Spyro The Dragon

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Spyro the Dragon

Spyro the Dragon
THE COMPLETE GUIDE!

Written by:  Hyuaki Hay

TABLE OF CONTENTS:
I.  Version History
II.  Copyright and Contact Information
III.  Story
IV.  Controls
V.  Walkthrough
VI.  Special Thanks

I.  VERSION HISTORY
1.0:  4/27/02 Began basic layout for FAQ.  Will begin walkthrough in a few minutes.
2.0:  4/28/02 Worked some more on walkthrough.
3.0:  4/29/02 Worked more on walkthrough.
4.0:  4/30/02 Worked more on walkthrough.
5.0:  5/1/02 Finished walkthrough and everything else.  FAQ is Done.

II.  COPYRIGHT AND CONTACT INFORMATION
Okay, I will take a new approach to my FAQs and see how it works out.  I do not care 
where my FAQs will end up at; or what websites they are on.  It is just that if you 
do want to place my FAQ on your website, then please send me an email that has your 
web address that's all.  The only things are that if you use my FAQ for a reference 
or something, give me credit.  Do not use this FAQ for profit.  I did it for free, 
so free it shall remain.  This FAQ is copyright March 27, 2002 to Ty Nungester 
a.k.a. Hyuaki Hay.  Please don't take anything from this FAQ without giving me 
credit.  And also leave it in it's entire format.  Do not take anything out.  My 
email address is hyuakihay@yahoo.com.  If you have any questions or anything about 
this game email me and I'll answer.  Just check the FAQ first.  For the most up to 
date version of this FAQ then go to www.gamefaqs.com it'll be there.  I doubt that 
there will be any updates to this FAQ once I get it online though.  I realize that 
this game has been out a couple of years, but I'm new to the Spyro series.  I got 
hooked playing it at a friend's party... Don't ask...

III.  STORY
(Taken directly from instruction manual.)
IN THE BEGINNING, the five Dragon families lived in their five Dragon Worlds in 
harmony.  Their lives were happy and peaceful... until the day a Gnorc broke the 
rules!

Gnasty Gnorc was an unpleasant crature from the bottom of his dirty boots to the top 
of his unwashed head.  He wasn't pretty, and his personality combined the short 
temper of a gnome and the bad attitude of a orc!

Gnasty resented the Dragon families.  More than anything, he detested their 
beautiful shiny jewels, which were not only nice to look at, but showed him 
feflections of his own ugly mug every time he did so.  Gnasty became such a problem 
that he was banished to the Dragon junkyard.  This was a world the Dragons wren't 
fond of, though it suited Gnasty just fine.  He renamed it Gnasty's World as soon as 
he got there.

Gnasty began to fool around with magic spells.  After a while, he hit on the two he 
wanted: a giant spell to trap all the Dragons in crystal, and a potion to animate 
those radiant gems and turn them into Gnorc soldiers.

On a nice sunny day, Gnasty crystalized all the Dragons then turned all the gems he 
could find into his willing minions.  He even began turning the Dragon Worlds into 
Gnorc Worlds!  But the one little detail he didn't count on was Spyro the Dragon.  
Spyro just happened to be playing hooky - again - and missed getting crystallized by 
Gnasty's spell.

Now Spyro, the only unfrozen Dragon, must travel the six worlds - including Gnasty's 
industrial world - releasing all the dragons and collecting their stolen trasyre.  
In the meantime, Gnasty's minions are doing their best to stop him.  Not that Spyro 
is without friends... the Dragons he releases give him hints, and all along the way 
he is accompanied by Sparx the Dragonfly, his best friend.

What seems like a fun time flaming gnorcs soon turned into the adventure of Spyro's 
young live when he meets Gnasty Gnorc for the final conflict, his destiny can truly 
be fulfilled.  Go get 'em Spyro!

IV.  CONTROLS
Basic Controls

Move/Run = Directional Buttons or Left Analog Stick.  If you're using an Analog 
controller, Spyro will walk or run depending on where you move the Left Analog Stick.

Jump =  X Button Spyro can jump in any direction with the Directional Buttons or 
Left Analog Stick.

Flame = Circle Button.

Charge = Square Button.

Start/Pause/Resume = Start Button

Inventory = Select Button.  Pressing the Directional buttons or Left Analog Stick 
Left/Right will show your inventory for the whole game.

Advanced Controls

Glide = X + X Button.

Drop From Glide = Triangle Button.

Look Around (Spyro-Vision) = Triangle + Directional Buttons or Left Analog Stick.

Roll to the Right or Left = R1 or L1 Buttons.

Rotate camera Right/Left = R2 or L2 Buttons.

Here is a little information about Sparx.  Even though you don't control him, he 
does help you.  He grabs gems extra lives and many other things.  You have to keep 
an eye on his color level though.  Each time you take a hit, his color changes.  If 
he's yellow, you are at 100% health, 1 hit = 75%, 2 hits = 50%, 3 hits = 25%, 4 hits 
= you are dead.  If you get hit, have Sparx eat a butterfly.  You will find many 
many wayst to get butterflies throughout the game.
V.  WALKTHROUGH

I will tell you how to get all Dragons and their locations (most of which are along 
the main path in plain sight).  I will tell you how to get all Dragon Eggs, and 
other special items.  But it is up to you to collect all the gems.  That would take 
way too much time to tell the location of every gem in the game.  If you explore, 
you will find everything, and won't need a FAQ at all.  When you kill an enemy for 
the second time, they will drop a silver dragon thing.  If you collect enough of 
those items, then you will get an extra life.  So make sure to kill every enemy you 
see.  Listen to the advice the Dragons give, some of it is good.

SIDE NOTE:  This is mainly a basic dragon guide.  For a much more in depth guide use 
the one written by Karl Schaumann (the Last Avenger).

=========
ARTISANS:
=========
****
Home
****
Treasure:  100
Dragons :  4
Dragon Eggs:  0

Dragon 1:  To rescue Nestor, just walk forward at the beginning.

Dragon 2:  To rescue Delbin, go in front of the waterfalls on the left side of the 
level.

Dragon 3:  To rescue Tomas, enter the tunnel on the right wall nearest the starting 
point.

Dragon 4:  To rescue Argus, enter the area on the far right from the starting point.

To open Sunny Flight jump on the rocks in the water between the waterfalls.

**********
Stone Hill
**********
Treasure:  200
Dragons:  4
Dragon Eggs:  1

Dragon 1:  To rescue Gildas, from the start enter the hallway on the right.  Go	to 
the tower in the center and take the whirlwind to the top.

Dragon 2:  To rescue Astor, from the start, take the center path and at the other 
side, near the level exit you will find him.

Dragon 3:  To rescue Gavin, jump down the well at the start.

Dragon 4:  To rescue Lindair, take the right path.

Dragon Egg:  From Gildas, glide to the upper grassy area that makes a bowl shape 
around most of the level.  When you get close to the theif, flame him.

***********
Dark Hollow
***********
Treasure:  100
Dragons:  3
Dragon Eggs:  0

Dragon 1:  To rescue Alban, from the start, climb the pedistals in front of you.  
From the highest pedistal, glide over to the ledges on the left and he's at the top.

Dragon 2:  To rescue Oswin, go forward from the start and you will come to where you 
can go either left and up or down and right.  Follow the path down and right and you 
will find him at the end.

Dragon 3:  To rescue Darius, go forward from the start and you will come to where 
you can go either left and up or down and right.  Follow the path up and left and 
you will find him by the level exit.

***********
Town Square
***********
Treasure:  200
Dragons:  4
Dragon Eggs:  1

Dragon 1:  To rescue Nils, he's at the top of the first set of stairs in the level.

Dragon 2:  To rescue Devlin, continue along through the level past the second set of 
stairs.  Glide over the gap between ledges, then glide over the water gap.

Dragon 3:  To rescue Thor, go to the path that the theif takes you on.  At the end, 
glide over the gap and there he is.

Dragon 4:  To rescue Alvar,  just drop down from the ledge that Thor is on and he's 
by the level exit.

Dragon Egg:  From the fountain after Devlin, climb the stairs after the fountain.  
Now turn and face the fountain and glide to the ledge on the right.  Charge and 
flame the theif.

******
Toasty
******
Treasure:  100
Dragons:  1
Dragon Eggs:  0

Dragon 1:  To rescue Nevin, just follow the level along.  You can't miss him.

TOASTY:  Two words, big and stupid.  Just kill the dogs first, then flame him.  
After each time you hit him, he'll retreat to another area.


************
Sunny Flight
************
Treasure:  300
Dragons:  0
Dragon Eggs:  0

Suggested method:  At the start, head straight/right.  Go through the first six 
arches.  Now fry the eight planes.  Get the last two arches.  Go along the railroad 
tracks and fly so that the trains are coming to you.  After you have all eight 
barrels, you should be near the entrance to the treasure chest cave.  Just fly into 
the cave and get all eight treasure chests and you are ready to go to Peace Keepers.

=============
PEACE KEEPERS
=============

****
Home
****
Treasure:  200
Dragons:  3
Dragon Eggs:  1

Dragon 1:  To rescue Titan, just go forward from the start.

Dragon 2:  To rescue Magnus, just follow the level around and he's in front of the 
balloonist.

Dragon 3:  To rescue Gunnar, follow the level around and you will have to go over 
some gaps in the ground.  He is in a small side area with a small water pool and a 
thief.

Dragon Egg:  He's right where Gunnar is.  You know what to do.

**********
Dry Canyon
**********
Treasure:  400
Dragons:  4
Dragon Eggs:  1

Dragon 1:  To rescue Conan, just continue going forward from the thief and you will 
see him on a small ledge on the right.

Dragon 2:  To rescue Boris, go past where Conan is and you have a choice to go 
either up or stay on your current path.  Stay on your current path and he will be on 
a ledge to the left.

Dragon 3:  To rescue Maximos, from Boris' ledge, just glide from the upper end of it 
to the opening in the central mound of the level.  Then once you are on the ledge on 
the opposite side of that mound, glide left staying close to the wall.

Dragon 4:  To rescue Ivor, from Conan's ledge, where you can either stay on your 
current path, or take one up and to the left and you will find him in a building at 
the end of the tunnel.

Dragon Egg:  From the start, head left.  You can't miss him.

**********
Cliff Town
**********
Treasure:  400
Dragons:  3
Dragon Eggs:  1

Dragon 1:  To rescue Halvor, go to the far side of the second bridge.

Dragon 2:  To rescue Enzo, climb to the top of the buildings in the back of the 
level. 

Dragon 3:  To rescue Marco, glide from where Enzo is to the area on the other side 
of the purple river.  Then work your way around until you are at the top peak of the 
level and he is there.

Dragon Egg:  To the right side of the same island that Havlor is on.

**********
Ice Cavern
**********
Treasure:  400
Dragons:  5
Dragon Eggs:  0

Dragon 1:  To rescue Ulric, just follow the main path along and you will find him in 
a niche in the left wall.

Dragon 2:  To rescue Todor, pretty much the same as above, but he is in a building.

Dragon 3:  To rescue Andor, same as above, but at the bottom of a set of stairs.

Dragon 4:  To rescue Asher, same as above, beside the level exit.

Dragon 5:  To rescue Ragnar, near the level exit there are a series of ledges that 
get progressively taller and are in a circular pattern.  Move up them and through 
the series of rooms that they lead to and you will find him at the end.

At the end of the room behind the level exit there is an icy platform with three 
extra lives on it.  It is too high to jump over to, so how do you get it?  Here's 
how, go back to the beginning of the level and go to that area sticking out just in 
front of the starting point.  From the very edge of the furthest out area, jump and 
glide to the right staying close to the right wall and you will land on the platform.

************
Doctor Shemp
************
Treasure:  300
Dragons:  1
Dragon Eggs:  0

Dragon 1:  To rescue Trondo, just follow along the path, you will find him just 
before you meet Dr. Shemp.

Dr. Shemp:  As a boss this guy is pathetic.  Dodge his attacks and attack him when 
his back is turned.

************
Night Flight
************
Treasure:  300
Dragons:  0
Dragon Eggs:  0

Suggested strategy:  When you start, there are eight rings in front of you, fly 
through them.  Follow that arrow that the fairy is holding and go right immediately 
after the rings.  Along the way flaming the nearest lighthouse.  Ignore the one that 
is further away from you at the moment.  Stick to the right wall and get seven of 
the eight lighthouses, then turn around and fly through six of the eight arches.  
After you get the sixth arch you should now be very near the last lighthouse so get 
it.  Now just ahead should be the eight treasure chests.  Get all eight of them and 
then get the last two arches to finish the level.

==============
MAGIC CRAFTERS
==============

****
Home
****
Treasure:  300
Dragons:  3
Dragon Eggs:  2

Dragon 1:  To rescue Cosmos, just follow the path.  He's in the second room.

Dragon 2:  To rescue Zantor, at the top of the first supercharge ramp.

Dragon 3:  To rescue Boldar, he's in front of the Crystal Flight entrance.

Dragon Egg 1:  From the beginning, just head into the first tunnel and the thief is 
there.  You know the drill.

Dragon Egg 2:  Outside at the top of the first bend.  Can't miss him.

************
Alpine Ridge
************
Treasure:  500
Dragons:  4
Dragon Eggs:  1

Dragon 1:  To rescue Zane, he's at the top of the stairs through the first arch.

Dragon 2:  To rescue Eldrid, just follow the main path along and he is on the other 
side of the first cave.

Dragon 3:  To rescue Zander, he is beside the level exit.

Dragon 4:  To rescue Kelvin, fron Zander, glide to the far cave with the pillars out 
front you could not reach earlier.

Dragon Egg:  With Kelvin.

**********
High Caves
**********
Treasure:  500
Dragons:  3
Dragon Eggs:  2

Dragon 1:  To rescue Cyrus, take the outside path from the beginning and he is at 
the top of the hill.

Dragon 2:  To rescue Ajax, go through the caves from the beginning and he is on the 
other side.

Dragon 3:  To rescue Cedric, from the supercharge jump to the largest cave opening 
(leftmost) and he is beside the level exit.

Dragon Egg 1:  From the supercharge, turn right and he is in the first cave in the 
right wall.

Dragon Egg 2:  From the supercharge, jump to the rightmost cave in front of you and 
charge through the cave then when you get back to the opening jump very sharply left 
and you will land on a platform you could not reach before.  The thief is at the top 
and will run around a small pool.  Instead of chasing him, just jump over the pool 
and fire when you are about midway across.

To kill those pesky metal bugs in the beginning caves, find the fairy or supercharge 
and use those to kill them.

***********
Wizard Peak
***********
Treasure:  500
Dragons:  3
Dragon Eggs:  2

Dragon 1:  To rescue Jarvis, just follow the main path around.  You can't miss him.

Dragon 2:  To rescue Hexus, same as above.

Dragon 3:  To rescue Lucas, by the level exit.

Dragon Egg 1:  Just before the level exit around a pool of water.

Dragon Egg 2:  From the first supercharge, keep charging and take the one on the 
left/down.  Use your speed to run up the one in at the bottom and jump over the wall 
to land on an island in the middle of nowhere.  The thief is behind the wall.

********
Blowhard
********
Treasure:  400
Dragons:  1
Dragon Eggs:  0

Dragon 1:  To rescue Altair, go along the main path and after your first meeting 
with Blowhard he will open a cave.  Enter the cave and there is a spot where you can 
go either left or right.  Enter the right room and there he is.

Blowhard:  This boss is kind of fun to fight.  But same as before, dodge his 
pathetic attack and then fry him.  Each time you hit him, he runs away.

**************
Crystal Flight
**************
Treasure:  300
Dragons:  0
Dragon Eggs:  0

Suggested method:  Start out getting all eight rings.  Then follow the arrow the 
fairy is holding and get most of the arches.  Along the way you will encounter the 
treasure chests.  Get the right six, saving the left two for later.  After you get 
the sixth one you will encounter the airplanes, follow them around and get them all 
and the rest of the arches in the process.  By the time you get the last of the 
planes, the last two treasure chests should be in sight.  Go get them and you are 
ready for Beast Makers.

============
BEAST MAKERS
============

****
Home
****
Treasure:  300
Dragons:  2
Dragon Eggs:  0

Dragon 1:  To rescue Bruno, just follow the main path.

Dragon 2:  To rescue Cleetus, go to the back of the level by the well.

***************
Terrace Village
***************
Treasure:  400
Dragons:  2
Dragon Eggs:  0

Dragon 1:  To rescue Claude, just follow the main path.  He is outside after the 
point where the two paths rejoin.

Dragon 2:  To rescue Cyprin, he is just a little bit past Claude along the main path.

*********
Misty Bog
*********
Treasure:  500
Dragons:  4
Dragon Eggs:  0

Dragon 1:  To rescue Roscoe, you will find him along the main path on top of some 
stairs.

Dragon 2:  To rescue Damon, when you get to the curved bridge, work your way through 
the islands on the left.  Can't miss him at the end.

Dragon 3:  To rescue Zeke, from the curved bridge, drop down the hollow tree.  You 
will find him outside from there.

Dragon 4:  To rescue Bubba, look at the level exit.

*********
Tree Tops
*********
Treasure:  500
Dragons:  3
Dragon Eggs:  0

Dragon 1:  To rescue Lyle, follow the path that leads out the left window at the 
beginning.

Dragon 2:  To rescue Jed, from Lyle, take the supercharge down and jump to the 
island in front of you.  On this island take the upper right ramp and jump to 
another supercharge.  At the end of this supercharge make a sharp jump to the 
right.  Now you should be on a supercharge and going the wrong way.  This is good.  
When you can see a ramp without any supercharge arrows on it (Lyle's island) jump to 
this ramp.  At the end of the ramp jump as hard as you can, and at the peak of your 
jump begin to glide.  You will reach this Dragon and the green thief.

Dragon 3:  To rescue Isaak, at the beginning, just follow the main path and fly to 
the island where you see the red thief.  The Dragon is at the top.

*********
Metalhead
*********
Treasure:  500
Dragons:  1
Dragon Eggs:  0

Dragon 1:  To rescue Sadiki, he is along the main path.  You will find him just 
before you meet Metalhead.

Metalhead:  Destroy all the metal rods around the platform.  Once they are 
destroyed, he will run to another room.

***********
Wild Flight
***********
Treasure:  300
Dragons:  0
Dragon Eggs:  0

Suggested method:  Fly in the direction that the boats are coming from and get the 
combination of boats and arches.  Then follow the treasure chests into the next area 
and get the combination there of treasure chests and airplanes.  

=============
DREAM WEAVERS
=============

****
Home
****
Treasure:  300
Dragons:  3
Dragon Eggs:  0

Dragon 1:  To rescue Lateef, just follow the main path along.  When you get to the 
first doorway on the right side of the level, enter and you will find him in there.

Dragon 2:  To rescue Zikomo, along the main path.  He is on the island after the ray 
gun.

Dragon 3:  To rescue Mazi, again along the main path.  On the last island with the 
building on it that you must go through.  

************
Dark Passage
************
Treasure:  500
Dragons:  5
Dragon Eggs:  0

Dragon 1:  To rescue Kasiya, he is along the main path just after the first 
whirlwind.

Dragon 2:  To rescue Azizi, along the main path past Kasiya.

Dragon 3:  To rescue Bakari, beside the level exit.

Dragon 4:  To rescue Apara, once you get to where Bakari is look over the edge below 
and to the right of the small island with the metal chest on it.  There is a tunnel 
down there.  Just follow the path to the Dragon.

Dragon 5:  To rescue Obasi, on the side path past where Apara is.
  
************
Lofty Castle
************
Treasure:  400
Dragons:  3
Dragon Eggs:  0

Dragon 1:  To rescue Mudada, after you rescue the first three fairies, let them take 
you to him.

Dragon 2:  To rescue Baruti, follow the path you land on for Mudada and follow it to 
the other side.  He is oon one of the islands to your right.

Dragon 3:  To rescue Usedi, from Baruti, work your way along the outside islands 
going right.  You will come to a long green curved island that leads to one of the 
towers.  Go inside the tower and free the three fairies and they will take you to 
the Dragon.

**************
Haunted Towers
**************
Treasure:  500
Dragons:  3
Dragon Eggs:  0

Dragon 1:  To rescue Kosoko, follow the path along and after you take the first 
whirlwind to the other side you will find him there.

Dragon 2:  To rescue Lutalo, go to the second flame fairy and use the powered up 
flames to open up the metal door on the second island of the level.  Use the 
whirlwind at the top of the ramp to get to some stairs and after the stairs use the 
supercharge in the next room to run forward through some more doors and he is in one 
of the ones at the back of the very long room with many doors.

Dragon 3:  To rescue Copano, use the supercharge that you used for Lutalo.  Go out 
through the back right door of the very long room with many doors.  Do not go around 
the circle.  Instead as soon as you get out the door make a very sharp left and jump 
to land back outside on the second island.  Run up the ramp you opened earlier and 
jump at the top of it.  At the peak of your jump glide to the other side of the 
island that you could not get to earlier.  Take the whirlwind here up and enter the 
room above to find the Dragon.

*******
Jacques
*******
Treasure:  500
Dragons:  2
Dragon Eggs:  0

Dragon 1:  To rescue Unika, from the beginning, flame the one fool to get up to the 
main part of the level.  Then up on this platform there are two more fools running 
around.  First flame the one on the right because his timer is long.  Then flame the 
one on the left because his is a short timer.  Now quickly jump up onto the short 
platform then jump over onto the taller one.  When the tall one rises again, jump 
and glide over to the Dragon.  It will be on the left.

Dragon 2:  To rescue Revilo, from the beginning take the outside path around the 
level (right path).  You will find him at the bottom of a staircase just before 
Jacques.

Jacques:  Two words come to mind with this boss.  Easy and Annoying.  Each time you 
hit him, he runs away to a smaller island.  You have to dodge his attacks and flame 
him.

**********
Icy Flight
**********
Treasure:  300
Dragons:  0
Dragon Eggs:  0

Suggested method: This one is hard.  Start out by lighting the lighthouses and on 
the way back out, getting the treasure chests.  By this time you should be facing 
the railroad tracks that were to your left when you started.  At the railroad 
tracks, turn left and follow them and get all eight barrells and then go through and 
get the helecoptor guys to finish the level. 

==============
GNASTY'S WORLD
==============

************
Gnorc Gnexus
************
Treasure:  200
Dragons:  2
Dragon Eggs:  0

Dragon 1:  To rescue Delbin, will be waiting in the center of the level.

Dragon 2:  To rescue Magnus, will be in the exace same spot as Delbin after 
defeating Gnasty Gnorc.

**********
Gnorc Cove
**********
Treasure:  400
Dragons:  2
Dragon Eggs:  0

Dragon 1:  To rescue Lateef, he will be found just before the bridge that takes you 
into the large ship.

Dragon 2:  To rescue Tomas, just follow the main path, you will find him a little 
while after the large ship.

***************
Twilight Harbor
***************
Treasure:  400
Dragons:  2
Dragon Eggs:  0

Dragon 1:  To rescue Cosmos, by just following the main path.  Can't miss him.

Dragon 2:  To rescue Cleetus, he is along the main path just beyond the drawbridge.

************
Gnasty Gnorc
************
Treasure:  500
Dragons:  0
Dragon Eggs:  0

Gnasty Gnorc:  This battle is very annoying.  At the start of the level, you have to 
catch thieves to get keys.  Then when you face Gnasty, you have to chase him down 
too.  When he stops to fire at you you can get close enough to flame him.  Each time 
you hit him, he retreats to another area.  

*************
Gnasty's Loot
*************
Treasure:  2,000
Dragons:  0
Dragon Eggs:  0

Suggested method:  There is no method really.  Since there is no time limit, just 
fly around and have fun.  When you can no longer reach any gems in an area, find one 
of the thieves and fry him to get a key to go higher.  Just have fun here.  You 
earned it.

YOU HAVE NOW FINISHED SPYRO THE DRAGON!!

GAME TOTALS
Percentage Compete:  120%
Dragons:  80
Treasure:  14,000
Dragon Eggs:  12

VI:  CREDITS AND SPECIAL THANKS
I would like to thank Karl Schaumann (the Last Avenger) for writing such a great 
Spyro the Dragon FAQ in the first place.  If not for him, I would still be looking 
for a couple of Dragons.  To everyone that worked on making Spyro in the first 
place.  Myself for writing this FAQ.  You for reading this FAQ.  And everyone that 
is hosting this FAQ for hosting it.  Have a nice day!

Other FAQS by me:
Spider-Man - N64, PSX
Tomb Raider - PSX, PC
Tomb Raider 2 - PSX, PC

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