Strategy Guide - Guide for Langrisser Millennium
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Title : Langrisser Millennium Version : 0.2 Dated : 28/11/1999 Author : Monster Console : Sega DreamCast Media : 1 x GD-ROM Package : 1 x GD-ROM 1 x User manuel 1 x Langrisser Play Card 1 x DreamCast Point Card 1 x Customer FeedBack Form 1 x Langrisser Play Card Promotion Brocure Additions : 0.2 : What to do after you completed the map ? Last Boss + Technics. Where to get characters. 0.01 : Basic system guide + Technics. Index ------ Prologue Process of Game Play Map Mode Battle Mode Weapon Chart Formations Technics (Formally Magic) After the map ... The Last One? Apendi-X Special Thanks -=-=-=-=- Prologue -=-=-=-=- Ok this is a new installment of the great series called Langrisser, the story revolves around a sword called Langrisser and it's lesser known counter-part called El-hazard. Also the art work isn't done by Satoshi Urushihara, the one which did *ALL* the other artwork for the whole series =( Nevertheless as a pure Langrisser Fan, I would still least go through the game for memorial sake. In this game, there are 5 main characters Taji.Asgaraf, Nei.Rison, Saryon.Diru.Byderun, Rumatei.Maf, Masariba. They each have their own group of followers and strong/weak points, of course each have their own storyline and events, eg Nei has a vision of Taji asking for a merger. The world they live in is basically two continents, Iruminia in the west, Deiberunia in the east, but something else also lives around the corner ... -=-=-=-=-=-=-=-=-=-=- Process of Game Play -=-=-=-=-=-=-=-=-=-=- Map Simulation mode <======================> Battle Mode (Real Time) || * Your Attacks. * Team Assignments || * Enemy Attacks you. * Relationships || * Shop for Items || * Search for Items || * Sending of Teams to attack || || \/ Events of the land -=-=-=-=- Map Mode -=-=-=-=- In this mode, you would see the whole Langrisser world in a 3D view. Using the analogue controller to change the views to suit you. Everything in here is REAL Time based, so even if you don't do anything, the other enemies would be waging wars around ... they might even knock on your door! Also events would appear at allocated time, eg Visions, mergers. This is the time in which you assign or regroup your characters into teams of not more then four(4) characters before sending them out to search or conquer. When you search for items in the many towns, beware that the member which goes on the search might take up to 1 week before returning and when he does, you still need to maually add him back to your team! A trick which we learnt, for defence, keep 2 teams or more of 4 characters on your "gateway" and when you see your enemy attacking you, send 1 team out to weaken or kill the enemy team before they reach your "gateway". If the team sent out loses, don't worry the members would automatically return to your "gateway". Only thing you need to worry about is that the enemy suceeds in recruiting any of your team members! -=-=-=-=-=-=- Battle Mode -=-=-=-=-=-=- I. Battle Preparation Battle Menu command. Formation Team leader and Formation View. Assignment Change team formation and placement. Recruit Recruit enemy team members to join your camp. If sucessful, enemy team would have less 1 member in battle. Infomation View enemy formation and status. Map View map. Begin Begin Battle. II. Battle mode view. The following are displayed when you are in battle. 1. Enemy team/member status on top and enemy technic bar. 2. Your team/member status at bottom and your technic bar. 3. Member with red circle is enemy, blue is your own. 4. Time gauge on the right most. III. Battle controls In battle, you control only the team leader. You use the digital pad for directions, analogue for map views. "A" for Attack "B" for Technic (see Technics below) Technic can olny be invoked when your Technic bar fills, only then could you use the Technics of your team members "X" Short-Cut to "Command" "Y" Menu commands "Command" -----> "Attack" "Information" "Defence" "Retreat" "Move Back" IV. Winning Conditions 1. Enemy team leader's HP reaches 0 before time up. 2. Amount of team members with Technics are greater when time up. -=-=-=-=-=-=- Weapon Chart -=-=-=-=-=-=- To D e f e n c e | Sword/Axe | Spear/Wand | Claw --------------------------------------------- A Sword/Axe | - | X | O t --------------------------------------------- t Spear/Wand | O | - | X a --------------------------------------------- c Claw | X | O | - k --------------------------------------------- -=-=-=-=-=- Formations -=-=-=-=-=- ( A=Attacker, D=Defender, R=Runner, 1-4=Team member #) Decoy 2 3 4 1 3(D) attracts enemy, 2(A) & 4(A) attacks from side, 1(R) follows up in centre. torunedo L 34 12 1(A)+3(A) moves left, 2(A)+4(A) moves forward-right then left. torunedo R 34 12 2(A)+4(A) moves right, 1(A)+3(A) moves forward-left then right. HardShield 2 3 4 1 2(D),3(D),4(D) forwards little, while 1(R) follows up. PowerPrance 3 4 2 1 3(A)+4(A) attacks, 2(D)+1(D) goes into enemy and defends. OverRun 3 4 1 2 1-4(A) goes forward and attacks. -=-=-=-=-=-=-=-=-=-=-=-=- Technics (Formally Magic) -=-=-=-=-=-=-=-=-=-=-=-=- Name Type WP For Effects ---- ----- -- --- ------- Earthquake earth 24 M.E Earth-Bound Attack. Flying are immune Gravity earth 22 S.E Movement drops. Jihado earth 30 S.O Attack + Protection up. ShadowBind earth 23 S.E Numbs enemy Protection earth 21 S.O Protection up. Rampage earth 24 M.E Souls from earth. Flying are immune Geyser water 20 S.E Geyser splashes on enemy. shirublade water 32 M.E Silents enemy's Technic HardShot water 22 S.E Disorganises enemy HealAura water 30 M.O HP + Status revive. fenriru water 40 M.E Blizzard attacks all. FreezeBack water 25 M.E Ice collums attacks all. PoisonMist water 26 M.E Poisons all. FireArrow fire 20 S.E Single flame arrow. FireWeapon fire 23 S.O Attack Up. FireStorm fire 40 M.E A storm of fire. Flare fire 30 M.E Burns the enemy. Blaze fire 24 M.E Burns a trail. Flying immune. Volcano fire 23 M.E Volcanic storm. WindCutter wind 21 S.E Wind attack. Thunder wind 20 S.E Thunder attack. ThunderSword wind 30 M.E Thunder attack. StormBind wind 28 M.E Numbs enemy. SonicBlast wind 30 S.E Single blast. Heist wind 24 S.O Speed up. -=-=-=-=-=-=-=-=- After the map ... -=-=-=-=-=-=-=-=- So what should we do after we've conquered the *whole* map ??? Two places to take note, Tao and Baronis. Send your main character and your strongest members (other main characters or special characters?) to Baronis, where you would meet up with the 3 "Images" namely Arios, Abakuru and Warumaru the 3 demi-gods would battle you, they aren't that good only Lvl 40. Take note of Arios and his Atomic Bomb technic, full-screen damages. Arios runs about and seldom attacks, waiting only to use his technic from far. After which there would be a short movie and a new island would show, linking from Baronis to Surukuto and to Tao. The 3 Demi-gods would be waiting for you at Surukuto + a new character GouKen. Stats show that Gouken is *INVINCIBLE* with all defences at 999, even though he's attacks are all 0. So don't bother about him. As like the previous battle, just focus on Arios the leader. -=-=-=-=-=-=- The Last One? -=-=-=-=-=-=- Defeating the demi-gods would result in another movie, showing GouKen hatching into a humanoid (like the last boss of Thunder Force V) with something circling its body (Langrisser?) Now his name is Ishyraru, Lvl 50 Attack 250+ Special 350+. Sounds easy right? *WRONG* His attacks seems weak, but he can *TELEPORT* and then use his Shining technic which hits full-screen too. Most likely you would lose to him as Shining would halve your HP if you are about Lvl 40+ but even if you lose to him, you still get an ending (?). -=-=-=-=- Apendi-X -=-=-=-=- ?Codes ------ There should be some ... would add when i find any. ?Stages ------- So far the addtional one is the last stage, Surukuto, between Baronis & Tao. ?Characters ----------- In this game, there are 6 main characters (1 NPC, non player selactable, Rosa) A few special characters, those whom have their own "voices". And the rest are mostly "standard" characters (no voices). most important events would only occur with those special characters and your main characters. ?Special Quests/Events ---------------------- Some events happen on a random basis (eg Bazeraid betraying Saryon) and some which would happen (eg Seran meets any female characters ^_^; ) and events which would happen it you don't do things (eg move a certain character to a certain place by a certain time.) Pigeon <- The ending theme song for Langrisser Millennium -=-=-=-=-=-=-=- Special Thanks -=-=-=-=-=-=-=- * You for reading this FAQ and understanding my typos ... * NCS/Masya/Santa for the game itself. * Sega for DC Console. * CareerSoft for Langrisser V. * Satoshi Urushihara for all artwork prior to this installment. * My local gameshop (Couldn't remember the name *hiakz*) for getting me this GD. and also to Cisco Press for such a great book/console stand for my hot DC ;) Internal Thanks * E.Honda for clocking 4 hrs on Saryon. * lala for drawing H.anime. How about one for Lang M? * Alf for being a prune on Lang M. Eh up a page for Lang M ;) * Bum for pushing me to buy this GD when my stocks are $0. * Wei for being a wet blanket on getting Lang M and in short a DC ;P * Bat for some trans. * God for ?. * Andrew for being MIA. "Langrisser" & "Langrisser Millenium" is a trademark of NCS/Masya. All other trademarks are copyright of their respective company. Please give credit if you intend to use anything from this FAQ to the author. Copyright 1999 Monster(firstname.lastname@example.org), Team Visions@Neoscene for the FAQ.