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Apart from the world we live in, there is another realm that has a different time and progression. A realm called ' Dark Moon'. Suddenly, at ancient ruins scattered upon our world, gateways to this realm appeared. And from these, the 'beasts' came forth to ravage our people. The time of reckoning is upon us. ================================================================================================= GUNGAGE ================================================================================================= 4/9/99 Gungage FAQ v.1.3 By 'Benandanti' < Treig1080@aol.com > Disclaimer: The information within this guide is for PRIVATE and PERSONAL use only. This FAQ is to be distributed for FREE with this disclaimer attatched. If you are going to put this FAQ on your site (I'd be grateful ^_^ ) or use any data within for some kind of non-commercial publication, please inform me before doing so. This guide is Copyright 1999 Benandanti Gungage is copyrighted (C) KCET (C) Konami Japan All copyrights and trademarks are acknowledged This FAQ can be found at www.gamefaqs.com and www.cheatcc.com This FAQ is best viewed full-screen in Notepad. 1234567890 .......... ================================================================================================= Contents: ================================================================================================= Intro Revision History Controls Chararcter Profiles Boss Strategies Flower Locations Misc Info Cheats & Codes What's Missing In closing / Thanks ================================================================================================= Intro: ================================================================================================= I picked up Gungage from an importer a couple of months ago. It was in Japanese, but I thought 'What the Hey', I'd would get by taking reference from some sites on the Internet. But after a long search, I couldn't dig up anything about the game but a handful of GameShark codes, and a couple of reviews. This FAQ is my attempt to redress the balance, providing info on a forgotten title. Gungage is a third person shooter made by Konami at the beginning of the year. Some reviews I've seen compare it to Tomb Raider, but it's more like Lone Soldier / Duke Nukem: A Time to Kill, with a lot more emphasis on guns than jumps. Graphicly it's perhaps kind of poor, but there's great variety in the enemies and bosses; but sonicly is where the game really shines, with probably the best music in any game I've played. ( And I've played Dracula X ! ) A few people might be dissapointed with it's got poorer graphics than perhaps a post-Metal Gear Solid/Silent Hill game should have, but I still think it's a great blaster. :P This is also my first FAQ, so try to bare with me, O.K ? ================================================================================================= Revision History: ================================================================================================= 2/9/99 V.1.0: The first release. Hopefully more to come.............. 3/9/99 V.1.2: How's that for effort ! Proper character codes, added character opinions, a little intro about the game. Also clarified Flower location #5 for the Laboratory, and a specials addition for Wakle. 4/9/99 V.1.3: Added GameShark codes (Thanks to the guys at the Game Shark code creators club.) =================================================================================================Controls: ================================================================================================= Basic controls are found in the manual and customizable in the game , but I'll point out a couple of details: L1 or R1 twice executes a roll/dodge. This move is essential for bosses and later levels to move you out of harms way, just be careful where you use it. (e.g NOT on the train ) Use L1/R1 in conjunction with the left/right d-pad to constantly face the enemy whilst turning, a great strategy to help with dispatching bosses and other stubborn enemies. L2's handy if the auto-lock disappears off screen, allowing you to see where you're firing. L1 + R1 + select + start will reset the game, but it will keep your flower count, so if you find a difficult one, you can reset and it will still be saved ! Another strange thing is that Steyr can also duck by pressing L1+R1+X, which is handy for avoiding the explosive orbs on the train. Steyr can also dash forward by pressing up twice, making avoiding enemies a lot easier. No other characters seem to have these moves though. ================================================================================================= Character Profiles: ================================================================================================= =========== Wakle Skade =========== Equipment Arms : Out of Place Artifacts No.1605 Radar: Enemy Proximity ( Red = close, Green = far ) Profile: Wakle is the first character you'll control, and is your basic all rounder. His gun packs quite a whallop and has great rapid fire, making his shots the most lethal of the four characters. His dodge gets him a good distance away, but makes him slightly harder to control whilst doing it. Overall a sound player. Specials: Wakle lacks a bit in this area, his specials are designed more for defensive, rather than offensive play. Electro Shield : 24 energy units Places a shield in front of Wakle that starts at 100% then slowly counts down to 0 . Everytime the shield takes a hit, the count speeds up. The shield can be cancelled midway, but you lose the energy units. -_- A good move which comes into its own when the boss fight starts, sometimes meaning the difference between life and death. Stop Shot : 28 energy units (*) Fires a ball that will immobilize a single enemy for a few seconds. Handy for escaping sticky situations, but the shot itself does no damage, and the bad guy seems to get loose really quickly, making it unreliable, though it can give you some breathing space. Also, you can use the shield, then switch and use the Stop Shots whilst the shield is in use. Level PlayThrough : Town, Tower, Plain, Desert, Meiah Lake, Power Plant, Subway, Lab, Dark Moon. ============ Kard Berdysh ============ Equipment Arms : Titonia Commando Custom Model Gei-Ga ( Laser and Grenade Selective ) Radar: Nope. Profile: Kard's an ex-militry man packing some serious heat ! Slowest of the group, and a hard to control dodge, Kard would've been shortcomings would've been fatal, if not for his tremendous arsenal of weapons. Kard's weapons: Buster Laser: Kard's default, and the one you'll probably use most often. Handy for dispatching foes at any distance, and great in a clutch. Great power, but no rapid fire might put you off its long term use. Assassin Grenade : A reasonable mid-range weapon, but it seems pointless as you can't really lock-on with it, as you'll miss far away enemies with it because of the bounce. Pretty good in a crowded room, but not as good as...... Fire Breath : Essentially a flame-thrower, but it adds some sorely needed continuous-firing that Kard otherwise lacks. Suffice to say it's a close range weapon, but it's power makes up for the lack of distance. Stinger Missile : And what stockpile of weapons would be complete without a handy-dandy homing rocket launcher ! Except the damage is kind of poor, and the rockets do get confused pretty easily. But the range is great, and you do have a pretty big splash radius per missile. A nice change from the laser. Kard seems to be the powerhouse of the team, ploughing through levels at depth, not speed. A character for those who find Wakle too weedy. Specials: Kard's no pushover in the specials department either. Lets see what he has...... Big Shot : 1 Special Bullet It's Barret's first limit from FF7 ! ^_^ Select the Buster Laser or the Assassin Grenades and push Special for this powerfully charged shot. It can't be locked-on, but it does enough damage anyway so it's not a problem. The lack of homing can prove a problem with bosses, so this is best used to clear a crowded corridor or room. Phoenix Bolt : 3 Special Bullets (*) Ouch ! Lock-on to an enemy with the Fire Breath or Stinger Missiles and use special to fire this bolt at an enemy. As it's locked-on, it'll only attack a single enemy, but the damage done is worth it. Save it for the bosses if you can, if you can spare the bullets. Level PlayThrough : Tower, Plain, Power Plant, Lab, Subway, Town, Desert, Meiah Lake, Dark Moon =============== Steyr Harquebus =============== Equipment Arms : EA: Titonia XM9 Assault Buster Length : 1110.0 mm Height : 231.2 mm Width : 181.5 mm Weight : 85.5g(8100g) Bullets : Unlimited Radar: Small Display / Large Range; detects enemies and power-ups Profile: Well it's clear to see who was Konami's favourite character in Gungage ! ^_^.She has more moves and gadgets than anyone else in the game, and doesn't even need half of them ! Her roll is the quickest, furthest and most controllable of them all, and stands out as the fastest character in the game. The only things against her are the poor damage her shots do, and her rather lacklustre specials, but these are insignificant when you consider her constant rapid firing. She really does put everyone else to shame. Steyr has a few more moves than the rest of the cast. She can : Dash by pressing up twice Duck by pressing L1+R1+X Use a compass by holding R2 Use Night vision in the Desert Specials : Perhaps Steyr's weakest ability, but they're still handy in a pinch. Mirror : 17 Energy Units Looks very similar to one of Geese Howard's moves from the Fatal Fury games Essentially a VERY close range multi-directional attack. Damage isn't too great either, making this poor in almost all respects. Does look nice though. Laser : 23 Energy Units Actually a great special, if you have the time. A first press of special locks-on to targets in front of you, whilst the second fires. Great damage, and VERY useful for boss encounters, just fire it quickly ! Nova : 45 Energy Units So-so. A 360-degree missile attack with some very high power. Not much cop for bosses and the cost really does outweigh the benefits. Just see it as the equivalent of 2 laser shots. Use if surrounded, but really Steyr could easily avoid that ever happening. Level PlayThrough: Subway(Train), Lab, Plain, Power Plant, Tower, Meiah Lake, Town, Desert, Dark Moon. ============ Dee Van Feng ============ Equipment Arms : EA. T5 M1474 ( Dr. Ruzerno Bradford Custom ) Radar: Large Display / Short Range; detects enemies and power-ups Profile: Basically your average 'Half boy / Half homicidal machine of destruction'. Smallest of the bunch, with a roll with poor range but good speed, Dee could be thought of as a poor physical character. However, his jumping skills seem second to none, and he does have some serious firepower, and is probably the only character that seriously gives Steyr a run for her money. Specials: Dee's forte. Just check these out ! R: Red Ball : 1/5th of the Special bar A single red energy ball that does a surprising amount of damage for its cost. Not really any downside to this at all. F: Force Wave: 1/4th of the Special bar A 360 degree electrical field that does the same purpose as Steyr's Specials but with a larger range and a better cost. The field lasts longer too. B: Focus Beam : 1 segment for 1 second: approx. 20 seconds for the full bar. A continuous beam of light, much like Kard's Buster Laser, with the same look and power, but with the added bonus of constant fire. Great for bosses, or to cut down hordes of enemies, positively lethal on Infinite Energy mode. G: Grenade O' Death : 1/2 of the Special bar If Gungage had a BFG 9000, it still wouldn't compare to this. Insane damage against everything in it's path. Basically a suped up version of the Red Ball. Use whenever you want, just watch out for the cost. Level PlayThrough : Lab(boss), Plain, Meiah Lake, Tower, Town, Power Plant, Desert, Subway, Dark Moon (*) Something strange about these weapons. Apparently, if your Special Energy bar is high enough, you can get a extra shot with this weapon, no matter the cost. (e.g. Kard's Phoenix Bolt uses 3 bullets, but with a maximum payload of 5 bullets, Kard can fire the weapon twice. No, I don't understand it either. ) ================================================================================================= Boss Strategies : ================================================================================================= Note: These boss strategies are in the same order as Wakle fights them, but they can be applied to anyone. Just remember that the bosses will have more energy the further into the game you are, and may be more inclined to use their attacks. In which case, use you're specials to end the fight quicker. Town: Spider : He'll drop his head just before he attacks, so move quickly. The ground shockwaves can be avoided with a simple dodge/roll/jump, but the pincers he fires are harder, so keep far away so you have more time to react. You shouldn't need to use specials to beat him, but if you're feeling particularly gung-ho, get in close and use them or any close range attacks to finish the job faster. Just keep aiming for the head and KEEP MOVING. Tower: Moth : Trickier, as you can't just get in close to dispatch him. You should be able avoid the powder attack if you keep moving about and it doesn't do much damage anyway, so it isn't a concern. The dive attack is however, so keep away as much as you can so you dodge/roll in time. Wait until he stops just above the ground, then keep blasting for all your worth. Try to get to one side of him at this point to avoid the tornadoes he fires. Plain: Mini-Boss: Bee: Similar pattern to the moth, except the dive is a lot easier to avoid, though the shots he fires can be a concern. Just keep blasting and you'll be fine. Plain: Boss : Robot : Very slow and predictable, there shouldn't be any troubles. The rocks don't offer much cover and really just get in the way, but since his beams and lunges are so slow, it ain't too much of a hardship. Desert: Tanks: KEEP MOVING. These aren't particularly fast or accurate, but as there are so many, it's very easy for one to appear out of nowhere to run you down. Suffice to say, you don't attack them head on. Go after tanks one at a time and it will be over before you know it. Meiah Lake: Dogs: These can be a major pain if you can't keep your cool. Just pick a dog and work on him, both are identical, so it doesn't matter which one. If you keep your distance, the flame breath shouldn't be a problem, and their dash attacks only really nail you if you stand still for too long. Once ones down, the other quickly follows, just watch out for the edge of the platform! Power Plant: Orb: Just shoot at the orb at every chance you get. Don't let the troops distract you, just keep firing. The lasers can be avoided easily by sidestepping in time with them, or just by jumping them. One of the easiest bosses. Subway: Hammerhead: Pretty tricky in the opening stages, a nightmare in the later ones. It's weak spot is the jewel in it's forehead, so blast away. Bare in mind that he is gaining ground, so you will need to move up the carriages for safety. The main problem seems to be his arms as these swipe at you and shield his forehead. If you face him early on in the game it might be best to just go straight in for the kill, if not, get rid of the arms as soon as possible. Probably the first boss I've mentioned where you should really use your specials as much as you can. It's difficult to avoid it's attacks, especially the laser blast, since you can't dodge/roll too well on the train and the only alternative is to try to jump them. Just focus on putting him down as fast as possible. Laboratory: Walker Bot: Another tricky boss battle, though thankfully not as tough as the one before. Its slow at turning so just try to get behind it and blast for all your worth. Just keep an eye out for those helicopter bombs that home in. Its fireballs are also very accurate, so just keep out of it's way. Dark Moon: Final Boss: As tough as they come. Keep avoiding his attacks until he opens his chest up to fire some green lasers and then just blast away at the heart. Keep doing this until he's dead. You could also aim for the arms, but really all that does is stop him firing his eye beams forcing him to then drop leeches around the area. The leeches are trickier, as they move pretty fast and are difficult to keep track of, but for each one you kill, you get an Energy upgrade, so it could be worth the trouble . ================================================================================================= Flower Locations: ================================================================================================= Probably the main reason for the guide, this shows where every flower is located in the game. I've tried to make the instructions as clear as possible, but it is my first FAQ, and there may be some confusion. I'll also list who can get the flower. ( Other characters may be able to get the same flower, but these are the ones I am sure of. ) ==== TOWN ==== #1 : Wakle: Right at the start of the level. Just destroy the crate in front of you and hop over the railings #2 : Wakle: Just before the two crates that block your path, a bad guy is in the corner where the large steel door is that you can't open. The flower is beside it. #3 : Wakle: Keep going till you find two crates on a high ledge. Shoot the one the left to drop the other other crate that you can climb to find the flower. #4 : Wakle: After getting #3, head back the way you came. You'll see the flower to the side of the ramp. #5 : Wakle: Check behind one of the crates in the area just before the boss. #6/7/8/9 Wakle : Check all four corners of the boss's area to get the 4 flowers #10 : Kard: As you start, you'll see 4 wooden boxes stacked in a way that stops you from proceeding. Destroy 1 box, and climb up the rest to get to the flower on top. ===== TOWER ===== #1 : Wakle: Wait for the 'sand slug' behind you to move, then take the flower that was under it. Hurry, as another one will cover it up again in a few moments. #2 : Wakle: Face away from the tower's entrance, and head down the passage on your left hand side. The flower is in a gap in the wall on your left. #3 : Wakle: On top of the large rock to the right of the tower's entrance. #4 : Wakle: Inside the tower, move on until you find 3 crates in a corner. Climb them and then jump on the ledge behind you. Follow the walkway to the flower. #5 : Wakle: After going up the first lift, drop to the floor below to find the flower behind one of the pillars in the corner #6 : Wakle: After climbing the crate to get you out of this area, turn to your right to find the flower in the corner. #7 : Wakle: In the area where you fight the boss, check all the sides. #8 : Steyr: Right under the entrance to the tower, get it quickly #9 : Steyr: Turn 180 degrees from #8 and run down the right hand passageway before the 'sand slug' destroys it. Just keep running until you see it. #10 : Steyr: After the slug at #9 has passed, head back to the passage and head all the waydown. The flower is in a marbled area on your right. #11 : Steyr: Destroy the crate on your right as you enter the tower. #12 : Steyr: Destroy the crates in the corner that you climbed to get #4 #13 : Steyr: After the first lift, use the metal box on the walkway to jump up to the platform where the flower is. #14 : Kard: At the start of the level, head forward and left as far as you can go to find the flower where a slug had covered it for the other characters. #15 : Dee: Right in front of you as you start the level. ====== Plains ====== #1 : Wakle: Keep following the path until you head up a gentle hill. Turn 180 degrees at the top of the hill to find the flower. #2 : Wakle: Turn 180 degrees after you cross the bridge, then head left to find the flower. #3 : Wakle: Past the bridge but before the mini-boss, head to the group of pillars at the far side of this area. There is a door in the wall behind them. Blast the door open, and head inside. #4 : Wakle: In the flower patch, at the tunnels entrance, just before the entrance to the mini-boss' area. #5 : Wakle: In the flower patch, in the mini-boss' area. #6 : Wakle: Immediately after you get out of the mini-boss' area, turn left to find the flower. #7 : Wakle: Head for the right-hand side of the stonehenge-like rocks, the flower is behind the regular pillar just past them. #8 : Wakle: Continue on from #7 (keep following the wall) to get the flower in the corner of the playing area. #9 : Wakle: In one of the pillars when you fight the boss, just make him break it open. #10 : Kard: From where you start, move on until you get to the pond. The flower is straight to your left. #11 : Kard: Cross the bridge over the pond, but keep going forwards, make the jump to get the flower. ====== DESERT ====== #1 : Steyr? : O.K. I'll level with you, I'm not sure of the EXACT location of the flower here. The whole level seem to scroll infinitely in all directions, and I only found the flower here after a lot of aimless wandering with Steyr. I'll update this as soon as I find out. ========== MEIAH LAKE ========== #1 : Wakle: Jump across to the platform on your left, just before the first set of destroyable doors. #2 : Wakle: On a pedestal on your left just past the destroyable doors at #1 #3 : Wakle: After #2, destroy the breakable doors and keep moving straight on. When you can't move any further, look to your left to find the flower #4 : Wakle: Right next to the door you destroyed to get to #3, there is a rock wall you can destroy. Break it down and head to your right to find the flower behind the arch. #5 : Wakle: Just on from #4, there is a platform that acts like a see-saw. The flower is on a platform behind it. #6 : Wakle: Stay on the see-saw, til the other end rises high enough for you to jump from in to reach the platform overhead. The flower is just along the top of this platform. #7 : Wakle: Turn left past the first set of collapsing platforms. Go up the ramp to find the flower in the corner of the wall. #8 : Wakle: Head to the opposite side now, (to the right of the collapsing platforms.) and hop on the wall to get this flower #9 : Wakle: Right next to #8, but you'll need to make a VERY tricky jump to get it. #10 : Wakle: From #8, head left down the ramp till you find a destroyable ornament that should give you weapon energy. Turn around to find a flower on a platform to the left-hand side of the ramp you just came down. #11 : Wakle: Just head on from #10 up the other ramp, and find the flower in one of the corners there. #12 : Wakle: At #11, find the set of collapsable platforms to the right of the ramp you went up. Jump across these, but halfway along the line drop down to find a hidden platform below with a flower. #13 : Wakle: Continue along the collapsing platforms from #12 #14 : Wakle: Move to the opposite side of the level from #11. Climb the wall here and drop down behind it to the platform below with the flower. #15 : Wakle: Just before you enter the indoor section, double back to find the flower behind the ramp edge on your left. #16 : Wakle: From you're first encounter with one of the dogs, head up the ramps to the side. Follow the passage until you come to a small square room. The flower is on top of the ornament. =========== POWER PLANT =========== #1 : Wakle: As soon as you start, keep following the left-hand wall and you'll see the flower easily #2 : Wakle: Just past the first set of wooden crates that block your path, look to the right. #3 : Wakle: Keep heading down the right-hand side wall after heading through the second set of wooden crates.(Where the robots drop down from the train) #4 : Wakle: Keep following the right-hand wall from #3, the flower's in the corner. #5 : Wakle: Head through the level til you need to hit 4 switches to proceed. The flower is next to the switch furthest to the right. #6 : Wakle: At the switch furthest on the left, there is a set of destroyable wooden blocks, destroy them and pass on through. Hit the 4 switches in this section to continue. The flower is on the far right from where you enter. #7 : Wakle: This time, head all the way to the left, next to the door marked 'X' #8 : Wakle: Head through the 'X' door to appear on a platform above the boss. The flower is here on your right. #9 : Steyr: Just follow the left-hand wall as you start to find it. #10 : Steyr: After going as far as you can on the left-hand side, do the same for the right. The flower is just before the door. #11 : Kard: Just before the door with the '1' symbol, follow the left-hand wall to get to the flower. #12 : Kard: Hit all the switches to open the '1' door and get the flower inside. ====== SUBWAY ====== #1 : Wakle: Behind the rightmost pillar as you start the level. #2 : Wakle: When the alarm sounds, head left to the mini-office. The flower is behind the desk. #3 : Wakle: Keep moving on until you see a vending machine in a corner. Jump on top of it and blast the air vent to find a passage to the flower. #4 : Wakle: When you get to the area with the large blue doors, get the flower next to the one right at the end. #5 : Kard: After the cutscene before you enter the train area, double back to find the flower in a gap in the passage on the right. #6 : Kard: As you enter the section with the train and rails, follow the wall on the left to a vending machine with a flower above it. #7 : Kard: Drop down at the 2nd set of rails, where the tracks end to find the flower. #8 : Kard: Follow the train tracks until you find a gap to your left with a flower inside. #9 : Kard: Follow the tracks as far as they go and check behind the pillar there for the flower. #10 : Kard: Go down the passageway to the side of #8, keep going til you find the flower. (Note. Dee starts the level here.) #11: Kard: Head back to the train. Now jump on the RAISED part of the final carriage. The train shouldn't move. Now run along the tops of the carriage until you get to the wall at the end. From here, just jump up to get to the hidden room with the flower. ========== LABORATORY ========== #1 : Wakle: Go through the level until you get a choice of directions, keep heading forwards to the room with the computers. Jump on the ledge on the side of the wall and follow it round until you find the flower. (Note. Kard starts the level here) #2 : Wakle: Continue down the corridors until you find a bench to one side. The flower's behind it. #3 : Wakle: As you enter the blue carpeted room, follow the wall on the Left-hand side to find a passage to the flower. #4 : Wakle: In one of the explosive drums in the large room past #3 #5 : Wakle: In the same room as #4, behind the explosive drums, you'll find a crate all on its own. DON'T destroy it. Jump on it, then jump on the platform that sticks out from the wall. Keep jumping along these platforms until you reach a gap in the wall. Jump through to get the flower. #6/7/8 : Wakle: All found in the boss area, just stick to searching the walls. #9 : Steyr: Head to the past the two bridges after unlocking the doors. The flower is in the room at the far end. #10 : Steyr: There's another flower, just go straight on from #9. #11 : Steyr: Turn 180 degrees after getting #10 to find yet another flower. #12 : Kard: After crossing one of the bridges, you'll find yourself in a room with 3 capsules in the middle and a cross made out of diamonds. The flower is in the corner. ========= DARK MOON ========= #1 : Wakle: Right behind you as soon as you start. #2 : Wakle: Just before the lock you have to shoot, the flower is behind the ramp you came down. #3 : Wakle: The 2nd time the lift goes down, stay on the section that doesn't move in the middle. When the other lift goes up, drop down the gap it leaves to find a flower. #4 : Wakle: As the lift finally hits the bottom, get off and wait til it rises again. Now just grab the flower in the corner. #5 : Wakle: In the corner, below all the ramps, but before the red barriers. #6 : Steyr: Turn 180 degrees from where you start and head back outside to get a flower. #7 : Steyr: As you start, head through the doorway on your right and just follow the passage. #8 : Steyr: Drop down from where you start from and get the flower from the open section to your right. #9 : Kard: As soon as you start, turn 180 and walk backwards. You'll see the flower, just past the first entranceway. #10 : Dee: As soon as you enter the level, turn 180 degrees and run as fast as you can to the other side of the area to grab the flower just before the truck runs over it. #11 : Dee: From where you started the level, jump on the truck to make it move. Grab the flower it was once covering. #12 : Dee: At the same point as #8, Dee is the only character short enough to get the flower at this part. ================================================================================================= These instructions may be a bit hard to follow. So if they aren't helpful, follow these pieces of advice. 1. Get to the end of the level, then head back to the start, some flowers are hidden in areas you can't see if you're just moving quickly through the level in one direction. 2. Check the boss areas thoroughly. 3. If you know where one is, but can't reach it, head back with a different character. Overall Checklist: Level No. of Flowers ============================== Town 10 Tower 15 Plains 11 Desert 1 Meiah Lake 16 Power Plant 12 Subway 11 Laboratory 12 Dark Moon 12 ============================== Total: 100 ================================================================================================= Miscellaneous Information: ================================================================================================= Sticking points: Tower: Q: How do I get in ? A: Jump on the backs of the slugs to get in. If there aren't any, move about the level until they come. Plains: Q: I went through this cave and came out at a closed in area with a flowerbed on a raised platform. I can't go backwards, what now ? A: Blast the flowers, keep doing it until the mini-boss shows up Q: That boss was pretty easy, but how do I climb out of this hole ? A: Shoot each face on all the walls until a platform rises up. Laboratory: Q: I've searched the whole level, and a steel door blocks my path. There's no where else in the level to go to. A: Head to the rooms with the computers are and press the fire button in front of each of them. Dark Moon: Q: I've just opened this door near the end of the level , and this big red energy barrier is in the way. A: Don't worry, these are just one-way barriers so you can pass through, but you can't go back so get as many items as you can before proceeding. ================================================================================================= Cheats and Codes ================================================================================================= Flowers: These are what the flowers get you. 30 Flowers: Picture Viewer. Nice scans here, but nothing too different to the loading screens. 70 Flowers: Music Player. Hear the great music from the game, what could be better ? ^_^ 80 Flowers: Stage Select. Finally, a more practical option. Use the L1 and R1 buttons to select the level to start on. This applies for all characters. 100 Flowers: Infinite Energy. Not health, but special weapon energy. Now you can crank the game to specialist level without worry. Unlock Codes: O.K, I'm sorry. Are bad ^_^. Seems that those weren't the unlock codes at all ! Found them now though ! Kard : Complete the game with any character. Steyr: Just look at Steyr's wanted poster. These are found in : Town: On the side of one of the big crates midway through the level, the one on the right. Subway: Check on the walls when you start the level. There could be others, so keep an eye out. Dee : In the same room as flower #12 in the laboratory, check the capsules. One of them is open, and by going next to it, it should make Dee selectable. Note: You can only seem to get in here with Kard. Note: It seems strange, but you can only go for one hidden character at a time. I tried going for Kard and Steyr at the same time, but I only got Steyr. I had to complete the game again for Kard. The good thing is though is that once you do what you need to do to unlock the character, just reset using the command. You'll head back to the main menu with the character unlocked. You don't have to complete the game unless you want Kard. GameShark Codes: Here they are at last ! Enable Code 1 : D00E0206 1040 These allow you to play the game on a US (or PAL ^_^ ) 800E0206 1000 spec machine. Enable Code 2 : D00E01FE 9222 800E01FE A222 Infinite Health : 8004A3F6 00F0 Infinite health codes. Nuff said. They also expand the 8004ACFA 00F0 bar to the full length of the screen, but your health 8004A3EC 00F0 will head back to it's normal value if it's switched off. Infinite Lives : 3004A3E8 000A Infinite Lives code. Does exactly what it says on the tin Infinite Energy : 8004ACFA 0080 For those who don't have all the flowers, you can experience the joys of infinite ammo with this. All Characters : 3004A318 0001 Every character selectable from the start. 3004A344 0001 3004A370 0001 Infinite Shield : 8004B5AC 270F Wakle's Electro Shield stays at 100% all the time, even when it takes hits. Can float in air : 8004AD50 00DC This code needs a little explanation. Firstly, the walk 8004AD54 000A animations have been removed, so you just slide everywhere. Also, when you jump you jump higher than you usually do and just stay up there. From this point, you can move around like normal and blast enemies ( Can anyone say 'Space Harrier' ^_^ ) A better use however is to use the code to move on top of a high platform, deactivate the code so you drop down on top of it, then activate the code again and jump. Keep doing this to reach very high spots, making getting certain flowers real easy. Just watch out for enemies though, as one hit will knock you out of it. ================================================================================================= What's missing: ================================================================================================= Quite a bit: Desert flower location. Any translation of the in-game text And I could always clarify on the flower locations at a later date. A great ASCII title ! That icon in the flowers menu, I'm convinced he is none other than fan-favourite, the one and only Konamiman ! Anybody else confirm this ? The save game icon on the memory card keeps changing. Anyone know what causes it to change ? ================================================================================================= In Closing: ================================================================================================= I'll admit, the guide doesn't look up to much now, but it'll be better when I can get my hands on a US version. Overall, it's not bad for the fact that ANY info about Gungage is hard to come by. And as it's my first FAQ, maybe it doesn't suck too badly. :P =========== Thanks to : =========== Konami: For making great games, and releasing them to us guys in PAL territories, unlike certain other companies. (*cough* Squaresoft *cough*) But please release Snatchers and Policenauts in the States ! Kao Megura / Dingo Jellybean : These guys make GREAT guides that nursed me through my early days as an arcade fighting game scrub. Thanks guys ! A major influence in me even deciding to do an FAQ. Michael Tham ( email@example.com ) : He added my reviews to his Arcade Fighting Guide on GameFAQs. Thanks for the encouragement in this. Vito (VNEO) : For the Dee unlock location. Which made me think about Steyrs location too. CJayC : He posted this, so he's due a thank you as well. Who'd have thought he'd be a Gungage player ? Al Amaloo : Who's put this on his site at vgstrategies. Thanks for taking an interest ! Ar.zone & Brett : Creaters of the GameShark codes used in this guide. The Game Shark Code Creators Club (http://www.cmgsccc.com) for permission to use the codes in this guide The guys at Game_tech course at Abertay Uni : For being as nuts about games as I am. Thanks ! Gungage is copyrighted (C) KCET (C) Konami Japan. All copyrights and trademarks are acknowledged