Strategy Guide - Guide for Mobile Suit Z Gundam
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides
Scroll down to read our guide named "Strategy Guide" for Mobile Suit Z Gundam on PlayStation (PSX), or click the above links for more cheats.
MOBILE SUIT Z GUNDAM System: Sony PlayStation Developer/Publisher: Bandai (1997) FAQ by Kelvin Koh (29/5/98) Contents: 1 Basic Controls & Explanation 2 Mobile Suits Info 3 Characters 4 Story Mode - Kamiru & Char 5 Secrets 6 Miscellaneous ====================================================================== INTRODUCTION ====================================================================== Mobile Suit Z Gundam is a 3D Shooting-Action game for the PlayStation that was released last year. It has plenty of re-done scenes from the anime that features new character art while the backgrounds & Mobile Suits are beautifully rendered CG. The game also has many Mobile Suits & Pilots to choose from, though not all from the anime are present in the game. As a bonus, the game comes packaged with 2 CDs, which not only contains 2 different scenarios (one for Kamiru and the other for Char), but also can be used to play a linked Vs game with another PlayStation via the Link Cable. The gameplay may seem like Sega's Virtual On at first, but they actually have very little similarities. In Z Gundam, your Mobile Suit has freedom of flight, maneuver in several ways, and attacks with only a few weapons, namely Short & Long Range weapons. Once you get used to the feel of the game, you will find it very enjoyable & fun to play. ====================================================================== 1.BASIC CONTROLS ====================================================================== ~~~[MOVEMENT]~~~ Move Towards Opponent - Press UP Move Away From Opponent - Press Down Move Left - Press LEFT Move Right - Press - RIGHT Ascend (Move Up) - Press L1 Descend (Move Down) - Press L2 Circle Around Opponent: (Uses Vernier Gauge) Left - Hold R1 + LEFT + X Button Right - Hold R1 + RIGHT + X Button Boost - X Button + any DIRECTION (Uses Vernier Gauge) ~~~[OFFENCE/DEFENCE]~~~ Attack With Weapon - Press Square Button Special Attack - Press R1 + Square Button Change Weapon - Press Triangle Button Defend/Sway - Press Circle Button (depends on each Mobile Suit) Transform - Press R2 (only applies to some Mobile Suits) ---------------------------------------------------------------------- EXPLANATION ---------------------------------------------------------------------- (I) MOVEMENT CONTROLS ***{Vernier Movement}*** Press D-Pad + X Button This will cause your Mobile Suit to accelerate at high speeds in the direction you choose. It can be used to avoid attacks, or simply to move around quickly. When you use the Boost, your Vernier Gauge (located on the bottom right of the screen) will start to decrease, but it will regenerate if you simply let go of the X Button. However, if you completely use up your Vernier Gauge, your Mobile Suit will lose power. A "Power Down" message will appear, and during this period, all your movements will be slowed down, but everything will be back to normal after a while. ***{Circling}*** Hold Left/Right + R1 + X Button This move will make you move sideways (left or right) at an angle, and thus, enables you to circle round your opponent. You can use this to avoid attacks, move to the side of your opponent, or even maneuver all the way to the back of him. This is a very useful move, but it requires energy from the Vernier Gauge to perform. ***{Ascend/Descend}*** Press L1 or L2 Makes your Mobile Suit fly upward or downward. (II) OFFENSIVE/DEFENSIVE CONTROLS ***{Attack}*** Press Square Button In this game, there are 2 types of Attacks: Long-range & Short- range. What you are currently using is displayed on the bar above your Vernier Gauge, along with the ammo remaining (for Long-range). By pressing the Triangle Button, you can switch between your Long- & Short-range weapons. >>>[Long Range Attack] Long-range weapons usually consist of the standard beam weapon, which is fired from afar. If you move close enough to your enemy, the cross-air will turn red, which signifies a Lock-On. This is the best time to shoot, though it is not always a guaranteed hit. You can fire up to 3 shots at once by pressing the Square Button 3 times. (only applies to characters armed with Beam Rifle-type weapons.) The number on the bottom-left of the screen shows the number of ammo you have remaining. When you run out of ammo, you can simply wait for it to be re-filled to the max again. In the meantime, you can switch to using your Short-range weapon for close combat. Note that you have to use up all your ammo (counter reads zero ammo) before they will automatically be replenished it for you. >>>[Short Range Attack] Your Mobile Suit's Short-range weapon consists of the Beam Saber. It is handy for close combat, and it does quite a lot of damage. Also, it can be used unlimitedly, so don't hesitate to swing that saber! You can press the Square Button up to 2 times for a double saber slash. Holding the different directions on the D-Pad when you are slashing also has various effects on the way your character swing its Beam Saber. For example, pressing the Square Button alone, or holding UP as you push the button, performs a top-to-down slash with the saber. Holding Left or Right while you attack performs a sideways-slash. ***{Special Attacks}*** Press R1 + Square Button Each Mobile Suit has 2 Special Attacks of its own. Each of these attacks can be performed when you are using either your Long or Short Range weapon. >>>[Long Range Special Attack] When performed in Long-Range, your Mobile Suit will fire 3 shots repeatedly. Although this may seem similar to just simply pressing the Attack Button 3 times, this one is different, as your character fires it in a left-right-left fashion. This is the same for all Mobile Suits, and uses up ammo, too. >>>[Short Range Special Attack] The short-range weapon for each Mobile Suit varies, and unlike the Long-Range Attacks, this does not require any ammo at all, and can be used unlimitedly, too! (though some may use up a bit of Vernier energy.) Some short-range Special Attacks can be used to attack your opponent from quite a distance, but unlike the Long-Range weapons, you cannot use the cross-air to aim these attacks, which makes their chances of hitting very low. ***{Defend/Sway}*** Press Circle Button By pressing the Circle Button, your Mobile Suit will guard all attacks using its Shield. If your Mobile Suit does not have a Shield, it will perform a quick side-step move, whereby it sways momentarily to the left or right. However, your Mobile Suit will only sway when you push the Circle Button just before the attack connects, so you will have to time it right. Note that the Shield is indestructible in the Story Mode, but in all other modes, it can be destroyed after blocking too many hits. (The word "Defense" will appear in red to signify this.) ***{Transform}*** Press L2 Button By pressing the L2 Button, some Mobile Suits have the ability to transform into Mobile Armors. During this form, their mobility becomes very, very high, but you will have no control over their forward movement, since they will be flying forward all the time. Also, the Vernier Gauge will slowly deplete while you are in this form, and you can still attack with your Long-Range weapon. This is not particularly useful, though, as you cannot defend yourself, and nor you can aim at your opponent properly. Only good for avoiding attacks, and maneuvering close to your opponent. Note that you will revert back to normal after a period of time, or when you have used up your Vernier Gauge, or when you receive damage. To revert back to Mobile Suit form manually, simply press L2 again. (III) TAKING DAMAGE With the exception of the Story Mode, in all other modes, your Mobile Suit can actually receive damage to the extent that certain parts may blow up. This is what happens when you lose some of the body parts on your Mobile Suit: LEG - Your mobility will decrease. ARM - You are unable to guard, and/or you cannot perform certain attacks. HEAD - Your lock-on distance worsens ====================[END OF BASIC CONTROLS]=========================== ====================================================================== 2.MOBILE SUITS ====================================================================== The Mobile Suits in Z Gundam handle differently. Their performance is based on 6 aspects, and so, each Mobile Suit is quite unique in its own way, and you have to adjust your playing style to match your Mobile Suit. Each ability is rated on a scale of 1 to 5 (with 5 being the highest rating.) This section also shows some additional info, like their short attacks, whether they have shields, or if they can transform. Also, here is the translation of the graph in the game for the Mobile Suits. Ver. Spd. Rot. \ | / \ | / \ | / \ | / \|/ /|\ / | \ / | \ / | \ Loc. Arm. Att. [LEGEND] Ver. (Vernier) - determines how long your Vernier Gauge can last you. Spd. (Speed) - how fast your Mobile Suit can maneuver. Rot. (Rotate) - how easily you can circle around your opponent. Loc. (Lock-on) - how close you have to be to an opponent to lock on. Arm. (Armor) - determines how well your Mobile Suit can take damage. Att. (Attack) - determines the amount of damage you can inflict. Note that the first 3 (Ver, Spd, Rot) deals with the Mobile Suit's maneuverability, whereas the last 3 (Loc, Arm, Att) deals with its offense/defense power. ******************** A.E.U.G MOBILE SUITS ******************** ---[GUNDAM Mk II]----------------------------------------------------- Shield: Yes Transform: No Short Range Special Attack: Vulcan {Abilities} Speed: 3 Vernier: 2 Rotation: 3 Lock On: 3 Attack: 2 Armor: 3 (Total: 16) ---[Rick Diaz]-------------------------------------------------------- Shield: No Transform: No Short Range Special Attack: Vulcan {Abilities} Speed: 2 Vernier: 2 Rotation: 3 Lock On: 3 Attack: 1 Armor: 1 (Total: 12) ---[HYAKU-SHIKI]------------------------------------------------------ Shield: No Transform: No Short Range Special Attack: Vulcan {Abilities} Speed: 3 Vernier: 4 Rotation: 4 Lock On: 3 Attack: 2 Armor: 2 (Total: 18) ---[Z GUNDAM]--------------------------------------------------------- Shield: Yes Transform: Yes Short Range Special Attack: Grenade Launcher {Abilities} Speed: 5 Vernier: 4 Rotation: 3 Lock On: 4 Attack: 4 Armor: 3 (Total: 23) ****************** U.N.T MOBILE SUITS ****************** ---[GALBALDY-BETA]---------------------------------------------------- Shield: Yes Transform: No Short Range Special Attack: Shield Missile {Abilities} Speed: 2 Vernier: 4 Rotation: 3 Lock On: 4 Attack: 3 Armor: 2 (Total: 18) ---[ASSHIMAR]--------------------------------------------------------- Shield: No Transform: Yes Short Range Special Attack: Transformation Attack {Abilities} Speed: 3 Vernier: 3 Rotation: 3 Lock On: 1 Attack: 3 Armor: 4 (Total: 17) ---[PSYCO GUNDAM]----------------------------------------------------- Shield: Yes Transform: Yes Short Range Special Attack: Scattering Mega Particle Cannon {Abilities} Speed: 1 Vernier: 1 Rotation: 1 Lock On: 5 Attack: 5 Armor: 5 (Total: 18) ******************* TITANS MOBILE SUITS ******************* ---[HI-ZACK]---------------------------------------------------------- Shield: Yes Transform: No Short Range Special Attack: Spike Shoulder {Abilities} Speed: 1 Vernier: 3 Rotation: 3 Lock On: 3 Attack: 1 Armor: 1 (Total: 12) ---[MARASAI]---------------------------------------------------------- Shield: Yes Transform: No Short Range Special Attack: Spike Shoulder {Abilities} Speed: 2 Vernier: 3 Rotation: 4 Lock On: 3 Attack: 3 Armor: 2 (Total: 17) ---[GABTHELEY]------------------------------------------------------- Shield: No Transform: Yes Short Range Special Attack: Mega Particle Cannon {Abilities} Speed: 3 Vernier: 3 Rotation: 2 Lock On: 2 Attack: 4 Armor: 3 (Total: 17) ---[HAMBRABI]--------------------------------------------------------- Shield: No Transform: Yes Short Range Special Attack: Shock Wire "Sea Serpent" {Abilities} Speed: 4 Vernier: 4 Rotation: 5 Lock On: 4 Attack: 3 Armor: 3 (Total: 23) ---[BYALANT]---------------------------------------------------------- Shield: No Transform: No Short Range Special Attack: Twin Shot Mega Particle Cannon {Abilities} Speed: 3 Vernier: 5 Rotation: 2 Lock On: 2 Attack: 4 Armor: 3 (Total: 19) ---[GAPLANT]---------------------------------------------------------- Shield: Yes Transform: Yes Short Range Special Attack: Mega Particle Cannon {Abilities} Speed: 4 Vernier: 1 Rotation: 3 Lock On: 1 Attack: 4 Armor: 4 (Total: 17) ---[BOUND DOC]-------------------------------------------------------- Shield: Yes Transform: Yes Short Range Special Attack: Transformation Attack {Abilities} Speed: 3 Vernier: 3 Rotation: 4 Lock On: 3 Attack: 3 Armor: 4 (Total: 20) ---[MESSALA]---------------------------------------------------------- Shield: No Transform: Yes Short Range Special Attack: Grenade Launcher {Abilities} Speed: 4 Vernier: 2 Rotation: 2 Lock On: 2 Attack: 3 Armor: 3 (Total: 16) ---[THE-O]------------------------------------------------------------ Shield: No Transform: No Short Range Special Attack: Sub-manipulator (Hidden Arm) {Abilities} Speed: 4 Vernier: 3 Rotation: 5 Lock On: 4 Attack: 5 Armor: 5 (Total: 26) **************************** AXIS (NEO ZION) MOBILE SUITS **************************** ---[QUBELEY]---------------------------------------------------------- Shield: No Transform: No Short Range Special Attack: All Range Funnel Attack (Note: will use up all remaining Long-Range ammo to perform) {Abilities} Speed: 3 Vernier: 3 Rotation: 2 Lock On: 3 Attack: 5 Armor: 3 (Total: 19) ************************ GUNDAM 0083 MOBILE SUITS ************************ ---[GP-01Fb ZEPHYRANTHES]--------------------------------------------- Organization: U.N.T Shield: Yes Transform: No Short Range Special Attack: Vulcan {Abilities} Speed: 5 Vernier: 5 Rotation: 4 Lock On: 5 Attack: 3 Armor: 3 (Total: 25) ---[GP-02A PHYSALLIS]------------------------------------------------- Organization: Delaz Fleet (Zion) Shield: Yes Transform: No Short Range Special Attack: Vulcan {Abilities} Speed: 2 Vernier: 1 Rotation: 1 Lock On: 4 Attack: 4 Armor: 5 (Total: 17) ===================[END OF MOBILE SUITS INFO]========================== ====================================================================== 3.CHARACTERS ====================================================================== This section shows all the available characters in the game, and which Mobile Suit they are able to pilot. Some can only pilot 1, but others may have up to 6, though some of the Mobile Suits are actually shared by several different pilots. ************** A.E.U.G PILOTS ************** ---KAMIRU BIDAN--- Mobile Suits: 1 Rick Diaz 2 Gundam Mk II 3 Z Gundam ---QUATTRO BAJINA (CHAR AZNABLE)--- Mobile Suits: 1 Rick Diaz 2 Gundam Mk II 3 Hyaku-Shiki ---AMURO RAY--- Mobile Suits: 1 Rick Diaz 2 Gundam Mk II 3 Z Gundam ---EMMA SHEEN--- Mobile Suits: 1 Rick Diaz 2 Gundam Mk II ************ U.N.T PILOTS ************ ---LILA MILA RIRA--- Mobile Suits: 1 Hi-Zack 2 Galbaldy Beta ---BURAN BLUTARCH--- Mobile Suits: 1 Asshimar ---FOUR MURASAME--- Mobile Suits: 1 Psycho Gundam ************* TITANS PILOTS ************* ---JERID MESSA--- Mobile Suits: 1 Hi-Zack 2 Marasai 3 Galbaldy Beta 4 Gabtheley 5 Byalant 6 Bound Doc ---KACRICON CACOOLER--- Mobile Suits: 1 Hi-Zack 2 Gundam Mk II 3 Marasai ---YAZAN GABLE--- Mobile Suits: 1 Gaplant 2 Hambrabi ---ROSAMIA BADAM--- Mobile Suits: 1 Gaplant 2 Bound Doc ---MOUAR PHAROAH--- Mobile Suits: 1 Gabtheley ---PAPTIMUS SCIROCCO--- Mobile Suits: 1 Messala 2 The-O ********************** AXIS (NEO ZION) PILOTS ********************** ---HAMAN KARN--- Mobile Suits: 1 Qubeley ****************** GUNDAM 0083 PILOTS ****************** ---KOU URAKI--- Mobile Suits: 1 GP-01Fb Zephyranthes ---ANAVEL GATO--- Mobile Suits: 1 GP-02A Physallis =======================[END OF CHARACTERS INFO]======================== ======================================================================= 4.STORY MODE GUIDE ======================================================================= This is a simple guide to the game's 2 story modes. Disc 1 contains Kamiru's Story (14 stages), whereas Disc 2 contains Char's Story (8 stages). The tables will show whom you will encounter in the story mode for both characters, and some additional remarks, if any. ********************* DISC 1 - KAMIRU BIDAN ********************* [STAGE 1] ENEMIES: 1. Rick Diaz (Char) {This is only a Practice Stage, so it does not matter whether you win or lose.} [STAGE 2] ENEMIES: 1. Galbaldy Beta (Lira) [Stage 3] ENEMIES: 1. Galbaldy Beta (Jerid) 2. Marasai (Jerid) [STAGE 4] 1. Messala (Scirocco) 2. Marasai (Kacricon) 3. Marasai (Jerid) 4. Gouf {After 2 minutes, the fight will automatically end.) 5. Marasai (Jerid) 6. Asshimar (Buran) 7. Hi-Zack {You must defeat him within 1 min.} [STAGE 5] 1. Gaplant (Rosamia) 2. Asshimar (Buran) 3. Gaplant (Rosamia) 4. Asshimar (Buran) [STAGE 6] 1. Psyco Gundam (Four) 2. Hi-Zack {Have to defeat 3 of them} 4. Transport Ship [STAGE 7] 1. Gundam Mk II (Emma) {Practice Stage} [STAGE 8] 1. Hi-Zack 2. Sulamis Kai 3. Hi-Zack 4. Marasai 5. Gabtheley (Jerid) [STAGE 9] 1. Gaplant 2. Gaplant [STAGE 10] 1. Gabtheley (Jerid) 2. Gabtheley (Jerid) [STAGE 11] 1. Byalant (Jerid) [STAGE 12] 1. Bylant (Jerid) [STAGE 13] 1. Sulamis Kai 2. Byalant (Jerid) [STAGE 14] 1. Bound Doc (Jerid) 2. Bound Doc (Jerid) 3. Hambrabi (Yazan) 4. The-O (Scirocco) 5. The-O (Scirocco) {Final Battle} [END OF DISC 1] ********************* DISC 2 - CHAR AZNABLE ********************* [STAGE 1] 1. Gundam Mk II (Kacricon) 3. Galbaldy Beta (Lira) [STAGE 2] 1. Messala (Scirocco) 2. Marasai (Jerid) 3. Asshimar (Buran) {He will escape if you cannot defeat him within 2 min.} [STAGE 3] 1. Asshimar (Buran) [STAGE 4] 1. Hi-Zack {You will have to defeat 2 of them.} 2. Sulamis Kai 3. Gabtheley (Jerid) [STAGE 5] 1. Dogos Gear 2. Hambrabi (Yazan) [STAGE 6] 1. Psyco Gundam (Four) [STAGE 7] 1. Byalant (Jerid) [STAGE 8] 1. The-O (Scirocco) 2. Qubeley (Haman Karn) {Final Battle} [END OF DISC 2] =========================[END OF STORY MODE]========================== ====================================================================== 5.SECRETS ====================================================================== 1. Simply finish both Kamiru's & Char's Story Modes on any difficulty, and you will be awarded with the following: - All Pilots & their respective Mobile Suits - All anime & movie scenes can be re-played using the movie viewer in both Discs. - A Mobile Suit viewer in Disc 2, where you can see some info on the various Mobile Suits. You may even use the D-PAD and the buttons to control the camera or make the Mobile Suit perform some actions. 2. Finish the Battle Mode on any difficulty to obtain the GP-01Fb from the Gundam 0083 series. Now, use him to finish the Battle Mode again, and this time, you will get the GP-02A. ==========================[END OF SECRETS SECTION]===================== ======================================================================= 6. MISCELLANEOUS ======================================================================= I have made a list comparing each Mobile Suit, ranked from the strongest to the weakest. This comparison is based on the total obtained from adding all the points for each Mobile Suit's abilities, and hence it may not by very accurate. MOBILE SUIT RANKING 1. (26 pt.) THE-O 2. (25 pt.) GP-01Fb 3. (23 pt.) Z Gundam Hambrabi 4. (20 pt.) Bound Doc 5. (19 pt.) Qubeley Byalant 6. (18 pt.) Psyco Gundam Galbaldy-Beta Hyaku-Shiki 7. (17 pt.) Gabtheley GP-02A Asshimar Gaplant Marasai 8. (16 pt.) Gundam Mk II Messala 9. (12 pt.) Rick Diaz Hi-Zack Also, for more information on the Mobile Suit Z Gundam series, you may want to check out the following web sites: ZETA GUNDAM WAREHOUSE URL: http://www.geocities.com/Tokyo/Flats/8218/ {for info and pictures on the characters & Mobile Suits} THE GUNDAM PROJECT URL: http://gundam.anime.net/ {for a summary of the story & info on Mobile Suits) ====================================================================== ^_^ THE END ^_^ ====================================================================== This FAQ was created by Kelvin Koh. (e-mail: [email protected]) (19/5/98) Finished Basic Controls section. (26/5/98) Finished Mobile Suits section. (28/5/98) Finished Characters section. (28/5/98) Finished Story Mode section. (29/5/98) Finished Secrets & Miscellaneous section. Thanks for reading! ^_^ If anyone has any questions, comments, additional information, criticisms, or if you have found a mistake, please feel free to e-mail me.