Physical attacks to your front do no damage. Lasts for one reload. Neoshadow: BIO: Enemys health gradually decreases. Lasts for one reload. Pirate: ALL ZEROES: All card values become zero. Lasts for one reload. Powerwild: RETROGRADE: Reverse the level of cards, I. E, 1 becomes 9, 2 becomes 8, ETC. Zero cards are not affected. Lasts for one reload. Red Nocturne: FIRE BOOST: Increase power of fire based moves. Lasts for one reload. Sea Neon: RANDOM VALUES: Randomize the level of cards. Lasts for one reload. Search Ghost: DRAIN: Absorb health when attacking with attack cards. Enemies drop fewer items though. Lasts for one reload. Screwdiver: DECREMENTOR: Decrease the level of all cards by one. Lasts for 1 reload. Shadow: INCREMENTOR: Increase the level of all cards by one. Lasts for 2 reloads. Soldier: COMBO PLUS: Adds an extra hit to combos. Lasts for three reloads. Tornado Step: RELOAD HASTE: Subtract 2 from the reload counter. One reload. White Mushroom: HYPER HEALING: Restore HP when friend cards are played. 3 reload. Wight Knight: FLOAT: Jump higher and fall slower. Lasts for three reloads. Wizard: MAGIC BOOST: Magic cards are more powerful, but Summons cant be used. One reload. Wyvern: RELOAD LOCK: Reload without affecting the counter. Lasts for three reloads. Yellow Opera: THUNDER BOOST: Increase the power of thunder moves. One reload. 7. Deck Strategies. There are many different themes that people come up with for decks. There is no end to the possibilities. Some are more...creative than others, but sometimes the simplest can be the most effective. 1. FLAME DECK: This deck is obviously based on fire. It is filled with Lionhearts and One Winged Angel attack cards. It also has Mushu summon cards and of course a whole bunch of fire cards. Of course, if you go up against a Red Nocturne, you cant win. Speaking of that, the Red Nocturne enemy card is a must here. 2. FROST DECK: This deck is obviously based on ice. Its only attack card is Diamond Dust, and it is filled with Blizzard and Dumbo cards, not to mention the Blue Rhapsody enemy card. 3. CHARGE DECK: This is the thunder deck. It has Spellbinders as the sole attack card, along with thunder cards, and the Yellow Opera enemy card. 4. RECOVERY DECK: This deck is healing themed. The only attack cards are those with a $ on Break Recovery, and the deck is also full of Bambi, Tinkerbell, and obviously Cure cards. Item cards are also plenty. Lets not forget the Green Requiem enemy cards. 5. SPECIAL DECK: This is the neutral themed deck. Metal Chocobos and Oblivions are the only attack cards, and the deck is positively filled with Cloud Cards. The Crescendo enemy card is a must here. 6. TRICK DECK: This deck is based on being illusive and difficult to hit. Expect there to be Pumpkinheads galore, along with an assortment of summon cards, especially Genie. The most important aspect of this deck, though, is the Gargoyle and Wight Knight enemy cards. Have fun! 7. PROTECT DECK: This deck is based on defence. Use lots of attack cards that have a high break recovery and swing speed, so as not to be caught off guard for long. Bring along the Large Body and Defender enemy cards as well. 8. SPELL DECK: This deck is based on magic and only magic. There are no Summon cards here. All attack cards are to be those with fire, ice, and lightning elements. Of course, you must bring an assortment of magic spells, especially Aero, and the Wizard enemy card is a must have. 9. RAID DECK: My personal favorite, the raid deck is based on the raid sleights. Arrange your deck like this. any spell, attack, attack, any spell, attack, attack, etc. This the perfect deck for taking on groups. You can include the Reflect Raid, Strike Raid, and Judgement sleights, too. 10. CHEAP DECK: This is the deck to go with if you really want to annoy your friends in link mode. Either fill your deck with zero cards, or use the Pirate enemy card to really piss them off. There are countless more deck themes out there, just waiting to be discovered! 8. My other Faqs Ive got faqs for Pokemon Ruby, Pokemon Pearl, Kingdom Hearts, Fire Emblem, and Pokemon Diamond. Just look for Nightshade 777, or if you look at one of my faqs, my signature at the beginning is: Why waste space on a fancy title? The faq Ive got out for Pokemon Ruby, The Best Move Sets For Every Pokemon, is dumb, I know, but I cant take it out, so if you read it, can you please not mark it as not recomended, because I already know that. Also most of my faqs are pretty new, so they wont have a lot of ratings, but, trust me, aside from the one I mentioned before, they are really good. Yeah, thanks.