Strategy Guide - Guide for Fighting Force 2
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Fighting Force 2 Strategy Guide for Dreamcast By Chetflavin April 06, 2003 firstname.lastname@example.org Ver. 1.0 Introduction Tadah! I'm back! Writing up another faq for some of the green that keeps me from doing my college work. After the Blood Omen 2, Soldier of Fortune Gold, Alien vs. Predator, and attempted Monster Rancher Battle Card Game (Which yahoo messed up so someone beat me to it!) I'm here to give a walkthrough on Fighting Force 2. I originally bought this game because I liked the previous game, however the complete departure from multiplayer and a choice of who you play as killed the game for me. Oh well, its a long game so lets get this faq started. FUNNY MONEY BOO BAH! Some Legal Mumbo Jumbo As for legal context, I'd like to thank the makers of Fighting Force 2 for making a good instruction booklet which I got most of the info for the Controls. As for who can post this guide on their site, ONLY gamefaqs.com AND NO ONE ELSE!!!!!!! DON'T EVEN ASK!!!!!! *Below Where the levels are listed, I got those numbers from the Level Select Screen, So even though the numbers may be out of order or go from 1.3 to 1.9, it is the full walkthrough with nothing left out* Table of Contents 01. Game Introduction 02. Controls 03. Steel Mill 1.1 ---------------1.4 ---------------1.2 ---------------1.3 ---------------1.9 04. Bio Lab 2.1 ------------2.2 ------------2.3 ------------2.9 05. Tank Factory 3.1 -----------------3.2 -----------------3.3 -----------------3.4 -----------------3.9 06. Polar Base 4.1 ---------------4.2 ---------------4.9 07. Jungle Base 5.1 ----------------5.9 ----------------5.3 ----------------5.2 08. Chemical Plant 6.1 -------------------6.2 -------------------6.9 -------------------6.3 09. Prison 7.1 -----------7.2 -----------7.3 -----------7.4 -----------7.5 10. Salvage Rig 8.1 ----------------8.2 ----------------8.3 ----------------8.9 11. Sky Scraper 9.1 ----------------9.2 ----------------9.9 ----------------9.3 ----------------9.4 12. Cheats 13. Legal Mumbo Jumbo Reiterated 01. Game Introduction Formed from the ranks of the CIA, FBI and Interpol, the State Intelligence Police, [SI-COPS] was created to combat the rising tide of international corporate crime. Human cloning was banned by international treaty at the end of the twentieth century, but the military's dream of a soldier capable of surviving in any environment and fighting without conscience is now fuelling an illegal trade in biotechnology and cloning. Global giant, the Knackmiche Corporation has just such a project underway. Buying parts and expertise from small companies around the world, they are assembling and testing the prototypes of what will become the world's first artificial life form. A human clone. SI-COPS has spent many years investigating the activities of the Knackmiche Corporation and now has enough evidence to send in an agent. The mission: to seek out and erase sensitive project data and eliminate key personnel. Due to the sensitive political nature of the knackmiche investigation, the mission will be classified under the SI-COPS Black Book funding program and will never be acknowledged or publicly sanctioned by SI-COPS directors. If you screw up, you are on your own.--------Instruction Guide Background. Basically my take on the game is follow the path, destroy any inanimate object for money and use ammo wisely. 02. Controls (like the story background these are from the instruction Booklet of the game) Analog Stick - Movement Y Button - Select Weapon X Button - Jump B Button - Kick A Button - Punch Left + X - Roll Left Right + X - Roll Right Down + X - Back Flip Up + X - Jump Forward Pressing any Direction on the Directional Pad - 180 Degree Turn Left and Right Triggers - Look Around and Aim A - Punch AA - Punch, Punch AAA - Punch, Punch, Punch AAX - Punch, Punch, Uppercut AAB - Punch, Punch, Kick B - Kick BB - Kick, Kick BBB - Kick, Kick, Kick BBX - Kick, Kick, Jump Kick BBA - Kick, Kick, Side Kick X - Jump Up Y - Get Weapon Out Y and keep pressed down - Brings up inventory Rage meter - Filled by beating people up (following Moves can be performed with filled rage meter) AA - Overhead Down Punch BB - Horizontal Spin Kick BA - Vertical Spin Kick BY - Jump Thrust Kick AY - Shoulder Charge (these moves can be used with the right trigger held down) Up + B - Forward Sweep Up + A - Roll Forward (use these moves with power glove) AAX - Punch, Punch, Power Fist Slam AAB - Punch, Punch, Kick AA - Jumping Power Slash (For use with a sword or bat) (when you have a grenade or throw able object) Left and Right Triggers + Down + A - Throw Object Up Left and Right Triggers + Up + A - Roll Object along the floor Left Trigger + Analog Stick - Strafe Start Button - Pause Other Side notes When using an elevator, hold the Right Trigger and press the direction you want to go. While playing thru the game a green box may appear on the screen, thats the data Handset informing you of new info on the pause screen. When you see it appear, press start to view the new information. Cash Notes - Cash works more like just plain old points in this game because you don't get to buy anything. With enough "points" you can earn more continues. When you have enough, your score will flash alerting you of your newly earned continue. Secret areas found in levels basically contain ammo and dead ends unless specified otherwise. You earn money by beating up inanimate objects causing them to blow up. Finally, To climb Ladders, press the A button. To slide down ladders, first press the A button to get on the ladder, then press the B button. 03. Steel Mill 1.1 First start off by beating up the blue guy in front of you. He'll drop a blue square which are keys in this game, coming in a variety of colors(mainly blue). Run around the area destroying all the boxes and Metallic Generators for a gun and steal bar.(Note: from this point on, just destroy this stuff every time you see it so I don't have to close each sentence with "destroy everything in the room"). After that You should have a gun in your possession and if you look across the railroad tracks you'll see a bad guy on a roof. You could try to snipe him off but its a waste of bullets since you're headed in the opposite direction. Besides if you shoot and miss him, he lobs grenades at you. Anyways proceed thru the door next to the blue panel, and your key will automatically be used. In this room there should be only one guy so beat him up, grab his key, and proceed to the next room(the door without a red slash on it). In here another enemy lies in wait to your left take him out and climb the ladder next to him. Carefully make your way onto the second vent, I recommend strafing. Once you're in the middle, jump up and you'll automatically grab the ladder. Climb across and make sure you don't press the A button(because it lets go of the ladder) until you're on the other side. Ok, all this was for was to get a simple gun, but guns are the most useful weapons in the game so why not. Anyways, make your way back across and down both ladders (because jumping down hurts your life points big time) and go into the previous room. Now go thru the door with the red cross on it and try to kill the guy in the back whose lobbing grenades first before taking on the two regular thugs. Besides, he'll give you a key for the next room. Now that you have the key head thru the other door with a red cross on it and get your first introduction to the enemy releasing doors. After killing the only person in this room, a door opens releasing two enemies (one carrying a key card). These doors don't release countless waves of enemies but they do have more in later levels. Anyways make your way into thru the next two rooms, and kill the huge thug in the second room. Ignore the conveyor belt and head thru the door on the left. Kill some more enemies, including ones popping out of a door, grab a key card, and proceed to the next room. There arent any bad guys in here or the next room, but there is a safe in the second room containing two keys. Kick it open and proceed thru the next two room. Here you'll find some enemies, and a coke machine that dispenses rage filling beverages (if you completely trash it, a health bonus usually drops out). Continue thru another door and you'll come across another bulk thug and a conveyor belt. After the bulk is defeated walk to where he was standing and get ready to time your jump right to get past the pounding portion of the conveyor belt. After surviving that, climb the ladder and head thru the door killing two more bulks and continuing on your way. In the next room there is a panel to your right that will end this segment of the level. Steel Mill 1.4 The door behind you is now open, and enemies are barreling down on you. Dispense with them and go in the room they came from. Proceed up the ramp into the next room killing some more folk you run into. After there dead or door to your right will open up releasing some baddies, one of which is carrying a key card. Ignore the fan next to you, and go thru the door that was on the left when you first entered the room. In this room, the guy is carrying another card and there is a secret path behind some exploding cans and grating. It just leads to more items so when you're done there head back thru the next door. In here proceed to the back of the room and before climbing the ladder there, look around at the next level up for a blue guy who will shoot you when you try to ascend. After he's disposed of climb the ladder and the next, killing another bulk of a guard. Now that you're at the top, run around to the door with two windows on it and kill two more guards to earn yet another key! Another side note, the control panels in this room and thru out all levels sometimes can contain health so don't ignore them. Anyways proceed to the next room, kill a guy, and climb down some ladders(because jumping down hurts!). Each level down should have one guy so try sniping him out before heading down. Also the last level has another enemy producing door so get ready for a brawl down below. Proceed thru the next door, kill two more guys, grab another blue key card, and go into the next room. Here after killing the bulk you'll have two options, go thru the door to kill two more bulks along with a health item and sledge hammer weapon or just ignore that and proceed thru the grating on your right. Kill the bulk here and before heading down the ladder kill the grenade lobbing jerk below you. Now climb down the ladder and time your run thru the laser circle as to not get hit. Kick your way thru two more grate and you'll get a message from head quarters. Read it if you want but in any case proceed down the beaten path. Walk past the fan and destroy the console across from you to stop the fans rotation. Once its come to a full and complete stop pass thru it and you should recognize the area. Go thru the door closest to you(it has two windows on it), down the ramp, and to the console that earlier ended the first level segment. Guess what it does this time if you press the A button. Steel Mill 1.2 Odd how the names of the levels don't seem to always go in order, but I'm basing this off the names the level select gives them so sue me. Well now the path to the left of the console is the one to take so......take it! Proceed thru two doors, kill two guys, which opens a door containing four guys to kill, and grab the key card they drop. Anyways, in the next room there are two more bulks to kill along with another key card to pick up. Grab it and head thru the huge double doors on the right. In here you'll find numerous enemies including a guy lobbing grenades at you from a distance. After everyone is dead grab another keycard and head into the previous room. Go thru the door on the opposite side ignoring the huge rotating girder on your right, killing two more guards, grabbing their key card, and going into yet another room. This is like the last room, two enemies, only this time there is a enemy popping door and a key card. Go thru the empty room and into the next one to kill three more guys and proceed into the next room. In here kill the bulk in front of you, and the one on a higher ledge to your left. This will trigger another enemy door with a key card so take care of them, grab it, and go thru the next door. Here you'll find some crates, a fire box that contains a shotgun, and exploding barrels. Do what you want here and go into the next room. Kill everyone in hear, head up the ramp, and into the room with the green sludge. You'll want to snipe the guy across the sludge before you make your way over on the ladder. On the other side, turn around and snipe another bulk you couldn't shoot earlier. Now that he's gone, look for a ladder to climb up in an alcove and climb it. Up here shoot the guy who will lob grenades at you before he lobs any grenades. Clear a path to walk thru buy shooting the blowey up cans and crossing the small bridge. Make your way into the next room and pretty much repeat what you did in the last. Shoot people across the green sludge, look for a ladder on the ceiling to shimmy across the to the other side, enter the next room, turn to shoot some more henchmen on the level below you, and look for another ladder to climb down to the next level. The henchmen on the lower level will have a blue key card. In the next room kill a bulk and some door popping baddies and proceed into the next room. Here you'll kill another bulk and get another mission update, so press start if you want to see it. In any case go thru to the next room and access the panel to get to the next segment! Steel Mill 1.3 OoOoo, the last segment before the big boss man, wicked! Anyways this next part is tricky, only if you rush into it. There will be a conveyer belt to your right but instead of jumping on it from where you are, run around to where you are facing in the exact same direction as the belt is heading. You'll notice a device that will grind you at the end of it, jump on the belt and quickly off the belt, to the left, before you hit the grinder. Dispatch with your would be dispatchers and proceed into the next room. Here walk around the fire pit into another room with a fire pit. If you're quick enough you can shoot the guy here into the fire pit. After breaking open some boxes, walk around the pit of fire, around the grinder, and into the next room. In here there will be a bulk and your first flamethrower man. If you catch on fire do the Right trigger+up+A roll technique to put yourself out. When they're dead go into the next room, up a ramp into another room, and kill the guys wielding stun guns here. After you've made some more dead people for the previous dead people to play with, grab the key card, kill a flamethrower guy and his friends in the next room, and go into the next room. Kill all the jerks here and head thru the door toward your right. Grab the key card and head to the door that was on the left in the previous room. Go thru this room to come across a lava filled one with a guy to kill on your right. After he's dead, head to the door on the left, via the ceiling ladders, and kill someone for a red key card. Now go back to the lava room and head thru the other door that is now on your left. Kill the guy here and the two guards in the next room. Carefully jump across the walkway and climb down the ladder. Murdalize the stun gun toting guy here, jump across another walkway, and thru a door to kill two bulks and a flame thrower dude. Operate the panel in the center and get ready for you're first boss fight. Steel Mill 1.9 Hammer Man? While that is a cheesy name it does suit him.(By the way, most of the enemies I just give names based on their appearance or if the game provides one. For example Hammer Man was from the game, Bulk is something I call the larger guards.) If you're like me and saved any shotgun ammo you came across, a couple of close blasts should finish him off in a jiffy. Otherwise, just use all the ammo you have to bring him down. If you have no weapons, good luck taking down this big lug and his lovable hammer. Head straight thru the next room, up a ramp, and toward the glowing thing. A small in game cinema of Hawk throwing something at it will take place, and thats you're cue to head toward the elevator behind it. Make the elevator go up and the level is done! 04. Biolab 2.1 You start off on a rooftop filled with crates. Break them open and head toward the elevator looking platform. Ride it down and you'll find yourself in a room with some thugs carrying guns! Now I sucked dealing with these guys at first, but after a while I figured out if you get hit by the first bullet in his wave, you can jump over the next bullets he's rapidly firing. You'll find a ladder in this area and a door next to it. I didn't take the ladder, it could be another route on the level or it could just lead to some items. The door however I did take so go thru it! There will be two bad guys in this small room that leads to......THE LAB! Ok, after those two guys are dead proceed to the lab in the next room filled with green tubes, guys with guns, and nerds with grenades. There will be two doors adjacent to each other in a corner, however, the one on the right is locked so head thru the left one. In this lab you'll find a guard who drops a red key card that opens, you've guessed it, the locked door that was on the right. So go back into the previous room, thru that door, another door, and kill the people in this office. Proceed into the next office room filled with two more grenade nerds and receive an incoming message from your boss. Look at it and go into the next room. This room is filled with numerous bulks and guys toting guns so make quick work of them and ride the elevator lift down to the next level segment. Biolab 2.2 This segment I had difficulties with because there are two paths you can take later in the level. Anyways proceed thru this underground corridor taking out nerds and gun freaks until you reach a door on your left. Go thru it and get ready to take out a solitary nerd and three mutant men! Oddly enough, one of the mutant men was carrying a key, so head back into the previous room and thru the other door that was further down the hallway. In this room, aside from the gun freaks, there are breakable grates that break open if you throw a grenade on them. You see one right away but I skipped over it. Feel free to explore and when you're done get back to my guide. Anyways further in the hall you'll be faced with a familiar dilemma. Like the last room you can only go thru the door on the right if you grab a key from a mutant man in the room to your left. That room is identical to the previous mutant man room so make quick work of them and grab their key. Now head thru the locked door that was on the right. Access the panel in this room to get to the next level segment! Biolab 2.3 Kill the gun jerks in this room and be careful because in one of those enemy popping doors is your first introduction to the land mine which becomes quite populace in the level. Proceed to the end of the hallway and while you can take the door to the right I recommend blowing up the steel grating in front of you. If you don't have any grenades you can head two doors down(thru the door on the right) and in that room contains a crate filled with grenades. Either way, after blowing up the grating, carefully climb down till you get to a ladder. Instead of climbing down the ladder and landing on a land mine, drop down to the left of it and walk around that area to a place you can safely drop down missing all land mines. Once you're safely down there proceed forward thru the sewer and climb the ceiling ladder across the green toxic pool. There are two pipes spewing out green liquid while you're crossing the toxic pool. I'm not sure if they hurt you but you might as well try to avoid getting hit by them. Anyways once on the other side you get accosted by a mutant man. Kill him and go up the ladder in the next area of the sewer. At the top you'll notice now you're under grating. Carefully shoot one of the explody oil drums to break open a path. Climb out and kill everyone in the immediate area. One of the crates happens to contain a rocket launcher so might as well break them all open here. Moving on, head in the opposite direction you were facing when you climb out of the hole. The next room is just like the last, lots of people to kill. After they're dead proceed into the next room which looks like a warehouse. If it doesn't look like a warehouse you went the wrong way, just run back past the whole in the ground you made in the previous room to get back on the right path. Getting back on track, there are two guys in this room and once they're dead its boxes galore containing health, grenades, and various other items. After you're done splurging, continue into the next room that looks oddly familiar.......OH YEAH, this was the first steel grating you should have blown up. You know, the one that lead into the sewer. Well just ignore it and proceed into the door right in front of you. Kill the solitary guy in here and carefully jump over the two mines in the middle of the room. In the next room there are mutant men and gun jerks, kill them in any order you want and into the next hallway that leads to the final segment! Biolab 2.9 Ewwww, the room has a trail of blood, I wonder if it leads to the boss. Well it does so don't rush in, break open some crates to find a shot gun. When you're ready head thru the door near the crate that contained the shotgun to take on the triplets! The triplets seem to be genetic man monsters with the ability to throw up........TOXIC SLIME!!!! Ok they don't throw up and it actually comes out of their arms, but wouldn't it have been cooler? Anyways they should be no problem for you if you have some left over Rockets or do some up close shot gun blasts. After they're dead grab the key card they drop and head into the final corridor of the level. This corridor leads to an elevator room. Ride the elevator up and you beat the level! 05. Tank Factory 3.1 You start this level on top of a roof. Breaking one of the machines up there will give you a sniper rifle. If you walk to the edge of the steel guard rail you should be able to snipe out a guy to your lower right. To zoom in I believe its the Y button and to zoom out I think its the B button(which of course can only be done in first person view mode). Well after he's dead climb down the ladder to the left and walk to the panel near the gigantic fan. Break the panel to temporarily stop the fan, and when it slows down carefully make your way thru the blades. In this next part you're faced with another huge fan. Break another panel on your left and walk thru the slowing rotating blades once again. Here there will be a ladder for you to climb done but if you didn't waste both shots from before sniping that one guy, try getting another head shot here to make for fewer enemies to deal with. In ay case, climb down the ladder and beat up some fatsos and pipe guards. After they're dead you'll have to make your way past some more fans lined with mines. Break the panel to the right of the first fan to stop it and if you must(since you should have come across a gun in one of the crates in this room) Shoot it to blow it up so you don't have to worry about it. Proceed forward and break another panel to slow down this huge fan and shoot some more mines on the ground. This last fan isn't different from the previous because it has no panel to slow it down. Instead you have to beat it to death to free that path for further venturing. Jump thru the hole it left and make your way across this catwalk and down the ladder on the other side. Here you'll find a gun toting jerk so kill him and proceed into the next room. Kill a solitary pipe guard and go into yet another room. By now you should realize that every room has enemies and the next is no exception. Once everyone in the next room is dealt with, take the door that is on the left wall. Proceed thru several offices, killing pipe guards, and grabbing a red key from the gun toting guard in the dead end room. Now head back to the long hallway that first lead you to this office area and go thru the door that was further down the hall. You'll be attacked by several pipe guards so be careful in this room. Once they're all dead look for an AK-47 in one of the doorways that the pipe men were coming out of. Now head thru door that was directly across from where you entered into a room with three doors! The left most contains a fat man, the right most several breakable items, and the actual path continues in the middle door. In this room there are no enemies, however, if you go thru the door on the right you'll be overwhelmed by three gun toting jerks. So instead look for a vent in the upper right corner. Walk thru the vent, kicking down grating blocking your way, and you'll eventually be on a ledge above the previously mentioned gun freaks. Snipe all three of them and hop down. Well proceed thru the door in front of you, down some boxes, thru another door, into a hallways, and finally thru a door into a room filled with baddies. After they're taking care of, head thru the door opposite the office desk to kill two more gun freaks. Proceed into the next room, climbing some boxes, and into another room filled with more and more baddies. Fighting thru this room you'll receive a message from your boss so read it if you like that stuff. Anyways, head past the desk with computers and vent behind it, to the right into a room with a console that will lead you to your next segment of the level. Tank Factory 3.2 Head thru the door on your right to find yourself in a room with a huge piece of machinery and many baddies. If you head up the ramp and destroy the panels there, the machinery should start. After that, head toward the door with the four green glowing lights in front of it. Run thru this room because there are no enemies and into the next one. Here you'll find a fat guy, a dude with a mechanical arm, and other hooligans waiting for a beating. After they're gone, carefully walk into the next room. I say carefully because if you proceed forward too far a giant machine will laser you. Instead to your left there is a ladder for you to climb up. Up here destroy all the consoles and metal breakable things and head back down the same ladder to find more henchmen waiting for you. When they've been disposed of, on the left side of the room, near the ladder, there are two more breakable metal boxes. After destroying those, and the ones you previously destroyed on the ladder, the laser spitten machine should be defeated. Go thru the tunnel behind it and you've beating another level segment. Tank Factory 3.3 Proceed into the next room and kill the people running up the stairs to your left. One of the fat men will drop a key card so grab it! Also make sure to break all boxes in this room because there happens to be a rocket launcher in one of them. Run into the next room and kill the two gun tooting fools and destroy the almost assembled tank for some good cash points. Some more guys, including the bionic commando, should come out so deal with them as usual. In the next room, kill some more people, and head up the ladder on the right. Proceed thru this room, and into the next, to find yourself on a cat walk. From here snipe some enemies before heading down the ladder. Head down the ladder and thru the small door (not the ones with the red and white slashes) to the right of the tank. This will trigger some enemies from the door behind you but one is carrying a keycard that you'll need. Anyways now head thru the big door that the tank was facing and kills some poor misguided souls. One will drop a key so take it and head to the next room filled with mechanical right arms!!!! Once they've been dealt with trigger some more bad guys buy opening the door on the left side of the tank. This will cause more guys to poor out of the right door along with a key card! In the next room is a fat man and $6,000,000,000 man.....yes my jokes are bad. Anyways the mechanical arm guy has a blue key card so swipe it off him when he's pushing up daisies. There is a lower level in this room but ignore it because it has nothing of interest. Proceed thru the huge door in front of you to kill some more guys and get yet another key card. Go into the next room to find that its only a long corridor. Follow the corridor to a panel that when operated will lead you to the last segment of this level! Tank Factory 3.4 Head back from whence you came and this time head thru the gigantic door on the right. In the next room is a completed tank along with bunches of hooligans waiting for a beating. When all's good and quiet proceed into the next room to kill two more baddies. The next room starts off on a bridge with a gun tooting maniac. Dispatch him and head down the ladder in the back. Kill the two fatties here and grab their blue key card that opens the door right above you. In the next room you'll want to aim at the ceiling. Why? Because there is a robot that'll try zap ya! From now on there is one in almost every room so look out for them. When all robotic and non-robotic combatants are taken care of ride the elevator the machine was protecting down a level. Make quick work of the fellows down here and the robot on the ceiling in the next room. Proceed thru the doors to kill yet another robot on the ceiling along with his fat friend. When all are dead kill the solitary person in the hole that was under the robot to get a key card. Now climb back out and head thru the door that was to the right of the pit. Kill some more hooligans and go thru the next door to get their friends and robotic ceiling turret too! Venture thru yet another hall to kill some more bionic commandos and another robot turret mounted on the ceiling of the next room. Don't worry you're almost done with the level. Head thru the hall in the next room killing some thugs and going thru the door directly in front of you. Kill another motorized ceiling turret, grab a red key card the enemies drop, go back one room, and thru the humongous door now on your left. Head down the ramp, killing another turret, and thru another door! Kill the two fatties below the bridge in front of you to get a blue key card that will open the door above you. In that room operate the panel on the left to proceed to the boss level of the tank factory! Tank Factory 3.9 Ahhh! Holy Giant Mechanical Spiders uhhhh Hawkman! Don't worry, like previous boss's this guy is a joke if you have the ammo to deal with him. 99 Submachine gun bullets take away more then half his life. Grab the red key card he drops and head up to the elevated doorway to receive a message from headquarters. After that, proceed thru the tunnels taking a right at the fork and you'll end the level.....HUZZAH! 06. Polar Base 4.1 After the snowboarding in game movie take out the two guys here and look around for a crate with a gun in it. Proceed to the next room, but be careful there is a turret right above the door along with two other guys. To get to the next room break thru the steel fence, kill the guy, and go thru the door. In the next room there are three guys, one in front of you, one on an elevated corner to your right, and one with a machinegun right around the corner. Take them all out and head into the next room. Hopefully you have some ammo because its the easiest way to deal with the two machine gun toting maniacs on the right. In this area there are three doors, one to your left, one in front of you, and one to your right. Going thru the middle one leads to a room with two machine gunners and two coke machines that dispense health if you beat them up. When leaving this room head to your right to take out an easy thug and break open some crates containing a red keycard. Now go thru the door directly across from this one to receive a message from H.Q. Next kill the turret on the ceiling, ignore the elevator platform for now and grab the ammo around the room. Go to the small room behind the guard rails and destroy everything in there. Now that you've done all you can do, head to the elevator platform and go ride it down. One tip, don't run around on the elevator when its active or you'll grab the ledge like I did and plummet to a damaging floor. Anyways, head thru the solitary door and take out the machine gunner on your right. When he's dead try to take out the turret in front of you. You can try to take out the guy whose very far in the distance but instead you'll have to decide how to get there. You can either take the highroad (the ladder on the ceiling where the turret used to be) or the low road (the one going down the ladder to the right leading to a grenade thrower). When you're all done in here head back to the elevator and ride it down one more level. Go thru the only door again, take out everyone in the room, climb the ladder to get some more ammo, and head back to the elevator to ride it down one last time. Polar Base 4.2 This is the most difficult level in the game in my opinion. Start off by killing the two machine gunners in the next room. You'll notice by now that Im not mentioning the guys who don't carry weapons. This is because they're not any trouble and are incredibly easy. Unfortunately you can't head thru the door on your right yet but it leads towards the end of the level. So instead head to the left and in the next room there will be a machine gunner on your right. Once him and his friend are dead you'll notice two doors. The one on your right is the one you'll be racing out of later in the level so when you see this room again head to your left. Anyways thats not happening now so just go thru the door straight in front of you. In this area there are some beneficial crates to your left along with a hidden passage to some goodies thru the vent behind the oil drums. I ignored the secret passage because I don't think its worth it. You can go there and take out the two guys who are waiting for you at the end but when you come back head down the hallway into the next room. This room is frustrating because machine gunners keep respawning out of the door on your left. Eventually after they stop head further into the room and you'll see two more health dispensing coke machines. After you get some health, smash the console to the right of the machine to get a sniper rifle with two bullets. Next head outside and try to make those two bullets count on the machine gunner. Only headshots are one bullet kills anywhere else is a waste of ammo. After you're done playing outside head into the next compound, and get ready for another machine gunner respawning door on your left. After they're all good and taken care of get ready for some precision shooting. From the upper level snipe the guy walking around below but whatever you do, don't shoot the missile shaped objects because they'll kill you! You can however smash open the crates to find some nice weapons including a rocket launcher. Anyways head into the next room down there and follow the same ordinance of not shooting exploding things including the oil drums. What makes this room difficult is one of those machine gunner doors is hear so you'll have to prevent them from shooting anything too. The next room is a breeze compared to this. Its just two grenade throwers so all you have to do is get close and beat them up. The next room don't rush into. Try to snipe out the machine gunner in the back of the room and once he's dead get the turret to your left before entering further. In the next room there are machine gunners on each side of you and a grenade lobber in-between. Once they're taken care of head past the spaceship looking thing into the next room on your right. This room is tough if you're low on health, there is a spawning door and machine gunners along with grenade lobbers. If you're desperate you can try breaking the crates and panels in the room because some contain health. Once you barely survive this room head into the next and kill the enemies on either side of you. Kick down the door in front of you and don't get two tempted by those crates on the right surrounded by touch sensitive explosives. You can get them if you shoot the explosives but I'm not even sure if they carry anything. Anyways in the next room, glowing with greenness, kill two more guys on the main level, and one down the ladder in the back. After he's dead climb back up the ladder and you'll notice the place is exploding. This next part is tough so be careful. You'll be at the area from before and you'll have to blow it up and run for it. Before you blow it up get ready for the escape plan. You'll have to head thru the door on your left thru the door with a big red and white x on it. Anyways lob a grenade at the panels and run for it. If you survive the blast you'll come out in a room with some guards to kill and some ammo that you need for the next boss. I mean you really need all the ammo you can for the next boss. If you're down to knives and fists you won't beat him. Anyways after grabbing some ammo slide down the slop to get to the boss level. Polar Base 4.9 This one is almost impossible without weapons. For those of you using the level select cheat steer clear of this level. Basically you start off by sliding into this munchy monsters den. Why munchy monster as a title? Because he's only damageable when he's eating! How to feed him? Simply hit the green buttons on either side of him to drop down some shredded meat. While he's gobbling it up unload a wave of bullets on his head to damage him. After doing this several times, the beast should go down. And the level is over. 07. Jungle Base 5.1 After the polar levels, this one was pretty easy. Kill the two guys in the first area, grab the weapons in the crate, and proceed on your way. This next room contains three guys, two with guns, but the difficult part is avoiding the falling rubble. So avoid the middle of the room and take out all the baddies. The next room is pretty easy because its just two grenaders who always come down the ramp to your left. Try to snipe them out then head into the next room. Here at first is a solitary guard but there will be a respawing door to give you some more friends to play with. After dispensing with them there is a secret passage inside the respawing door. It leads right above the current room and is somewhat worth it. After grabbing some ammo head back down to the room you were just in and get on the elevator platform in the middle. Ride it down one floor to come across a somewhat obstacle course. The key to getting past is timing. When the blocks are on the ground start running the when you get past it, stop before getting to the next one. After making it past all three, you'll come into a room with stairs to your left and right. Head down the right to trigger a respawing door. One of them will drop a blue key that makes access to the door going up the other stairs accessible. You can also go thru a secret passage near the respawning door and you might as well because a boss level is coming up soon. After getting the materials in the secret passage head up the stairs that were on your left, thru the door, and fight your first and I think only female opponent. There are also regular guards, a ceiling turret, and falling rubble in the room so deal with them like always. Now this didn't happen to me always but once a trap door in the middle of the room fell open so try to avoid that area of the room. After everyone is taken care of head into the next room. There are two more Aztec female guards along with blow dart obstacles and a fire pit. Head either right or left, they're identical, and take out the two women before heading into the next boss room. Jungle Base 5.9 Ok this guy is pretty easy if you know what you're doing. Attack his back when he is casting spells. He casts two types of spells that he alternates with. One is a laser that shoots in the direction he's facing, and the other is raising three skeletons to fight you. When the skeletons are raised, going near him will cause him to attack you. Instead just systematically take out the three skeletons so you don't get hit as much. After a couple of rounds of beating him up while he is casting spells he'll start to be surrounded in lighting. I don't know if that meant he was dead so I just ran up to him and beat him up some more. After he falls to the ground he'll give you a red key card and initiate the load for the next level segment. Jungle Base 5.3 Once you kill him you now have a red access card. You can now head back a couple rooms to the room with the huge stairs and enter the previously locked door for some goodies, landmines, and turrets. Unfortunately the elevator in the end of that room doesn't work so you'll have to make your way all the way back to the boss room and thru the other door. Here there will be two guards, one should have a machine gun, across a small bridge with a dart obstacle. After you kill the guys and carefully make your way across the bridge and avoid the falling debris in the next room by heading right when you enter. There is a door immediately thru the left that may contain respawning enemies, but when I played there wasn't and I couldn't enter it either. So instead of that, head right past two more dart obstacles and kill the next three guys you come across in the following room. The next room contains a guard and female guard so take both of them out and get ready for another obstacle course. This room's course contains a fire pit along with jumping ledges and swinging blades. Basically like before its all about timing. You'll want to jump to the next ledge right when the blades cross over the ledge in front of you. There are two machine gunners on either side of you in the next room along with an elevator. Kill the guys and ride down the elevator one floor. Once the elevator stops, kill the turrets on the ceiling to your right and left along with the guard running around here. When everything is destroyed head thru the door directly across from the elevator you got off of. In here kill the lone gunmen and to end the level access the panel in the room straight across from you. Jungle Base 5.2 Finally the last and most meaningful of the jungle base levels and I'll tell you why at the end. Head thru the door on your right and shoot the machine gunner you see in the next room. There is also a grenader to your left and a turret on the ceiling but as long as you head left to beat up the grenader instead of forward into the range of the turret you should prevail. You can go thru the secret passage next to the grenader but its not required. Anyways head into the next room to receive a message from h.q. Read it, ignore, either case kill the solitary guy in front of you and get ready for a run. Up the ladder in the same room is a guy you can kill without hazard. The panel next to him triggers an explosion. Luckily for you don't have to be next to the panel to destroy it because in the crate up their is a grenade gun. Grab it, head down the ladder and near the locked door. Turn and shoot a grenade into the panel area, do a 180 and run into the next room. Here is like obstacle course but instead of waiting for the pillars to fall down to avoid damage I recommend jumping thru them to try to avoid the blast. Once you're in the next room there are two guards and a locked door. Kill the two guys in here quickly to grab their key card and try to get into the next room to avoid as much of the damage as possible. This room is pretty simple as long as you shoot the turret right above where you enter before it shoots you. Next head around the water, kill a guard and another turret to the left of him. When they're all dead you'll notice a door and two ladders. Near the ladders there is a vent you can break open for a secret path but why bother when you're almost done with the level. So head thru the door and beat up the two guys you find in this room. There is a ladder in hear that you can climb to grab a flame thrower but I don't recommend it. While it is a decent weapon it doesn't stun the enemies which I learned the hard way. So grab it don't grab it whatever, and head back down the ladder. Now proceed outside thru the next door and kill the two fellows waiting for you there. When they're dead, break down the fence and head thru the compound in front of you. Don't worry about any more enemies because there are none. Eventually you'll come across a tunnel with two paths. This is a very important decision you get to make. Heading left leads you to the chemical Plan 6.1 and right leads toward Prison 7.1. Don't worry choosing the plant wont mean you'll also have to face the prison because its the next level listed by the level select cheat. Its a one level choice. The chemical plant is far easier but has a somewhat difficult boss. The Prison is a lot harder but has no boss. So make your choice, I recommend the Chemical Plant, and either read the following or scroll down some to get to the prison. 08. Chemical Plant 6.1 These levels are so easy. The majority of the enemies don't carry guns and if they do they're slow firing ones. The rest are slow moving zombies that remind me of resident evil. You start off in a gas station. Nice cover-up eh? Anyways kill the zombies surrounding the area and enter the door on the left. Its a dead end but you'll get more experience killing zombies and grabbing a heath power up in the crate. Anyways, go back outside and thru the other door entering into the labyrinth that is the chemical plant. This room contains your first gun wielding zombie. Can you believe thats the toughest enemy, aside from the boss, that you'll be playing in this level. Take him out, grab his key card, and kill his fellow daisy pusher uppers(get it cuz of the saying "he's pushing up daisies......yeah I should quit with the joke making). Anyways go into the next area and you will see two doors along with a gun zombie. When he's dead the door you'll want to go thru is the one on the left. Clear out the zombie infestation and head thru the door on the left. This is just a warehouse but it has some good pick ups. When you grab and break everything, not exactly in that order, go thru the door that was next to the warehouse. If you were able to find the minigun it'll come in handy taking out the gun zombies. When they're all put in their place, grab the red key card one of them drops, and head back thru the previous area, past the ware house, and to the door you ignored earlier. Its the one mentioned right after the Daisy joke. When you're back in this area head thru the door on your left. Shoot anything that moves or limps and head to the right. There will be two doors you can go thru. The right one is a ware house like the last one but with more zombies. The left, which you have to go thru no matter what, contains two zombies and some unbreakable crates. The door on the left in here doesnt open, because it leads back outside, but the door to the right furthers your quest! Here the door on the left is locked again but the key is held by a zombie thru the door on the right. Once you get that key make your way thru the locked door and down the ladder within. From the ladder there are three paths you can choose. Facing away from the ladder there is the left, the middle, and the right. The left leads to some grenades, the right a dead end, and the middle a ladder to the next area. Climb up the ladder, break down the fence, and beat up the decaying sacs of flesh. Head thru the next door, deal with the zombies anyway you want, but if you want to beat the level segment, go thru the door on the right and use the access panel. Chemical Plant 6.2 Start off by going thru the door on your left. You should come out in a huge open room filled with several zombies. There will be a ladder you can climb, but ignore it and go thru the door on the left. One thing I forgot to mention when playing the last level. Don't worry about conserving ammo, go nuts! Anyways pass thru this room and you'll eventually come across three bulk forms of zombies. They're just like their skinny counterparts but they pack more punch. Once they're dead, head into the next room to kill some more of em! Shot gun blasts work very well. Anyways in this room there will be two doors. One big one that is locked and one small one that leads to the key! So head thru the small one until you come across another two doors. The one on the right has nothing of interest but the one on the left leads to the key! Head thru the first room and into the door on the left in the next one. In here, climb down the ladder, break open the crates, and grab the key! Now head all the way back and thru the locked door. You'll be in a huge room inhabited by three zombies. Take them out, and continue on to the next room. Head thru this oddly shaped room and eventually you'll come across a zombie in front of a fire closet thing. This means you're on the right track. Anyways, kill the gun toting zombie to your left and proceed thru the door behind him. In this room you'll be faced with three more zombies (no big deal) Just continue into the next room to find another trio of zombies surrounded by four columns. After they're dead look for a ramp to run up with a door at the end of it. Run thru the next two doors until you come across some more zombies. Like always deal with them, then head thru the door on the left. Kill these zombies, go into the next room, repeat killing zombies and going into next room, and finally find yourself in the cafeteria. Don't worry you're almost done. Walk out of the back of here and you'll have to choose between two doors. The one on the left leads to a freezer containing some useful weapons, but the one on the right contains the key to a locked door. The area on the right is pretty linear, just go into each office until you find a zombie carrying a red keycard. Once you've obtained it, head back through several previous rooms until you're in a room that has two columns(about two rooms after the cafeteria) on the left side when you enter. Go thru the door straight across from you and access the panel to enter the boss level. Chemical Plant 6.9 This boss level can be a real pain if you don't know what you're doing. Mainly because you don't use any normal weapons. Head to the left, jumping over 2 pools of slime, thru several corridors, and ignore all those weapons. The reason why is once you hit the big room you're one room away from the big bad boss man. Before you go into his room, make sure all your weapons are holstered. The reason is, your regular weapons don't hurt this freak of a boss. Instead you'll have to throw oil drums into his mouth to make him explode. The tricky part is, you have short amount of time to grab the cans and throw them in his mouth. You'll notice there are four red lights in each corner of the room. Every time one turns green that means there is an oil drum there. Quickly run to it, press the A button to pick it up, and quickly run around the monster without throwing the barrel. Now that you avoided the monster turn to face him and wait for him to growl and a red arrow will appear above his head, thats you're cue to throw the barrel at him. If you miss don't try to pick it up because it will explode soon. While this is a difficult process to defeat the boss, it only takes three hits to kill him. My advice is stay on the opposite side of where the monster is and after he's done attacking you run in the direction he is heading because that is where the oil drum will be. Once he's dead grab his red key card and head out the small door in the back. Access the panel and this segment of the level is complete. Chemical Plant 6.3 This Level is rather short compared to the last two chemical plants. At least at how long it took me to beat it. From the control panel head right, then thru the door on the left, and down the hall until you come across some zombies. Deal with them like any other and proceed down the hall jumping over the two exploding pits. In the next room there will be deadly poisonous ooze lining the pits so be careful not to fall in. This area should look familiar its the area you were right before the boss(the entrance to the boss level is to your left from here). But instead of heading that way, go thru the door on your right. In here ignore the first door you come across and instead head up several ledges in the back making your way to the second floor. Up here after dealing with some more zombies, enter the door to attain the key to unlocking the door below you. So head thru that door, thru the next one too, and kill the zombies in the next area. You're halfway done with this level. Once you get the key from one of those guys go thru the huge door leading to a warehouse. One of the zombies in here has the key to the smaller door that was to the right of the one you just entered. In here you'll have to jump past the grinding gears to get to the door on the other side. No real trick to it, just jump over and once you're thru the door you're in one of the last rooms. Kill all the zombies here, including the one on the upper level that you can't get to. He has a gun and will make problems for your next task. So once they're all gone head toward the large glowing pool and use the ceiling ladder to get across. On the other side ride the elevator up one floor up to be on the ceiling of the chemical plant. Their are some zombies up here, but you don't have to kill them. Just look for a helicopter behind a chain link fence and blow up that fence. Proceed thru to end this level.(the next level is part 10. Salvage Rig 8.1 of my walkthrough) 09. Prison 7.1 If you're reading this then you took the road less traveled because its difficult and annoying and full of guns! Anyways you start off on the roof of the joint in the heat of battle. Kill the guards in the immediate area, being careful to not step on minds or get hit by falling grenades tossed at you, and start destroying crates to find a blue key card. I believe it the crate itself is surrounded by three oil drums. When you find it head thru the big yellow double doors and kill the two guys lurking within. In the next room, ride the elevator down to the main level. Proceed forward thru two doors to take on a guard and inmate team. Once they're dead there is a secret passage on the left that is very beneficial. After getting past a few grate and mines you'll come up behind your enemies! Going thru the door on the right leads to enemies you skipped over so instead head left. After two doors and three enemies you'll come across a mine/oil drum field. Blast it out of your way and head into the next room. Ride this elevator up to end the level. Prison 7.2 When the elevator reaches the top head thru the door and notice the huge no weapons sign. Thats not a bad idea because in the next room if you're carrying any you'll be shot at by two turrets that can't be destroyed. I'm not saying you should unload all your ammo, I'm just saying be careful. Aside from those two turrets all the other ones in this level are destroyable so don't worry (even though there are tons of turrets). Anyways, head thru the metal detector either way and into the next room. There is nothing here but get ready for some cowardly running. In the next room run right. Keep running in that direction till you pass two doors. In this room there should be a locked door on your left. Kill the guard protecting it to get his key. Now with the key go into the room to kill another guard. This guard drops a yellow keycard so be sure to grab it. From that room, head back out and run to your left. Follow the markings on the ground that Say "A" along with arrows pointing where you should go. When the markings stop (the room after you pass the green panel on the wall) there will be a door to your left that the yellow key card opens. Kill the inmate within, grab his red keycard, and try to avoid the turret gun inside. Run thru this room, and in the next there will be a very bright door on your left with the "A" markings pointing into it. Go thru this door and access the panel within to beat the level. Prison 7.3 Start off by killing the three inmates here. Make your way thru the open field and go thru the door. Here head to the left and beat up the guys respawning out of the door. Once they're all finished shoot down the turret on the ceiling to the right. Head thru the next two doors and you'll come across a big room with a door in front of you and one to your right. Go thru the one on the right to pick up a whole lot of weapons and a blue keycard from one of the guards. Now head thru the door that was right in front of you in the last room and thru two more doors fighting turrets and guards along the way. In the big computer room you come across there will be several doors you can take once you get the blue keycard. Completely ignore the one on the left and thru the door on the right. Proceed thru two doors and shoot the turret on the ceiling. Kill the guards and head thru the next doorway on your left. Just like the last room, shoot the turret on the ceiling and destroy the guards. Once again the next room is exactly like the last. However there is interesting shortcut. If you head into the respawning room the wall will rise to reveal a vent that will lead past the locked middle door(the room with the door to the left that you completely ignored). The alternative is to go into the next room, kill a prisoner in his cell on the right wall, grab the red key he drops, and head all the way back. So choose either one and you'll eventually find yourself in a room with large monitors. Kill the two guards in here and get ready for two turrets in the upcoming room. After that room, head into the next one to receive a message from H.Q. Read it, then head into the next room to run down stairs shooting three turrets. After they're all gone, head thru the next two doors, and you'll come across an elevator. Ride it down to end this segment. Prison 7.4 When the elevator reaches the lower level you'll have three prisoners to deal with. When they're dead go into the next room to run into you're first biological weapon. These guys are fast, move like beast from the X-men, but don't worry because they are very easy to kill. Anyways kill the two beasts in this room and instead of heading into the next room, look for an alcove to the right of the next door. Jump into it and make your way past two vents. Youll come out in a room with some oil drums, a small stair case, and a baddy or two to kill. Once you make work of them you're going to want to climb the large staircase on your right. This area is a bit tough because you'll run across beasts and grenade lobbers that try to knock you off. After several flights of stairs and baddies, you'll come across a room filled with oil drums. Shoot them up before you enter because a stray bullet from the enemies you're about to fight could put you in a world of hurt. Anyways proceed to where those oil drums were and take out the respawing enemies on the right. Once they're all dead head thru the next two doors and kill two beasts. Ignore the doors on either side and go thru the yellow one in front of you. The next room is just like the last so kill two beasts, ignore the doors on the side, and head thru the yellow one. You might have to do this one more time, but then you'll be in a different looking room. Here head around the corner and access the panel to beat this part of the prison! Prison 7.5 Immediately in the next room, guards start to pull out of a respawning door on the left. After everyone is all dead, you'll have a choice. You can either go thru the door at the end of the hall in front of you or thru the one to the right of it. While the bigger door on the left does lead to the end, you'll need a key first(a red key to be precise). Luckily for you the key is located thru the smaller door on the right. Kill the solitary beast in here and for the first time you'll want to go into the cell on the left. Kill another beast and break open the vent on the left side. Climb up the ladder and exit the cell to beat two beasts. Head thru the cell adjacent to the one you just came out of and make your way thru another vent. You'll come into a cell with another beast. Kill him and leave the cell to fight two more beasts. You're one door away from getting the red key you need. Go thru the door that was adjacent from the cell you came out of. Kill the guy in this security both to get the red keycard. Now head all the way back, thru both vents, down the ladder, and to the big door I told you to ignore earlier. Upon entrance you'll have beaten this level, yippee hurray! 10. Salvage Rig 8.1 You start off in a small pool. Swim towards shore and kill the guys that greet you. After they're dead, break open some crates for weapons and head thru the huge door they were guarding. Quickly slide underneath the turret on the ceiling to avoid its heavy fire. Right after that you'll be accosted by three assailants in wetsuits. Take them out and head down the hallway to find a door to your left and right. Go thru the door on the right and kill everyone in here. This includes the guy carrying a blue keycard up the ladder. There is an elevator in here but it requires a pass code located elsewhere. Once you get the key card head back out of this room and into the door that was on the left. Destroy the enemies, turret, and panels in here to get the pass code (somehow) and head back to that elevator in the other room. Once there, ride it up one floor and kill the fools next to the one-man-submarine. After they're dead, you're just one room away from the end of this part of the level. In the next room there are many wetsuit thugs along with a turret on the ceiling. Take out the turret first, kill those guys next, then access the panel in the back of the room to move onto the next level segment. Salvage Rig 8.2 This is a rather short level because it contains a mini boss. Being a mini boss its fitting that he takes the form of a mini sub! Basically all you have to watch out for here is grenades it throws and its mechanical arm that beats you up. There is no special formula for this boss, just unload all your ammo on him. Salvage Rig 8.3 From here, head thru the open door and up the ladder. Kill the two guys here, and if you're up for it try to hit the guy above you on the catwalk with a grenade clearing a path later in the game. Anyways head into the next room and destroy the respawning enemies and turret that pop out of the door on the right. Once the action has calmed down, break the vent on the left side of the room to get to a secret area. Climb into the vent and break open the next vent you see. Carefully walk thru the two mines and into the next room. You'll be in the area I mentioned earlier when you killed the guy on the catwalk with a grenade. On the other side of the catwalk are some nice weapons but be careful in claiming them due to the explosives surrounding them. Once you've grabbed them, instead of heading back the way you came. Back up off the ledge of the catwalk to drop down on the level below(you have to back off, if you are facing the ledge you'll fall and receive some damage). Go thru the two doors in front of you and aim upward at the guy trying to kill you from above. Once he's dead, take out the weirdo in front of you, turn around, and shoot the oil cans above the door you came thru to have a gun full down for the grabbing. Anyways ignore the first ladder and climb the second. Kill the guy up here, destroy all the panels (especially the one next to the door), and head thru the door. Sometimes the door won't open but that usually means you missed one panel. Anyways in the next room, kill the three wetsuits lining the stairs and go thru the door at the top of them. There is an elevator right here that you can ride up but its better that you don't for now. Instead kill the guy in front of you, you can try to go thru the secret passage to the left of him(I recommended throwing a couple grenades in the room at the end to clear out the turret), and go thru the door that was behind him. In here, shoot the two guys you see along with the turret before heading anywhere. You could start making your way across the ceiling ladders but instead climb down a ladder into the pit. Head thru the only door there, kill the guy you see, thru another door, and kill all the guys in this area. You should receive from one of them, or from one of the crates, a red key card. Make your way back two rooms and up the ladder. Now from here you might be able to ride that elevator up in the last room to get to the end of the level but I went another way. So make your way across the ceiling ladders in this room. Be careful breaking open the crate on the next ledge, a mine is under it. Make your way across the next ceiling ladder and head into the next room. In here kill the two guys you see then stop in your tracks. Make your way along the right wall until you can turn left to look up the ramp. Take out the turret and head forward. From here you can go thru the secret passage behind the vent (shooting the turret that is in the upper part of the vent hidden) or you can head left. Well do whatever then go thru the door that was on the left. This room is the room the elevator would have led you too so I guess it would be easier but I wasn't sure if it would work so feel free to try. Anyways there will be two ladders. Pick the one on the right to climb up because the one on the left has a mine on it at the top. Once above, kill all the baddies lying in wait and head to the right, past the gaping elevator hole, and use the red key card on the door in front of you. Kill the respawning enemies here and head thru the only door. In this room there are no enemies but a message from H.Q. After that go into the next room, down the hall, and into yet another room. This room is kind of cool because the respawning door here is made from an enemy blow torching out a door in the wall. Kill all the guys that come out, grab the key, and head out the door opposite the respawning one. In the next room is a huge panel, an enemy, and two doors. Kill the bad guy, then go thru the small yellow door to grab a keycard off another enemy. Now head thru the large door and destroy the two turrets that rest at the top of the ramp. Now head up the ramp and use the yellow key on the door at the top. Access the panel and you are done with this level segment! Salvage Rig 8.9 Head to the left to fight the boss. This guy is easy if you know what you're doing. You can't harm him physically thanks to the little box that super charged him. So what to do? I know! See those two green glowing boxes two the left and right of where you enter, hit both so they turn red and you'll trap him for a second. While he's trapped run to the box that charged him and beat it up. When it closes shut that means he's free to move again. So rinse and repeat several times and he'll get sucked into the box, yippee hurray! Now go back in the previous room and thru the door on the right to complete this level, just one level left......thats divided into 5 segments. 11. Sky Scraper 9.1 Finally, the last grouped of levels! All right, these are both tough and long(at least 9.1 and 9.2) so be careful. You start off on the roof and are immediately attacked by a group of security guards. Kill all the guys, grab their guns, and head into the building. In the next room you'll run into some more guards so deal with them like the last ones. The next room is one big waiting room with guards(of both gender) and doors on either side of you. Head thru the door on your left. Shoot the guards at the top of the stairs and be careful of the turret around the corner. Once you destroy the turret run into the next room that contains a rocket launcher in a breakable panel. So grab that and head into the next room to face some more guards along with a turret that drops down from the ceiling. Afterwards you'll find a blue key card. You can't use it to open the door up the stairs because that door requires a red keycard. However, the door on the left you can open so why not do that. Kill the guy in here and grab his red key card. Head back into the previous room, climb up the stairs, and head into the next door. In this room there will be some guards too kill along with three doors. Go thru the one on the right to kill some guards for a yellow key card. Once you have that head to the room thats located directly across from this one. Kill the several guards in here then head toward the lower part of this room. Get on the elevator pad and ride it down to end the level. Sky Scraper 9.2 For some odd reason you don't start off in an elevator but instead a room with a gun in a crate to your right. In the next room you'll run into guards, including kung fu guys. Don't get too intimidated, they're pushovers. When they're all good and dead head thru the door on the left. What sucks about this room its tough getting into because you keep getting shot at. Once you kill them, grab the blue keycard they drop, and head to the room that was adjacent to this one. In here you'll have the upper hand. Before heading down the ladder, shoot out some of the guards(you don't have to shoot the kung-fu one because they're easy to kill). Once you've shot enough head down the ladder and kill whoever is still twitching. Once everyone and thing is dead head thru the only door in here. In the next room there will be guards like usual along with a turret popping down above the desk. If you run to the opposite side of the room you'll be out of its range. Remember this room because it has a locked door that needs a red keycard. From here take out the enemies and then blow up the turret. When all is destroyed, head thru the door on the left to kill two more guards. In the room beyond that one you'll be faced by another multiple door scenario. Kill the guards then head thru the door on the right because you don't have the yellow keycard required for the one of the left. Run to the opposite side of the room quickly before a turret drops down on you. From there shoot the guys, the turret, and head into the next room. In this room are two guards and one kung-fu man. Kill them to get the yellow key card! Now head back to the door that required the yellow keycard. It was two rooms back. In here the door on the left is a dead end so don't bother with it. Kill the guys in this room and head thru the door on the right. In here its the usual combo of two machine gunners along with a kung-fu expert so make quick work of them and head into the next room. In here you'll have to kill a lot of machine gunners and one will drop a red key card. So head back to the room with the first drop down turret (mentioned above having a red keycard door). Go thru that door and take out several more guards. In the next room it goes VR on ya. You'll be wire framed and have to fight some weird knee-high orange tanks. Don't worry they die from one shot and you have infinite ammo. After killing these guys for a while you'll hit the next VR stage that plays like asteroids. There will be red spheres orbiting the room and after shooting them they shatter into smaller spheres. After several more minutes of this you'll finally have destroyed them all and exited the VR stage. From here you're automatically transported to the next level. Hurrah! Sky Scraper 9.9 You ever hear of the game "Run Like Hell", well you better make like its title or you're toast. This thing killed its own maker and now its after you! Run threw any door that opens until you come across a room with two green glowing pillars and a door that won't open. Wait here for your slow assailant to come a knocking. I said run from him because any conventional weapon won't hurt him and its about to get a whole lot tougher. Oh no, he's absorbing the energy from the pillars and mutating into a new killing machine. Oh well, he unlocked the door so head threw it! You should now be outside and you'll see a panel to your left. Ignore it for now and lead the monster away from the panel by going into one of the opposite corners. When he's as far away as possible make a mad dash for the panel. Pressing up by it on the analog sticks should enable the weapon targeting system. Remember that saying from Futurama, "Instead of shooting where I was, you should have shot where I was going to be." Well that applies here. Aim the weapon a few steps in front of the monsters and press the A button. Four lasers will shoot down and when they join to form one big laser bam, pain for monster. Lead him away again and repeat the strategy 5 or six more times and he finally goes down. Proceed into the next room and ride an elevator up to the next level segment. Sky Scraper 9.3 This level is only difficult if you try to rush it. When the elevator stops you'll notice two turrets. One on your right and one on your left. Choose either path and shoot out the turret. Before rushing down the hallways notice the blue lasers that will hurt you if you touch them. Jump over those, shooting two more turrets and when you enter the next area purple lasers will prevent you from going back the way you came. Look to your left or right (depending on which path you took) and blast the panel there as quick as you can so the thing won't have time to attack you. If it does attack just jump up to avoid it. Once it is destroyed head thru the door behind you to ride up another elevator. This place is just like the last except mines line either pathway. Shoot those out, along with the turrets, jump over the low lasers, slide under the tall ones (right trigger + up + B button) and blast another control panel before it blasts you. Side note, if you're using a chain gun you can't slide or roll under the lasers so just jump threw them to get minimal damage. Turn around and ride up another elevator in the next room. This is the last floor before the final final level! Like before there are mines, turrets and lasers on either path, but only high lasers this time. So just roll/slide underneath them and destroy one last panel to ride the final elevator up to the last level! Sky Scraper 9.4 This is by far the easiest boss/level in the whole game. When the elevator hits the top go into the next room and shoot the Motorized turret that drops down. Go thru the door thats beyond the ramp and keep heading forward till you come across HAL(yes my 2001 space odyssey joke is bad, lighten up) Anyways go in either the left most or right most corner and start wailing on HAL. He'll start shooting lasers at you but he'll miss because he can't reach that far right or left. After it stops talking and you hear an alarm go off run away! When you get to the room that had the drop down turret turn right and follow the path thru some doors to the end of the game, FINALLY!!!! 12. Cheats This is the only cheat that works, the fire works thing that you see when you beat the game isn't a cheat, its an extra. Just enter this level cheat at the title screen and choose your level. A side note is that most of the levels with bosses end in .9 Level Select - LEFT, UP, (X), UP, RIGHT, (Y). 13.Some Legal Mumbo Jumbo Reiterated As for legal context, I'd like to thank the makers of Fighting Force 2 for making a good instruction booklet which I got most of the info for the Controls. As for who can post this guide on their site, ONLY gamefaqs.com AND NO ONE ELSE!!!!!!! DON'T EVEN ASK!!!!!!