Rainbowsix -LONEWOLF- Walkthrough - Guide for Rainbow Six: Lone Wolf
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Rainbow Six: Lone Wolf
Walkthrough/FAQ
By:Monroe Walden
_____ Tom Clancy's
| _ \ _ _ _ _ _ _ __ __ ___ _ __ __
| |_| | / / \ \ | | | | | | | \ / \ |\ /| | _| | | \ \ / /
| _ / | |_| | | | | \| | |||/ |||| ||/\|| \ \ | | \ \/ /
| | \ \ | |-| | | | | |\ | |||\ |||| | | _\ \ | | / /\ \
|_| \_\ |_| |_| |_| |_| \_| |__/ \__/ \_/\_/ |___| |_| /_/ \_\
-LONE WOLF-
Type: FAQ/Walkthrough
Platform: Sony Playstation and PSone
By: Monroe Walden
Email:[email protected]
Version: 0.3
____________________
|------CONTENTS------|
|____________________|
|1. Legal Information|
|2. Updates |
|3. Introduction |
|4. Story |
|5. Walkthrough |
|6. Weapon List |
|7. Email |
|8. Credits |
|____________________|
______.__
/_ _____/
/ /'
/---------------------\
/--1.Legal Information--\
==================================================================================
===
============
This guide is protected by the Copyright Law. Anything copied from it must be
done
so with the
consent of Monroe Walden. This guide can only be found at the following
site:www.cheatcodes.com
Should you find it anywhere else, I would be grateful if you could notify me at
the
above
address. I will prosicute anyone who I find with a(n)illegal copy of this
walkthrough,I will also request you pay me for anything you have changed in this
walkthrough.
==================================================================================
===
============
______.__
/_ _____/
/ /'
/-----------\
/--2.Updates--\
==================================================================================
===
============
Version 0.1
Only level one & two walkthrough at the moment! But rest assured that
I'll soon have the other levels done. Finished writing story.(version 0.1 is no
longer in existence)
==================================================================================
===
============
Version 0.2
Added levels three and four (with maps). Added all the usual stuff that
goes at the end of a FAQ (email, credits etc.) as well as some minor
additions to the story. (version 0.2 is no longer in existence)
==================================================================================
===
============
Version 0.3
Created:11/20/02
Added an entire new section (Weapons) and mission five. Changed the
general presentation somewhat.
This guide can now be found at cheatcodes.com! NOTE:
I plan to add a Tips &
Hints section to this
Walkthrough in version 0.4
==================================================================================
===
============
______.__
/_ _____/
/ /'
/----------------\
/--3.Introduction--\
==================================================================================
===
============
Welcome to my Rainbow Six: Lone Wolf walkthrough! Why Rainbow Six: Lone
Wolf? 'Coz
I've got
the game and I've finished it and it's easy and no one else has written one.
The fact remains that this is one of the shortest First Person Shooters on the
Playstation, nay,
ever. It has only five short levels! But it's damn hard at first, and this
walkthrough is
intended to help those hopelessly stuck. This is my first attempt at a complete
walkthrough
==================================================================================
===
=========
______.__
/_ _____/
/ /'
/---------------\
/--5.Walkthrough--\
==================================================================================
===
============
Mission One: Operation Arctic Phoenix
Objectives: Locate access path, Infiltrate Xander's cabin
Recommended Kit:
Primary weapon - 7.62mm PSG-1 Sniper Rifle
Secondary weapon - 9mm 92FS Pistol
Slot one - Flashbang
Slot two - Primary Magazine
Recommended Insertion Point: South of village shops _ KEY:
e=enemy
__ __________ _____/ \___________
i=insertion point
| |________ ____| | | _____/\____i__\
r=recommended
| |e____| | | ____e___3__ g|________ | | | \
insertion
point
/ |___|g|________ | e|_| | | \ g=gate
| _____ 4 | |________ |___ ___| \
d=door
| __| | | | | e |_____| |
| | |e | | | e |
\ |___ | | | | \
/ |____| 5 | | | \
| /\ | | 2 | |
| \/ | | | e |
| e | | | ______ \
| _______ | | | e | |
\ | | | | | ______ | | |
| | d ____| _| e | | | | | |
| d | | | ______|______|_e|_____ / |
| |_______| |_____ ______| | | | | |
\______________e___________| |_r___1___| |___ ___| |
|_|i________|
Note: I apologise for the crudeness of the map, but it should help to understand
the
walkthrough.
I realise that it's slightly out of proportion, but it should aid you to locate
the
terrorists.
The same applies for all the maps in this walkthrough.
1.As soon as you start press pause and turn on night vision (in future I'll take
it
for granted
that you'll use night vision yourself without me reminding you). Now turn left to
face the wall
and walk up to it. Strafe slowly right by repeatedly pressing R2 and take out
your
pistol. An
enemy will soon appear in the roofed corridor, so crouch and peep round the
corner
then fire like
there's no tomorrow. It will take a few tries but eventually you'll kill him
before
he kills
you.
2.Now enter the corridor and crouch, advancing slowly until the outline of
another
terrorist
becomes visible. Use the scope on your Sniper to pop him in one hit then stand up
and aim right
through the opening to see another terrorist who you should deal with the same
way.
Now look
across the square - a sniper stands high up on the building opposite, so show him
who the real
sniper is. Turn further right so you are looking between this building and the
one
you faced at
the beginning of the level. Press L2 repeatedly but don't touch the directional
pad
and soon
another enemy can be seen behind a wall. Kill him then face the second enemy you
killed and walk
over to that area, ignoring the two guards on the path behind (it's not necessary
to
kill them).
3.Hold X to open the gate and you materialise on a path. Follow it until you see
a
terrorist
with his back turned. Kill him for his incompetence and open the next gate
further
ahead.
4.Opposite you, behind the fountain is another victim for your sniper. Now look
right a little
and slowly move forward until you see another enemy who will also see you, so be
quick with the
rifle.
5.Walk over to the fountain then turn 135 degrees right to see another sniper
who
you should
kill (he's in between the two houses). Now go back to the fountain and walk
forwards
until you
see the last enemy of the level. Near his body is the door you should open to
finish
the level.
==================================================================================
===
===========
Mission Two: Operation Silent Shelter
Objectives: Rendez-vous with Xander, Retreat to extraction point
Recommended Kit:
Primary weapon - 10mm MP5 10A2 Submachine Gun
Secondary weapon - 9mm 92FS Pistol
Slot one - Flashbang
Slot two - Primary Magazine
Recommended Insertion Point: South of water fountain KEY
_ e=enemy
__ __________ _____/ \___________
i=insertion point
| |________ ____| | | _____/\_______\
r=recommended
| |_____| | |e i__________ g|________ | | | \
insertion
point
/ |___|g|________ | |_| | | \ g=gate
| e _____ | |________ |___ ___| \
d=door
| 6 __| | | | | |_____| |
| | | e | | | |
\ |___ | | | | \
/ |____| | | | \
| /\ | | | |
| e \/ | | | |
| e | | | ______ \
| _______ | | | | | |
\ 5 |2 | | | | ______ | | |
| | d ____| _| | | | | | |
| d 3 | e | | ______|______|__|_____ / |
| e|4______| 1 |_____ ______| | | | | |
\______________r___________| |_________| |___ ___| |
|_|_________|
Note: Remember that no enemies appear until you 've entered Xanders hut.
1.Enter the cabin through the same door as you did in the previous mission
(Arctic
Phoenix).
You'll see an opening on the right hand side in the hut, so walk into this
bedroom
place and the
alarm will be sounded and laser grid in the house set off.
2.Don't go into the next room just yet - if you look left through the window
you'll
see a
terrorist with his back turned - easy prey. Unload a few rounds into him _then_
go
back to the
entrance area.
3.You'll see some lasers, so crouch under the high one (the low lasers can't be
avoided, so
beware). In the next room is a fireplace on the right and windows on ths left,
with
a big laser
in the middle. Start to advance, and as soon as you hear "Hey, you!" retreat, as
there are people
behind the windows. There is no easy way to avoid them, but I suggest waiting a
while then
venturing back into the room. The exit is to the right after the fireplace.
4.In this room there is a door opposite and a window to the left. Go over to it
and
hopefully
a terrorist will be standing there - another easy kill. Now open the door and
toss a
flashbang
out with a QUICK tap of R1 (don't hold it down) and rush out and look left
immediately. You
should eliminate the stunned enemy here. Step back when the flashbang explodes
(being careful of
the laser behind you).
5. Round the corner of the hut is a guard patrolling. You can either chuck a
flashbang or go
all out and run from behind cover (I prefer the latter method) to deal with this
threat. Beware,
as there is another guard nearby who may or may not rush up to you. If not you'll
have to take
him out yourself by peeping round the corner and firing until you're sure he's
dead.
6.Move round the corner of the house next to the cabin to see _another_
patrolling
threat, so
using the time old peep-round-the-corner-and-fire tactic send him to meet his
friends. Walk over
to the gate and take out your flashbangs. Open it then run away to the left and
while the gate
is still open (not very long) and chuck in the flashbang. It takes practice and
skill to execute
this, but if you manage killing the terrorist behind is easy. Just walk along the
path to finish
the mission.
==================================================================================
===
============
Mission Three: Operation Rapid Fox
Objectives: Locate and free Xander
Recommended Kit:
Primary weapon - 7.62mm PSG-1 Sniper Rifle
Secondary weapon - 9mm 92FS Pistol
Slot one - Flashbang
Slot two - Primary Magazine
Recommended Insertion Point: Beggining of cave (the only one anyway) KEY
| | _______ e=enemy
| |/ | _____
r=recommended
| h |_ | \
insertion
point
| | __ | __ \
h=hostage
(Xander)
| e e | / \ | | |e \ ___
| | / | | | | \ ___ / \
| | / | | | | \ / \ / \
|_ e | / \ / | | \/ \/ \
| | | / 4__/\ \/ | \ 3 e ____ e\
| |5| _/ \_/ \ / \ __ | | \____
/ \ | / \ / \ / \ 2 | | 1 |
| _ | | e | \_/ \__/ \__ | | r|
| | | | | | __|| | ____|
| | | | | e\ | |____| |
| | | |__/ / |__ ___|
| |_| | | /
\ | |___/
| ___________|
\/
1. Put on your night vision and walk past all the crates. Look right and slowly
advance until
you see the first enemy. Snipe him, as he shouldn't even see you.
2. Turn around and take the left path. This leads to a raised area with a crate.
Once you reach
the crate crouch and move forward until you can see the torso of another guard.
Take
aim, fire,
then return to the first guy's body.
3. Follow the winding path until you reach a beam with a light hanging from it.
Through here
is a large expanse with an enemy who can't even see you at the other end. Deal
with
him and move
on.
4. You'll soon come across another cavern, and there is a wall of rock sticking
out
which will
provide cover from the enemies within. Press L1 to aim and R2 to strafe out
slowly,
and as soon
as one of the bad guys comes into sight, shoot (remember that there are two of
them).
5. You'll soon come to a fork: take the right path and you will soon come across
a
doorway.
Through it you should be able to see two enemies across the room, both behind
crates. Shoot them
both then put your back to the left side of the doorway. You should be able to
see a
terrorist
who will immediately see you. Be quick, as it would be a shame to die at this
point.
When you've
killed him the room should be clear so run over to Xander and wait for him to get
up
and...hey
presto! Mission complete!
==================================================================================
===
============
Mission Four: Operation Stone Feather
Objectives: Locate Theissan cabin, free Xander's brother
Recommended Kit:
Primary weapon - 10mm MP5 SD10 Submachine Gun
Secondary weapon - 0.45CAL M23 SD Pistol
Slot one - Flashbang
Slot two - Primary Magazine
Recommended Insertion Point: North of Extraction Point
KEY
_____________
_____/ _ \ e=enemy
/ | | | | _____ \___
i=insertion point
| | | | | | h | \
r=recommended
| |_| |_| |_e_d_| __ \
insertion
point
| e_3__ | | |
h=hostage
| ___ | || | __ |
(Xander's
brother)
__| | | |____||__|| | | d=door
__/ |___| e 2| | |
/ __e _ |__| |
/ |___| _ | | ___e |
/ ___ _ | | | || |e e|
/ | | e| | | | |_||____| 1|
| e |___| | | |_| /\r\
| |_| __________________/
| e ____/
| /
| ___/
| __/
/i/
1. As soon as the loading screen disappears, press R1 like crazy, do nothing
else!
This will
kill a terrorist who would otherwise have killed you. Now crouch, put on night
vision and turn
towards another enemy who you should eliminate quickly. Look to where his body
lies
and strafe
right until you see another target who you should deal with in the same way. This
can be tricky-
I recommend the use of a flashbang to help.
2. Walk near to his body and turn right between the two cabins. Take a left,
crouch
and slowly
advance until you see another bad guy next to the hostage's house. Empty a round
into him then
run to to the door (don't open it though).
3.Crouch and look to the window. Retreat a bit then chuck in a flashbang. Open
the
door, run in
and look left to see a dazed terrorist. Shoot him, go up to the hostage then
start
to leave the
house. He'll follow, so just wait a few seconds while he makes his way to the
extraction point
and it's mission complete!
(That must be the shortest mission walkthrough ever in the history of video
games...however, it
is the best path in this very short level).
==================================================================================
===
============
Mission Five: Operation Cold Talon
Objectives:
Recommended Kit:
Primary weapon - 10mm MP5 SD10 Submachine Gun
Secondary weapon - 0.45CAL M23 SD Pistol
Slot one - Flashbang
Slot two - Primary Magazine
Recommended Insertion Point: North of Barn
(Thanks to KAZAA for telling about this weapons set, which I used but changed
slightly).
| |
_______________________________/ \
____________________/ | |
/ | |
/ 3 ____________e_______________d_ r| |
| | | e 1___| \ KEY
\ | |
|_
| | | |
e=enemy
| | | _|
d=door
/ | | |___
i=insertion point
| | | e|
r=recommended
\ | _____________d____| ___|
insertion point
|___ | | e |_
| | | | 2 |
| / |___________| | _|
| | e |_| | | |___
| | | | e/ \_______|_| |
\ \ |________| | |
\ \ / i |
\ \______________________/ |
\__________e____________ |
\_______ |
\_________________|
INSIDE THE HOUSE
1F
____________________________________ddd______
| | | | | | / | | |____| |
|_|_|_|_|_| /__| | | |
| |___| | |__ e |
| 5 | | | |
|_ | |____________ |
|_|____4_______ | | | |
| | | |_______________|______|
|___ ___ _ | | |
|___| |___| |_|| |_________________ddd______|
|___________e__ |
| |
| |
| ___ ___ |
||___| |___| |
|____e_____________|
2F
__________________
| |
| |
| ___ |
| | | e |
| | | |
|__|___|______ |
| | |
| | |
|____ | |
| | | |
|____|______ | |
| e |
| |_______ ____|
| | |____|
|_____| |_5__|
1. There is an enemy immediately in front of you when you begin. Crouch and stay
still until he's
gone then do the necessary things (e.g. put on night vision and change trigger
group). When he
returns shoot him straight away. Wait awhile and hopefully at least two enemies
will
come to
examine his body.
2. When they are dealt with look left and walk around this area dealing with
various threats.
One terrorist is in between the barns, so strafe and shoot to kill him. Another
walks along the
edge of the cliff and another is opposite on the other side of the chicken pen
(don't approach
too much and hopefully he won't even see you). Don't worry too much about ammo,
make
survival
your priority.
3. Walk around the house, leaning over the cliff with your pistol out on the
way.
An enemy will
walk across below you, so use your vantage point to pop him in the head a couple
of
times. Now go
to where 3 is marked on the map and blast away at the enemy patrolling here.
There
may be another
from inside the house, so beware. If not, take out the flashbangs, hold down R1
then
press X to
open the door. Release the trigger button then run away until you hear an
explosion.
Quickly
return and take out the dazed terrorist.
4. Follow the corridor until you see a doorway on your right. Enter and go to
the
other doorway
on the left. Here you should see some crates and an enemy behind. Shoot him in
the
head with your
pistol (the position you need to be in in order to do this is marked as 4 on the
map.) Now enter
this room, go up to his body and look through the doorway on your right. Position
yourself so
that you can throw a flashbang into the room. Chuck one in then run in and kill
the
stunned
enemy.
5. Go to the stairs behind you and start to climb them. As soon as you
hear "Hey,
you!" retreat.
Position yourself so that you can see the bottom half of a person if they were
standing at the
top of the stairs, but they can't see you. Soon an enemy will stand in exactly
that
position, so
kill him with minimum hassle. Climb up the stairs again, and retreat once more
when
the other
terrorist spots you. Repeat the process to kill him too, and finish the mission
and
the game. You
will then be congratulated by John Clark, and the credits will appear.
Congratulations!
You've finished Rainbow Six: Lone Wolf! (Yeah, I know there are more impressive
things to do, but
at least you now have an excuse to sell the game - if you can find anyone
gullible
enough to buy
it).
==================================================================================
===
============
______.__
/_ _____/
/ /'
/----------------\
/--6.Weapons List--\
==================================================================================
===
============
Weapon: 5.56mm M4 Assault Rifle
Trigger Group: Single, burst or fully-automatic
Game Description: A compact version of the M-16, the M4 Carbine is commonly used
when the
firepower of an assault rifle is needed, but the weight and size is not. It is
commonly used by
US and Israeli special forces. It comes standard with a single and full auto
trigger
group.
My Comments: I find this to be a little inacurate, and because of a quick fire
rate
your clip
empties in seconds. It makes a lot of noise, and is therefore useless for stealth
missions (which
most are in this game). Anything it can do the SD10 can do better and more
silently.
Not highly
recommended.
==================================================================================
===
============
Weapon: 10mm MP5 10A2 Submachine Gun
Trigger Group: Single, burst or fully-automatic
Game Description: The preferred Submachine Gun of counter-terrorist operatives
around the world,
Heckler & Koch's MP5 is known for its reliability and accuracy, even when firing
on
full
automatic. Rainbow uses the 9mm MP5A4 fitted with single, triple and full-auto
trigger group.
My Comments: This ideal for mowing enemies down, especially at close range, which
is
why I use
it in level two. However, its accuracy falters at long range, and it can take 15-
20
bullets to
kill an enemy fifteen metres away. Always useful if you need to be sure of
killing a
terrorist
before he kills you, but at the price of almost an entire magazine.
==================================================================================
===
============
Weapon: 10mm SD10 Submachine Gun
Trigger Group: Single, burst or fully-automatic
Game Description: Terrorists throughout the world fear Heckler & Koch's MP55D.
Its
integral
silencer is so effective that the report of the bullet is miniscule compared to
the
click of
the bolt operating. Rainbow uses the MP55D5 whenever both accuracy and stealth
are
essential.
My Comments: This Submachine Gun is more reliable, silent and accurate than its
noisier brother,
but at the cost of firing rate. No enemies hear it because, as the game boasts,
it
is very
silent. As the focus of the game is essentially on stealth, this is a real bonus.
If
only it had
the range of a sniper rifle this would be the only weapon you would need in the
whole game.
==================================================================================
===
============
Weapon: 12 Gauge SPA5-12 Shotgun
Trigger Group: Single shot
Game Description: The SPA5-12 is a fully automatic combat shotgun capable of
emptying its nine-
round clip in 2.255. This makes it ideal for quickly clearing a room of all
hostiles.
My Comments: Bah. This is pretty much useless. Only about two enemies in the
entire
game are
close enough to warrant the use of a close range weapon, and those too far will
take
5-6 shots to
kill, by which time you'll be mincemeat. You have to use the make-it-known-that-
you're-here-then-
retreat-and-pick-them-off-when-they-come tactic to successfully finish any of the
five missions
in the game, and there has to be a handy wall for this to work. The only good
thing
about this is
that it kills in one shot if the enemy is close enough.
==================================================================================
===
============
Weapon: 7.62mm PSG-1 Sniper Rifle
Trigger Group: Single shot
Game Description: Arguably the most accurate off-the-shelf sniper rifle
available. A
favourite
of police forces around the world, the PSG-1 comes standard with a 6x sight and
fires the NATO
7.62mm round.
My Comments: Because this is the only long range weapon in the game, and because
most enemies in
the game are more easily killed from a distance (most don't even see you if
you're
far enough
away) this is an indispensable gun. You can finish the game with it if you want,
no
trouble. It
kills in one shot, and the only possible disadvantage is if an enemy near you has
seen you you
probably won't have time to take aim before you die.
==================================================================================
===
============
Weapon: 0.45CAL M23 SD Pistol
Trigger Group: Single shot
Game Description: The specially designed sound and flash suppressor on this HK
MK23
virtually
eliminates muzzle flash and provides more than 35DB (Decibels) of sound
reduction.
An essential
part of any Rainbow mission requiring both firepower and discretion.
My Comments: This does not do as much damage as the 9mm Beretta, and has a
smaller
clip (13
bullets compared to 20 in the 9mm) but it is silenced, so it won't bring enemies
rushing forth
if you use it. It takes about five shots to kill, but that counts for both close
and
long range,
so at least you'll know what to expect. I usually take this, as it allows for a
more
stealthy
approach.
==================================================================================
===
============
Weapon: 9mm 92FS
Trigger Group: Single shot
Game Description: The Beretta 92FS is Rainbow's 9mm pistol of choice. Its primary
advantage is
low recoil and a large magazie compared to its bulkier .45.
My Comments: You can fire pretty fast with this, faster than with the silenced
pistol, but don't
forget that nearby enemies will hear you. It has a large magazine and can kill in
three shots
if you're close enough to the target. Avoid in stealth missions when enemies are
close by.
==================================================================================
===
============
Weapon: Flashbang
Trigger Group: N/A
Game Description: Capable of stunning adversaries wit a combination of bright
flash
and loud
report, flashbangs are commonly tossed into rooms to "prepare" rooms prior to
entry.
The valuable
seconds gained while potential hostiles from the stun effects can mean the
difference between
life and death to a tactical team. Also known as distraction devices or stun
grenades.
My Comments: This is an immensly useful weapon. You throw it like a grenade, and
its
blast
radius is quite large. Its effects last about ten seconds, which is plenty of
time
for you to
blast the victims. Almost every level in the game has several situations where
they
come in
handy. The only disadvantage is that if you are near the explosion you will see
white (the
equivalent of being "stunned") for ages. Also, you only get three per mission.
==================================================================================
===
============
Weapon: Frag Grenade
Trigger Group: N/A
Game Description: the M6I Fragmentation Grenade is the standard issue grenade
used
by infantry
around the world. While its blast radius is small, an overhand throw is still
necessary to safely
clear the blast radius in the open.
My Comments: I rarely use these, because in order to kill an enemy with one you
need
to be in a
position which will make you vulnerable, and considering how quickly you die on
this
game this is
not good. the blast radius is very small, so an enemy has to be really near to it
when it blows
to be killed by it.
==================================================================================
===
============
______.__
/_ _____/
/ /'
/---------\
/--7.Email and authors notes--\
==================================================================================
===
============
If for some reason you wish to email me (preferably it will have something to do
with Rainbow
Six: Lone Wolf or this walkthrough) do so at the address at the top of this FAQ.
I
accept
contributions/suggestions and if I add them to this document you will be given
full
credit (as
you can see, the credits list is somewhat small at the moment, so please, if you
have an idea,
email me). If you spot a mistake/something I've missed out and are correct you
will
also be
credited. If you're stuck and my walkthrough isn't detailed enough write and I'll
help if I can.
HOWEVER.. Don't send me junk mail, spam, advertisments etc. because I'M NOT
INTERESTED!
Also, make the subject something like "Rainbow Six: Lone Wolf". This WILL NOT BE
THE
LAST version of this walkthrough I wright the next walkthrough (version 0.4) may
contain a Tips and Hints section.
==================================================================================
===
============
______.__
/_ _____/
/ /'
/-----------\
/ /
/--8.Credits--\
==================================================================================
===
============
www.cheatcodes.com for wanting this FAQ.
You, for wanting to read it , thus giving it a reason to exist.
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