Strategy Guide - Guide for Akuji: The Heartless

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The Night Haunter's details:
 E-mail: [email protected]
Age: 14 (Yeah! 14!)
Nationality: Northern Irish

FAQ details:
   Akuji the heartless walkthrough v2.0 (UK version)
for Sony Playstation
by The Night Haunter
23rd November 1999
(Written in Arial, size 10) 
(It's a good idea to run it like this)
This document is copyright The Night Haunter 2000.



1. Legal stuff
2. "Words of wisdom"
3. Akuji and his attacks
4. Enemies
5. Spells and items
6. Cheats
7. Gameshark codes (Works with action replay too) 
8. The FAQ
9. Acknowledgements


This  FAQ  is  for  private  and  personal  use.  It  can  only  be   
electronically,  and if placed on a web page or site,  may be altered as long 
this disclaimer and the copyright notice appear unaltered and in full.  This 
is not to be used for profitable or promotional purposes, etc. Please do not 
this FAQ on your website without asking my permission first. And don't take 
part or whole part of this walkthrough  and  put your names on it.  I don't 
this walkthrough for some damn plagiarist  put their names on it. I work hard 
making this walkthrough, so please don't rip-off my work.
(C), Sony entertainment (C), Eidos (C) 



That's enough legal crap. How ya doin'? I', off school for a while and thought 
I might do somethin' for a change and here I am. This FAQ might not be the 
best so if you have anything at all to say about it mail me or put a message 
on the board in my site. Thanks alot. I'll add alot more if you tell me what 
you want or help me out in any way. It's the people's choice!! Just to note, 
this guide is not yet complete but I decided to send the FAQ for the first 3 
vestibules in for the meantime. It is Christmas so give me a break! I just 
hate those last few levels, but I will get them done. If you want them alot 
just mail me or put a message on the board and I'll mail it to you or tell you 
when it'll be up. Thanks for your patience people. Now on with the guide. As 
you may or may not know, Akuji isn't a favourite of the critics but I beg to 
differ. It's a great wee game with plenty to keep you coming back. It is not, 
however, a game for the faint hearted! The amount of gore would make Damien 
cringe! Still it more or less adds to the atmosphere. The story is just about 
betrayal. Akuji is a voodoo witch doctor, the son of Murat and a well trained 
killer, however Akuji's brother, Orad, killed him before his wedding to Keisho 
the eldest daughter of the chief of a Tanko tribe. He ripped out Akuji's heart 
so he had to stay stuck in the underworld in everlasting pain. Their marriage 
would unite their tribes and no hostility would then be between them but Akuji 
died and Keisho was captured and was to be sacrificed. Now Akuji has to fight 
through the underworld by the orders of the sinister Baron Samedi. But the 
Baron had more in store for Akuji than he bargained for.......... 



Akuji has a large range of attacks and you have to utilise them the correct 
way to complete the game.


Up- Go forward
Down- Go back
Left- Turn left
Right- Turn right
X- Jump
O- Attack
Triangle- Change spell
Square- Use spell
L1- Turn camera
R1- Turn camera
L2- Crouch
R2- Aim


Direction + O- Lunging attack
Direction + X- Jump (direction)
L2 while running- Roll
L2 while running and then press attack- Rolling kick
X and O- Uppercut
X then L2- Somersault
L2 then O- Crouching attack
Tap R2- Centre camera
R2 + direction- Look around
R2 + square- Aim + fire spells

NB You cannot roll in water

Monkey bars

Up- Go forward
Down- Go back
Right- Go right
Left- Go left
X- Mount/ dismount
O- Attack (Kick)
R1- Turn camera
L1- Turn camera
L2 + direction (Up + Down only)- Swing
X while swinging- Let go

NB You cannot use magic, aim or look around while on the bars.


Up- Go up
Down- Go down
Left- Shimmy left
Right- Shimmy right
X- Mount/dismount
R1- Turn camera
L1- Turn camera

NB You can do balls all on ladders!

Interaction moves

O (With a "Stone", beside an empty pedestal)- Place "Stone" in pedestal.
X (Beside a sloping rope/vine)- Grab onto + slide down the vine/rope.
X (Anywhere on a sloping vine/rope)- Drop off
O (Beside rope attached to ground/wall)- Cut rope/activate pulley
X (Beneath hanglider)- Grab onto hanglider and fly
O (Beside switch) (\ - / type)- Flick switch
Direction + then stop (Beside "push in" switch)- Push in switch
Direction + then stop (Beside big upright rock "sheet")- Push over
X or up (While hanging from a ledge)- Climb up
Stand on a floorswitch- Activate the floorswitch

NB All interaction moves must be done while standing beside or below the items 



Akuji's adventure is full of weird demonic creatures and repeatedly features 
death himself (With a change of wardrobe often) about 4 times per level if not 
many more! The chart shows the enemies toughness, strength, how to kill them, 
what you get for it and their MAIN feature (NOT all of them!!)    All the 
ememies have many different abilities from being able to teleport, breath fire 
etc! Colours are worth looking out for. (NB If you cannot get colour working 
with your game you need a scart lead. Be sure to get one with all the pins 
though. The other ones jut improve the picture a bit.)  Now on with the list 
in order of appearance:

  Name          	      Toughness	    Strength       How to kill         
Units got              Notes
	Sandworms	        Weakish	   Weakish	 Rollkick                5               
	Blue Dragonflies        Weak	     Weak            Slash                          
1                 Irritating        
	Jabberwocky	         Average	   Strongish	Rollkick                 
5	             Jump-kicks
	Red death	         Average	   Strongish     Rollkick * 2                 
5	                Death!
	Crawling zombies     Average	   Strongish     Rollkick * 2                 
5	                Stings
	Pink Daemon	     Above average   Strong      Uppercut * lots            
10	               Fireball
	Armless zombies     Average	     Strong	Rollkick                5	             
	Skull bats	          Weak	    Average	 Slash                    1	          
Very irritating
	Vasdu	         Average	   Strongish    Doom blast                  
0	           Bodyguards
	Mahdi	       Very tough	  Strongish    See "Mahdi"                
0	             Fireballs
	Grey death	         Average	     Strong        Rollkick * 2                 
5	             Teleports
	Cobra	          Weak	    Average	  Hack                    1	              
	Red claw daemon      Tough	    Strong	Uppercut * 6       10     	         
Fireballs      	Rhino                    Very tough	Very strong
	Rollkick * 10        10                Charges
	Witchdoctor	         Average	    Strong	Rollkick * 2          
10               Teleports
	Green sandworms Below average   Strong	Rollkick                 5	              
	Alligators	        Average	   Average	Hack * 4                5	                
	Blue death	        Average	    Strong	Rollkick * 2           5	              
	Parasites	        Average	   Average	Rollkick                 5	               
In holes
	Grunts	      Very tough	Very strong	Rollkick * 3          5	             
Fun to fight
	Shadow demons     Invincible	     Weak	Light                     0	              
Use light
	Blocks	       Average	   Average	Hack * 6               1	               
	Spiders	        Weak	   Average	Hack                     0	             
See "Okal"
	Okal	    Very tough     Very strong    See "Okal"                    0	               
	Taurus beetle          Weak	   Average	Rollkick               5              
Skull mask
	Mantis	       Tough	   Average	Full uppercut     5	              
	Big wasp	      Average              0	           Uppercut * 2                  
5	              Wasps
	Wasps	       Weak	    Weak	Hack                    1	         Very 
	Pink serpents	      Average	    Weak          Rollkick * 2                
5	                Gas
	Purple death	      Average            Strong         Rollkick * 2                  
5	             Teleports
	Purple sandworms  Tough              Average        Soul seekers               
5	             Fireballs
	Skull of mantos     Very tough         Strong               Spells                   
Lawr	Fireballs
	Black witchdoctor  Average            Strong          Rollkick * 2                
10	          Teleports
	Red bat	       Weak             Average	Rollkick              2	            
	Warlock	   Very tough          Strong           Everything               
10	             Fireballs
	Mongrel	 Above average     Strong         Rollkick * 3                5	             
	Purity	  Very tough	Very strong      See "Purity"          0	             
	Skullspiders	    Average	   Strong          Rollkick * 2              
5	             Irritating
	White witchdoctor Average	   Strong          Rollkick * 2              
10	            Teleports



Through his quest Akuji will utilise a large selection of spells and items 
which will help him in different ways from health to destructive weapons. 
Either way it is helpful to know what you are using and how to use it. In 
order of appearance.. (Roughly):


Fire burst: 
A purple skull with little purple specks coming out of it indicates a Fire 
Burst spell. There are 80/skull, are extremely fast when firing but are very 
weak. Useful for spray fire or 'machine gun use'.

Soul seeker: 
Soul seekers are contained in the grey skulls with a little spark orbiting 
them. There are 20/skull and have an average strength. These are very helpful 
in some places as they home in on the nearest target. They are also fairly 

Hell blast: 
The red skull with a crown of flames is the Hell blast. This is probably one 
of the most common spells in the game and reflecting that is fairly average. 
You only get 10/skull but they are of average speed and are fairly strong.

Shield of blood: 
Shields of blood are in red bleeding skulls. You get 5/skull and they are used 
to protect you when in acid or blood rivers etc. If the name at the top of 
this guide isn't the night haunter and it doesn't say 
[email protected] on it then mail me with the sleazy bastard's 
name and I'll sort him. Thanks. They do not protect you from physical attacks! 

Ring of death: 
Rings of death are contained in purple skulls surrounded by a 'throbbing' 
ring. They are very slow as Akuji must punch the ground for it to work. They 
are strong and affect the area surrounding Akuji. You get 5/skull. 

Doom blast: 
A golden skull with a ring of sparks around it - the doom blast!! One of the 
best spells in the game as the large golden bat Akuji releases in a doom blast 
explodes over a fairly wide area and is VERY strong! It is a bit slow though 
and you only get 3/skull so use them sparingly.

Spirit strike:
The spirit strikes are found within the dark blue skulls with an orbiting blue 
spark. You can only fire two at one time though IE You can't fire another 
until one hits it's target. You get 6/skull but they are fairly strong. 
Unfortunately they are very slow in reaching their target, they circle around 
alot. Good nonetheless.

Captivity strike:
The turquoise skulls with the circle of throbbing sparks are the captivity 
strikes. Although they look really cool they aren't. You set the point of it 
and when an enemy comes within it's feeble range it "holds" them causing 
damage until they get out. But it cannot move which makes it only average. 

Energy blast:
The energy blast are held in the green skulls with all the sparks coming out. 
They are basically a better fire burst. Although not as fast, they are 
stronger and have a longer range. You  get 40/skull and they are a good spell 
all round

Flame shroud:
This spell is an orange skull, surrounded by a small, solid ring. The shroud, 
when activated, will make you invincible and set anything you touch on fire! 
It's really cool! But you only get 3/skull, which is fairly crap. Still, a 
good spell for physical brawls!



Small heart:                                                                                      
Refreshes 2 units on your health bar
Big heart:                                                                                         
Refreshes 4 units on your health bar
Voodoo dolls:                                                                       
100 of these will increase Akuji's health bar
Blue units:                                                                                   
100 of these will give Akuji another life
Ancestors:                   There are 4 in every level and they are essential 
to reach each vestibule's guardian
Lawrs:                             These are used to place in pedestals to 
activate moving blocks, open gates etc.



If anyone has any codes for Akuji PLEASE send me them as the library that I've 
got is kinda crap!!! I really want one where you can always be your inner 
beast!! Anyway here's what I got!!

Debug mode: 
Pause the game then hold L2 or R2 and press Left, Up, Up, Triangle, Right, 
Square, Left, Triangle, Up, Down, Right, Right. 

Infinite Spells: 
After you've acquired a spell, pause the game then hold L2 or R2 and press 
Left, Triangle, Left, Left, Circle, Left, Triangle, Right, Circle, Up, Up, 
Down. You must repeat this whenever you pick up a spell. 

Pause the game, then hold L2 or R2 and press Right, Right, Left, Triangle, X, 
Up, Circle, Left. 



Fake Invincible:
800BA746 06CA
Infinite spells on pickup
800BA744 0010
Infinite health
D006981E A4C2
8006981E 2400
Extra spell ammo 
80091C24 0001
Enable all levels 
800C4704 000F
Walk through walls 
8007425E A482
8007424A A482
8007425E 2400
8007424A 2400
Infinite lives 
80080346 2400 

Extra health:
D006981E A4C2
8006981E 2400



Now for the part you've filtered through all the shite for. The actual guide 
is almost here. All I wanna say is that I recommend that you should only be 
using this guide if you are either well and truly stuck or you have already 
finished the game as I know FAQ's can ruin your game if you haven't already 
finished the game. Just a note of caution but thanks for reading this far and 
enjoy the FAQ!



The river of souls

Hints: Hit the hint tablets for control instructions.
            Always keep an eye out for ancestors
            Use the enemies, spells and items guides to help you along the way

1st ancestor:  
After you encounter the first enemy (A sandworm) take a left at the junction, 
follow the path and get to the bridge on your left. The ancestor is in the 
pole at the end of the bridge.

2nd ancestor: 
When you find a large cog, go into the room behind it. Kill death and climb 
onto the walkway at the back of the room. The ancestor is at the end along 
with the switch to stop the cog. Just walk into it. 

After you climb the cog you will see a short cutscene where Keisho appears to 
Akuji and tells him to get to NAVO, where you need to talk to the Baron and 
deal with him......

3rd ancestor: 
 Go past the continue point and open the gate by lacing the LAWR in the 
PEDESTAL. The ancestor is in the casket just before the gate to the right. It 
is behind the wall in the view you will have at this point.

4th ancestor: 
When you reach the large amphitheatre style area with 2 walkways on either 
side climb up the chunks of rock onto one. There is a sliprope at one end of 
the walkway. Go along it to the other side. The ancestor is in the pole at the 
end of the walkway.

After you reach the spirit gate you will be transported to Navo where most of 
the important things happen. You can return here any time by pausing and 
selecting to "Return to Navo". You can also go into all the levels you have 
been into from here if you have missed an ancestor. Remember, there are 4 per 

There will now be a cutscene with the Baron. He will assign you the task to 
collect your corrupted ancestors and open the gate to Pluton the 2nd 


The temple of tears

Hints: Switches can be on the walls as well as the floor
            Switches can open doors by lighting candles
            Learn how to use the rollkick properly
            Skull bats can do damage very quickly!
            Warps are always useful, especially the second time........

Keep going straight until you reach a long corridor. Go right and you will see 
a Lawr. Head back to the start and use it on the pedestal. Jump down the hole 
and step on the switch with the heart on top of it. Then go through the warp 
and come back through the same way. 

1st ancestor:
 When you come back down to the switch/warp area there should know be an 
ancestor in front of the warp! My hints are very helpful. 

2nd ancestor:
Soon you will come to another pedestal to place a Lawr on. It should lower the 
bridge in front of you. Cross the bridge and climb onto the wall on the right. 
Jump from here onto the moving platform with the ancestor on it.

NB The glowing boxes are the sources of the enemies!

You need to shoot or step on the two switches to open the gate. When you do 
this you should climb the ladder at the far right side of the room.

3rd ancestor:
 Then take two lefts from here and jump onto the column with the ancestor on 

The next room has 4 switches to activate. 2 on the walls and 2 on the floor.

4th ancestor:
In the 4 switches room there is a pool with a gate at the end of it. The 
ancestor is in front of the gate.

To get to the spirit gate, get to the room with the lightning guard. Destroy 
the 4 boxes spewing deaths at you to move the guard and drop down the hole to 
get to the gate.

You now return to Navo and the Baron will congratulate you. He will then open 
the gate to the 3rd world, Khalas......


The sanctum of hate

Hints: Save your doom blasts
           Attack any wooden heads hanging from chains to get power ups etc.
           Use the mirrors
           Vasdu appears through the whole level you know? The big skull 
everywhere is he!
           Shield of blood prevents the pain of acid

To get out of the 1st room hit the switch to start up the block and climb as 
high as you can. You should be able see a Lawr across a chandelier. Get it and 
use it on the pedestal at the front of the room. 

1st ancestor:
Reach the first section of monkey bars and jump on. There should be an 
ancestor on the chandelier to your right. Swing to it (See monkey bars) to get 

2nd ancestor:
In the first acid area, get to the first cross-roads and dispose of the death 
(AGAIN!). Go left and climb to the ledge. Follow it along to get the ancestor.

When you reach the area where there is a red mirror and you cannot cross to 
the opposite side. Use the mirror to see where the platforms are and cross. 
You get a Lawr on the opposite side. 

3rd ancestor:
You will come across a room with a platform held up by an electric bolt. 
Before you get onto it, look up to see the wooden head above you. Shoot it to 
open the cage on the right side of the lift area. Use the lift to get to the 
cage and go inside to get the ancestor.

4th ancestor: 
After a while you will get to another room with a large red mirror. Just as 
you enter, turn right and jump up all the minute platforms to reach the 
ancestor. This is the room with the bridges above.

The combination for the bridges is:
Top-right, Bottom-right, Top-right, Bottom-left and then leave through the 
Top-left door.


When you reach Vasdu's chamber you will be attacked by many deaths at once so 
use your doom blast to dispose of all of them and then when he lowers his 
defences use the doom blast on Vasdu twice. 

You can then go into the spirit gate and go back to Navo where the Baron will 
open the gate to the guardian of the Vestibule, MAHDI........


The lair of Mahdi

Hints: Hit the floating tarus points for hell blasts and soul seekers
           Jump when Mahdi fires

The Mahdi is a huge ugly shite who spouts fireballs and has incredible jumping 
ability. To beat him is not that hard but I thought I'd include it anyway as 
the rest of the guide is idiot-proof! To beat the Mahdi, firstly keep moving. 
Hit the blue tarus points to get soul seekers and hell blast for long range 
attack. When he shoots simply run, or if your stuck jump. He will  jump over 
to you know and then, when he does this rollkick and shoot him with hell 
blasts from very short range. When he jumps back shoot soul seekers as you run 
about and repeat the first process when he jumps over again. EASY.

Now you go back to Navo and make a sacrifice to the Baron. I told you this 
game was gory. It gets alot worse though! Then the Baron will open up the 
second Vestibule and the gate to Oinos.........




The dark acropolis

Hints: Kill all daemons first using ring of death
            To kill rhinos, run away then when they charge dodge them, turn 
and rollkick twice. Repeat this 
            5 times
           Climb slanted blocks with faces to reach power-ups etc.

1st ancestor:
This first ancestor is very obvious and easy to get. It's just on the way! It 
should be past the second turning spike-wheel, on the ground in the centre of 
the little room. 

You can get the Lawr in this area by destroying the glowing box spewing 

2nd ancestor:
You have to get top the first rhino in the arena with the continue point in 
it. Kill the rhino with the help of the hints and then turn right to see a 
ledge with a sloping block bearing a happy face. Climb onto the flame holder 
and then jump to the platform in front of you above the door to get a ring of 
death and an ancestor.

Kill the rhino to open the first exploding gate.

3rd ancestor:
When you reach the area with all the wooden ledges and rolling rocks, get to 
the end and get the Lawr. You will have to kill a daemon to do this. Use your 
spirit strike to kill her from a distance. When you get the Lawr look on to 
see an ancestor on a ledge. You can jump along the arches to get it.

4th ancestor:
In one of the Lawr doorways there is part if a wooden mask. Grab it on the way 
past and then get the second part on the second floor of the spikes area. On 
the way back through the spikes you will see the newly appeared ancestor.

To get the spikes Lawr, first press the switch to make the next one appear. 
Press the next one and so on to lower the cage into the acid and then dry it 
up so as you can pick up the Lawr from the hole.

You will return to Navo after placing all the Lawrs and killing the two 
Daemons that appear. 

The Baron will then open the door to Discord and tell you about your inner 
beast and your spiritual totem. Confusing? Not for long........


The burial mounds

Hints: The totem is the coolest!! (But doesn't last long)
            Look in the graves and tombs to get power ups etc.
            Breaks all coffins for power up etc.
            Look behind the spirit gate!!!!

1st ancestor:
From the start, go through the first gate and turn around. Look up to see the 
first ancestor. Work your way along to the moving rock platform. Jump onto it 
and turn around. You'll see a ladder on the wall. Get onto it and work your 
way along the roofs of the tombs to the ancestor on top of the first gate.

2nd ancestor:
When you get to the area with two slipropes go to the far one. It leads down 
to a nice area with a few power ups and an ancestor in the near tomb.

There is a Lawr in the second tent spewing kicking zombies. It is in the area 
with two tents and is the lower of the two.

3rd ancestor:
Later on when you put a Lawr into a pedestal it will start a stone lift with a 
ladder on the bottom of it. Climb up and then jump on the top of the rocks to 
get to a tomb containing an ancestor and a voodoo doll. 

When you reach the area with the rhino and the rhino statues beware! It's very 
easy!! Just start by killing the rhino using the rollkick tactic mentioned in 
Oinos. Then the gate to your totem will open!!! Yeah!! Use the totem by 
walking into it and then the two statues will wake up. BOLLOCKS! You might 
scream, but it's no problem when your in your animal stage. Slaughter them and 
then work your way onto the lifts............ The most irritating bit in the 
level. You might get the jump first time, but it's unlikely. Just remember to 
try and try again. 

4th ancestor:
STOP!! Don't go through the gate! Check behind the spirit gate to reach the 
last ancestor.

When you get out the Baron will tell you about the statue of Malua, the snake 
god. You will have to build the statue using Lawrs and pedestals in Stygia. 
The Baron will open the gate.


The blood swamp

Hints: Use the shield of blood when in the blood river to keep your health
            Use the Lawrs and pedestals to "build" Malua
            Beware BLUE DEATH ONSLAUGHT!!

To get the first Lawr, climb onto the ladder form the see-saw in the first 
pool. Then work your way around the area to reach the Lawr.

1st ancestor:
In the first acid that hurts area, get to the first moving lift. Jump from 
this when at the right side into the cage with the ancestor.

Get the Lawr at the end of the room and return to the start. Place the Lawr 
and then jump along the snakes and platforms to the other end.

When you get to a horizontal snake arches sticking out of the wall, climb 
them. Then, go along the walkway to reach the Lawr. BEWARE!!! There is an 
onslaught by blue deaths here. It's easy if you know it's coming, but taken 
off guard.... Then go to the snake treadmill and run along to the pedestal. 
Place your Lawr to open the door.

2nd ancestor:
Before you go through the door go to the small walkway separating the blood 
and acid (Beside the treadmill) and drop down into the acid to reach the 

3rd ancestor:
At the end of the second blood/snake room, climb on top of the spike lift. 
Then jump off onto the top of the arch to reach the ancestor.

You have to build Malua now. To make the god of snakes, you'll have to use the 
Lawrs and pedestals around the room. Beware of the many deaths in the area.

4th ancestor:
Get to the third Lawr in Malua's chamber (On a floating platform). Now 
drop/hang off the far edge to grab the last ancestor. 

The Baron will tell you about Hutama and it's guardians - The shadow 



Hints: Avoid the blood plants
            Use the light to scare off the shadow demons
            Cut all ropes
            Avoid parasites as they just keep comin'!
            Prepare to get some awkward relatives!!

1st ancestor:
After a short descent down the hill, you will see an ancestor on the venus 
fly-trap. Jump onto the trap and off again before it bites you, grabbing the 
ancestor on the way.

You will come to a shadow demon after a little while. Climb up and cross the 
bridge to reach the rope used for the pulley. Cut it to bring the lights down 
to scare it off.

2nd ancestor:
After crossing the bridge you can jump off the bouncy leaf to get to a 
platform with a sliprope at the left of it. Use it to reach the ancestor's 

Cut the ropes around to drop blocks to jump on. 

I take it you've the rope thing by now?

3rd ancestor: 
After some leaf work you'll be on a wooden walkway. Look up to see another 
with caskets and a hive on it. Now look right to see a leaf - Jump to it. Then 
jump off this leaf to another walkway, then to another leaf. Now work up a 
huge amount of momentum and grab onto the walkway above you. The ancestor is 
in the second casket.
NB To get the most bounce on leaves, jump when they're at their lowest point!

Go on to get to a sliprope which leads to a new area. Start cutting ropes to 
drop blocks for you. Jump on these to get to another rope. Cut that and climb 
the blocks Go up the mountain

4th ancestor:
As you go up the mountain you will see an ancestor floating above you. Climb 
the ladder and go to the next one. But don't go up it. Go past the plant and 
jump (Death defyingly!) around the mountain from edge to edge to reach the 
last ancestor.

Now for more Lawr-work! Get on the lift and work your way round (Big jump) to 
get the Lawr. Get on the new lift and use the Lawr on the pedestal. This will 
scare off the demon. Go along the bridge, fight the grunts and leave through 
the spirit gate.

Now for some fun with Okal the lord of spiders and the warden of the second 


The web of Okal

Hints: Save your Spirit strikes!!!!!!!
           Use the ring of death on cocoons

Collect all the ring of deaths and then set about destroying all the cocoons 
by using ring of death spells, while standing below them. For every one you 
destroy you'll get some spirit strikes to use on Okal, and ONLY 
HIM!!!!!!!!!!!!! (Very important as you get exactly the right number to kill 
him!) You'll have to hold off the spiders as you do this. There is one cocoon 
who want's to be awkward so use energy blast on it. You get the spell on one 
of the web ladders around the area. Get off them quick though of the hidden 
spider will attack you! 
           Once all the cocoons are gone you can fight the big arachnid 
himself! (No more tiny spiders!!) Quickly hide behind a tree so he can't hit 
you and turn to your right of left so as you have a clear path in front of 
you. Now start firing your spirit strikes. He can't hit you and they home in!! 
You will need all of them though as he takes 30 before dyin'! 

If you like birds, or don't like decapitation avert your eyes for the 
cutscene. Otherwise watch Akuji's sacrifice to the "Wise Baron".

Now the Baron will open the door to the third vestibule.




The arboretum

Hints: Gliders are very useful
            Learn the uppercut!
            Use trampolines to their full potential

1st ancestor:
After the firs trampoline you'll see a ladder on the tree. Climb up and go 
through the tunnel to get your first relative.

Use the glider by jumping onto it's handles and drop in below the moving trunk 
to get a doom blast!

2nd ancestor: 
At the first wasp area go left before the actual wasp to see a ladder on the 
wall. Climb it to reach an alcove containing another ancestor
Jump along the platforms below the trunks to reach a switch. Flick it to 
activate the bungee lift and then return. Get on the lift and jump along the 
top of the trunks. Continue on to find the continue point.

3rd ancestor:
When you get to the next trampoline, go right to find an altar in a small room 
with an ancestor on top.

Now go over to the turning column and climb up it. Then jump to the turning 
tree. Now more spinning column-work and a glider to use. Soon you'll reach a 
continue point and another glider. You'll come to a blood room when you get 

4th ancestor:
When you get into the blood room look up to see a big wasp. Kill it to lower a 
ladder which you have to climb and then go around the roof to get the 

Now go up the trampolines to the glider. Use it to get to the spirit gate.

Then the Baron will talk to you about Seiomos and the skull of Mantos. The 
he'll open the gate for you.


Slime caverns

Hints: Only steaming slime hurts
            Shut the death portals by hitting the lights on either side
            Use your soul seekers on the sandworms
First go to your left and get the Lawr. Then place it in the pedestal in the 
next room. This motivates a pillar for you to jump on to reach the next door.

1st ancestor:
There is a green glass statue in the room. The ancestor is in the crevice 
behind it. (It's cold acid)

Destroy the statue to lower the ladder. Climb up it and jump across the ice 
platform to the Lawr. Leave the room and place it in the pedestal. Cross the 
ice bridge to reach the first continue point. Enter the door. Jump to and 
destroy the green statue. Now jump across the newly activated stepping stones 
to the large steps.

2nd ancestor:
When you get to the monkey bars, turn right at the top of the steps before 
them. Go along the tunnel to the ancestor.

Go across the monkey bars and the ice platforms to reach the Lawr. Now put it 
in the pedestal outside.

3rd ancestor:
Jump across the new columns and turn round when you reach the shore. Look up 
to see the ancestor at the other side of the room. Now work your way around 
and drop down to get it.

You'll see a very small ledge around the side of the cliff. Go along it to get 
the Lawr. Use it in the pedestal to open the door. Go through and climb to the 
monkey bars. Then swing off them to the ladder and climb up to the skull of 
Mantos. Attack with all you've got!! It should take about 50 spells!! I 
recommend standing behind a rock and using soul seekers until the y run out 
then just attacking wildly with what you've got left. You get the Lawr when 
you destroy it. Use it in the pedestal at the bottom to open the green glass 
door. Climb the ladder in front and jump into the alcove to get the Lawr. Then 
climb on top of the monkey bars and use the Lawr on the pedestal to start the 
ice bridge up.

4th ancestor:
Walk across the ice bridge and the ice platforms to it on one of the ice 
platforms. Avoid the spikes now!

Knock over the rock on the other side and jump down the hole after it to the 
spirit gate. 

 The Baron will now open up Limbo (URGHHH) and tell you that you will need to 
beckon the boatman of the underworld (Charon in Greek legend) to take you 
across the river Louth.


A cross-roads

Hints: Charon will lead you across the Louth
            Shoot the tarus points as they act like switches
            Warlocks are very dangerous, kill them from a distance with soul 
            I HATE LIMBO!!!!!!!!!!!!!

From the start go up and right. Now shoot the tarus point and jump across the 
new platform to the switch on the other side. Hit this to activate the bridge. 
Cross it and stand in the blue jet on the other side. Now jump to the ledge 
with the gust! Shoot the two tarus points to cross the acid and go right at 
the next junction to get the Lawr. I strongly advise that you kill the warlock 
from a distance, unless you have the urge to die... Place the Lawr in the 
pedestal and the turning blocks will start. 

1st ancestor:
After you cross the rocks one by one, turn around and go back along them all. 
Go to your left and you can get to a platform with your great aunt Frederick 
on the altar.

Go up the wall ladder and drop into the lower area. Go to the blue air jet and 
use it like the last to get a Lawr. Go back up and use the Lawr in the 
pedestal. This will start up the platforms for you. Go around them and hit the 
switch to flick over the pyramid. 

2nd ancestor:
Drop down the side of this next area to find a walkway with an ancestor on it.

In the next area you will have to lower the four platforms to lower the 
bridge. Start by flicking the switch in front of you. Then go to the opposite 
side and jump to the spike platform and hit that switch. Then go straight on 
and hit the four tarus points. Finally go to the opposite side again and jump 
up the three spinning platforms to the last switch. Cross the bridge and then 
on the next area, go to the opposite side of the acid and climb the ladder. 
From here jump to the top of the tomb and grab your Lawr.

3rd ancestor:
Turn around and jump along the blue platforms (which disappear) until two 
appear at once. Take the left one and go to the platform with the switch on 
it. Hit it to open the tomb containing the third ancestor. 

Use your Lawr in the pedestal to lower the ladder. Use the air jet to jump 
onto it. At the top hit the tarus point to start the spinning bridge. Cross it 
and get the continue pint before some more rock jumping. At the other side 
climb the steps and hit the switch to call Charon. Jump into his boat and then 
he'll take you to another area.
             Go to the switch and hit it. The glass will break and the mongrel 
will be released. Use the air jet to get up to the door. Go n and kill the two 
enemies to start up the statue.

4th ancestor:
Drop down to the bottom of the statue to find the last ancestor in 

Jump along the blue platforms to the spirit gate on the other side.

The Baron will tell you that you are ready to challenge the third warden - 


The chamber

Hints: Use flame shroud to protect yourself

When Purity (What a name for her!) wakes, quickly get the spells and run up to 
her. Bombard her with all you've got! She'll soon fly off into the chamber. Go 
after her through that massive mouth of hers.
              Now for the hard bit. Using flame shroud uppercut her once or 
twice to make her split (yippee). Now attack only her top half as the bottom 
half doesn't affect the health bar (It just gives you a heart) There is a hell 
blast at the end of the room which helps, but basically just attack!! She 
should die fairly quickly.

Akuji makes a sacrifice to the Baron (A goat) in the cutscene. This one is 
less gory but nonetheless disturbing! He insists that he's doing it for Keisho 
and then he goes to the Baron.

Samedi will now open the 4th vestibule for you and talks of the skull of Orwa 
in Enoch.



I just wanna say thanks to gamefaqs firstly as if it weren't for them this 
guide wouldn't be in your possession. They have the best game guide site on 
the net and deserve a great thanks! Thanks! 
           Secondly I want to thank the great FAQ makers such as Stinger 3:16, 
Steve McFadden and metroidmoo. Their guides gave me a few ideas and I just 
wanna thank them.
          Finally I want to thank all the people who've supported me like 
friends, family and God and helped me out getting info. Thanks.

Thanks everyone!! 

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