Strategy Guide - Guide for Mortal Kombat: Special Forces

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Mortal Kombat: Special Forces

Version 2.0 (7/7/2000)
   By DGenerationY2J, [email protected]

  I. Version Updates
  II. How to Play
  III. Author's Notes
  IV. Combos
  V. Walkthrough
       - Warehouse
       - Sewers
       - Towers
       - Sinkiang
       - Outworld
  VI. Cheats
  VII. Credits and Copyright

I. Version Updates

Version 2.0  (7/7/2000)
  - Walkthrough for Sinkiang and Outworld
  - Added rest of combos
  - Updated Warehouse walkthrough with tip on how to get a free life
  - Updated Sewer walkthrough with tip on how to kill guards easier

Version 1.4  (6/30/2000)
  - Walkthrough for Towers

Version 1.3  (6/29/2000)
  - Added section "How to Play"
  - Walkthrough for Sewers
  - New combos

Version 1.0  (6/28/2000)
  - Walkthrough for Warehouse

II. How to Play

I'm sure alot of you out there are going to rent this game rather than 
buy it, so you probably won't have the manual with you.  In this section 
I will go over the stuff in the manual as well as some stuff that I have 
found myself that has not been listed in the manual.


 -Draw Weapon: L2 
 -Look: L1
 -Fire: Square
 -High Punch: Square
 -Low Punch: X
 -Block: R1
 -Inventory: Select
 -Perform Action: X 
 -Turbo: R2
 -Climb: Direction + Triangle

Jax's Special Moves:

 -Light Ground Pound: R2 + X
 -Hard Ground Pound: R2 + Square
 -Light Dash Punch: R2 + Circle
 -Hard Dash Punch: R2 + Triangle

Bars (not those that sell alcohol!):

 -Health Bar: Located in upper right-handed corner, color-coded white
 -Special Move Bar: Located beneath health bar, color-coded blue
   ~When you perform one of Jax's special moves, this bar depletes.
    The only way to fill it back up is to perform combos.
 -Enemy's Health Bar: Appears when an enemy is close-by (at least it's 
   ~Blue Health Bar: Unarmed
   ~Orange Health Bar: Armed
   ~White Health Bar: Boss     

III. Author's Notes

Well, here is the full walkthrough.  I had alot of fun doing it.  This 
is probably the last update, however, if others tell me about things I 
haven't found yet, I will update.  By the way, I thought there was eight 
levels (well, it was according to the manual), but there were only five.  
Stupid manual.

IV. Combos

Note: These combos will only work after you have enough experience to 
aquire them.  In parenthesis is the amount of experienced needed.

Git Some Suka (253): X, X, Triangle

Super Uppercut (2428): X, X, X, Square, Triangle

Takin Out The Trash (7215): Triangle, Triangle, X

Bear Hugger (12215): Square, Square, Square, Triangle, Circle

Chump Change (17727): Square, Square, Circle

Smash (22215): Circle, Circle, Square

The Shocker (28576): Triangle, Triangle, Triangle, Circle, X

Grand Slam (33636): Circle, Circle, Circle, X, Square

Spinal Crusher (38336): Circle, Triangle, X, X, Triangle, Triangle, 
Circle, Circle                         

Gotcha (42104): Triangle, Circle, Circle, X, X, Circle, Square         

The best combo that is the easiest to pull off on all enemies is the 
Super Uppercut.


Level 1: Warehouse

     Directly to your left are two guards, so head over there and 
dispose of those two.  If you take too long, another guard will head 
your way and gang up on you as well.  If you dispose of them quickly 
enough, you will find him up ahead towards your right.  (Sometimes, if 
the guards keep blocking your attacks, you should just run off for a 
second, then come back and start attacking them again.  You can also 
just use a special move, but that will take away from your special move 
meter.)  After killing the guard, you should go down to the garbage can.  
Pull it out with the X button and up.  Now go inside the area to find a 
free life.  You could've also done this at the beginning, but this way 
is fine.  Now go back and open the door.  The next room should have 
about 5 guards around the place.  They're a piece of cake though, so 
don't worry.  Just take them out with the Git Some Suka combo.  If you 
head to the right you will see a table.  Climb on there (D-Pad and 
Triangle) and get a small medipak.  Now head back towards the center of 
the room and go up till you see an elevator.  The power is out, and you 
need to turn it on.  Keep going till you reach the wall then head left.  
Go down the stairs, and down there is a guard.  If you head down, you 
will notice that there is an elevator there as well.  Of course, you 
can't use that one either because the power is out.  Head forward, then 
when you have a chance to go right, do so.  The power room key is down 
there, so go get it.  Now go back near the desk that you ran by, and 
head straight down that hall, then make a left.  In there you will find 
a 9mm clip.  This will be used for the machine gun that you will find 
next.  Go back upstairs, pass the elevator, then head right.  When you 
come across a door, go in there.  There's the machine gun.  Now exit the 
room and head right, where you will find yourself outside.  Outside, 
there are 3 bad guys.  You can either aim and shoot them from the stair 
way, or go down there and fight them.  They're really easy, so I would 
just go down there and beat them up.  After that, head forward towards 
the room.  This is the power room.  In the upper left corner is the 
power switch, so go there and press X.  Checkpoint!  Now return to the 
elevator.  Head up to the 4th floor.  Right outside the elevator is a 
9mm clip, so get that.  There are two guards, and one is armed with a 
machine gun.  Be careful.  The easiest way to get by is first let the 
unarmed one come over there, then head over to the other.  After 
disposing of him, run by his corpse till you find a 9mm clip.  Once you 
kill guards that are armed with guns, you can take their ammo.  Go to 
the room on the left.  Right near there is a guard.  After taking him 
out, go behind that chunk of wall to recieve a large medipak!  On the 
lower left of the room are two guards as well.  Keep heading down then 
go right.  By the way, I find that it is needless to tell you that 
guards are in such-a-such room by now, since you are armed well enough 
to take care of yourself.  However, if there is one that is partically 
difficult or armed, I will say so.  Anyway, at the right of this room is 
a detonator.  I know there is a crack in the wall right in front of the 
detonator, but there is no need to break it.  It leads right back to the 
elevator.  So just head back to the elevator the way you came there.  
Now head to the third floor.  Go ahead and take out all the guards 
(around 5) around this area.  Now if notice near the elevator is a small 
hall with rocks.   There happens to be a big crack here, so place the 
detonator there (press select, go to items/weapons, then press X on 
detonator, duh!).  Move back, because the explosion is pretty big.  Head 
in there, go up then right to find the security keycard.  Now go back to 
the elevator, then head down, make a right.  Now before entering that 
room with your security keycard, there is a crack on the upper third 
wall.  Open that crack up with your detonator to find a large medipak.  
Now open the door at the very right, then head up.  On the right of the 
wall in the room is the fire alarm.  Don't be scared, press X!  
Checkpoint!  Time to go down to the 2nd floor, so head back to the 
elevator.  If you are low on health, give yourself a small medipak, as 
guards will be back in the area that you cleared.  Once you have arrived 
to the 2nd floor, go up and search the right lower part of the room for 
a 9mm clip.  Get out and go to the room across from the elevator to get 
a medium medipak.  Go back to the main room then head down, then make a 
right, then go down, then another right!  If you head up then right to 
the next room, you will find the fire exit ahead.  However, there is a 
guard with a machine gun in that room, so be careful!  Open that door.  
It will take a few seconds to load where you are, so don't be afraid 
that you are stuck.  Head straight up and get the medium medipak.  On 
the right is the boss' room, No Face.  The best strategy for him is to 
let him throw all his dynamite while you dodge them.  Don't come too 
close to him, or he will chase you with a flame thrower.  Anyways, after 
he has finished throwing those dynamite, he will pull out a flame 
thrower and do a pattern of sweeping left, then right, with the flame 
thrower.  After doing this, he will pause for a second.  Here's your 
chance to get close, and do your combo.  If you want to brawl with him 
(and he will fight back), stay there, but I advise that you run away if 
you don't want to take damage.  He will then chase you for just a second 
with the flame thrower, then begin to throw dynamite again.  Just repeat 
the process.  By the way, if you haven't noticed, there is a medium 
medipak at the upper right of the arena your facing him in.  After 
defeating him, exit through the door on the right.

Level 2: Sewers

     Before I go through the level with you, I need to warn you about a 
few things, concerning the guards on this level.  Most of them are 
equiped with machine guns, so watch out!  It's really hard to see them, 
due to the camera angle, and what I call "smog."  It's like those 
Nintendo 64 games' fog effects, except the fog in this game is coal 
black.  Even when you aquire the sniper rifle, all it does is zoom up on 
the smog.  You won't be able to see through it.  The best strategy is to 
pull out a machine gun and shoot them according to the direction of the 
bullets.  I know it's really annoying, but I didn't make the game.  I've 
been thinking of strategies of how to dispose of them with taking the 
least amount of damage, and this is what I have came up with for now.  A 
reader of my Walkthrough, MomASSBoy33009, said he went through the level 
by peeking around the corner with a machine gun in look mode.  Once he 
saw a guard, he shot for a second's worth.  You can regain health by 
earning combos throughout the level.  By the way, you'll probably need 
to use medipaks, but that is OK, since this level is litered with them 
everywhere (that's not an excuse to go crazy though!).
     Your mission for this part of the level is to find access codes 
from computers and use them to open doors.  Don't worry if you forget 
one, they're in your inventory under messages.  So, head left to get 
started.  Above is a door you need to open with an access code, so go 
down.  On your right is a sniper cartridge, for the sniper rifle you 
will be picking up shortly.  Head all the way left, then go up to pick 
up a medium medipak and access a code.  Now head down, and keep going 
down and you'll enter a room where you have an opportunity to get 
another access code.  Go back to the beginning where you had a locked 
door.  Yep, you can open it now.  Climb the ladder to enter a room which 
contains the sniper rifle and the final, third access code.  Go forward.  
Here's the part that is annoying, because you can't see due to the fog.  
Each hall in the intersection has a guard with a machine gun.  Go right 
first so you can get a small medipak.  Do it quick, so the guard will 
still have his back turned.  Now you can go to the hall straight or go 
left.  It doesn't matter, they end up in the same place.  If you want me 
to decide for you, go left; it may be a tad easier.  After going left, 
go directly straight and open the door.  Drop all the way down.  Trust 
me, it won't kill you, not even take a portion of your life.  Go 
straight and open the next door.  Navigate the platform, shoot some 
guards on the way, and make your way down to the floor below.  Once 
you're down, you should see a sniper cartridge lying around, so get 
that.  Now go to the center platform, and press X on the console.  Enter 
the access code 3129.  This comes from the access codes earlier.  The 
first message spelled 3, the next assembled 12, so on.  Head back 
upstairs and you will see a big door opened on the center of the wall.  
Go through it.  Congrats, you beat part one of this level.
     Your next mission is to  find keycards to get your way around to 
the boss' (Tasia) room.  Pick up the sniper catridges around and keep 
heading straight, till you get to the next intersection.  Travel across 
the left wing, then go up a little bit so you can shoot the guard over 
there ahead of time.  Now go all the way down and pick up a small 
medipak.  Now head back up where you killed the guard and keep going up 
till you see a door which you can open.  In there will be another hall 
until it splits to left and right.  It doesn't matter which one you go, 
because you have to go both ways anyway.  I suggest to go right then, 
since there is only one guard there.  Open the door at the end of the 
hall to get some shotgun shells.  Now head all the way to your left, 
open the door at the end, and at the lower left of the room is a 
keycard.  Now exit this place (no, not abort mission!!), assuming you 
know how too (backtracking).  Now head right till you reach the end, and 
right above is the door you needed to open with that keycard.  Climb the 
ladder ahead, and then you will end up at another intersection.  Go to 
the left hall first to recieve a large medipak near the end, then go 
back to the intersection and enter the hall ahead.  Keep going forward 
till you have a chance to go right, then do so.  When you have a chance 
to go straight, go ahead, and keep going till you reach a door.  Open it 
and get the keycard located on the lower center of the room.  Now 
backtrack (go down, turn left when you get the chance, etc.) till you 
see a door ahead of you.  Go there to open it, then you are finished 
with this part of the level.
     Your next mission is to straighten the bridge at the center of this 
area so you can reach Tasia.  Go all the way up and go through the 
platform till you reach a door and open it.  Go through to the next door 
on the right.  In this area you will run into an enemy which when 
killed, you can pick up his shotgun.  Anyways, head right, cross the 
body of water through the minibridge, then go up the stairs on your 
right.  At the end (down), is a door.  After opening it, navigate your 
way to the room which contains the keycard and grab it.  Go all the way 
back and go down the stairs.  Cross the minibridge again and go through 
the opening at the center of this area.  Keep going straight and open 
the door.  There are three consoles which moves three parts of the 
bridge on this platform.  So far, you can only move the first part of 
the bridge, which can be done so by pressing X at the first console you 
come across.  The rest need keycards.  Go straight till you see a door 
on your left, and open it.  Jump down the ladder and go open the door on 
your right.  Go all the way up and you will find a large medipak.  Now 
go down and head right, then proceed up.  Go past the door till you 
reach a dead end.  Grab the shotgun shells.  Now climb on the blocks on 
the left, and walk back.  You will run into another shotgun (just incase 
you haven't ran into the enemy who had one before).  If you already have 
one, you'll just recieve some shotgun shells.  Now climb down and keep 
going back till you run into the door you passed before.  Open it and 
climb up.  Open the next door, and head straight till you reach the end 
and open the door on your right, then keep heading right.  When you see 
a door ahead of you, open it.  Inside this area near the end is a medium 
medipak.  Open the door at the end of this area (down), and pick up the 
keycard.  Now exit the two doors you just went through and keep going 
down a long hall.  Eventually you will turn left and see a door.  Open 
it to get the final keycard.  Now go back to those three consoles you 
saw earlier (backtrack, and if you need help, just look above).  Press X 
on the two other consoles you couldn't do so earlier to move the bridge, 
then go down and go through the door.  Go right and you will see the 
bridge you just straighten ahead.  Cross it to reach Tasia.  There's a 
medium medipak in there as well as a detonator, so get them.  Defeating 
Tasia is somewhat similar to that of No Face.  At least that's my 
strategy so far.  After throwing her purple-exploding grenades, she will 
start to chase you.  There's 4 orbs around her, one that will chase you.  
They will not hurt you, but they will stop you from moving for a second.  
It's not much of a problem unless she starting to throw her grenades.  
Anyways, when she starts to chase you, try to get to her by the gap 
between the three orbs.  Open up a combo on her, then run away.  She 
will dissappear, then reappear and start her pattern all over again.  
Repeat till you defeat her.  This is the only way I have found to beat 
her kind of easy so far.  I'm not quite sure how to get that detonator 
to use yet.  If you have, please email them to me so others can share 
the benefit.  The screen will blackout as she dies.

Level 3: Towers

     Unlike the last level, this first part of the level has very few 
guards carrying machine guns.  So it won't be as annoying.  On to the 
     Your first mission is to find the keypad codes to gain access to 
the elevator leading to the main office.  Okay.  Exit the room heading 
down and look for a car on your left.  Walk up to it and check it's 
license plate.  The access codes come from the license plates, so check 
each car.  After getting the license plate, head down, then run all the 
way left to the door on the lower left.  In the upper left corner is a 
switch to open the garage door.  Do so.  Now walk out of the room and 
check the cars in the nearby parking lot.  Now go through the garage 
door and head left, then check the two cars in the nearby parking lot.  
Ahead of you is a door which needs an access code, but you are missing a 
license plate.  Go right, then head down to find the last car.  Now come 
back and enter the code 82931.  This should open the door.  In front of 
this door is a car, so check that, then head left.  There should be 
another car on the lower part of the screen; check that as well.  The 
last one in this place is ahead, and right beside it is a large medipak.  
Now head back and go up the parking lot, checking the last car in this 
whole place.  Be careful, this is the first guy to have a machine gun in 
this level.  At the dead end is the place to input the access code, 
which is 97482.  Go in there, and look for a small yellow room.  Go in 
there to get a red key.  Head back the last two garage doors you opened 
via access codes, then go right to a room where it has a bunch of glass 
windows.  Open the door, then go straight and press X at the elevator to 
exit this part of the level.  In this next mission you are to go up a 
gold elevator after meeting a special agent.  Note, in this part of the 
level, the enemies are usually armed, so becareful.  Go up the stairs, 
then beat up the guard at the desk.  Now head up.  On your left is the 
golden elevator you will exit this part of the level with.  Keep going 
straight till you end up with a door on your left.  Open it, then head 
down the room where there is a rug.  There is the C Room Key.  Now get 
out of here, and go right, then go down, and head downstairs.  There's 
nothing on your left, so go right.  Go past the lockers, then go down 
the dark hall.  Keep turning directions, and follow it.  You will 
eventually come up to a door near the end on your right, so go in there 
to find a free life and a BR key.   Go all the way back and head up 
stairs, and go left, till you see the first door.  Go in there, then 
head left to find a computer.  Press X, then check your 
inventory/message screen.  There's a red-haired agent downstairs waiting 
for you, so go back downstairs towards the lockers.  She will lead you 
to a certain locker, which when opened will contain a SP key.  Now go 
back upstairs and go all the way left inside the room you opened earlier 
till you see another door.  Open that and inside on the lower left is a 
large medipak and a rocket launcher.  Now head back near to the 
beginning of the level and ahead, on the right of the desk, is a door.  
Open it so you can reach the computer to grant access to the golden 
elevator.  Now go there, which I showed you where earlier, to exit this 
part of the level.  Now you are to find Jarek and kill him.  Head down 
and exit through the door on your right.  Now keep heading right till 
you find a fenced gate.  Open it, and climb the ladder ahead of you.  
Keep going straight till you see a branch to the right, then head that 
way.  Climb down the ladder, then head left and pick up the detonator 
over.  Next, you are going to detonate some windows.  Go to first person 
view, and look for a crack on a window.  Detonate it, then jump down the 
ladder.  You should find a medium medipak.  Now climb back up the ladder 
and go right to the next set of windows.  Put a detonator on the same 
place you did the last one, and move.  Climb down the ladder and here 
you will find a bronze key on your lower right.  Go back up the ladder 
and get back to the main straightaway.  Keep going straight till you see 
another branch to the right.  Go that way and head down the ladder, then 
proceed left.  You will find a small medipak.  Now go down to get your 
detonator.  Detonate the glass set on the right, and in there is a 
medium medipak.  Now head back to the main part of the platform, and 
keep heading straight till you reach a dead end.  Go and open the door 
to your left.  Access the computer, then head right to open the gate.  
This is where Jarek hangs.  He's pretty easy.  There's a medium medipak 
in his area by the way.  First he will throw four sets of blades.  Next 
he will either motion you to bring it or throw a fire orb.  If he tells 
you to bring it, just keep pressing X at him, but don't do it too long 
or he'll start punching back.  He'll do his pattern over again, and 
eventually it will take longer for him to tell you to bring it.  Just 
repeat the process and he will fall.  

Level 4: Sinkiang

    In the first part of this level, you go through a one way path where 
a bunch of men on top of cliffs and bridges try to gun you down.  I have 
a few tips of advice, though they may not be the best.  When I played 
this level, I sniped each man on a cliff down, and when their were two 
bridges with two guys on each, I would use the rocket launcher.  
However, I saw my cousin run right through them with taking minimal 
damage.  You choose.  You save ammo on the latter though.  If it doesn't 
work out for you that good, just snipe them down, though you be there 
for a while.  If you choose to walk pass them, I just want to let you 
know that I didn't walk pass them straight in the middle, I was right 
next to the cliffs.  By the way, make sure to go to those mini caves you 
see to get extra ammo as well a a blue key. 
     In this next part of the level, you are to find three different 
stones to place on top of three different altars.  The first thing I 
would do is clear out the level (get rid of the guards).  Be careful to 
not fall off the edge at the very end of this place.  Now, go back to 
where you came from (where you're right below the MK logo).  4 tiles 
(floor) on the left is a crack.  Detonate it to get the first stone, the 
emerald.  Go back and move up 9 tiles.  On your right is another crack, 
so detonate that.  Here are a bunch of red cubes piled up.  You need to 
push the third column of cubes, which you can do so by pressing X and 
the right direction.  Follow the path, then push the pile of cubes 
forward.  When they can't move anymore, head left and pull the lever.  
Now go back to the piles of red cubes, and push the next one; the fourth 
one.  Follow the path, push the pile of cubes forward, head right, and 
pull the lever (it's in front of you).  Now go back to the pile of cubes 
and exit the room.  Move up 12 tiles and detonate the crack on your 
left.  Inside is the altar of Princess Adrina.  However, you do not have 
the proper stone yet.  So head out and open up a door on your near left.  
Inside is a grenade launcher and some grenades.  Get out and go forward.  
Soon enough you will reach a hall on your right.  If you have trouble 
finding it, just keep leaning right on the wall while going foward.  
Anyways, go through the area till you find a room on your left, where in 
the middle lies a computer.  Pressing X on the computer will lower the 
lift so you can cross the gap between two areas.  Go back out, and go 
forward all the way.  You will come across the lift you lowered, which 
you should cross.  After arriving to your destination, look for a door 
on your left.  After opening it, access the computer to lift the, um, 
lift.  Now, whatever you do, don't go back, unless you want to die and 
start all over again (not necessarily the warehouse).  Leave the room 
and go forward all the way.  Right next to the exit of this part of the 
level is the stone amethyst.  Go ahead, pick it up.  Now go back and 
look for a hall on your right.  Go right, head all the way down, then 
look for a room on your left.  Go down, and look for a blue key. After 
that, proceed left past the lift.  If you keep going left, then go down, 
you will see the final stone, the ruby.  Now jump down the cliff and go 
down, and take a right.  You are back to the first part of this area.  
Go up, to almost the very end, where there is a hall on the left.  Go 
through it until you see a door on your left.  Open it to find the altar 
of Queen Rhiana.  Go to the inventory, go to items/weapons, and press X 
on the ruby.  Now go to the stack of red cubes, and push it.  You will 
see a free life.  Now get of this room and go to the main hall.  Now 
head down till you see a hall on your right.  Go through it and access 
the computer.  This is to relower the lift you brought up earlier.  Now 
go back to the main hall, and go down till you see a door on your right.  
Open it up and you will see the altar of Queen Eliza.  Give her the 
emerald.  Now leave the room, and head down, skipping the first opening 
on your right and going into the second.  Here lies Princess Adrina's 
altar.  Give her the amethyst.  Now you're set.  Leave the room and head 
all the way straight.  Open the Mortal Kombat door to clear this part of 
the level.
     On your left in this room is two sets of blocks.  Go to the further 
one, and climb up the first two blocks.  On top of the second block is a 
small medipak.  Now go forward to jump down, then climb back up.  Now 
climb to your left to get the grenades.  Now go to the further right 
block to find the way out of this room.  As soon as you get out, head 
right and climb up the next level (floor) and the two blocks, where 
there is sniper cartridges awaiting.  Now pull out your sniper rifle and 
take out the man on the right of the ramp.  Jump down and go half way 
down the ramp then pull out your sniper rifle again.  Look for a man on 
the left, and take him out.  Walk to the end of the ramp, and look on 
the center left for the last man in this room.  Kill him, then go back 
up the ramp.  Jump down to the lower floor, then keep heading left and 
climb.  Run down this walkway to get some grenades and a gold key.  Now 
go back and jump down, then climb the floor to your right, keep going 
right, jump down, and climb up the floor on your right.  Run down this 
walkway to get some rockets and a large medipak.  Now jump down from 
here, and get the three men's ammo from the men you killed.  Now walk up 
the ramp ahead.  If you hurry, you can snipe a guy in front of you.  If 
you're too slow, he'll walk right.  Then you'll have to walk halfway 
down the stairs, stay on your left, and snipe him down.  Near him is a 
guy on the bottom of the stairs.  Snipe and shoot him as well.  There's 
a guy on the left, so look for him.  After killing him, go up the stairs 
on the right, and access the computer to move the plank ahead.  Now you 
can go over there and exit the level, or go the right, take on three 
men, and get a medium medipak.  You decide.  I would take the former.  
So go ahead and maneuver your way to the plank and walk towards the 
portal.  You are now going to face Tremor.  His patterns are like those 
before him.  He throws a fireball that splits onto 4 small ones.  If 
close and slow, he'll pound the ground, causing damage to you, hence the 
name "Tremor."  Anyways, try to get close as he throws his projectiles.  
He'll try to pound the ground, but if you're fast enough, you'll catch 
him.  Try to move in close and mash on X like crazy.  If you can't kill 
him like this because he starts punching you and kills you, just take it 
one step at a time and do combos (preferably Super Uppercut), then run 
away.  When he dies, walk up to the red portal to leave the stage.

Level 5: Outworld

     Your mission for this part of the level is like that of the tomb 
part of Sinkiang.  You are to find two stones for the two king tombs 
(King Kang and King Tsung...hmm....sound familiar?).  The enemies on 
this part of the level are not armed.  However, they are much stronger, 
and take a longer time to kill.  Special moves will not kill them as 
easy this time either.  
     Go forward, then left, and kill the guards over at that area.  At 
the very end of this area is the altars of King Kang and Tsung, as well 
as the end of this part of the level.  Now head back, and go right.  
There are two enemies over there.  An easy tactic to kill the enemies in 
this level is to use the Super Uppercut combo on them and knock them off 
the edge.  There's an enemy on the very right of this platform, though 
it doesn't lead anywhere.  Go down, towards the purple lighting.  There 
will be a portal.  After entering it, go left, then up to get the 
shotgun cartridges.  Go to the center to recieve a stone called the 
Dragon Eye.  Go back and head left to a platform, and there is a medium 
medipak and a portal.  After going through the portal, head left, then 
up to get some rockets.  Go back, and go right.  Near this right is a 
chance to go down, so do so, but be careful you don't fall down.  When 
you can't go down no further, go left.  When you get to the square 
platform, go straight and keep going straight into the red portal.  You 
will now land on a purple polygon figure.  Go straight, then go left.  
When you get to the square, head down, and watch your step.  In fact, 
this next part you will really need to watch it.  On your left is a 
series of squares that are not aligned properly.  Try to get in the 
center, and walk a straight left to get through.  Sometimes you will 
have to align yourself with the next block.  It's pretty easy to go 
through if you take diagonal steps also, but watch out, because the 
controls are kind of touchy.  If you fall, you have a chance to land on 
a green turf, which when you follow through the place, ends you back at 
the purple polygon, which you'll need to start over.  At the end is a 
portal, so walk through it.  You will fall onto a small square area with 
a fence.  When you walk toward the upper part, it will ask you to move 
bridge.  Do so, then step back into the portal, and make your way back 
through the unaligned blocks all the way to the beginning, and go right 
this time.  An easier way is to fall off the blocks, but you risk a 
chance of missing the green turf if you're too far away.  Anyways, head 
all the way right (it's a long one), and keep going right, crossing the 
bridge.  Once you are at the other side, stop, and go down the ramp, 
then head left.  Straight ahead is another dragon eye.  Now go back all 
the way to the beginning (the intersection), and this time, go straight, 
and walk into the portal.  You are back at the other part of the level 
(where you were earlier).  Cross the bridge, then go down.  Head all the 
way left, then go up where the two altars lie.  Give them both the 
dragon eyes (Red Dragon Eye for Tsung and Purple for Kang), then go to 
the portal and press X to exit this part of the level.
     Jump off the cliff you are on to get the large medipak below, and 
immediately head straight.  In the next room at the upper right is a 
sniper cartridge, so get that.  Keep going straight, and you will end up 
at a intersection.  The left is the end of this level, while the path 
ahead and on the right lead to power ups.  If you are eager to beat this 
part of the level, skip to the next paragraph.  Go ahead and head 
forward.  There's nothing on the left, so head for the right path.  At 
the end of it is a large medipak.  Now go all the way back to the three-
way intersection, this time heading right.  Go down when you get the 
chance, as there's nothing when you keep going right.  Head right, then 
go up the first path.  Again, there is nothing on the second path.  At 
the end of this platform is some rockets.  Now head back to the main 
three-way intersection.
     This time, go left, then head down.  Go left, until you are half-
way through the bridge.  Jump down to the platform below you, then go 
down.  Go left, then up the bridge, and at the end is sone shotgun 
shells.  Now go back, and head up.  Go right, and when you get the 
chance, go down.  Jump off the ledge and onto the portal.  No, you 
haven't beat the level yet, but almost.  Head straight to finish this 
part of the level.
     In this last part of Outworld, I just want to forewarn you that 
these enemies are armed.  Now, climb up the low wall on the right, then 
climb the wall ahead, then onto the pillar.  Now go left, and climb up 
the next pillar.  Head straight, then go right.  Cross the bridge, and 
go up to the pillar to get a large medipak.  While you are up here, you 
might as well snipe out the enemy on the level below.  Now go back to 
the bridge, and jump down.  Look for a path on the right, and take it.  
When you see a ladder, jump down it.  Open the door below.  Head right, 
and climb up the rocks heading up to the pillar to get the bronze key.  
Now go back, all the way up the ladder, and head left.  Go inside the 
building, and climb up the ladders.  You will eventually end up on top 
of the building, where you will find rockets and a medium medipak.  Now 
go back down.  Go forward.  Before opening the door ahead of you, go 
right and get the sniper cartridges.  Now open the door, and climb up 
the ladder.  Near the lower edge is some more sniper cartridges, so pick 
those up.  Now head left, then go down.  You will see a ladder to climb 
down, and do so.  Open the door, and continue left.  Go up, then take a 
right, opening the door you see.  Inside that room is a blue key, so 
pick it up.  Now head all the way back into the large building.  If you 
forgot, reverse the directions I told you above.  Exit this building, 
and take a right.  This time, skip the ladder, and go all the way 
forward.  Open the door and get the medium medipak.  Now head, back, and 
take the nearest right.  Keep going right, going up when you can no 
longer go right.  On top of a near platform is a small medipak, so make 
sure to get that.  Go left, and open the door when you see it.  Climb up 
the ladder, and head left once again.  Jump down unto the platform below 
you, and head into the portal to exit this last part of the level. 
     After the cutscene with Kano and Jax, you two begin to fight.  Kano 
is obviously the most difficult boss on the game, but that doesn't mean 
he's THAT good.  Kano likes to throw his signature knives, which chase 
you around and deal you a good deal of damage.  I don't have the best 
tactic of killing him, but I might have one that'll help.  Try to dodge 
the knives, once again trying to get close to him.  Be careful, because 
if you take your time, he'll cannonball you (you'll know what it is when 
you'll recieve it).  Once you get close, he is yours.  Just mash on X as 
fast as you can.  If you are running out of health, there is a large 
medipak on the lower right.  Victory is yours.  Congratulations!
**************************END OF WALKTHROUGH***************************

VI. Cheats

The only cheat known so far is the one below.  If others are found, I 
will add them here.


     After beating the game, go to the options menu and scroll below for 
the option cheats.  Activating this will give you all the combos, and 
all the weapons with 999 ammo!  Sorry, no extra medipaks.

And those with the benefit of a GameShark:

Infinite Health: 8004C9E4 2400
Infinite Special Power Move: 8005E1D0 2400
Infinite Machine Gun Ammo on Pick-up: 80064EF4 2400
Infinite Sniper Rifle Ammo on Pick-up: 80064EF4 2400
Infinite Detonators on Pick-up: 80063BB4 2400
Infinite Medium Medipaks on Pick-up: 80063468 2400
Infinite Large Medipaks on Pick-up: 80063468 2400

VII. Credits and Copyright

Thanks to:

* MomASSbOy33009, for tips on taking out the guards on level 2!
* Subzero961, for help on the combos!
* Lawrence Tyson and Psykotik Rex, for the tip on the free life at the 
*, for the GameShark codes on this game!

If you find anything I have missed, please tell me!!  I will add it and 
give you full credit right here!!!

Copyright © 2000 Doug Tsao

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