Secrets, Cheats, Hints and Tips - Guide for Half-Life 2

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HALF-LIFE2
LOADING DOCUMENT>SECRET FAQ FOR HALF-LIFE2
TITLE:SECRETS, CHEATS, HINTS AND TIPS
LOADED

CONTENTS

GORDON RETURNS
CHEATS AND SECRETS
WEAPONS
ENEMIES << New Episode One Enemies
LEVEL HELP
Frequently Asked Questions
LEGAL INFO

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LOADING FIRST CHAPTER.....GORDON RETURNS

Finally the best game of our life has come.
Half-Life 2, the sequel that everyone's been waiting for
is here.
So let's see what new stuff this thing brought.
NEW WEAPONS!!!!
They get their own chapter....later on.
NEW VEHICLES!!!!
Now Gordon can drive vehicles he encounters (a couple of chapters have
him driving a speedboat and a buggy).
NEW CHARACTERS!!!!
New people to hang around with like Barney who apparently
was Gordon's friend in Black Mesa.
NEW STORY!!!!
An awesome storyline complete with a haunted village (chapter 6)
NEW ENEMIES!!!
Antlions, crazed headcrab zombies, combine soldiers, fun for the whole family.
NEW GORDON FREEMAN!!!!
Gordon has a better HUV suit and is ready to kick butt.

______________________________________________________________
LOADING NEXT CHAPTER.....CHEATS AND SECRETS

Allright you want cheats.
These cheats you need the console for.
Here's how to get a console:
On the OPTIONS MENU go to
KEYBOARD then click on
ADVANCED then check
DEVELOPERS CONSOLE (`)
now you can push the `(~) button to input cheats:

ENABLE CHEATS
YOU NEED THIS FIRST!!!!!!!!!!!!!!!

type in the console:  sv_cheats 1

UNLOCK ALL CHAPTERS

sv_unlockedchapters 15

ALL WEAPONS AND AMMO
Ah, Yeah!!!  Now THAT'S more like it!  Find some meat!!!

impulse 101

And since you might need that on the fly, bind the code to a handy key by 
entering 
this into the console window:

bind"backspace""impulse 101"

Tada!  A tap of the backspace key and you have all weapons and full ammo!

UPLOAD MAPS
This is for when you need to get to the next section quickly:

type

maps *

for a list of all sections and chapters
then load it up by entering this:

map (map code)

e.g. a map section of the first level is:

map d1_canals_01

FUN WITH PHYSICS
For slowmo kills and gravity type:

phys_timescale .2

Things will be half the speed they were (including vehicles so watch it)

for absolutely NO movement when air is involved type:

phys_timescale 0

freezes time (includes thrown objects so watch out)

to return speed to normal:

phys_timescale 1

WALK THROUGH WALLS
for a total fly-thru type this in:

noclip

and Gordon will fly around ghost-style (helpful when you are stuck; controls 
are 
the 
same as swimming)

FRIENDLY ENEMIES
Wanna get through a certain area wit too much enemies? Or you just
wanna see the zombies up close without getting your fragging had ripped
off? Try this cheat:

notarget

INVULNERABILITY
For when the bad guys are just too much:

god

simple as that.  Period.

____________________________________________________________
LOADING NEXT CHAPTER....WEAPONS

Crowbar (SLOT 1)
Good for headcrabs and vent covers.

Point Zero Field Manipulator (a.k.a. Gravity Gun) (SLOT 1)
Pick up heavy objects with ease.

Pistol 9mm(SLOT 2)
A bit better than the crowbar but has ammo. Useful for the headcrabs.

Magnum (SLOT 2)
Bad, bad doggie!  Play dead!  Blam blam!  Yipe!  Good dog!

SMG (SLOT 3)
For slamming lead into  carbine's nasty hide. Has a secondary fire, a grenade.

AR2 (SLOT 3)
Better than the Machine Gun, and has an awesome secondary fire.

Shotgun (SLOT 4)
Several shells for several zombies. Make sure you reload often.

Crossbow (SLOT 4)
Use the secondary fire to zoom in.

Grenade (SLOT 5)
Toss it and stand back. Secondary fire will drop it.

RPG (Rocket-Powered-Grenade) (SLOT 5)
Slightly stronger than a grenade. Is heat-seeking; just aim at the enemy!

Pheropod (SLOT 6)
This is only used in the chapter Nova Prospect and after.  It is for your 
unending 
army of antlions. Primary fire throws, secondary calls antlions.

__________________________________________________________
LOADING NEXT CHAPTER.....ENEMIES
LOADED

Enemies that you WILL encounter.

Antlion
First Appearance: Highway 42
Kinda like dogs mixed with beetles.
They get pissed if you try to stand on sand.
The only way to tame them is with bug-bait.

Antlion Guard
First Appearance: Sandtraps
Bug-bait has no effect on this creature.
You probably wondered where all the antlions were coming from.
Hello, mom.
Shrugs off explosions and has a nasty charge attack.
Kinda stupid.

Barnacle
First Appearance: Route Kanal
Never ever touch the strings that drop from the ceiling.
Barnacles use their long sticky tounges to catch a meal.
They really prefer human brains.

Combine Soldier
First Appearance: Water Hazard
These guys have slightly different suits than the average combine metro.
And they're a bit tougher too.
They often arrive on dropships.

Combine Metro Police
First Appearance: Point Insertion
You'll see many of these. They are the security for City 17.
They say "Move Along" a lot, and they wave electric stix around.

Combine Sniper
First Appearance: We Don't Go to Ravenholm...
See a dark window? Some smart-ass sniper putting you
down? Chuck a grenade in there. Boom. Watch the sniper
fall to his death.

Headcrab
First Appearance: Red Letter Day
These tiny turkeys attempt to couple with your head.
They turn the host into a zombie, taking over all the nervous systems.
The more dead the host is, the more pain it causes the headcrabs.
As Barney says, "Watch out for the headhumpers, Gordon!"

Fast Headcrab
First Appearance: We Don't Go To Ravenholm...
You'll notice these guys have longer legs. Yea, faster
than your average headcrab. They still do the same damage, though.

Poison Headcrab
First Appearance: We Don't Go To Ravenholm...
Many players can recollect the horrible sound these guy make...
They may seem scary, but they actually can't kill you; only
poison you. Your health will not go below1 HP.

Itchyosaur
First Appearance: Red Letter Day
Swimming beasts that seem to be the offspring of a shark and
a dinosaur. Although these floating horrors are rare, don't underestimate
what they can do to you if they get close.

Leech
First Appearance: Route Kanal
Tiny swimming worms that bite your skin.
They are too small to kill, so you'll just have to
avoid them.

Manhack
First Appearance: Route Kanal
Levitating metal choppers.
Manhacks will chop you up if you try to get up-close-and-personal.
Use a pistol to put a Manhack back to the scrap heap.

Stalker << Episode One Enemy
First Appearance: Episode One Chapter One
Almost like Combine with no suit.
They don't actually hurt you, but become nasty annoyances.
You'll see.

Strider
First Appearance: Point Insertion
You rarely fight these giant behemoths.
Just stay out of their way.

Zombie
First Appearance: We Don't Go to Ravenholm...
Ravenholm is infested with headcrab zombies.
Nasty bloody mindless things they are.
Use the gravity gun to pick up a saw and shoot it straight at them.
But watch out, as some zombies are legless but still live.
They are extremely vulnerable to fire.

Zombine (Zombie Combine) << Episode One Enemy
First Appearance: Episode One Chapter Two
After the Citadel takes heavy damage, the combine start losing
control. When you first encounter these dudes, you'll know
that they cannot control the headcrabs anymore.
They're fast, and deadly in groups.
Some will even grab a grenade and attempt suicide in
th hopes of taking you out.

Fast Zombie
First Appearance: We Don't Go to Ravenholm...
When a fast headcrab takes a bite. They rip the skin
clean off the body, and can get complete control
of their hosts.

Poison Zombie
First Appearance: We Don't Go to Ravenholm...
Yup, even poison zombies need a host. These walking
horrors carry around some of the headcrab's pals.
Even though they are rare, never underestimate one.
__________________________________________________________
LOADING NEXT CHAPTER.....LEVEL HELP
LOADED
ERROR: SOME FILES MISSING
CHAPTER ONE: POINT INSERTION
It's all simple. You get a, shall we say...greeting from the G-Man
at the start. Gordon turns out to be on a train, where he is
supposed to board another train to Nova Prospect (prison).
But Barney saves the day by disguising as a combine and leading
Gordon to a staff room torture chamber.
But the combine soon wise up and figure out Gordon may be dangerous to
their leader. No, I'm not gonna spill the beans.
CHAPTER TWO: RED LETTER DAY
Now this is where it really begins. You meet up with one of Gordon's
colleagues from Black Mesa who gets you back into the Hazard Suit (Mark V).
You also get introduced to Alyx Vance, and Lamarr, the doc's headcrab pet.
They try to teleport you to Black Mesa East but as usual something goes wrong
and Gordon ends up walking there. As the doc said, "Trouble tends to follow
Gordon in his wake."
CHAPTER THREE: ROUTE KANAL
Getting to Black Mesa East won't be easy, since the combine are now hot on your
trail and are prepared to have a wild firefight.
You need to cross sewers, combine camps, headcrab homes, and water works
to get through.
Get your toilet paper; it's gonna be a long haul.
CHAPTER FOUR: WATER HAZARD
The long trek to Black Mesa East continues. Gordon however
has come across a speedboat which greatly helps speed up things.
Combine are now pouring at you and throwing new traps such as blockades,
water mines and other stuff.
CHAPTER FIVE: BLACK MESA EAST
Finally! You've arrived at a resting point in the game.
Here you receive the Gravity Gun and learn it's uses.
You also get to meet Alyx's pet called Dog.
CHAPTER SIX: WE DON'T GO TO RAVENHOLM...
Scary chapter. Gordon encounters zombies, headcrabs and a monk who gives him the
shotgun. If you like haunted villages with crazed zombies, head sucking turkeys 
and
tenacious monks, you'll love this chapter.
CHAPTER SEVEN: HIGHWAY 16
The only way to get to Eli is to go to Nova Prospekt.  The safest route is along
the highway, along the coast.  So grab your buggy and let's ride.
Just watch out for zombies and combine stops along the way.
CHAPTER EIGHT: SANDTRAPS
As the buggy ride goes on, you arrive at a rebel base. They tell you that
combine are planning to attack them with dropships and they need your help.
Use the RPG you were given. After the base, you travel through the secret tunnel
in the lighthouse and have one last obstacle to face: a beach crawling with 
wild 
antlions. As you approach the beach, someone says "No! Don't step on the sand! 
It 
makes the antlions crazy!" And you see why. Rule #1: NEVER step on the sand.
CHAPTER NINE: NOVA PROSPEKT
Travel along the beach to the prison and use your new army of antlions to 
attack 
the 
combine posts along the way. Then you need to climb the cliffs to the walls of 
the 
place, finding a way through. It's gonna be long hard and tough, and that's 
just 
getting inside!
__________________________________________________________
LOADING NEXT CHAPTER.....Frequently Asked Questions
When you just CANNOT get that done, email me for my suggestion.
Send your question to: doogy300@yahoo.com
(make sure it says half-life 2 on it or similar or I won't read it)
(and make sure you tell me what chapter you're on)

MOST ASKED QUESTION!!!
Q: How can I beat the last bit at the end of Chp. 15 where Dr. Breen tries
to escape???
A: Use your RPG and blow those choppers out of the sky. If you
run out of ammo, use the All Weapons cheat to get some more. Fire
a few shots at the craft in which Dr. Breen is escaping.
HINT: Die all the time? Use the god cheat to stay alive.
__________________________________________________________
LOADING LAST CHAPTER.....LEGAL INFO

Copyright (C) doogy300@yahoo.com 2005
This FAQ may NOT be copied, plagiarized and rewritten without
my full permission.

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