Strategy Guide - Guide for Duke Nukem Forever

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Duke Nukem Forever
Written by Dalton "horror_spooky" Cooper
Copyright 2011

Contact Information
E-mail: [email protected]

Duke Nukem Forever is one of the most notorious video games of all time. The 
game was announced WAY back in 1997, back before there was even such a thing as
an Xbox or a PlayStation 2. The game then entered development hell. It was 
constantly delayed and changed to meet the standards of emerging technology. 
Duke Nukem Forever was then finally cancelled for good...until Gearbox Software
(the folks behind the critically-acclaimed Borderlands) revived the project. 
With the ideals of the original Duke Nukem Forever developers in mind, Gearbox 
has finally finished the game, and it has released to the masses. Finally...the
Duke HAS COME BACK!

Even though I wrote this guide while playing the Xbox 360 version of this game,
there are no differences between this version and the PS3 and PC versions. This
guide is compatible with both the PlayStation 3 and PC versions of this game.

Legal Information
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This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.

If anyone reading this is interested in using my guide on their site, just
shoot me an e-mail first.

!WARNING!
The following guide is written over an M-rated video game that features 
extremely inappropriate language and crude, disgusting situations. As a result,
this guide has the potential to be kind of gross and it is possible that you 
may get offended. However, if you were worried about getting offended, you 
wouldn't be reading a guide over Duke Nukem Forever anyways, but you've been 
warned.

THIS GUIDE CONTAINS COARSE LANGUAGE. THIS LANGUAGE IS UNAVOIDABLE, BECAUSE THE 
LANGUAGE IS USED TO NAME THE LEVELS IN THE GAME. READ AT YOUR OWN RISK
!WARNING!

                          -------------------
                           TABLE OF CONTENTS
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1. Introduction and Controls
2. Things to Remember
3. Weapons and Items
4. Walkthrough
   A. Duke Lives
   B. Damn! It's Late...
   C. The Duke Cave
   D. Mothership Battle
   E. The Lady Killer
   F. Vegas in Ruin
   G. The Duke Dome
   H. The Hive
   I. Queen Bitch
   J. Duke Nukem's Titty City
   K. Crash Course
   L. The Duke Burger
   M. The Mighty Foot
   N. Ghost Town
   O. Highway Battle
   P. Dam Top
   Q. The Shrunk Machine
   R. The Forkstop
   S. Generator Room
   T. Underground
   U. The Clarifier
   V. Blowin' the Dam
   W. Final Battle
5. Multiplayer
   A. Progression and Customization
   B. Playing Multiplayer
6. Extras
7. Conclusion
 
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1. Introduction and Controls
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The legendary hero Duke Nukem has turned to a life of luxury following his 
victories way back in the mid-90s. He now just lounges around, having sex with 
beautiful women and playing video games. Unfortunately for Duke, peace never 
lasts long. The aliens he once defeated have returned to get revenge on Duke, 
and they're starting with THE BABES!

-DUKE CONTROLS-
Left analog stick - Movement/Sprint
Right analog stick - Camera/Crouch
LT - Zoom
LB - Trip Mines
RT - Shoot/Detonate
RB - Pipe Bombs
D-pad (up) - Duke Vision
D-pad (left) - Steroids
D-pad (down) - Beer
D-pad (right) - Holoduke
X - Interact
A - Jump
B - Melee
Y - Switch weapons

-MONSTER TRUCK/RC CAR CONTROLS-
Left analog stick - Movement
Right analog stick - Camera
RT - Accelerate
LT - Brake/Reverse
B - Handbrake
A - Boost
X - Flip/Enter and Exit car

-FORK/SCISSOR LIFT CONTROLS-
Left analog stick - Movement
Right analog stick - Camera
RT - Accelerate
LT - Brake/Reverse
B - Handbrake
A - Lower
Y - Raise
X - Enter and Exit vehicle

Now that you know how to control the king, you need to keep some other things 
in mind while being the king. That way you can ensure that's not just good to 
be the king sometimes, but all the time!

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2. Things to Remember
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There are three different difficulties in the game to begin with. These are 
Piece of Cake (easy), Let's Rock (normal), and Come Get Some (hard). Normal 
mode is the setting I recommend. It's the setting that was used to write this 
guide. If you get to a part that you think is too hard or you're finding the 
game to be very easy, you can change the difficulty to a lower level.

Duke's health bar is represented by his Ego. Duke's Ego can be increased by 
interacting with objects in the environment. There are a ton of interactions 
available throughout the game. I will point out the ones I discover throughout 
this guide, but I encourage you as the player to experiment as much as 
possible. It's fun and interesting to discover all the different mundane (but 
entertaining) things Duke can do in this adventure, so don't be afraid to stray
off the beaten path set out for you in this guide!

Pipe bombs in the game can be used VERY effectively. Unlike most games that 
just use standard grenades, the pipe bombs in Duke Nukem Forever can be tossed 
and detonated at any time. This means pipe bombs can be the most effective 
weapons in the game if used strategically, correctly, and sparingly. Be sure to
wait for a situation where a pipe bomb will be especially effective (like when 
there are enemies grouped together, or an enemy on a ledge that's hard to 
shoot, for example). I will point out good times to use pipe bombs in the 
guide.

Scattered throughout each level are little boxes that have the EDF letters on 
them. These boxes can be destroyed with a melee attack or gunfire and inside is
often ammo. Be sure to hunt these down whenever Duke is running a little dry on
ammunition.

And now on with the show! Er, wait a second...I think it'd be a good idea to go
over Duke's arsenal.

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3. Weapons and Items
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Throughout the course of the game, Duke has access to a wide variety of 
weapons. The following is a list of the weapons in the game and their 
functions, in the order they appear in the game:

DEVASTATOR - Double-barreled weapon that shoots rockets
AT LASER - Alien-made machinegun that fires blue laser rounds
M1911 - Standard pistol with a laser-sight
SHOTGUN - Human-made shotgun, good for close encounters (pun intended)
RIPPER - Handheld machinegun with three barrels
AT CAPTAIN LASER - Essentially a handheld laser-turret
PIPE BOMB - Grenades that can be detonated at any time
RPG - Rocket launcher. By aiming the rocket at an enemy, the cursor will turn 
red, and that means the rocket is locked onto the enemy
RAILGUN - Laser sniper rifle
TRIP MINE - Blows up when an enemy touches the red laser it emits
SHRINK RAY - Shrinks enemies to miniature size
ENFORCER - Super-powered alien-made grenade launcher
FREEZE RAY - Freezes enemies. Unlike other weapons in the game, which need to 
have their ammo replenished by finding it in the levels or using ammo boxes, 
this weapon recharges by itself when not using.

Duke can also pick up items he finds and throw them at enemies. Barrels and 
other explosive objects can be shot to cause explosions which can also deal 
damage to enemies. Turrets are also in the game, and they can be used to mow 
down enemies with relative ease.

But that's not all Duke has at his disposal...

It's just not a first-person shooter nowadays without special abilities to use!
Duke's abilities are accessed using items and they are activated by using the 
d-pad.

DUKE VISION (d-pad up) - This ability is used to see in the dark, in a manner 
very similar to night vision. Duke accesses this with his sunglasses.

STEROIDS (d-pad left) - There are bottles of steroids that can be found in the 
gaming world. By consuming steroids, Duke becomes extremely powerful. His melee
attacks will obliterate enemies with a single punch.

BEER (d-pad down) - Beer is kind of like steroids (there's a sentence I never 
thought I would type). By drinking beer and getting Duke drunk, his defense 
goes through the roof.

HOLODUKE (d-pad right) - Holoduke accomplishes two things. For one, it creates 
a hologram of Duke Nukem that can be used to distract enemies. For two, it will
also turn the actual Duke invisible.

And now that you're sufficiently educated about Duke's abilities, his weapons, 
and how to play the game, it's time to get on with the meat and potatoes of 
this FAQ/Walkthrough!

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4. Walkthrough
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A. Duke Lives
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Duke has to take a leak, so press that X button and let the urine flow! You can
interact with the sinks, the hand-dryers, and the showers if you so wish. When 
you are done messing around, exit this shower area into a room with a couple of
dead bodies, and some soldiers going over a battle plan on a whiteboard. Walk 
over to the whiteboard and interact with it. Draw something on it to nab 
yourself an achievement. Then kick open the double doors to head into a 
hallway.

Follow the soldiers. A giant explosion will send Duke flying backwards. Turn 
around and go down the stairs that a soldier is standing at the top of. When 
you reach the bottom of the stairs, there will be a soldier firing at aliens in
the distance. Ignore him and go down the hallway. There will be a short 
firefight between aliens and soldiers. Keep walking forward and then pick up 
the Devastator that's lying on the elevator. Doing so will make the elevator 
go up.

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BOSS FIGHT!!!
Cycloid
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Use the Devastator to blast right at the giant boss in the middle of the 
football field. Blast the hell out of him until your ammo of 69 (baha) is 
depleted. Then run around and avoid taking the missiles that the Cycloid is 
firing at Duke constantly. If the Cycloid jumps in the air, tap A to avoid 
taking damage from the shockwave. Eventually, a helicopter will swoop down and 
drop a red flare with ammo. Pick it up. Then fire crazy at the boss again.

After enough damage has been depleted, the Cycloid will develop new attacks. He
will use a booster to zoom across the field in an attempt to flatten Duke like 
a pancake. He will also shoot electrical balls on the ground across the field. 
These attacks are very easy to avoid. When you run out of ammo, just wait for 
the next ammo drop and resupply. Then shoot the living hell out of the boss. 
Repeat this process until he collapses.

Walk over to the corpse of the Cycloid and press X to climb onto his back. Tap 
A repeatedly to rip out the tubes on his back. Then approach the eyeball to 
kick a field goal.
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BOSS FIGHT!!!
Cycloid
* * * * * * * * *

Ahh, but it was just a game! After the girls are done...waxing Duke's pistol 
and he puts the controller down, do a little bit of exploring around Duke's 
apartment. You can play pool if you wish, using the white ball to knock all of 
the other balls into holes. When you're done screwing around (pun intended), 
head through the double doors. Then walk over to the elevator. Push the button 
to open the doors, walk through, and then approach the buttons inside.

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B. Damn! It's Late...
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Enjoy the posters inside the elevator until the doors open. Step outside of the
elevator and then walk down the stairs, past the door with all of Duke's 
adoring fans screaming outside. Keep making your way through the hallway. The 
TVs will talk about how aliens have descended from the mothership, but have yet
to take any hostile actions. You'll have to wait for this news bulletin to 
complete before entering the employee lounge.

Once the news bulletin finishes and the people move out of your way, go through
the door on the left. This is the snack room, and inside is a perfect 
opportunity to increase your Ego, which is Duke's health bar. There is a 
microwave above the counter. Grab the popcorn bags next to it, and then open 
the microwave. Shove the popcorn into the microwave and start it. Walk around 
this place, messing with other stuff for fun, until the bag is microwaved. Eat 
the popcorn to increase Duke's Ego.

With the employee lounge sufficiently explored, it's time to get on the talk 
show! Keep going through the hallway, and you'll come across a woman wanting 
Duke to sign her nasty parts after the show. Go through the double doors next 
to her to enter a closed set. A little boy and his father will approach Duke 
with Duke's autobiography. Sign it for an Ego boost. When the kid and man walk 
away, walk through the set until you find big purple curtains. The curtains 
will opena, and, to the dismay of everyone I'm sure, the show has been 
cancelled! Dang alien invasions always ruining late night TV.

Well, with the promise of a rescheduling, walk through the curtained area to 
the right of the locked exit door. In this backstage area, you will find a guy 
being a total jerk to some other dude. Knock the jerk OUT! This will nab you an
achievement. Head up the stairs and go through the door to enter the make-up 
room. Walk through the make-up room and then exit on the other side to return 
to the hallway that you were in before. Make your way back to the elevators, 
and use the elevator in the middle and ride it to the top.

But oh no! The elevator shuts down. Walk over the glowing emergency box and use
it to summon a ladder. Climb the ladder and then head up the nearby stairs. You
will exit into a room with a bunch of Duke Nukem memorabilia. There is a kid 
sitting on the throne in this room. Walk over to him and he'll demand his 
picture be taken on the throne before he moves. Walk over to the glowing 
picture machine and use it to satisfy the kid. Then have Duke take his rightful
place on the throne.

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C. The Duke Cave
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Listen to the president give Duke orders about not killing the aliens. 
Apparently, America is trying to create a peace treaty between Earth and the 
aliens. Aww, shucks. No alien genocide?! Bummer! When the conversation is over,
Duke says what's on everyone's mind..."I've got a bad feeling about this..."

Behind the throne, there is an electronic door that can now be opened. Go 
through to see a giant gun of Duke's being destroyed by aliens! Try to open the
door in here. An alien will burst through and swat at Duke's face. Click on the
right analog stick to make Duke crouch and then punch the alien right in the 
balls. The door will then say: ACCESS DENIED. RANDOM KEY CARD REQUIRED. Duke 
will respond hilariously with, "Key card? I don't need no ****ing key card."

And he doesn't. Interact with the door and then tap A repeatedly to rip the 
door open. Duke will then grab a trophy off the ground. Chuck it at the alien 
in this hallway. An explosion will block Duke's path down the hallway, so go 
into the only other room possible to find a couple of aliens chilling out in 
Duke's personal gym. Run over and punch them to death before they even know you
are there.

With them dead, it's time to give Duke an Ego boost! There are a lot of ways to
accomplish this in this gym room. Grab a basketball and throw it through the 
basketball hoop. Play the pinball machine. Punch the punching bags in the room.
And be sure to lift the dumbbells as well. There's a bench set up as well, so 
add weights to either side to make it even. One of the weights isn't near the 
bar, but it is over by lockers. When you walk over to it, an alien will try to 
rip through the wall, only to fail. Grab the weight, return to the bench, and 
then start bench pressing for a big Ego boost. Have Duke admire himself in the 
large mirror on the wall for yet another Ego boost. With that done, walk over 
to the part of the wall that was damaged by the alien. Rip it open, crouch, and
then crawl through.

Head forward through these vents. When Duke emerges, there will be beer on the 
ground. Drinking beer will disorient Duke, but his defense will become stronger
and his attacks deal more damage. Press down on the d-pad to drink the beer. 
Then continue through this hallway until two aliens charge. Drunk Duke should 
have no problem taking these guys out with melee attacks. When they're both 
dead, head through the next set of doors, but make sure you're still drunk.

A couple of enemies will drop down. Beat them to death. The lights will then go
out. Press up on the d-pad to use Duke vision. This is night-vision, 
essentially. Make your way down the pipes, and then drop down to take out the 
two blind aliens down here with ease. Open the door, hang a right, and then 
kill another enemy walking around in the dark alone. Open the next door, and 
there will be two enemies in here as well. They will feel each other out. Kill 
the two of them with melee attacks. A vent grate is glowing. Crouch and then 
punch it to destroy it. Walk through and drop down.

There's a couple of barrels blocking the path to get out of here. Grab them and
then walk through the next area. There are a couple of enemies in here. Chuck 
the barrel at them to take them out. There are more barrels holding up a pipe 
in this area. Knock them down to make the pipe fall, which will then allow Duke
to use the pipe as a ramp. Walk up the pipe, punch the grate, crawl through, 
and then drop down to the next area.

In this room, it's still dark, and there are a couple of enemies walking 
around. Defeat them, and then pick up the power cells that are scattered around
this room. When you pick up these cells, walk over to the devices in the middle
of the room that are glowing. Place the power cells in these devices. Do this a
couple of times, and then the lights will come back on. Turn Duke vision off, 
grab a gun from one of the dead aliens, and then go through the now-activated 
door.

In this room, there are more aliens to deal with. Shoot them to death and then 
walk through the next door into a small hallway. There is a remote control at 
the end of this hallway. Interact with it to take control of an RC truck. Drive
the truck up the ramp and then drive it along the counter. Drive it up the next
ramp and then down. Drive it along the counter in front of Duke, until you come
across another power cell. Knock it off the counter, and then drive it through 
the small opening. Duke will then set the controller down. Walk over and pick 
up the power cell.

Head back into the next room with the power cell. Place it in the new device 
that has opened up. Then pick up the steroids. Press left on the d-pad to have 
Duke guzzle down the steroids. This will turn him into John Cena. Punch all of 
the aliens to death. And there are a LOT of them at this section. With all of 
the aliens in pieces from your vicious punches, head through the newly opened 
door from whence they came.

Walk forward, and the AI in Duke's Cave will lower a pistol down. Grab the 
pistol and equip it. This thing is much more powerful than the stupid alien 
laser machinegun that you've been using. In the next hallway, there are a bunch
of aliens to try out the new weaponry. Kill them all dead. There are explosive 
barrels in here to shoot for explosive fun. With these aliens dead, head down 
the hallway and find the aliens destroying Duke's big gun. Kill these jerks and
then hop in the driver's position for this giant gun. Hail to the king, baby.

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D. Mothership Battle
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BOSS FIGHT!!!
Mothership
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Turret boss fight! Hooray! There's a giant ass mothership that flies above in 
the sky. It has a giant gun attached to it. Aim the turret at this giant gun. 
Fire in bursts. Hold down the right trigger for a few seconds and then let go 
once the health meter for the Mothership drops a little bit. There will be 
dropships for alien enemies that fly down. HOLD the right trigger to blow them 
to pieces.

When the health of the Mothership drops low enough, the dropships will start to
fly overhead. They will shoot a blue laser down at Duke to deal damage. Just 
hold down on the right trigger to blow them up. Make sure to take care of them 
before turning your attention back to the Mothership's gun. It only takes two 
successful laser attacks to kill Duke. The Mothership will be defeated after 
its giant gun's health is depleted.
* * * * * * * * *
BOSS FIGHT!!!
Mothership
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After the battle, walk over the vent. Melee the vent open and crawl through. 
Just keep following the vents until you see a couple of babes getting attacked 
by some aliens. They will be teleported away. Bummer! Keep going and the level 
will end.

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E. The Lady Killer
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Smash open the grate and hop down onto the elevator. The woman on the ladder 
tells you that the elevator is going to fall. Walk over to the lever and pull 
on it. Pull on it until Duke lets go, and let the meter deplete completely. 
Then pull on the lever again. Keep repeating the process until the elevator 
stops. Walk out the elevator doors (unfortunately you can't take the girl up on
her offer), and then Duke will shrink to the size of a flea! Ah!

Walk over to the right. The little boy from earlier will spot Duke. Walk 
against the suitcase cart to push it forward. Then walk over the boy and the 
woman, who are standing next to an RC car. Hop in the car for your first 
vehicular segment! All you really need to do is keep driving forward. Press A 
to boost on the ramps to get large distance.

Eventually, there will be a wide hole in the ground. Falling in the hole will 
just make you respawn. In the middle of this area, there is a bronze statue of 
a woman in the "doggy style" position. There is a ramp located right behind 
her ass. You need to boost straight up the ramp so that Duke lands on the ass 
of the statue. Then boost again immediately to gain the most air and sail over 
the hole in the ground. Then keep driving forward.

Ramp over the bumps in the carpet and then just follow the path. Debris will 
block Duke from going in any other direction, so there's really only the set 
path to drive down. You'll eventually reach another large hole in the ground, 
so be sure to use boost to successfully get across the gap.

* * * * *
PART 2
* * * * *
Drive past the aliens and the people being shot by them. You'll come across a 
door that doesn't have enough space for Duke to to drive under. Press X to hop 
out of the car and then crouch to walk under the door. Hop up the craps table 
and then use the overturned vending machines to make your way to a stool with 
padding. Jump on the stool, which will cause Duke to bounch up into the air. 
Jump onto the next table, then the couch, and bounce up into the flowerbed. A 
couple of rats will try to eat you, so shoot them with the pistol. Walk towards
the area where the rats came to reach a switch on the wall next to the door 
that you crouched under to get into this room. Press the switch to open the 
door. Hop down and then get back in the car.

Drive into the casino area with a bunch of slots. Use the ramp leaning against 
the slot machines. Boost to get over some rubble and into yet another hallway. 
Keep boosting and driving your way until Duke goes across a large gap and the 
car is destroyed. Walk forward to have a conversation with a soldier behind a 
gate. You need to press the switch on the wall by the couches to lift the gate.
Push the baggage cart over to the switch. Then use the painting leaning against
the couch to bounce on the cushions. Jump onto the suitcases and press the 
switch to raise the gate.

Walk forward and walk past the girls. Step onto the blue device on the ground 
to have Duke go from being miniature-sized to being full-grown. Smash the 
display case and grab the shotgun. Aliens will invade this area and start 
blasting them in the face as soon as they appear. A few of them will use 
jetpacks, so you'll have to jump and fire to take them down. If they fly too 
high for your shotgun to be effective as well, just switch to the pistol. The 
aliens will steal your babes and escape!

Walk over to the shuttered gate. Interact with it and then tap A repeatedly to 
open the thing. Use the small pieces of floor on the right of the hole with the
fire to make it across safely. Keep the shotgun equipped because angry pig 
aliens will hop over the rubble and charge Duke. Blast them away with the 
shotgun. If they grab you, you'll have to tap A repeatedly to break their neck 
before they kill you.

Follow the hallway and jump over the rubble to return to the slot machines. A 
bunch of aliens will break through the ceiling. There will be some with 
jetpacks, pig ones, and just regular old aliens that you've dealt with a bunch 
so far. There's also a new type of alien encountered at this part, equipped 
with armor. Keep killing them until they stop coming. There's a beer located 
next to the slot machines right under the hole in the ceiling in case you need 
to up Duke's defense for a short period of time.

Walk over the glowing gate that is shut. Tap A repeatedly to open this gate as 
well. Walk through the next casino room and through the only open door. Follow 
the hallway. There will be a car, and in front of the car, steroids. Grab the 
steroids because it's time to fight! A bunch of enemies will start spawning and
you'll have to keep killing them. They only come two or three at a time, so it 
really isn't that big of a deal. When they are all defeated, use the slot 
machines if you want to try to boost Duke's Ego, and then turn your attention 
to the glowing gate behind the car. Open the gate. Go through the hallway. 
Jump over the gap and head forward.

* * * * *
PART 3
* * * * *
Walk into the next room and do battle with the aliens in here. With them 
defeated, walk over to the large statue of Duke situated in the middle of the 
room. There's a control box in front of it. Interact with it. Make Duke's left 
arm point at an angle towards the area above it that's not blocked off by a 
fence. Then press RT. This will make the toy buildings lower. Jump across so 
you can jump on Duke's right arm. You HAVE to get a running start in order to 
jump up to the upper area. Falling off can be annoying, but if that happens, 
just lower the buildings again and try again.

When you get to the top, a pig will run out of the door. Shoot him to death and
then head through the door he came through. A vent will be collapsed, which can
be used as a ramp to reach the next vent area. Crawl through here. When you 
come out on the other side, you'll be faced with a laser grid! Shoot the 
devices on the wall to blow up the lasers.

Crouch under the next lasers, and then use the boxes on the left to make your 
way over the next lasers. There are rats crawling around on the floor in this 
area. You can grab them and smash them or throw them if you wish for some fun. 
Crouch under the bench and then go over to the ammo crate. Replenish your ammo.
Blow up this next laser grid, but be sure not to be too close to the lasers 
when it goes off or Duke will die instantly.

With the lasers taken care of, a new obstacle will be put in Duke's way. Fire 
will block Duke's path through the next hallway. Luckily, there are always fire
extinguishers attached to the walls that can be shot to put out the flames. 
Have Duke do just that. Keep making your way through the hallway, shooting fire
extinguishers as necessary, until you reach the exit door. Open it and walk on 
through.

There are a few soldiers in this area. There are also pigs. Kill the damn pigs 
and then chill out for a couple of seconds. The place will start rumbling...
pigs will appear, as well as a new enemy. This new enemy is organic on top, but
machine on the bottom. He will float around and thrust missiles in Duke's 
direction. Kill the pigs and then move in close to the floating enemy. Shoot at
the bulbous area directly under it. Shoot it repeatedly and it will die pretty 
quick, especially if you're using the shotgun. Walk through the newly opened 
door to have a conversation with the general.

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F. Vegas in Ruin
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After the conversation with the soldier, walk over to the van. Inside of this 
van there is Master Chief's armor sitting on a crate. Awesome! Grab the Ripper.
This thing is ridiculously powerful and awesome. Afterwards, walk down the 
street, and be sure to mow down any enemies you come across. There will then 
be some sandbags in the distance with a turret connected to it. Sprint over to 
the turret and then start killing the enemies that the dropship brings. Keep 
killing them with the turret and try to blow up the dropship.

When the enemies are dead, continue down the road. There will be a soldier that
is going to accompany you. After the conversation, walk backwards a little bit 
and wait for the soldier to toss a couple of grenades at the downed ship that 
is blocking your path. The ship will blow up, and then head down that way. 
Climb up some stairs, and there will be more enemies to deal with. Kill them, 
and then head down the street more.

Duke will now have access to pipe bombs. To use a pipe bomb, chuck it with RB 
and then detonate it at any time with pressing RT. Use the pipe bombs to take 
out the enemies whenever they are grouped together. Run down the street until 
you come across a bunch of sandbags with another turret. Hop onto the turret to
use it.

Pigs will start charging Duke's fortified position. Mow them down with the 
turret. If any of them happen to jump over Duke, quickly let go of the turret 
and then turn around and take them out. When the pigs stop coming, walk forward
and grab the RPG off of the box next to the vehicle. Hop into the crater and 
then approach the other soldiers. Notice the ammo resupplying box in the van 
that is wrecked.

The crater will then start getting attacked by various enemies that are dropped
off in dropships. Kill all of the enemies, and constantly resupply your ammo. 
Eventually pigs with RPGs will start attacking, and these guys need to be taken
out as quickly as possible.

* * * * * * * * *
BOSS FIGHT!!!
Battlelord
* * * * * * * * *
This guy is a pain in the ass. The ending of this fight is pretty satisfying, 
though, and the strategy is simple enough. First of all, you need an RPG. If 
for some reason you don't have one, there is one located right next to the ammo
crate. The RPG is the only thing that's going to deal damage to this mammoth 
beast.

Duke can carry around a maximum of five rockets with the RPG at any given time.
Just shoot them as fast as possible as the Battlelord until the RPG runs dry. 
The Battlelord has a variety of attacks. He has a big machinegun that fires 
bombs as well. Run around the pillar in the middle of the pit, and bait the 
Battlelord over to the opposite of the ammo crate. Refill your ammo and then 
fire another set of five rockets right into the face of the Battlelord.

When the Battelord's health is depleted completely, he will fall to the ground.
Run over to him and press X to climb on top. Duke will kick a horn into his eye
and then press X at his crotch. Duke will then punch the Battlelord in the junk
repeatedly, thus winning the battle!
* * * * * * * * *
BOSS FIGHT!!!
Battlelord
* * * * * * * * *

After the battle is over, a door on the sewer will open up. After the 
conversation is over, walk through the tunnel.

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G. The Duke Dome
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Walk through the sewer tunnel. When you exit, there will be electricity
blocking your path. Wait for the electricity to disappear, and then hop on the 
wooden boards to get across the muddy water. Keep walking forward until you 
find fire blocking the next tunnel. There is a dead body attached to a fire 
extinguisher hanging precariously above the fire. Shoot the body down to put 
out the flames. Walk through and climb up the ladder.

There is a crane with a container above. Wait for it to drop and then use the 
car it falls next to so you can jump into the container. There are pipe bombs 
in here as well as an ammo box to replenish your supplies. This crane will move
Duke around the area. Enemies will be at the nearby parking garage, so shoot 
them from the safety of the crane. The crane will eventually start next to a 
brick building. There will be a red barrel barely visible on the top window. 
Shoot it to blow it up.

The crane will then keep moving. It will then stop again when a van drives 
forward. This is a perfect time to use pipe bombs. Remember, you can throw more
than one pipe bomb at a time, remember, to maximize their effectiveness. The 
crane will move and then stop again. There will be more enemies to kill that 
are running around the parking garage. One will be a pig that will chuck an 
exploding barrel, so be sure to take him out first. Don't forget about the ammo
resupply crate on the container in case you run out of ammo.

When the crane moves again, there will be a large pig on the roof that is 
packing a rocket launcher. Kill him first. There will be a couple of enemies in
the parking garage as well. Kill them, and then an enemy will jump on your ammo
box. Take him out. Then a car will hit the container and it will collapse. Hop 
out of the container and pick up the railgun sitting on the box here. Shoot the
lock off of the gated door.

In the next area, there are a bunch of pigs to kill. If you stay back, the pigs
pose absolutely zero threat since most of them are packing shotguns anyway. 
Kill all of the pigs and when they are all dead, walk over to the blue shipping
container. There is a red barrel under it. Shoot the barrel, causing an 
explosion, which will in turn make the container into a ramp. Walk up the 
container and hop down into the next area.

There is a small building in this construction site area. Walk around to the 
back of the building. Climb up the ladder. The ceiling is made out of glass, so
smash through the glass. Walk over to the copier and then make a copy to boost 
Duke's Ego. Then walk into the next room of the building. There's a switch on 
the wall that needs to be turned on. Do so.

A bunch of enemies will then be dropped off by the dropship. Stay in the 
building and try to take them out through the windows. If any enemies break 
into the building, don't worry; just kill them, too. After a sufficient amount 
of enemies have been killed, a big pig will burst through the far wall. Keep 
killing the aliens until they knock the building over. Run out of the building 
and shoot the vicious (but unarmed) pigs as they charge you, until they are no 
more.

Walk over to the chainlink gate. There is a red button next to it. Press the 
button. The gate will open, but only partly. Tap A repeatedly to open the gate 
completely. Walk through this area.

* * * * *
PART 2
* * * * *
Keep walking straight and you'll come across some shipping containers. There is
a blue one with a ladder on it. Climb it, and then shoot the red barrels that 
are in the yellow one across the way. This will tip that container over, and 
free some blue barrels from it. There is a red shipping container with broken 
doors in this area as well. Keep grabbing blue barrels and then putting them 
in the red shipping container, right next to the doors. Keep doing this until 
the weight is so much that the container is in a diagonal position.

Climb back up the blue container. Sprint to get a running start and then jump 
across to the red container. Run up the container, and then walk on the 
scaffolding. Hop down and then run towards the nearby wrecking ball crane. 
Above Duke, aliens fly through the air, holding onto the much-sought after 
babes of legend! There's a ladder attached to the crane. Climb up the ladder 
and then walk up the crane. Hop off the crane and through the wooden platforms 
attached to the building structure.

There's a shipping container with a bunch of red barrels behind barely ajar 
doors. Shoot at the red barrels to blow them up, which will send the doors 
flying. Jump into the container and run through. Jump down into the red truck. 
Climb the ladder to climb up the next structure. Go up the ramp, and then jump 
over to the small room. Snatch the battery. Also be sure to grab the RPG that 
is up here, too.

The structure will then be attacked by an alien spaceship. It will destroy the 
structure. When you hit the ground, start firing RPGs at the ship. Use the 
ammo resupply crate located next to the barbed wire fence to resupply Duke's 
ammunition, and then go back to shooting rockets at the ship. Keep doing this 
until the ship bursts into flames, flies away, and explodes. Restock on your 
ammo again, and then use the metal bar that is set up like a ramp next to the 
barbed wire fence. Run up the bar and then jump over the fence to get back to 
the wrecking ball area.

Run over to the wrecking ball, and there will be a glowing box next to it. 
Place the battery in the open area on the box. Then take control of the 
wrecking ball. Ram the wrecking ball repeatedly in the nearby building. Smash 
it into the upper part of the building repeatedly, which will kill the enemies 
on the roof, and also the wrecking ball will fall off. Leave the crane pointed 
at the now-destroyed wall.

Leave the controls and then run up the crane. Jump off to get into the 
building. Kick open the nearby door and head through.

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H. The Hive
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Walk off the rocks until you come across a couple of dead soldiers. Exchange
the RPG for the Ripper and then grab the pipe bomb laying on the ground. Turn 
around and then return to the rocky ledges. Walk along the rocks and then keep 
walking along them until you come across a weird, alien barricade. Smash the 
barricade and keep walking. Smash the next couple of barricades and then walk 
over to the hole in the wall. Crouch and then crawl through the hole. You'll 
find a purple bug. Use melee to knock the bug out of the hole and into the next
room. An alien thing will suck up the bug, which will power up the door and 
open it.

Walk into the next area. Tickle the next door to open it, and then keep walking
forward. Go up the ramp, but beware of the tentacles sticking out of the walls.
Wait for them to retract before you proceed. The next door you need to go 
through will be bathed in a purple light. Tickle that door open, and then walk 
forward. There will be a short tunnel with a bunch of purple plant-like 
creatures. Toss a pipe bomb in the middle of them to blow them all up 
simultaneously and walk through the small tunnel. Open the next door.

You'll see the babes trapped on the rock formation in the middle of the cave. 
There will be an alien that teleports down there, but ignore him if you want. 
Kill him if you must, and then open the door. Walk through, and a new enemy 
that is like a big floating head with tentacles will appear. This alien will 
shoot electricity at Duke that will take his health down by half, so be sure to
kill this enemy quickly.

In the next room, three more of these new enemies will be floating upwards. 
Ignore them. Head to the right, and then drop down. These weird plants will 
open up, and they can be used like trampolines. Just touch them, and they will 
launch you where you need to be. Follow these plants and basically just keep 
heading in one direction, opening doors where need be, until you find the twins
from the beginning of the game. Aliens will burst from their stomachs, so 
quickly kill them. More aliens will burst out of the stomachs of the other 
women in this room. Kill them as well, and then head to the next room.

This place were be too dark, so turn on Duke Vision to see in the dark. There 
is a pistol located in the middle of the room with the three enemies encased. 
Switch a weapon that has no ammo with it, and then head up through the area 
that you haven't been through yet. This place is dark and it will loop around. 
If you didn't notice, there is a locked organic, alien "tickle" door that needs
to be opened. To do that, approach the purple bug that you will find if you 
follow the darkened hallway. Shoot at the bug to make it curl up, and then push
it back towards the locked door. Three of flying tentacle aliens will try to 
kill you. Use a well-placed pipe bomb to take care of all three of them at the 
same time. Then roll the purple ball to the tentacle thing. The tentacle will 
latch onto the ball and the door will unlock. Open it and walk through.

* * * * *
PART 2
* * * * *
There are dead soldiers tied up in webs in this area. They can be hit with the 
melee button to get ammo and other supplies from them. I recommend doing this, 
as they are usually packing Proximity Mines and Pipe Bombs. To the left, there 
are tentacles coming out of the walls that are dangerous, so head to the right 
with the exploding purple pants. Toss a bomb over there to make them all blow 
up. Head that way, and then tickle open the next door.

The flying aliens out here will suck up the green alien fruit and then throw 
them at Duke for a lot of damage. There is only one at first. They will fly 
around and dodge bullets like crazy, which make them a pain to deal with. Just 
stand perfectly still when they're grabbing the green fruit with their 
electrical charges, and hold down the right trigger to blow them to hell. Start
walking down, and then there will be two more aliens. Toss a pipe bomb right in
the middle of them. Two aliens, one pipe bomb.

Tickle open the next door. In this area, there are a bunch of purple exploding 
plants. Shoot them to blow them up. Then use the bouncy green plant to bounce 
up to the next area. Walk through here and then use the rock platforms to jump 
across the gap. Open the door and keep walking until there are a bunch of pipe 
bombs and a bounce pad on the wall in the distance. Chuck the pipe bomb at the 
bounce pad. The bomb will then bounce into the inaccessible purple area above 
you. Detonate the pipe bomb, which will then send the purple bug up there 
rolling down.

Turn around, because a flying alien will be there to impede Duke's progress. 
Shoot the hell out of him to kill him. Then roll the ball out into the next 
place. Roll it to the left, which will drop it down into the area where you 
came from. Keep rolling the ball forward. Kill any flying aliens that you come 
across, and keep rolling the ball. Eventually, there will be a spot in front of
a door where a bunch of flying aliens will swarm Duke. Spam pipe bombs at this 
area to take these guys out and not die. Then roll the pipe bomb through the 
next door, through the next hallway, and so on. You may have to switch on Duke 
Vision if it gets too dark. There will eventually be a tentacle that grabs the 
bug, which will unlock the door.

Go through the door, and you can either run up the path to the right, past the 
tentacles, or turn on Duke Vision and go to the left. There are exploding 
purple plants to shoot before you head in this direction, though. Regardless, 
there will be a door at the top of this place. Tickle the door open, and then 
walk into the next room.

There are women in here that will have aliens burst out of their stomachs if 
you don't put them out of their misery. Do so. Bugs will burst out of the 
ground, so take care of them quickly, too. On the wall, there are breasts that 
you can slap around to boost Duke's Ego. No, that is not a joke. Go through the
next door, and you'll be in a room filled with more bugs, more women that will 
have their stomachs explode, and a locked door up a set of stairs.

Kill the bugs. There is shotgun ammo around this place, so don't worry about 
running out of ammo. If the bugs latch onto Duke, tap A repeatedly to kill 
them. Shoot the women before they can have any bugs burst out of their 
stomachs. When these enemies have been defeated, a flying alien will appear. He
will have to be killed as well to unlock the door. Go through the door and keep
walking.

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I. Queen Bitch
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Yup, that's really the name of the level. Walk through the tunnel to end up in 
a gym room. To the right, there's a dark room with explosives sitting on the 
table. Restock on explosives and then return to the gym room. There's a bounce 
pad in a purple tunnel (not the one you came from). Jump up and then toss a 
pipe bomb on the pad. Then detonate it to destroy the door in a truly massive 
explosion.

Go back and restock your explosives again. Walk through the new open area and 
then walk up the flight of stairs. Head through the door...

* * * * * * * * *
BOSS FIGHT!!!
Alien Queen
* * * * * * * * *
There are two ammo crates, but one has explosives on top. Make sure you have
an RPG and a shotgun for your weapons. They are leaning against the sandbags 
next to the ammo crate. The Alien Queen will block her large breasts with two
giant claws. You need to throw a pipe bomb over the claws, and then detonate
it. This will cause her to move her claws. Fire all of your RPG ammo directly
into the Alien Queen.

She will then scream at Duke, which will knock him down and take away half of 
his health. So, sprint towards the ammo crate and restock on supplies. The 
Alien Queen will now protect herself, but she'll also move her claws to scream 
and to try to crush Duke with them. She'll also shoot eggs that will hatch into
bugs. Shoot these out of the air with the shotgun, or take the bugs out when 
they land. Whenever she moves her claws, use this opportunity to fire a bunch 
of RPGs directly at her.

Towards the right hand side of this area, you'll notice bounce pads in the 
distance. You can chuck the pipe bombs on them to get a better shot at damaging
her with the pipe bomb explosion, which will then give Duke an opening to 
launch a ton of rockets at the Alien Queen uninterrupted.

Eventually, she will abandon the idea of using her claws as a shield 
altogether. Flying aliens will then become a big pain in the ass, as there will
also be bugs to attack you as well. Fire rockets like crazy at the Alien Queen,
hanging out by the ammo resupply crate. Keep doing this until her health 
reaches zero.

The Alien Queen will collapse. Ignore the enemies around you and run up to her 
head. Press X and then tap A repeatedly to rip her mouth open. Duke will then 
pull her tongue outwards. She will bite off her own tongue. Ouch. Boss 
defeated.
* * * * * * * * *
BOSS FIGHT!!!
Alien Queen
* * * * * * * * *

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J. Duke Nukem's Titty City
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Duke's new objectives after defeating the giant alien boss? Find popcorn, a 
vibrator, and a condom so he can have sex with a stripper. Oh yeah, baby. He 
digs that role-playing stuff. Anyway, go through the curtain. Take a right 
through the hallway that is lit up blue. Enter the men's restroom. There is a 
beer can on the counter. Drink the beer and then use a stall and take a piss to
raise Duke's maximum Ego.

Leave this area, and then keep following the hallway. Go through the 
"employee's only" doors and head up the stairs. The condom is sitting on a 
table. The popcorn is on top of the microwave. Throw it in the microwave. While
it's popping, go over the computer console and cycle through the cameras until 
you find one that has a whiteboard. I don't know if the code changes for every 
game, but in my game the code was 4768. If that's not your code, jot down the 
code exclusive to your game and exit. Grab the popcorn, and leave.

Go to the main stripping area. There is a curtain that leads to the game room 
where you can play air hockey to earn Duke more Ego. Regardless, go to the bar 
in the main stripping area and then head behind the bar. There is a door that 
is locked via keypad at the end of the bar. Input the code to unlock the door 
and then walk on through.

In this room, there is a pornographic DVD sitting on the desk. And there's also
a DVD player...well, you guessed it. Open the DVD player, grab the porn, pop 
the porn into the DVD player, and close the tray. Watch it and Duke will get 
his Ego boosted even more. The vibrator is sitting on the chair, by the way, so
be sure to grab it before leaving this room.

Go back to the main stripping area and walk through the curtain that has the 
words "Champagne Room" above it. Take a left and go up the stairs. Meet up with
the stripper from the beginning of the level here and give her all of the 
items. Follow her to the end of the room and head through the curtain. Sit down
in the pink chair after the stripper tells you to. Enjoy the lapdance.

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K. Crash Course
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After the little helicopter scene, snatch the pistol that is laying next to the
dead body. Then turn away from the beautiful view and start walking down the 
large alien tentacle. Follow the tentacle, blowing up exploding purple plants 
along the way, until there are tentacles threatening to attack. Destroy them 
and then destroy the blue plants that are blocking the way even more. Keep 
going until you get an opportunity to drop onto concrete.

Aliens equipped with jetpacks will then try to kill Duke. There is a shotgun 
laying next to the dead soldier. I recommend grabbing that, as the aliens are 
close enough that they should be taken out with one shot. Anything that isn't 
killed with a single blast can be picked off with the pistol. After they are 
all dead, a spaceship flies by and fires a missile, which will create a new 
concrete bridge for Duke, very conveniently.

Follow the concrete bridge. There will be an eyeball attached to the wall that 
you can shoot which will make all the tentacles retract. Then keep walking 
forward. There will be a purple exploding plant below. Destroy it, and then hop
down to that area. There is a big yellow ladder. Climb up it. At the top, there
will be the helicopter from earlier. Take control of the turret in the 
helicopter. Shoot down the ships that are coming from the distance and kill the
enemies that appear in jetpacks.

When this is done, leave the helicopter and follow the concrete walkway. Use 
the bounce pad that you come across to reach the next area. Grab the 
Devastator. The ship in the distance will fire rapidly at Duke. Resupply your 
ammo as much as possible and continuously fire at the ship until it blows up. 
When it does, enemies with jetpacks will start attacking Duke. Blow them to 
hell with the Devastator as well.

One enemy will then grab Duke by the throat. Tap A repeatedly and then keep 
pressing the right trigger to beat the holy hell out of the alien and to knock 
his head off.

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L. Duke Burger
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Right when the level starts, destroying the exploding purple plants. Walk down 
the hallway, and then open the double doors at the end. There is a green device
on the ground. Step on it and Duke will turn into his miniature size. Walk into
the next room. There is a red door, with a small opening next to it. Crouch and
walk through. There is a device in here to turn Duke back to normal size. Do 
this, and then pull the switch to cut the power.

Turn around and shoot the debris blocking the door. Open the door and then use 
Duke Vision to find your way around in the dark. Return to the green device and
revert back to miniature form. Use the boxes to jump up on the bench, and then 
onto the sink. Jump from the sink through the hole in the wall that was once 
blocked by electricity. Walk to the tubing in against the wall and start 
climbing it like a ladder. When you reach the top, crouch and keep walking 
through the wall.

* * * * *
PART 2
* * * * *
Duke will fall through the ceiling. Walk to the blue device on the ground to 
return Duke to his regular size. Kick through the double doors. In this dining 
area, there are miniature pigs firing crazily. Kill them and then crouch 
through the small opening above the booth. Duke will then get shrunk down to 
miniature size yet again.

A bunch of pigs will charge Duke. Kill them all, and then jump up onto the 
register counter. Hop over the registers, and then walk to the far end of the 
counter, where there is a tray that works like a bridge to the fountain pop. 
Walk across, and then push through the cups of pop. Climb up the tubing. Grab 
the explosives from the dead bodies, and then jump off onto the tentacle.

Follow the tentacle. Walk through the red fencing, and then hop down into the 
basketball game. Jump down. You'll be confronted by giant aliens! Trick them 
into walking into the shrinking pads. They will then become the same size as 
Duke. Kill them and then head into the storage area. Use the boxes to climb the
shelf, and then kill the aliens on the shelf on the other side of the room.

Jump across to the boxes next to the shelf on the other side of the room. Walk 
along the shelf to the boxes on the other side. Climb up the tubing to reach 
the top of the shelf. Walk to the vent grating on the wall and punch it out. 
Walk through to the other side.

Jump from the boxes to the floor below. The rats will get killed by the mouse 
traps, so don't worry about it. Run up the mop and then use the skillets to 
bounce around the shelves. Enemies will show up across the way, so be sure to 
take them out from your position before they do too much damage to Duke. Climb 
up the shelves to jump across to where they were, and then jump onto the 
lighting fixture. Keep jumping, and then the counter will collapse, and Duke 
will fall to the area below.

Unfortunately for Duke, this area is covered in mousetraps! Maneuver around the
mousetraps. A pig will appear on the counter above, and he will be firing dual 
pistols at your position. Take him out, and then hop across. Make your way up 
to the burners. Wait for the burners to go out before you run across. Jump on 
the hamburgers to avoid taking damage from the grill. After traversing the 
grill, jump onto the side of the overturned cart. From there, jump onto the 
dead body laying in the electrified water. Use him to reach the shelf, which 
you will then use to jump on the can next to the box of waffles.

Crouch and then walk across the waffle box. Jump onto the toaster, and then 
jump down in front of the toaster. Pull down the switch, and then climb on top 
of the toaster. The waffles will pop up, which will propel Duke to the shelf 
above. There is a line with pans hanging from it. Walk over to the hook that is
also on the line, and use it to zipline down to the next area. Jump on the 
hamburgers to make it across the grill. Don't jump into the boiler, obviously. 
Jump onto the small sink that's attached of it. Then walk onto the counter, and
there will be a fuse box. Use the fuse box to turn off the electricity.

Jump down into the water. The chick will open the door for Little Duke. Jump up
the boxes and then break the vent grate. Make your way through the vent.

* * * * *
PART 3
* * * * *
Step onto the blue device to return Duke to his normal size yet again. Use the 
ladder to climb up onto the rooftop. Walk up the stairs, and then grab the 
awesome Shrink Ray. Multiple waves of enemies will then start coming in. Kill 
them in any manner you see fit.

Eventually, there will be a new, super-armored alien added to the mix with a 
new and powerful gun called the Enforcer. This gun is excellent, so I recommend
NOT shrinking these guys if you want it. By the way, if you shrink an enemy, 
you can have Duke comically squash them under his boot by pointing the camera 
down at them. It's rather awesome. Spam the Enforcer at the next waves of 
enemies since they will be equipped with them anyways and you will just be able
to resupply your ammunition.

Eventually, two fat enemies with robotic bottoms that haven't been seen since 
the very beginning of the game will attack. Get under them and blast their 
bottoms with shotgun blasts. A few of these should do them in. After these guys
have been bested, a helicopter will land. Strap in.

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M. The Mighty Foot
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The level starts off with Duke controlling a turret that fires rockets in a 
helicopter. This is very laid-back. Just shoot all the enemies that you see 
and blow up the dropships that come into view. When they're all dead, a monster
truck will drop.

Get out of the helicopter and then hop into the monster truck, the titular 
Mighty Foot. Drive it forward through the wooden fence.

* * * * *
PART 2
* * * * *
Just follow the path. Boost at ramps to go over gaps. It's really 
straight-forward driving here. Eventually, the monster truck will run out of 
gas. When this happens, hop out of the vehicle and take cover at the barricade.
Enemies will appear across the gap, so be ready to take them out. After they 
have all been defeated, a ship will fly buy and blow up the container that is 
in Duke's way.

Walk across, and then more enemies will confront Duke. They will be packing 
heavy armor as well as Enforcers, so be sure to take them out and nab those 
beautiful Enforcers. There is an area over-looking the cliff that has 
telescopes you can look through to spy on a naked chick walking along the dock.
Do this to boost Duke's Ego.

Kill all of the other enemies, and then walk over to the gated area, with a
padlock attached. Break the padlock, open the gate, and then use the junk in
this area to jump onto the roof. Smash through the glass window. There is a 
plate here that is dirty. Throw it away in the trashcan to increase Duke's Ego.
Approach the computer and turn it on to see some hot pictures of REAL LIFE 
chicks. This will also boost Duke's Ego.

There is a shelf in this room with a gas can on it. Grab the gas can and then 
walk over to the door that is boarded up. Use melee attacks to break the boards
and then run back to the Mighty Foot. Fill it up with gasoline. Hop back behind
the wheel of the Mighty Foot. Use the ramps to get across the gaps, and keep 
going until there's no road left. Drive off the road.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
N. Ghost Town
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
More driving. Just follow the path, ramp when necessary. It's really just a 
straight shot. When the monster truck runs out again, Duke will be in a beat-up
old-Western town.

Check the houses for ammuniation. There is an Enforcer hidden around here, as 
well as a couple of Rippers at the local saloon. Aliens will start attacking, 
and Duke Nukem will make an epic reference to the film Tombstone. The place 
will then be overrun with pigs. Kill them all. It will probably take a while. 
Pigs will then appear at the roof of the barn. Kill them as well. Then a bunch 
of pigs will burst through the doors, and a big enemy with a robotic bottom 
will also appear. Kill them all, and then walk into the barn.

Climb the ladder. Use the crank to position the platform in the middle of the 
gap. Hop on the platform, and then hop over to the other side. There is a 
ladder that you can jump and climb up on. Climb up the ladder, and at the top, 
there is another crank. Use the crank to lower a ladder on the other side. 
Climb down the ladder and then make your way to the crank that controls the 
platform. Use the crank to return the platform back to its previous position.

Head back up the ladder and then use that platform to get across the other gap.
Grab the gas can on the shelf and then sprint back to the monster truck, and 
fill it up. Hop into the driver's seat and drive through the ghost town. Drive 
through the barn and boost through the doors to destroy them. Then boost on the
ramp to make it across the gap. Drive through the cave.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
O. Highway Battle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Another driving segment. This one is also very straight-forward. Boost at 
ramps, drive through fences, etc., and follow the path. There will be rocks 
that will fall and do massive damage to the monster truck, though, at one point
so be sure to avoid those. Run over any aliens you see, and then keep driving 
until the damn thing runs out of gas yet again.

* * * * *
PART 2
* * * * *

Walk forward, and then you'll be confronted by a bunch of enemies over a gap. 
They will have a turret on their side. There is a Railgun if you climb one of 
the small towers near here, which also provides great cover. Pick them off. 
They'll start coming over the gap, but continue to kill them. When they stop 
attacking, head left. There will be a group of enemies this way, but it's the 
only way to get over the gap. Kill all of the enemies, which should be fairly 
easy since they are just the pig aliens.

When you make it across, man the turret, and face the cliff. A bunch of pigs 
will jump over and try to attack. Blow them to hell. A ship will then swoop 
down and start firing at Duke. Grab an RPG, which should be located near the 
ammo supply crate. Keep firing rockets at the ship. When Duke gets too damaged,
there is a shipping container he can hide in to avoid the rockets. Resupply 
constantly and then keep firing at the ship until it explodes.

The ship can then be used as a ramp to reach the higher area. Do this, and then
head to the left. You'll see an entrance to the mines that is boarded up. Break
the boards and walk into the mines. Follow the tracks until you come across a 
mine cart that is filled with barrels. Take out all the barrels one-by-one and 
push the cart up the track. Keep pushing until it stops at the red lights. Then
jump into the cart and pull the lever by pushing on the right trigger.

Duke will fly across the gap. There is a small shack over here with gas cans 
inside. Grab a gas can. A bunch of bugs will then swarm Duke from the hole in 
the cavern wall. Kill all of the bugs, and then scaffolding to the left will 
break. Climb up it to reach a minecart that is behind boards. Destroy the 
boards with melee attacks and push the cart. Push it all the way to the red 
lights, and then hop in.

Pull the lever and then the cart will rumble forward. It will go across the 
gap and then go along the rails for you. Just hold on the right trigger and the
cart will kill all the enemies in the way. When the cart runs off the tracks, 
which is conveniently right at the monster truck, a couple of aliens will be 
shooting at it. Kill them, fill up the truck with gas, and then hop behind the 
wheel yet again.

Ramp over the gap. Then boost up the next ramp to break through some signs and 
then drove into the cave.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
P. Dam Top
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Drive the monster truck along the path. Ramp at the ramps. Sigh. You get the 
idea. Just keep boosting along and driving along until the truck ramps through 
a spaceship and then crashes into the water below. FINALLY! The truck has been 
killed! Hop out of the truck and then make your way to the ladder. Climb up the
ladder. The president berate Duke about his actions. After he's done 
complaining, make your way to the soldiers that are hiding behind cars and 
other cover.

Move up the street, killing all the enemies that you encounter. After they have
all been killed, you'll get a visit from an old friend...

* * * * * * * * *
BOSS FIGHT!!!
Battlelord
* * * * * * * * *
Ahh! There are two ammo resupplying crates located on the left side of the 
bridge (if Duke is facing where the Battlelord emerged), and there should be 
plenty Enforcers lying on the ground from the enemies that you have just 
defeated. The strategy is to resupply constantly, stay behind cover, and peak 
out to fire Enforcer rounds at the Battlelord.

Jetpack-using enemies will fly above the Battlelord. It's probable that the 
rounds from the Enforcer will fly to them instead. Don't worry about it; there 
will be enough time before they respawn to deal significanty damage to the 
Battlelord.

When his health is completely depleted, run over to him and climb on him. Tap A
rapidly to make Duke rip out one of his horns and then shove it through his 
face. The Battlelord will then get a second wind. Don't sweat it, though, 
because his health goes down twice as fast.

Use the exact same strategy as before. Shove another horn into thim, but this 
time Duke will shove the horn into the other side of the monster's face. And 
now you'll be able to "humiliate" this guy by punching the hell out of his junk
to finally defeat him.
* * * * * * * * *
BOSS FIGHT!!!
Battlelord
* * * * * * * * *

Walk over to the bungee cord. Then bungee down the dam, ala GoldenEye 007 on 
the Nintendo 64. Fantastic reference. Walk through the door.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Q. The Shrunk Machine
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Walk through the innards of the dam until you find a group of men talking. 
Grab the Freeze Ray next to them, and then turn around to the padlocked gate. 
Smash the gate with a melee attack. Smash the vent grate on the ground with 
another melee attack and hop in. Walk through the vents and kill all of the 
alien insects. Then return to the room with the dudes talking, and the door 
should be open. Head through.

In this area, there will be a ton of pig aliens to fight. Kill them all. Some 
will burst through the wall, and kill these guys as well. If you go through 
the double doors in this area, you will find a small office with crumpled paper
airplanes sitting on the next. You can throw them away to boost Duke's Ego.

When all of the enemies are cleared out, the workers from before will return. 
Go to the single door with a touch-screen next to the door. The guy will open 
the door by touching the screen. Walk through and head down the stairs.

* * * * *
PART 2
* * * * *
Walk down the stairs and open the door. There will be alien plants blocking 
Duke's path. Use the valve behind the fence and turn it to the left to make 
steam kill the plants. Head to the next area, where there will be a valve 
puzzle, but it's not really a puzzle.

Just pull the switches and push around the red pipes until the ones in the 
middle connect in a straight line. It doesn't get much simpler than this. Then 
turn the valve in here to kill the next set of alien plants that are blocking 
the way. Walk through here and shoot the purple plants that explode. Walk 
through the tunnel and into the next room.

There are a bunch of aliens in this room, obviously, and they need to be taken 
care of. Kill them all. A couple of aliens in jetpacks will also make an 
appearance. Kill them, too. Then head over to the board that's blocking the 
crank. Break the board and the ladder will fall down. Climb the ladder.

There is another pig over here hiding behind a crate. He is packing an RPG, so 
try to take him out as fast as possible. Then walk into the next room and step 
onto green device on the ground to shrink Duke. There is a vent there is 
screwed shut, so unscrew it by interacting with the screws and moving them to 
the left. Walk through the vent.

Mini-Duke will knocked around in the vent like crazy. When the madness stops, 
there will be a broom blocking the fan. Walk over and smash the broom. Then 
step onto the fan to be shot upwards. Unscrew the next vent and then walk 
through. Unscrew the door here and then step inside.

Climb the tubing. Shoot the power cell to get rid of the electricity and 
platform across the gears. Be sure to avoid the holes and then climb up the 
next tube. Then platform across the vertical gears. Jump through the holes and 
make it across to the other end of the room. Jump up onto the pipes.

Shoot the vent protecting the power cell. Then shoot the power cell. There is a
vent to Duke's left with a fan behind it. Shoot that vent and then step inside.
There is another power cell in here to shoot. Do so, and then make your way 
across the bridge. Time it so you aren't crushed. When you get across, shoot 
the next vent, and then shoot the next power cell. This will cause an overload 
that results in a bunch of explosions, and the giant fan stopping its 
rotations. Walk through the motionless blades, hop on the generator, and then 
break open the vent and jump through.

Jump on the boxes and then walk along the shelf to platform to some tubing. 
Climb up the tubing and then walk along the pipe to get to a window. Smash the 
window into pieces and then hop through. Kill the aliens and then make your way
to the elevator. Use the mop bucket to call the elevator. A bunch of aliens 
will then swarm Duke and the lights will turn off. Use Duke Vision and kill 
them. When the lights turn back on, turn Duke Vision off and then continue 
killing them. The elevator doors will then open...

* * * * * * * * *
BOSS FIGHT!!!
Enforcer
* * * * * * * * *
If you have a Holoduke, this is a PERFECT time to use him, as the Enforcer will
be distracted by it even if you are shooting a million rounds into him. If you 
do have Holoduke, employ him right in front of the elevator doors, stand back, 
and shoot the ever-loving hell out of the Enforcer. You can also throw pipe 
bombs and mines at his feet as well. When the Holoduke wears off, just run 
around and keep shooting at him. Avoid getting close because he will smash 
Duke under his foot, which will put Duke's health into the danger zone.

If you don't have a Holoduke, I recommend drinking beer to boost Duke's 
defense. And if you don't have any items, just run arond like crazy and never 
stop firing at the Enforcer. Try to stay behind cover to avoid his oncoming 
fire, and never let him get close enough to stomp you.

The one item you definitely want to avoid using in this boss fight is the 
steroids. The only way to make them effective is to get in close to the boss, 
and that's just a silly idea. When his health is gone, he is dead. No QTEs.
* * * * * * * * *
BOSS FIGHT!!!
Enforcer
* * * * * * * * *

Walk into the elevator. One of the handrails will be broken and at an angle. 
Run up it to tip it like a teeter totter. Then sprint up the other side and 
jump across to the next handrail. Make your way to the button and then press it
to send the elevator down.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
R. The Forkstop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Run behind the fence to return Duke to his normal size. Yay! Kick open the 
double doors. Run past the forklift and head into the control room. Flip the 
switch in the control room, and then run back out to the area with the 
forklift. The button next to the garage door at the far end of the room is now 
active and ready for use. Use it to raise the garage door and then step 
outside.

Use the ladder to climb up to the next area. There will be electricity blocking
Duke's path on the catwalk that is pretty dangerous. Wait for the first one to 
flicker out and then sprint past it. The second electrical bolt will follow the
wall and then disappear and restart. Follow this and then duck under the next 
bolt. The bolt immediately after that follows a similar pattern as the second 
bolt, so just follow it and make it to safety. Climb down the next ladder.

A few flying aliens will emerge out of the water. They will try to throw 
barrels as well as boxes at you. If they throw boxes, you can rest easy since 
they are easily destroyed. Barrels, on the other hand, need to be avoided. Take
these guys out, and then jump into the water. Swim towards the dam and climb up
the red ladder.

Charge forward and kill all of the pig aliens that you see. If you time it just
right, a pipe bomb can wipe them all out in a manner of seconds. After they are
taken care of, take control of the turret that is right up the stairs. A bunch 
of the flying aliens will then appear out of the water and chuck a variety of 
barrels and boxes at you. Zoom in on their ugly faces and don't let up on the 
right trigger to kill them before they have a chance to throw anything at Duke 
and put him in serious trouble.

* * * * * * * * *
BOSS FIGHT!!!
Octaking
* * * * * * * * *
This boss fight is probably the easiest one in the game. Just train the turret 
directly at the giant version of the flying enemies from before. Whenever it 
picks something up to throw at you, riddle the object it's holding with bullets
to render it useless. Then just keep shooting it constantly until it loses all 
of its health and flees.
* * * * * * * * *
BOSS FIGHT!!!
Octaking
* * * * * * * * *

With the Octaking dead, a soldier tries to crawl under the nearby garage door. 
He fails and dies. Walk over to the garage door and tap A repeatedly to lift it
up. Walk through.

* * * * *
PART 2
* * * * *
Use the button to lower the forklift. Hop behind the controls to start driving 
the thing. The controllers are exactly the same as othe vehicles, except that 
the forklift doesn't have a boost. Instead, the A button and the Y button lower
and raise the lift respectively.

Raise the lift to about medium height and then zoom through the halls. Run into
every pig that you see to kill them instantly and snag an achievement in the 
process. Follow the arrows on the walls to reach your destination. When you 
come across a damaged fence with a broken forklift, it's time to, as Duke says,
"stop forking around".

So, get out of the forklift and then use the broken forklift to get over the 
fence. Sprint through this next area and burst through the only openable door. 
Run up the stairs to enter the control room. Flip the switch in here to restore
power to this part of the dam.

Run back out to the forklift area and then kill all of the pigs in this area. 
Use the button to lower the forklift and drive it over to the little elevator 
on the other side of the room. Use the button to partly raise that elevator, 
and then raise the lift on the forklift high enough for Duke to use it to jump 
on the broken elevator, but not high enough that he won't be able to jump onto 
it. Go through the door and then open the elevator. Press the switch in the 
elevator to reach the next level.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
S. Generator Room
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Run out of the elevator and then run down the stairs to get a briefing from the
general. Apparently, by shutting off all of the power to the dam, the portal 
that the aliens are using to reach the United States can be closed. Right. So 
go through the double doors and then destroy the purple plants while making 
your way through the organic alien junk.

Keep going until you see a ladder and climb up to reach the crane controls. 
Position the concrete pipes as far to the right as they'll go, and then use 
them to jump across to the generator. Then walk over to the next generator and 
walk through the hole in the fence, walking along the alien tentacle like a 
bridge. Then go to the second generator, where this another tentacle to walk 
across. This will lead to a catwalk. Jump on the catwalk and then have a short 
conversations with the guy working the controls.

Head up the stairs, grab the Devastator, and be prepared for battle. The aliens
will then start attacking Duke as the platform slowly moves. Just keep killing 
them until the boss fight triggers.

* * * * * * * * *
BOSS FIGHT!!!
Octaking
* * * * * * * * *
What went from being the easiest boss fight has now become the most difficult. 
There is beer in the corner near where you got the Devastator, so grab it. Now 
hide under the little roof, use the beer, and then start tossing pipe bombs at 
the smaller flying aliens in quick succession. There is a pile of pipe bombs 
sitting next to the ammo box in case you need to refill on pipe bombs.

Keep doing this until they stop respawning. That's the hard part, and it's 
over. Yeah, it only took one paragraph to describe, but when you're actually 
trying to do it, it's going to be difficult. Regardless, switch to the 
Devastator and don't let up on the right trigger. Fire a crap load of missiles 
at the Octaking and never let up. Resupply as you need to do, and just stand 
your ground, firing missiles right at its ugly face.

Eventually, it will start throwing objects at you. Avoid these, and then it 
will start firing blue shockwaves at you. Strafe to the left and to the right 
to avoid these, and keep firing that Devastator into the boss's face.

DO NOT SHOOT THE OCTAKING WHEN HIS HEALTH IS GONE. There is a GLITCH here that 
will make the boss unkillable if you shoot it while it's trying to do its 
"death" animation, which will make you have to REDO the entire boss fight. So, 
BE VERY CAREFUL. I can't stress this enough.

The Octaking will then have a sudden second life. He will start pulling the 
platform to him using electricity. Fire Devastator rounds right into his face 
until his health is completely gone and he is dead for good.
* * * * * * * * *
BOSS FIGHT!!!
Octaking
* * * * * * * * *

With the Octaking dead, stairs will be opened up for Duke. Walk down the stairs
and make your way along the catwalk to the Octaking's dead body. Go through the
door next to it, and then hop on top of the elevator to the right. The elevator
will go down and the dead body will fly off. Jump off of the elevator and into 
the cold, watery depths below.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
T. Underground
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Jump up into the next room. Shoot the fire extinguisher on the wall to put out 
the fire, and then walk through. Walk down the stairs and go through the door 
to be in a large room with generators. Walk past the first generator, and then 
hop down into the next room. Walk around to the ladder and climb up to get by 
the alien tentacle.

Walk over to the toolbox and push it into the fan. Then go through the open 
door to the right and push that toolbox into the fan as well, which will 
destroy it. Jump down onto the now broken fan and then climb up the ladder over
here. Hang a left and walk through this hallway. Head through the next room and
you'll see a vent grate barely hanging on. Jump up on the shelf and then use a 
melee attack to knock the vent grate away. Walk through the vent and hop down.

* * * * *
PART 2
* * * * *
Jump into the water and swim under. Swim through the open double doors at the 
bottom of the pool of water. The vents on the ground that have bubbles can be 
swam over to refill Duke's oxygen meter.

Swim through the hallways until you come across a door. Turn the valve next to 
the door to the left in order to open it. Swim through and then hug the wall to
avoid getting sucked up in the van. Swim through the open door, and then use 
pipe bombs underwater to kill the alien insects. Do this quickly, because 
Duke's oxygen runs out rather fast, and the aliens are protecting an air vent 
that can be used to refill your oxygen.

Swim through the next hallway and you'll see a ladder. Have Duke climb up the 
ladder to be rid of the worry of drowning for the time being. Walk through the 
next area to be at the top of the generators. Jump down to the floor below. A 
rocket will come out of a nearby room, destroying a generator and killing the 
lights. Switch on Duke Vision and go investigate the source of the rocket.

You will be in a flooded room full of alien enemies. Keep Duke Vision on and 
run around killing all of the aliens. When they are all dead, a couple more 
will burst through the wall. These guys will have RPGs, so take them out fast. 
Then go through the hole in the wall, and there will be an shielded alien with 
an Enforcer. Toss pipe bombs at his sides to try to take him out quickly, and 
then go through the doorway. Walk down the stairs with the alien junk covering 
the walls.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
U. The Clarifier
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Keep walking down the stairs and then bust through the organic barricades. Kill
the pigs that you will encounter, and then go through the next door. Walk down 
this hallway and go through the double doors. Smoke the cigar that is sitting 
on the desk to boost Duke's Ego. Break the boxes that are blocking the doorway 
with melee attacks and head into the next hallway.

There are a bunch of pig aliens in this hallway that are packing powerful 
guns like RPGs and Enforcers. Stay back and strafe to the left and right while 
constantly firing at these enemies until they are dead. Then notice the 
scaffolding with the yellow ladder attached. Push it forward until it is 
stopped by boxes. Smash the boxes with melee attacks, and then finish pushing 
the scaffolding. Climb up and walk onto the next area.

Shoot the red barrels on the platform with the lone alien pig, and then drop 
down into the next room. Pick up the beer off of the desk. Walk out into the 
large area. Kill any aliens, and then a guy will burst through a wall on a 
scissor lift and crash into scaffolding. Aliens will come out of the hole, so 
take care of them. Notice the concrete slab that is being weighed down with a 
barrel? It's time to add more barrels to it to weight it down completely. Yup, 
it's time for another Half-Life 2-esque puzzle!

There are four barrels that you need to find. Barrel #1 is located right in 
front of the slab. Pick it up and then drop it on the slab. Man the scissor 
lift for barrels #2 and #3. One of the barrels is located on the top of some 
scaffolding. Hop off the scissors lift and then toss the barrel to the ground 
below. Then drive it over to the roof of the office room that you came out of 
to begin with. There is a barrel on this roof as well. Toss it to the ground. 
Place both of the barrels on the concrete slab.

This will trigger an attack from aliens! Kill them all. When the first wave is 
dead, more aliens will burst out of the garage door blocking off access to 
floor 3. Toss a couple of Trip Mines at the base of the door to blow them up 
when they step through. Then walk through here and grab the final barrel. Take 
barrel #4 to the slab and toss it on.

The place will start shaking dangerously. Two enemies with robotic bottoms will
then appear. Find a shotgun lying on the ground from one of the dead alien pigs
and kill them. When they are both dead, climb the scaffolding next to the 
balance that you weighed down with the barrels. Climb the ladders to reach the 
top of the scaffolding. From here, jump onto the balance and run up it. Jump 
off and then run down the hallway.

* * * * *
PART 2
* * * * *
A man will get blown up thanks to an alien-thrown pipe bomb. This also will 
knock down the door for Duke, though. Walk though, and then kill the insect 
aliens in the next area. There will be a flying alien that will constantly 
throw pipe bombs, so try to take him out as fast as possible. A couple of his 
buddies will then show up, so deal with them as well.

Climb the scaffolding. Jump onto the concrete that connects the pillar to the 
wall. From there, jump on the alien tentacle. Walk across the tentacle like a 
bridge, and then jump on the piping. Use the pipes to crawl into the vent area,
and then knock out the grate and hop down.

Walk along the catwalk and avoid falling in the electrified water. If you do, 
it will mean instantaneous death for Duke. Jump on the wooden platforms that 
are floating in the water. Be sure to time your jumps to avoid the bolts of 
electricity that will shoot down in the middle of the gaps. Jump along to the 
other side, and then walk along the small catwalk here. Jump up and over the 
fence, and then walk into the next room.

The catwalk that Duke is standing on will break, so take a left. Duck under any
pipes that get in your way, and make your way to Duke's EDF buddy. With his 
dying breaths, he will give Duke the charges necessary to blow up the dam. When
he is done talking, walk all the way to the end of the catwalk that he is 
laying on. There is a pornographic magazine on some crates. Look at it to boost
Duke's Ego. There is a Railgun sitting on a box nearby him, and you need to 
make sure you have it equipped. Then climb down the ladder situated behind 
Duke's dead partner.

Grab the switch and start moving the platform to the left. A bunch of flying 
aliens will come out of the water. Kill them all with the Railgun. When they 
are defeated, use the switch to finish the rotation. Sprint and jump over the 
elecrticity. Use the switch on the wall to turn off the electricity. Jump in 
the water and then submerge yourself. Approach the valve. Turn it all the way 
to the left.

Replenish Duke's oxygen. Then keep swimming downards through the newly opened 
area. Keep swimming, stopping at vents to get some air as needed, until the 
next level is triggered.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
V. Blowin' the Dam
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Keep swimming and stopping at air bubble vents. When you swim out into a more 
open area, there will be a valve in plain sight. Turn it to the left to open a 
door above you. Swim upwards, using the vents, and then swim out through the 
broken window. Swim straight ahead. There will be a grating over here that 
needs to have a wall bomb placed on it. Do this, and then turn around.

There should be four air bubble vents all grouped together. Stand still in them
and take care of the flying alien that is swimming around down here before you 
proceed. To the left of the grate that you placed the bomb is a valve. Make 
sure Duke has full oxygen BEFORE interacting with the valve. Turn the valve to 
the left. This will turn off the oxygen bubble vents near your location, but it
will also grant access to the next area.

Follow the yellow pipe on the ground until you come across yet another valve. 
Turn that valve as well to open up the airways for oxygen bubbles. Then keep 
following the yellow pipe more. There may be flying (or should I say "swimming"
) aliens that will try to attack you every once in a while, so take them out 
before they do too much damage. When the yellow piping ends, the location of 
the next bomb's placement will be in plain view, and there will also be an RPG 
located to the left of the valve. Replace the weapon you have with the lowest 
ammo with the RPG, then turn the valve to the left. Resupply your oxygen, and 
then try to attach the bomb...

* * * * * * * * *
BOSS FIGHT!!!
Energy Leech
* * * * * * * * *
This guy can be a serious annoyance. You need to constantly be aware of how 
much oxygen Duke has left, and you also have to avoid this guy's attacks. The 
leech will attempt to smash Duke, and it will also try to suck Duke into its 
mouth.

Pipe bombs do the most damage to it, so be sure to use any pipe bombs that you 
have against it right off the bat. There are more pipe bombs laying on the 
yellow pipe where the oxygen bubbles come out of. When you run out of pipe 
bombs, it's time to rely on the RPG.

To the left and to the right of the oxygen bubbles, there are two ammo resupply
crates. Move from each one while firing constantly at the leech. Make sure 
Duke's oxygen is always in the blue. Keep resupplying your ammo when you run 
out of rockets. Keep doing this until the leech collapses.

Approach the leech and then interact with it. Tap A repeatedly to rip open the 
leech's head. Stuff the bomb inside of its head and swim away. The leech will 
then blow into pieces.
* * * * * * * * *
BOSS FIGHT!!!
Energy Leech
* * * * * * * * *

With the leech dead and gone, swim through the tunnel that it came out of. Stop
at the bubbles to replenish your oxygen. Keep swimming until you can look up at
the ceiling and see light coming through. Swim through this hole and emerge in 
the open air.

* * * * *
PART 2
* * * * *
OH NO! The dam is flooding! Run through the dam as fast as possible. Click on 
the left analog stick to make Duke sprint. Follow the arrows on the wall. It's 
best to have a shotgun equipped in case there are any pig aliens that confront 
you while you are running.

Eventually, you'll be running along a catwalk that will then explode. If Duke 
falls into the water, turn around and swim to a nearby ladder. If not, hang a 
left and then jump over the railing onto some red pipes. Keep running and 
following the arrows.

You'll come across a staircase where someone is chucking a bunch of red barrels
down. It will be tempting to seek cover in the crevices built into the right 
side of the wall, but don't do this. Instead, just run straight up the stairs, 
moving left and right to dodge the barrels as they come. When you reach the top
of the stairs, kill the pig that was throwing them and return to following the 
arrows.

Duke will fall off another catwalk after a rockslide destroys it as well as a 
dam worker. Run towards the next arrow and follow it to a ladder. Climb the 
ladder, and then turn around to the tunnel that was once filled with water. 
Crouch to get inside of it and then sprint down the tunnel. A big wave of water
will nail Duke and send him flying out of the dam. In style!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
W. Final Battle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Walk over to the president and his cronies. They will then be killed by the 
Cycloid! Oh noes!

* * * * * * * * *
BOSS FIGHT!!!
Emperor Cycloid
* * * * * * * * *
Duke begins this boss fight with only a pistol at his disposal. This Cycloid 
acts exactly like the one from the beginning of the game. Just avoid his 
attacks until an alien pig shows up. He will be using an RPG. Shoot him 
repeatedly with the pistol and then grab the RPG.

Fire all of the RPG rounds into the Cycloid. Keep repeating this process until 
the Cycloid's health is gone. Then run up to hit to initiate a QTE. Tap A 
repeatedly to rip a tube out of its arm.

More enemies will be added to the fray. The jetpack guys will start attacking 
Duke as well, but just ignore them. Dodge all the attacks, collect RPGs by 
killing pigs with your pistol, and then empty all of the RPG rockets right 
into the Cycloid. When its health is gone all the away again, rip the tubes out
of its other arm.

The EDF will drop ammo for Duke, as well as a Devastator. Equip the Devastator 
and then waste all of the rockets into the Cycloid. Then waste all of the RPG 
rounds into the Cycloid. Replenish your ammo when you run dry and keep 
repeating the process until his health is at zero yet again.

Run up to the Cycloid, rip the tubes out if its back, and then do as the game 
demands. Piss in its eye! The Cycloid is dead, but Duke's troubles are not 
over.
* * * * * * * * *
BOSS FIGHT!!!
Emperor Cycloid
* * * * * * * * *

The president had ordered a nuke be sent to this location before he died! The 
general will swoop down in a helicopter. Sprint over to him and tap X to make 
Duke grab the general's arm. They will then fly away to avoid the blast from 
the nuclear explosion.

Hail to the king, baby. You did it. Watch the credits, and then watch the scene
following them.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
5. Multiplayer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Duke Nukem Forever features a competitive multiplayer mode that is playable on 
Xbox Live. Unfortunately there is no split-screen options.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A. Progression and Customization
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Duke Nukem Forever uses an XP progression system popularized by Activision's 
Call of Duty franchise. By winning matches, getting kills, and completing 
challenges, Duke will earn XP that will in turn unlock more content.

* * * * * * 
CHANGE ROOM
* * * * * *
Duke's multiplayer appearance can also be customized. By completing challenges 
that require players to complete a variety of specific tasks in the multiplayer
mode, Duke will have new clothing and other visual features to add flair.

* * * *
MY DIGS
* * * *
Duke's apartment can be explored as well. By leveling up in the multiplayer, 
players unlock new items to place in Duke's apartment. There is a lot of 
unlockable content to customize the apartment with. To begin with, the only 
thing in the apartment is a maid. The first new item is unlocked at level 2, 
and so on.

* * * * * * * * * *
PLAYER PROGRESSION
* * * * * * * * * *
From here, you can check on various stats from the multiplayer game. The game 
will keep track on your wins, losses, deaths, kills, etc. You can also look at 
all the different challenges there are that need to be completed to unlock new 
threads for Duke. Leaderboards are also included in this section.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B. Playing Multiplayer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
There are four different ways to start playing a multiplayer game in Duke Nukem
Forever. You can choose Quick Match, which will use matchmaking to find a game.
There is Custom Match, which allows you to create a lobby with your own rules 
for the multiplayer game. You can subsequently use the Game Browser to find and
join someone else's custom game. If you have any friends in a party with you 
on Xbox Live, you can start up a game with them instantly.

There are multiple match types available to play.

DUKE MATCH - Free-for-all
TEAM DUKE MATCH - Team Deatmatch
CAPTURE THE BABE - Capture the Flag
HAIL TO THE KING - King of the Hill

There are also different maps taken from the single-player campaign, as well as
original maps created specifically for the game. They are as follows:

MORNINGWOOD
HOOVER DAMNED
DUKE BURGER
VEGAS RUINS
HIVE
SAUSAGE FACTORY
CASINO
ERECTION SITE
HIGHWAY NOON
HOLLYWOOD

Players can customize matches by adding a Mutator to their created game. These 
Mutators are akin to the special rules that could be chosen for GoldenEye 007 
on the Nintendo 64's split-screen mode. They range from allowing infinite ammo 
to only allowing a specific type of weapon to be used during the multiplayer. 

Up to 8 players can play a multiplayer match at any time. While creating their 
own game, players can choose the number of players, whether or not it's a 
private session, how long the game will last, if the game repeats or not, etc.

Multiplayer has the same items available that are in the single-player campaign
but there are also new ones. Players can pick up power-ups that grant them 
invincibility, invisibility, as well as double damage. All of the weapons that 
are available in the single-player campaign are available in multiplayer. There
are also jetpacks that can be equipped and used in multiplayer, which are 
absent from single-player.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
6. Extras
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
By completing the game once, players unlock a bunch of content in Duke Nukem 
Forever that can be viewed in the Extras Menu on the game.

* * * * * *
CONCEPT ART
* * * * * *
There are 66 pieces of concept art to view.

* * * * * *
SCREENSHOTS
* * * * * *
There are 54 screenshots to view. These screenshots are taken from each 
different version that the game went through. For those that don't know, Duke 
Nukem Forever was in development for 12 years, and as technology improved with 
each generation, the game was revamped significantly each time. These 
screenshots show what the game looked like when it was first conceived, what it
became throughout the years, and what it ultimately wound up being.

* * * *
MOVIES
* * * *
This section also provides insight to the game's long development cycle. 
Included here are the E3 trailers for the game in the years 1998 and 2001. 
There are also gameplay videos for the game from the years 2003 and 2006. The 
teaser trailer that was released in Christmas of 2007 is also viewable from 
this section.

A promotional trailer for the game can be viewed here as well as the game's 
final cinematic following the credits.

* * * * * * * * * * * *
TRIPTYCH OFFICE PHOTOS
* * * * * * * * * * * *
Six silly photos from the offices of the people at Triptych that contributed to
Duke Nukem Forever.

* * * * * * * * * * *
DEVELOPMENT TIMELINE
* * * * * * * * * * *
Also included with the Extras is the development timeline that the game went 
through. I have taken the liberty to include the timeline in this guide since 
I am sure many people will be very interested in reading about Duke Nukem's 
storied history that don't feel like beating the game.

The following information is taken directly from the video game Duke Nukem 
Forever and any copyright is credited to its respective owner.

May, 1996 - Version 1.3d of Duke Nukem 3D (Retail) is shipped to game retailers
worldwide. Duke Nukem 3D is a massive success that for many defined an entire 
generation of gaming. Conceptualization and discussion of a sequel immediately 
begins inside 3D Realms headquarters near Dallas, Texas.

June, 1996 - Duke Nukem 4Ever, a 2D side scrolling game produced by Keith 
Schuler, has development suspended in favor of prioritizing a Duke Nukem 3D 
add-on pack and a sequel. GT Interactive acquires the publishing rights for 
Duke Nukem Forever in a licensing agreement with 3D Realms.

December, 1996 - The Quake 1 engine is licensed by 3D Realms for Duke Nukem 
Forever, permanently replacing the Build engine. Most of the Duke Nukem 3D 
team, led by original Duke Nukem developers Todd Replogle and Allen H. Blum II,
begins research and development with the technology for the game.

April, 1997 - Duke Nukem Forever is officially announced by 3D Realms with the 
intention to release in 1998. Likewise, 3D Realms also officially announces 
that DNF will be created with the Quake 2 Engine.

May, 1997 - Randy Pitchford and Brian Martel, founders of Gearbox Software, 
leave 3D Realms to help form Rebel Boat Rocker and then later Gearbox Software.

November, 1997 - Duke Nukem Forever appears on the cover of PC Gamer magazine. 
Inside are the first screenshots ever released for the game.

May, 1998 - The first reveal trailer for Duke Nukem Forever is released to the 
public during the Electronic Entertainment Expo.

June, 1998 - 3D Realms announces a change to the Unreal Engine for Duke Nukem 
Forever.

March, 1999 - 3D Realms announces that Megadeth is to cover and record the 
theme song for Duke Nukem Forever.

November, 1999 - PC Gamer's infamous 'Miss Me?' cover story, featuring Duke 
Nukem Forever, hits newsstands. Inside are a large number of new screenshots 
for Duke Nukem Forever that expose how the game looks with a new engine.

December, 1999 - GT Interactive, then publisher of Duke Nukem games, is 
purchased by Infogrames. Publishing rights for Duke Nukem Forever are 
transferred.

May, 2000 - Gathering of Developers, a publisher comprised entirely of 
developer members (including 3D Realms), is purchased by Take-Two Interactive.

December, 2000 - Gathering of Developers announces that the company has 
acquired publishing rights for the highly anticipated Duke Nukem Forever. 
Take-Two Interactive also acquires the publishing rights for the complete 
catalog of already-released Duke Nukem products including rights to certain 
future products.

May, 2001 - At E3 2001, the highly regarded Duke Nukem Forever 10th anniversary
trailer is released. It is arguably considered to be one of the best video game
trailers of all time.

September, 2004 - 3D Realms announces that a new in-game physics system, Megon 
Game Dynamics, has been chosen for Duke Nukem Forever.

August, 2006 - Shacknews reports and confirms a rumor that a large contingent 
of employees had left 3D Realms. Most of them have relocated to Gearbox 
Software which is also based in the Dallas area.

July, 2007 - The famous "Ventrilo Harassment" video using the voice of Duke 
Nukem to torment on-line game players was uploaded to YouTube and has been 
viewed more than 6 million times.

December, 2007 - Shacknews breaks the first video teaser for Duke Nukem Forever
in over 6 years. Included were small snippets of in-game footage.

September, 2008 - Users discover Duke Nukem Forever unlockable screenshots in 
the re-release of Duke Nukem 3D.

December, 2008 - The last official Duke Nukem Forever screenshot from 3D Realms
is released to the community.

May, 2009 - The story that 3D Realms has laid off the Duke Nukem Forever 
development team breaks and tops gaming news websites around the world. 
Take-Two Interactive and 3D Realms submit legal arguments regarding 
disagreements about the business arrangement for developing and publishing of 
the game.

June, 2009 - Gearbox and 3D Realms begin negotiation of an asset purchase 
agreement for the Duke Nukem franchise and Duke Nukem Forever. The business 
agreement is finalized and executed approximately six months later and 
ownership of the game and brand is transferred to Gearbox Software. Triptych 
Games is formed from several ex-3D Realms employees and a couple of new 
individuals.

July, 2009 - Triptych Games signs paperwork with 3D Realms to complete the Duke
Nukem Forever single-player campaign.

August, 2009 - Duke Nuke Forever's narrative script is written at Triptych and 
approved by 3D Realms. Triptych gets to surprise Jon St. John - the famous 
English language voice actor who originally played Duke Nukem - with a phone 
call: "Hell has finally frozen over."

November, 2009 - Single-player work on Duke Nukem Forever content is complete.

December, 2009 - Gearbox and 2K Games begin negotation of the publishing 
agreement for Duke Nukem Forever. The business agreement is finalized and 
executed approximately six months later with 2K Games and Take-Two Interactive,
securing long-term publishing rights to Duke Nukem.

January, 2010 - Triptych Games locks down their single-player version of the 
game and begins negotiations with Gearbox Software.

February, 2010 - Triptych relocates to Gearbox's offices in the Plano, Texas 
Bank of America Tower and resumes work alongside Gearbox and Piranha to help 
port Duke Nukem Forever to consoles, add multiplayer, and polish features 
within the game.

May, 2010 - Take-Two and 3D Realms resolve and settle all differences regarding
legal complaints from the previous year.

September, 2010 - Gearbox Software and 2K Games surprise the public by showing 
off the first playable build of Duke Nukem Forever at PAX 2010. Gearbox 
Software publicly announces that it has acquired the Duke Nukem brand.

October, 2010 - 2K Games and Gearbox Software announce the Duke Nukem Forever 
First Access Club to be included in eveyr copy of the Borderlands: Game of the 
Year Edition, allowing participating customers first access to the Duke Nukem 
Forever consumer demo.

December, 2010 - Duke Nukem Forever reappears on the holiday issue of PC Gamer 
with the same headline as his cover 11 years prior - 'Miss Me?'

January, 2011 - Gearbox Software announces the release date of May 3rd for Duke
Nukem Forever along with the first reveal trailer with 2K Games for Duke Nukem 
Forever since 2007.

February, 2011 - Duke Nukem, with the help of Borderlands' Claptrap, opens the 
Academy of Interactive Arts and Sciences 2011 INteractive Achivement Awards in 
Las Vegas. The show, hosted by comedian Jay Mohr, is streamed live over the 
internet and broadcast on television via G4 TV.

June, 2011 - Gearbox Software and 2K Games release the first consumer demo for 
Duke Nukem Forever. Gearbox Software, alongside Triptych Games, Piranha Games, 
and 3D Realms, release the approved gold masters for Duke Nukem Forever. After 
15 years since work first began on a Duke Nukem 3D sequel, 2K Games launches 
and ships Duke Nukem Forever video games worldwide to an eager and patient 
audience.

* * * * * * * * * *
EXTRA GAME SETTINGS
* * * * * * * * * *
These are essentially cheats that are unlocked following completion of the game
a single time.

They are as follows:

Invincibility - Duke is impervious to damage
Infinite Ammo - Duke never runs out of ammo for any guns
Instagib - Enemies always die in one shot
Mirror Mode - The game world is mirrored horizontally
Grayscale Mode - The game is in black and white
Head Scale - Adjust the size of the heads of enemies and NPCs
Duke 3D Freeze Ray - The Freeze Ray will be the version from the video game 
Duke Nukem 3D, and will bounce off projectiles instead of firing like a beam 
like it does normally.

* * * * * * * * *
DUKE SOUND BOARD
* * * * * * * * *
A bunch of different one-liners taken from the game can be selected to hear 
Duke say them.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
8. Conclusion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I hope this guide helped you beat Duke Nukem Forever for the Xbox 360, 
PlayStation 3, or PC!

Special thanks to SBAllen for keeping GameFAQs firing on all cylinders!

Special thanks to all the GameFAQs contributors that have written long 
walkthroughs like this that have helped me out a lot over the years!

Did you feel like I didn't give good enough strategy during certain enemy 
encounters? Have you discovered Ego Boosts that I missed? Well, shoot me an 
e-mail and I will edit the guide and give you credit for any corrections, 
concerns, personal strategies, hints, tips, and what-have-you!

I can be reached via e-mail at:
[email protected]

Feel free to check out my other guides, walkthroughs, and reviews on GameFAQs!

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