Secrets! - Guide for Grand Theft Auto: San Andreas
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SECRETS! SECRETS! SECRETS!
100% Completion Requirements
If you want to gain a 100% completion in the game (you can check this in the stats
menu), you'll obviously need to complete all of the missions given to you in the
game. This includes the core storyline missions, as well as asset missions, such as
those Zero and Cesar give you in San Fierro. If you have any of these left on your
map, hunt them down and check them off.
Beyond overt missions, though there are numerous other requirements for 100%. We've
covered most of these in this chapter, but if you want a concise checklist, here you
go.
Vehicle Missions
Burglar Missions: Gain $10,000 in stolen goods.
Firefighting Missions: Get to Level 12.
Paramedic Missions: Get to Level 12.
Pimping Missions: Get to Level 10.
Taxi Missions: Deliver 50 straight fares.
Vigilante Missions: Get to Level 12.
Trucking Missions
Complete missions one through eight.
Quarry Missions
Complete missions one through seven.
Race Tournaments
Get 1st Place in all races in Los Santos race tournament (nine races).
Get 1st Place in all races in San Fierro race tournament (six races).
Get 1st Place in all races in Las Venturas Airport race tournament (flying races,
six total).
Get 1st Place in all races in Las Venturas Airport Freight Depot race tournament
(ground races, four total).
Training Schools
Complete Driving School in San Fierro.
Complete Flight School at the airstrip in Verdant Meadows.
Complete Bike School in Las Venturas.
Complete Boat School in Tierra Robada.
Complete the Ammu-Nation shooting challenge. (Not available in all Ammu-Nations,
check the ones in the big cities.
Stadium Events
8-Track
Blood Bowl
Dirt Track
Kickstart
Courier Missions
Complete all Courier missions for Roboi's Food Mart in Los Santos.
Complete all Courier missions for Hippy Shopper in San Fierro.
Complete all Courier missions for Burger Shot in Las Venturas.
Freight Train
Complete Level 2.
Import/Export
Complete Exports for all boards (30 cars total on three boards).
Gyms
Bulk yourself up and learn new fighting moves at the gyms in Los Santos, San Fierro,
and Las Venturas.
Challenges
Complete the BMX Challenge in Glen Park (Los Santos).
Complete the NRG-500 Challenge at the Docks in San Fierro.
Complete the Lowrider Challenge in El Corona (Los Santos).
Complete the Chiliad Challenge on Mt. Chiliad (southwest corner of the map, three
races in all).
Assets
Buy all safehouses in the game.
Obtain the Zero RC Shop in San Fierro.
Obtain Wang Auto in San Fierro.
Obtain the Verdant Meadows Airstrip in Verdant Meadows.
TIPS
Early Money
San Andreas is fairly unique in that you aren't going to be rolling in cash in the
early game; it can take a long time before you have enough money to do much of
anything. Here are some ideas on how to get some money early in the game.
Stoppies: If you can find a sportsbike, you can use it to do stoppies over and over
again for small amounts of cash. The easiest place to do this is in the canals
behind Sweet's house, as there isn't any traffic to worry about. Just hit the
accelerator, shift your weight forward, hit the brake, and try to balance the rear
wheel up in the air for as long as possible. With a little practice, you can get
over 20 bucks a shot, which is perfect when you only need a little money but don't
want to spend a lot of time.
Taxi Missions: Taxi missions are accessible immediately after you begin the game
(all you need to do is jack a taxi), and can offer quite a bit of reward money. You
should be able to clear a couple thousand dollars just for delivering six fares in a
row, making it a low-risk, high-reward profession.
Killing Gang Members: You'll notice clusters of gang members in the various hoods of
Los Santos. If they're wearing purple or yellow, ram into them with a car, then get
out and grab the cash. You won't always make a lot of money from this - the amount
dropped is somewhat random - but it can make for good padding when you're just
starting out. You will also get 9mm Pistols and the occasional Tec-9, though.
Unique Jumps: Although getting Tags won't get you cash, as collecting packages used
to, Unique Jumps still reward your efforts, with 500 dollars going into your bank
for each one you manage. There are plenty of Unique Jumps around Los Santos - over
20 in all - with four or five of them situated along the railroad tracks that run
from Unity Station to the northeastern corner of the city. Hit any likely-looking or
conspicuous ramps with a fast car, and you should be able to make some easy money.
Obtaining Rhinos
One of the ultimate weapons in the last few GTA games has been the Rhino Tank. Known
primarily for their near-indestructibility, their ability to destroy cars merely by
running into them, and their formidable turret, the Rhino is one of the most fun
vehicles to drive in GTA.
Of course, actually getting a Rhino is fairly difficult, if you're not willing to
use a cheat code to do it. (See the cheats section below.) If you're a
perfectionist, then you'll eventually wind up gaining a Rhino when you get a 100%
completion percentage; at this point, a Rhino and a Hydra will spawn outside of your
home in Los Santos.
If you want a Rhino earlier in the game, though, you'll have to jack one from the
Army. Unlike in Vice City, you won't see any Rhinos as part of your missions, so
you'll need to get yourself up to six wanted stars before the Army starts rolling
into town. This is most easily accomplished after you get to Las Venturas, where the
two rocket launcher pickups in the Emerald Isle parking garage (on the eighth level
and above the tenth, near the helipad) will let you create a whole heapin' helping
of mayhem, as well as destroy the helicopters that will come to harrass you. The
helicopters themselves are one of the keys to getting more stars, as after a while,
killing cops becomes a seemingly inefficient method of gaining a higher wanted
level.
Eventually, though, you'll gain a six-star wanted level. After the Rhinos start
appearing (you might have to move around a bit to encourage this), you have a few
options with which to grab one. The most obvious would be to wait until the driver
pops out, then run alongside and jack the thing, but there are obvious difficulties
here, the most obvious of which is the fact that the Army grunts pack M4s, and thus
will be able to drop you fairly quickly. If you can take him out, then proceed with
caution, as there are likely more cops, FBI men, and Army grunts in the area.
A second method, and one that proved fruitful in Vice City, is to try and get into a
Pay N Spray while there are Rhinos in the area. If you can get in and out of the Pay
N Spray, then the occupants of the Rhinos will likely wait there passively, or drive
slowly away. This will let you get alongside them and jack them much more easily. Of
course, as with most occupied military or police vehicles, the doors will be locked,
but as soon as the grunt gets out, you should be able to start your entry animation,
thus taking minimal damage (if any) from his weapon. This will probably jet you
right back to six stars, though, depending on how long you waited after leaving the
Pay N Spray, but hey, if it gets you a Rhino, go for it.
Lastly, and perhaps best of all, is to use an exterior save point, such as those at
the garage in San Fierro or outside Wu Zi's casino in Las Venturas. When you hit an
exterior save point while there are tanks or other vehicles around, all of your
wanted stars will disappear, as they would with a Pay N Spray, but all of the
vehicle should still be cluttered around. Best of all, you won't have a probationary
period as you would with the Pay N Spray, meaning that if you do go ahead and jack a
tank, you shouldn't wind up with more than one wanted star, making it a cinch to get
back to a garage and stow the tank away.
After you get into a tank, you'll have to maneuver it back to a garage of yours in
one piece. Unfortunately, the Rhino of San Andreas is a bit more limited than those
of previous games. To begin with, you can't rotate the turret all the way around the
tank with the right analog stick, making it more difficult to propel yourself along
with repeated blasts. You can still rotate it around by holding down the L2 and R2
buttons, but it will automatically reorient itself towards your front side when you
let go. Also, it appears to be slightly less resilient than previous tanks; you can
still take plenty of damage with it, certainly far more than any other vehicle in
the game, but you can't go headlong through huge numbers of cars without fearing for
your safety. We haven't counted or anything, but it appears to be around 50 close-
range explosions before your tank catches on fire; when it does, you have to get out
immediately, because you can't bail out like you can from most other vehicles.
Note also that the Rhino may be too big to fit in some garages; the large freight-
size storage spaces in some of your San Fierro safe houses are usually your best bet
to stow it safely.
Gang Warfare
You'll be introduced to the Gang Warfare mechanic early on in the game, but for most
of your time in San Andreas, it (and Los Santos) will be off-limits to you.
Regardless of the time, though, there are a few basics that you can apply to help
you rule the hood.
First off, as you get more and more respect, you can bring along more gang members
with you on your expansion missions, but whether you want to or not depends on the
player. We personally found them somewhat distracting and less than helpful, and
never had a problem winning territories without them, but your mileage may vary.
Equipment
Beyond that, though, it's vital that you bring along the correct equipment for the
job. You'll always want to head out with full health and armor, and as many rounds
for your SMG and AK47/M4 as possible, as these missions do chew up the ammo. (You
seem to get a small replenishment supply whenever you win a hood, though.) If you
have access to one, a rocket launcher or minigun will also be helpful when dealing
with the large crowds of enemies that you'll be facing.
Getting Started
When you're ready to rumble, head out into enemy territory and look for a gang of
enemy thugs. If you're in Los Santos, look for groups wearing purple or yellow. If
they're wearing green, they're Grove Street Family crew, which you should obviously
leave alone. Sometimes these gangs may bleed into other territories, especially
where they border, so be sure you're hitting the right target. Note that gang groups
can be somewhat hard to find; if you don't see anyone on a given block, jack a car
and start circling it. A group will eventually spawn in if you're in enemy
territory, but it can take a few revolutions.
All you need to do to start a gang war is kill three opposing gang members; after
that occurs, you should get a popup display letting you that it's on, baby, it's on!
When you do, take a note of what portion of the map is flashing, then head for the
middle of it. Eventually, you'll spot enemies spawning in, usually in two small
groups.
The most important part of actually killing enemies actually comes before they even
appear, though; you need to be sure that you have plenty of space around you on all
sides. Intersections are great for this purpose, as you should be able to spot
enemies coming at you from a ways off; hills, rooftops, or other high places are
good, as well. If you stand near a wall or a corner, then the enemies will often
flood around it in quick order, presenting more targets than you can deal with. If
you can spot them coming a ways away, though, then you can use your AK47 or M4 to
good effect; just click L1, fire at a target until it goes down, then repeat. When
they start getting close, switch over to your Uzis or SMG and repeat the process. If
you're good, you won't get hit at all, but the fact that you usually have to deal
with two groups can complicate things a bit; when you note them spawning in, you may
have to reposition yourself if you think you'll get hit by both groups at once.
Ideally, you should be in a spot where one group will reach you first, allowing you
to kill them, then deal with the second mass of foes.
In addition to the enemies on foot, you'll usually have an enemy car slowly moving
around the area. You aren't required to destroy this, and should concentrate on the
foot soldiers, but be aware that the passenger inside the car will try to drive-by
you if you get too close. If you feel like it's a threat, you can use your M4 to
shoot it in manual mode and destroy it, but be sure you do so in-between waves of
enemies.
In between waves, you may notice pickups appearing around the contested territory;
armor and health appear in equal measure, allowing you to replenish your life
without tracking down pickups around the map. These will also let you move from
territory to territory without saving, if you want to.
One thing to note is that the AI for the enemy bangers is sometimes broken, and will
run away from you, instead of towards you. If this occurs, catch up to them as
quickly as possible, as they will sometimes run far enough away to cancel your
territory takeover. You can leave the contested territory if you must, but if you
move too far, it will automatically revert to your enemy's control.
Defending Territory
In addition to capturing new territory, you'll also sometimes be called upon to
defend one of your territories that's under attack by an enemy gang. These appear on
your screen as little airplane-thing icons that flash; when you spot one, head
towards the icon. When you reach the zone, you'll have to kill off a dozen or so
enemies; they usually spawn in between a couple of cars in the middle of the street,
which will give them a bit of cover from your fire. If you have a minigun or rocket
launcher, then, try to blast the cars first, as this will usually send the bangers
flying.
After you kill all of the invading gang members, you'll retain the territory. If you
choose not to defend it, or are unable to get there within a certain amount of time,
you'll lose the territory and CJ will lose a bit of respect. Fortunately, you have
around five minutes of real-world time before this occurs, which should let you
reach a hood under attack from pretty much anywhere in the game world.
Costumes
Costume Unlocked by...
Valet Outfit Unlocked in a core game mission in San Fierro.
Gimp Suit Unlocked in a core game mission in Las Venturas.
Croupier Uniform Proceed along Millie's relationship path until you get
the keycard for Caligula's Casino.
Cop Uniform Get to 100% Relationship with Barbara.
Medic Uniform Get to 100% Relationship with Katie.
Racing Uniform Get to 100% Relationship with Michelle.
Pimp Outfit Get to 100% Relationship with Denise.
Cheats
Cheat Code Effect
R1, R2, L1 , X, Left , Down, Right, Up, Left, Down, Right, Up
Gain 250,000 dollars, go to full health and armor.
R2, Circle, R1, L2, Left R1, L1, R2, L2
All traffic moves aggressively, cops more likely to chase other cars.
Right, L2, Down, R1, Left, Left, R1, L1, L2, L1 CJ
instantly dies.
R2, L2, R1, L1, L2, R2, Square, Triangle, Circle, Triangle, L2, L1
Destroys all vehicles in immediate vicinity.
Right, R1, Up, L2, L2, Left, R1, L1, R1, R1
Cars have higher top speeds.
Circle, Circle, L1, Square, L1, Square, Square, Square, L1, Triangle, O, Triangle
In-game clock moves much more quickly, which speeds up the day/night cycle. (This
also affects CJ's Muscle decay and hunger.)
Triangle, Up, Right, Down, L2, L1, Square
The game world (and CJ) moves faster.
Triangle, Up, Right, Down, Square, R2, R1
The game world slows down. (You can use this code to counteract the one above, and
vice versa.)
Circle, Circle, L1, Circle, Circle, Circle, L1, L2, R1, Triangle, Circle, Triangle
Spawn Rhino.
R2, Up, L2, Left, Left, R1, L1, Circle,
Right Spawn Stretch.
Down, R1, Circle, L2, L2, X, R1, L1, Left, Left
Spawn Bloodring Racer.
Circle, L1, Up, R1, L2, X, R1, L1, Circle, X
Spawn Caddy.
R2, L1, Circle, Right, Up, Circle, R2
Spawn Hotring Racer.
Up, Right, Right, L1, Right, Up, Square, L2
Spawn Rancher.
Down, R2, Down, R1, L2, Left, R1, L1, Left, Right
Spawn Romero (hearse).
Circle, R1, Circle, R1, Left, Left, R1, L1, Circle,
Right Unlock Trashmaster.
R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Right, Up
Gives CJ a selection of weapons, including 200 Rocket Launcher rounds.
R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Down, Left
Gives CJ another selection of weapons, including Flamethrower ammo. Note that these
are different weapons from the code above, meaning that you'll lose the weapons from
that code when you enter this one.
R1, R2, L1, R2, Left, Down, Right, Up, Left , Down, Down, Down
Gives CJ yet another round of weapons, including 200 rounds of heat-seeking
missiles. Woot!
R1, R1, Circle, R2, Right, Left, Right, Left, Right, Left
Raise your wanted level
Down, Up, Up, Up, X, R2, R1, L2, L2
Pedestrians will attack each other.
Down, Left, Up, Left, X, R2, R1, L2, L1
Pedestrians booze up and riot! Watch out for the Elvis Impersonators with rocket
launchers....



