Strategy Guide - Guide for Mobile Suit Z Gundam

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 MOBILE SUIT Z GUNDAM
 System: Sony PlayStation
 Developer/Publisher: Bandai (1997)

 FAQ by Kelvin Koh
 (29/5/98)



 Contents:
 1 Basic Controls & Explanation
 2 Mobile Suits Info
 3 Characters
 4 Story Mode - Kamiru & Char
 5 Secrets
 6 Miscellaneous



======================================================================
 INTRODUCTION
======================================================================



    Mobile Suit Z Gundam is a 3D Shooting-Action game for the PlayStation
 that was released last year.
    It has plenty of re-done scenes from the anime that features new
 character art while the backgrounds & Mobile Suits are beautifully 
 rendered CG. The game also has many Mobile Suits & Pilots to choose
 from, though not all from the anime are present in the game.
    As a bonus, the game comes packaged with 2 CDs, which not only
 contains 2 different scenarios (one for Kamiru and the other for
 Char), but also can be used to play a linked Vs game with another
 PlayStation via the Link Cable.
    The gameplay may seem like Sega's Virtual On at first, but they
 actually have very little similarities. In Z Gundam, your Mobile Suit
 has freedom of flight, maneuver in several ways, and attacks with only
 a few weapons, namely Short & Long Range weapons.
    Once you get used to the feel of the game, you will find it very
 enjoyable & fun to play.






======================================================================
 1.BASIC CONTROLS
======================================================================




~~~[MOVEMENT]~~~

 Move Towards Opponent - Press UP
 Move Away From Opponent - Press Down
 Move Left - Press LEFT
 Move Right - Press - RIGHT

 Ascend (Move Up) - Press L1
 Descend (Move Down) - Press L2

 Circle Around Opponent: (Uses Vernier Gauge)
 Left - Hold R1 + LEFT + X Button
 Right - Hold R1 + RIGHT + X Button

 Boost - X Button + any DIRECTION (Uses Vernier Gauge)



~~~[OFFENCE/DEFENCE]~~~

 Attack With Weapon - Press Square Button
 Special Attack - Press R1 + Square Button

 Change Weapon - Press Triangle Button

 Defend/Sway - Press Circle Button (depends on each Mobile Suit)

 Transform - Press R2 (only applies to some Mobile Suits)




----------------------------------------------------------------------
 EXPLANATION
----------------------------------------------------------------------


(I) MOVEMENT CONTROLS




***{Vernier Movement}*** Press D-Pad + X Button

    This will cause your Mobile Suit to accelerate at high speeds in
 the direction you choose. It can be used to avoid attacks, or simply
 to move around quickly.
    When you use the Boost, your Vernier Gauge (located on the bottom
 right of the screen) will start to decrease, but it will regenerate if
 you simply let go of the X Button.
    However, if you completely use up your Vernier Gauge, your Mobile
 Suit will lose power. A "Power Down" message will appear, and during
 this period, all your movements will be slowed down, but everything
 will be back to normal after a while.



***{Circling}***  Hold Left/Right + R1 + X Button

    This move will make you move sideways (left or right) at an angle,
 and thus, enables you to circle round your opponent. You can use this
 to avoid attacks, move to the side of your opponent, or even maneuver
 all the way to the back of him.
    This is a very useful move, but it requires energy from the Vernier
 Gauge to perform.


***{Ascend/Descend}*** Press L1 or L2

   Makes your Mobile Suit fly upward or downward.




(II) OFFENSIVE/DEFENSIVE CONTROLS




***{Attack}*** Press Square Button

    In this game, there are 2 types of Attacks: Long-range & Short-
 range. What you are currently using is displayed on the bar above your
 Vernier Gauge, along with the ammo remaining (for Long-range).
    By pressing the Triangle Button, you can switch between your Long-
 & Short-range weapons.

>>>[Long Range Attack]
 
    Long-range weapons usually consist of the standard beam weapon,
 which is fired from afar. If you move close enough to your enemy, the
 cross-air will turn red, which signifies a Lock-On. This is the best
 time to shoot, though it is not always a guaranteed hit.
    You can fire up to 3 shots at once by pressing the Square Button 3
 times. (only applies to characters armed with Beam Rifle-type
 weapons.)
    The number on the bottom-left of the screen shows the number of
 ammo you have remaining. When you run out of ammo, you can simply wait
 for it to be re-filled to the max again. In the meantime, you can
 switch to using your Short-range weapon for close combat.
    Note that you have to use up all your ammo (counter reads zero
 ammo) before they will automatically be replenished it for you.

>>>[Short Range Attack]

    Your Mobile Suit's Short-range weapon consists of the Beam Saber.
 It is handy for close combat, and it does quite a lot of damage. Also,
 it can be used unlimitedly, so don't hesitate to swing that saber!
    You can press the Square Button up to 2 times for a double saber
 slash.
    Holding the different directions on the D-Pad when you are slashing
 also has various effects on the way your character swing its Beam
 Saber. For example, pressing the Square Button alone, or holding UP as
 you push the button, performs a top-to-down slash with the saber.
 Holding Left or Right while you attack performs a sideways-slash.



***{Special Attacks}*** Press R1 + Square Button

    Each Mobile Suit has 2 Special Attacks of its own. Each of these
 attacks can be performed when you are using either your Long or Short
 Range weapon.


>>>[Long Range Special Attack]

    When performed in Long-Range, your Mobile Suit will fire 3 shots
 repeatedly. Although this may seem similar to just simply pressing the
 Attack Button 3 times, this one is different, as your character fires
 it in a left-right-left fashion.
    This is the same for all Mobile Suits, and uses up ammo, too.

>>>[Short Range Special Attack]

    The short-range weapon for each Mobile Suit varies, and unlike the
 Long-Range Attacks, this does not require any ammo at all, and can be
 used unlimitedly, too! (though some may use up a bit of Vernier
 energy.)
    Some short-range Special Attacks can be used to attack your
 opponent from quite a distance, but unlike the Long-Range weapons, you
 cannot use the cross-air to aim these attacks, which makes their
 chances of hitting very low.
  


***{Defend/Sway}*** Press Circle Button

    By pressing the Circle Button, your Mobile Suit will guard all
 attacks using its Shield.
    If your Mobile Suit does not have a Shield, it will perform a quick
 side-step move, whereby it sways momentarily to the left or right.
 However, your Mobile Suit will only sway when you push the Circle
 Button just before the attack connects, so you will have to time it
 right.
    Note that the Shield is indestructible in the Story Mode, but in
 all other modes, it can be destroyed after blocking too many hits. 
(The word "Defense" will appear in red to signify this.)


***{Transform}*** Press L2 Button

    By pressing the L2 Button, some Mobile Suits have the ability to
 transform into Mobile Armors.
    During this form, their mobility becomes very, very high, but you
 will have no control over their forward movement, since they will be
 flying forward all the time.
    Also, the Vernier Gauge will slowly deplete while you are in this
 form, and you can still attack with your Long-Range weapon.
    This is not particularly useful, though, as you cannot defend
 yourself, and nor you can aim at your opponent properly. Only good for
 avoiding attacks, and maneuvering close to your opponent.
    Note that you will revert back to normal after a period of time, or
 when you have used up your Vernier Gauge, or when you receive damage.
    To revert back to Mobile Suit form manually, simply press L2 again.







(III) TAKING DAMAGE


    With the exception of the Story Mode, in all other modes, your
 Mobile Suit can actually receive damage to the extent that certain
 parts may blow up. This is what happens when you lose some of
 the body parts on your Mobile Suit:



 LEG - Your mobility will decrease.
 ARM - You are unable to guard, and/or you cannot perform certain
      attacks.
 HEAD - Your lock-on distance worsens




====================[END OF BASIC CONTROLS]===========================



======================================================================
 2.MOBILE SUITS
======================================================================


    The Mobile Suits in Z Gundam handle differently. Their performance
 is based on 6 aspects, and so, each Mobile Suit is quite unique in its
 own way, and you have to adjust your playing style to match your
 Mobile Suit.
    Each ability is rated on a scale of 1 to 5 (with 5 being the
 highest rating.) This section also shows some additional info, like
 their short attacks, whether they have shields, or if they can
 transform.
    Also, here is the translation of the graph in the game for the
 Mobile Suits.


                   
                           Ver.   Spd.   Rot.       
                              \    |    /
                               \   |   /
                                \  |  /
                                 \ | /
                                  \|/
                                  /|\
                                 / | \
                                /  |  \
                               /   |   \
                            Loc. Arm.  Att.


[LEGEND]
 Ver. (Vernier) - determines how long your Vernier Gauge can last you.
 Spd. (Speed)   - how fast your Mobile Suit can maneuver.
 Rot. (Rotate)  - how easily you can circle around your opponent.
 Loc. (Lock-on) - how close you have to be to an opponent to lock on.
 Arm. (Armor)   - determines how well your Mobile Suit can take damage.
 Att. (Attack)  - determines the amount of damage you can inflict.


    Note that the first 3 (Ver, Spd, Rot) deals with the Mobile Suit's
 maneuverability, whereas the last 3 (Loc, Arm, Att) deals with its
 offense/defense power.



********************
A.E.U.G MOBILE SUITS
********************





---[GUNDAM Mk II]-----------------------------------------------------
 Shield: Yes
 Transform: No
 Short Range Special Attack: Vulcan

{Abilities}
 Speed: 3
 Vernier: 2
 Rotation: 3
 Lock On: 3
 Attack: 2
 Armor: 3

(Total: 16)



---[Rick Diaz]--------------------------------------------------------
 Shield: No
 Transform: No
 Short Range Special Attack: Vulcan

{Abilities}
 Speed: 2
 Vernier: 2
 Rotation: 3
 Lock On: 3
 Attack: 1
 Armor: 1

(Total: 12)



---[HYAKU-SHIKI]------------------------------------------------------
 Shield: No
 Transform: No
 Short Range Special Attack: Vulcan

{Abilities}
 Speed: 3
 Vernier: 4
 Rotation: 4
 Lock On: 3
 Attack: 2
 Armor: 2

(Total: 18)



---[Z GUNDAM]---------------------------------------------------------
 Shield: Yes
 Transform: Yes
 Short Range Special Attack: Grenade Launcher

{Abilities}
 Speed: 5
 Vernier: 4
 Rotation: 3
 Lock On: 4
 Attack: 4
 Armor: 3

(Total: 23)






******************
U.N.T MOBILE SUITS
******************



---[GALBALDY-BETA]----------------------------------------------------
 Shield: Yes
 Transform: No
 Short Range Special Attack: Shield Missile


{Abilities}
 Speed: 2
 Vernier: 4
 Rotation: 3
 Lock On: 4
 Attack: 3
 Armor: 2

(Total: 18)




---[ASSHIMAR]---------------------------------------------------------
 Shield: No
 Transform: Yes
 Short Range Special Attack: Transformation Attack

{Abilities}
 Speed: 3
 Vernier: 3
 Rotation: 3
 Lock On: 1
 Attack: 3
 Armor: 4

(Total: 17)





---[PSYCO GUNDAM]-----------------------------------------------------
Shield: Yes
Transform: Yes
Short Range Special Attack: Scattering Mega Particle Cannon

{Abilities}
 Speed: 1
 Vernier: 1
 Rotation: 1
 Lock On: 5
 Attack: 5
 Armor: 5

(Total: 18)






*******************
TITANS MOBILE SUITS
*******************





---[HI-ZACK]----------------------------------------------------------
Shield: Yes
Transform: No
Short Range Special Attack: Spike Shoulder

{Abilities}
 Speed: 1
 Vernier: 3
 Rotation: 3
 Lock On: 3
 Attack: 1
 Armor: 1

(Total: 12)





---[MARASAI]----------------------------------------------------------
 Shield: Yes
 Transform: No
 Short Range Special Attack: Spike Shoulder

{Abilities}
 Speed: 2
 Vernier: 3
 Rotation: 4
 Lock On: 3
 Attack: 3
 Armor: 2

(Total: 17)




---[GABTHELEY]-------------------------------------------------------
 Shield: No
 Transform: Yes
 Short Range Special Attack: Mega Particle Cannon

{Abilities}
 Speed: 3
 Vernier: 3
 Rotation: 2
 Lock On: 2
 Attack: 4
 Armor: 3

(Total: 17)




---[HAMBRABI]---------------------------------------------------------
 Shield: No
 Transform: Yes
 Short Range Special Attack: Shock Wire "Sea Serpent"

{Abilities}
 Speed: 4
 Vernier: 4
 Rotation: 5
 Lock On: 4
 Attack: 3
 Armor: 3

(Total: 23)




---[BYALANT]----------------------------------------------------------
 Shield: No
 Transform: No
 Short Range Special Attack: Twin Shot Mega Particle Cannon

{Abilities}
 Speed: 3
 Vernier: 5
 Rotation: 2
 Lock On: 2
 Attack: 4
 Armor: 3

(Total: 19)




---[GAPLANT]----------------------------------------------------------
 Shield: Yes
 Transform: Yes
 Short Range Special Attack: Mega Particle Cannon

{Abilities}
 Speed: 4
 Vernier: 1
 Rotation: 3
 Lock On: 1
 Attack: 4
 Armor: 4

(Total: 17)




---[BOUND DOC]--------------------------------------------------------
 Shield: Yes
 Transform: Yes
 Short Range Special Attack: Transformation Attack

{Abilities}
 Speed: 3
 Vernier: 3
 Rotation: 4
 Lock On: 3
 Attack: 3
 Armor: 4

(Total: 20)





---[MESSALA]----------------------------------------------------------
 Shield: No
 Transform: Yes
 Short Range Special Attack: Grenade Launcher

{Abilities}
 Speed: 4
 Vernier: 2
 Rotation: 2
 Lock On: 2
 Attack: 3
 Armor: 3

(Total: 16)




---[THE-O]------------------------------------------------------------
 Shield: No
 Transform: No
 Short Range Special Attack: Sub-manipulator (Hidden Arm)

{Abilities}
 Speed: 4
 Vernier: 3
 Rotation: 5
 Lock On: 4
 Attack: 5
 Armor: 5

(Total: 26)




****************************
AXIS (NEO ZION) MOBILE SUITS
****************************




---[QUBELEY]----------------------------------------------------------
 Shield: No
 Transform: No
 Short Range Special Attack: All Range Funnel Attack
(Note: will use up all remaining Long-Range ammo to perform)

{Abilities}
 Speed: 3
 Vernier: 3
 Rotation: 2
 Lock On: 3
 Attack: 5
 Armor: 3

(Total: 19)






************************
GUNDAM 0083 MOBILE SUITS
************************




---[GP-01Fb ZEPHYRANTHES]---------------------------------------------
 Organization: U.N.T
 Shield: Yes
 Transform: No
 Short Range Special Attack: Vulcan

{Abilities}
 Speed: 5
 Vernier: 5
 Rotation: 4
 Lock On: 5
 Attack: 3
 Armor: 3

(Total: 25)




---[GP-02A PHYSALLIS]-------------------------------------------------
Organization: Delaz Fleet (Zion)
Shield: Yes
Transform: No
Short Range Special Attack: Vulcan

{Abilities}
 Speed: 2
 Vernier: 1
 Rotation: 1
 Lock On: 4
 Attack: 4
 Armor: 5

(Total: 17)



===================[END OF MOBILE SUITS INFO]==========================






======================================================================
 3.CHARACTERS
======================================================================


    This section shows all the available characters in the game, and
 which Mobile Suit they are able to pilot. Some can only pilot 1, but
 others may have up to 6, though some of the Mobile Suits are actually
 shared by several different pilots.



**************
A.E.U.G PILOTS
**************



---KAMIRU BIDAN---
Mobile Suits: 1 Rick Diaz
              2 Gundam Mk II
              3 Z Gundam



---QUATTRO BAJINA (CHAR AZNABLE)---
Mobile Suits: 1 Rick Diaz
              2 Gundam Mk II
              3 Hyaku-Shiki


---AMURO RAY---
Mobile Suits: 1 Rick Diaz
              2 Gundam Mk II
              3 Z Gundam


---EMMA SHEEN---
Mobile Suits: 1 Rick Diaz
              2 Gundam Mk II




************
U.N.T PILOTS
************



---LILA MILA RIRA---
Mobile Suits: 1 Hi-Zack
              2 Galbaldy Beta


---BURAN BLUTARCH---
Mobile Suits: 1 Asshimar



---FOUR MURASAME---
Mobile Suits: 1 Psycho Gundam






*************
TITANS PILOTS
*************



---JERID MESSA---
Mobile Suits: 1 Hi-Zack     
              2 Marasai
              3 Galbaldy Beta
              4 Gabtheley
              5 Byalant
              6 Bound Doc


---KACRICON CACOOLER---
Mobile Suits: 1 Hi-Zack
              2 Gundam Mk II
              3 Marasai



---YAZAN GABLE---
Mobile Suits: 1 Gaplant
              2 Hambrabi



---ROSAMIA BADAM---
Mobile Suits: 1 Gaplant
              2 Bound Doc



---MOUAR PHAROAH---
Mobile Suits: 1 Gabtheley



---PAPTIMUS SCIROCCO---
Mobile Suits: 1 Messala
              2 The-O





**********************
AXIS (NEO ZION) PILOTS
**********************



---HAMAN KARN---

Mobile Suits: 1 Qubeley




******************
GUNDAM 0083 PILOTS
******************



---KOU URAKI---
Mobile Suits: 1 GP-01Fb Zephyranthes



---ANAVEL GATO---
Mobile Suits: 1 GP-02A Physallis





=======================[END OF CHARACTERS INFO]========================







=======================================================================
 4.STORY MODE GUIDE
=======================================================================


    This is a simple guide to the game's 2 story modes. Disc 1 contains
 Kamiru's Story (14 stages), whereas Disc 2 contains Char's Story (8
 stages).
    The tables will show whom you will encounter in the story mode for
 both characters, and some additional remarks, if any.



*********************
DISC 1 - KAMIRU BIDAN
*********************



[STAGE 1]
ENEMIES:
1. Rick Diaz (Char)
  {This is only a Practice Stage, so it does not matter whether you win
   or lose.}




[STAGE 2]
ENEMIES:
1. Galbaldy Beta (Lira)



[Stage 3]
ENEMIES:
1. Galbaldy Beta (Jerid)
2. Marasai (Jerid) 



[STAGE 4]
1. Messala (Scirocco)
2. Marasai (Kacricon)
3. Marasai (Jerid)
4. Gouf {After 2 minutes, the fight will automatically end.)
5. Marasai (Jerid)
6. Asshimar (Buran)
7. Hi-Zack {You must defeat him within 1 min.}



[STAGE 5]
1. Gaplant (Rosamia)
2. Asshimar (Buran)
3. Gaplant (Rosamia)
4. Asshimar (Buran)



[STAGE 6]
1. Psyco Gundam (Four)
2. Hi-Zack {Have to defeat 3 of them}
4. Transport Ship



[STAGE 7]
1. Gundam Mk II (Emma) {Practice Stage}



[STAGE 8]
1. Hi-Zack
2. Sulamis Kai
3. Hi-Zack
4. Marasai
5. Gabtheley (Jerid)




[STAGE 9]
1. Gaplant
2. Gaplant



[STAGE 10]
1. Gabtheley (Jerid)
2. Gabtheley (Jerid)



[STAGE 11]
1. Byalant (Jerid)



[STAGE 12]
1. Bylant (Jerid)



[STAGE 13]
1. Sulamis Kai
2. Byalant (Jerid)



[STAGE 14]
1. Bound Doc (Jerid)
2. Bound Doc (Jerid)
3. Hambrabi (Yazan)
4. The-O (Scirocco)
5. The-O (Scirocco)  {Final Battle}



[END OF DISC 1]




*********************
DISC 2 - CHAR AZNABLE
*********************



[STAGE 1]
1. Gundam Mk II (Kacricon)
3. Galbaldy Beta (Lira)



[STAGE 2]
1. Messala (Scirocco)
2. Marasai (Jerid) 
3. Asshimar (Buran) {He will escape if you cannot defeat him within
                     2 min.}




[STAGE 3]
1. Asshimar (Buran)



[STAGE 4]
1. Hi-Zack {You will have to defeat 2 of them.}
2. Sulamis Kai
3. Gabtheley (Jerid)



[STAGE 5]
1. Dogos Gear
2. Hambrabi (Yazan)




[STAGE 6]
1. Psyco Gundam (Four)



[STAGE 7]
1. Byalant (Jerid)



[STAGE 8]
1. The-O (Scirocco)
2. Qubeley (Haman Karn)  {Final Battle}



[END OF DISC 2]









=========================[END OF STORY MODE]==========================




======================================================================
5.SECRETS
======================================================================



1. Simply finish both Kamiru's & Char's Story Modes on any difficulty,
   and you will be awarded with the following:

   - All Pilots & their respective Mobile Suits
   - All anime & movie scenes can be re-played using the movie viewer
     in both Discs.
   - A Mobile Suit viewer in Disc 2, where you can see some
     info on the various Mobile Suits. You may even use the D-PAD and
     the buttons to control the camera or make the Mobile Suit perform
     some actions.



2. Finish the Battle Mode on any difficulty to obtain the GP-01Fb from
   the Gundam 0083 series. Now, use him to finish the Battle Mode
   again, and this time, you will get the GP-02A.





==========================[END OF SECRETS SECTION]=====================





=======================================================================
6. MISCELLANEOUS
=======================================================================


    I have made a list comparing each Mobile Suit, ranked from the
 strongest to the weakest.
    This comparison is based on the total obtained from adding all the
 points for each Mobile Suit's abilities, and hence it may not by very
 accurate.


 MOBILE SUIT RANKING

 1. (26 pt.)  THE-O
 2. (25 pt.)  GP-01Fb
 3. (23 pt.)  Z Gundam
              Hambrabi
 4. (20 pt.)  Bound Doc
 5. (19 pt.)  Qubeley
              Byalant
 6. (18 pt.)  Psyco Gundam
              Galbaldy-Beta
              Hyaku-Shiki
 7. (17 pt.)  Gabtheley
              GP-02A
              Asshimar
              Gaplant 
              Marasai
 8. (16 pt.)  Gundam Mk II
              Messala
 9. (12 pt.)  Rick Diaz
              Hi-Zack



    Also, for more information on the Mobile Suit Z Gundam series,
  you may want to check out the following web sites:

    ZETA GUNDAM WAREHOUSE
    URL: http://www.geocities.com/Tokyo/Flats/8218/
    {for info and pictures on the characters & Mobile Suits}


    THE GUNDAM PROJECT
    URL: http://gundam.anime.net/
    {for a summary of the story & info on Mobile Suits)

 


======================================================================
                           ^_^   THE END   ^_^
======================================================================



 This FAQ was created by Kelvin Koh.
      (e-mail: kelkwl@mbox4.singnet.com.sg)

 (19/5/98) Finished Basic Controls section.
 (26/5/98) Finished Mobile Suits section.
 (28/5/98) Finished Characters section.
 (28/5/98) Finished Story Mode section.
 (29/5/98) Finished Secrets & Miscellaneous section. 


    Thanks for reading!  ^_^
    If anyone has any questions, comments, additional information, 
 criticisms, or if you have found a mistake, please feel free to e-mail 
 me.

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