Spider-Man: The Movie Full Walkthrough - Guide for Spider-Man: The Movie
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides
Scroll down to read our guide named "Spider-Man: The Movie Full Walkthrough" for Spider-Man: The Movie on PlayStation 2 (PS2), or click the above links for more cheats.
Game- Spider-Man: The Movie Genre- Fighting/Action System- Playstation 2 Publisher- Treyarch Developer- Activision (I might have them mixed up, whatever, its not important) Author- JMC22388 Spider-Man: The Movie Full Walkthrough Welcome to the second walkthrough I have created, this time not for an RPG (So it wont take so long) but for an Action/Fighting game, SPIDER-MAN: THE MOVIE. This game resembles somewhat what the real movie has, but it adds extras to actually make it a video-game length. Now before we get started we need to understand the basic and advanced combat controls that you will need to understand First of all, when you want to start a new game, you can select TRAINING MODE, and skip this section, otherwise pay attention or youll die pretty quickly >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> During your adventures, youll notice that in the upper left-hand corner of the screen is a picture of Spider-man (This comes in useful later on). Then there are two meters, a red and a blue. The red is your health, when it goes all the way down; you die, and repeat the level. The blue is your web meter. When you use web ATTACKS (Not swing or zip) this meter goes down. When it runs out you cant use any more web attacks. Throughout most of the levels are red spider icons, which restore health, and blue spider icons, which restore web. Now that you have that down pat, lets take a look at the combat controls Oh, and for the record- Spidey = Spider-man, okay? >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Before you view this I suggest starting the game with ENHANCED CONTROLS, otherwise some of these moves are disabled, making the game harder Button Pressed: Action: Left Directional Pad/Buttons This moves Spidey in the desired direction (The controls for movement are a little tough to get) Pressing this next to a wall for a short time will make Spidey crawl upward, in which you can then control his movement on the wall (Or the ceiling) Right Directional Pad This rotates the camera around Spidey to see below or behind. Pressing down returns the camera to normal behind Spidey Start Button This pauses the game. Here you can view your acquired combos L3 Button (Hold down for 2 secs) This issues a force crawl. While standing still on the ground and pressing this button, you begin to crawl on the flat ground as if on a wall. Press L3 again to exit this mode R3 Button This issues Look-around mode in which you can aim a spider icon in any direction if you want to web-zip there or shoot impact web, or throw an object. Press R3 again to exit this mode X Button This issues a basic jump. By quickly pressing X after you are in mid- air, you can do a double jump to achieve maximum height. If you jump and hold X over a normal enemy, you will land on his head, in which you can press square to punch, or circle to perform a devastating move Square Button When standing next to a bad-guy or next to nothing, this issues a basic punch. Pressing this twice issues a one-two punch. When next to a switch or other item that requires activation, square becomes the action button. When next to a civilian, square picks them up. When in mid-air or on the wall/ceiling, square fires a punch at the nearest target Circle Button When standing on the ground, circle issues a standard basic kick. Pressing this twice issues a one-two kick. While web-swinging, pressing circle will issue a swinging kick. This is one of the most deadly moves in the game if done correctly, and will help against the flying enemies that you encounter Triangle Button While on the ground, wall, or ceiling, triangle issues a single shot of web at the nearest target. If you hold triangle as it comes in contact with an enemy, you will begin webbing them up, which will hold them in place. The more web you use, the longer they will remain in place. While in mid-air, pressing triangle will issue a single shot of web at the nearest target, to do a decent amount of damage L1 Button When pressing the L1 button, you enter Camera-Lock mode. This will keep your screen on the locked on enemy so that you dont lose track of them. The lock-on can be switched to another target by use of the right directional pad. Press L1 again to exit this mode R1 Button When pressing R1 while standing still, Spidey will web-zip straight up as long as there is a surface to stick to. (For instance he cant use this outside) While on a wall or ceiling, R1 will web zip straight down or straight across. By pressing a directional button, then R1, Spidey can web zip in the direction he is going. Web-zip is the fastest way to move R2 Button While pressing the R2 button, Spidey will begin his Web-Swing in which he does his classic method of swing from his shots of web. Press up on the Left Analogue Stick to ascend while you swing, or down to descend. You can press left or right to slowly turn in the direction, or you can press X while swing to stop the swing, then face a new direction, then start swinging again. You can hold R2 while swing to go faster, but turning will be harder. With a few exceptions, web swing can pretty much only be used in the city to swing from building to building. This is the desired method of movement when fighting your flying enemies L2 + Square Holding L2 and pressing square will encase Spideys hand in webbing. While this webbing lasts, Spideys punches will do almost double damage. L2 + Triangle Holding L2 and pressing triangle will fire an Impact Web at the nearest target. The impact web is very strong, but takes out a lot of web fluid. L2 + X Holding L2 and pressing X will issue a Web Yank in which the nearest target will be encased in web and yanked toward Spider-man. L2 + Circle Holding L2 and pressing Circle will issue a Web Dome in which Spidey covers himself in web and lays on the ground. While under the web, Spiderman is protected from all damage. Eventually the web will explode and do damage to anything near it. The web dome can be detonated at any time by pressing X. This is the most damaging move in the game, but also takes the most web fluid. L2 + R1 While on the ceiling, if you press L2 then R1 you will enter Yo-Yo spidey mode. Press up or down on the analogue stick to slowly move up or down on your web track. This move is great for checking out unfamiliar areas. Press X to jump down and exit this mode Left Directional Button + X This will make Spidey dodge left Right Directional Button + X This will make Spidey dodge right Up Directional Button + X This will make Spidey dive forward Down Directional Button + X This will make Spidey do a back flip Left Directional Button + Circle This will make Spidey kick left Right Directional Button + Circle This will make Spidey kick right Up Directional Button + Circle This will make Spidey launch an upward kick Down Directional Button + Circle This will make Spidey do a spinning kick Left Directional Button + Square This will make Spidey punch left Right Directional Button + Square This will make Spidey punch right Up Directional Button + Square This will make Spidey do an uppercut punch Down Directional Button + Square This will make Spidey do a back-punch >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> These are all of the basic and advanced moves of the game. During the game you will also find GOLD spider icons. These will allow you to do more moves by combining the X, Circle, and Square buttons. To check the moves you have or have found, press START and go to COMBAT CONTROLS. Now that we have the basic moves of the game and the rules out of the way, lets get on with the walkthrough! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 1- Search For Justice After viewing the opening movie, Peter Parker will climb up a building, saddened because his Uncle had just been murdered by a member of the Skulls Gang. He will tear off his regular clothes and become Spider-man! Well, almost Spider-man. Hes in his wrestler costume for the first three levels of the game, and then he gets the good costume. The objective for the beginning of the game is to find Uncle Bens Killer. You will begin the level at the tip of a bird statue hanging off of a building. Force-crawl under the statue to receive Field Goal, this is the first move of the game. Now web swing in the direction of your compass. Descend while you swing until you reach the building. (Dont web swing too far down or you will die) Fight the two guys here. Now the compass will point somewhere else. You will fight more Skull Gangs thugs. Keep following the compass to the different building tops until you reach a cut-scene. (Watch out for Skull Thugs with guns, those bullets hurt a lot more than punches. Be sure to web swing over their heads and hold X to plop down on top of them and punch them to death. Eventually a cut scene will begin where Peter threatens to kill a thug if he doesnt give him answers. The man tells him to go to the warehouse. Follow your compass and height meter there. You can fight other gang thugs on the other building tops if you want some practice, otherwise head to the warehouse to end the level >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 2- Warehouse Hunt In the opening cut-scene, Peter will hide in a dark corner while a thug walks by. Now the level starts. While on the ceiling in a dark shadowed area, the picture of Spider-man will get dark. When it is dark, Spider-man cant be seen by enemies, unless theyve already seen you before. Proceed out of the door and down a hall. Pick up your next move in the middle of the hall. As soon as you get out of the hall into the main warehouse, stop. From here you can web-zip straight up onto the ceiling. Even if the portrait isnt darkened, they usually cant see you on the ceiling. The objective is to reach the warehouse door or the garage gate without being spotted. This is possible on easy, but not on higher difficulty levels. If you do get spotted, it will say STEALTH FAILED. This is okay, but you wont get the bonus at the end. As soon as you get through the door (Its the only open door there, its under the catwalk) some thugs will attack you. I suggest immediately using a web dome to blow them away, then web them all up and take them out one at a time. After the 4 or 5 are dead, 3 or 4 more will come, this time with guns. Use the same tactics. You can go back into the first room and go up on the catwalk to replenish your health and web after that brawl, because your web should be almost out. Now go back into the room with the big brawl, and then proceed to another garage gate. If you are on easy, you will see a blue question mark by it. There is more web for you behind it. When you open the garage door, a cut-scene will begin. When it ends, you are a pillar. Quickly descend and web-dome because there are many guys down here. Use the similar tactics for the other brawls to defeat them. Be sure to use your dodge moves to avoid bullets, and your combos to kill off the thugs. Always go for the guys with the guns first. Now jump on top of the crates to grab some health if you need it, otherwise look for a big truck. SLOWLY go to the front of the truck and notice the barrels that lay there. Those could kill you right now if youre not careful. SLOWLY go around to the other side of the truck and notice a bulldozer at the end in the dark. You can play it safe by going on the ceiling now, or play the hero and just dive out of the way. Either way, the bulldozer charges at you and explodes those barrels. One thug will come out that you can kill easily. Proceed down the corridor in the opposite direction of the flames. You should see a vent cover on the floor. Stand over it and web zip straight up into the vent. Slowly move forward until you reach a turn. Instead of going straight, go left and down into another room. Go forward and activate the switch to the left. This will shut down the power. Now go back into the vent, this time go in the direction that you didnt go before. You will fall right next to a control panel. Once you get the fuse you need to bring it back here to exit the level. Go through the door directly opposite the control panel. Take out the two guys in this hallway, and then go into the next room. Eventually you will here someone say You aint gettin this fuse! Once you hear this, look along the walls for a narrow corridor. There is one path on the right but it is blocked. Spidey will say Thats where I need to be Continue down the corridor to go right again, and then press another switch to deactivate the power. Now find the one vent that you havent used yet, and follow it straight across. Once you descend, you will begin a fight with a rather strong opponent. Hes not a boss, but he is hard. Use your best web attacks and dodge moves to defeat him, and then pick up the fuse that he drops. Retrace your steps back to the control panel, and press square to activate the fuse. No go back to where the fire is burning. Go past it on the ceiling to avoid getting burned, and go through the garage gate that was previously locked. There are two more waves of bad guys. Use the rest of your web on them. After you defeat all of them, you will hear a door open. Go through this door to exit this long and confusing level >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 3- The Birth of A Hero You start off in the room you left off in. Web zip up the vent that is in front of you. Proceed until you cant go further, then web-zip up again to a higher location. Follow the vent straight down into a room full of baddies. Use your web dome instantly. Remember to take out the guys with the guns first. There is one guy further in the back that has an automatic weapon that can really do it to you. After defeating them all, look for some health hidden near the stack of crates and barrels near the blue question mark. (If youre on easy) Follow the blue question mark into a steam room. You need to web zip across using look-around mode, but you have to do it when the steam stops or youll get hurt. Follow the path into the next room and pick up my favorite move, Handspring. The next room will be the hardest yet When you get out, and trust me here, use your WEB SWING instantly. TRUST ME, use it. Swing out into the open. Then web zip straight up onto the ceiling, where you can look down on your competition. Youre about to face 7-15 guys (Theyre not all here yet) and one dangerous guy. He has a backwards hat and TWO guns. He has the key that you need. Hold R1 then press triangle to do a web zip attack straight down. Then web dome, web dome, WEB DOME! Do either web domes or impact webs. Forget web fists, web yank, or webbing them up because that will take too long. Its safe to say that most of them have guns. Whenever you run low on health or web, go up on the ceiling and look around for a catwalk or something, because theres lots of health and web here. Defeat the normal guys first, than take on the harder guy. Using handspring here is effective since it will knock all of them down, giving you time to web dome, or do anything else. Try to web swing, then camera lock, than do a swinging kick by pressing circle while web swinging. This will do a lot of damage to them and they will have a difficult time shooting you. This room is huge so web swinging will not be a problem. After you defeat all the bad guys, take all of the health and web no matter what. Go through the door with the red light above it. (This is what you need the key for) Go through the halls until you reach a stairwell. Beware of the steamy stuff, it will hurt you. Use your web zip to avoid it. When you reach the top, go into the final room, in which Uncle Bens Killer awaits Boss: Uncle Bens Killer As soon as you enter the room, web zip upward. Use your camera lock until you find him, because you cant lose him. Forget about impact web, webbing up, or web yank because he can dodge them. You might be able to pull of a web dome, but only if hes close. Handspring is your best bet because even it can knock him down. If you run low on health, zip back up and search the ceiling for health. Go back down and use your basic combat moves to lower his health. Eventually he will lay a Flash Grenade which will brighten the whole screen. Dont worry, this move cant hurt you, its just meant to buy him time. I suggest using an impact web or web dome while he does this because while he activates his grenade he cant dodge. Use these tactics and you should be able to just scrape by with a win. After the cutscene, the killer will fall out of the window and commit suicide, ending the level >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 4- Oscorps Gambit The next level takes place years later after Peter graduates, gets a job, and of course, gets the newer, better costume. Now you must get pictures for the Daily Bugle. First, you need to web swing, then jump while swinging and swing in a new direction. Then a balloon target will appear. Now you must Camera Lock on it and swing past it. Now you must destroy it by pressing triangle (Only press it once! You need to conserve web and its only a balloon) Now go back to where you started to end the level NOT! Once you prepare to pack it up and head out, two flying mechs begin attacking you. Use your flying kick and punches to destroy them, and then some more will come. This time use webbing from a distance, but punch and kick at close range. Repeat this each time until they are all destroyed. Search the building tops for health and webbing, but pay no attention to the robot spiders that are on the sides, you dont need to defeat those. Your main objective is to defeat the flying mechs. After they are all destroyed, the level ends >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 5- The Subway Station After Spidey defeats the mechs, he lands in front of a Jewelry store as it gets robbed. A huge bird man makes his way out, but another man in a yellow suit tries to make his getaway in a van. Spidey stops the van, and they enter the subway station and begin taking out security. When the level starts, you must fight the approaching enemies and protect the guard. (If his health runs out, the level is over) Dont worry; web dome doesnt seem to hurt him. After all of them are defeated, the Spidey Sense senses trouble up top. Follow the direction that it pointed until you reach a room with enemies in it. I suggest fighting the enemies that are gaining up on the civilian first since he cannot fight back. After that, defeat the ones ganging up on the security guard. Now another Spidey-Sense will show another guard in trouble. Go to where he is and defeat the remaining enemies. Now a cut-scene will ensue, with Spidey making fun of Shocker as he is called. He will then collapse a brick column which is about to fall onto an idiot civilian. He doesnt seem to realize hes about to be crushed since hes on his cell phone as this is happening! But duty calls, so pick him up with the square button, and follow your compass to a spider circle. Drop him off here. Now you must follow your spider- sense and protect the two guards. After the defeat of the rest of the opposition, another cut-scene will happen, and this will end the level >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 6- Chase Through The Sewer In this level you must pursue Shocker as he attempts to make his escape through the sewer. When the level starts, quickly kills the enemies here and pick up the key that one was carrying. Open the door and web zip across the sewer river. Web swing against the current and go right. Keep going until you reach a large room that goes all the way down. Just jump straight down to the bottom and kills the enemies here. Press the two switches on either side (One level up) to open the door. Keep going until you reach a room with a cut-scene. Vick, as he is called, will flood the tunnel with water. Follow him into the storage room; he will be the one running away. Slow him down by webbing him up, and then finish him off. Pick up the steering wheel he drops and put it back where it belongs. While you wait for the water to stop, pick up the Gold Spider icon above it. Now go in through the tunnel and straight up when you get out. Follow the path to the right. The level is pretty repetitive if you keep moving. Eventually you will reach an open room in which the door slams behind you. Fight all of the enemies here, and then descend WAY down after finding a key. The key will open two doors opposite each other. One has a switch to open the door to the end of the level, and another has ADY IMPACT WEB inside (It makes Impact Web stronger) Follow the door that gets opened by the switch to end this repetitive level. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 7- Showdown With Shocker Shocker will retreat inside the tunnels during the opening cut-scene, and try to finish off Spidey with huge blasts. When the level starts, you are at the end of four subway corridors. The first objective is to reach the end. There are two ways to go about this. 1. Web Swing down the tunnel. Each time your Spidey-Sense goes off, drop and use a web dome to protect yourself from damage. As soon as the front of the shock passes over your head, explode the web dome and continue. Repeat this until the end. 2. Enter look around mode and aim the icon at the corridors in between the tunnels. Then use web zip to get there. This method takes longer and is harder, but its safer. Either way when you reach the end, Shocker will run away and blast the tunnel shut. Go left and pull a lever to remove a subway car and reveal a new path. Run up the stairs and quickly jump into the pool of sewage. Make a leap and web swing until you get Uppercut. It will be moving fast in the current and you only have one shot to get it. After this, continue right and you will reach the area that Shocker retreated to. Find a path and go right, then open the gates. Shocker will be here ready to take you on Boss: Shocker Shocker is actually very easy. This time impact web is a good idea because it hits him, but dont web yank or web up. Your best bet is to use your newly acquired Uppercut and Handspring. Run away when he flies up and starts a whirlwind, he is immune to damage and does a lot to you. If you follow these tactics you will win easily Spidey will ask Shocker about the flying buddy. Shocker will strangely tell Spidey where his hideout is, and Spider-man will quickly make off to the upper-east side to find Vultures Tower >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 8- Vultures Tower Now that you have defeated Shocker, you must find his flying friend Vulture and send him to the slammer as well. Anyway, the cut-scene will show (This is the stupidest part in the game) Spider-man going to the BOTTOM of the tower, which is just stupid because he could simply web zip up the outside to the top, making this whole level pointless. However theres nothing you can do about that, so lets get started At the beginning, follow the path until you reach some spiral stairs. You have to go ALL THE WAY up these stairs. Vultures Tower is about 50 stories, so youve got some work to do. The beginning of this level is simple; just follow the stairs around and around until Vulture appears in a cut-scene and says Youre beginning to become a thorn in my button! (Or was it butt?) Either way, he will begin to throw some grenades down the stairs at this point. Stay on the wall as you climb to avoid getting hurt by the grenades. There are also robot spiders that follow you along the walls and explode when they get close to you, so youll need to web zip in order to avoid injury. Keep racing up the stairs until another cutscene opens, in which Vulture says Today you die Spider-Man! then he will take out one or two stories with his flames. After the cut-scene Spidey will say Ah, the old swinging log of doom trick. That one never gets old As soon as you here this, race up the stairs, try to avoid the flames and robots that are still chasing you. (The grenades stop at this point) When you reach a point where the stairs break, quickly use look around mode and point it upward to the stable section of the stairs. Make sure it is green, not red. Wait until the log comes onto the edge of your screen, and then quickly press R1 to zip past it without getting hurt, and continue to race up the stairs away from the flames. If you thought that was tough, here it gets even harder. The good news is that there are no flames, robots, or grenades. How ever you will encounter cages that block your path up the stairs. Once you encounter your first block, go back and look along the middle of the tower for an opening. This is a shaft that runs straight up to the top, but it has some ceilings along the way to block you. Once you enter the center, look around for another exit. Follow the path up again until you reach a break in the stairs. You can go up by double jumping to get either health or a gold spider, or go in between. Theres no strategy for this part, just patience. Each time you run out of space to go, go back and look for an opening or broken stairs. Eventually Spider-Man will say Whos your landlord Vulture, Quasi Motto? If you here this, youre on the right track and youre getting close. Eventually the music will change to action type music. When you hear this, quickly get on the ceiling or wall. The good news here is that from here on up there are no blocks, just straight stairs. The bad news is that the robots and grenades are back for round two. When this happens, make tracks and jet up the walls. Its just round and around from here until you reach the top, and a cut scene will begin. Spidey says It must be a pain to get groceries up here. At that point Vulture will break his stain glass and make his escape with Spidey right behind him >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 9- Vulture Escapes This level is very easy on the lower difficulty levels, but very hard on the higher ones. There is no cut-scene, so be ready when the level starts. Dont bother shooting web or anything at Vulture, you dont fight him in this level. Pay attention to the new meter at the top of the screen. Youll see a spider icon moving back and forth across it. The closer it is to the right, the close you are to Vulture, the close to the left the farther. The object of the beginning of this level is to keep close to Vulture, dont let him escape. This means dont let the meter get too far to the left. I suggest staying above Vulture so that you dont get hit by the razors that he throws. Eventually he will say This will slow the pest! Whats it going to be, Spider-man? A few jewels? Or innocent lives? Now go straight to the sign in front of you. Land down behind it and press triangle. Youll begin to web up the sign. Do this for the other leg to prevent the sign from collapsing. Now follow your compass to Vulture and continue your pursuit. Eventually he will do the same thing for a water tower. Follow the same procedure to fix the water tower, and then follow Vulture again to the end of the level Note: This only happened to me once, and I dont know what triggers it, but there is one scenario in which Vulture will go to a construction site and blow up an I-Beam on a crane. If this happens, just web up the crane as usual >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 10- Air Duel With Vulture Boss: Vulture When this level starts, you are in mid-air swinging. Put on your camera lock to follow Vulture so you dont lose him. If you look on the upper-right hand corner of your screen you will see HIS health, just like all of the other bosses. Youll also notice that half of it is blue, half is red. The blue is his air-borne health; the red is his regular health. Use your mid-air web attack, your flying punch and your swinging kick to bring down his blue health. Once you deplete his blue health, he will say Agh! I cant stay air-borne! At this point he will land on the building and attempt to fix his wings. At this point, use web dome, web fists, and impact in combination with your combo attacks. While hes on the ground, he cant fight back, so knock it to him real good. Eventually he will start flying again, and his blue meter will go back to max, but his health will remain down. Do the same procedures to ground him again and quickly take him out on the ground. The only way to defeat him is to kill him on the ground. (Or building in this case) Whether he fixes his wings once, twice, or three times depends on how quickly you deplete his red health. He has no devastating moves in the air, just small razors and tiny bombs that can chip away at your health. Try to mix up your aerial attacks to keep him guessing Follow these tactics and he will die sooner than you think >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 11- Corralled A small cut-scene will show Peter in an elevator, talking to himself. (Weird ) Then he will hear an explosion, and jump out of the elevator in his Spider- man suit. Many Spiders will emerge out of the sewer chasing a man in a scorpion suit. This keeps getting weirder and weirder When the level starts, do a quick web dome to blow away the 2 or 3 spiders that are close to you. Fire impact webs at them to kill them quickly, or use your combo moves on them. Stay close to Scorpion; you need to protect him in this level. Use web yank to pull the spiders off of the walls. One last tactic is a cool one. You should have noticed by now that this is a parking garage, and there are roughly 10-20 cars parked here. Well surprisingly enough you can PICK UP the cars! Pick them up with the square button while standing next to them, and hurl them at the clumps of spiders. It will hit them to do damage, and then explode to do additional damage. Try not to throw it near Scorpion, because even though getting hit with it doesnt hurt him, the explosion will. Eventually he will move up to the higher levels. Be sure to stay close to him. Use your camera lock to find lingering spiders. Once all of the spiders are defeated, the level ends >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 12- Scorpions Rampage Scorpion will attack Spidey in the beginning, saying that he can tell that Spidey works with the secret government. Now oddly enough you have to defeat him in this level Boss: Scorpion At the start, use a quick web dome to blow him away. Dont try impact webs, he can dodge those. Scorpion is very agile; he jumps very far and can avoid your web attacks. Youll also notice that this is a darkened level of The Subway Station. As you might remember, the station was big, so try web swinging and using some aerial attacks. There are many pickups laying around, and one gold spider icon along the side. Whenever Scorpions tail begins to glow bigger and bigger, RUN! This is his Heavy Tail Laser Attack, a devastating attack that can surely do it to you. However it needs to charge up so run away when you see it start. Other than that you should be able to defeat Scorpion pretty easily >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 13- Coup Detat This next level takes place at a Worlds Peace Parade. The Green Goblin makes his first appearance here, and for the next 4 levels. Anyway, the beginning cut-scene will have Spidey making fun of The Emerald Elf and he calls Green Goblin. At the start, swing onto the big panda bear and save Mary Jane. Bring her to the right, where you will see that Spider-circle. Press square to drop her off, and a really funny cut-scene will begin. (Watch this one!) You will see MJ thanking Spider-man in an awkward way. Now look closely in the background and you will see the panda bear float collapse and fall on the people below. (You can here them all screaming) I thought that was hilarious when I saw it, hopefully youll like it too. Boss: Green Goblin Anyway after the cut scene the compass will point to Green Goblin. Lock him on with Camera Lock and begin your aerial attacks. (Be sure to mix them up, because if you use the same attack over and over, Green Goblin knows what you do and knows your weakness, so he knows where to throw his grenades or shoot his machine gun. After you deplete his health to a certain point, he will start flying towards a bridge. Follow him now. He will do the same thing that Vulture did and try to break the bridge. However, this one is harder because you need to land on the platform below the bridge and fix it from the while Green Goblin is trying to kill you. After you fix the bridge, follow him again and he will do the same thing to a radio tower. This time you need to fix 4 legs, but you have 1 minute to do it, and that is more than enough time. After you fix the tower, follow the Goblin yet again to end the level >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 14- The Offer Boss: Green Goblin When the level starts, you are yet again swinging from the buildings with Goblin on your tail. In this level your objective is to defeat Goblin once and for all. Use your combination of aerial punches, kicks, and webs to defeat his blue meter (This fight is similar to Vultures) Once you deplete his blue meter, he will say Amazing! I didnt think my glider could be damaged! and Spidey will say Never too late to learn new things, is it? Grab some health if you need it, and then head into the room that he fell into. You now have to go one on one combat with the Green Menace. Forget about impact web, webbing up, and web yank, he can dodge those easily. Unfortunately you even have to forget about web dome. When you go down into the dome he instantly kicks the dome and explodes it, doing damage to YOU, so dont use it. Dont hold X and try to get on his head either, because he avoids it and throws you on the ground with a body slam. Your best bet is to use Handspring, because amazingly it still knocks him down no matter what (This move is a surefire hit). He will begin firing pumpkin rockets and pumpkin grenades at you. Use all of your dodge moves (D-pad buttons + X) to avoid taking some major damage. You dont have to deplete all of his health just yet, since a cut scene will start and he will run outside and grab his glider. At this point, grab the gold spider icon in this room and run out the way he did, picking up the health at the door. Now you must fight him again in the air, using the same tactics as before. (Aerial combat is much easier than ground combat with the Goblin) Just remember to randomly use your aerial moves to keep him guessing. Once the blue is depleted again, he will jump into another building. Grab any health and web that you still see outside, then head into the same building that he did. Use some more handsprings and watch out for the electricity. He should have very little health here, so defeating him at this point shouldnt be a problem Once he is defeated, he hops on his glider and rides away. Now Spidey has to disarm the many bombs that he has scattered around the city >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 15- Race Against Time This level is one of the hardest levels of the game. Maybe its not so hard on easy, but definitely on normal, hero, or super-hero. As soon as you start, do a double jump and an ascending web swing. The building straight in front of you has the first bomb. Press square next to it to disarm it. Now go right and ascend high. Go around the building by swing left, the turn a hard right. The next bomb is in between two buildings. If you follow your compass you should be able to get to it. Descend from here and follow your compass to the next bomb. As you are traveling from bomb to bomb, be sure to stay out of those spot-lights. If you go into them, the mechs will be activated and you will surely die. (You can avoid it if you go fast enough, but thats rare on the higher difficulties) As soon as you get the next bomb, turn around towards some health at the edge of the same rooftop. Grab it if you can but swing in the direction of your compass. The next 3 bombs are the hardest to get because you only have 1:00 (On easy) to get ALL THREE bombs. Follow the compass and ascend as you swing. I suggest landing on the side of the building where the bomb is located and web zipping up to the top to avoid the three or four spotlights here. Grab this bomb and follow your compass again. Youll come up on a bomb near a sign. Stay above the sign and fall directly over the bomb. Forget about the health here, you have NO time. Disarm the bomb and quickly head left of the sign and do a hard ascent. (If you wait for your compass to appear, youll run out of time) Navigate past the building; the compass should be there by now to guide you in the right direction. By now you should only have 15-25 seconds remaining. Forget about avoiding spotlights or whatever, just focus on the bomb. When you disarm it, do some dodge moves to avoid shots while the compass appears. Follow the compass to the 7th and final bomb. (This one is much easier) Once you disarm the 7th bomb, the level ends >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 16- The Razors Edge After a cut scene with the Green Goblin, you appear web swinging above the city. A wave of small razor bats with attack you. Whenever you are close to the wave, use your aerial punch. Whenever you are far away, wait for the camera-lock arrows to turn green, and then fire your web attack. You have to defeat 50 razor bats, but they all die in one or two hits. Once you defeat 50, more will come, but DONT FIGHT THEM. Instead, follow your compass and height meter to a construction sight, and find the large spider icon to end the level >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 17- Breaking And Entering After Peter discovers that the Green Goblin is working for Oscorp, he decides to pay an unexpected visit to their Weapons Division and find Norman Osborns office. But before he can get there, he needs to get into the locked portion of the Oscorp building. In order to get there, he first needs to get past the midnight security At the start of the level, run straight through the vent and left, where another cut scene will begin. After this, aim look around mode to the farthest corner in the dark, but keep it green. Web zip to this spot. There is one guard here and one alarm. (The rule of this level is basic- if you stay on the ceiling in a place where the Spidey picture is darkened, the guards cant see you. If youre on the wall in a place where the picture is darkened, they still cant see you. If the do spot you, theyll either fight you or run to the nearest alarm. The best possible solution in this situation is to web up the guard and fight him until he dies. If they do happen to raise an alarm, dont panic! Just go to the nearest spot on the ceiling where your picture is darkened. Eventually some Super-Mech warriors will enter the room youre in. DONT TRY TO KILL THEM! If youre in a dark spot they cant see you, and eventually the alarm will stop and they will leave) From this point, use look around mode and point the icon at the spot above the door. Web zip to this point, then press X to drop. Go through the door slowly, then web zip onto the ceiling. Crawl left above the security camera (They raise alarms too) and time it so that you drop down when the camera looks the other way. Go through the door and web zip onto the ceiling. Crawl straight into another door, where a cut scene will begin. After the cutscene, web zip onto the ceiling. You are now in one of the three cubicle offices. There is one active computer here near the end. Use camera lock as you crawl along the ceiling to spot the one guard here. When he walks away, press square next to the computer to obtain 1/5 of the pass code. You can also grab the gold spider icon here, but dont get caught. Now go back onto the ceiling and move in the opposite direction of the door that you came in. You will crawl along the ceiling and then move to a higher ceiling. Now go right towards the next cubicle office. Keep going until you see two doors on your right. (Dont drop all the way down below the doors, thats were the super mechs stay when the alarm isnt off) Drop next to the double door. If you look opposite the door you will see the blast door from the cut scene. Once you get all of the pass words you need to go back there. Go through the double door and web zip to the ceiling. There is one active computer near the door and one at the end of the cubicle office. Once you obtain both pass codes you should have 3. Go back out of this office and go in the opposite direction or the first office. This next office is like a mirror image of the first one. There are two more pass codes here. Once you obtain them, follow the compass to the blast door That whole thing is difficult to understand so I composed a diagram to help you | 1 | _________________| |________________ | _________2__ | | 7 | | | | | 5 | | | | | | | | | | | 6 | 4 | 3 | | | | | ________________ ________________ |_8__| 1- Where you start the level 5. Location of 3rd Pass Code 2. Where the stairwell and cutscene occurs 6. Location of 4th Pass Code 3. Location of 1st pass code 7. Location of 5th Pass Code 4. Location of 2nd pass code 8. Blast Door In order to open the blast door at the end of the level, you need to insert the passwords in the correct order. Look at the pass codes carefully. Each one changes color in the middle. Start with the one that is all blue, then the one that changes from blue to purple, then the one that changes from purple to red, then the one that changes from red to bright red, then the one that is all red. If you look at the lines on the pass codes, youll also see that they line up when put into the correct order. When you put them in the correct order, the level ends >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 18- Chemical Chaos Brace yourself for THE hardest level in the game, as if you didnt have enough already with Race Against Time. But however I have an elaborate walkthrough that will take you through this confusing maze. After the opening cut scene, if you dont understand already, your objective is to deactivate the chemical weapons division of Oscorp. There are 4 control rooms, and one central chamber. The control rooms are marked A, B, C, and D for convenience. You have to activate the first two control rooms, A & B, then go into the central chamber and press the AB control terminal. Then you go back and activate control rooms C & D, then press the CD control terminal to end the level. Trust me, that is WAY easier said than done. The security here is almost DOUBLE that of the last level. There are more security guards, cameras, and this time there are laser traps that trigger alarms. Now that Ive scared you, lets get started Exit the room you start in to trigger a small cut scene. Exit the room again and web zip onto the ceiling. Youll come across a fork in the path. The one to the right has guards and security cameras, and the one to the left is empty. Take the empty path and walk along the ceiling. Keep going until you see a door below you. Hide in the corner and enter look around mode. You should see three halls- the one you came through, the one I told you not to go through, and another hall. A guard will appear soon, but he wont see you. As soon as he turns down the other hallway, drop down and go through the door, but dont run! As soon as you go through the door, make a left into the corner on the ground. There is a huge laser wall in front of you. Enter look around mode and aim for the wall to the right side of the laser traps. The lasers move up and down the wall, giving you about 2 seconds zip once they leave the bottom. Time it right and zip through. You should be on the wall now. Go higher as you move forward and DONT ZIP. The next section of the hall has cameras guarding the ground and lasers on the walls. Stay to the right and walk through this laser contraption, going up and down when you need too. If you do trigger an alarm, hide in the corner until it stops, because yet again the super soldiers will try to attack you. Once you pass this wall of lasers, drop down. The Doc that gave you his walkie talkie should come on now and say Youre getting close to the first control room, keep your eyes open Straight ahead is a door, but dont go through it just yet. Follow your compass to the hall on the left. Here there is a camera and one security guard. I suggest webbing up the security guard and taking him out because youre going to be using this hallway a lot. Follow your compass to the end and enter the last door on the right. This will trigger a cut scene that explains what I said above. Now press square next to the flashing button to activate control room A. Go past the camera and follow your compass to control room B. Go back towards control room A but stop at the big opening automatic door. Go through the two doors here. This is the central chamber. A cut scene will trigger and Spidey will say There are two control panels here, which one do I use? Go to the one on the right that says AB on it and press square. Now follow your compass back to the door that I told you not to go in just yet. You will enter the most difficult room of the most difficult level To this day I still dont know how to beat this room without tripping a wire, but I came close once. If you jump up on the cases you can look towards a blue wall. Thats not a blue wall, its millions of lasers crammed together, along with 5- 10 cameras. One time I managed to web zip to another case near the exit door, but I tripped a laser trying to make a jump for the door. Under normal circumstances you will trip the wire. Run through the door here and run through the next wall of lasers since the alarm should be running. The super soldiers should be there to greet you. Youre in a room that looks like two hallways but its just one big circle. Try to web swing into a dark corner until they leave. If theyve already spotted you in the corner, use 2 or 3 web domes to try to destroy them. (Web domes and impact webs are the only thing that can kill them) Once they are all destroyed the alarm should still be running. Find a quick hiding spot and wait for it to stop. Now go through the next door in this hallway. There are some more guards here so web zip to the ceiling. Follow your compass to Control Room C. Repeat the same tactic as for A and B. Go down further to Control Room D and open it. Just when you thought it was over Control Room D is locked Spidey will radio in to Doc and he says that another scientist is on the way with the key, but he super soldiers with him. Zip onto the ceiling immediately after the scene. The scientist will appear below you and order the super soldiers to find the intruder. Fire one impact web at the scientist to kill him. Grab the key that he drops and open the control room. Press the switch for the final control room in here. Go out and high tail it back to the central chamber! Run through the laser walls, its no doubt the super soldiers are right behind you. When you get to the room with all of the laser traps and cameras, dont bother! Run! (Or swing in fact) Bust through the door where some super soldiers will greet you. Use some aerial dodging moves and get into the automatic door. Hit the CD panel on the left this time to FINALLY end this level There, that wasnt so hard was it? >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 19- Oscorps Ultimate Weapon Its one hard level after another here folks. Now that youve made a mess of things in the chemical weapons division, the giant super Mech warrior wants to tango. When I mean giant, I aint kiddin! It would take you one minute to run from one side of his head to the other. Yes, this thing is big. In fact its Bigger than Long Island and it doesnt look very friendly! as Spidey puts it. Anyway, your only hope at defeating this thing is to take out the 10 generators. Ill tell you where they are. The first two are the easiest; they are below his shield sensor array. Use your web dome to destroy them because the cannon things that try to kill you CANNOT be destroyed. The next 4 are located on his back, which is like a runway. Use web dome on these too because WWII type fire-power will be coming at you. Were talking rockets, laser beams, bombs, you name it. After you defeat those 4 there are 4 left. They are at the far side of this arena. But beware, as soon as you get close to them, the mech loads up a super cannon that can toast you with one touch. Quickly get to each generator here, and use a web dome to protect yourself. As soon as you defeat each one, swing TOWARDS the mech. If you do this the cannon will stop. Repeat this for each generator until you destroy all 10. If the is any consolation it is that this board has more web and health than any board in the game. If you look carefully you can find at least 20 red spiders and 20 blue spiders. Be sure to grab some after you defeat each generator. Boss: Super Mechs Sensor Array After you get all 10, grab all the health and web you can get, and then go back to where the first two generators were. This time the shield around the sensor array is gone. Now the mechs health appears in the corner. Go on top of the sensor array and use two web domes, maybe three, to wipe it out and win the level >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 20- Escape From Oscorp Now that you have raised enough trouble, the guards and security personnel are sure that you are in there somewhere. After Spidey finds Osborns office in the cut-scene, he then has to make his escape out of the same level as Breaking and Entering, only this time, the alarm is permanently on, and the super soldiers dont stop until you die. You start the level near the blast door. Web zip forward to grab Haymaker Otherwise go left of the blast door down the hallway. You will see a blue spider, but dont get it yet. Go right and into a door. Web up the super mech with the entire web you can. Now go and deactivate the laser wall by pressing square near the control panel in this room. When you try to leave this room, more super soldiers will be at the door. Web them all up, but dont kill them because you dont have time. Now grab he web and fly down the hallway with web swing. Go to the room opposite the one you were just in and deactivate the gun turrets with this panel. Now make your escape the same way you got in. The door you came in from will be guarded with electricity. Turn around and hit the electric switch here to deactivate the electricity. Run through the door and fly down the stairs. When you come out of the stairwell door, a mech will be waiting. Web him up, then open the next door via the switch next to it (Some security measure) This door takes a million years to open, so keep the mech webbed up. When it finally DOES open after a million years, you need to web swing down the corridor toward the vent that you came in through. 4 or 5 super mechs will try to stop you, but dont worry, just fly towards the vent to end the level >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 21- Mary Jane Kidnapped This level is similar to Vulture Escapes. It starts off with Goblin kidnapping Mary Jane. Now you must follow him and keep up with him by use of the same meter from Vulture Escapes. Watch out for the floating distortions he leaves behind, they explode when you crash into them. Unlike Vulture Escapes if you play this level enough times you can learn Goblins path, and cut him off at certain places since he likes to swing around buildings to confuse you. As long as you stay close to him the level will soon end. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Level 22- Face-Off At The Bridge Now youre at the final level of the game! As soon as it starts, forget about Goblin and go straight ahead to where Mary Jane is situated. Pick her up and carry her to the left down onto the main bridge. Run towards the cop cars until you find the Spider Circle to drop her off. Now you can take on Goblin... Boss: Green Goblin This fight works like Air Duel With Vulture and The Offer. You need to deplete his blue meter to put him on the ground. Once on the ground, use the same tactics as The Offer to defeat him. On top of that, there are also cars on the bridge that can be used just like Corralled. Yes, you can throw cars at Green Goblin (But its tough to pull off) that will surely take a toll on his health. If you combine these tactics with your aerial skills and dodging ability, you should be able to defeat Green Goblin and win the game >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Game Rating For Spider Man: The Movie- Positves: Great gameplay Lots of Action Tons of moves to enhance your strategy Good Graphics Negatives: Levels were too short, some too long Bad relation to the movie Not enough extras to keep you busy Graphics: 7.0 Gameplay: 8.0 Game Length: 4.0 Story: (Compared to Movie) 5.0 Overall Rating: An average 6.0 There you have it, an average rating for an average game... >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Once again thank you for reading my walkthrough. I hope yet again that I helped someone out there who was stuck on a level or boss. This walkthrough isnt nearly as long as my last one but I hope it is just as good (In fact it was kind of rushed). Once again enjoy the game, enjoy the ending, and enjoy the walkthrough Author- JMC22388 Thanks to: Cheatcodes.com for publishing it