Elder Scrolls V: Skyrim
Scroll down to read our guide named Rule Of THU'UM Dragon Shout Guide for Elder Scrolls V: Skyrim on PlayStation 3 (PS3), or click the above links for more cheats.
Rule Of THU'UM Dragon Shout Guide
======================================================= RULE OF THU'UM Your Guide to Dragon Shouts By Darth VeX ======================================================= ------------------- Table of Contents ------------------- Introduction Part 1 Advice on Using Shouts Part 2 The Dragon Language Part 3 Dragon Shouts and Locations Acknowledgements ------------------- Introduction ------------------- As most of you know already, you unlock new words of power in the Dragon Language at the word walls scattered across the land of Skyrim. But adding these new words to your growing vocabulary is not all that is needed to use the new words you find in powerful Dragon Shouts. You'll also need to absorb the souls of Dragons. But, of all the things you'll do in Skyrim, absorbing the souls of those pesky Dragons is a much less daunting task than actually fully learning the language of the great serpents. Hopefully, with this guide, you can do just that, and become fully versed on the Dragon language and turn those powerful shouts against them. ------------------- Part 1 ------------------- Most Dragon shouts can be used in three different ways, by how long you hold down the button used for your Shout ability. A quick tap of the button will use only the first word, the least powerful of the shout. A quick hold and release will use the first two words and simply holding down the button fully will shout out all three words. While using the full blast of the three-word Thu'um gives you a sense of power and ability, sometimes the most appropriate use of your powers is to only use a bit of your ability. When you use the full shout, the recharge time is usually nearly twice as long as that of just using the first word of the same shout. In most instances, the first word of a shout is plenty powerful enough for the situation you find yourself in. It's important to keep this in mind, because there will be times when you'll want to use the powers you have several times in a single fight. Using the different lengths of shouts can make the difference between life and death in Skyrim. Some Dragon Shouts can only be used when all three words are shouted, but most have a variety of power and variation. For those having problems using just one or two words, here's a quick hint: For the first word only, simply tap the button quickly. You should hear your character simply shout the first word. For two words, push the button and hold it until you hear your character inhale once, then release the button. Your character should shout out two words this time. For three words, you hold the button until you hear your character inhale twice, then when you release the button your character will release his full-throated Thu'um. ------------------- Part 2 ------------------- DRAGON ENGLISH Aak Guide Aal May (as in "May his soul") Aan A/An Aar Servant Aav Join Aaz Mercy Ag Burn Ah Hunter Atmik Service Ahmul Husband Ahkrin Courage Ahrk And Ahst At Ahzid Bitter Al Destroyer Alok Arise Alun Ever Aus Suffer Bah Wrath Bahlok Hunger Bein Foul Beyn Scorn Bodiis Borrow Banaar Humble Barmah Father Bovul Flee Baziik Bold/Boldly Brendon Specter Brii Beauty Briinah Sister Brit Beautiful Brad Clan Brom North Bron Nord Bruniik Savage Dah Push Dahmaan Remember Daal Return Daar This/These Denek Soil Dez Fate Diin Freeze Diivon Swallow Dii Die Dinok Death Dilon Dead Do Of/About Dok Hound Dov Dragonkind (the race of dragons) Dovah Dragon Dovahgolz Dragonstone Dovahkiin Dragonborn Draal Pray Dreh Do/Does Drem Peace Drog Lord Drun Bring Du Devour Dukaan Dishonour Dun Grace Dwiin Steel Dwiirok Carve Ek Her Enook Each Ensosin Bewitch Evenaar Extinguish Evgir Season Faad Warmth Faal The (formal, preceeding a proper noun) Faas Fear Faasnu Fearless Fah For Fahdon Friend Fahliil Elf Feim Fade Fel Feral Fen Will Fent Shall Feykro Forest Feyn Bane Fiik Mirror Filok Escape Fin The (rarely used) Fo Frost Fod When Fodiiz Hoar Falaas Wrong Falook Haunt Fonaar Charge Frin Hot Frod Field Fron Kin/Related Frul Ephemeral/Temporary Fun Told Fundein Unfurl/Unfurled Funt Fail Fus Force Gaaf Ghost Geh Yes Gein One (to a single person or thing) Geinmaar Oneself Gogil Goblin Gol Earth Golt Ground Govey Remove Graan Rout (verb) Grah Battle Grind Meet Grohiik Wolf Gron Bind Gut Far Haal Hand Haalvut Touch (noun or verb) Hahdrim Mind Hahkun Axe Hahnu Dream Heim Forge Het Here Hevno Brutal Heyv Duty Hind Wish Hin Your (Formal) Hokoron Enemy/Enemies Hon Hear ("Nust hon" - They hear) Hun Hero Huzrah Hearken Iiz Ice In Master Jer East Jaar Mortal Jot Maw Jul Man/Mankind/Humans Junnesejer The Kings of the East Kaal Champion Kaan Kyne Kaaz Cat/Khajiit Kah Pride Kein War Keizaal Skyrim Kel Elder Scroll Kendov Warrior Kest Tempest Key Horse Keyn Anvil Kiin Born Kiir Child Kinbok Leader Klo Sand Klov Head Ko In Kod Wield Kodaav Bear Kogaan Blessing Kos Be ("Fen Kos" - "Will Be") Komeyt Issue/Issued/ Let loos (verb) Konahrik Warlord Koor Summer Kopraan Body Kotin Into Krah Cold Krasaar Sickness Kreh Bend Kren Break Krent Broken Krein Sun (see also "Shul") Krif Fight Krii Kill Kriid Slayer Kril Brave Krilot Valiant Krin Courageous Kro Sorceror Kroniid Conqueror Krosis Sorrow Kruziik Ancient Kul Son(s) Kulaan Prince Kulaas Princess Laas Life Laat Last Lahney Live Lahvu Army Leh Lest Lein World (Mundus - the universe, everything) Liiv Wither Lingraph Long ("Lingrah vod" = "long ago") Lo Deceive Lok Sky Loost Hath Los Is Lost Have/Was Lot Great Lavaas Music/Song Lun Leech Luv Tear/Tears Maar Terror Mah Fall/Fell Mahfaeraak Forever Mal Little Med Like/Similar to Mey Fool Meyz Come/Become Miin Eye/Eyes Mir Allegiance Moro Glory Mataad Shudder/Shuddered Motmah Slip Mu We Mul Strong Mulaag Strength Mun Man Munax Cruel Muz Men (Plural of "Man", not "Mankind") Naak Eat Naako Eaten Naal By Naan Any Nah Fury Nahgahdinok Necromancer Nahkriin Vengeance Nahl Living (opposite of dead) Nahlaas Alive Nahlot Silenced Nau On Nax Cruelty Ney Both Ni Not Nid No Nivahriin Cowardly Nimaar Itself Nin Sting Nir Hunt Nis Cannot Nok Lie(s) Nol Form Nonvul Noble Norok Fierce/Fiercest Nu Now Nus Statue Nust They Nuz But Oblaan End Od Snow Ofan Give Ogiim Orc Ok His Ol As Okaaz Sea Om Hair Ond Lo Orin Even (adverb, meaning "Fully" or "Quite") Osos Same Ov Trust Paal Foe/Enemy Paar Ambition Paaz Fair Pah All Peyt Rose Pindaar Plain Pogaan Many Pogaas Much Pook Stink Praan Rest Prodah Foretell/Foretold Pruzah Best Qahnaar Vanquish Qeth Bone Qethsegol Stone (literally "bone-of-the-earth") Qo Lightning Qolaas Herald Raan Animal Rahgol Rage Rein Roar Rek She Revak Sacred Reyliik Race/Races (Heritage) Riik Gale Rinik Very Ro Balance Rok He Ronax Regiment Ronaan Archer Ronaaz Arrow Ronit Rival (Verb) Rovaan Wander Ru Run Rul When Ruvaak Raven Ruz Then ("ahrk ruz" = "and then") Sadon Gray Sah Phantom Sahlo Weak Sahqo Red Sahqon Crimson Sahrot Mighty Sahsunaar Villager(s) Saviik Savior Shul Sun (Word of Power: see also "Krein") Siiv Find/Found Sil Soul Sinak Finger/Fingers Sinon Instead Sivaas Beast Sizaan Lost Slen Flesh Smoliin Passion Sanaan Bard Sos Blood Sot White Spaan Shield Staadnau Unbound Stin Free Strun Storm Strunmah Mountain Su Air Sul Day Suleyk Power Sunvaar Beast(s) Tah Pack Taazokaan Tamriel (the physical land/continent) Tafiir Thief Tahrodiis Treacherous Tey Tale Thur Overlord Thu'um Shout ("Storm Voice") Tiid Time Togaat Attempt Tol That Toor Inferno Tu Hammer Tuz Blade Ufiik Troll Ul Eternity Unahzaal Unending/Ceaseless/Eternal (uncommon) Unslaad Unending/Ceaseless/Eternal Unt Try Uznahgaar Unbridled Vaal Bay ("ahst vaal" = "At Bay") Vaat Swear/Swore Vah Spring Vahdin Maiden Vahlok Guardian Vahriin Sworn Vahrukt Memory Vahrukiv Commemorate Vahzah True Ved Block Ven Wind Vey Cut Veysun Ship Viik Defeat Viintaas Shining Viing Wing Vith Serpent Vo-- Un- (prefix, opposite of) Vod Ago ("ingrah vod" - long ago Vodahmin Unremembered/Forgotten Vokul Evil (Literally "ungood") Vokun Shadow Vol Horrow Voth With Voth Ahkrin Bravely (Literally "With Courage") Vukein Combat Vul Dark Vulom Darkness Vulon Night Wah To Wahl Build/Create Wahlaan Past-tense: Built/Created Wen Whose Werid Praise Win Wage Wuld Whirlwind Yah Seek Yol Fire Yoriik March Yuvon Gold/Golden (Adjective) Zaan Shout (noun) (meaning "Yell") Zah Finite Zahkrii Sword Zahrahmiik Sacrifice Zeim Through Zeymah Brother/Brothers Zii Spirit Zin Honor Zind Triumph Zindro Triumph's Zohungaar Heroically Zok Most Zoor Legend Zul Voice (mortal voice) Zun Weapon ------------------- Part 3 ------------------- SHOUT NAME Words of Power (Meaning/Cooldown) - Word Wall Location 1 - Word Wall Location 2 - Word Wall Location 3: Main Quest Name Description / Notes ANIMAL ALLEGIANCE Raan (Animal/50) - Mir (Allegiance/60) - Tah (Pack/70) - Angarvunde (The Rift) - Ancient's Ascent (Falkreath Hold) - Ysgramor's Tomb (Winterhold) A shout for help from beasts of the wild, who come to fight in your defense. This shout will charm all nearby animals who will fight for you for a short period of time. AURA WHISPER Laas (Life/30) - Yah (Seek/40) - Nir (Hunt/50) - Northwind Summit (The Rift) - Valthume (The Reach) - Volunruud (The Pale) Your Thu'um is not a shout, but an undetectable whisper, revealing all the life forces around you. This dragon shout is a powerful tool for thieves and assassins. BECOME ETHEREAL Feim (Fade/20) - Zil (Sprint/30) - Gran (Bind/40) - Ironbind Barrow (Winterhold) - Lost Valley Redoubt (The Reach) - Ustengrav (Hjaalmarch): The Horn of Jurgen Windcaller The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed. Great for retreating from a battle or getting past dangerous traps. CALL DRAGON Od (Snow/-) - Ah (Hunter/-) - Viing (Wing/300) - You learn this shout during the "The Fallen" This Shout summons the dragon Odahviing to battle during the Main Quest: The Fallen, and once you complete the quest, you can summon Odahviing to aid you in most exterior areas. This shout requires that you call out all three words ... Odahviing's whole name. CALL OF VALOR Hun (Hero/180) - Kaal (Champion/180) - Zoor (Legend/180) - You learn this shout at the end of the Main Quest. The valient warriors of Sovngarde hear your call, and journey beyond space and time to lend their aid. Each level of this shout summons a different hero, so choose the best one to meet your current needs, since each one has the same cooldown time: - Gormlaith Golden-Hilt (Hun) wields a bow, sword, shield, and a few Shouts. - Felldir the Old (Hun Kaal) wields a greatsword and uses a number of damaging Shouts. - Hakon One-Eye (Hun Kaal Zoor) wields a battleaxe and uses melee shouts. CLEAR SKIES Lok (Sky/5) - Vah (Spring/10) - Koor (Summer/15) - You learn this shout during "The Throat of the World" Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather. Not to mention poison gas. DISARM Zun (Weapon/30) - Haal (Hand/35) - Viik (Defeat/40) - Eldersblood Peak (Hjaalmarch) - Silverdrift Lair (The Pale) - Snow Veil Sanctum (Winterhold) Your Thu'um defies steel, as you rip the weapon from a weaker opponent's grasp. This shout only works against certain level foes, with higher levels of the shout disarming higher level foes. Even so, some enemies may not be disarmed. DISMAYING SHOUT Faas (Fear/40) - Ru (Run/45) - Maar (Terror/50) - Dead Crane Rock (The Reach) - Labyrinthian (Hjaalmarch) - Lost Tongue Overlook (The Rift) The weak shall fear the Thu'um, and flee in terror. Use this shout to make your enemies flee from you. Higher level uses of this shout effect higher level foes. DRAGONREND Joor (Mortal/10) - Zah (Finite/12) - Frul (Temporary/15) - You learn this shout during "Alduin's Bane" Your voice lashes out at a dragon's very soul, forcing the beast to land. For melee fighters, this shout is the most useful shout for fighting dragons. The more words shouted, the higher level dragon effected. ELEMENTAL FURY Su (Air/30) - Grah (Battle/40) - Dun (Grace/50) - Dragontooth Crater (The Reach) - Killreath Ruins (Haafingar) - Shriekwind Bastion (Falkreath Hold) This shout imbues your arms with the speed of the wind, allowing you to swing faster and strike quicker. This shout only lasts a short time, but during that time, your damage output increases vastly. However, the weapon cannot be enchanted. FIRE BREATH Yal (Fire/30) - Toor (Inferno/50) - Shul (Sun/100) - Dustman's Cairn (Whiterun) - Sunderstone Gorge (Falkreath Hold) - Throat of the World (Whiterun): Throat of the World Inhale air, exhale flames, and behold the Thu'um as inferno. Against foes susceptible to fire damage, like vampires and Frost Dragons, this shout is amazingly useful. Be aware, the full shout's cooldown is over three times as long as the basic first word's. FROST BREATH Fo (Frost/30) - Krah (Cold/50) - Diin (Freeze/100) - Bonestrewn Crest (Eastmarch) - Folgunthur (Hjaalmarch) - Skyborn Alter (Hjaalmarch) Your breath is winter, your Thu'um a blizzard. Frost Breath does about the same damage as Fire Breath, but instead of setting enemies on fire, it slows them. Because of this secondary effect, the Frost Breath shout is actually more useful than Fire Breath. Again, the full shout has more than three times the cooldown of the first word alone. ICE FORM Iiz (Ice/60) - Slen (Flesh/90) - Nus (Statue/120) - Frostmere Crypt (The Pale) - Mount Anthor (Winterhold) - Saarthar (Winterhold) Your Thu'um freezes opponents solid. Of the many shouts available to you, this is the ultimate crowd control shout. One blast of this shout and a group of enemies become easy to pick off one-on-one instead of all at once. Be aware, once you hit an enemy encased in ice from this power, the ice breaks and they begin to recover. KYNE'S PEACE Kaan (Kyne/40) - Drem (Peace/50), Ov (Trust/60) - Ragnvald (The Reach) - Rannveig's Fast (Whiterun Hold) - Shroud Hearth Barrow (The Rift) The voice soothes wild beasts, who lose their desire to fight. This will demoralize creatures in range and will be soothed into peacefulness or simply turn and flee. MARKED FOR DEATH Krii (Kill/20) - Lun (Leech/30) - Aus (Suffer/40) - Autumnwatch Tower (The Rift) - Dark Brotherhood Sanctuary (Falkreath Hold) - Forsaken Cave (The Pale) Speak, and let your voice herald doom, as an opponent's armor and lifeforce are weakened. This shout is great for use against bosses as it damages an enemy over time. SLOW TIME Tiid (Time/30) - Klo (Sand/45) - Ul (Eternity/60) - Hag's End (The Reach) - Korvanjund (The Pale) - Labyrinthian (Hjaalmarch) Your Thu'um shouts time to a standstill, while you continue to move and strike. There are many uses for this shout ... see if you can find one that is unique! STORM CALL Strun (Storm/180) - Bah (Wrath/240) - Qo (Lightning/300) - Forelhost (The Rift) - High Gate Ruins (The Pale) - Skuldafn (Other Realm): The World-Eater's Eyrie Your shout tears the skies, cries to the clouds, and awakens the destructive force of a Skyrim lightning storm. This shout only works outdoors, and is great for taking down dragons, but beware that it can kill civilians and followers. THROW VOICE Zul (Voice/5) - Mey (Foul/15) - Gut (Far/30) - All three words are found at Shearpoint (The Pale) Your Thu'um is heard, but it's source is unknown, fooling foes into seeking it out. This shout is perfect for those who sneak around, as it can easily distract those in your path. UNRELENTING FORCE Fus (Force/15) - Ro (Balance/20) - Dah (Push/45) - Bleak Falls Barrow (Falkreath Hold) - High Hrothgar (Whiterun Hold): The Way of the Voice Your Thu'um translates into raw power, pushing anyone and anything aside. This power fires a shockwave of force energy that stuns and pushes enemies, even sometimes sending them flying off their feet. Be aware, the full shout's cooldown time is three times longer than simply using the first word. WHIRLWIND SPRINT Wuld (Whirlwind/20) - Nah (Fury/25) - Kest (Tempest/35) - Dead Stallion's Respite (Hjaalmarch) - Volkskygge (Haafingar) - High Hrothgar (Whiterun Hold): The Way of the Voice Your Thu'um rushes forward, carrying you with it in a rush of speed. This power is useful in it's most simple form for speeding past traps, but it can also be useful for jumping long distances and climbing mountains. ------------------- Acknowledgements ------------------- First and foremost, I'd like to thank the fine folks at Bethesda for making The Elder Scrolls V: SKYRIM. It's one of the best games I've played in years, and judging on my time spent in the game already, it will continue to be one of my favorites for quite a long time. Secondly, I'd like to thank both Prima Games for their wonderful guide and The Elder Scrolls Wikia for their easily accessible information. Both were instrumental in putting this guide together quickly. Third, I'd like to thank GameFAQs for publishing this guide for other players to use. And lastly, I'd like to say that I (Darth VeX/VixenofVenus) do not want this guide reprinted or published on any other site other than GameSpot/GameFAQs. I made this guide for the loyal gamers of that site, and it should remain exclusive to them. Thank you all for reading, and enjoy!