Grand Theft Auto: San Andreas
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"Secrets!" Guide for Grand Theft Auto: San Andreas
SECRETS! SECRETS! SECRETS! 100% Completion Requirements If you want to gain a 100% completion in the game (you can check this in the stats menu), you'll obviously need to complete all of the missions given to you in the game. This includes the core storyline missions, as well as asset missions, such as those Zero and Cesar give you in San Fierro. If you have any of these left on your map, hunt them down and check them off. Beyond overt missions, though there are numerous other requirements for 100%. We've covered most of these in this chapter, but if you want a concise checklist, here you go. Vehicle Missions Burglar Missions: Gain $10,000 in stolen goods. Firefighting Missions: Get to Level 12. Paramedic Missions: Get to Level 12. Pimping Missions: Get to Level 10. Taxi Missions: Deliver 50 straight fares. Vigilante Missions: Get to Level 12. Trucking Missions Complete missions one through eight. Quarry Missions Complete missions one through seven. Race Tournaments Get 1st Place in all races in Los Santos race tournament (nine races). Get 1st Place in all races in San Fierro race tournament (six races). Get 1st Place in all races in Las Venturas Airport race tournament (flying races, six total). Get 1st Place in all races in Las Venturas Airport Freight Depot race tournament (ground races, four total). Training Schools Complete Driving School in San Fierro. Complete Flight School at the airstrip in Verdant Meadows. Complete Bike School in Las Venturas. Complete Boat School in Tierra Robada. Complete the Ammu-Nation shooting challenge. (Not available in all Ammu-Nations, check the ones in the big cities. Stadium Events 8-Track Blood Bowl Dirt Track Kickstart Courier Missions Complete all Courier missions for Roboi's Food Mart in Los Santos. Complete all Courier missions for Hippy Shopper in San Fierro. Complete all Courier missions for Burger Shot in Las Venturas. Freight Train Complete Level 2. Import/Export Complete Exports for all boards (30 cars total on three boards). Gyms Bulk yourself up and learn new fighting moves at the gyms in Los Santos, San Fierro, and Las Venturas. Challenges Complete the BMX Challenge in Glen Park (Los Santos). Complete the NRG-500 Challenge at the Docks in San Fierro. Complete the Lowrider Challenge in El Corona (Los Santos). Complete the Chiliad Challenge on Mt. Chiliad (southwest corner of the map, three races in all). Assets Buy all safehouses in the game. Obtain the Zero RC Shop in San Fierro. Obtain Wang Auto in San Fierro. Obtain the Verdant Meadows Airstrip in Verdant Meadows. TIPS Early Money San Andreas is fairly unique in that you aren't going to be rolling in cash in the early game; it can take a long time before you have enough money to do much of anything. Here are some ideas on how to get some money early in the game. Stoppies: If you can find a sportsbike, you can use it to do stoppies over and over again for small amounts of cash. The easiest place to do this is in the canals behind Sweet's house, as there isn't any traffic to worry about. Just hit the accelerator, shift your weight forward, hit the brake, and try to balance the rear wheel up in the air for as long as possible. With a little practice, you can get over 20 bucks a shot, which is perfect when you only need a little money but don't want to spend a lot of time. Taxi Missions: Taxi missions are accessible immediately after you begin the game (all you need to do is jack a taxi), and can offer quite a bit of reward money. You should be able to clear a couple thousand dollars just for delivering six fares in a row, making it a low-risk, high-reward profession. Killing Gang Members: You'll notice clusters of gang members in the various hoods of Los Santos. If they're wearing purple or yellow, ram into them with a car, then get out and grab the cash. You won't always make a lot of money from this - the amount dropped is somewhat random - but it can make for good padding when you're just starting out. You will also get 9mm Pistols and the occasional Tec-9, though. Unique Jumps: Although getting Tags won't get you cash, as collecting packages used to, Unique Jumps still reward your efforts, with 500 dollars going into your bank for each one you manage. There are plenty of Unique Jumps around Los Santos - over 20 in all - with four or five of them situated along the railroad tracks that run from Unity Station to the northeastern corner of the city. Hit any likely-looking or conspicuous ramps with a fast car, and you should be able to make some easy money. Obtaining Rhinos One of the ultimate weapons in the last few GTA games has been the Rhino Tank. Known primarily for their near-indestructibility, their ability to destroy cars merely by running into them, and their formidable turret, the Rhino is one of the most fun vehicles to drive in GTA. Of course, actually getting a Rhino is fairly difficult, if you're not willing to use a cheat code to do it. (See the cheats section below.) If you're a perfectionist, then you'll eventually wind up gaining a Rhino when you get a 100% completion percentage; at this point, a Rhino and a Hydra will spawn outside of your home in Los Santos. If you want a Rhino earlier in the game, though, you'll have to jack one from the Army. Unlike in Vice City, you won't see any Rhinos as part of your missions, so you'll need to get yourself up to six wanted stars before the Army starts rolling into town. This is most easily accomplished after you get to Las Venturas, where the two rocket launcher pickups in the Emerald Isle parking garage (on the eighth level and above the tenth, near the helipad) will let you create a whole heapin' helping of mayhem, as well as destroy the helicopters that will come to harrass you. The helicopters themselves are one of the keys to getting more stars, as after a while, killing cops becomes a seemingly inefficient method of gaining a higher wanted level. Eventually, though, you'll gain a six-star wanted level. After the Rhinos start appearing (you might have to move around a bit to encourage this), you have a few options with which to grab one. The most obvious would be to wait until the driver pops out, then run alongside and jack the thing, but there are obvious difficulties here, the most obvious of which is the fact that the Army grunts pack M4s, and thus will be able to drop you fairly quickly. If you can take him out, then proceed with caution, as there are likely more cops, FBI men, and Army grunts in the area. A second method, and one that proved fruitful in Vice City, is to try and get into a Pay N Spray while there are Rhinos in the area. If you can get in and out of the Pay N Spray, then the occupants of the Rhinos will likely wait there passively, or drive slowly away. This will let you get alongside them and jack them much more easily. Of course, as with most occupied military or police vehicles, the doors will be locked, but as soon as the grunt gets out, you should be able to start your entry animation, thus taking minimal damage (if any) from his weapon. This will probably jet you right back to six stars, though, depending on how long you waited after leaving the Pay N Spray, but hey, if it gets you a Rhino, go for it. Lastly, and perhaps best of all, is to use an exterior save point, such as those at the garage in San Fierro or outside Wu Zi's casino in Las Venturas. When you hit an exterior save point while there are tanks or other vehicles around, all of your wanted stars will disappear, as they would with a Pay N Spray, but all of the vehicle should still be cluttered around. Best of all, you won't have a probationary period as you would with the Pay N Spray, meaning that if you do go ahead and jack a tank, you shouldn't wind up with more than one wanted star, making it a cinch to get back to a garage and stow the tank away. After you get into a tank, you'll have to maneuver it back to a garage of yours in one piece. Unfortunately, the Rhino of San Andreas is a bit more limited than those of previous games. To begin with, you can't rotate the turret all the way around the tank with the right analog stick, making it more difficult to propel yourself along with repeated blasts. You can still rotate it around by holding down the L2 and R2 buttons, but it will automatically reorient itself towards your front side when you let go. Also, it appears to be slightly less resilient than previous tanks; you can still take plenty of damage with it, certainly far more than any other vehicle in the game, but you can't go headlong through huge numbers of cars without fearing for your safety. We haven't counted or anything, but it appears to be around 50 close- range explosions before your tank catches on fire; when it does, you have to get out immediately, because you can't bail out like you can from most other vehicles. Note also that the Rhino may be too big to fit in some garages; the large freight- size storage spaces in some of your San Fierro safe houses are usually your best bet to stow it safely. Gang Warfare You'll be introduced to the Gang Warfare mechanic early on in the game, but for most of your time in San Andreas, it (and Los Santos) will be off-limits to you. Regardless of the time, though, there are a few basics that you can apply to help you rule the hood. First off, as you get more and more respect, you can bring along more gang members with you on your expansion missions, but whether you want to or not depends on the player. We personally found them somewhat distracting and less than helpful, and never had a problem winning territories without them, but your mileage may vary. Equipment Beyond that, though, it's vital that you bring along the correct equipment for the job. You'll always want to head out with full health and armor, and as many rounds for your SMG and AK47/M4 as possible, as these missions do chew up the ammo. (You seem to get a small replenishment supply whenever you win a hood, though.) If you have access to one, a rocket launcher or minigun will also be helpful when dealing with the large crowds of enemies that you'll be facing. Getting Started When you're ready to rumble, head out into enemy territory and look for a gang of enemy thugs. If you're in Los Santos, look for groups wearing purple or yellow. If they're wearing green, they're Grove Street Family crew, which you should obviously leave alone. Sometimes these gangs may bleed into other territories, especially where they border, so be sure you're hitting the right target. Note that gang groups can be somewhat hard to find; if you don't see anyone on a given block, jack a car and start circling it. A group will eventually spawn in if you're in enemy territory, but it can take a few revolutions. All you need to do to start a gang war is kill three opposing gang members; after that occurs, you should get a popup display letting you that it's on, baby, it's on! When you do, take a note of what portion of the map is flashing, then head for the middle of it. Eventually, you'll spot enemies spawning in, usually in two small groups. The most important part of actually killing enemies actually comes before they even appear, though; you need to be sure that you have plenty of space around you on all sides. Intersections are great for this purpose, as you should be able to spot enemies coming at you from a ways off; hills, rooftops, or other high places are good, as well. If you stand near a wall or a corner, then the enemies will often flood around it in quick order, presenting more targets than you can deal with. If you can spot them coming a ways away, though, then you can use your AK47 or M4 to good effect; just click L1, fire at a target until it goes down, then repeat. When they start getting close, switch over to your Uzis or SMG and repeat the process. If you're good, you won't get hit at all, but the fact that you usually have to deal with two groups can complicate things a bit; when you note them spawning in, you may have to reposition yourself if you think you'll get hit by both groups at once. Ideally, you should be in a spot where one group will reach you first, allowing you to kill them, then deal with the second mass of foes. In addition to the enemies on foot, you'll usually have an enemy car slowly moving around the area. You aren't required to destroy this, and should concentrate on the foot soldiers, but be aware that the passenger inside the car will try to drive-by you if you get too close. If you feel like it's a threat, you can use your M4 to shoot it in manual mode and destroy it, but be sure you do so in-between waves of enemies. In between waves, you may notice pickups appearing around the contested territory; armor and health appear in equal measure, allowing you to replenish your life without tracking down pickups around the map. These will also let you move from territory to territory without saving, if you want to. One thing to note is that the AI for the enemy bangers is sometimes broken, and will run away from you, instead of towards you. If this occurs, catch up to them as quickly as possible, as they will sometimes run far enough away to cancel your territory takeover. You can leave the contested territory if you must, but if you move too far, it will automatically revert to your enemy's control. Defending Territory In addition to capturing new territory, you'll also sometimes be called upon to defend one of your territories that's under attack by an enemy gang. These appear on your screen as little airplane-thing icons that flash; when you spot one, head towards the icon. When you reach the zone, you'll have to kill off a dozen or so enemies; they usually spawn in between a couple of cars in the middle of the street, which will give them a bit of cover from your fire. If you have a minigun or rocket launcher, then, try to blast the cars first, as this will usually send the bangers flying. After you kill all of the invading gang members, you'll retain the territory. If you choose not to defend it, or are unable to get there within a certain amount of time, you'll lose the territory and CJ will lose a bit of respect. Fortunately, you have around five minutes of real-world time before this occurs, which should let you reach a hood under attack from pretty much anywhere in the game world. Costumes Costume Unlocked by... Valet Outfit Unlocked in a core game mission in San Fierro. Gimp Suit Unlocked in a core game mission in Las Venturas. Croupier Uniform Proceed along Millie's relationship path until you get the keycard for Caligula's Casino. Cop Uniform Get to 100% Relationship with Barbara. Medic Uniform Get to 100% Relationship with Katie. Racing Uniform Get to 100% Relationship with Michelle. Pimp Outfit Get to 100% Relationship with Denise. Cheats Cheat Code Effect R1, R2, L1 , X, Left , Down, Right, Up, Left, Down, Right, Up Gain 250,000 dollars, go to full health and armor. R2, Circle, R1, L2, Left R1, L1, R2, L2 All traffic moves aggressively, cops more likely to chase other cars. Right, L2, Down, R1, Left, Left, R1, L1, L2, L1 CJ instantly dies. R2, L2, R1, L1, L2, R2, Square, Triangle, Circle, Triangle, L2, L1 Destroys all vehicles in immediate vicinity. Right, R1, Up, L2, L2, Left, R1, L1, R1, R1 Cars have higher top speeds. Circle, Circle, L1, Square, L1, Square, Square, Square, L1, Triangle, O, Triangle In-game clock moves much more quickly, which speeds up the day/night cycle. (This also affects CJ's Muscle decay and hunger.) Triangle, Up, Right, Down, L2, L1, Square The game world (and CJ) moves faster. Triangle, Up, Right, Down, Square, R2, R1 The game world slows down. (You can use this code to counteract the one above, and vice versa.) Circle, Circle, L1, Circle, Circle, Circle, L1, L2, R1, Triangle, Circle, Triangle Spawn Rhino. R2, Up, L2, Left, Left, R1, L1, Circle, Right Spawn Stretch. Down, R1, Circle, L2, L2, X, R1, L1, Left, Left Spawn Bloodring Racer. Circle, L1, Up, R1, L2, X, R1, L1, Circle, X Spawn Caddy. R2, L1, Circle, Right, Up, Circle, R2 Spawn Hotring Racer. Up, Right, Right, L1, Right, Up, Square, L2 Spawn Rancher. Down, R2, Down, R1, L2, Left, R1, L1, Left, Right Spawn Romero (hearse). Circle, R1, Circle, R1, Left, Left, R1, L1, Circle, Right Unlock Trashmaster. R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Right, Up Gives CJ a selection of weapons, including 200 Rocket Launcher rounds. R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Down, Left Gives CJ another selection of weapons, including Flamethrower ammo. Note that these are different weapons from the code above, meaning that you'll lose the weapons from that code when you enter this one. R1, R2, L1, R2, Left, Down, Right, Up, Left , Down, Down, Down Gives CJ yet another round of weapons, including 200 rounds of heat-seeking missiles. Woot! R1, R1, Circle, R2, Right, Left, Right, Left, Right, Left Raise your wanted level Down, Up, Up, Up, X, R2, R1, L2, L2 Pedestrians will attack each other. Down, Left, Up, Left, X, R2, R1, L2, L1 Pedestrians booze up and riot! Watch out for the Elvis Impersonators with rocket launchers....