Servbot FAQ - Guide for Marvel vs. Capcom 2: New Age Of Heroes

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LEGEND: The basics for this game have remained unchanged since the start of the vs. 
series, only you now have 4 basic buttons and 2 assist buttons. You can select the 
character's assist at the select screen. To get a strong, you have to press jab, 
then jab to get a strong. For a forward, press short, then short. This only works 
in combos, however.. And you can cross these up as well, like jab to forward, or 
short to strong. The assist buttons call out your other two characters for an 
assisted attack. This is the layout: 
Joystick             Jab     Fierce   Assist 1 
                     Short   Forward  Assist 2 
And the key to the moves and combos: 
Superjump; SJ; SJump - quickly press down, then up 
U- Up 
UF- Up-Forward 
F- Forward 
DF- Down-Forward 
D- Down 
DB- Down-Back 
B- Back 
UB- Up-Back 
D, DF, F - lists like these tell you to roll from down to forward in one motion, 
then apply the button presses. 
DASH - F, F or B, B or 2 punches simultaneously. Character moves faster than normal 
speed. Use it to advance or retreat. 
BLOCK - Press joystick/pad away from opponent while they attack. Can also be done 
in midair. 
ADVANCING GUARD - While blocking, press 2 punches simultaneously, to push back an 
attacking opponent. 
ROLL - B, DB, D + Any punch or kick. - When knocked down, use this to prevent 
follow up attacks. 
SAFE FALL/BREAK AWAY - Press joystick/pad in any direction except up + Fierce or - You can fall or get away safely from a hold, throw, or being knocked out 
of the air. 
VARIABLE COUNTER - D, DB, D + Assist button - While blocking, do this, and one of 
your partners will come out, counter-attacking, and switch characters. This uses 
one level of super meter. 
VARIABLE ATTACK - Press jab and short or fierce and to switch characters. 
Characters that have damage will recover the red portion of their life while 
resting. XX- cancel (XX into is cancel into) 
OTG- on the ground. Means that you can use a combo/move/super while the enemy is on 
the ground. 
ASSIST- One of two buttons that will call in your other partners for a special 
quick attack. Assist characters take double damage, so be careful not to use them 
in the wrong situations. 
SNAPBACK- D, DF, F + Assist button. Tired of your main opponent? Then force him out 
by doing a snapback. Assist 1 will bring in the 2nd character, while assist 2 will 
bring in the 3rd. 
DELAYED HYPER COMBOS- This is also the first game where you can cancel supers into 
other supers. For instance, you use Venom Web, then cancel before Venom's finished 
into Tron's Lunch Rush. Both supers will connect, and Venom will switch out to 
Tron. You can also use 3 supers/characters for this. Experiment with different 
teams to find a Delayed Hyper Combo that suits your characters. 
DOUBLE/TRIPLE TEAM- Press both Assist buttons to activate all your characters 
supers. The super the character uses depends on which assist you picked. This move 
uses 2 or 3 bars of the super meter, depending on how many characters you still 
have, or how much super bar has been charged. The rest is pretty self-explanatory, 
and if you really don't know how to play one of these games by now, then this 
probably isn't the place to start with. . .  
 HISTORY: -"What the hell is that?" This is usually the first question most people 
ask when they see this diminuitive lego-like helper of Tron Bonne. Kobun is one of 
many Kobun (40 I believe), that serve their master, Tron. Kobun is an original 
Capcom character taken from the Megaman Legends (Rockman Dash) games, and from The 
Misadventures of Tron Bonne. All the Kobun live to serve, but apparently one wants 
to prove himself a great fighter. With the help of all the other Kobun (and Data), 
Kobun sets out to fight the world, and bring back the mystical armor that Abyss 
possesses. I am currently playing through the Misadventures of Tron Bonne (7-18- 
00), in hopes of finding out which of the 40 Kobun this one is...
TAUNT: - For the DC version, hold short and press start. Kobun extends his arms 
skyward, and yawns. - For the arcade version, just press the start button.. 
Duh. :) - 
SECRET TAUNT: Hold the short kick button, and go D, DF, F + Start while holding 
both the short and start buttons. Kobun will throw a tiny paper airplane that will 
explode eventually/on contact/or when you release the start button. You can control 
the flight using the stick/pad. It can only travel as far as one screen wide before 
it gives out and explodes. You can combo of off this.. but I don't recommend it. :) 
ANIMATIONS: -Kobun has 3 standing animations! 
1. Worried - Kobun looks about, while flailing his arms on his side. He raises up 
on his toes, then drops down. 
2. Anxious - Kobun sways back and forth, smiling, arms flailing back and forth. He 
rises up on his toes, and falls back on his heels. 
3. Happy - Kobun tips over, squinting and smiling, while flailing his hands. He 
then bends other way, and repeats his actions. -Notice that when Kobun peels the 
potato (crouch jab or c. short), the pieces that fly out differ in height and range 
when landing. 
King Kobun Moonwalk. Activate King Kobun, and quickly move the pad/stick back and 
forth, ending with holding left or right..the King should now Moonwalk. :) 
DC Freeze. This happened last night (6-2-00), I activated Lunch Rush while Abyss's 
form 1 did his three energy ball move. Halfway through the super the DC froze. O_O 
I had to turn the power off and start again.. 
Kobun tags in: "Boku Kobun desu!"/"I am the Kobun!" 
Kobun tags out: "Sayounara!"/"Farewell!" 
Lunch Rush: "Gohan desu yo!"/"Meal time!" 
Lunch Rush phrases: "A Setto!" "B Setto!" "C Setto!"/"Set (meal varieties)" 
LR Cont: "Udon!"/"Noodles!" "Karei Raisu!"/"Curry and Rice!" 
Help Call: "Engo yoro shiku!"/"Please assist me!" 
Death: "Yarare chaimashita.."/"I failed..." 
KOBUN'S COLORS: (Jab) Yellow head, hands, hilites, thighs. Blue body and feet. Lite 
blue shoulders.(basic color) 
(short) Yellow head, hands, hilites, thighs. Black body and feet. Gray shoulders. 
(fierce) Lite Yellow head, hands, hilites, thighs. Magenta body and feet. Lite pink 
( Yellow head, hands, hilites, thighs. Pine green body and feet. Lite mint 
green shoulders. 
(assist 1) Cream head, hands, hilites, thighs. Blood red body and feet. Lite red 
(assist 2) Cream head, hands, hilites, thighs. Purple body and feet. Lite purple 
BASIC ATTACK LIST: -All of Kobun's basic attacks involve food or cooking.. :) 
stand Jab - Cuts a small piece off the top of a pumpkin. Short range. Good 
crouch Jab - Sits and peels a potato. Short range. Fair priority. 
jumping Jab - Diagonally down kitchen knife stab. Great priority. 
stand Strong - Cuts the top off a bigger pumpkin. Combos from jab. 
crouch Strong - Turns and peels the potato again. Combos from jab. 
jumping Strong - Falling diagonal hot pot of soup. Kobun falls downward, holding a 
pot of soup/stew with two potholders. 
stand Fierce - Tablecloth rise. Launcher. Kobun raises his arms up, launching a 
floating tablecloth. Great priority. 
crouch Fierce - Clumsy Trip. Kobun falls, catching 5 dishes. Knockdown. Great 
jumping Fierce - Jumping straight tray w/rice/beans/milk. Decent priority. 
stand Short - see stand jab. 
crouch Short - see crouching jab. 
jumping Short - Jumping stir-fry noodle toss. As Kobun jumps, he tosses up a panful 
of noodles, and catches them. 
stand Forward - see stand strong. combos from short. 
crouch Forward - see crouch strong. combos from short. 
jumping Forward - Jumping rice catch. Rice flies toward the plate as Kobun turns 
away, catching both plate and rice. 
stand - see stand fierce. 
crouch - see crouch fierce. 
jumping - Jumping diagonal tray w/gravyboat and plate. Great priority. 
Alpha/Projectile Type: Help Me! Dash - Kobun appears, calling out a second Kobun 
who madly dashes across the screen with a lunch tray. Hits low, and can be comboed 
off of. Best if your main character is doing a jump in while you activate Kobun. 
Beta/Anti-Air Type: Fierce Kobun Fire - Kobun appears, eats a plate of food, then 
expels a blast of fire that rises at a 45 degree angle. Has a limited hit range. 
Decent, but beware the recovery time. 
Gamma/Balance Type: Jab Kobun Fire - Basically the same as Beta, only Kobun's flame 
goes out straight instead of diagonal. Just about the same principles 
out for that recovery! 
KOBUN'S TEAM SUPERS: -Kobun's team supers depend on which assist you picked- 
A: Lunch Rush - Probably the best one, because of it's massive chip damage.. and 
that's basically what you want if you've just pressed the Assist buttons together.. 
Remember that Kobun can hit them into the Rush, so get as close as you can when you 
activate it. 
B: Hyper King Kobun - Basically King Kobun, but he dashes wildly toward your 
opponent like a crack demon. Gets about the same about of hits, depending on what 
your other teammates' supers are. Lunch Rush is better..and so is Kobun Frenzy 
G: Kobun Frenzy - Another version of the Rush move. Kobuns fill the screen in a 
huge wave of tray carriers, copter Kobun, and a lone driller. Great for adding 
extra damage to an already painful team super. Does great damage, about as much or 
more than Lunch Rush, depending on where it's activated. 
Help Me! Dash: D, DB, B + Jab punch - Kobun calls out another Kobun, who appears, 
then dashes madly to the other side of the screen, carrying a lunch tray. This is a 
one hit move, fast, and hits low. Decent recovery..and it's comboable, but not by 
much.. probably just a knockdown into the dash move. 
Help Me! Grab: D, DB, B + Fierce punch - Kobun calls out another Kobun, who dashes 
and grabs onto the opponent for about 3 real-time seconds. Can be used to set up 
combos, but also can be used for recovery. If you decide to let the Kobun return 
the way it came, it will carry a red energy crystal back to you, which will recover 
a slight bit of life. This move can be easily blocked, though. 
Kobun Copter: D, DB, B + K (short is a low 45 degree angle, and the Kobun runs off 
afterward)( is a sweeping low arc that goes from up to down a bit, then back 
to up, before heading off screen) Kobun signals for another Kobun, who, depending 
on the kick pressed, drops down, or flies by, using the rotors as weapons. The 
short kick one can be used in a combo, while the one is good for anti-air. 
Fairly quick, but use it sparingly, or prepare to eat super. 
Kobun Fire: D, DF, F + P (jab is straight out, fierce is 45 degree rising upward) 
Kobun quickly gobbles something up from a plate, and it makes his head turn red. He 
eventually shoots out a burst of flame, all while his pupils disappear and a puff 
of smoke rises off his head. This can be done in midair, and it is Kobun's best 
combo finisher. For a larger flame, hold the button. For the biggest flame, release 
the button when the red rises to his eyebrows. Kobun will float down when this is 
used in midair. Horrible recovery, but that doesn't matter if you use it to finish 
a combo. ;) 
Bull Mover: B, DB, D, DF, F + K (short is short range and short time, is 
longer range, and lasts longer.) Kobun falls head first into a large rolling mech 
that appears out of nowhere. O_O The mech slowly moves forward while two flames 
spew out from near the wheelbase. This hits low, and is best used to end a ground 
combo. You get 3 hits max for the short, and 5 hits for the The 
one lasts longer, and may leave you open to a LOT of counter attacks, so be 
careful. This move is also useful in cancelling into the Lunch Rush. >:) 
OTHER MOVES: Throw: F+P: Kobun gets frightened by a tiny mouse, and jumps on top of 
the enemy's shoulder, knocking them down toward the floor. This move puts Kobun in 
the opposite direction he came from. He says "A MOUSE!" if you listen carefully. 
Can be done in midair. 
Moving Knockdown: Crouch or crouch fierce. Kobun drops a load of plates, 
and catches them. You can't move once you fall..but you can dash in with this move. 
Launchers: Standing fierce or Kobun raises his arms skyward, throwing up a 
tablecloth. Very good priority. You can also use DF + Fierce punch. Snapback: 
Crouching fierce or c. animation. Death: Yeah, not a move, but interesting, 
anyway. When Kobun dies, he leaves behind a cache of crystals which any player, 
including your opponent, can pick up for some recovered life.. Just so his death 
wouldn't be in vain.. :) 
Lunch Rush: (alpha only) D, DF, F + 2P Kobun spins around with a chef's hat, and 
calls out the other Kobuns in a feeding frenzy. The first hit acts like Roll or 
Megaman's Hyper can use Kobun's body to hit them into the rest of the 
super. Hits low. Best used in a combo. Notice that Data is among the hungry Kobun. 
The earlier that Data appears, the more damage the super causes. Has pretty good 
chip damage, and if you are hit while doing it, some of the Kobuns will continue to 
pour out, and you can use the last one to combo them into an aerial rave. :) Kobun 
sobs at the end, since all the food was gobbled up, and he didn't get a thank you 
or anything. ^_^ 
Kobun Drop: (beta only) D, DF, F + 2P Kobun calls for help, and gets about 12 Kobun 
to drop like lead from the sky in a wave, scaring Kobun. Pretty good damage if you 
can get it to connect. It's easily blockable. Decent anti-air, but horrible 
recovery. Also, note that the wave begins about one body width behind Kobun... This 
can be comboed..see THE LIST below in the combos section on how, and who it works 
Kobun Frenzy: (gamma only) D, DF, F + 2P Kobun cheers and whistles as all his Kobun 
friends/coworkers stream across the screen in a huge wave pattern. A waving line of 
Kobun carrying lunch trays, numerous coptering Kobun, and single lone driller can 
be spotted in this super. Has fair chipping damage, but is best used as a surpise 
counter or anti-air move. Great recovery, but has a small to medium damage ratio, 
depending on where it's activated and where the enemy is.. 
King Kobun: D, DF, F + 2K Kobun calls for 10 other Kobun, who then merge to become: 
KING KOBUN! Unlike Tron's King Kobun, this one is controllable with the pad/stick, 
and has a timer in the lower corner above the super meter. Pressing Kick or Punch 
will make the hammer attack, but it will drain the timer faster. The max hits from 
this is 14-17. Also, his is like the Hyper supers of Roll/Megaman..use his body to 
hit them into the other hits. >:) You have super armor during this super, but you 
cannot block, so be sure to take them out before they try a beam super. The damage 
of this move is rather might want to stick with the punch super..  
STRATEGY: Good god, you must have the biggest balls on the planet, or you must have 
a death wish. Either way, good luck. Kobun is probably the least effective 
character in the game. Kobun has the weakest attacks and defense in the game, but 
he is also the smallest character in the game. If used correctly, he will become 
the nightmare of all who play against you. Always keep low to the ground. Some 
attacks will pass over your head, leaving them open to your supers/combos. Take 
advantage of your launchers, they are very effective. Try to keep them away from 
you if it's a character with power, and beware those who have a large array of low 
attacks. Don't even try to play Kobun as a normal character against the big armored'll be dead in a second. Take advantage of the copter moves, but don't 
abuse them. Kobun's jumping jab is his best air combo starter, so abuse it! Be wary 
that most of his moves have serious lag time. Try to regain your health by using 
the Help Me! Grab, and by switching out periodically to rest him. Combo your 
supers..I can't stress that enough.. Also, most of the auto combos will miss some 
hits when used against you. When in doubt, sweep them, and use the Kobun Fire to 
push them away. Use King Kobun wisely, and never use it when you have an opponent 
that's on the other side of the screen. Most importantly: PICK A GOOD PAIR OF 
TEAMMATES!! Preferably ones that can quickly cover any mistakes, and ones that help 
out your combo game. Overall, just have fun with him! That's primarily what he's 
there for!! :) 
-Cable: Yeah, yeah, Mr. Cheap. Well, you can sit and fierce, Viper, Hyper Viper all 
day, or play him like a real character. Kobun's assists help his horrible close-up 
game, and vice versa. You can choose either his Viper Beam assist to cover Kobun, 
or his Psimitar assist to keep away all the jump happy characters. Plus, he adds 
power where Kobun has none. Kobun's supers also hold the enemy in place for Cable's 
Hyper Viper Beam super. 
-Storm: Storm provides good coverage where Kobun doesn't. Her attacks have range, 
and her combos do good damage. The alpha assist, her horizontal typhoon, will help 
against attacks from above Kobun, and provide him cover for close attacks. Her 
supers are also easily comboable, as well. The only drawback is Storm's health; 
she's a little weaker than a character with normal health. 
1. Jump in jab, ji strong, stand jab (or short), stand fierce, sjump, jab, short, 
strong, forward -- end with fierce, throw,, or Kobun Fire 
2. Dash short or jab, stand fierce, sjump, jab, short, strong, forward - - end with 
fierce, throw,, or Kobun Fire 
3. Jump in jab, fierce, stand fierce, sjump, jab, short, strong, forward -- end 
with fierce, throw,, or Kobun Fire 
4. Bull Mover, XX into Lunch Rush 
5. Crouch, XX into Bull Mover, XX immediately into Lunch Rush 
6. opponent in corner-- Help Me! Grab, XX into Kobun Frenzy, OTG standing Fierce, 
sjump, jab, short, strong, forward -- end with fierce, throw, or Kobun 
7. Stand jab or short, stand fierce, short Kobun Copter 
8. Stand short, s. forward, c.rhouse, Jab Kobun Fire 
9. Stand jab, s. strong, c. fierce, Jab Kobun Fire 
10. C. fierce, Jab Kobun Fire, XX immediately into Lunch Rush (be careful-they can 
roll before the Fire) 
11. C. fierce, stand jab, stand fierce, sjump, jab, short, strong, forward -- end 
with fierce, throw,, or Kobun Fire 
12. Paper airplane taunt, stand fierce, sjump, jab, short, strong, forward -- end 
with fierce, throw,, or Kobun Fire 
13. C. jab, c. strong, c.rhouse, short Bull Mover 
14. Jump in jab, ji strong, stand short, stand, sjump, jab, short, strong, 
forward, air throw. 
15. stand, XX into Kobun Frenzy. (must be close to edge of screen, with 
back facing toward edges.) 
16. jump in fierce or, stand fierce or, sjump, jab, short, strong, 
forward -- end with fierce, air throw,, or Kobun Fire. 
17. jump in, dash jab, stand fierce, sjump, jab, short, strong, forward -- 
end with fierce, air throw,, or Kobun Fire. 
18. c.rhouse or c. fierce, XX into snapback. (pause a half sec, after knockdown) 
19. s.jab, s.strong, snapback 
20. s.short, s.forward, snapback 
21. jump in fierce or, snapback 
22. jump in jab, strong, dash short, forward, snapback 
23. C. fierce or c.rhouse XX into Kobun Drop - see THE LIST. 
THE LIST: -Crouching fierce (rhouse) cancelled into Kobun Drop will work on most 
characters except these: 
-Exceptions - It will work on these, but ONLY if you activate it right before they 
hit the ground: 
- First 4 will hit, then a pause, then the last 5 hit.. During that pause, Sentinel 
can block the rest.. Sucks don't it??  
1st part- Good luck on this one. All I can suggest is to use tiny combos, jump over 
him, and start them again. Use Lunch Rush or your other punch super behind him when 
he activates his beam super. DO NOT USE KING KOBUN UNDER ANY CIRCUMSTANCE! Use your 
partners to help you out. 
2nd part- Not as bad as the 1st part, but still troublesome. Stay low, and use 
small combos. Or you can keep away and use the Help Me! Rush. Use partners, and use 
a Punch super if you have the time. Only use King Kobun on him when he has a small 
portion of life remaining. 
3rd part- Well, if you made it this far, congratulations. All of Kobun's attacks 
are super-weak against this form, so it will take time to bring the beast down. 
Again, use your helpers, and try a punch super from behind him. Only use King Kobun 
behind him, and run away if he disappears into the lava. Good luck!

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