Critical Blow

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Strategy Guide

Critical Blow FAQ
By: The KiD 
Version 0.0

Copyright 1998 Khris G.

The following FAQ if for the use of private and/or personal use only. If 
it is reproduced, it may only be done electronically. The correctness 
and accuracy of the material covered in this FAQ are not guaranteed, and 
the author will NOT be held responsible for any problems or damages 
caused in any way from errors or omissions. If placed on a web page or 
site, this FAQ may be altered as long as this disclamer and the 
copyright info remains in it's original form and state. For no reason 
should this FAQ be used for a profitable and/or promotional purpose, 
including being published in magazines, guides, hint books, etc. or be 
incorporated in magazines, etc. in ANY way. This FAQ was created by me, 
Khris G. . All copyrights and trademarks are 
acknowledged that are not specifically mentioned in this FAQ. Please 
give credit where it is due.

The characters of Critical Blow are (c) BanPresto Co, Ltd. All rights 
reserved.

|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|
| CONTENTS                                                          |
|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|

 1. UNIVERSAL KEY
 2. CHARACTER MOVE LIST
      - Berserker
      - Bobby Loggins
      - Chiaki Ichinomiya
      - EX Rickey
      - Hagane Ichinomiya
      - Kei Iwase
      - Mao Chilling
      - Mark Stanford
      - Marry Phillips
      - Merkuar
      - Neil McDaniel
      - Reymond Norman
      - Rickey Leon
      - Sieguei
 3. CARD DESCRIPTIONS
 4. SECRETS & CODES
 5. FAQ REVISIONS
 6. MISCELLANEOUS INFO

|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|
| 1. UNIVERSAL KEY                                                  |
|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|

 ub    u    uf       Jump Back          Jump Up       Jump Forward
   \   |   /
b --       -- f      Retreat/Block      Neutral       Advance
   /   |   \
 db    d    df       Defensive Crouch   Crouch        Offensive Crouch

Reverse left and right if on right side of screen or Player 2.

      L2          R2                          N/A          N/A

L1          R1                         N/A          N/A

    Square     Triangle                     Action        Punch

X         Circle                      Card         Kick

The button notation can be rearranged in the Configuration Mode at the 
Options Screen.

Combo Notation
--------------
XX indicates Special Move cancellation, or 2-in-1
/\ indicates that you jump after the last move
\/ indicates that you land after the last move and continue on the 
        ground
, indicates that no special combo method is needed in between the two 
        moves
S. stands for standing
C. stands for crouching
J. stands for jumping
D. stands for dashing
T. stands for holding towards on the controller (direction you are 
        facing)
DN. stands for holding down on the controller while attacking during a 
        jump
UP. stands for holding up on the controller while attacking during a 
        jump
CU. stands for Cross-Up
+ stands for "and"
_ stands for "or"
(Move name) stands for a move that can be comboed in, but not
      necessary

Critical Blow Finish
   The Critical Blow Finish is basically your last ditch effort. It 
requires 2 specific requirements:
     * A Level 3 Super Meter
     * You Life Meter in the flashing point
If both requirements are met, the Super Meter with flash and have an 
infinity sign in place of the number. A Critical Blow Finish removes all 
the remaining life from the opponent's meter.   

|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|
| 2. CHARACTER MOVE LIST                                            |
|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|

---------------------------------------------------------------------
BERSERKER
---------------------------------------------------------------------

MonoEye Beam                        qcf + P
Sit Trip                            hcb + K
Face Masher                         f,d,df + K
Vacuum Slam                         hcb + P
Hyper MonoEye Laser                 qcf,qcf + P
[Critical Blow Finish]
Vacuum Disruption                   b,hcb + P

[Chains]
P,K

- Berserker has no launcher.

[Combos]
    = MonoEye Beam,MonoEye Beam (5-hit)
    = b+P XX MonoEye Beam (6-hit)
    = Exchange Throw,d+K,MonoEye Beam,MonoEye Beam (7-hit)
    = d+K,MonoEye Beam (9-hit)

[Corner Combos]
    = MonoEye Beam,Face Masher (5-hit)
    = MonoEye Beam,MonoEye Beam (5-hit)
    = MonoEye Beam,d+K (8-hit)
    = b+P,MonoEye Beam,b+P,df+K (9-hit)
    = d+K,MonoEye Beam,b+P,df+K (13-hit)

---------------------------------------------------------------------
BOBBY LOGGINS
---------------------------------------------------------------------

Keen Slash                          qcf + P (air)
D Vice                              qcb + K
Bloody Axis                         f,d,df + K
Hell Scissors                       hcf + K
Blade of Plenty                     qcf,qcf + P
[Critical Blow Finish]
Crucifixion                         qcb,hcf + P

[Chains]
P,K
f+P,P,P
f+P,b+P,P,P
f+P,b+P,P,d+P
K,K
K,d+K
K,P,K

- Bobby's launcher is b+K.

[Combos]

[J.K \/ b+K]_[J.P \/ b+K]
    = Keen Slash (3-hit)
    = Bloody Axis (3-hit)
    = K,K XX Keen Slash (5-hit)
    = f+P,P,P XX Bloody Axis (6-hit)
    = f+P,b+P,P,P XX Bloody Axis (7-hit)
    = Blade of Plenty (10-hit)

---------------------------------------------------------------------
CHIAKI ICHINOMIYA
---------------------------------------------------------------------

Tenretsukyaku                       qcb + K
Fuudankyaku                         f,d,df + K
Tenshin Tousyou                     qcf + P
Kuutenthou                          Jump, qcb + P
Baku En Tou Sha                     qcf,qcf + P
[Critical Blow Finish]
Ankoku Kyuuin                       qcb,hcf + P

[Chains]
P,K
P,P,K
P,P,d+K
f+P,P,P
f+P,P,f+P
f+P,K,K,d+K
f+P,K,K,K,f+K
F+P,P

- Chiaki's launcher is df+P or db+K.

[Combos]

[J.K]_[J.P]
    = P XX Fuudankyaku (5-hit)
    = P,P,K Tenretsukyaku (5-hit)
    = P,P,K Fuudankyaku (6-hit)
    = P,K XX Tenretsukyaku (6-hit)
    = P,K XX Fuudankyaku (6-hit)
    = P,P,d+K XX Fuudankyaku (6-hit)
    = P,P,K XX Tenretsukyaku (7-hit)
    = P,P,d+K XX Tenretsukyaku (7-hit)
[(Tenshin Tousyou,)df+P]
    = Tenretsukyaku (3-hit)
    = Fuudankyaku (3-hit)
    = u+K,b+P (3-hit)
    = Baku En Tou Sha (6-hit)
    = P,P XX Tenretsukyaku (6-hit)
    = P,K XX Tenretsukyaku (6-hit)
    = f+P,P,P XX Tenretsukyaku (6-hit)
    = f+P,P,P XX Fuudankyaku (6-hit)
    = f+P,K,K,K XX Tenretsukyaku (6-hit)
    = P,K XX Fuudankyaku (7-hit)
    = P,P,K XX Tenretsukyaku (7-hit)
    = P,P,K XX Fuudankyaku (7-hit)
    = f+P,K,K,K XX Fuudankyaku (7-hit)
    = J.P \/ P,K XX Tenretsukyaku (7-hit)
    = J.P \/ P,K XX Fuudankyaku (7-hit)

[Corner Combos]

[J.P]_[J.K]
    = P_K XX Fuudankyaku (5-hit)
    = P_K XX Tenretsukyaku (6-hit)
[Tenshin Tousyou,)df+P]
    = u+K,b+P,Tenretsukyaku (6-hit)
    = u+K,b+P,Fuudankyaku (6-hit)

---------------------------------------------------------------------
EX RICKEY
---------------------------------------------------------------------

I. Bolt                             qcb + P
I. Bolt Charge                      qcb + hold and release P
I. Charge                           qcf + K
Continual Spark                     qcf + P (x3)
Continual ChangeUp                  qcf + P,qcb + P
Lightning Wave                      qcf,qcf + P
[Critical Blow Finish]
Judgment Thunder Bolt               qcb,hcf + K

[Chains]
P,K
P,P,P
P,P,K
f+K,K
f+K,d+K,K
f+P,P,P,K
f+P,f+P
f+P,b+P

- EX Rickey's launcher is db+P or db+K.

[Combos]

[db+P]

    = P,K (3-hit)
    = f+K,K (3-hit)
    = f+P,f+P (3-hit)
    = f+P,b+P (3-hit)
    = f+K,K,f+P,P,P,d+k (7-hit)
    = Jugdment Thunder Bolt (25-hit)
[J.K]
    = f+P,b+P (3-hit)
    = f+P,P,P,K (5-hit)

[Corner Combos]

[db+P]
    = f+K,K (3-hit)
    = f+P,f+P (3-hit)
    = f+P,b+P (3-hit)
    = df+K,db+P (3-hit)
    = P,P,P (4-hit)
    = f+K,K,f+P,b+P,d+K (6-hit)
    = f+K,K,f+P,P,P,d+k (7-hit)
    = Jugdment Thunder Bolt (25-hit)

---------------------------------------------------------------------
HAGANE ICHINOMIYA
---------------------------------------------------------------------

Fire Ball                           qcf + P
Hell Stab                           hcf + P
Hurricane Kick                      qcb + K
Dragon Punch                        f,d,df + P
Dragon Stance                       hcb + P
Shoulder Ram                        f,f + P + K
Energy Discharge                    qcf,qcf + P
[Critical Blow Finish]
Millenium Uprising                  qcb,hcf + P

[Chains]
P,K
P,P
f+P,K,P
f+P,P
f+P,f+P
F+K,P
df+P,P
uk+K,K

- Hagane's launcher is a db+P.

[Combos]

---------------------------------------------------------------------
KEI IWASE
---------------------------------------------------------------------

Oboro                               qcf + P
Kasumi                              qcb + K
Zero                                f,d,df + P
Final                               hcb + P
Last Mission                        qcf,qcf + P
[Critical Blow Finish]
Blazing Soul                        qcb,hcb + P

[Chains]
P,K
P,P
f+P,K,P
f+P,P
f+P,f+P
F+K,P
df+P,P
uf+K,K

- Kei's launcher is db+P.

[Combos]

---------------------------------------------------------------------
MAO CHILLING
---------------------------------------------------------------------

Ice Fall                            qcf + P
Frozen Fan                          qcb + P
Vertical Fan                        f,d,df + P
Solid Heart                         hcb + K
Vitrify Fan                         qcf,qcf + P
[Critical Blow Finish]
Solid Flower                        b,hcb + K

[Chains]
P,K

- Mao's launcher is db+K.

[Combos]

---------------------------------------------------------------------
MARK STANFORD
---------------------------------------------------------------------

Finger Snap                         qcf + P
Elegant Step                        qcf + K
Saturday Night                      d,d + K
Gale Edge                           f,d,df + K
Let's Dance                         b,hcb + P
[Critical Blow Finish]
Stairway to Heaven                  b,hcb + K

[Chains]
P,K
P,P,P
f+P,P,P,K

- Mark's launcher is db+P.

[Combos]

---------------------------------------------------------------------
MARRY PHILLIPS
---------------------------------------------------------------------

Lunar Eclipse                        qcf + K (air)
Lunar Sunbeam                        After Lunar Eclipse, qcf + K
Lunar Moonbeam                       After Lunar Eclipse, qcb + K
Lunar Fall                           Jump, qcb + K
Noble Shade                          hcb + P
Noble Cartwheel                      After Noble Shade, b + K
Noble Overkick                       After Noble Shade, f + K
Crescent Moon                        qcf,qcf + P
[Critical Blow Finish]
Moonlight Sonata                     qcb,hcf + K

[Chains]
P,K
P,P,P,K
F+K,K,K
F+K,b+K
F+K,d+P,b+K
d+K,K,K
f+P,f+K,b+K
f+P,K

- Marry's launcher is df+P.

[Combos]

---------------------------------------------------------------------
MERKUAR
---------------------------------------------------------------------

Rock of Hell                        qcf,qcf + P

- Merkuar has Super Armor.

---------------------------------------------------------------------
NEIL MCDANIEL
---------------------------------------------------------------------

Nut Crack                           Charge b,f + P
Nut Grind                           Charge b,f + K
Head Bash                           Charge d,u + P
Counter Smash                       hcb + P
Counter Uppercut                    hcb + K
Rush Headsmash                      qcf,qcf + P
[Critical Blow Finish]
Sake Overdrive                      qcb,hcf + P

[Chains]
P,K

- Neil's launcher is u+P

[Combos]

---------------------------------------------------------------------
REYMOND NORMAN
---------------------------------------------------------------------

Earth Breaker                       d,d + P
Round Knuckle                       f,d,df + P
Suplex                              qcf + P
Ferris Wheel                        hcb + K
O.T.G Lift                          On downed opponent, qcb + P
Advance Drillfist                   qcf,qcf + P
[Critical Blow Finish]
Triple Tornado Slam                 b,hcb + K


[Chains]
P,K
F+P,P

- Reymond's launcher is 

[Combos]

---------------------------------------------------------------------
RICKEY LEON
---------------------------------------------------------------------

I. Bolt                             qcb + P
I. Bolt Charge                      qcb + hold and release P
I. Charge                           qcf + K
Continual Spark                     qcf + P (x3)
Continual ChangeUp                  qcf + P,qcb + P
Lightning Wave                      qcf,qcf + P
[Critical Blow Finish]
Judgment Thunder Bolt               qcb,hcf + K

[Chains]
P,K
P,P,P
P,P,K
f+K,K
f+K,d+K,K
f+P,P,P,K
f+P,f+P
f+P,b+P

- Rickey's launcher is db+P or db+K.

[Combos]

[db+P]
    = P,K (3-hit)
    = f+K,K (3-hit)
    = f+P,f+P (3-hit)
    = f+P,b+P (3-hit)
    = f+K,K,f+P,P,P,d+k (7-hit)
    = Jugdment Thunder Bolt (25-hit)
[J.K]
    = f+P,b+P (3-hit)
    = f+P,P,P,K (5-hit)

[Corner Combos]

[db+P]
    = f+K,K (3-hit)
    = f+P,f+P (3-hit)
    = f+P,b+P (3-hit)
    = df+K,db+P (3-hit)
    = P,P,P (4-hit)
    = f+K,K,f+P,b+P,d+K (6-hit)
    = f+K,K,f+P,P,P,d+k (7-hit)
    = Jugdment Thunder Bolt (25-hit)

---------------------------------------------------------------------
SIEGUEI
---------------------------------------------------------------------

Dagger Throw                        qcf + K
Underground Teleport                d,d + P
Whip                                qcf + P

[Chains]
P,K
P,P
f+P,P,P,K
f+K,K,K,K,K

- 

[Combos]

|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|
| 3. CARD DESCRIPTIONS                                              |
|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|

Character Cards

   Character    |    Technique gained
   ----------------------------------
   Berserker         MonoEye Beam
   Bobby             Hell Scissors
   Chiaki            Tenshin Tousyou
   Kei               Zero
   Mao               Vertical Fan
   Mark              Elegant Step
   Marry             Lunar Fall (Only when jumping)
   Neil              Counter Smash
   Reymond           Earth Breaker
   Rickey            I. Bolt
   Sieguei           Dagger Throw

Super Cards

   Auto Defense      - Character auto-blocks
   Auto Guard        - Character stands immediately
   Defense           - Decrease character's damage intake
   Executioner       - Infinite Critical Finish
   Full Gauge        - Character gains Full Power
   Gravity           - Opponents juggles in air lower
   Heal              - Character gains health back
   Mana Flare        - Super Meter gains faster
   Offense           - Increase character's power
   Past Time         - ???
   Power Up          - Character gets stronger
   Silence           - Disables Super Meters for both characters
   Slow Motion       - Makes opponent move slow
   Speed             - Increases the speed of character and moves
   Super Shield      - Gains Merkuar status / Super Armor
   Zero Gravity      - Opponents juggle in air higher

Element Cards

   Fire              - Opponent catches on fire / Additional damage
   Water             - Freezes opponent / 1 second stun
   Wind              - Opponent juggles in air higher

|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|
| 4. SECRETS & CODES                                                |
|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|

PLAY AS HAGAME
  - Beat the Theater Mode.

PLAY AS SIEGUEI
  - Beat the game on Easy.

PLAY AS MARKUAR
  - Beat the game on Normal.

PLAY AS EX RICKEY
  - Beat the game on Hard.

|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|
| 5. FAQ REVISIONS                                                  |
|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|
Version 0.0 (June 23, 1998)
     - FAQ initial launch.

|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|
| 6. MISCELLANEOUS INFO                                             |
|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|
I welcome any extra info that you might have on the game such as combos, 
info, questions, cheats, etc. You will receive credit for your anything 
posted in this FAQ.

INFO I NEED
 - Ascii art heading
 - Proper names for the Special Moves (The ones in the instruction
   booklet)
 - Intro translations
 - Winning Quotes
 - More combos
 - Throw information for Reymond
 - The function of the "Past Time" Super Card

                           [This is the end of the Critical Blow FAQ]
|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|

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