Dancing Blade 2: Tears of Eden
Scroll down to read our guide named "Strategy Guide" for Dancing Blade 2: Tears of Eden on Dreamcast (DC), or click the above links for more cheats.
"Strategy Guide" Guide for Dancing Blade 2: Tears of Eden
Dancing Blade Katteni Momotenshi II: Tears of Eden Kanzenban DreamCast version FAQ v1.0 ============================================================= by Sogarth (email@example.com) Created January 3, 2000 Dancing Blade Katteni Momotenshi II: Tears of Eden Kanzenban is (c) 1998-1999 Konami Computer Entertainment Tokyo. All contents are made for informational purposes only. This FAQ may be electronically distributed and reproduced only if this disclaimer and the body of the text remains intact. This FAQ is not to be used for any profitable or promotional purpose. This FAQ is not to be altered in any way without my explicit permission. The most recent version, if additional versions are written, can be found at Cheat Code Central at http://www.cheatcc.com. TABLE OF CONTENTS ================= I. BACKGROUND II. MAIN MENU OPTIONS III. IN-GAME MENU IV. MOVIE MODE SELECT MENU V. SCENE SELECT MENU VI. DIRECTOR'S CUT MENU VII. OMAKE MODE SELECT MENU VIII. ARASUJI SELECT MENU IX. PLOT BRANCHING X. CREDITS AND THANKS I. BACKGROUND ============= So, what is Dancing Blade Katteni Momotenshi II? (btw, Kanzenban means "complete"). It continues on the story from the first Dancing Blade Katteni Momotenshi, where Momohime transformed into Momotenshi for the first time. It's effectively an interactive action-comedy anime that lasts for about 30 minutes, and looks -much- nicer than anything else like it that's out there (of course, this may only hold true until about February, when Sakura Taisen for the DreamCast comes out... =P). Anyways, it's a great deal of fun, and I highly recommend getting it. Anyways, on to the FAQ! =) II. MAIN MENU OPTIONS ===================== Note: The title screen will change according to which ending you last got. Unlike the first game, there doesn't seem to be a special title screen if you manage to get all the endings.
a) Start (hajimekara) Obviously, start a new game. b) Continue (tsuzukikara) Continue a game. Note that you can only have one saved game. c) Movie appreciation (movie kanshou) Check out movies and movie sequences. Go to the "MOVIE MODE SELECT MENU" section for further details. d) Extras (omake) See some pretty interesting (and pretty weird) stuff. Go to the "OMAKE MODE SELECT MENU" section for more detail.III. IN-GAME MENU ================= To access the in-game menu, press the Start button while in the middle of a "scene". Note that you -have- to do it in the middle of a scene; it won't work when you're at a decision point. [...] First, it'll ask you whether you'd like to save or not. a) Yes (Hai) b) No (Iie) Then, you get to pick whether to keep on playing. a) Resume game (game wo saikai) b) Quit (shuuryou)IV. MOVIE MODE SELECT MENU ========================== There are two choices here you can pick from. a) Relive favourite scenes (suki-na scene wo saisei) Pick and choose which scene you'd like to view. Go to the "SCENE SELECT MENU" section to see which scene is which. b) Director's cut Find out what the game makers considered their "ideal" paths for each ending. Go to the "DIRECTOR'S CUT MENU" section for more information.V. SCENE SELECT MENU ==================== 01. Prologue 02. Opening 03. Secret Agreement (mitsuyaku) 04. A Little Longer in the Capital (mou sukoshi miyako ni) 05. Shopping at the Shopping District (shotengai de o-kaimono) 06. Weapons Shop (bukiya) 07. Clothing Shop (youfukuya) 08. Vegetable Store (yaoya) 09. Pendant 10. Sukiyaki 11. Take Courage (yuuki wo dashite) 12. Assault! Mechanical Armour (kyoushuu! kikan yoroi) 13. Hard Fighting! Oinu-chan (funsen! oinu-chan) 14. Kijime Flies! (kijime kabu!) 15. Suzuna Appears (suzuna toujou suru) 16. Childhood Friend? (osanai najimi?) 17. Friends 18. Audience (ekken) 19. "Pro Wrestling" make-believe (pro wrestling gokko) 20. Reach for the Ace? (ace wo nerae?) 21. Oinu's Lap (oinu no hizamakura) 22. Where is This? (koko wa doko?) 23. To One's Room (jibun no heya e) 24. Hangar (kakunouko) 25. Suzuna's Changing (suzuna wa kigae naka) 26. Sleepless Night (neburenu yoru) 27. Worry However... (shimpai dakedo...) 28. Our Wish (bokutachi no negai) 29. Sortie! Aerial Fleet (shutsugeki! kuuchuu kantei) 30. Swallow's Nest (tsubame no su) 31. Mistake 32. The Promised Land (yakusoku no ji) 33. A Swarm of Angels Attack (tenshi mura shuurai) 34. Resolution (ketsui) 35. Tears (namida) 36. After Next! Kintoun (rairai! kintoun) 37. Friends vs The Three Spirits (nakama-tachi vs san seirei) 38. Suzuna vs The Three Spirits (suzuna vs san seirei) 39. The Stairway to Momo's Home Country (momo gengou he no kaidan) 40. Believe 41. Confusion (sakuran) 42. Transformation! Momotenshi (henshin! momotenshi) 43. Angry Fist (ikari no kobushi) 44. God Rite (shikigami) 45. Last Strength (saigo no chikara) 46. Chance 47. Strongest Sword (saikyou no ken) 48. Invincible Shield 1 (muteki no tate 1) 49. Miraculous Blow (kiseki no ichigeki) 50. Invincible Shield 2 (muteki no tate 2) 51. Oinu Transforms (oinu henshin) 52. Kijime Transforms (kijime henshin) 53. Muchael Insane (muchael ranshin) 54. Oinu's Transformation Ends (oinu henshin kaijo) 55. Kijime's Transformation Ends (kijime henshin kaijo) 56. The Final Fight (saigo no tatakai) 57. Momohime ED 58. Suzuna ED 59. Oinu ED 2 60. Kijime ED 2 61. To the Ocean (umi e) 62. Spanking (oshiri penpen) 63. Silent Appeal Assault (mugon no uttae kougeki) 64. Welcome to the Sea God's Dragon Palace (ryuuguu shiro e youkoso) 65. Kijime's Passionate Song (kijime no netsushou) 66. Oinu's Passionate Song (oinu no netsushou) 67. Classic? 68. Masterpiece of Love Encounter (love love taisaku ikusa) 69. Red Treasure Box (akai tamatebako) 70. Orange Treasure Box (daidai iro tamatebako) 71. Green Treasure Box (midori iro tamatebako) 72. Strange Request (otsu na no negai) 73. Hero's Decision 1 (shujinkou no ketsui 1) 74. Hero's Decision 2 (shujinkou no ketsui 2) 75. Hero's Decision 3 (shujinkou no ketsui 3) 76. Ryumaoh's Plot (ryumaoh no imbou) 77. Ring of Kaisetsu (kaisetsu no ring) 78. Scared Lance (seinaru yari) 79. Deep Sea Mermaid (shinkai no mermaid) 80. Escape (dasshutsu) 81. Otsuhime ED 82. Oinu ED 1 83. Kijime ED 1 84. Eyecatch 85. Ending VI. DIRECTOR'S CUT MENU ======================= As is fairly obvious, here you can see what the programmers considered "ideal" routes to go through the game. From left to right is: VII. OMAKE MODE SELECT MENU =========================== Here, you can check out various interesting extras. VIII. ARASUJI SELECT MENU ========================= IX. PLOT BRANCHING ================== For simplicity's sake, I'll just use the movie numbers (listed above). I hope that you can follow this - it's going to be a little messy and a little complicated. To explain how this works: 04 -> 05 -> 07 -> 06 This little snippet above means that at the end of scene 04 there are two choices given. The first choice takes you to scene 05, the second to scene 06. Both reconverge to scene 07. Note that "->" means you get a choice in which scene you next get. "=>" means that you do NOT get a choice - this is dependent upon previous choices. I figure everything should make sense from this point onwards.Note, though, that the second game gets much more complicated than the first one in terms of branching, mainly because of a couple of loops that can take place, and a couple of dependencies. 01 -> 02 -> 03 -> 04 -> 05 -> 61 (jump down to the Oinu/Kijime/Otsuhime path) 05 -> 06 -> 09 -> 10 -> 12 -> 13 -> 15 -> 16 -> 18 -> 07 -> 11 -> 14 -> 17 -> 08 18 -> 19 -> 26 -> 27 -> 29 => 30 -> 32 -> 20 -> 28 => 31 -> 21 -> 22 -> 23 -> 24 -> 23 -> 25 32 -> 33 -> 34 -> 36 -> 37 -> 39 -> 40 -> 42 -> 35 -> 38 -> 41 42 -> 43 -> -> 43 <43 and 44 lead to another selection of 43,44,45 in a loop> -> 44 -> 44 -> 45 <45 only appears once you've picked either 43 or 44> 45 -> 46 -> 47 -> -> 46 <47 and 48 lead to another selection of 46,47,48 in a loop> -> 48 -> 47 -> 48 <51 starts automatically if you've gone through the 2nd path and favoured Oinu. 52 starts automatically if you've gone through the 2nd path and favoured Kijime> 46 -> 49 -> 50 -> -> 49 -> 50 <50 leads to another selection of 49 and 50 in a loop> => 51 => 52 <54 and 55 appear if you've seen 51 and 52 respectively. 57,58,59,60 are the endings, with 59 and 60 automatically playing (I believe) if you've seen 51/54 or 52/55 respectively.> 49 -> 53 -> 56 => 57 51 => 54 => 58 -> 85 52 => 55 => 59 -> 85 => 60 -> 85 61 -> 62 -> 64 -> 65 -> 68 -> 69 -> 72 -> 63 -> 66 -> 70 -> 67 -> 65 -> 71 -> 66 <81,82,83 are Otsuhime's, Oinu's, and Kijime's endings respectively. All then proceed to scene 85, the ending credits> 72 -> 73 -> 76 -> 77 -> 79 => 81 -> 85 -> 74 -> 78 => 82 -> 85 -> 75 -> 73 => 83 -> 85 -> 74 -> 80 -> 84 -> 05 X. CREDITS AND THANKS ===================== I'd like to thank my roommate Wayland for use of his DreamCast and games (it's his, actually.... ^_^;;). Also, KCET for making a really fun game! I hope that they follow this up with a third! Unpublished Work (c) 2000 Sogarth