NASCAR 2011: The Game

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Race Guide

                   o---------------------------------------o
                   | NASCAR The Game: 2011 Race Guide      |
                   | by: Stephen "Warhawk" Harris          |
                   | Covers: PlayStation3, Xbox360, Wii    |
                   | Date Created: 08.15.2013              |
                   | Last Updated:                         |
                   | Version: 1.0                          |
                   o---------------------------------------o


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|                             Table of Contents                              |
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1. Introduction.....................................................[NTG 1]
2. Contact..........................................................[NTG 2]
3. Controls.........................................................[NTG 3]
      Chapter One: PlayStation3.....................................[NTG 3.1]
      Chapter Two: Xbox360..........................................[NTG 3.2]
      Chapter Three: Wii............................................[NTG 3.3]
4. Drivers..........................................................[NTG 4]
5. Tracks...........................................................[NTG 5]
6. Career...........................................................[NTG 6]
      Chapter One: Introduction.....................................[NTG 6.1]
      Chapter Two: Invitational Events..............................[NTG 6.2]
      Chapter Three: Schedule.......................................[NTG 6.3]
7. Unlockables......................................................[NTG 7]
      Chapter One: Pins.............................................[NTG 7.1]
      Chapter Two: LEGEND Coins.....................................[NTG 7.2]
8. Credits / Legal Notice...........................................[NTG 8]


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|                               1. Introduction                              |
|                                    [NTG 1]                                 |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Welcome to Warhawk's FAQ/Race Guide for NASCAR The Game: 2011 for the
PlayStation3, Xbox360 and the Wii.  I will do what I can to cover what I can
on this game to the best of my knowledge.  The first NASCAR game I have
decided to write for since NASCAR: Dirt to Daytona when I started that back
in early 2003.  You can expect similiar to be a mix between that and the
guides for NASCAR Thunder 2002 - NASCAR Thunder 2004.  I firmly believe that
I can still pull off a guide for a NASCAR game even if it's for current gen.


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|                                 2. Contact                                 |
|                                    [MMX 2]                                 |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

To be able to contact Stephen "Warhawk" Harris please drop me an e-mail at
warhawkfaqs@ymail.com, with any questions, comments or any information that
you may believe that I may have missed in this guide.  Please don't send any
hateful mail because I will not tolerate it because it can be considered
harassment, so please make sure you know what you want to ask / comment before
you send the e-mail to me.  Be sure to have "NASCAR The Game: 2011" in the
subject so I don't accidentally delete the e-mail.  This includes sending
e-mails with some picture which may be inappropriate.  Please if you send me
any e-mails with any kind of vulgar language such as the "f" word.

                                  +----------+
                                  | Facebook |
                                  +----------+

You may also like me on Facebook to know about any future plans I will have
with guide writing and all.  Any questions asked on the page I will try my
best at answering to the best of my knowledge about any of the guides I have
done in the past, and yes even if it's a question on that game I done one
for.  Even if it is to ask me what I plan of doing next and all.

https://www.facebook.com/GameFAQsWarhawk

                                  +--------+
                                  | PayPal |
                                  +--------+

Also,If you found this walkthrough useful and would like to make a small
donation on PayPal.  The e-mail is the same as above warhawkfaqs@ymail.com,
and I will not force anyone to donate but is up to the reader if they choose
to.


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|                                   3. Controls                              |
|                                     [NTG 3]                                |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


                             +---------------------------+
                             | Chapter One: PlayStation3 |
                             |        [NTG 3.1]          |
                             +---------------------------+


                             +----------------------+
                             | Chapter Two: Xbox360 |
                             |      [NTG 3.2]       |
                             +----------------------+


                             +--------------------+
                             | Chapter Three: Wii |
                             |      [NTG 3.3]     |
                             +--------------------+


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|                                   4. Drivers                               |
|                                     [NTG 4]                                |
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   Greg Biffle
 Car Owner: Geoff Smith
 Team: Roush Racing
 Hometown: Vancouver, Washington
 Car #: 16
 Sponsor: Grainger
 Car Type: Ford
 Car Model: Fusion
 Rookie Year: 2003
 Alternate Skins: 

    Career Stats
Championships: 0
Starts: 330
Poles: 9
Wins: 16
Top 5's: 69
Top 10's: 123

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   Jeff Burton                         **1994 Rookie of the Year**
 Car Owner: Richard Childress
 Team: Richard Childress Racing
 Hometown: South Boston, Virginia
 Car #: 31
 Sponsor: Catepillar
 Car Type: Chevrolet
 Car Model: Impala SS
 Rookie Year: 1994
 Alternate Skins: 

    Career Stats
Championships: 0
Starts: 619
Poles: 6
Wins: 21
Top 5's: 130
Top 10's: 130

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   Kurt Busch                          **2004 Cup Champion**
 Car Owner: Roger Penske
 Team: Penske Racing
 Hometown: Las Vegas, Nevada
 Car #: 22
 Sponsor: Shell / Pennzoil
 Car Type: Dodge
 Car Model: Charger
 Rookie Year: 2001
 Alternate Skins: 

    Career Stats
Championships: 1 [2004]
Starts: 400
Poles: 15
Wins: 24
Top 5's: 88
Top 10's: 169

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   Dale Earnhardt Jr.
 Car Owner: Rick Hendrick
 Team: Hendrick Motorsports
 Hometown: Mooresville, North Carolina
 Car #: 88
 Sponsor: National Guard
 Car Type: Chevrolet
 Car Model: Impala SS
 Rookie Year: 2000
 Alternate Skins: 

    Career Stats
Championships: 0
Starts: 435
Poles: 10
Wins: 18
Top 5's: 95
Top 10's: 162

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   Jeff Gordon                    **4-Time Busch Winston Cup Champion**
 Car Owner: Rick Hendrick         **1993 Rookie of the Year**
 Team: Hendrick Motorsports
 Hometown: Pittsboro, Indiana
 Car #: 24
 Sponsor: DuPont
 Car Type: Chevrolet
 Car Model: Impala SS
 Rookie Year: 1993
 Alternate Skins: 

    Career Stats
Championships: 4 [1995, 1997 - 1998, 2001]
Starts: 653
Poles: 70
Wins: 85
Top 5's: 287
Top 10's: 396

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   Robby Gordon
 Car Owner: Robby Gordon
 Team: Robby Gordon Motorsports
 Hometown: Cerritos, California
 Car #: 7
 Sponsor: Speed Energy
 Car Type: Dodge
 Car Model: Charager
 Rookie Year: 1997
 Alternate Skins: 

    Career Stats
Championships: 0
Starts: 393
Poles: 1
Wins: 3
Top 5's: 16
Top 10's: 39

-----------------------------------------------------------------------------

   Kevin Harvick                        **2001 Rookie of the Year**
 Car Owner: Richard Childress
 Team: Richard Childress Racing
 Hometown: 
 Car #: 29
 Sponsor: GM Goodwrench Plus
 Car Type: Chevrolet
 Car Model: Impala SS
 Rookie Year: 2001
 Alternate Skins: 

    Career Stats
Championships: 0
Starts: 394
Poles: 5
Wins: 18
Top 5's: 86
Top 10's: 174

-----------------------------------------------------------------------------

   Jimmie Johnson                       **5-Time Cup Champion**
 Car Owner: Jeff Gordon
 Team: Hendrick Motorsports
 Hometown: El Cajon, California
 Car #: 48
 Sponsor: LOWE'S
 Car Type: Chevrolet
 Car Model: Impala SS
 Rookie Year: 2002
 Alternate Skins: 2003 Power of Pride
                  2003 Lowe's Test Car
                  2002 Lowe's
                  2002 Looney Tunes
                  2002 Power of Pride

   Career Stats
Championships: 5 [2006 - 2010]
Starts: 363
Poles: 25
Wins: 55
Top 5's: 148
Top 10's: 197

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   Matt Kenseth                         **2003 Cup Champion**
 Car Owner: Mark Martin                 **2000 Rookie of the Year**
 Team: Roush Racing
 Hometown: Cambridge, Winconsin
 Car #: 17
 Sponsor: DeWalt
 Car Type: Ford
 Car Model: Fusion
 Rookie Year: 2000
 Alternate Skins: 

   Career Stats
Championships: 1
Starts: 436
Poles: 21
Wins: 21
Top 5's: 113
Top 10's: 209

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   Bobby Labonte                         **2000 Cup Champion**
 Car Owner: JTG Daughtry
 Team: JTG-Daughtry Racing
 Hometown: Corpus Christi, Texas
 Car #: 47
 Sponsor: Interstate Batteries
 Car Type: Toyota
 Car Model: Camry
 Rookie Year: 1993
 Alternate Skins: 

    Career Stats
Championships: 1
Starts: 654
Poles: 26
Wins: 21
Top 5's: 115
Top 10's: 201

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   Mark Martin                           **1982 Rookie of the Year**
 Car Owner: Jack Roush
 Team: Roush Racing
 Hometown: Batesville, Arkansas
 Car #: 6
 Sponsor: Pfizer
 Car Type: Ford
 Car Model: Taurus
 Rookie Year: 1982
 Alternate Skins: 

    Career Stats
Championships: 0
Starts: 830
Poles: 51
Wins: 40
Top 5's: 266
Top 10's: 438

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   Jamie McMurray                        **2003 Rookie of the Year**
 Car Owner: Chip Ganassi
 Team: Ganassi Racing
 Hometown: Joplen, Missouri
 Car #: 1
 Sponsor: BASS Pro Shops
 Car Type: Chevrolet
 Car Model: Impala SS
 Rookie Year: 2003
 Alternate Skins: 

    Career Stats
Championships: 0
Starts: 330
Poles: 8
Wins: 6
Top 5's: 41
Top 10's: 96

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   Juan Pablo Montoya                     **2007 Rookie of the Year**
 Car Owner: Teresa Earnhardt/Chip Ganassi
 Team: Earnhardt/Ganassi
 Hometown: 
 Car #: 42
 Sponsor: Target
 Car Type: Chevrolet
 Car Model: Impala SS
 Rookie Year: 2007
 Alternate Skins: 

    Career Stats
Championships: 0
Starts: 181
Poles: 7
Wins: 2
Top 5's: 20
Top 10's: 49

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   Casey Mears
 Car Owner: 
 Team: Germain Racing
 Hometown: Bakersfield, California
 Car #: 13
 Sponsor: TARGET
 Car Type: Ford
 Car Model: Fusion
 Rookie Year: 2003
 Alternate Skins: 

    Career Stats
Championships: 0
Starts: 308
Poles: 3
Wins: 1
Top 5's: 12
Top 10's: 46

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   Joe Nemechek
 Car Owner: Joe Nemechek
 Team: Nemechek Racing
 Hometown: Naples, Florida
 Car #: 87
 Sponsor: AM FM Energy
 Car Type: Chevrolet
 Car Model: Impala SS
 Rookie Year: 1994
 Alternate Skins: 

    Career Stats
Championships: 0
Starts: 587
Poles: 10
Wins: 4
Top 5's: 18
Top 10's: 62

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   Ryan Newman                       **2002 Rookie of the Year**
 Car Owner: Tony Stewart/Gene Haas
 Team: Stewart/Haas Racing
 Hometown: South Bend, Indiana
 Car #: 39
 Sponsor: U.S. Army
 Car Type: Chevrolet
 Car Model: Impala SS
 Rookie Year: 2002
 Alternate Skins: 

    Career Stats
Championships: 0
Starts: 368
Poles: 49
Wins: 15
Top 5's: 81
Top 10's: 152

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   Elliott Sadler
 Car Owner: 
 Team: 
 Hometown: Emporia, Virginia
 Car #: 
 Sponsor: M&Ms
 Car Type: Ford
 Car Model: Fusion
 Rookie Year: 1999
 Alternate Skins: 

    Career Stats
Championships: 0
Starts: 177
Poles: 2
Wins: 1
Top 5's: 6
Top 10's: 20

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   Tony Stewart                        **3-Time Cup Champion**
 Car Owner: Tony Stewart/Gene Haas     **1999 Rookie of the Year**
 Team: Stewart/Haas racing
 Hometown: Columbus, Indiana
 Car #: 14
 Sponsor: Office Depot
 Car Type: Chevrolet
 Car Model: Impala SS
 Rookie Year: 1999
 Alternate Skins: 

    Career Stats
Championships: 3 [2002, 2005, 2011]
Starts: 464
Poles: 13
Wins: 44
Top 5's: 162
Top 10's: 266


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|                                   5. Tracks                                |
|                                    [NTG 5]                                 |
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Atlanta
Location: Hampton, GA                  Banking on Straightaways: 5*
Distance: 1.54 miles                   Back Stretch: 1,320 ft.
Track Type: Speedway                   Banking in Turns: 24*
Front Stretch: 1,415 ft.               Website: www.atlantamotorspeedway.com
Inaugral Race: 1960                    Seating Capacity:
Events: 


  Extended Info:
  --------------
Atlanta Motor Speedway is known as the "Fastest Speedway" on the NASCAR
circuit.  After its reconfiguration back in 1997 it became one of the fastest
on the speedway, and there aren't many drivers who have had the chance to win
on both the old and new configuration of this 1.5 mile track.  One of them
being Bobby Labonte who won at the old configuration once and five times on
the new.  Alright let's get to how to get around at one of the fastest tracks
on the NASCAR circuit.


  Strategy:
  ---------
As you come out of turn 4 you should be around 170 - 175 MPH as you exit the
turn towards the start/finish line.  As you go down the frontstretch you
should be able to reach around 194 - 195 MPH before entering turns 1 - 2.
When you go through turns 1 - 2 be sure to let off the gas before enter in
the turns to around and keep your speed steady to around 170 - 173 MPH through
the turns.  As you exit turn 2 you want to get near the wall but not real
close to where you end up scraping the wall and whatnot.  Before you enter
turns 3 - 4 your speed should reach to around 190 MPH before entering those
turns.  Just like you did in turns 1 - 2 let off the brake a bit until you
get down to around 168 - 172 MPH but a tip that I can give is to keep it
steady on the brake not just through turns 3 - 4 but as well as turns 1 - 2.

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Auto Club Speedway
Location: Fontana California           Banking on Back Straight: 3*
Distance: 2.0 miles                    Front Straight: 3,100 ft.
Track Type: Oval                       Back Straight: 2,500 ft.
Banking in Turns: 14*                  Website: www.californiaspeedway.com
Banking on Front Straight: 11*         Seating Capacity: 92,000
Inaugral Race: 1997                    Winner's Purse:
Event: 


  Extended Info:
  --------------
The NASCAR Winston Cup series made their debut at this track back in 1997.
Jeff Gordon went on to win the inaugural race at this 2 mile track, but there
is one thing that some people don't know about this track.  Where the track
was built, where an old steel factory used to sit and was the place of the
final scene of the 1984 film "The Terminator".  This is one track where fuel
milage may play into affect, and the drivers may worry if they're going to
have enough gas to make it to the end of the race.  There isn't really that
much that has happened at this track to include more information, since the
track has been only around for six years.


  Strategy:
  ---------
California is a track with not very much banking which allows for long green
flag racing.  As you exit out of turn 4 you should be around 169 - 173 MPH as
you head towards the start/finish line.  As you race down the frontstretch
you can be able to reach around 200 MPH before entering turns 1 - 2.  When
you start to brake into turns 1 - 2 you should be around 170 - 172 MPH, then
as you exit turn 2 be sure to race up near the wall as you head down the
backstretch.  You will reach to around 197 MPH before braking for turns 3 -
4, and when you enter turns 3 - 4 drop your speed to around 169 - 172 MPH.
As you exit turn 4 you should be around 175 MPH and gaining as you exit turn
4 racing to the start/finish line.

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Bristol
Location: Bristol, Tennessee           Front Straight: 650 ft.
Distance: .533 miles                   Back Straight: 650 ft.
Track Type: Short Track                Website: www.bristolmotorspeedway.com
Banking in Turns: 36*                  Seating Capacity: 147,000
Banking on Straightaways: 16*
Inaugral Race: 1961
Events: 


  Extended Info:
  --------------
Bristol Motor Speedway one of the short tracks on the Winston Cup Schedule
and known as the World's Fastest Half-Mile Oval.  At this track you can turn
in 15 second lap times, but until the 2003 season Ryan Newman turned in a
track record for the track of a lap time under 15 seconds.  Many things had
happened throughout the years at Bristol, like for example the first race at
this track 42 cars started the race but only 19 of them managed to be there at
the finish and even back in 1999 the night race at Bristol when Dale
Earnhardt shoved Terry Labonte out of his way on the last lap to take the
victory.


  Strategy:
  ---------
Let's get to the point to how to get around this short but fast race track.
As you race out of turn 4 you want to be around 109 - 112 if you manage to
get out of turn 4 at those speeds.  As you go down the frontstretch across
the start/finish line and before you enter turns 1 - 2 you might be able to
reach to around 140 - 142 maybe a few MPH under that.  As you brake to enter
the turns 1 - 2 slow down to around 105 - 112 MPH.  As you exit turn 2 to
head down the backstretch just like any other track be sure not to hit the
wall or you'll loose speed.  As you go down the backstretch you should get to
around 138 MPH before braking for turns 3 - 4.  When you go through turns 3 -
4, you want to be around 105 - 112 through the turns.  As you exit turn 4 do
the same as you did on the backstretch but this time to the start/finish line.

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Chicagoland
Location: Joliet, Illinois             Front Straight: 2,400 ft.
Distance: 1.5 miles                    Back Straight: 1,700 ft.
Track Type: Speedway                   Website: www.chicagolandspeedway.com
Banking in Turns: 18*                  Seating Capacity: 75,000
Banking on Front Stretch: 11*          Winner's Purse: $162 K (Tropicana 400)
Banking on Back Stretch: 5*                            $162 K (Chicagoland)
Inaugral Race: 2001
Event: Tropicana 400
       Chicagoland 400


  Extended Info:
  --------------
Chicagoland Speedway is one of the newer tracks that the drivers are still
new to.  Only three races at this track, it seemed that Kevin Harvick had a
hold over this track winning the first two races at this track, at least
until 2003 with a few laps to go he ran out of gas and Ryan Newman went on to
win the race.  In the 2002 race Kevin Harvick spun early but he managed to go
on to win the race after pitting under caution to gamble on fuel.

  Strategy:
  ---------
Chicagoland is almost similar to Las Vegas, but at Chicago the speeds seem to
be a bit higher than at Vegas.  As you exit out of turn 4 you should be
around 169 - 171 MPH as you head down the frontstretch to the start/finish
line.  As you race down the frontstretch you should reach a speed around 195
MPH before heading into turns 1 - 2.  As you brake to head in turns 1 - 2
slow down to around 165 - 170 as you head through the turns, and as you exit
out of turn 2 slide up by the wall but not too close though.  As you race
down the backstretch, reaching a speed to around 192 MPH before heading
through turns 3 - 4.  When you brake to go through turns 3 - 4 to around 165 -
170 MPH through turns 3 - 4.  Now as you exit turn 4 around 170 or better to
the start/finish line.

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Darlington
Location: Darlington, South Carolina   Front Stretch: 1,229 ft.
Distance: 1.366 miles                  Back Stretch: 1,229 ft.
Track Type: Superspeedway              Website: www.darlingtonraceway.com
Banking in Turns: 25*                  Seating Capacity: 65,000
Banking on Straights: 2*               Winner's Purse: $214 K (Dode Dealers)
Inaugral Race: 1950                                    $181 K (Southern 500)
Events: Carolina Dodge Dealers 400                     $145 K (Darlington)
        Mountain Dew Southern 500
        Darlington 400


  Extended Info:
  --------------
Darlington Raceway the "Granddaddy of Superspeedways".  Opened in 1950 and
has hosted a NASCAR event since the Inaugural Race back in 1950.  The second
race "Southern 500" has been on Labor Day weekend until 2003 which was the
last year that the "Southern 500" would be hosted on Labor Day weekend.
Throughout the last Southern 500 on Labor Day weekend it seemed that Ryan
Newman would be go on to win the last Southern 500 hosted on Labor Day
weekend but due to hitting the engine kill switch during a pitstop costed him
eight laps.  With that happening it seemed that Greg Biffle would also have a
shot at winning the race but then due to power steering failure took that
chance away from him winning the race.

It all then came down to who would end up winning the race, but it was a
matter of WHO?  Fortunately a caution late in the race and all the leaders
came into the pit and with a lightning fast pitstop of 13.11 seconds Terry
Labonte's crew got him out in the lead.  As they went back to the green flag
Terry Labonte went on to the remaing laps of the final Southern 500 on Labor
Day weekend and his first win since the Texas race back on March 28, 1999.
In the spring race in 2003 at this legendary track Ricky Craven beat Kurt
Busch to win the race by mere inches.  Darlington has earned the nickname
"Too Tough To Tame" which is self explanatory because it can be a tough race
track to get the hang of.  Don't be surprised if you end up getting your
Darlington stripe, what I mean by Darlington stripe is when you scrape the
wall.


  Strategy:
  ---------
Alright let's get to the strategy of how to get around this legendary track.
When you exit turn 4 heading onto the frontstretch you want to be around 145
- 150 MPH heading towards the start/finish line.  When you head down the
fronstretch to turns 1 - 2 of a speed around 180 MPH before entering turns 1
- 2.  As you go through turns 1 - 2 slow down to around 146 - 158 MPH by the
time you exit out of turn 2.  As you race down the backstretch be up by the
wall but be sure not to try getting your Darlington stripe.  Before you head
in turns 3 - 4 you should be able to get a speed of around 188 MPH.  As you
brake to go through turns 3 - 4 slow down to around 138 - 158 MPH as you come
out of turn 4 to the start/finish line.

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Daytona
Location: Daytona Beach, Florida       Front Straight: 3,800 ft.
Distance: 2.5 miles                    Back Straight: 3,400 ft.
Track Type: Superspeedway              Website: www.daytonaintlspeedway.com
Banking in Turns: 31*
Banking on Tri-Oval: 18*
Banking on Straight: 3*
Inaugral Race: 1959
Seating Capacity:  168,000
Events: The Shootout
        Daytona 500
        Coke Zero 400


  Extended Info:
  --------------
Daytona International Speedway is one of the most famous tracks on the NASCAR
circuit.  If you manage to get a win at this track you are put on a list that
makes any driver feel special winning a race at this 2.5 Mile Superspeedway.
There are quite a few drivers who managed to win the biggest race of them all
the Daytona 500, and some of those drivers include Bobby & Davey Allison,
Richard Petty, Dale Earnhardt, Ward Burton, Darrell & Michael Waltrip along
with a few other drivers like Bill Elliott.  This track seems to be known
wheter or not you're a race fan of any type of racing, no matter if it's
NASCAR, IRL, Motorcycle, F1.  Many people have heard about this track.  "The
King" Richard Petty won the Daytona 500 an amazing 7 times with the last one
coming in 1979 when he went on to win his 7th and final championship of his
career.

With the Restrictor Plates on the cars it limits the car of it's top speed
that it can obtain when at tracks like this.  Before there were restrictor
plates cars could reach 200+ MPH while racing at this 2.5 Mile track.  That
all ended during a race at Talladega when Bobby Allison's car flipped in the
air and went into the grandstands by the start/finish line.  After that
NASCAR has been using restrictor plates at tracks like Daytona and Talladega.


  Strategy:
  ---------
Let's get on with on how to get around the Daytona International Speedway.
As you come out of turn 4 you want to be around 181 MPH as you go onto the
frontstretch towards the start/finish line.  As you head down the
frontstretch you should be able to reach around 188 MPH before going into
turns 1 - 2.  At Daytona you don't need to brake going through the turns at a
track like this.  All you want to do is be down by the yellow line as you go
through turns 1 - 2 at around 182 - 183 MPH through the turns.  As you exit
turn 2 you want to be up by the wall as you go down the backstretch reaching
a speed to around 188 MPH before going in turns 1 - 2.  You want to go
through turns 3 - 4 like you did when you went through turns 1 - 2 at around
183 MPH.  Once you exit turn 4 you should be around 185 by the exit of the
turn heading to the start/finish line.

------------------------------------------------------------------------------

Dover Downs
Location: Dover, Delaware              Front Stretch: 1,076 ft.
Distance: 1.0 miles                    Back Stretch: 1,076 ft.
Track Type:  Speedway                  Website: www.doverdowns.com
Banking in Turns: 24*                  Seating Capacity: 140,000
Banking on Straights: 9*
Inaugural Race: 1969
Events: 


  Extended Info:
  --------------
Dover Downs is probably one of the toughest tracks on the NASCAR schedule,
due to that the driver's have to focus both physically and mentally to keep
the car away from the wall.  NASCAR started racing at Dover back in 1969 but
this track wasn't always been like it is today.  Back then it was just a
paved track but in 1995 they paved it with concrete along with making the
banking steeper.  Kyle Petty went on to win the first race at Dover with the
concrete surface and so far is his last win that he got.  With the steep
banking in the turns makes this track tough to keep your car off the wall and
down in the turns so you can have a chance to win at this 1 mile concrete
track, this track has earned the nickname of "The Monster Mile".


  Strategy:
  ---------
Alright let's get to how to get around the track known as "The Monster Mile"
Dover Downs.  As you race coming out of turn 4 you want to be around 150 -
153 MPH as you come off onto the frontstretch.  As you go down the
frontstretch you will reach around 172 MPH before you brake to enter turns 1 -
2.  When you slow down to go through turns 1 - 2 brake to around 150 - 153 MPH
to get through turns 1 - 2.  As you exit turn 2 slide safely up by the wall
as you go down the backstretch.  You will reach around 174 MPH before
entering turns 3 - 4, and when you go through turns 3 - 4 slow down to around
150 - 153 as you go through turns 3 - 4, be sure on the exit of turn 4 to get
on the gas and hit it.

------------------------------------------------------------------------------

Homestead-Miami
Location: Homestead, Florida           Front Stretch: 1,760 ft.
Distance: 1.5 miles                    Back Stretch: 1,760 ft.
Track Type:  Speedway                  Website: www.homesteadmiamispeedway.com
Banking in Turns: 20*                  Seating Capacity: 72,000
Banking on Front Straight: 3*          Winner's Purse: $312 K
Inaugural Race: 1999
Event: Ford 400


  Extended Info:
  --------------
This is still a fairly new track to the NASCAR Winston Cup series, but this
year this track has gotten a facelift.  Instead of having 6* in the turns
they have added an extra 14* to the turns making it 20* through the turns
which should make the race more interesting now.  When the Winston Cup series
made their debut at this track Tony Stewart went on to win the first two
races there knapped in 2001 when Stewart was penalized for going through the
grass on the way to pit road, and Bill Elliott went on to win that race.  The
drivers don't have the notes like some of the other tracks to look back for
this track especially with the added banking in the turns.


  Strategy:
  ---------
Let's get straight to the point on how to get around the reconfigured version
of Homestead-Miami.  As you come out of turn 4 you should be around 156 - 160
MPH coming out of turn 4 onto the frontstretch.  As you come onto the
frontstretch to the start/finish line, before heading into turns 1 - 2.
Before heading into turns 1 - 2 you should be able to reach around 192 MPH,
then as you head into turns 1 - 2 slow down to around 160 - 167 MPH.  When
you exit out of turn 2 head up by the wall to ensure a good lap [unless you
hit the wall].  As you go down the backstretch you should be able to reach
around 196 MPH before heading into turns 3 - 4.  When you go through turns 3 -
4 be sure to slow down to around 156 - 160 MPH.  You might be able to get
around 163 MPH by the exit of turn 4 back onto the frontstretch.

------------------------------------------------------------------------------

Indianapolis
Location: Speedway, Indiana            Front Stretch: 3,300 ft.
Distance: 2.5 miles                    Back Stretch: 3,300 ft.
Track Type:  Superspeedway             Website: www.brickyard.com
Banking in Turns: 12*                  Seating Capacity:  250,000
Banking on Straights: 9*               Winner's Purse: $428 K
Inaugural Race: 1994
Event: Brickyard 400


  Extended Info:
  --------------
Indianapolis Motor Speedway is a 2.5 mile rectangular track that has been
around for over a hundred years.  A lot of history has been built up at this
famous track, from the races at this track in the IRL's biggest
race "Indianapolis 500".  NASCAR made their debut at this track in 1994, and
with five laps to go Jeff Gordon passed Ernie Irvan to win the inaugural race
at the Indianapolis Motor Speedway winning the first Brickyard 400.  The
reason that it's called the brickyard is because when this track was built
they laid out 3.2 MILLION BRICKS but they later paved over the bricks.
There's still a part of the bricks showing at the start/finish line today, as
a reminder of the past.


  Strategy:
  ---------
As you exit out of turn 4 you should be around 168 - 170 MPH as you head onto
the frontstretch.  As you go down the frontstretch you want to try to get
around 207 MPH before entering turn 1.  When go through turn 1 you want to be
around 164 - 166 MPH going through turn 1, but there'll be a bit of a short
stretch before turn 2 in which you can gain a bit of speed but slow down to
around 164 - 166 MPH through turn 2.  As you race down the backstretch it's
quite long before you get to turn 3, but before you enter turn 3 you might be
able to reach around 206 MPH before you go about entering turn 3.  As you go
through turn 3 it's just like when you did in turns 1 - 2 around 165 - 167
MPH then you'll have a small stretch before turn 4, and the same speed for
turn 4 165 - 167 MPH before going back onto the frontstretch.

------------------------------------------------------------------------------

Infineon
Location: Sonama, California           Seating Capacity: 98,000
Distance: 2.0 miles                    Winner's Purse: $139 K (Dodge/SaveMart)
Track Type: Road Course                                $139 K (Sonoma 350K)
Website: www.infineonraceway.com
Inaugural Race: 1989
Event: Dodge/Save Mart 350


  Extended Info:
  --------------
Infineon Raceway is one of two road courses on the NASCAR Winston Cup
schedule.  A few changes went on with this track since the inaugural race back
in 1989, for example, this track used to have two hairpin turns but now it
only has the one hairpin turn which is the last turn.  At the inaugural race
here Ricky Rudd went on to win at this track, but tracks like these are the
ones that can really show off a driver's talents.  To be able to win at this
track has to be total concentration as well as focusing on how to get through
each of the turns very well here.


  Strategy:
  ---------
When you race at this track you want to have good acceleration because that
is one of the keys to doing well at a track like Infineon Raceway.  As you
come out of turn 10 you want to be around 30 - 45 MPH going through the
hairpin hugging the turn but not too  much because you don't want to hit the
tires, as you head to the start/finish line.  As you cross the line there'll
be a small turn to the left [turn 1] around 120 MPH as you approach turn 2
you want to be around 98 - 101 MPH going through turn 2.  Turn 3 isn't that
far off because you'll have to slow down to around 65 - 70 MPH going through
turn 3 then onto a small stretch to turn 4.  Turn 4 slow down to around 88 -
92 MPH and turn 5 isn't far off from turn 5.  To take turn 5 well slow down
to around 65 - 70 MPH as you go down another stretch to turn 6.  Before you
approach turn 6 you want to start slowing down just a few feet before
entering turn 6 and go through the turn at least 75 - 83MPH while the next
turn, turn 7 will come quickly.

This is one of the tight turns at this 1.949 mile road course in which you
have to slow down to around 45 - 50 MPH to go through this turn.  Next you'll
have to take on the ESSES at around 108 - 112 MPH through those set of turns,
before taking on turn 8.  As you approach turn 8 you want to slow down to
around 128 MPH going through the turn and then have to set up for turn 9 at
around 106 - 112 MPH.  After you get through turn 9 you will now have to get
set up for turn 10 [last turn] which is a hairpin.  You will have to slow
down just a few feet before pit road, to around 30 - 45 MPH as you go through
turn 10.  Once you have gone through the last turn now it's time to head back
to the start/finish line.

------------------------------------------------------------------------------

Kansas
Location: Kansas City, Kansas          Banking on Front Stretch: 10*
Distance: 1.5 miles                    Banking on Back Stetch: 5*
Track Type: Speedway                   Website: www.kasasspeedway.com
Banking in Turns: 15*                  Seating Capacity: 78,000
Inaugural Race: 2001                    Winner's Purse: $254 K (Banquet 400)
Event: Banquet 400                                     $155 K (Kansas 400)
       Kansas 400


  Extended Info:
  --------------
Kanas Speedway has been around as long as Chicagoland has been, and is
similar to Chicago.  There isn't really much history built up at this track,
like some tracks like Las Vegas or maybe even Homestead-Miami.  The first two
races Jeff Gordon ended up winning but in the 2003 race at Kansas, Bill
Elliott had the dominate car but the only problem was that "Awesome" Bill
couldn't catch up to Ryan Newman in the closing laps to win the race.  After
the race Elliott was really frustrated that he didn't get the win especially
when he had the best car in the race.


  Strategy:
  ---------
Kansas is a 1.5 mile tri oval speedway that is similar to Chicago but you
probably won't be able to go through the turns like you can at Chicago.  As
you race out of turn 4 you will want to be around 168 - 170 MPH as you go
down the frontstretch to the start/finish line.  You will reach around 197
MPH before entering turns 1 - 2 and as you go through turns 1 - 2 you want to
be around 166 - 170 MPH.  As you exit out of turn 2 you want to race up by
the wall, as you go down the backstretch.  You should be able to reach up to
around 189 MPH before entering turns 3 - 4.  When you go through turns 3 - 4
you want to be around 163 - 170 MPH through those turns because if you go
around 165 - 170 MPH you will most likely hit the wall before you exit turn 4.

------------------------------------------------------------------------------

Las Vegas
Location: Las Vegas, Nevada            Front Stretch: 2,275 ft.
Distance: 1.5 miles                    Back Stretch: 1,572 ft.
Track Type: Speedway                   Website: www.lvms.com
Banking in Turns: 12*                  Seating Capacity: 22,000
Banking on Front Stretch: 8*           Winner's Purse: $267 K (UAW-Damilier)
Banking on Back Stretch: 5*                            $182 K (Las Vegas 400)
Inaugural Race: 1997
Event: UAW-Damilier Crysler 400
       Las Vegas 400


  Extended Info:
  --------------
Las Vegas is a flat 1.5 mile track that seems to be dominated by the Roush
cars over since its inaugural race back in 1997 with Mark Martin winning the
inaugural race along with Jeff Burton winning there and Matt Kenseth winning
at this track while going for his first championship.  It seems that the
Roush drivers know how to get around this track mighty well showing that they
know how to win here in the past.


  Strategy:
  ---------
Like I said this is a flat 1.5 mile track that may be a bit tricky getting
good lap times at but it's knowing how to get good speed through the flat
turns.  As you come out of turn 4 you want to be around 158 - 160 MPH as you
go down the frontstretch to the line.  As you go down the frontstretch you
should be able to reach around 196 MPH before heading into turns 1 - 2.  When
you get ready to go through turns 1 - 2 you want to slow down to around 148 -
160 MPH to get onto the backstretch.  As you get on the backstretch get by
the wall as you go towards turns 3 - 4.  You should be able to reach around
189 MPH before you head into turns 3 - 4 but when you brake to go through
turns 3 - 4 slow down to around 148 - 160 MPH going through turns 3 - 4 as
you head back onto the frontstretch heading to the line.

------------------------------------------------------------------------------

Lowe's (Charlotte)
Location: Concord, North Carolina      Front Stretch: 1,952 ft.
Distance: 1.5 miles                    Back Stretch: 1,360 ft.
Track Type: Speedway                   Website: www.lowesmotorspeedway.com
Banking in Turns: 24*
Banking on Front Stretch: 5*
Inaugural Race: 1960
Seating Capacity:
Events: The All-Star
        Coca-Cola 600
        UAW-GM Quality 500


  Extended Info:
  --------------
Lowe's Motor Speedway a 1.5 mile speedway which is similar to Texas and
Atlanta.  A few drivers got their first career win at this track in the Coca-
Cola 600 with the names of Bobby Labonte and Matt Kenseth who got their first
win in the longest race of the year.  This was the first track to focus on
spectator comfort and which it shows but many of the teams are located within
the area to give it a hometown feel for some of the drivers.


  Strategy:
  --------
A lap at Lowe's Motor Speedway can be fast around this 1.5 mile D-shaped
oval.  As you head out of turn 4 be careful that you don't let the car get
loose coming out of the turn.  You want to exit turn 4 at around 167 - 170
MPH heading down the frontstretch towards the start/finish line.  You may be
able to reach around 199 - 200 MPH before heading into turns 1 - 2 and as you
do brake to around 170 - 173 through turns 1 - 2 as you go onto the
backstretch.  As you race down the backstretch you should be able to reach
around 196 - 200 MPH before you go through turns 3 - 4, and as you brake to
go through turns 3 - 4 slow down to around 165 - 170 MPH but like I said for
exiting turn 4 be sure not to get loose coming out of the turn because you
really don't want that to happen.

------------------------------------------------------------------------------

Martinsville
Location: Martinsville, Virginia       Front Stretch: 800 ft.
Distance: .526 miles                   Back Stretch: 800 ft.
Track Type: Short Track                Website: www.martinsvillespeedway.com
Banking in Turns: 12*                  Seating Capacity:
Inaugural Race: 1953
Events: 


  Extended Info:
  --------------
Martinsville Speedway is another short track on the NASCAR schedule where the
turn "Rubbin's Racing" applies.  The most common reason for being is with the
heavy braking in the turns that can wear the brakes real good by the end of
the race.  During his career Darrell Waltrip scored a high of eleven wins
that this half-maile short track, while Bobby Allison who won at every track
during his career except for this track.  The NASCAR Winston Cup series has
been racing at this track since 1953 from racing on the dirt version of this
track all the way to how it is today.


  Strategy:
  ---------
When racing at Martinsville you don't want to wait til around the last minute
to brake but you want to brake at a certain point of the track so you can go
about getting through the turns with ease.  As you come out of turn 4 you
should be around 65 - 75 MPH as you exit turn 4 onto the frontstretch to the
start/finish line.  Since both stretches are only 800 ft. you won't have much
time before you will have to brake again for turns 1 - 2.  Use the paint on
the walls to help you know when to brake for the entering of the turns.
For example where it has NASCAR Racing Cup Series ends to start braking for
turns 1 - 2.  Before you start to brake you should be able to reach around
120 MPH and once you get to the end of where it has NASCAR Racing Cup series
to brake for turns 1 - 2 to around 65 - 75 MPH through turns 1 - 2.

As you exit off of turn 2 going down the backstretch, but you'll have to do
like you done on the front stretch.  The only problem is that you'll have to
use a different paint on the wall as a marker to slow down for turns 3 - 4.
Just like on the frontstretch you should be able to reach around 120 - 125
MPH, before going into turns 3 - 4.  Look for part of the concrete wall in
black and use the end of that as a marker to slow down for turns 3 - 4.  Like
in turns 1 - 2 slow down to around 58 - 65 MPH but should be able to gain a
bit of speed as you exit out of turn 4 down the frontstretch again.

------------------------------------------------------------------------------

Michigan
Location: Brooklyn, Michigan           Front Stretch: 3,600 ft.
Distance: 2.0 miles                    Back Stretch: 2,242 ft.
Track Type: Speedway                   Website: www.mispeedway.com
Banking in Turns: 18*                  Seating Capacity: 136,373
Banking on Front Stretch: 12*          Winner's Purse: $240 K (Sirius 400)
Banking on Back Stretch: 5*                            $157 K (Marketplace)
Inaugural Race: 1969                                    $148 K (Motor City)
Events: Sirius Satellite Radio 400
        GFS Marketplace 400
        Motor City 400


  Extended Info:
  --------------
Michigan International Speedway is a 2.0 mile track that has more than one
groove that you can race through the turns.  Some great moments happened that
this track located not far from the Motor City Capital Detroit, Michigan.
For example Ernie Irvan crashed during a race where it almost took his life
and a few years later he managed to win at the track that he nearly died at.
It seems whenever the second race at this track is on August 18, Dale Jarrett
seems to get the win at this track particularly on August 18, 2002, Jarrett
spun on lap 11 but made a pitstop and then went on to win the race.


  Strategy:
  ---------
Michigan International Speedway isn't a hard track to get the hang of because
with the 18* in the turns it can produce some exciting and/or fast laps at
this 2.0 mile track.  As you race out of turn 4 you want to be around 168 -
173 MPH as you head onto the frontstretch to the start/finish line.  Before
heading into turns 1 - 2 you should be able to reach around 202 MPH but as
you get ready into head into turns 1 - 2 you want to slow down to around
175 - 180 MPH through turns 1 - 2 going onto the backstretch.  When you head
down the backstretch sling up near the wall but before you enter turns 3 - 4
you should reach around 202 MPH before heading into turns 3 - 4.  As you go
through turns 3 - 4 slow down to around 168 - 175 MPH going through turns 3 -
4 as you head back to the start/finish line.

------------------------------------------------------------------------------

New Hampshire
Location: Loudon, New Hampshire        Front Stretch: 1,500 ft.
Distance: 1.058 miles                  Back Stretch: 1,500 ft.
Track Type: Speedway                   Website: www.nhis.com
Banking in Turns: 12*                  Seating Capacity: 91,000
Banking on Straights: 2*               Winner's Purse: $238 K (New England)
Inaugural Race: 1993                                    $203 K (New Hampshire)
Events: New England 300
        New Hampshire 300


  Extended Info:
  --------------
New Hampshire International Speedway hasn't been around for that long.  When
they started racing here back in 1993 they had to use restrictor plates due
to the fact on how the engines were going through the long straights at this
track.  They don't need those plates with the engine kill switch, just in
case something is about to happen with the engine the drivers can use that to
shut the engine.  This track has become known as the "Magic Mile" but why
is called the "Magic Mile" I still don't even know why it's called that.


  Strategy:
  ---------
New Hampshire is a track that is similar to Martinsville but the only thing
that makes this track different from Martinsville is that this track is paved
while Martinsville is paved with concrete.  With the relatively long
straights at this track you don't want to get a blown engine before entering
the turns because nobody likes getting a blown engine that can result in a
DNF.  As you come out of turn 4 you want to be around 106 - 110 as you come
out of turn 4 onto the frontstretch to the line.  Before you head into turns
1 - 2 you should be able to reach around 162 MPH before heading through turns
1 - 2.  As you slow down to take turns 1 - 2 you want to slow down to around
95 - 115 MPH but the 95 - 99 MPH from turn 1 to turn 2 but get back on the
gas around the middle to exit of turn 2.  Now you are going down the
backstretch which you want to slide up by the wall going down the backstretch
heading to turns 3 - 4.  Just like the frontstretch you should be able to
reach around 162 - 164 MPH before heading into turns 3 - 4.  As you approach
turns 3 - 4 you want to slow down to around 95 - 115 MPH but you'll want to
do the same as mentioned on how to take turns 1 - 2 as you go through the
turns back onto the frontstretch onto the frontstretch again.

------------------------------------------------------------------------------

Phoenix
Location: Avondale, Arizona            Front Stretch: 1,179 ft.
Distance: 1.0 miles                    Back Stretch: 1,551 ft.
Track Type: Speedway                   Website: www.phoenixintlspeedway.com
Banking in Turns 1&2: 11*              Seating Capacity: 76,812
Banking in Turns 3&4: 9*               Winner's Purse: $213 K
Banking on Straights: 0*
Inaugural Race: 1988
Event: Checker Auto Parts 500k


  Extended Info:
  --------------
Phoenix International Raceway is a 1 mile track with not very much banking
but don't let that fool you because racing at this track can be fast.  There
was an interesting feet that went on back during the race for the 1996
championship.  Terry Labonte was chasing down his second championship that
year and during one of the practice sessions the throttle hung and the car
went into the wall in turn 1.  Terry suffered from a broken hand after that
crash but it didn't stop him from going on to try to win the championship.  He
managed to fight to win his second championship with a broken hand.


  Strategy:
  ---------
When you race at Phoenix don't expect not to run fast here because this sure
can be a fun place to race at.  As you race out of turn 4 you want to be
around 125 - 130 MPH coming out of turn 4 onto the frontstretch towards the
start/finish line.  Before you head off into turn 1 - 2 you should reach
around 164 MPH before going through turns 1 - 2.  As you brake to go through
turns 1 - 2 slow down to around 110 - 130 MPH as you go about exiting turn 2,
heading down the backstretch.  When you go down the backstretch don't slow
down when you go around that bit of a turn because you won't end up hitting
the wall.  Before you head off into turns 3 - 4 you should be able to reach
around 166 MPH.  As you get ready to brake heading into turns 3 - 4  you want
to slow down to around 115 - 138 MPH going through the turns but the 138 MPH
should be your exiting speed as you exit turn 4.

------------------------------------------------------------------------------

Pocono
Location: Long Pond, Pennsylvania      Banking on Straights: 1*
Distance: 2.5 Miles                    Front Stretch: 3,740 ft.
Track Type: Super Speedway             Back Stretch: 3,055 ft.
Banking in Turn 1: 14*                 Website: www.poconoraceway.com
Banking in Turn 2:  8*                 Seating Capacity: 90,000
Banking in Turn 3:  6*                 Winner's Purse: $189 K (Pocono 500)
Inaugural Race: 1974                                    $189 K (Pennsylvania)
Events: Pocono 500
        Pennsylvania 500


  Extended Info:
  --------------
Pocono Raceway is a triangular shaped track which is the only track with only
three turns.  Crew Chiefs struggle with this track with car setups due to the
three turns and all three of the straightaways are different lengths.
Getting around this track may be tough at first but its turn 2 that can be
tricky for some of the drivers who have or have had raced at this track.  Of
course speed is one of the things that you can concentrate on with this track
but you don't want to get too much or you'll drift up high in the turns and
most likely hit the wall.


  Strategy:
  ---------
Racing at this 2.5 mile triangular track may require a bit of speed but you
have to be sure to slow down good enough through the turns to be real good at
this particular track.  As you come out of turn 3 you want to be around 155 -
165 MPH as you exit turn 3 onto the frontstretch.  The frontstretch you can
gain a lot of speed if you have a good car setup for Pocono to reach a good
amount of speed before entering turn 1.  Before entering turn 1 you will reach
around 210 MPH but you may start to brake at the 2 or 1 marker to get through
turn 1.  You want to try to slow down to around 140 - 160 MPH through turn 1
as you go onto the second stretch as you approach turn 2 "Tunnel Turn".

Your speed should reach around 205 but I wouldn't try to get up that far
because it may be a bit too fast but when you go through turn 2 "Tunnel Turn"
you want to slow down to around 145 - 160 MPH to get through turn 2.  Now
you'll go down the third stretch which is the shortest stretch on this track,
you will reach around 183 MPH before heading through turn 3 at this unique
track.  As you go through turn 3 you want to be around 145 - 165 MPH going
through turn 3 back on your way to the frontstretch.

------------------------------------------------------------------------------

Richmond
Location: Richmond, Virginia           Front Stretch: 1,290 ft.
Distance: .750 miles                   Back Stretch: 860 ft.
Track Type: Short Track                Website: www.richmondracewaycomplex.com
Banking in Turns: 14*                  Seating Capacity: 100,500
Banking on Front Stretch: 8*           Winner's Purse: $150 K (Pontiac 400)
Banking on Back Stretch: 2*                            $171 K (Rock'n'Roll)
Inaugural Race: 1953                                   $150 K (Richmond 400)
Events: Pontiac Excitement 400
        Chevy Rock & Roll 400
        Richmond 400


  Extended Info:
  --------------
Richmond International Raceway is one of three short tracks on the NASCAR
schedule.  This track used to be a .500 mile track but when it was
reconfigured in September 1988 it was then made into the .750 mile track
that we know of today.  NASCAR made their debut at this track back in April
of 1953 with Lee Petty winning the inaugural race at RIR.  Even though that
this is a short track, but the speeds can be like those of a speedway.


  Strategy:
  ---------
Richmond International Raceway is a fast short track that can be a fun place
to race at besides Bristol Motor Speedway.  As you race off of turn 4 you
should exit turn 4 at around 110 - 116 MPH heading down the frontstretch
heading towards the line.  You may have to brake around a 100 ft. before
heading into turns 1 - 2.  Before heading into turns 1 - 2 you will reach
around 148 MPH before you head through turns 1 - 2.  As you slow down to go
through turns 1 - 2 you want to slow down to around 98 - 113 MPH as you go
through turns 1 - 2, then onto the backstretch sliding as close to the wall
as possible.  As you head down the backstretch you should be able to reach
around 143 MPH before heading into turns 3 - 4.  You want to brake around a
100 ft. before the yellow line at the beginning of turn 3 to around 99 - 120
MPH as you head back to the line for a lap around RIR.

------------------------------------------------------------------------------

Talladega
Location: Talladega, Alabama           Front Stretch: 4,300 ft.
Distance: 2.66 miles                   Back Stretch: 4,000 ft.
Track Type: Superspeedway              Website: www.talladegasuperspeedway.com
Banking in Turns 1&2: 33*              Seating Capacity: 143,000
Banking on Front Stretch: 18*
Banking on Back Stretch: 2*
Inaugural Race: 1969
Events: 


  Extened Info:
  -------------
Talladega Superspeedway was opened back in 1969 and hosted two NASCAR races
since then.  This superspeedway was designed by Bill France Sr. to be the
fastest and the most competitive superspeedway on the NASCAR schedule.
Before the addition of the restrictor plates at this track as well as Daytona
International Speedway speeds were well over 200 MPH.  The reason for the
addition of restrictor plates is what happened at a race at this track back
in either 1987 or 1988 when Bobby Allison's car started to spin near the line
and lifted off the ground and into the grandstands at the line.  After that
incident NASCAR had restrictor plates made and are used for Talladega and
Daytona to slow the car's speed down so they don't go over 200 MPH.

Before they started the use of restrictor plates Bill Elliott managed to set
a Qualifying record at both Daytona and Talladega back in the '87 season.
Elliott managed to set a lap record here of 44.998 set back in April of
1987.  Since they started using restrictor plates it slowed the cars down but
it seems that the drivers can't seem to break away from each other like they
did when they didn't use restrictor plates.  NASCAR is trying to do what they
can to help make that happen again, with a 13 gallon tanks for the restrictor
plate races.


  Strategy:
  ---------
Talladega Superspeedway can be a fast and bit of fun track to race around but
remember since the addition of restrictor plates there is no guarantee that
there will be a way to reach 200+ with any car setup.  With the car set-up
provided in this guide I will provide a strategy in which should be able to
be more use then that of the old one that I have prepared, and I am sorry for
taking so long of putting it in.  As you race out of turn 4 you want to be at
around 182 heading down the frontstretch.  When you go down the frontstretch
you should be able to reach around 186 before heading off into turns 1 - 2.
As you race through turns 1 - 2 you want to be at around 183 - 184 going
through the turns and as you exit turn 2 you want to drift up by the wall but
not to the point where you end up scraping the wall loosing speed instead of
gain speed.  As you head down the backstretch you should be able to reach at
around 187 before diving off into turns 3 - 4 and back onto the frontstretch.
When you race through turns 3 - 4 you want to be at around 184 - 185 going
through turns 3 - 4 heading back onto the frontstrech once again.

------------------------------------------------------------------------------

Texas
Location: Fort Worth, Texas            Banking on Straights: 5*
Distance: 1.5 miles                    Front Stretch: 2,250 ft.
Track Type: Speedway                   Back Stretch: 1,330 ft.
Banking in Turns 1&2: 24*              Website: www.texasmotorspeedway.com
Banking in Turns 3&4: 8*               Seating capacity:
Inaugural Race: 1997
Event: Samsung/Radioshack 400


  Extended Info:
  --------------
The NASCAR Winston Cup series debuted at this track back in 1997 with Jeff
Burton winning the inaugural race at this fast 1.5 mile D-Oval.  Since then
in the Winston Cup series there hasn't been no driver ever winning this race
more than once.  Probably one of the most memorable races was the races was
the race back on March 29, 1999 when Terry Labonte managed to win here at
this track especially with it being in his home state of Texas.

  Strategy:
  ---------
Racing at the Texas Motor Speedway can be quite fast to race at, but you
don't want to carry too much speed through the turns unless you want to hit
the wall.  As you come out of Turn 4 you want to be around 169 MPH, as you
head towards the start/finish line.  You will reach around 196 MPH before
heading into Turn 1, but when you go through turns 1 - 2 at around 175 - 178
MPH through the turns.  As you exit out of turn 2 you should be able to reach
to around 196 MPH before entering Turn 3.  When you approach Turns 3 - 4,
you want to do the same as you did in Turns 1 - 2 but you may want to slow
down a bit to around 174 - 176 MPH as you go through turns 3 - 4.  As you
exit turn 4 you want to be smooth on the exit of the turn as you head to the
start/finish line.

------------------------------------------------------------------------------

Watkins Glen
Location: Watkins Glen, New York          Seating Capacity: 87,000
Distance: 2.454 miles
Track Type: Road Course
Website: www.theglen.com
Inaugural Race: 1957
Event: 


  Extended Info:
  --------------
Watkins Glen is a road course that can be quite fast to race on.  They didn't
always race at Watkins Glen International annually, at first they would do a
race then do another race there like a few years later.  That later changed
in 1986 when NASCAR started racing there and decided to make it annually.
When they made that decision to start back up making WGI an annual race, Tim
Richmond went on to win the first race back at this challenging road course.


 Strategy:
 ---------
Racing at Watkins Glen can be fun to race at because it isn't anything like
Infineon Raceway where there's like a turn almost every time after you make
one.  As you come out of turn 11, you want to be around 95 - 106 MPH as you
go onto the frontstretch to the start/finish line.  To be able to brake good
enough for turn 1 start to brake just a few feet before you see the
markers [3 2 1].  As you get ready for turn 1 you'll be able to reach to
around 170 MPH, and then you'll have to slow down to around 70 - 85 MPH to
take on turn 1.  After you have made it through turn 1, then you'll have to
get ready for turn 2 with turn 3 not long after that.  When you get ready to
go through turn 2 slow down to around 125 - 135 MPH going through turn 2,
but with turn 3 slow down to around 127 - 135 MPH [don't be suprised if you
have to slow down a bit more].  Then you have to get through turn 4 at around
150 - 160 by the exit out of turn 4 going down one of two stretches, on this
2.454 mile road course.

Now you have to get ready for the "Inner Loop" where turns 5, 6, 7, 8 are
located.  There will be markers in preparation to slow down for this "Inner
Loop" starting with 600 [representing 600 ft.].  Start slowing down just a bit
before the marker to around 80 - 85 MPH to take turns 5 - 6 with turns 7 - 8
not long after 5 - 6.  You want to try to go through turns 7 - 8 at around
86 - 90 MPH before entering turn 9.  To get through turn 9 good, keep your
speed around 101 MPH and when you exit turn 9 get on the brake to around 120
MPH on the exit on the second stretch of this road course.  You should be
able to reach around 172 MPH before entering turn 10, but when you get ready
for turn 10 start to slow down between the end of concrete wall and the 300
ft. marker.  When you do slow down to around 101 - 106 MPH going through turn
10 and onto a small stretch before turn 11.  As you get ready for turn 11
slow down to around 95 - 106 MPH through turn 11 to go to the start/finish
line again.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                 6. Career                                  |
|                                  [NTG 6]                                   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


                          +---------------------------+
                          | Chapter One: Introduction |
                          |         [NTG 6.1]         |
                          +---------------------------+

Career Mode of NASCAR The Game: 2011 is set up similar to that of what would
be just Season Mode of other NASCAR games that we have seen before.  One of
the disappointments of Career Mode of NASCAR The Game: 2011 Career Mode is
that it's only set up for only one season and that's it.  There is no multiple
seasons like in the PlayStation2 NASCAR games.  In Career Mode you are allowed
to choose any driver including your own car if you wish.


                        +----------------------------------+
                        | Chapter Two: Invitational Events |
                        |            [NTG 6.2]             |
                        +----------------------------------+

Invitational Events is something that Eutechnyx had added in during the
schedule of Career Mode.  The purpose of these will put you in various race
scenarios like Eliminator where you have to avoid being the one in last place
and be eliminated.  Be the last car to survive.  Another Invitational Event
that is featured is where the purpose is to draft behind each car in front of
you to earn a "LEGEND Coin" for that particular driver.  And lastly the last
that you can do is known as "Thunder Lap".  That should be self explanatory.
The purpose is that you have five laps to try setting the time to get bronze,
silver or gold.


                           +-------------------------+
                           | Chapter Three: Schedule |
                           |        [NTG 6.3]        |
                           +-------------------------+


       Event                               Track
       -----                               -----
 1. Daytona 500                   Daytona International Speedway
 2. Subway Fresh Fit 500          Phoenix INternational Raceway
 3. Kobalt Tools 400              Las Vegas Motor Speedway
 4. Jeff Byrd 500                 Bristol Motor Speedway
 5. Auto Club 400                 Auto Club Speedway
 6. Goody's Fast Relief 500       Martinsville Speedway
 7. Samsung Mobile 500            Texas Motor Speedway
 8. Aaron's 499                   Talladega Superspeedway
 9. Crown Royal Presents the
    Matthew & Daniel Hansen 400   Richmond International Raceway
10. Showtime Southern 500         Darlington Raceway
11. FedEx 400 Benefitting
    Autism Speaks                 Dover International Speedway
12. Coca Cola 600                 Charlotte Motor Speedway
13. STP 400                       Kansas Speedway
14. 5-Hour Energy 500             Pocono Raceway
15. Heluva Good! Sour Creem       Michigan International Speedway
    Dips 400
16. Toyota / Save Mart 350        Infineon Raceway
17. Coke Zero 400                 Daytona International Speedway
18. 
19. Lenox Industrial Tools 301    New Hampshire Motor Speedway
20. Brickyard 400                 Indianapolis Motor Speedway
21. Good Sam RV Insurance 500     Pocono Raceway
22. Heluva Good! Sour Cream
    Dips at the Glen              Watkins Glen International
23. Pure Michigan 400             Michigan International Speedway
24. Irwin Tools Night Race        Bristol Motor Speedway
25. AdvoCare 500                  Atlanta Motor Speedway
26. Wonderful Pistachios 400      Richmond International Raceway
27. GEICO 400                     Chicagoland Speedway
28. Sylvania 300                  New Hampshire Motor Speedway
29. AAA 400                       Dover Downs International Speedway
30. Hollywood Casino 400          Kansas Motor Speedway
31. Bank of America 500           Charlotte Motor Speedway
32. Good Sam Club 500             Talladega Superspeedway
33. Tums Fast Relief 500          Martinsville Speedway
34. AAA Texas 500                 Texas Motor Speedway
35. Kobalt Tools 500              Phoenix International Raceway
36. Ford 400                      Homestead Miami Speedway


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                 7. Unlockables                             |
|                                     [NTG 7]                                |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


                                +-------------------+
                                | Chapter One: Pins |
                                |     [NTG 7.1]     |
                                +-------------------+


                             +---------------------------+
                             | Chapter Two: LEGEND Coins |
                             |          [NTG 7.2]        |
                             +---------------------------+


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                           8. Credits / Legal Notice                        |
|                                   [NTG 8]                                  |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+    +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
 |        Allowed Sites        |    |          Banned Sites            |
 |-----------------------------|    |----------------------------------|
 | GameFAQs: www.gamefaqs.com  |    | CheatCC: www.cheatcc.com         |
 | IGN: http://faqs.ign.com    |    | Cheats Guru: www.cheatsguru.com  |
 +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+    +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+


This document is copyrighted ©2013 Stephen "Warhawk" Harris.  Any site 
wishing to host this walkthrough will have to e-mail me in advance to ask
permission.  If you post it and then e-mail me about it, I will have to ask
you to remove it from the site.  Plus please don't try anything stupid with
this guide because if any author finds out about someone doing something with
their work it is considered "copyright infringement" and is HIGHLY ILLEGAL.
So, if you want to host it please come to me first and asks politely, then
I'll think it over.

------------------------------------------------------------------------------
End of Document.  ©2013, Stephen "Warhawk" Harris.

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