Secrets, Cheats, Hints and Tips - Guide for Half-Life 2
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HALF-LIFE2 LOADING DOCUMENT>SECRET FAQ FOR HALF-LIFE2 TITLE:SECRETS, CHEATS, HINTS AND TIPS LOADED CONTENTS GORDON RETURNS CHEATS AND SECRETS WEAPONS ENEMIES << New Episode One Enemies LEVEL HELP Frequently Asked Questions LEGAL INFO _____________________________________________________________ LOADING FIRST CHAPTER.....GORDON RETURNS Finally the best game of our life has come. Half-Life 2, the sequel that everyone's been waiting for is here. So let's see what new stuff this thing brought. NEW WEAPONS!!!! They get their own chapter....later on. NEW VEHICLES!!!! Now Gordon can drive vehicles he encounters (a couple of chapters have him driving a speedboat and a buggy). NEW CHARACTERS!!!! New people to hang around with like Barney who apparently was Gordon's friend in Black Mesa. NEW STORY!!!! An awesome storyline complete with a haunted village (chapter 6) NEW ENEMIES!!! Antlions, crazed headcrab zombies, combine soldiers, fun for the whole family. NEW GORDON FREEMAN!!!! Gordon has a better HUV suit and is ready to kick butt. ______________________________________________________________ LOADING NEXT CHAPTER.....CHEATS AND SECRETS Allright you want cheats. These cheats you need the console for. Here's how to get a console: On the OPTIONS MENU go to KEYBOARD then click on ADVANCED then check DEVELOPERS CONSOLE (`) now you can push the `(~) button to input cheats: ENABLE CHEATS YOU NEED THIS FIRST!!!!!!!!!!!!!!! type in the console: sv_cheats 1 UNLOCK ALL CHAPTERS sv_unlockedchapters 15 ALL WEAPONS AND AMMO Ah, Yeah!!! Now THAT'S more like it! Find some meat!!! impulse 101 And since you might need that on the fly, bind the code to a handy key by entering this into the console window: bind"backspace""impulse 101" Tada! A tap of the backspace key and you have all weapons and full ammo! UPLOAD MAPS This is for when you need to get to the next section quickly: type maps * for a list of all sections and chapters then load it up by entering this: map (map code) e.g. a map section of the first level is: map d1_canals_01 FUN WITH PHYSICS For slowmo kills and gravity type: phys_timescale .2 Things will be half the speed they were (including vehicles so watch it) for absolutely NO movement when air is involved type: phys_timescale 0 freezes time (includes thrown objects so watch out) to return speed to normal: phys_timescale 1 WALK THROUGH WALLS for a total fly-thru type this in: noclip and Gordon will fly around ghost-style (helpful when you are stuck; controls are the same as swimming) FRIENDLY ENEMIES Wanna get through a certain area wit too much enemies? Or you just wanna see the zombies up close without getting your fragging had ripped off? Try this cheat: notarget INVULNERABILITY For when the bad guys are just too much: god simple as that. Period. ____________________________________________________________ LOADING NEXT CHAPTER....WEAPONS Crowbar (SLOT 1) Good for headcrabs and vent covers. Point Zero Field Manipulator (a.k.a. Gravity Gun) (SLOT 1) Pick up heavy objects with ease. Pistol 9mm(SLOT 2) A bit better than the crowbar but has ammo. Useful for the headcrabs. Magnum (SLOT 2) Bad, bad doggie! Play dead! Blam blam! Yipe! Good dog! SMG (SLOT 3) For slamming lead into carbine's nasty hide. Has a secondary fire, a grenade. AR2 (SLOT 3) Better than the Machine Gun, and has an awesome secondary fire. Shotgun (SLOT 4) Several shells for several zombies. Make sure you reload often. Crossbow (SLOT 4) Use the secondary fire to zoom in. Grenade (SLOT 5) Toss it and stand back. Secondary fire will drop it. RPG (Rocket-Powered-Grenade) (SLOT 5) Slightly stronger than a grenade. Is heat-seeking; just aim at the enemy! Pheropod (SLOT 6) This is only used in the chapter Nova Prospect and after. It is for your unending army of antlions. Primary fire throws, secondary calls antlions. __________________________________________________________ LOADING NEXT CHAPTER.....ENEMIES LOADED Enemies that you WILL encounter. Antlion First Appearance: Highway 42 Kinda like dogs mixed with beetles. They get pissed if you try to stand on sand. The only way to tame them is with bug-bait. Antlion Guard First Appearance: Sandtraps Bug-bait has no effect on this creature. You probably wondered where all the antlions were coming from. Hello, mom. Shrugs off explosions and has a nasty charge attack. Kinda stupid. Barnacle First Appearance: Route Kanal Never ever touch the strings that drop from the ceiling. Barnacles use their long sticky tounges to catch a meal. They really prefer human brains. Combine Soldier First Appearance: Water Hazard These guys have slightly different suits than the average combine metro. And they're a bit tougher too. They often arrive on dropships. Combine Metro Police First Appearance: Point Insertion You'll see many of these. They are the security for City 17. They say "Move Along" a lot, and they wave electric stix around. Combine Sniper First Appearance: We Don't Go to Ravenholm... See a dark window? Some smart-ass sniper putting you down? Chuck a grenade in there. Boom. Watch the sniper fall to his death. Headcrab First Appearance: Red Letter Day These tiny turkeys attempt to couple with your head. They turn the host into a zombie, taking over all the nervous systems. The more dead the host is, the more pain it causes the headcrabs. As Barney says, "Watch out for the headhumpers, Gordon!" Fast Headcrab First Appearance: We Don't Go To Ravenholm... You'll notice these guys have longer legs. Yea, faster than your average headcrab. They still do the same damage, though. Poison Headcrab First Appearance: We Don't Go To Ravenholm... Many players can recollect the horrible sound these guy make... They may seem scary, but they actually can't kill you; only poison you. Your health will not go below1 HP. Itchyosaur First Appearance: Red Letter Day Swimming beasts that seem to be the offspring of a shark and a dinosaur. Although these floating horrors are rare, don't underestimate what they can do to you if they get close. Leech First Appearance: Route Kanal Tiny swimming worms that bite your skin. They are too small to kill, so you'll just have to avoid them. Manhack First Appearance: Route Kanal Levitating metal choppers. Manhacks will chop you up if you try to get up-close-and-personal. Use a pistol to put a Manhack back to the scrap heap. Stalker << Episode One Enemy First Appearance: Episode One Chapter One Almost like Combine with no suit. They don't actually hurt you, but become nasty annoyances. You'll see. Strider First Appearance: Point Insertion You rarely fight these giant behemoths. Just stay out of their way. Zombie First Appearance: We Don't Go to Ravenholm... Ravenholm is infested with headcrab zombies. Nasty bloody mindless things they are. Use the gravity gun to pick up a saw and shoot it straight at them. But watch out, as some zombies are legless but still live. They are extremely vulnerable to fire. Zombine (Zombie Combine) << Episode One Enemy First Appearance: Episode One Chapter Two After the Citadel takes heavy damage, the combine start losing control. When you first encounter these dudes, you'll know that they cannot control the headcrabs anymore. They're fast, and deadly in groups. Some will even grab a grenade and attempt suicide in th hopes of taking you out. Fast Zombie First Appearance: We Don't Go to Ravenholm... When a fast headcrab takes a bite. They rip the skin clean off the body, and can get complete control of their hosts. Poison Zombie First Appearance: We Don't Go to Ravenholm... Yup, even poison zombies need a host. These walking horrors carry around some of the headcrab's pals. Even though they are rare, never underestimate one. __________________________________________________________ LOADING NEXT CHAPTER.....LEVEL HELP LOADED ERROR: SOME FILES MISSING CHAPTER ONE: POINT INSERTION It's all simple. You get a, shall we say...greeting from the G-Man at the start. Gordon turns out to be on a train, where he is supposed to board another train to Nova Prospect (prison). But Barney saves the day by disguising as a combine and leading Gordon to a staff room torture chamber. But the combine soon wise up and figure out Gordon may be dangerous to their leader. No, I'm not gonna spill the beans. CHAPTER TWO: RED LETTER DAY Now this is where it really begins. You meet up with one of Gordon's colleagues from Black Mesa who gets you back into the Hazard Suit (Mark V). You also get introduced to Alyx Vance, and Lamarr, the doc's headcrab pet. They try to teleport you to Black Mesa East but as usual something goes wrong and Gordon ends up walking there. As the doc said, "Trouble tends to follow Gordon in his wake." CHAPTER THREE: ROUTE KANAL Getting to Black Mesa East won't be easy, since the combine are now hot on your trail and are prepared to have a wild firefight. You need to cross sewers, combine camps, headcrab homes, and water works to get through. Get your toilet paper; it's gonna be a long haul. CHAPTER FOUR: WATER HAZARD The long trek to Black Mesa East continues. Gordon however has come across a speedboat which greatly helps speed up things. Combine are now pouring at you and throwing new traps such as blockades, water mines and other stuff. CHAPTER FIVE: BLACK MESA EAST Finally! You've arrived at a resting point in the game. Here you receive the Gravity Gun and learn it's uses. You also get to meet Alyx's pet called Dog. CHAPTER SIX: WE DON'T GO TO RAVENHOLM... Scary chapter. Gordon encounters zombies, headcrabs and a monk who gives him the shotgun. If you like haunted villages with crazed zombies, head sucking turkeys and tenacious monks, you'll love this chapter. CHAPTER SEVEN: HIGHWAY 16 The only way to get to Eli is to go to Nova Prospekt. The safest route is along the highway, along the coast. So grab your buggy and let's ride. Just watch out for zombies and combine stops along the way. CHAPTER EIGHT: SANDTRAPS As the buggy ride goes on, you arrive at a rebel base. They tell you that combine are planning to attack them with dropships and they need your help. Use the RPG you were given. After the base, you travel through the secret tunnel in the lighthouse and have one last obstacle to face: a beach crawling with wild antlions. As you approach the beach, someone says "No! Don't step on the sand! It makes the antlions crazy!" And you see why. Rule #1: NEVER step on the sand. CHAPTER NINE: NOVA PROSPEKT Travel along the beach to the prison and use your new army of antlions to attack the combine posts along the way. Then you need to climb the cliffs to the walls of the place, finding a way through. It's gonna be long hard and tough, and that's just getting inside! __________________________________________________________ LOADING NEXT CHAPTER.....Frequently Asked Questions When you just CANNOT get that done, email me for my suggestion. Send your question to: firstname.lastname@example.org (make sure it says half-life 2 on it or similar or I won't read it) (and make sure you tell me what chapter you're on) MOST ASKED QUESTION!!! Q: How can I beat the last bit at the end of Chp. 15 where Dr. Breen tries to escape??? A: Use your RPG and blow those choppers out of the sky. If you run out of ammo, use the All Weapons cheat to get some more. Fire a few shots at the craft in which Dr. Breen is escaping. HINT: Die all the time? Use the god cheat to stay alive. __________________________________________________________ LOADING LAST CHAPTER.....LEGAL INFO Copyright (C) email@example.com 2005 This FAQ may NOT be copied, plagiarized and rewritten without my full permission.