Marvel vs. Capcom 2: New Age Of Heroes
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TABLE OF CONTENTS: 1. LEGEND 2. HISTORY 3. TAUNT/FUN STUFF (ANIMATIONS/TRANSLATIONS/OTHER/COLORS) 4. BASIC ATTACK LIST 5. ASSISTS/TEAM SUPERS 6. MOVES 7. OTHER MOVES 8. SUPERS 9. STRATEGIES 10. PARTNERS FOR KOBUN 11. COMBOS 12. VS. ABYSS LEGEND: The basics for this game have remained unchanged since the start of the vs. series, only you now have 4 basic buttons and 2 assist buttons. You can select the character's assist at the select screen. To get a strong, you have to press jab, then jab to get a strong. For a forward, press short, then short. This only works in combos, however.. And you can cross these up as well, like jab to forward, or short to strong. The assist buttons call out your other two characters for an assisted attack. This is the layout: Joystick Jab Fierce Assist 1 Short Forward Assist 2 And the key to the moves and combos: Superjump; SJ; SJump - quickly press down, then up U- Up UF- Up-Forward F- Forward DF- Down-Forward D- Down DB- Down-Back B- Back UB- Up-Back D, DF, F - lists like these tell you to roll from down to forward in one motion, then apply the button presses. DASH - F, F or B, B or 2 punches simultaneously. Character moves faster than normal speed. Use it to advance or retreat. BLOCK - Press joystick/pad away from opponent while they attack. Can also be done in midair. ADVANCING GUARD - While blocking, press 2 punches simultaneously, to push back an attacking opponent. ROLL - B, DB, D + Any punch or kick. - When knocked down, use this to prevent follow up attacks. SAFE FALL/BREAK AWAY - Press joystick/pad in any direction except up + Fierce or R.house - You can fall or get away safely from a hold, throw, or being knocked out of the air. VARIABLE COUNTER - D, DB, D + Assist button - While blocking, do this, and one of your partners will come out, counter-attacking, and switch characters. This uses one level of super meter. VARIABLE ATTACK - Press jab and short or fierce and r.house to switch characters. Characters that have damage will recover the red portion of their life while resting. XX- cancel (XX into is cancel into) OTG- on the ground. Means that you can use a combo/move/super while the enemy is on the ground. ASSIST- One of two buttons that will call in your other partners for a special quick attack. Assist characters take double damage, so be careful not to use them in the wrong situations. SNAPBACK- D, DF, F + Assist button. Tired of your main opponent? Then force him out by doing a snapback. Assist 1 will bring in the 2nd character, while assist 2 will bring in the 3rd. DELAYED HYPER COMBOS- This is also the first game where you can cancel supers into other supers. For instance, you use Venom Web, then cancel before Venom's finished into Tron's Lunch Rush. Both supers will connect, and Venom will switch out to Tron. You can also use 3 supers/characters for this. Experiment with different teams to find a Delayed Hyper Combo that suits your characters. DOUBLE/TRIPLE TEAM- Press both Assist buttons to activate all your characters supers. The super the character uses depends on which assist you picked. This move uses 2 or 3 bars of the super meter, depending on how many characters you still have, or how much super bar has been charged. The rest is pretty self-explanatory, and if you really don't know how to play one of these games by now, then this probably isn't the place to start with. . . HISTORY: -"What the hell is that?" This is usually the first question most people ask when they see this diminuitive lego-like helper of Tron Bonne. Kobun is one of many Kobun (40 I believe), that serve their master, Tron. Kobun is an original Capcom character taken from the Megaman Legends (Rockman Dash) games, and from The Misadventures of Tron Bonne. All the Kobun live to serve, but apparently one wants to prove himself a great fighter. With the help of all the other Kobun (and Data), Kobun sets out to fight the world, and bring back the mystical armor that Abyss possesses. I am currently playing through the Misadventures of Tron Bonne (7-18- 00), in hopes of finding out which of the 40 Kobun this one is... TAUNT: - For the DC version, hold short and press start. Kobun extends his arms skyward, and yawns. - For the arcade version, just press the start button.. Duh. :) - SECRET TAUNT: Hold the short kick button, and go D, DF, F + Start while holding both the short and start buttons. Kobun will throw a tiny paper airplane that will explode eventually/on contact/or when you release the start button. You can control the flight using the stick/pad. It can only travel as far as one screen wide before it gives out and explodes. You can combo of off this.. but I don't recommend it. :) FUN STUFF: ANIMATIONS: -Kobun has 3 standing animations! 1. Worried - Kobun looks about, while flailing his arms on his side. He raises up on his toes, then drops down. 2. Anxious - Kobun sways back and forth, smiling, arms flailing back and forth. He rises up on his toes, and falls back on his heels. 3. Happy - Kobun tips over, squinting and smiling, while flailing his hands. He then bends other way, and repeats his actions. -Notice that when Kobun peels the potato (crouch jab or c. short), the pieces that fly out differ in height and range when landing. King Kobun Moonwalk. Activate King Kobun, and quickly move the pad/stick back and forth, ending with holding left or right..the King should now Moonwalk. :) DC Freeze. This happened last night (6-2-00), I activated Lunch Rush while Abyss's form 1 did his three energy ball move. Halfway through the super the DC froze. O_O I had to turn the power off and start again.. TRANSLATIONS: Kobun tags in: "Boku Kobun desu!"/"I am the Kobun!" Kobun tags out: "Sayounara!"/"Farewell!" Lunch Rush: "Gohan desu yo!"/"Meal time!" Lunch Rush phrases: "A Setto!" "B Setto!" "C Setto!"/"Set (meal varieties)" LR Cont: "Udon!"/"Noodles!" "Karei Raisu!"/"Curry and Rice!" Help Call: "Engo yoro shiku!"/"Please assist me!" Death: "Yarare chaimashita.."/"I failed..." KOBUN'S COLORS: (Jab) Yellow head, hands, hilites, thighs. Blue body and feet. Lite blue shoulders.(basic color) (short) Yellow head, hands, hilites, thighs. Black body and feet. Gray shoulders. (fierce) Lite Yellow head, hands, hilites, thighs. Magenta body and feet. Lite pink shoulders. (r.house) Yellow head, hands, hilites, thighs. Pine green body and feet. Lite mint green shoulders. (assist 1) Cream head, hands, hilites, thighs. Blood red body and feet. Lite red shoulders. (assist 2) Cream head, hands, hilites, thighs. Purple body and feet. Lite purple shoulders. BASIC ATTACK LIST: -All of Kobun's basic attacks involve food or cooking.. :) stand Jab - Cuts a small piece off the top of a pumpkin. Short range. Good priority. crouch Jab - Sits and peels a potato. Short range. Fair priority. jumping Jab - Diagonally down kitchen knife stab. Great priority. stand Strong - Cuts the top off a bigger pumpkin. Combos from jab. crouch Strong - Turns and peels the potato again. Combos from jab. jumping Strong - Falling diagonal hot pot of soup. Kobun falls downward, holding a pot of soup/stew with two potholders. stand Fierce - Tablecloth rise. Launcher. Kobun raises his arms up, launching a floating tablecloth. Great priority. crouch Fierce - Clumsy Trip. Kobun falls, catching 5 dishes. Knockdown. Great priority. jumping Fierce - Jumping straight tray w/rice/beans/milk. Decent priority. stand Short - see stand jab. crouch Short - see crouching jab. jumping Short - Jumping stir-fry noodle toss. As Kobun jumps, he tosses up a panful of noodles, and catches them. stand Forward - see stand strong. combos from short. crouch Forward - see crouch strong. combos from short. jumping Forward - Jumping rice catch. Rice flies toward the plate as Kobun turns away, catching both plate and rice. stand R.house - see stand fierce. crouch R.house - see crouch fierce. jumping R.house - Jumping diagonal tray w/gravyboat and plate. Great priority. KOBUN'S ASSISTS: Alpha/Projectile Type: Help Me! Dash - Kobun appears, calling out a second Kobun who madly dashes across the screen with a lunch tray. Hits low, and can be comboed off of. Best if your main character is doing a jump in while you activate Kobun. Beta/Anti-Air Type: Fierce Kobun Fire - Kobun appears, eats a plate of food, then expels a blast of fire that rises at a 45 degree angle. Has a limited hit range. Decent, but beware the recovery time. Gamma/Balance Type: Jab Kobun Fire - Basically the same as Beta, only Kobun's flame goes out straight instead of diagonal. Just about the same principles apply..watch out for that recovery! KOBUN'S TEAM SUPERS: -Kobun's team supers depend on which assist you picked- A: Lunch Rush - Probably the best one, because of it's massive chip damage.. and that's basically what you want if you've just pressed the Assist buttons together.. Remember that Kobun can hit them into the Rush, so get as close as you can when you activate it. B: Hyper King Kobun - Basically King Kobun, but he dashes wildly toward your opponent like a crack demon. Gets about the same about of hits, depending on what your other teammates' supers are. Lunch Rush is better..and so is Kobun Frenzy G: Kobun Frenzy - Another version of the Rush move. Kobuns fill the screen in a huge wave of tray carriers, copter Kobun, and a lone driller. Great for adding extra damage to an already painful team super. Does great damage, about as much or more than Lunch Rush, depending on where it's activated. KOBUN'S MOVES: Help Me! Dash: D, DB, B + Jab punch - Kobun calls out another Kobun, who appears, then dashes madly to the other side of the screen, carrying a lunch tray. This is a one hit move, fast, and hits low. Decent recovery..and it's comboable, but not by much.. probably just a knockdown into the dash move. Help Me! Grab: D, DB, B + Fierce punch - Kobun calls out another Kobun, who dashes and grabs onto the opponent for about 3 real-time seconds. Can be used to set up combos, but also can be used for recovery. If you decide to let the Kobun return the way it came, it will carry a red energy crystal back to you, which will recover a slight bit of life. This move can be easily blocked, though. Kobun Copter: D, DB, B + K (short is a low 45 degree angle, and the Kobun runs off afterward)(r.house is a sweeping low arc that goes from up to down a bit, then back to up, before heading off screen) Kobun signals for another Kobun, who, depending on the kick pressed, drops down, or flies by, using the rotors as weapons. The short kick one can be used in a combo, while the r.house one is good for anti-air. Fairly quick, but use it sparingly, or prepare to eat super. Kobun Fire: D, DF, F + P (jab is straight out, fierce is 45 degree rising upward) Kobun quickly gobbles something up from a plate, and it makes his head turn red. He eventually shoots out a burst of flame, all while his pupils disappear and a puff of smoke rises off his head. This can be done in midair, and it is Kobun's best combo finisher. For a larger flame, hold the button. For the biggest flame, release the button when the red rises to his eyebrows. Kobun will float down when this is used in midair. Horrible recovery, but that doesn't matter if you use it to finish a combo. ;) Bull Mover: B, DB, D, DF, F + K (short is short range and short time, r.house is longer range, and lasts longer.) Kobun falls head first into a large rolling mech that appears out of nowhere. O_O The mech slowly moves forward while two flames spew out from near the wheelbase. This hits low, and is best used to end a ground combo. You get 3 hits max for the short, and 5 hits for the r.house. The r.house one lasts longer, and may leave you open to a LOT of counter attacks, so be careful. This move is also useful in cancelling into the Lunch Rush. >:) OTHER MOVES: Throw: F+P: Kobun gets frightened by a tiny mouse, and jumps on top of the enemy's shoulder, knocking them down toward the floor. This move puts Kobun in the opposite direction he came from. He says "A MOUSE!" if you listen carefully. Can be done in midair. Moving Knockdown: Crouch r.house. or crouch fierce. Kobun drops a load of plates, and catches them. You can't move once you fall..but you can dash in with this move. Launchers: Standing fierce or r.house. Kobun raises his arms skyward, throwing up a tablecloth. Very good priority. You can also use DF + Fierce punch. Snapback: Crouching fierce or c. r.house animation. Death: Yeah, not a move, but interesting, anyway. When Kobun dies, he leaves behind a cache of crystals which any player, including your opponent, can pick up for some recovered life.. Just so his death wouldn't be in vain.. :) KOBUN'S SUPERS: Lunch Rush: (alpha only) D, DF, F + 2P Kobun spins around with a chef's hat, and calls out the other Kobuns in a feeding frenzy. The first hit acts like Roll or Megaman's Hyper supers..you can use Kobun's body to hit them into the rest of the super. Hits low. Best used in a combo. Notice that Data is among the hungry Kobun. The earlier that Data appears, the more damage the super causes. Has pretty good chip damage, and if you are hit while doing it, some of the Kobuns will continue to pour out, and you can use the last one to combo them into an aerial rave. :) Kobun sobs at the end, since all the food was gobbled up, and he didn't get a thank you or anything. ^_^ Kobun Drop: (beta only) D, DF, F + 2P Kobun calls for help, and gets about 12 Kobun to drop like lead from the sky in a wave, scaring Kobun. Pretty good damage if you can get it to connect. It's easily blockable. Decent anti-air, but horrible recovery. Also, note that the wave begins about one body width behind Kobun... This can be comboed..see THE LIST below in the combos section on how, and who it works against. Kobun Frenzy: (gamma only) D, DF, F + 2P Kobun cheers and whistles as all his Kobun friends/coworkers stream across the screen in a huge wave pattern. A waving line of Kobun carrying lunch trays, numerous coptering Kobun, and single lone driller can be spotted in this super. Has fair chipping damage, but is best used as a surpise counter or anti-air move. Great recovery, but has a small to medium damage ratio, depending on where it's activated and where the enemy is.. King Kobun: D, DF, F + 2K Kobun calls for 10 other Kobun, who then merge to become: KING KOBUN! Unlike Tron's King Kobun, this one is controllable with the pad/stick, and has a timer in the lower corner above the super meter. Pressing Kick or Punch will make the hammer attack, but it will drain the timer faster. The max hits from this is 14-17. Also, his is like the Hyper supers of Roll/Megaman..use his body to hit them into the other hits. >:) You have super armor during this super, but you cannot block, so be sure to take them out before they try a beam super. The damage of this move is rather poor..you might want to stick with the punch super.. STRATEGY: Good god, you must have the biggest balls on the planet, or you must have a death wish. Either way, good luck. Kobun is probably the least effective character in the game. Kobun has the weakest attacks and defense in the game, but he is also the smallest character in the game. If used correctly, he will become the nightmare of all who play against you. Always keep low to the ground. Some attacks will pass over your head, leaving them open to your supers/combos. Take advantage of your launchers, they are very effective. Try to keep them away from you if it's a character with power, and beware those who have a large array of low attacks. Don't even try to play Kobun as a normal character against the big armored guys...you'll be dead in a second. Take advantage of the copter moves, but don't abuse them. Kobun's jumping jab is his best air combo starter, so abuse it! Be wary that most of his moves have serious lag time. Try to regain your health by using the Help Me! Grab, and by switching out periodically to rest him. Combo your supers..I can't stress that enough.. Also, most of the auto combos will miss some hits when used against you. When in doubt, sweep them, and use the Kobun Fire to push them away. Use King Kobun wisely, and never use it when you have an opponent that's on the other side of the screen. Most importantly: PICK A GOOD PAIR OF TEAMMATES!! Preferably ones that can quickly cover any mistakes, and ones that help out your combo game. Overall, just have fun with him! That's primarily what he's there for!! :) PARTNERS FOR KOBUN: -Cable: Yeah, yeah, Mr. Cheap. Well, you can sit and fierce, Viper, Hyper Viper all day, or play him like a real character. Kobun's assists help his horrible close-up game, and vice versa. You can choose either his Viper Beam assist to cover Kobun, or his Psimitar assist to keep away all the jump happy characters. Plus, he adds power where Kobun has none. Kobun's supers also hold the enemy in place for Cable's Hyper Viper Beam super. -Storm: Storm provides good coverage where Kobun doesn't. Her attacks have range, and her combos do good damage. The alpha assist, her horizontal typhoon, will help against attacks from above Kobun, and provide him cover for close attacks. Her supers are also easily comboable, as well. The only drawback is Storm's health; she's a little weaker than a character with normal health. -KOBUN'S COMBOS: 1. Jump in jab, ji strong, stand jab (or short), stand fierce, sjump, jab, short, strong, forward -- end with fierce, throw, r.house, or Kobun Fire 2. Dash short or jab, stand fierce, sjump, jab, short, strong, forward - - end with fierce, throw, r.house, or Kobun Fire 3. Jump in jab, fierce, stand fierce, sjump, jab, short, strong, forward -- end with fierce, throw, r.house, or Kobun Fire 4. R.house Bull Mover, XX into Lunch Rush 5. Crouch R.house, XX into r.house Bull Mover, XX immediately into Lunch Rush 6. opponent in corner-- Help Me! Grab, XX into Kobun Frenzy, OTG standing Fierce, sjump, jab, short, strong, forward -- end with fierce, throw, r.house or Kobun Fire. 7. Stand jab or short, stand fierce, short Kobun Copter 8. Stand short, s. forward, c.rhouse, Jab Kobun Fire 9. Stand jab, s. strong, c. fierce, Jab Kobun Fire 10. C. fierce, Jab Kobun Fire, XX immediately into Lunch Rush (be careful-they can roll before the Fire) 11. C. fierce, stand jab, stand fierce, sjump, jab, short, strong, forward -- end with fierce, throw, r.house, or Kobun Fire 12. Paper airplane taunt, stand fierce, sjump, jab, short, strong, forward -- end with fierce, throw, r.house, or Kobun Fire 13. C. jab, c. strong, c.rhouse, short Bull Mover 14. Jump in jab, ji strong, stand short, stand r.house, sjump, jab, short, strong, forward, air throw. 15. stand r.house, XX into Kobun Frenzy. (must be close to edge of screen, with back facing toward edges.) 16. jump in fierce or r.house, stand fierce or r.house, sjump, jab, short, strong, forward -- end with fierce, air throw, r.house, or Kobun Fire. 17. jump in r.house, dash jab, stand fierce, sjump, jab, short, strong, forward -- end with fierce, air throw, r.house, or Kobun Fire. 18. c.rhouse or c. fierce, XX into snapback. (pause a half sec, after knockdown) 19. s.jab, s.strong, snapback 20. s.short, s.forward, snapback 21. jump in fierce or r.house, snapback 22. jump in jab, strong, dash short, forward, snapback 23. C. fierce or c.rhouse XX into Kobun Drop - see THE LIST. THE LIST: -Crouching fierce (rhouse) cancelled into Kobun Drop will work on most characters except these: Spiderman Sakura Roll Megaman Tron Kobun Anakaris -Exceptions - It will work on these, but ONLY if you activate it right before they hit the ground: BB.Hood Venom Chun-Li Ken Gouki Hayato Sentinel - First 4 will hit, then a pause, then the last 5 hit.. During that pause, Sentinel can block the rest.. Sucks don't it?? KOBUN vs. ABYSS: 1st part- Good luck on this one. All I can suggest is to use tiny combos, jump over him, and start them again. Use Lunch Rush or your other punch super behind him when he activates his beam super. DO NOT USE KING KOBUN UNDER ANY CIRCUMSTANCE! Use your partners to help you out. 2nd part- Not as bad as the 1st part, but still troublesome. Stay low, and use small combos. Or you can keep away and use the Help Me! Rush. Use partners, and use a Punch super if you have the time. Only use King Kobun on him when he has a small portion of life remaining. 3rd part- Well, if you made it this far, congratulations. All of Kobun's attacks are super-weak against this form, so it will take time to bring the beast down. Again, use your helpers, and try a punch super from behind him. Only use King Kobun behind him, and run away if he disappears into the lava. Good luck!