Ridge Racer 3D

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"Strategy Guide" Guide for Ridge Racer 3D

Ridge Racer 3D Guide


Copyright: 2011 by 91sportsfan (wings_freak [at] comcast [dot] net. Replace
[at] and [dot] with the correct symbols. This may not be reproduced under any
circumstances except for personal, private use. If you wish to use my guide on
your site, just send me and e-mail and I'll usually have no problem with it.
Use of this guide on any other website or as part of any public display is
strictly prohibited, and a vioaltion of copyright. 

=================
Table of Contents
=================

RR1. Intro
   RR1A. Controls
RR2. Vehicles
   RR2A. Category 4 Vehicles
   RR2B. Category 3 Vehicles
   RR2C. Category 2 Vehicles
   RR2D. Category 1 Vehicles
RR3. Grand Prix
   RR3A. Basic Grand Prix
   RR3B. Advanced Grand Prix
   RR3C. Expert Grand Prix
RR4. Nitrous Types


==========
RR1. Intro
==========
This guide is very long. If you need to find something quickly, use the find
function on your computer (Ctrl+F on Windows and most other PC's and Apple+F or
Command+F on Macs) and type in the code that corresponds to what you are
looking for or just type in what you are looking for.

==============
RR1A. Controls
==============
Menu Controls will remain the same, regardless of the Racing Configuration
used. Racing Configurations can be changed in the Options menu. If you race
using Automatic Transmission (AT), either button can be used. If you race using
Manual Transmission (MT), you have to use the first button listed for each
action because the other button(s) will be used for Upshifting and
Downshifting. 

Menu Controls
-------------
Scroll/Make Selections: D-Pad
Camera Controls: Analog Stick
Select/Confirm: A button
Cancel/Back: B button

Configuration A
---------------
Single Nitrous: R button
Double Nitrous: L button
Triple Nitrous: L and R buttons
Steering: Analog Stick or D-Pad
One-Button Drift: A button
Accelerate: B button/X button (Auto)
Brake/Reverse: Y button/A button (Auto)
Upshift (Manual): X button
Downshift (Manual): A button

Configuration B
---------------
Single Nitrous: R button
Double Nitrous: L button
Triple Nitrous: L and R buttons
Steering: Analog Stick or D-Pad
One-Button Drift: X button
Accelerate: A button/Y button (Auto)
Brake/Reverse: B button/X button
Upshift (Manual): X button
Downshift (Manual): Y button

Configuration C
---------------
Single Nitrous: A button
Double Nitrous: X button
Triple Nitrous: A and X buttons/B and Y buttons (Auto)
Steering: Analog Stick or D-Pad
One-Button Drift: B button
Accelerate: R button
Brake/Reverse: L button
Upshift (Manual): Y button 
Downshift (Manual): B button

Configuration D
---------------
Single Nitrous: Y button
Double Nitrous: X button
Triple Nitrous: X and Y buttons/A and B buttons (Auto)
Steering: Analog Stick or D-Pad
One-Button Drift: B button
Accelerate: R button
Brake/Reverse: L button
Upshift (Manual): A button
Downshift (Manual): B button

Configuration E
---------------
Single Nitrous: B button
Double Nitrous: Y button
Triple Nitrous: B and Y buttons/A and X buttons (Auto)
Steering: Analog Stick or D-Pad
One-Button Drift: A button
Accelerate: R button
Brake/Reverse: L button
Upshift (Manual): X button
Downshift (Manual): A button

Configuration F
---------------
Single Nitrous: A button
Double Nitrous: X button
Triple Nitrous: A and X buttons/L and R buttons (Auto)
Steering: Analog Stick or D-Pad
One-Button Drift: R button
Accelerate: B button
Brake/Reverse: Y button
Upshift (Manual): R button
Downshift (Manual): L button

Configuration G
---------------
Single Nitrous: Y button
Double Nitrous: X button
Triple Nitrous: X and Y buttons/L and R buttons (Auto)
Steering: Analog Stick or D-Pad
One-Button Drift: R button
Accelerate: B button
Brake/Reverse: A button
Upshift (Manual): R button
Downshift (Manual): L button

Configuration H
---------------
Single Nitrous: B button
Double Nitrous: Y button
Triple Nitrous: B and Y buttons/L and R buttons (Auto)
Steering: Analog Stick or D-Pad
One-Button Drift: R button
Accelerate: A button
Brake/Reverse: X button
Upshift (Manual): R button
Downshift (Manual): L button

=============
RR2. Vehicles
=============
There are 4 classes of vehicles. Category 4 Vehicles are the slowest vehicles
and are the ones you start out with. As you progress through the Grand Prix,
you will unlock more cars and vehicle classes. Cars will have one of four Drift
Types.

Standard: Standard drifting is balanced. You will have control over the car
when going through the Drifts and it is relatively easy to recover from the
drift.

Mild: Cars with Mild drifting are very stiff. There won't be much movement
while drifting and they tend not to stay in a drift very long. It is very easy
to recover from drifts, though.

Dynamic: Cars with Dynamic drifting are loose. With Dynamic drifting, you are
able to stay in a drift longer and you are able to quickly change directions to
get through several turns. However, recovering from a drift isn't as easy as it
is with Standard or Mild drifting. 

Special: Cars with Special drifting are somewhat unique. Each one will have a
different "way" of drifting. 

=========================
RR2A. Category 4 Vehicles
=========================
Category 4 vehicles are available from the beginning.

Car: Kamata Fiera Type-S
Unlocked from the beginning
The Fiera Type-S, Kamata's pride and joy. Basically atuned-up version of a
stock car, this standard machine is easy to handle for beginners.
Drift Type: Standard
Top Speed: 147 mph

Car: Kamata Fiera Type-R
Pay 20,000 points after completing Event 2
The Fiera Type-R for category 4 races. With high-precision parts, it has a
higher maximum speed than the Type-S.
Drift Type: Standard
Top Speed: 150 mph

Car: Kamata Fiera Type-Z
Pay 30,000 points after winning all races in Event 2
The Fiera Type-Z for category-4 racing. It's lightweight design gives it an
even higher maximum speed than the Type-R.
Drift Type: Standard
Top Speed: 152 mph

Car: Terrazi Starnose Type-S
Unlocked after completing Event 1
Terrazi's classic machine, the Starnose Type-S. It's drift type has been
changed to Mild, so even drift beginners will find it easy to handle.
Drift Type: Mild
Top Speed: 147 mph

Car: Terrazi Starnose Type-R
Pay 25,000 points after completing Event 3
The Starnose Type-R for category-4 racing. With high-precision parts, it has a
higher maximum speed than the Type-S.
Drift Type: Mild
Top Speed: 149 mph

Car: Terrazi Starnose Type-Z
Pay 32,000 points after winning all races in Event 3
The Starnose Type-Z for category-4 racing. By reevaluating the combustion
efficiency of its engine, it has a higher maximum speed than the Type-R.
Drift Type: Mild
Top Speed: 152 mph

Car: Lucky & Wild Eruption Type-S
Unlocked after completing Event 1
The new maker Lucky & Wild's classic muscle machine, the Eruption Type-S. Good
for drivers who like showy Dynamic drifting and out-of-this-world acceleration.

Drift Type: Dynamic
Top Speed: 149 mph

Car: Lucky & Wild Eruption Type-R
Pay 25,000 points after completing Event 4
The Eruption Type-R for category-4 racing. With high-precision parts, it has a
higher maximum speed than the Type-S.
Drift Type: Dynamic
Top Speed: 151 mph

Car: Lucky & Wild Eruption Type-Z
Pay 32,000 points after winning all races in Event 4
The Eruption Type-Z, tuned for category-4 racing. By reevaluating the
combustion efficiency of its engine, it has a higher maximum speed than the
Type-R.
Drift Type: Dynamic
Top Speed: 154 mph

Car: Lucky & Wild Wisdom Type-S
Pay 15,000 points after completing Event 2
After switching makers to Lucky & Wild Motors, the Wisdom Type-S is back after
a 10-year lull. While its drift type is Standard, it excels in power and speed.
Drift Type: Standard
Top Speed: 148 mph

Car: Lucky & Wild Wisdom Type-R
Pay 25,000 points after completing Event 5
The Wisdom Type-R for category-4 racing. With high-precision parts, it has a
higher maximum speed than the Type-S
Drift Type: Standard
Top Speed: 150 mph

Car: Lucky & Wild Wisdom Type-Z
Pay 32,000 points after winning all races in Event 5
The Wisdom Type-Z for category-4 racing. Its lightweight design gives it an
even higher maximum speed than the Type-R.
Drift Type: Standard
Top Speed: 153 mph

Car: Terrazi Wild Gang Type-S
Pay 15,000 points after completing Event 3
The Terrazi compact car, the Wild Gang Type-S, has been tuned especially for
category-4 racing. Of all the cars, it has the lowest maximum speed, but its
cornering performance more than makes up for it.
Drift Type: Mild
Top Speed: 145 mph

Car: Terrazi Wild Gang Type-R
Pay 20,000 points after completing Event 6
The Wild Gang Type-R for category-4 racing. With high-precision parts, it has a
higher maximum speed than the Type-S.
Drift Type: Mild
Top Speed: 148 mph

Car: Terrazi Wild Gang Type-Z
Pay 30,000 points after winning all races in Event 6
The Wild Gang Type-Z for category-4 racing. By reevaluating the combustion
efficiency of its engine, it has an even higher maximum speed than the Type-R.
Drift Type: Mild
Top Speed: 150 mph

Car: Danver Hi-Night Type-S
Pay 18,000 points after completing Event 4
Danver's newest low-rider, the Hi-Night Type-S. This machine is all about
acceleration, thanks to its powerful engine in its high-capacity body.
Drift Type: Dynamic
Top Speed: 150 mph

Car: Danver Hi-Night Type-R
Pay 28,000 points after completing Event 7
The Hi-Night Type-R for category-4 racing. With high-precision parts, it has a
higher maximum seed than the Type-S.
Drift Type: Dynamic
Top Speed: 152 mph

Car: Danver Hi-Night Type-Z
Pay 38,000 points after winning all races in Event 7
The Hi-Night Type-Z, tuned for category-4 racing. By reevaluating the
combustion efficiency of its engine, it has an even higher maximum speed than
the Type-R.
Drift Type: Dynamic
Top Speed: 155 mph

=========================
RR2B. Category 3 Vehicles
=========================
Category 3 vehicles are available after completing Event 8 in the Basic Grand
Prix

Car: Kamata RC410 Type-S
Unlocked after completing Event 8
Kamata's sports machine, the RC410 Type-S, for category-3 racing. Among
Standard machines, it excels in its cornering performance and sharp driving.
Drift Type: Standard
Top Speed: 175 mph

Car: Kamata RC410 Type-R
Pay 50,000 points after completing Event 10
The RC410 Type-R for category-3 racing. With high-precision parts, it has a
higher maximum speed than the Type-S.
Drift Type: Standard
Top Speed: 178 mph

Car: Kamata RC410 Type-Z
Pay 60,000 points after winning all races in Event 10
The RC410 Type-Z for category-3 racing. Its lightweight design gives it an even
higher maximum speed than the Type-R
Drift Type: Standard
Top Speed: 182 mph

Car: Age Motors Prophetie Type-S
Unlocked after completing Event 9
The Prophetie Type-S sports car stands out for its uniquely modest exterior.
It's a tuned version of a stock car for category-3 racing.
Drift Type: Mild
Top Speed: 174 mph

Car: Age Motors Prophetie Type-R
Pay 50,000 points after completing Event 13
The Prophetie Type-R, tuned for category-3 racing. Compared to its sister
Type-S, it has a higher maximum speed.
Drift Type: Mild
Top Speed: 177 mph

Car: Age Motors Prophetie Type-Z
Pay 60,000 points after winning all races in Event 13
The Prophetie Type-Z for category-3 racing. Its lightweight design gives it an
even higher maximum speed than the Type-R.
Drift Type: Mild
Top Speed: 180 mph

Car: Lucky & Wild Evolver Type-S
Unlocked after completing Event 9
Lucky & Wild's muscle car, the Evolver Type-S has stunning headlights. While a
Dynamic machine, it boasts superior handling tanks to state-of-the-art
technology.
Drift Type: Dynamic
Top Speed: 181 mph

Car: Lucky & Wild Evolver Type-R
Pay 50,000 points after completing Event 11
The Evolver Type-R for category-3 racing. By reevaluating its engine output
characteristics, it has a higher maximum speed than the Type-S.
Drift Type: Dynamic
Top Speed: 185 mph

Car: Lucky & Wild Evolver Type-Z
Pay 60,000 points after winning all races in Event 11
The Evolver Type-Z for category-3 racing. By reevaluating the combustion
efficiency of its engine, it has an even higher maximum speed than the Type-R.
Drift Type: Dynamic
Top Speed: 188 mph

Car: Danver HJ6000 Type-S
Pay 60,000 points after completing Event 10
Danver's HJ6000 Type-S stands apart as a high-performance machine wiht its
striking truck style. It excels in acceleration performance above other Dymanic
machines. 
Drift Type: Dynamic
Top Speed: 182 mph

Car: Danver HJ6000 Type-R
Pay 70,000 points after completing Event 15
The HJ6000 Type-R for category-3 racing. With high-precision parts, it has a
higher maximum speed than the Type-S
Drift Type: Dynamic
Top Speed: 186 mph

Car: Danver HJ6000 Type-Z
Pay 80,000 points after winning all races in Event 15
The HJ6000 Type-Z for category-3 racing. By reevaluating it engine output
characteristics, it has an even higher maximum speed than the Type-R.
Drift Type: Dynamic
Top Speed: 189 mph

Car: Assoluto Fatalita Type-S
Pay 55,000 points after completing Event 11
The stock car with race model qualities, the Fatalita Type-S. Among Standard
machines, its top speed stands alone.
Drift Type: Standard
Top Speed: 178 mph

Car: Assoluto Fatalita Type-R
Pay 65,000 points after completing Event 16
The Fatalita Type-R for category-3 racing. With high-precision parts, it has a
higher maximum speed than the Type-S.
Drift Type: Standard
Top Speed: 181 mph

Car: Assoluto Fatalita Type-Z
PAy 70,000 points after winning all races in Event 16
The Fatalita Type-Z for category-3 racing. Its lightweight design gives it an
even higher maximum speed than the Type-R.
Drift Type: Standard
Top Speed: 185 mph

Car: Himmel Eo Type-S
Pay 55,000 points after completing Event 12
Himmel's flagship machine, the Eo Type-S for category 3 racing. Among Standard
machines, its top speed stands alone
Drift Type: Mild
Top Speed: 175 mph

Car: Himmel Eo Type-R
Pay 62,000 points after completing Event 17
The Eo Type-R for category-3 racing. Thanks to some detailed tuning, it has a
higher maximum speed than the Type-S.
Drift Type: Mild
Top Speed: 178 mph

Car: Himmel Eo Type-Z
Pay 72,000 points after winning all races in Event 17
The Eo Type-Z for category-3 racing. By reevaluating its engine output
characteristics, it has an even higher maximum speed than the Type-R.
Drift Type: Mild
Top Speed: 182 mph

Car: Kamata Fiera Type-EX
Pay 40,000 points after completing Event 8
The fully upgraded Fiera Type-EX for category-3 racing. While similar in
appearance to the category-4 racing Fiera, its interior is completely
different.
Drift Type: Standard
Top Speed: 177 mph

Car: Terrazi Starnose Type-EX
Pay 45,000 points after completing Event 9
The fully-tuned Starnose Type-EX for category-3 racing. It still has its
classical exterior, but it has been majorly revamped from its category-4
counterpart.
Drift Type: Mild
Top Speed: 174 mph

Car: Lucky & Wild Eruption Type-EX
Pay 45,000 points after completing Event 10
The fully-tuned Eruption Type-EX for category-3 racing. It still has its unique
exterior, but has been majorly ravamped from its category-4 counterpart
Drift Type: Dynamic
Top Speed: 179 mph

Car: Lucky & Wild Wisdom Type-EX
Pay 42,000 points after completing Event 11
The fully upgraded Wisdom Type-EX for category-3 racing. It still has its
glamorous exterior, but has been majorly revamped from its category-4
counterpart.
Drift Type: Standard
Top Speed: 178 mph

Car: Terrazi Wild Gang Type-EX
Pay 42,000 points after completing Event 12
The Wild Gang Type-EX, tuned for category-3 racing. Despite its
innocent-looking exterior, this machine packs a kick!
Drift Type: Mild
Top Speed: 172 mph

Car: Danver Hi-Night Type-EX
Pay 48,000 points after completing Event 14
The Hi-Night Type-EX has been customized to the extreme, without losing its
unique exterior, for category-3 racing. It's been powered up greatly, but
requires technique to master
Drift Type: Dynamic
Top Speed: 181 mph

=========================
RR2C. Category 2 Vehicles
=========================
Category 2 Vehicles are available after completing Event 18 in the Basic Grand
Prix

Car: Kamata Fiera Type-S
Available after completing Event 18
The fully-tuned Fiera Type-S for category-2 racing. Fitted with body kit, it
raises the bar as a genuine racing machine.
Drift Type: Standard
Top Speed: 190 mph

Car: Kamata Fiera Type-R
Pay 100,000 points after completing Event 20
The Fiera Type-R for cateogry-2 racing. With all the ease of handling, it has a
higher maximum speed than the Type-S
Drift Type: Standard
Top Speed: 192 mph

Car: Kamata Fiera Type-Z
Pay 110,000 points after winning all races in Event 20
The Fiera Type-Z for category-2 racing. It has an even higher maximum speed
than the Type-R.
Drift Type: Standard
Top Speed: 195 mph

Car: Terrazi Starnose Type-S
Available after completing Event 19
The completely revamped Starnose Type-S for category-2 racing. It's been
stripped down to the bare essentials, both inside and out.
Drift Type: Mild
Top Speed: 189 mph

Car: Terrazi Starnose Type-R
Pay 110,000 points after completing Event 21
The Starnose Type-R for category-2 racing. With high-precision parts, it has a
higher maximum speed than the Type-S.
Drift Type: Mild
Top Speed: 192 mph

Car: Terrazi Starnose Type-Z
Pay 120,000 points after winning all races in Event 21
The Starnose Type-Z, tuned for category-2 racing. It has an even higher maximum
speed than the Starnose Type-Z
Drift Type: Mild
Top Speed: 194 mph

Car: Lucky & Wild Eruption Type-S
Available after completing Event 19
The fully-tuned Eruption Type-S for category-2 racing. The revamp on its
exterior model has left it lighter and more powerful.
Drift Type: Dynamic
Top Speed: 193 mph

Car: Lucky & Wild Eruption Type-R
Pay 120,000 points after completing Event 22
The Eruption Type-R for category-2 racing. With greater acceleration
performance, it has a higher maximum speed than the Type-S.
Drift Type: Dynamic
Top Speed: 196 mph

Car: Lucky & Wild Eruption Type-Z
Pay 130,000 points after winning all races in Event 22
The Eruption Type-Z tuned up to the max for category-2 racing. It boasts even
better acceleration performance and maximum speed compared to the Type-R.
Drift Type: Dynamic
Top Speed: 198 mph

Car: Lucky & Wild Wisdom Type-S
Pay 100,000 points after completing Event 20
The customized Wisdom Type-S for category-2 racing. The uniquely-shaped spoiler
reminds one of the Bayonet from years past.
Drift Type: Standard
Top Speed: 192 mph

Car: Lucky & Wild Wisdom Type-R
Pay 110,000 points after completing Event 23
The Wisdom Type-R for category-2 racing. It has both improved acceleration
performance and a higher maximum speed than the Type-S.
Drift Type: Standard
Top Speed: 194 mph

Car: Lucky & Wild Wisdom Type-Z
Pay 120,000 points after winning all races in Event 23
The Wisdom Type-Z tuned up to the max for category-2 racing. It boasts an even
better acceleration performance and maximum speed compared to the Type-R.
Drift Type: Standard
Top Speed: 197 mph

Car: Terrazi Wild Gang Type-S
Pay 100,000 points after completing Event 21
The fully-tuned Wild Gang Type-S for category-2 racing. Its rear hatch has been
opened up to help keep its engine boe ups cool
Drift Type: Mild
Top Speed: 187 mph

Car: Terrazi Wild Gang Type-R
Pay 110,000 points after completing Event 24
The Wild Gang Type-R for category-2 racing. With high-precision parts, it has a
higher maximum speed than the Type-S.
Drift Type: Mild
Top Speed: 190 mph

Car: Terrazi Wild Gang Type-Z
Pay 120,000 points after winning all races in Event 24
The Wild Gang Type-Z for category-2 racing. It has an even higher maximum speed
than the Type-R.
Drift Type: Mild
Top Speed: 192 mph

Car: Danver Hi-Night Type-S
Pay 120,000 points after completing Event 22
The Hi-Night Type-S is fitted with a supercharger for category-2 racing. It
boasts a unique silhouette that harks back to Danver previous monster cars.
Drift Type: Dynamic
Top Speed: 196 mph

Car: Danver Hi-Night Type-R
Pay 130,000 after completing Event 25
The Hi-Night Type-R for category-2 racing. Thanks to some detailed tuning, it
has a higher maximum speed than the Type-S.
Drift Type: Dynamic
Top Speed: 198 mph

Car: Danver Hi-Night Type-Z
Pay 140,000 after winning all races in Event 25
The Hi-Night Type-Z, fully-tuned for category-2 racing. It has an even higher
maximum speed than the Type-R.
Drift Type: Dynamic
Top Speed: 200 mph

Car: Kamata RC410 Type-EX
Pay 72,000 points after completing Event 18
The RC410 Type-EX, fully-tuned for category-2 racing. While identical in
appearance to its category-3 counterpart, it's greatly powered up.
Drift Type: Standard
Top Speed: 196 mph

Car: Lucky & Wild Evolver Type-EX
Pay 72,000 points after completing Event 19
The Evolver Type-EX, with engine bore ups for category-2 racing. The dual
high-capacity mufflers in back further emphasize its power.
Drift Type: Dynamic
Top Speed: 199 mph

Car: Age Motors Prophetie Type-EX
Pay 72,000 points after completing Event 21
With its stock car base, the Prophetie Type-EX has been upgraded to the extreme
for category-2 racing. Its maximum speed has also been drastically improved.
Drift Type: Mild
Top Speed: 195 mph

Car: Danver HJ6000 Type-EX
Pay 95,000 points after completing Event 22
The HJ6000 Type-EX is fitted with an engine for category-2 racing. While it may
have relatively poor stability, it boasts excellent nitrous acceleration.
Drift Type: Dynamic
Top Speed: 200 mph

Car: Assoluto Fatalita Type-EX
Pay 90,000 points after completing Event 23
The Fatalita Type-EX, customized for category-2 racing. It's been extremely
powered up thanks to its engine bore ups
Drift Type: Standard
Top Speed: 196 mph

Car: Himmel EO Type-EX
Pay 85,000 points after completing Event 24
The Eo Type-EX has engine bore ups for category-2 racing. It boasts a higher
maximum speed than most category-2 machines.
Drift Type: Mild
Top Speed: 195 mph

=========================
RR2D. Category 1 Vehicles
=========================
Category 1 Vehicles are available after completing Event 26 in the Advanced
Grand Prix

Car: Kamata RC410 Type-S
Available after completing Event 26
The fully-tuned RC410 Type-S for category-1 racing. With engine tuning and new
body kit, it's much more stable around corners
Drift Type: Standard
Top Speed: 203 mph

Car: Kamata RC410 Type-R
Pay 180,000 points after completing Event 30
The RC410 Type-R for category-1 racing. By reevaluating the combustion
efficiency of its engine, it has a higher maximum speed than the Type-S
Drift Type: Standard
Top Speed: 205 mph

Car: Kamata RC410 Type-Z
Pay 190,000 points after winning all races in Event 30
The RC410 Type-Z for category-1 racing. It's super lightweight design gives it
an even higher maximum speed than the Type-R.
Drift Type: Standard
Top Speed: 209 mph

Car: Kamata RC410 Type-EX
Pay 210,000 points after completing Event 37
Th RC410 Type-EX has been tweaked to bring out the machine's full potential. It
has a higher maximum speed and better cornering performance than the Type-Z
Drift Type: Standard
Top Speed: 213 mph

Car: Lucky & Wild Evolver Type-S
Available after completing Event 27 
The Evolver Type-S looks super-sized with the supercharger fitted in front for
category-1 racing. This Dynamic machine is relatively easy to handle.
Drift Type: Dynamic
Top Speed: 209 mph

Car: Lucky & Wild Evolver Type-R
Pay 180,000 points after completing Event 29
Lucky & Wild's Evolver Type-R for category-1 racing. With high-precision parts,
it has a higher maximum speed than the Type-S.
Drift Type: Dynamic
Top Speed: 212 mph

Car: Lucky & Wild Evolver Type-Z
Pay 190,000 points after winning all races in Event 29
The Evolver Type-Z for category-1 racing. Its lightweight design gives it an
even higher maximum speed than the Type-R
Drift Type: Dynamic
Top Speed: 214 mph

Car: Lucky & Wild Evolver Type-EX
Pay 210,000 points after completing Event 36
The Evolver Type-EX has been customized to the maximum for category-1 racing.
Second only to the HJ6000 in terms of maximum speed, it's a muscle dragger.
Drift Type: Dynamic
Top Speed: 216 mph

Car: Age Motors Prophetie Type-S
Available after comeplting Event 27
Age Motors' Prophetie Type-S for category-1 racing. With its larger spoiler,
its aerodynamic performance and stability has been improved.
Drift Type: Mild
Top Speed: 201 mph

Car: Age Motors Prophetie Type-R
Pay 170,000 points after completing Event 31
The Prophetie Type-R for category-1 racing. By reevaluating the combustion
efficiency of its engine, it has a higher maximum speed than the Type-S
Drift Type: Mild
Top Speed: 203 mph

Car: Age Motors Prophetie Type-Z
Pay 180,000 points after winning all races in Event 31
The Prophetie Type-Z, tuned for category-1 racing. It has an even higher
maximum speed than the Type-R
Drift Type: Mild
Top Speed: 208 mph

Car: Age Motors Prophetie Type-EX
Pay 200,000 points after completing Event 38
The Prophetie Type-EX has been upgraded to the extreme for category-1 racing.
Among Mild machines, its exceptionally well-balanced in its easy handling and
maximum speed
Drift Type: Mild
Top Speed: 212 mph

Car: Danver HJ6000 Type-S
Pay 190,000 points after completing Event 28
The HJ6000 Type-S has been customized with drag racing specs for category-1
racing. With a new supercharger and body kit, it truly stands out on its own.
Drift Type: Dynamic
Top Speed: 210 mph

Car: Danver HJ6000 Type-R
Pay 210,000 points after completing Event 32
The HJ6000 Type-R for category-1 racing. By reevaluating the combustion
efficiency of its engine, it has a higher maximum speed than the Type-S
Drift Type: Dynamic
Top Speed: 213 mph

Car: Danver HJ6000 Type-Z
Pay 230,000 points after winning all races in Event 32
The HJ6000 Type-Z for category-1 racing. By reevaluating its engine output
characteristics, it has an even higher maximum speed than the Type-R
Drift Type: Dynamic
Top Speed: 215 mph

Car: Danver HJ6000 Type-EX
Pay 250,000 points after completing Event 39
The HJ6000 Type-EX has been upgraded to the extreme for category-1 racing. It's
a monster truck that boasts ruthless acceleration and maximum speed, even for a
Dynamic machine
Drift Type: Dynamic
Top Speed: 218 mph

Car: Assoluto Fatalita Type-S
Pay 180,000 points after completing Event 30
The Fatalita Type-S more closely resembles a race model, thanks to its
oversized spoiler. With category-1 racing features, its top speed stands alone.
Drift Type: Standard
Top Speed: 205 mph

Car: Assoluto Fatalita Type-R
Pay 200,000 points after completing Event 33
The Fatalita Type-R for category-1 racing. By reevaluating its engine output
characteristics, it has a higher maximum speed than the Type-S.
Drift Type: Standard
Top Speed: 208 mph

Car: Assoluto Fatalita Type-Z
Pay 220,000 points after winning all races in Event 33
The Fatalita Type-Z for category-1 racing. Thanks to some detailed tuning, it
has an even higher maximum speed than the Type-R
Drift Type: Standard
Top Speed: 211 mph

Car: Assoluto Fatalita Type-EX
Pay 240,000 points after completing Event 40
The full potential of the Fatalita Type-EX has been revealed for category-1
racing. It boasts a higher maximum speed than most Standard machines.
Drift Type: Standard
Top Speed: 215 mph

Car: Himmel EO Type-S
Pay 170,000 points after completing Event 32
Fitted with a massive spoiler, the Type-S has been customized for category-1
racing. With excellent handling and emphasis on top speed, you're in for a
smooth ride.
Drift Type: Mild
Top Speed: 202 mph

Car: Himmel EO Type-R
Pay 180,000 points after completing Event 35
The Eo Type-R for category-1 racing. Thanks to some detailed tuning, it has a
higher maximum speed than the Type-S
Drift Type: Mild
Top Speed: 205 mph

Car: Himmel Eo Type-Z
Pay 200,000 points after winning all races in Event 35
The Eo Type-Z for category-1 racing. Its super lightweight design gives it an
even higher maximum speed than the Type-R.
Drift Type: Mild
Top Speed: 208 mph

Car: Himmel EO Type-EX
Pay 220,000 points after completing Event 41
The accumulation of Himmel's technology, the Type-EX has been tuned to the
extreme. This powered-up version of the Type-Z has an even higher maximum speed
than most Mild machines
Drift Type: Mild
Top Speed: 213 mph

Car: Kamata Fiera Type-EX
Pay 140,000 points after completing Event 26
The Fiera Type-EX has been upgraded to the extreme for category-1 racing. Not
only is it easy to handle, but rivals other category-1 machines.
Drift Type: Standard
Top Speed: 201 mph

Car: Terrazi Starnose Type-EX
Pay 150,000 points after completing Event 27
The Starnose Type-EX has been upgraded to the extreme for category-1 racing. As
long as you focus on the perfect line through every corner, no other category-1
machine will overtake you.
Drift Type: Mild
Top Speed: 200 mph

Car: Lucky & Wild Eruption Type-EX
Pay 160,000 points after completing Event 28
The Eruption Type-EX has been upgraded to the extreme for category-1 racing. It
raises the bar in terms of overall features, which require expert handling to
fully master.
Drift Type: Dynamic
Top Speed: 206 mph

Car: Lucky & Wild Wisdom Type-EX
Pay 150,000 points after completing Event 29
The Wisdom Type-EX has been customized to the maximum for category-1 racing. It
raises the bar in terms of overall features, and is the epitome of the Wisdom
sports car.
Drift Type: Standard
Top Speed: 204 mph

Car: Terrazi Wild Gang Type-EX
Pay 150,000 points after completing Event 30
The Wild Gang Type-EX tuned up to the max for category-1 racing. This machine
is perfect for drivers who always strive to find the perfect line through a
corner thanks to its compact body and great cornering.
Drift Type: Mild
Top Speed: 197 mph

Car: Danver Hi-Night Type-EX
Pay 170,000 points after completing Event 34
The Hi-Night Type-EX has been upgraded to the extreme for category-1 racing.
Its been powered up greatly, but requires technique to master
Drift Type: Dynamic
Top Speed: 208 mph

Car: Kamata ANGL Concept
Available after completing Event 42
Kamata's special concept machine, the ANGL Concept, also called the "angel".
With 4 front tires and 2 in the back, this highly stylish machine has good
handling, thanks to its independent back wheels and single-axis suspension. Its
Standard nitrous type cannot be altered. 
Drift Type: Special
Top Speed: 219 mph

Car: Soldat Crinale
Available after completing Event 43
Soldat's devil car, the Crinale. As its name suggests, it boasts wicked high
speeds, but is hard to turn and is hard to control in a slide. It takes an
experienced driver to handle it. Its Standard nitrous type cannot be altered.
Drift Type: Special
Top Speed: 223 mph

Car: Age Solo Petit500
Available after completing Event 44
The Petit500 is the smallest and lightest of all machines. Its exterior
resembles previous Age Solo machines, but its interior has been completely
revamped with the latest technology. Its Standard nitrous type cannot be
altered.
Drift Type: Special
Top Speed: 218 mph

Car: Lucky & Wild Madbull
Available after completing Event 45
The flames shooting from its dual mufflers makes it resemble its namesake.
While easy to charge your nitrous gauges with, a single nitrous burst has short
lived effects. Its Standard nitrous type cannot be altered.
Drift Type: Special
Top Speed: 220 mph

Car: Namco Pac-Man
Available after completing Event 46
This time Pac-Man brings a floating special machine that resembles the
Solvalou. As any casual viewer can see, it boasts a tremendous top speed, and
floats with a set of Sheonite-shaped objects in front, thanks to alien
technology
Drift Type: Special
Top Speed: 223 mph

Car: Namco New Rally-X
Available after completing Event 47. 
This special machine rocks an 8-bit look, like it jumped right out of a classic
arcade. It starts every race with two nitrous gauges fully charged, making only
the X3 Charge support item applicable. Its Standard nitrous type cannot be
changed
Drift Type: Special
Top Speed: 229 mph

===============
RR3. Grand Prix
===============
Grand Prix is pretty much the equivalent of the Career. Each event will be made
up of 2 to 4 events. To proceed from event to event, you will need to finish in
certain positions. In the first two races of an event, you will need to place
in the Top 3 to unlock the next race. In the third race, you will need to
finish in either 1st or 2nd place to unlock the final race. In the fourth race,
the only way to complete the event and move on to the next is by finishing in
1st place. You will use the same car for each race, so choose wisely. You will
also be able to select any Support Items that you wish to use. To use Support
Items, you will pay before the start of the first race in the Event and you
will be able to use them in each race. For the prices listed for each support
item are listed by category. The first listing is for Category 4 vehicles, then
3, then 2, and last, Category 1 vehicles. 

Nitrous Charge: You can choose to start the race with 1, 2, or all 3 of Nitrous
bars already filled. It will cost 2,000/3,000/4,000/5,000 points to fill 1,
4,000/6,000/8,000/10,000 points for 2, or 8,000/10,000/16,000/20,000 points to
start with all 3 filled.

Auto Rocket-Start: You will start the race with the throttle completely open to
do an automatic rocket-start. When the race begins, you will start out around
50 mph. It will cost 2,000/3,000/4,000/5,000 points to use.

Over-Limit Start: Basically it makes your rocket-start even faster. If you
purchase both this, and the Auto Rocket-Start, you will start each race out at
around 80 mph. It costs 2,000/3,000/4,000/5,000 points to use and should be
used in conjunction with Auto Rocket-Start. 

======================
RR3A. Basic Grand Prix
======================
The Basic Grand Prix is the one you will be able to do from the start. The
points listed are for finishing in 1st place. 

=-=-=-=-=-=-=-=-=-=-=-
=Event 1-Initiation I=
=-=-=-=-=-=-=-=-=-=-=-
Available from the beginning
Unlocks: Event 2, 2 new vehicles

Race 1: Seaside Route 765 
Distance: 2.552 miles (3 Laps)
Beginner Course-Both amateur and experienced drivers can appreciate this
classic Ridge Racer course. The further you drive into it, the more you see its
appeal.
5,000 points

Race 2: Sunset Drive
Distance: 2.647 miles (3 Laps)
Intermediate Course-Palm trees lined up along the shore, and sunsets over
tropical waters makes this a stunning course. Racers are always eager to see
just how well they can maneuver through the series of corners halfway through
the course.
5,000 points

Race 3: Surfside Resort 
Distance: 2.191 miles (3 Laps)
Beginner Course-This course circles a sun-kissed resort and coastal town. While
is has only a few corners, you still have to watch out for the technical ones.
5,000 points

Race 4: Oceanfront Cruise Way
Distance: 3.284 miles (3 Laps)
Beginner Course-This scenic course has you leaving the urban area via the
airport and then taking an underwater tunnel back to the city! Parts of the
course open up wide, and with few ups and downs, the trick is to take advantage
of the course's width.
6,000 points.

=-=-=-=-=-=-=-=-=-=-=-=
=Event 2-Initiation II=
=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 1
Unlocks: Events 3 and 4, 3 new vehicles

Race 1: Mythical Coast
Distance: 2.883 miles (3 Laps)
Intermediate Course-This quaint port city is known for its undulating roads,
major jump point, and has a good balance of corners and straightaways. Watch
out for the ups and downs and the hairpin corner after leaving the coastline.
5,000 points

Race 2: Downtown Rave City
Distance: 3.838 miles (3 Laps)
Intermediate Course-This dynamic course winds its way through the tall
skyscrapers of downtown Rave City. Its balance of corners and straightaways
make it the perfect place to practice ultimate charge, and using nitrous.\
5,000 points

Race 3: Shadow Caves
Distance: 2.885 miles (3 Laps)
Beginner Course-This refreshing high-speed course has fun straightaways on a
bridge suspended over water, and a major jump point. Let the nature of the
falls and caves fill you as you race on!
5,000 points

Race 4: Silver Mountain Skyway
Distance: 3.282 miles (3 Laps)
Beginner Course-Race through a contrast of green and white, along mountain
roads and snow-capped mountain ridges. While generally easy, you still have to
watch out not to miss the compound corners and ups and downs.
6,000 points

=-=-=-=-=-=-=-=-=-=-=-=
=Event 3-Vast Ground I=
=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 2
Unlocks: Events 5, 6, and 7, 3 new vehicles

Race 1: Seaside Route 765
Distance: 2.552 miles (3 Laps)
Beginner Course-Both amateur and experience drivers can appreciate this calssic
Ridge Racer course. The further you drive into it, the more you see its appeal.
5,000 points

Race 2: Midtown Parkway
Distance: 3.305 miles (3 Laps)
Intermediate Course-This intermediate course is spiced with sections that
require skilled steering! Be dazzled by highway overpasses, suspension bridges,
rolling hills on both sides, and coastline views.
5,000 points

Race 3: Seaside Route 765 R
Distance: 2.552 miles (3 Laps)
Beginner Course-The reverse course of Seaside Route 765 where you race in the
opposite direction. It's easier to handle the ups and downs compared to last
time, but the corners feel tighter, so mind the walls.
5,000 points

Race 4: Oceanfront Cruise Way R 
Distance: 3.284 miles (3 Laps)
Beginner Course-The reverse of Oceanfront Cruise Way where you race in the
opposite direction. The first long descent is easy, but the corners are open,
so watch closely and handle them appropriately. 
6,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 4-Tropical Paradise I=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 3
Unlocks: Events 5, 6, and 7, 3 new vehicles

Race 1: Sunset Drive
Distance: 2.647 miles (3 Laps)
Intermediate Course-Palm trees lined up along the shore, and sunsets over
tropical waters makes this a stunning course. Racers are always eager to see
just how well they can maneuver through the series of corners halfway through
the course.
5,000 points

Race 2: Oceanfront Cruise Way
Distance: 3.284 miles (3 Laps)
Beginner Course-This scenic course has you leaving the urban area via the
airport and then taking an underwater tunnel back to the city! Parts of the
course open up wide, and with few ups and downs, the trick is to take full
advantage of the course's width.
5,000 points

Race 3: Seacrest District
Distance: 2.431 miles (3 Laps)
Intermediate Course-this course races from the coast through a tree-lined
mountain path, and back out to the coast again. There are plenty of
opportunities to test your steering skills, so fast reactions are everything.
5,000 points

Race 4: Surfside Resort R
Distance: 2.191 miles (3 Laps)
Beginner Course-The reverse course of Surfside Resort where you race in the
opposite direction. Adapt your steering from wide corners to light corners.
6,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 5-Native Beauty I=
=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 3 or 4
Unlocks: Event 8, 2 new vehicles

Race 1: Redstone Thunder Road
Distance: 4.326 miles (3 Laps)
Advanced Course-This rough and crazy course is set against the backdrop of a
vast canyon of red rocks and open blue skies. Winding corners demand highly
skilled steering.
5,000 points

Race 2: Sunset Drive R
Distance: 2.647 miles (3 Laps)
Intermediate Course-The reverse course of Sunset Drive where you race in the
opposite direction. The lanes are just as wide as before, but the balance of
ups and downs makes it feel a little faster.
5,000 points

Race 3: Shadow Caves R
Distance: 2.885 miles (3 Laps)
Beginner Course-The reverse course of Shadow Caves where you race in the
opposite direction. The course takes a sudden turn after the jump point, so
make sure you steel your nerves to react apporpriately.
5,000 points

Race 4: Silver Mountain Skyway R
Distance: 3.282 miles (3 Laps)
Beginner Course-The reverse course of Silver Mountain Skyway where you race in
the opposite direction. The slope in the second half is pretty steep, so feel
free to step on the pedal on your way down! This location is the epitome of the
mountains with the mountain railway and cable cars.
6,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 6-Traditional Landscape I=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 3 or 4
Unlocks: Event 8, 2 new vehicles

Race 1: Union Hill Distrcit
Distance: 4.125 miles (3 Laps)
Advanced Course-Sudden drops and winding corners make this course feel like a
roller coaster when you're racing down the road. Just one lap, and you'll feel
like you've become one with the wind.
5,000 points

Race 2: Seacrest District
Distance: 2.431 miles (3 Laps)
Intermediate Course-This course races from the coast through a tree-lined
mountain path, and back out to the coast again. There are planty of
opportunities to test your steering skills, so fast reactions are everything.
5,000 points

Race 3: Mythical Coast R
Distance: 2.883 miles (3 Laps)
Intermediate Course-The reverse course of Mythical Coast where you race in the
opposite direction. It's easy to miss the blind corners that follow one of the
sudden up and down. Ready yourself for whatever corner comes up!
5,000 points

Race 4: Surfside Resort R
Distance: 2.191 miles (3 Laps)
Beginner Course-The reverse course of Surfside Resort where you race in the
opposite direction. Adapt your steering controls from wide corners to tight
corners.
6,000 points

=-=-=-=-=-=-=-=-=-=-=-
=Event 7-Green Road I=
=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 3 or 4
Unlocks Event 8, 2 new vehicles

Race 1: Shadow Caves
Distance: 2.885 miles (3 Laps)
Beginner Course-This refreshing high-speed course has fun straightaways on a
bridge suspended over water, and a major jump point. Let the nature of the
falls and caves fill you as you race on!
5,000 points

Race 2: Sunset Drive
Distance: 2.647 miles (3 Laps)
Intermediate Course-Palm trees lined up along the shore, and sunsets over
tropical waters makes this a stunning course. Racers are always eagere to see
just how well they can maneuver through the series of corners halfway through
the course.
5,000 points

Race 3: Silver Mountain Skyway
Distance: 3.282 miles (3 Laps)
Beginner Course-Race through a contrast of green and white, along mountain
roads and snow-capped mountain ridges. While generally easy, you still have to
watch out not to miss the compound corners and ups and downs.
5,000 points

Race 4: Mist Falls
Distance: 3.631 miles (3 Laps)
Intermediate Course-This course races through a stretch of land with a stunning
contrast of ancient ruins and thick overgrowth. Precise steering is a must, so
keep your wits sharp. 
6,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 8-Looking for a Community I=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 5, 6, or 7
Unlocks: Event 9, Category 3 Vehicles, 2 new vehicles

Race 1: Oceanfront Cruise Way
Distance: 3.284 miles (3 Laps)
Beginner Course-This scenic course has you leaving the urban area via the
airport and then taking an underwater tunnel back to the city! 
parts of the course open up wide, and with few ups and downs, the trick is to
take full advantage of the course's width.
7,000 points

Race 2: Mythical Coast
Distance: 2.883 miles (3 Laps)
Intermediate Course-This quaint port city is known for its undulating roads,
major jump point and good balance of corners and straightaways. Watch out for
the ups and downs and the hairpin corner after leaving the coastline.
7,000 points

Race 3: Midtown Parkway
Distance: 3.305 miles (3 Laps)
Intermediate Course-This intermediate course is spiced with sections that
require skilled steering! Be dazzled by highway overpasses, suspension bridges,
rolling hills on both sides, and coastline views.
7,000 points

Race 4: Seaside Route 765 R
Distance: 2.552 miles (3 Laps)
Beginner Course-This reverse course of Seaside Route 765 where you race in the
opposite direction. It's easier to handle the ups and downs compared to last
time, but the corners will feel tighter, so mid the walls.
8,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 9-Mountain Challenge I=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 8
Unlocks: Events 10 and 11, 3 new vehicles

Race 1: Silver Mountain Skyway
Distance: 3.282 miles (3 Laps)
Beginner Course-Race through a contrast of green and white, along mountain
roads and snow-capped mountain ridges. While generally easy, you still have to
watch out not to miss the compound corners and ups and downs.
9,000 points

Race 2: Redstone Thunder Road
Distance: 4.326 miles (3 Laps)
Advanced Course-This rough and crazy course is set against the backdrop of a
vast canyon of red rocks and open blue skies. Winding corners demand highly
skilled steering.
9,000 points

Race 3: Mist Falls R
Distance: 3.631 miles (3 Laps)
Intermediate Course-The reverse course of Mist Falls where you race in the
opposite direction. In order to get the most out of nitrous during the
straightaways, make sure to efectively charge your nitrous on the corners.
9,000 points

Race 4: EX Revolution Road R
Distance: 4.188 miles (3 Laps)
Advanced Course-The reverse course of EX Revolution Road where you race in the
opposite direction. It's still just as challenging as its twin, and requires a
certain level of ability to handle every corner.
10,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 10-Tropical Paradise II=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 9
Unlocks: Event 12, 4 new vehicles

Race 1: Downtown Rave City
Distance: 3.838 miles (3 Laps)
Intermediate Course-This dynamic course winds its way through the tall
skyscrapers of downtown Rave City. Its balance of corners and straightaways
make it the perfect place to practice ultimate charge, and using nitrous
9,000 points

Race 2: Seacrest District
Distance: 2.431 miles (3 Laps)
Intermediate Course-This course races from the coast through a tree-lined
mountain path, and back out to the coast again. There are plenty of
opportunities to test your steering skills, so fast reactions are everything.
9,000 points

Race 3: EX Revolution Road
Distance: 4.188 miles (3 Laps)
Advanced Course-This diverse course boasts both beachfront and mountain views.
Just mind its endless S-corners and compound corners. Admire the scenery if you
want, but be careful, as it could spell disaster.
9,000 points

Race 4: Oceanfront Cruise Way R
Distance: 3.284 miles (3 Laps)
Beginner Course-The reverse course of Oceanfront Cruise Way where you race in
the opposite direction. The first long descent is easy, but the corners are
open, so watch and handle them appropriately.
10,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 11-Vast Ground II=
=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 9
Unlocks: Event 12, 4 new vehicles

Race 1: Midtown Parkway
Distance: 3.305 miles (3 Laps)
Intermediate Course-This intermediate course is spiced with sections that
require skilled steering! Be dazzled by highway overpasses, suspension bridges,
rolling hills on both sides, and coastline views.
9,000 points

Race 2: Seaside Route 765 R
Distance: 2.552 miles (3 Laps)
Beginner Course-The reverse course of Seaside Route 765 where you race in the
opposite direction. It's easier to handle the ups and downs compared to last
time, but the corners will feel tighter, so mind the walls.
9,000 points

Race 3: Downtown Rave City R
Distance: 3.838 miles (3 Laps)
Intermediate Course-The reverse course of Downtown Rave City where you race in
the opposite direction. Your steering skills will be put to the test on its
chain of corners, so try to keep your machine steady on the road.
9,000 points

Race 4: Redstone Thunder Road R
Distance: 4.326 miles (3 Laps)
Advanced Course-The reverse course of Redstone Thunder Road where you race in
the opposite direction. Time your steering well at the corner inside the tunnel
right after the starting line.
10,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 12-Over the Past I=
=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 10 or 11
Unlocks: Events 13 and 14, 2 new vehicles

Race 1: Shadow Caves
Distance: 2.885 miles (3 Laps)
Beginner Course-This refreshing high-speed course has fun straightaways on a
bridge suspended over water, and a major jump point. Let the nature of the
falls and caves fill you as you race on.
9,000 points

Race 2: Seacrest District
Distance: 2.431 miles (3 Laps)
Intermediate Course-This course races from the coast through a tree-lined
mountain path, and back out to the coast again. There are plenty of
opportunities to test your steering skills, so fast reactions are everything.
9,000 points

Race 3: Mist Falls
Distance: 3.631 miles (3 Laps)
Intermediate Course-This course races through a stretch of land with a stunning
contrast of ancient ruins and thick overgrowth. Precise steering is a must, so
keep your wits sharp.
9,000 points

Race 4: Seacrest District R
Distance: 2.431 miles (3 Laps)
Intermediate Course-The reverse course of Seacrest district where you race in
the opposite direction. The distance between corners is limited, demanding a
high level of drift control.
10,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 13-Vast Ground III=
=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 12
Unlocks: Events 15, 16, and 17, 3 new vehicles

Race 1: Downtown Rave City
Distance: 3.838 miles (3 Laps)
Intermediate Course-This dynamic course winds its way through the tall
skyscrapers of downtown Rave City. Its balance of corners and straightaways
make it the perfect place to practice ultimate charge, and using nitrous.
9,000 points

Race 2: Oceanfront Cruise Way
Distance: 3.284 miles (3 Laps)
Beginner Course-This scenic course has you leaving the urban area via the
airport and then taking an underwater tunnel back to the city! Parts of the
course open up wide, and with few ups and downs, the trick is to take full
advantage of the course's width.
9,000 points

Race 3: Midtown Parkway R
Distance: 3.305 miles (3 Laps)
Intermediate Course-The reverse course of Midtown Parkway where you race in the
opposite direction. The hardest part is the stretch from the corner right after
the starting line, through the following compound corner.
9,000 points

Race 4: Rave City Riverfront R
Distance: 4.363 miles (3 Laps)
Advanced Course-The reverse of Rave City Riverfront where you race in the
opposite direction. You'll find plenty of corner, so get a grip on your
steering and find that perfect line through the corners.
10,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 14-Ocean Challenge I=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 12
Unlocks: Events 15, 16, and 17, 1 new vehicle

Race 1: Surfside Resort
Distance: 2.191 miles (3 Laps)
Beginner Course-This course circles a sun-kissed resort aand coastal town.
While it only has a few corners, you still have to watch out for the technical
ones.
9,000 points

Race 2: Mythical Coast
Distance: 2.883 miles (3 Laps)
Intermediate Course-This quaint port city is known for its undulating roads,
major jump point, and has a good balance of corners and straightaways. Watch
out for the ups and downs and hairpin corner after leaving the coastline. 
9,000 points

Race 3: Sunset Drive R
Distance: 2.647 miles (3 Laps)
Intermediate Course-The reverse course of Sunset drive where you race in the
opposite direction. The lanes are just as wide as before, but the balance of
ups and downs makes it feel a little faster.
9,000 points

Race 4: Oceanfront Cruise Way R
Distance: 3.284 miles (3 Laps)
Intermediate Course-The reverse course of Oceanfront Cruise Way where you race
in the opposite direction. The first long descent is easy, but the corners are
open, so watch closely and handle them appropriately.
10,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 15-Looking for a Community II=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 13 or 14
Unlocks: Event 18, 2 new vehicles

Race 1: Seaside Route 765
Distance: 2.552 miles (3 Laps)
Beginner Course-Both amateur and experienced drivers can appreciate this
classic Ridge Racer course. The further you drive into it, the more you'll see
its appeal.
9,000 points

Race 2: Midtown Parkway R
Distance: 3.305 miles (3 Laps)
Intermediate Course-The reverse course of Midtown Parkway where you race in the
opposite direction. The hardest part is the stretch from the corner right after
the starting line, through the following compound corner.
9,000 points

Race 3: Downtown Rave City R
Distance: 3.838 miles (3 Laps)
Intermediate Course-The reverse course of Downtown Rave City where you race in
the opposite direction. Your steering skills will be put to the test on its
chain of corners, so try to keep your vehicle steady on the road.
9,000 points

Race 4: Rave City Riverfornt R
Distance: 4.363 miles (3 Laps)
Advanced Course-The reverse course of Rave City Riverfront where you race in
the opposite direction. You'll find plenty of corners, so get a grip on your
steering and find that perfect line through the corners.
10,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 16-Beyond the Past I=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 13 or 14
Unlocks: Event 18, 2 new vehicles

Race 1: EX Revolution Road
Distance: 4.188 miles (3 Laps)
Advanced Course-This diverse course boasts both beachfront and mountain views.
Just mind its endless S-corners and compound corners. Admire the scenery if you
want, but be careful, as it could spell disaster.
9,000 points

Race 2: Mythical Coast R
Distance: 2.883 miles (3 Laps)
Intermediate Course-The reverse course of Mythical Coast where you race in the
opposite direction. It's easy to miss the blind corners that follow one of the
sudden up and down. Ready yourself for whatever comes up!
9,000 points

Race 3: Sunset Drive R
Distance: 2.647 miles (3 Laps)
Intermediate Course-The reverse course of Sunset Drive where you race in the
opposite direction. The lanes are just as wide as before, but the balance of
ups and downs makes it feel a little faster.
9,000 points

Race 4: Union Hill District R
Distance: 4.125 miles (3 Laps)
Advanced Course-The reverse course of Union Hill District where you race in the
opposite direction. What starts off as a gentle falling slope quickly spirals
into a flat-out pedal to the metal race! Be sure to watch your speed on the way
down the slope.
10,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 17-Roller Coaster I=
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 13 or 14
Unlocks: Event 18, 2 new vehicles

Race 1: Redstone Thunder Road R
Distance: 4.326 miles (3 Laps)
Advanced Course-The reverse course of Redstone Thunder Road where you race in
the other direction. Time your steering well at the corner inside the tunnel
right after the starting line.
9,000 points

Race 2: Mythical Coast
Distance: 2.883 miles (3 Laps)
Intermediate Course-This quaint port city is known for its undulating roads,
major jump point, and has a good balance of corners and straightaways. Watch
out for the ups and downs and hairpin corner after leaving the coastline.
9,000 points

Race 3: Rave City Riverfront
Distance: 4.363 miles (3 Laps)
Advanced Course-This technical high-speed course will put your skills to the
test with a major jump point. How you use your nitrous could make or break your
victory, so use it as part of your strategy.
9,000 points

Race 4: Union Hill District
Distance: 4.125 miles (3 Laps)
Advanced Course-Sudden drops and winding corners mkae this course feel like a
roller coaster when you're racing down the road. Just one lap, and you'll feel
like you've become one with the wind.
10,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 18-Tropical Paradise III=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Events 15, 16, or 17
Unlocks: Advanced Grand Prix, Category 2 Vehicles, 2 new vehicles

Race 1: Downtown Rave City
Distance: 3.838 miles (3 Laps)
Intermediate Course-This dynamic course winds its way through the tall
skyscrapers of downtown Rave City. Its balance of corners and straightaways
make it the perfect place to practice ultimate charge, and using nitrous.
11,000 points

Race 2: Oceanfront Cruise Way R
Distance: 3.284 miles (3 Laps)
Beginner Course-The reverse of Oceanfront Cruise Way where you race in the
opposite direction. The first long descent is easy, but the corners are open,
so watch closely and handle them appropriately.
11,000 points

Race 3: Downtown Rave City R
Distance: 3.838 miles (3 Laps)
Intermediate Course-The reverse course of Downtown Rave City where you race in
the opposite direction. Your steering skills will be put to the test on its
chain of corners, os try to keep your machine steady on the road.
11,000 points

Race 4: Seacrest District R
Distance: 2.431 miles (3 Laps)
Intermediate Course-The reverse course of Seacrest District where you race in
the opposite direction. The distance between corners is limited, demanding a
high level of drift controls.
12,000 points

=========================
RR3B. Advanced Grand Prix
=========================
The Advanced Grand Prix will become available after completing Event 18 of the 
Basic Grand Prix.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 19-Ocean Challenge II=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 18 (Basic Grand Prix)
Unlocks: Events 20 and 21, 3 new vehicles

Race 1: Surfside Resort R
Distance: 2.191 miles (3 Laps)
Beginner Course-The reverse course of Surfside Resort where you race in the
opposite direction. Adapt your steering controls from wide corners to tight
corners.
13,000 points

Race 2: EX Revolution Road R
Distance: 4.188 miles (3 Laps)
Advanced Course-The reverse course of EX Revolution Road where you race in the
opposite direction. It's still just as challenging as its twin, and requires a
certain level of ability to handle every corner.
13,000 points

Race 3: Sunset Drive
Distance: 2.647 miles (3 Laps)
Intermediate Course-Palm trees lined up along the shore, and sunsets over
tropical waters makes this a stunning course. Racers are always eager to see
just how well they can maneuver through the series of corners halfway through
the course.
13,000 points

Race 4: Mythical Coast
Distance: 2.883 miles (3 Laps)
Intermediate Course-This quiant port city is known for its undulating roads,
major jump point, and has a good balance of corners and straightaways. Watch
out for the ups and downs and hairpin corner after leaving the coastline.
14,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 20-Under the Blue Sky I=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 19
Unlocks: Event 22, 3 new vehicles

Race 1: Union Hill District R
Distance: 4.125 miles (3 Laps)
Advanced Course-The reverse course of Union Hill District where you race in the
opposite direction. What starts off as a gentle falling slope quickly spirals
into a flat-out pedal to the metal race! Be sure to watch your speed on the way
down the slope.
13,000 points

Race 2: Midtown Parkway R
Distance: 3.305 miles (3 Laps)
Intermediate Course-The reverse course of Midtown Parkway where you race in the
opposite direction. The hardest part is the stretch from the corner right after
the starting line, through the following compound corner.
13,000 points

Race 3: Seaside Route 765
Distance: 2.552 miles (3 Laps)
Beginner Course-Both amateur and experienced drivers can appreciate this
classic Ridge Racer course. The further you drive into it, the more you'll see
its appeal.
13,000 points

Race 4: EX Revolution Road
Distance: 4.188 miles (3 Laps)
Advanced Course-This diverse course boasts both beachfront and mountain views.
Just mind its endless S-corners and compound corners. Admire the scenery if you
want, but be careful, as it could spell disaster.
14,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 21-End of the Day=
=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 19
Unlocks: Event 22, 4 new vehicles

Race 1: Mythical Coast R
Distance: 2.883 miles (3 Laps)
Intermediate Course-The reverse course of Mythical Coast where you race in the
opposite direction. It's easy to miss the blind corners that follow one of the
sudden up and down. Ready yourself for whatever corner comes up!
13,000 points

Race 2: Sunset Drive R
Distance: 2.647 miles (3 Laps)
Intermediate Course-The reverse course of Sunset Drive where you race in the
opposite direction. The lanes are just as wide as before, but the balance of
ups and downs makes it feel a little faster.
13,000 points

Race 3: Oceanfront Cruise Way
Distance: 3.284 miles (3 Laps)
Beginner Course-This scenic course has you leaving the urban area via the
airport and then taking an underwater tunnel back to the city! Parts of the
course open up wide, and with few ups and downs, the trick is to take advantage
of the course's width.
13,000 points

Race 4: Rave City Riverfront
Distance: 4.363 miles (3 Laps)
Advanced Course-This technical high-speed course will put your skills to the
test with a major jump point. How you use your nitrous could make or break your
victory, so use it as part your strategy.
14,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 22-Under the Blue Sky II=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 20 or 21
Unlocks: Events 23, 24, and 25, 4 new vehicles

Race 1: Silver Mountain Skyway R
Distance: 3.282 miles (3 Laps)
Beginner Course-The reverse course of Silver Mountain Skyway where you race in
the opposite direction. The slope in the second half is pretty steep, so feel
free to step on the pedal on your way down! This location is the epitome of the
mountains with the mountain railway and cable cars.
13,000 points

Race 2: Surfside Resort
Distance 2.191 miles (3 Laps)
Beginner Course-This course circles a sun-kissed resort and coastal town. While
it has only a few corners, you still have to watch out for the technical ones.
13,000 points

Race 3: Seacrest District
Distance: 2.431 miles (3 Laps)
Intermediate Course-This course races from the coast through a tree-lined
mountain path, and back out to the coast again. There are plenty of
opportunities to test your steering skills, so fast reactions are everything.
13,000 points

Race 4: Redstone Thunder Road
Distance: 4.326 miles (3 Laps)
Advanced Course-This rough and crazy course is set against the backrop of a
vast canyon of red roacks and open blue skies. Winding corners demand highly
skilled steering.
14,000 points

=-=-=-=-=-=-=-=-=-=-=
=Event 23-Cloudiness=
=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 22
Unlocks: Event 26, 3 new vehicles

Race 1: Shadow Caves R
Distance: 2.885 miles (3 Laps)
Beginner Course-The reverse course of Shadow Caves where you race in the
opposite direction. The course takes a sudden turn after the jump point, so
make sure you steel your nerves to react apporpriately.
13,000 points

Race 2: Mist Falls R
Distance: 3.631 miles (3 Laps)
Intermediate Course-The reverse course of Mist Falls where you race in the
opposite direction. In order to get the most out of nitrous during the
straightaways, make sure to efectively charge your nitrous on the corners.
13,000 points

Race 3: Shadow Caves
Distance: 2.885 miles (3 Laps)
Beginner Course-This refreshing high-speed course has fun straightaways on a
bridge suspended over water, and a major jump point. Let the nature of the
falls and caves fill you as you race on!
13,000 points

Race 4: Mist Falls
Distance: 3.631 miles (3 Laps)
Intermediate Course-This course races through a stretch of land with a stunning
contrast of ancient ruins and thick overgrowth. Precise steering is a must, so
keep your wits sharp.
14,000 points

=-=-=-=-=-=-=-=-=-
=Event 24-One Day=
=-=-=-=-=-=-=-=-=-
Available after completing Event 22
Unlocks: Event 26, 3 new vehicles

Race 1: Union Hill District
Distance: 4.125 miles (3 Laps)
Advanced Course-Sudden drops and winding corners mkae this course feel like a
roller coaster when you're racing down the road. Just one lap, and you'll feel
like you've become one with the wind.
13,000 points

Race 2: Shadow Caves R
Distance: 2.885 miles (3 Laps)
Beginner Course-The reverse course of Shadow Caves where you race in the
opposite direction. The course takes a sudden turn after the jump point, so
make sure you steel your nerves to react apporpriately.
13,000 points

Race 3: Rave City Riverfornt R
Distance: 4.363 miles (3 Laps)
Advanced Course-The reverse course of Rave City Riverfront where you race in
the opposite direction. You'll find plenty of corners, so get a grip on your
steering and find that perfect line through the corners.
13,000 points

Race 4: Downtown Rave City R
Distance: 3.838 miles (3 Laps)
Intermediate Course-The reverse course of Downtown Rave City where you race in
the opposite direction. Your steering skills will be put to the test on its
chain of corners, so try to keep your machine steady on the road.
14,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 25-Mountain Challenge II=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 22
Unlocks: Event 26, 2 new vehicles

Race 1: Mist Falls R
Distance: 3.631 miles (3 Laps)
Intermediate Course-The reverse course of Mist Falls where you race in the
opposite direction. In order to get the most out of nitrous during the
straightaways, make sure to efectively charge your nitrous on the corners.
13,000 points

Race 2: EX Revolution Road R
Distance: 4.188 miles (3 Laps)
Advanced Course-The reverse course of EX Revolution Road where you race in the
opposite direction. It's still just as challenging as its twin, and requires a
certain level of ability to handle every corner.
13,000 points

Race 3: Redstone Thunder Road R
Distance: 4.326 miles (3 Laps)
Advanced Course-The reverse course of Redstone Thunder Road where you race in
the other direction. Time your steering well at the corner inside the tunnel
right after the starting line.
13,000 points

Race 4: Silver Mountain Skyway
Distance: 3.282 miles (3 Laps)
Beginner Course-Race through a contrast of green and white, along mountain
roads and snow-capped mountain ridges. While generally easy, you still have to
watch out not to miss the compound corners and ups and downs.
14,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 26-Traditional Landscape II=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 23, 24, or 25
Unlocks: Event 27, Category 1 Vehicles, 2 new vehicles

Race 1: Mythical Coast R
Distance: 2.883 miles (3 Laps)
Intermediate Course-The reverse course of Mythical Coast where you race in the
opposite direction. It's easy to miss the blind corners that follow one of the
sudden up and down. Ready yourself for whatever corner comes up!
15,000 points

Race 2: Surfside Resort R
Distance: 2.191 miles (3 Laps)
Beginner Course-The reverse course of Surfside Resort where you race in the
opposite direction. Adapt your steering controls from wide corners to tight
corners.
15,000 points

Race 3: Union Hill District R
Distance: 4.125 miles (3 Laps)
Advanced Course-The reverse course of Union Hill District where you race in the
opposite direction. What starts off as a gentle falling slope quickly spirals
into a flat-out pedal to the metal race! Be sure to watch your speed on the way
down the slope.
15,000 points

Race 4: Seacrest District R
Distance: 2.431 miles (3 Laps)
Intermediate Course-The reverse course of Seacrest District where you race in
the opposite direction. The distance between corners is limited, demanding a
high level of drift controls.
16,000 points

=-=-=-=-=-=-=-=-=-=-=-=-
=Event 27-Green Road II=
=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 26
Unlocks: Event 28, 3 new vehicles

Race 1: Silver Mountain Skyway R
Distance: 3.282 miles (3 Laps)
Beginner Course-The reverse course of Silver Mountain Skyway where you race in
the opposite direction. The slope in the second half is pretty steep, so feel
free to step on the pedal on your way down! This location is the epitome of the
mountains with the mountain railway and cable cars.
18,000 points

Race 2: Sunset Drive R
Distance: 2.647 miles (3 Laps)
Intermediate Course-The reverse course of Sunset Drive where you race in the
opposite direction. The lanes are just as wide as before, but the balance of
ups and downs makes it feel a little faster.
18,000 points

Race 3: Mist Falls
Distance: 3.631 miles (3 Laps)
Intermediate Course-This course races through a stretch of land with a stunning
contrast of ancient ruins and thick overgrowth. Precise steering is a must, so
keep your wits sharp.
18,000 points

Race 4: Shadow Caves
Distance: 2.885 miles (3 Laps)
Beginner Course-This refreshing high-speed course has fun straightaways on a
bridge suspended over water, and a major jump point. Let the nature of the
falls and caves fill you as you race on!
20,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 28-Looking for a Community III=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 27
Unlocks: Events 29, 30, and 31, 2 new vehicles

Race 1: Midtown Parkway R
Distance: 3.305 miles (3 Laps)
Intermediate Course-The reverse course of Midtown Parkway where you race in the
opposite direction. The hardest part is the stretch from the corner right after
the starting line, through the following compound corner.
18,000 points

Race 2: Union Hill District R
Distance: 4.125 miles (3 Laps)
Advanced Course-The reverse course of Union Hill District where you race in the
opposite direction. What starts off as a gentle falling slope quickly spirals
into a flat-out pedal to the metal race! Be sure to watch your speed on the way
down the slope.
18,000 points

Race 3: Rave City Riverfront
Distance: 4.363 miles (3 Laps)
Advanced Course-This technical high-speed course will put your skills to the
test with a major jump point. How you use your nitrous could make or break your
victory, so use it as part your strategy.
18,000 points

Race 4: Downtown Rave City
Distance: 3.838 miles (3 Laps)
Intermediate Course-This dynamic course winds its way through the tall
skyscrapers of downtown Rave City. Its balance of corners and straightaways
make it the perfect place to practice ultimate charge, and using nitrous.
20,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 29-Roller Coaster II=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 28
Unlocks: Event 32, 3 new vehicles

Race 1: EX Revolution Road
Distance: 4.188 miles (3 Laps)
Advanced Course-This diverse course boasts both beachfront and mountain views.
Just mind its endless S-corners and compound corners. Admire the scenery if you
want, but be careful, as it could spell disaster.
18,000 points

Race 2: Shadow Caves R
Distance: 2.885 miles (3 Laps)
Beginner Course-The reverse course of Shadow Caves where you race in the
opposite direction. The course takes a sudden turn after the jump point, so
make sure you steel your nerves to react apporpriately.
18,000 points

Race 3: Redstone Thunder Road
Distance: 4.326 miles (3 Laps)
Advanced Course-This rough and crazy course is set against the backrop of a
vast canyon of red roacks and open blue skies. Winding corners demand highly
skilled steering.
18,000 points

Race 4: Union Hill District
Distance: 4.125 miles (3 Laps)
Advanced Course-Sudden drops and winding corners mkae this course feel like a
roller coaster when you're racing down the road. Just one lap, and you'll feel
like you've become one with the wind.
20,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 30-Native Beauty II=
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 28
Unlocks: Event 32, 4 new vehicles

Race 1: Seacrest District R
Distance: 2.431 miles (3 Laps)
Intermediate Course-The reverse course of Seacrest District where you race in
the opposite direction. The distance between corners is limited, demanding a
high level of drift controls.
18,000 points

Race 2: Midtown Parkway
Distance: 3.305 miles (3 Laps)
Intermediate Course-This intermediate course is spiced with sections that
require skilled steering! Be dazzled by highway overpasses, suspension bridges,
rolling hills on both sides, and coastline views.
18,000 points

Race 3: Silver Mountain Skyway
Distance: 3.282 miles (3 Laps)
Beginner Course-Race through a contrast of green and white, along mountain
roads and snow-capped mountain ridges. While generally easy, you still have to
watch out not to miss the compound corners and ups and downs.
18,000 points

Race 4: Sunset Drive
Distance: 2.647 miles (3 Laps)
Intermediate Course-Palm trees lined up along the shore, and sunsets over
tropical waters makes this a stunning course. Racers are always eager to see
just how well they can maneuver through the series of corners halfway through
the course.
20,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 31-Residential Area=
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 28
Unlocks: Event 32, 2 new vehicles

Race 1: Rave City Riverfront R
Distance: 4.363 miles (3 Laps)
Advanced Course-The reverse course of Rave City Riverfront where you race in
the opposite direction. You'll find plenty of corners, so get a grip on your
steering and find that perfect line through the corners.
18,000 points

Race 2: Midtown Parkway R
Distance: 3.305 miles (3 Laps)
Intermediate Course-The reverse course of Midtown Parkway where you race in the
opposite direction. The hardest part is the stretch from the corner right after
the starting line, through the following compound corner.
18,000 points

Race 3: Downtown Rave City R
Distance: 3.838 miles (3 Laps)
Intermediate Course-The reverse course of Downtown Rave City where you race in
the opposite direction. Your steering skills will be put to the test on its
chain of corners, so try to keep your machine steady on the road.
18,000 points

Race 4: Seaside Route 765 R
Distance: 2.552 miles (3 Laps)
Beginner Course-The reverse course of Seaside Route 765 where you race in the
opposite direction. It's easier to handle the ups and downs compared to last
time, but the corners will feel tighter, so mind the walls.
20,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 32-Beyond the Past II=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 29, 30, or 31
Unlocks: Events 33, 34, and 35, 3 new vehicles

Race 1: EX Revolution Road R
Distance: 4.188 miles (3 Laps)
Advanced Course-The reverse course of EX Revolution Road where you race in the
opposite direction. It's still just as challenging as its twin, and requires a
certain level of ability to handle every corner.
18,000 points

Race 2: Union Hill District R
Distance: 4.125 miles (3 Laps)
Advanced Course-The reverse course of Union Hill District where you race in the
opposite direction. What starts off as a gentle falling slope quickly spirals
into a flat-out pedal to the metal race! Be sure to watch your speed on the way
down the slope.
18,000 points

Race 3: Rave City Riverfront
Distance: 4.363 miles (3 Laps)
Advanced Course-This technical high-speed course will put your skills to the
test with a major jump point. How you use your nitrous could make or break your
victory, so use it as part your strategy.
18,000 points

Race 4: Seaside Route 765
Distance: 2.552 miles (3 Laps)
Beginner Course-Both amateur and experienced drivers can appreciate this
classic Ridge Racer course. The further you drive into it, the more you'll see
its appeal.
20,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 33-Over the Past II=
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 32
Unlocks: Event 36, 2 new vehicles

Race 1: Mist Falls R
Distance: 3.631 miles (3 Laps)
Intermediate Course-The reverse course of Mist Falls where you race in the
opposite direction. In order to get the most out of nitrous during the
straightaways, make sure to efectively charge your nitrous on the corners.
18,000 points

Race 2: Seacrest District R
Distance: 2.431 miles (3 Laps)
Intermediate Course-The reverse course of Seacrest District where you race in
the opposite direction. The distance between corners is limited, demanding a
high level of drift controls.
18,000 points

Race 3: Shadow Caves R
Distance: 2.885 miles (3 Laps)
Beginner Course-The reverse course of Shadow Caves where you race in the
opposite direction. The course takes a sudden turn after the jump point, so
make sure you steel your nerves to react apporpriately.
18,000 points

Race 4: Surfside Resort
Distance 2.191 miles (3 Laps)
Beginner Course-This course circles a sun-kissed resort and coastal town. While
it has only a few corners, you still have to watch out for the technical ones.
20,000 points

=-=-=-=-=-=-=-=-=-=-=
=Event 34-More Drive=
=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 32
Unlocks: Event 36, 1 new vehicle

Race 1: Redstone Thunder Road R
Distance: 4.326 miles (3 Laps)
Advanced Course-The reverse course of Redstone Thunder Road where you race in
the other direction. Time your steering well at the corner inside the tunnel
right after the starting line.
18,000 points

Race 2: Silver Mountain Skyway R
Distance: 3.282 miles (3 Laps)
Beginner Course-The reverse course of Silver Mountain Skyway where you race in
the opposite direction. The slope in the second half is pretty steep, so feel
free to step on the pedal on your way down! This location is the epitome of the
mountains with the mountain railway and cable cars.
18,000 points

Race 3: Oceanfront Cruise Way R
Distance: 3.284 miles (3 Laps)
Beginner Course-The reverse of Oceanfront Cruise Way where you race in the
opposite direction. The first long descent is easy, but the corners are open,
so watch closely and handle them appropriately.
18,000 points

Race 4: Redstone Thunder Road
Distance: 4.326 miles (3 Laps)
Advanced Course-This rough and crazy course is set against the backrop of a
vast canyon of red roacks and open blue skies. Winding corners demand highly
skilled steering.
20,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 35-Looking for a Community IV=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 32
Unlocks: Event 36, 2 new vehicles

Race 1: Seaside Route 765 R
Distance: 2.552 miles (3 Laps)
Beginner Course-The reverse course of Seaside Route 765 where you race in the
opposite direction. It's easier to handle the ups and downs compared to last
time, but the corners will feel tighter, so mind the walls.
18,000 points

Race 2: Rave City Riverfront
Distance: 4.363 miles (3 Laps)
Advanced Course-This technical high-speed course will put your skills to the
test with a major jump point. How you use your nitrous could make or break your
victory, so use it as part your strategy.
18,000 points

Race 3: Midtown Parkway
Distance: 3.305 miles (3 Laps)
Intermediate Course-This intermediate course is spiced with sections that
require skilled steering! Be dazzled by highway overpasses, suspension bridges,
rolling hills on both sides, and coastline views.
18,000 points

Race 4: Union Hill District
Distance: 4.125 miles (3 Laps)
Advanced Course-Sudden drops and winding corners mkae this course feel like a
roller coaster when you're racing down the road. Just one lap, and you'll feel
like you've become one with the wind.
20,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 36-Road to the Master=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 33, 34, or 35
Unlocks: Event 37, Expert Grand Prix, 1 new vehicle

Race 1: Surfside Resort R
Distance: 2.191 miles (3 Laps)
Beginner Course-The reverse course of Surfside Resort where you race in the
opposite direction. Adapt your steering controls from wide corners to tight
corners.
21,000 points

Race 2: EX Revolution Road
Distance: 4.188 miles (3 Laps)
Advanced Course-This diverse course boasts both beachfront and mountain views.
Just mind its endless S-corners and compound corners. Admire the scenery if you
want, but be careful, as it could spell disaster.
21,000 points

Race 3: Seacrest District
Distance: 2.431 miles (3 Laps)
Intermediate Course-This course races from the coast through a tree-lined
mountain path, and back out to the coast again. There are plenty of
opportunities to test your steering skills, so fast reactions are everything.
21,000 points

Race 4: Mythical Coast
Distance: 2.883 miles (3 Laps)
Intermediate Course-This quaint port city is known for its undulating roads,
major jump point, and has a good balance of corners and straightaways. Watch
out for the ups and downs and hairpin corner after leaving the coastline.
24,000 points

=======================
RR3C. Expert Grand Prix
=======================
The Expert Grand Prix will be unlocked after completing Event 36 in the
Advanced Grand Prix. The Expert Grand Prix is set-up a little differently than
the previous two Grand Prixs. First off, the only way to advance to the next
race in this Grand Prix is to finish 1st. Also, some Events are Eliminator
Events, where the last racer to cross the line each lap is eliminated. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 37-Category 4-I Master=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 36
Unlocks: Events 38, 39, and 40, 1 new vehicle
Only Category 4 Vehicles are allowed in this Grand Prix and there will only be
three other racers

Race 1: Surfside Resort
Distance 2.191 miles (3 Laps)
Beginner Course-This course circles a sun-kissed resort and coastal town. While
it has only a few corners, you still have to watch out for the technical ones.
28,000 points

Race 2: Shadow Caves
Distance: 2.885 miles (3 Laps)
Beginner Course-This refreshing high-speed course has fun straightaways on a
bridge suspended over water, and a major jump point. Let the nature of the
falls and caves fill you as you race on!
28,000 points

Race 3: Oceanfront Cruise Way
Distance: 3.284 miles (3 Laps)
Beginner Course-This scenic course has you leaving the urban area via the
airport and then taking an underwater tunnel back to the city! Parts of the
course open up wide, and with few ups and downs, the trick is to take advantage
of the course's width.
28,000 points

Race 4: Midtown Parkway R
Distance: 3.305 miles (3 Laps)
Intermediate Course-The reverse course of Midtown Parkway where you race in the
opposite direction. The hardest part is the stretch from the corner right after
the starting line, through the following compound corner.
30,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 38-Category 4-II Master=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 37
Unlocks: Event 41, 1 new vehicle
Only Category 4 Vehicles are allowed in this Grand Prix and there will only be
three other racers. All races are Eliminators

Race 1: Silver Mountain Skyway
Distance: 3.282 miles (3 Laps)
Beginner Course-Race through a contrast of green and white, along mountain
roads and snow-capped mountain ridges. While generally easy, you still have to
watch out not to miss the compound corners and ups and downs.
28,000 points

Race 2: Redstone Thunder Road
Distance: 4.326 miles (3 Laps)
Advanced Course-This rough and crazy course is set against the backrop of a
vast canyon of red roacks and open blue skies. Winding corners demand highly
skilled steering.
28,000 points

Race 3: Silver Mountain Skyway R
Distance: 3.282 miles (3 Laps)
Beginner Course-The reverse course of Silver Mountain Skyway where you race in
the opposite direction. The slope in the second half is pretty steep, so feel
free to step on the pedal on your way down! This location is the epitome of the
mountains with the mountain railway and cable cars.
28,000 points

Race 4: Redstone Thunder Road R
Distance: 4.326 miles (3 Laps)
Advanced Course-The reverse course of Redstone Thunder Road where you race in
the other direction. Time your steering well at the corner inside the tunnel
right after the starting line.
30,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 39-Category 3 Master=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 37
Unlocks: Event 41, 1 new vehicle
Only Category 3 Vehicles are allowed in this Grand Prix and there will only be
three other racers

Race 1: Seaside Route 765
Distance: 2.552 miles (3 Laps)
Beginner Course-Both amateur and experienced drivers can appreciate this
classic Ridge Racer course. The further you drive into it, the more you'll see
its appeal.
32,000 points

Race 2: Rave City Riverfront
Distance: 4.363 miles (3 Laps)
Advanced Course-This technical high-speed course will put your skills to the
test with a major jump point. How you use your nitrous could make or break your
victory, so use it as part your strategy.
32,000 points

Race 3: Downtown Rave City R
Distance: 3.838 miles (3 Laps)
Intermediate Course-The reverse course of Downtown Rave City where you race in
the opposite direction. Your steering skills will be put to the test on its
chain of corners, so try to keep your machine steady on the road.
32,000 points

Race 4: Union Hill District R
Distance: 4.125 miles (3 Laps)
Advanced Course-The reverse course of Union Hill District where you race in the
opposite direction. What starts off as a gentle falling slope quickly spirals
into a flat-out pedal to the metal race! Be sure to watch your speed on the way
down the slope.
35,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 40-Category 2 Master=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 37
Unlocks: Event 41, 1 new vehicle
Only Category 2 Vehicles are allowed in this Grand Prix and there will onyl be
three other racers. All races are Eliminators.

Race 1: Mist Falls
Distance: 3.631 miles (3 Laps)
Intermediate Course-This course races through a stretch of land with a stunning
contrast of ancient ruins and thick overgrowth. Precise steering is a must, so
keep your wits sharp.
38,000 points

Race 2: Shadow Caves R
Distance: 2.885 miles (3 Laps)
Beginner Course-The reverse course of Shadow Caves where you race in the
opposite direction. The course takes a sudden turn after the jump point, so
make sure you steel your nerves to react apporpriately.
38,000 points

Race 3: Silver Mountain Skyway R
Distance: 3.282 miles (3 Laps)
Beginner Course-The reverse course of Silver Mountain Skyway where you race in
the opposite direction. The slope in the second half is pretty steep, so feel
free to step on the pedal on your way down! This location is the epitome of the
mountains with the mountain railway and cable cars.
38,000 points

Race 4: Mist Falls R
Distance: 3.631 miles (3 Laps)
Intermediate Course-The reverse course of Mist Falls where you race in the
opposite direction. In order to get the most out of nitrous during the
straightaways, make sure to efectively charge your nitrous on the corners.
40,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 41-Category 1 Master=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing either Event 38, 39, or 40
Unlocks: Events 42 and 43, 1 new vehicle
Only Category 1 Vehicles are allowed in this Grand Prix and there will only be
three other racers

Race 1: Surfside Resort
Distance 2.191 miles (3 Laps)
Beginner Course-This course circles a sun-kissed resort and coastal town. While
it has only a few corners, you still have to watch out for the technical ones.
42,000 points

Race 2: Sunset Drive R
Distance: 2.647 miles (3 Laps)
Intermediate Course-The reverse course of Sunset Drive where you race in the
opposite direction. The lanes are just as wide as before, but the balance of
ups and downs makes it feel a little faster.
42,000 points

Race 3: Mythical Coast R
Distance: 2.883 miles (3 Laps)
Intermediate Course-The reverse course of Mythical Coast where you race in the
opposite direction. It's easy to miss the blind corners that follow one of the
sudden up and down. Ready yourself for whatever corner comes up!
42,000 points

Race 4: Oceanfront Cruise Way
Distance: 3.284 miles (3 Laps)
Beginner Course-This scenic course has you leaving the urban area via the
airport and then taking an underwater tunnel back to the city! Parts of the
course open up wide, and with few ups and downs, the trick is to take advantage
of the course's width.
45,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=Event 42-ANGL Concept Duel=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing Event 41
Unlocks: Events 44 and 45, 1 new vehicle
Win both races to unlock the car you are racing against

Race 1: Sunset Drive
Distance: 2.647 miles (3 Laps)
Intermediate Course-Palm trees lined up along the shore, and sunsets over
tropical waters makes this a stunning course. Racers are always eager to see
just how well they can maneuver through the series of corners halfway through
the course.
48,000 points

Race 2: EX Revolution Road
Distance: 4.188 miles (3 Laps)
Advanced Course-This diverse course boasts both beachfront and mountain views.
Just mind its endless S-corners and compound corners. Admire the scenery if you
want, but be careful, as it could spell disaster.
48,000 points

=-=-=-=-=-=-=-=-=-=-=-=
=Event 43-Crinale Duel=
=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 41
Unlocks: Events 44 and 45, 1 new vehicle
Win both races to unlock the car you are racing against

Race 1: Union Hill District
Distance: 4.125 miles (3 Laps)
Advanced Course-Sudden drops and winding corners mkae this course feel like a
roller coaster when you're racing down the road. Just one lap, and you'll feel
like you've become one with the wind.
48,000 points

Race 2: Mythical Coast R
Distance: 2.883 miles (3 Laps)
Intermediate Course-The reverse course of Mythical Coast where you race in the
opposite direction. It's easy to miss the blind corners that follow one of the
sudden up and down. Ready yourself for whatever corner comes up!
48,000 points

=-=-=-=-=-=-=-=-=-=-=-=-
=Event 44-Petit500 Duel=
=-=-=-=-=-=-=-=-=-=-=-=-
Available after completing either Event 42 or 43
Unlocks: Event 46, 1 new vehicle
Win both races to unlock the car you are racing against

Race 1: Midtown Parkway
Distance: 3.305 miles (3 Laps)
Intermediate Course-This intermediate course is spiced with sections that
require skilled steering! Be dazzled by highway overpasses, suspension bridges,
rolling hills on both sides, and coastline views.
48,000 points

Race 2: Seaside Route 765 R
Distance: 2.552 miles (3 Laps)
Beginner Course-The reverse course of Seaside Route 765 where you race in the
opposite direction. It's easier to handle the ups and downs compared to last
time, but the corners will feel tighter, so mind the walls.
48,000 points

=-=-=-=-=-=-=-=-=-=-=-=
=Event 45-Madbull Duel=
=-=-=-=-=-=-=-=-=-=-=-=
Available after completing either Event 42 or 43
Unlocks: Event 46, 1 new vehicle
Win both races to unlock the car you are racing against

Race 1: Downtown Rave City
Distance: 3.838 miles (3 Laps)
Intermediate Course-This dynamic course winds its way through the tall
skyscrapers of downtown Rave City. Its balance of corners and straightaways
make it the perfect place to practice ultimate charge, and using nitrous.
48,000 points

Race 2: Rave City Riverfront R
Distance: 4.363 miles (3 Laps)
Advanced Course-The reverse course of Rave City Riverfront where you race in
the opposite direction. You'll find plenty of corners, so get a grip on your
steering and find that perfect line through the corners.
48,000 points

=-=-=-=-=-=-=-=-=-=-=-=
=Event 46-Pac-Man Duel=
=-=-=-=-=-=-=-=-=-=-=-=
Available after completing either Event 44 or 45
Unlocks: Event 47, 1 new vehicle, Pac-Man music
Win both races to unlock the car you are racing against

Race 1: Surfside Resort R
Distance: 2.191 miles (3 Laps)
Beginner Course-The reverse course of Surfside Resort where you race in the
opposite direction. Adapt your steering controls from wide corners to tight
corners.
48,000 points

Race 2: Seacrest District R
Distance: 2.431 miles (3 Laps)
Intermediate Course-The reverse course of Seacrest District where you race in
the opposite direction. The distance between corners is limited, demanding a
high level of drift controls.
48,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 47-New Rally-X Duel=
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 46
Unlocks: Event 48, 1 new vehicle
Win both races to unlock the car you are racing against

Race 1: Mist Falls
Distance: 3.631 miles (3 Laps)
Intermediate Course-This course races through a stretch of land with a stunning
contrast of ancient ruins and thick overgrowth. Precise steering is a must, so
keep your wits sharp.
48,000 points

Race 2: Mist Falls R
Distance: 3.631 miles (3 Laps)
Intermediate Course-The reverse course of Mist Falls where you race in the
opposite direction. In order to get the most out of nitrous during the
straightaways, make sure to efectively charge your nitrous on the corners.
48,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=Event 48-Ridge Racer Master=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Available after completing Event 47
Unlocks: Mirrored Courses
There will only be three other racers. All races are Eliminators

Race 1: EX Revolution Road
Distance: 4.188 miles (3 Laps)
Advanced Course-This diverse course boasts both beachfront and mountain views.
Just mind its endless S-corners and compound corners. Admire the scenery if you
want, but be careful, as it could spell disaster.
50,000 points

Race 2: Rave City Riverfront R
Distance: 4.363 miles (3 Laps)
Advanced Course-The reverse course of Rave City Riverfront where you race in
the opposite direction. You'll find plenty of corners, so get a grip on your
steering and find that perfect line through the corners.
50,000 points

Race 3: EX Revolution Road R
Distance: 4.188 miles (3 Laps)
Advanced Course-The reverse course of EX Revolution Road where you race in the
opposite direction. It's still just as challenging as its twin, and requires a
certain level of ability to handle every corner.
50,000 points

Race 4: Redstone Thunder Road R
Distance: 4.326 miles (3 Laps)
Advanced Course-The reverse course of Redstone Thunder Road where you race in
the other direction. Time your steering well at the corner inside the tunnel
right after the starting line.
76,500 points

==================
RR4. Nitrous Types
==================
There are 8 different Nitrous Types; however, only 3 are available until you
reach the Expert Grand Prix, when the remaining 5 become available for
purchase. Nitrous is only charged by drifting, with the exception of
Auto-Charge. To perform an Ultimate Charge, you must drift while at a speed
higher than is listed for the car. You must cross this speed plateau by having
used Nitrous, not by being pushed, or by going downhill, or by other means.
When you are Ultimate Charging, your Nitrous bar that is being charged will
turn red and the words 'Ultimate Charge' will appear above the Nitrous Bars.
The prices for the 5 Nitrous types unlocked with the Expert Grand Prix vary by
vehicle

Standard: Standard Nitrous is one of the first three and is the default all
cars are set to, unless you change it. The rate at which nitrous charges during
drifts and Ultimate Charges, is the same. Up to three guages can be charged.

Normal U: Normal U is another of the first three. Compared to the Standard
Nitrous, it has a higher charge rate during Ultimate Charge, but a lower rate
while drifting. Up to three gauges can be charged.

Normal B: Normal B is the last of the first three. Compared to the Standard
Nitrous, it has a higher charge rate while drifting, but a lower rate during
Ultimate Charge. Up to three gauges can be charged

Flex: Flex Nitrous has one guage that is the same size as the three
Standard/Normal U/Normal B gauges. As long as there is Nitrous available, you
can use it by holding down the Nitrous button. Holding it longer yields better
results

Quad: Quad Nitrous has four gauges, and each are slightly smaller than one of
the Standard/Normal U/Normal B gauges. Even though there are four guages
available, only 3 can be used at one time

Extended: Extended Nitrous has two gauges, and each are 1.5x the size of one
Standard/Normal U/Normal B guage. 

Auto-Charge: Auto-Charge Nitrous has four guages, similar in size to those of
the Quad Nitrous. As the name suggests, Nitrous will charge itself, whether you
are drifting or not. As with Quad Nitrous, only 3 gauges can be used at a time.

Hi-Nitrous: Hi-Nitrous has three gauges, about the same size as the
Standard/Normal U/Normal B gauges. The Nitrous is more concentrated, but it
consumes more Nitrous so the effect of Nitrous isn't as long.

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