Strategy Guide - Guide for Ridge Racer 3D
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides
Scroll down to read our guide named "Strategy Guide" for Ridge Racer 3D on Nintendo 3DS (3DS), or click the above links for more cheats.
Ridge Racer 3D Guide Copyright: 2011 by 91sportsfan (wings_freak [at] comcast [dot] net. Replace [at] and [dot] with the correct symbols. This may not be reproduced under any circumstances except for personal, private use. If you wish to use my guide on your site, just send me and e-mail and I'll usually have no problem with it. Use of this guide on any other website or as part of any public display is strictly prohibited, and a vioaltion of copyright. ================= Table of Contents ================= RR1. Intro RR1A. Controls RR2. Vehicles RR2A. Category 4 Vehicles RR2B. Category 3 Vehicles RR2C. Category 2 Vehicles RR2D. Category 1 Vehicles RR3. Grand Prix RR3A. Basic Grand Prix RR3B. Advanced Grand Prix RR3C. Expert Grand Prix RR4. Nitrous Types ========== RR1. Intro ========== This guide is very long. If you need to find something quickly, use the find function on your computer (Ctrl+F on Windows and most other PC's and Apple+F or Command+F on Macs) and type in the code that corresponds to what you are looking for or just type in what you are looking for. ============== RR1A. Controls ============== Menu Controls will remain the same, regardless of the Racing Configuration used. Racing Configurations can be changed in the Options menu. If you race using Automatic Transmission (AT), either button can be used. If you race using Manual Transmission (MT), you have to use the first button listed for each action because the other button(s) will be used for Upshifting and Downshifting. Menu Controls ------------- Scroll/Make Selections: D-Pad Camera Controls: Analog Stick Select/Confirm: A button Cancel/Back: B button Configuration A --------------- Single Nitrous: R button Double Nitrous: L button Triple Nitrous: L and R buttons Steering: Analog Stick or D-Pad One-Button Drift: A button Accelerate: B button/X button (Auto) Brake/Reverse: Y button/A button (Auto) Upshift (Manual): X button Downshift (Manual): A button Configuration B --------------- Single Nitrous: R button Double Nitrous: L button Triple Nitrous: L and R buttons Steering: Analog Stick or D-Pad One-Button Drift: X button Accelerate: A button/Y button (Auto) Brake/Reverse: B button/X button Upshift (Manual): X button Downshift (Manual): Y button Configuration C --------------- Single Nitrous: A button Double Nitrous: X button Triple Nitrous: A and X buttons/B and Y buttons (Auto) Steering: Analog Stick or D-Pad One-Button Drift: B button Accelerate: R button Brake/Reverse: L button Upshift (Manual): Y button Downshift (Manual): B button Configuration D --------------- Single Nitrous: Y button Double Nitrous: X button Triple Nitrous: X and Y buttons/A and B buttons (Auto) Steering: Analog Stick or D-Pad One-Button Drift: B button Accelerate: R button Brake/Reverse: L button Upshift (Manual): A button Downshift (Manual): B button Configuration E --------------- Single Nitrous: B button Double Nitrous: Y button Triple Nitrous: B and Y buttons/A and X buttons (Auto) Steering: Analog Stick or D-Pad One-Button Drift: A button Accelerate: R button Brake/Reverse: L button Upshift (Manual): X button Downshift (Manual): A button Configuration F --------------- Single Nitrous: A button Double Nitrous: X button Triple Nitrous: A and X buttons/L and R buttons (Auto) Steering: Analog Stick or D-Pad One-Button Drift: R button Accelerate: B button Brake/Reverse: Y button Upshift (Manual): R button Downshift (Manual): L button Configuration G --------------- Single Nitrous: Y button Double Nitrous: X button Triple Nitrous: X and Y buttons/L and R buttons (Auto) Steering: Analog Stick or D-Pad One-Button Drift: R button Accelerate: B button Brake/Reverse: A button Upshift (Manual): R button Downshift (Manual): L button Configuration H --------------- Single Nitrous: B button Double Nitrous: Y button Triple Nitrous: B and Y buttons/L and R buttons (Auto) Steering: Analog Stick or D-Pad One-Button Drift: R button Accelerate: A button Brake/Reverse: X button Upshift (Manual): R button Downshift (Manual): L button ============= RR2. Vehicles ============= There are 4 classes of vehicles. Category 4 Vehicles are the slowest vehicles and are the ones you start out with. As you progress through the Grand Prix, you will unlock more cars and vehicle classes. Cars will have one of four Drift Types. Standard: Standard drifting is balanced. You will have control over the car when going through the Drifts and it is relatively easy to recover from the drift. Mild: Cars with Mild drifting are very stiff. There won't be much movement while drifting and they tend not to stay in a drift very long. It is very easy to recover from drifts, though. Dynamic: Cars with Dynamic drifting are loose. With Dynamic drifting, you are able to stay in a drift longer and you are able to quickly change directions to get through several turns. However, recovering from a drift isn't as easy as it is with Standard or Mild drifting. Special: Cars with Special drifting are somewhat unique. Each one will have a different "way" of drifting. ========================= RR2A. Category 4 Vehicles ========================= Category 4 vehicles are available from the beginning. Car: Kamata Fiera Type-S Unlocked from the beginning The Fiera Type-S, Kamata's pride and joy. Basically atuned-up version of a stock car, this standard machine is easy to handle for beginners. Drift Type: Standard Top Speed: 147 mph Car: Kamata Fiera Type-R Pay 20,000 points after completing Event 2 The Fiera Type-R for category 4 races. With high-precision parts, it has a higher maximum speed than the Type-S. Drift Type: Standard Top Speed: 150 mph Car: Kamata Fiera Type-Z Pay 30,000 points after winning all races in Event 2 The Fiera Type-Z for category-4 racing. It's lightweight design gives it an even higher maximum speed than the Type-R. Drift Type: Standard Top Speed: 152 mph Car: Terrazi Starnose Type-S Unlocked after completing Event 1 Terrazi's classic machine, the Starnose Type-S. It's drift type has been changed to Mild, so even drift beginners will find it easy to handle. Drift Type: Mild Top Speed: 147 mph Car: Terrazi Starnose Type-R Pay 25,000 points after completing Event 3 The Starnose Type-R for category-4 racing. With high-precision parts, it has a higher maximum speed than the Type-S. Drift Type: Mild Top Speed: 149 mph Car: Terrazi Starnose Type-Z Pay 32,000 points after winning all races in Event 3 The Starnose Type-Z for category-4 racing. By reevaluating the combustion efficiency of its engine, it has a higher maximum speed than the Type-R. Drift Type: Mild Top Speed: 152 mph Car: Lucky & Wild Eruption Type-S Unlocked after completing Event 1 The new maker Lucky & Wild's classic muscle machine, the Eruption Type-S. Good for drivers who like showy Dynamic drifting and out-of-this-world acceleration. Drift Type: Dynamic Top Speed: 149 mph Car: Lucky & Wild Eruption Type-R Pay 25,000 points after completing Event 4 The Eruption Type-R for category-4 racing. With high-precision parts, it has a higher maximum speed than the Type-S. Drift Type: Dynamic Top Speed: 151 mph Car: Lucky & Wild Eruption Type-Z Pay 32,000 points after winning all races in Event 4 The Eruption Type-Z, tuned for category-4 racing. By reevaluating the combustion efficiency of its engine, it has a higher maximum speed than the Type-R. Drift Type: Dynamic Top Speed: 154 mph Car: Lucky & Wild Wisdom Type-S Pay 15,000 points after completing Event 2 After switching makers to Lucky & Wild Motors, the Wisdom Type-S is back after a 10-year lull. While its drift type is Standard, it excels in power and speed. Drift Type: Standard Top Speed: 148 mph Car: Lucky & Wild Wisdom Type-R Pay 25,000 points after completing Event 5 The Wisdom Type-R for category-4 racing. With high-precision parts, it has a higher maximum speed than the Type-S Drift Type: Standard Top Speed: 150 mph Car: Lucky & Wild Wisdom Type-Z Pay 32,000 points after winning all races in Event 5 The Wisdom Type-Z for category-4 racing. Its lightweight design gives it an even higher maximum speed than the Type-R. Drift Type: Standard Top Speed: 153 mph Car: Terrazi Wild Gang Type-S Pay 15,000 points after completing Event 3 The Terrazi compact car, the Wild Gang Type-S, has been tuned especially for category-4 racing. Of all the cars, it has the lowest maximum speed, but its cornering performance more than makes up for it. Drift Type: Mild Top Speed: 145 mph Car: Terrazi Wild Gang Type-R Pay 20,000 points after completing Event 6 The Wild Gang Type-R for category-4 racing. With high-precision parts, it has a higher maximum speed than the Type-S. Drift Type: Mild Top Speed: 148 mph Car: Terrazi Wild Gang Type-Z Pay 30,000 points after winning all races in Event 6 The Wild Gang Type-Z for category-4 racing. By reevaluating the combustion efficiency of its engine, it has an even higher maximum speed than the Type-R. Drift Type: Mild Top Speed: 150 mph Car: Danver Hi-Night Type-S Pay 18,000 points after completing Event 4 Danver's newest low-rider, the Hi-Night Type-S. This machine is all about acceleration, thanks to its powerful engine in its high-capacity body. Drift Type: Dynamic Top Speed: 150 mph Car: Danver Hi-Night Type-R Pay 28,000 points after completing Event 7 The Hi-Night Type-R for category-4 racing. With high-precision parts, it has a higher maximum seed than the Type-S. Drift Type: Dynamic Top Speed: 152 mph Car: Danver Hi-Night Type-Z Pay 38,000 points after winning all races in Event 7 The Hi-Night Type-Z, tuned for category-4 racing. By reevaluating the combustion efficiency of its engine, it has an even higher maximum speed than the Type-R. Drift Type: Dynamic Top Speed: 155 mph ========================= RR2B. Category 3 Vehicles ========================= Category 3 vehicles are available after completing Event 8 in the Basic Grand Prix Car: Kamata RC410 Type-S Unlocked after completing Event 8 Kamata's sports machine, the RC410 Type-S, for category-3 racing. Among Standard machines, it excels in its cornering performance and sharp driving. Drift Type: Standard Top Speed: 175 mph Car: Kamata RC410 Type-R Pay 50,000 points after completing Event 10 The RC410 Type-R for category-3 racing. With high-precision parts, it has a higher maximum speed than the Type-S. Drift Type: Standard Top Speed: 178 mph Car: Kamata RC410 Type-Z Pay 60,000 points after winning all races in Event 10 The RC410 Type-Z for category-3 racing. Its lightweight design gives it an even higher maximum speed than the Type-R Drift Type: Standard Top Speed: 182 mph Car: Age Motors Prophetie Type-S Unlocked after completing Event 9 The Prophetie Type-S sports car stands out for its uniquely modest exterior. It's a tuned version of a stock car for category-3 racing. Drift Type: Mild Top Speed: 174 mph Car: Age Motors Prophetie Type-R Pay 50,000 points after completing Event 13 The Prophetie Type-R, tuned for category-3 racing. Compared to its sister Type-S, it has a higher maximum speed. Drift Type: Mild Top Speed: 177 mph Car: Age Motors Prophetie Type-Z Pay 60,000 points after winning all races in Event 13 The Prophetie Type-Z for category-3 racing. Its lightweight design gives it an even higher maximum speed than the Type-R. Drift Type: Mild Top Speed: 180 mph Car: Lucky & Wild Evolver Type-S Unlocked after completing Event 9 Lucky & Wild's muscle car, the Evolver Type-S has stunning headlights. While a Dynamic machine, it boasts superior handling tanks to state-of-the-art technology. Drift Type: Dynamic Top Speed: 181 mph Car: Lucky & Wild Evolver Type-R Pay 50,000 points after completing Event 11 The Evolver Type-R for category-3 racing. By reevaluating its engine output characteristics, it has a higher maximum speed than the Type-S. Drift Type: Dynamic Top Speed: 185 mph Car: Lucky & Wild Evolver Type-Z Pay 60,000 points after winning all races in Event 11 The Evolver Type-Z for category-3 racing. By reevaluating the combustion efficiency of its engine, it has an even higher maximum speed than the Type-R. Drift Type: Dynamic Top Speed: 188 mph Car: Danver HJ6000 Type-S Pay 60,000 points after completing Event 10 Danver's HJ6000 Type-S stands apart as a high-performance machine wiht its striking truck style. It excels in acceleration performance above other Dymanic machines. Drift Type: Dynamic Top Speed: 182 mph Car: Danver HJ6000 Type-R Pay 70,000 points after completing Event 15 The HJ6000 Type-R for category-3 racing. With high-precision parts, it has a higher maximum speed than the Type-S Drift Type: Dynamic Top Speed: 186 mph Car: Danver HJ6000 Type-Z Pay 80,000 points after winning all races in Event 15 The HJ6000 Type-Z for category-3 racing. By reevaluating it engine output characteristics, it has an even higher maximum speed than the Type-R. Drift Type: Dynamic Top Speed: 189 mph Car: Assoluto Fatalita Type-S Pay 55,000 points after completing Event 11 The stock car with race model qualities, the Fatalita Type-S. Among Standard machines, its top speed stands alone. Drift Type: Standard Top Speed: 178 mph Car: Assoluto Fatalita Type-R Pay 65,000 points after completing Event 16 The Fatalita Type-R for category-3 racing. With high-precision parts, it has a higher maximum speed than the Type-S. Drift Type: Standard Top Speed: 181 mph Car: Assoluto Fatalita Type-Z PAy 70,000 points after winning all races in Event 16 The Fatalita Type-Z for category-3 racing. Its lightweight design gives it an even higher maximum speed than the Type-R. Drift Type: Standard Top Speed: 185 mph Car: Himmel Eo Type-S Pay 55,000 points after completing Event 12 Himmel's flagship machine, the Eo Type-S for category 3 racing. Among Standard machines, its top speed stands alone Drift Type: Mild Top Speed: 175 mph Car: Himmel Eo Type-R Pay 62,000 points after completing Event 17 The Eo Type-R for category-3 racing. Thanks to some detailed tuning, it has a higher maximum speed than the Type-S. Drift Type: Mild Top Speed: 178 mph Car: Himmel Eo Type-Z Pay 72,000 points after winning all races in Event 17 The Eo Type-Z for category-3 racing. By reevaluating its engine output characteristics, it has an even higher maximum speed than the Type-R. Drift Type: Mild Top Speed: 182 mph Car: Kamata Fiera Type-EX Pay 40,000 points after completing Event 8 The fully upgraded Fiera Type-EX for category-3 racing. While similar in appearance to the category-4 racing Fiera, its interior is completely different. Drift Type: Standard Top Speed: 177 mph Car: Terrazi Starnose Type-EX Pay 45,000 points after completing Event 9 The fully-tuned Starnose Type-EX for category-3 racing. It still has its classical exterior, but it has been majorly revamped from its category-4 counterpart. Drift Type: Mild Top Speed: 174 mph Car: Lucky & Wild Eruption Type-EX Pay 45,000 points after completing Event 10 The fully-tuned Eruption Type-EX for category-3 racing. It still has its unique exterior, but has been majorly ravamped from its category-4 counterpart Drift Type: Dynamic Top Speed: 179 mph Car: Lucky & Wild Wisdom Type-EX Pay 42,000 points after completing Event 11 The fully upgraded Wisdom Type-EX for category-3 racing. It still has its glamorous exterior, but has been majorly revamped from its category-4 counterpart. Drift Type: Standard Top Speed: 178 mph Car: Terrazi Wild Gang Type-EX Pay 42,000 points after completing Event 12 The Wild Gang Type-EX, tuned for category-3 racing. Despite its innocent-looking exterior, this machine packs a kick! Drift Type: Mild Top Speed: 172 mph Car: Danver Hi-Night Type-EX Pay 48,000 points after completing Event 14 The Hi-Night Type-EX has been customized to the extreme, without losing its unique exterior, for category-3 racing. It's been powered up greatly, but requires technique to master Drift Type: Dynamic Top Speed: 181 mph ========================= RR2C. Category 2 Vehicles ========================= Category 2 Vehicles are available after completing Event 18 in the Basic Grand Prix Car: Kamata Fiera Type-S Available after completing Event 18 The fully-tuned Fiera Type-S for category-2 racing. Fitted with body kit, it raises the bar as a genuine racing machine. Drift Type: Standard Top Speed: 190 mph Car: Kamata Fiera Type-R Pay 100,000 points after completing Event 20 The Fiera Type-R for cateogry-2 racing. With all the ease of handling, it has a higher maximum speed than the Type-S Drift Type: Standard Top Speed: 192 mph Car: Kamata Fiera Type-Z Pay 110,000 points after winning all races in Event 20 The Fiera Type-Z for category-2 racing. It has an even higher maximum speed than the Type-R. Drift Type: Standard Top Speed: 195 mph Car: Terrazi Starnose Type-S Available after completing Event 19 The completely revamped Starnose Type-S for category-2 racing. It's been stripped down to the bare essentials, both inside and out. Drift Type: Mild Top Speed: 189 mph Car: Terrazi Starnose Type-R Pay 110,000 points after completing Event 21 The Starnose Type-R for category-2 racing. With high-precision parts, it has a higher maximum speed than the Type-S. Drift Type: Mild Top Speed: 192 mph Car: Terrazi Starnose Type-Z Pay 120,000 points after winning all races in Event 21 The Starnose Type-Z, tuned for category-2 racing. It has an even higher maximum speed than the Starnose Type-Z Drift Type: Mild Top Speed: 194 mph Car: Lucky & Wild Eruption Type-S Available after completing Event 19 The fully-tuned Eruption Type-S for category-2 racing. The revamp on its exterior model has left it lighter and more powerful. Drift Type: Dynamic Top Speed: 193 mph Car: Lucky & Wild Eruption Type-R Pay 120,000 points after completing Event 22 The Eruption Type-R for category-2 racing. With greater acceleration performance, it has a higher maximum speed than the Type-S. Drift Type: Dynamic Top Speed: 196 mph Car: Lucky & Wild Eruption Type-Z Pay 130,000 points after winning all races in Event 22 The Eruption Type-Z tuned up to the max for category-2 racing. It boasts even better acceleration performance and maximum speed compared to the Type-R. Drift Type: Dynamic Top Speed: 198 mph Car: Lucky & Wild Wisdom Type-S Pay 100,000 points after completing Event 20 The customized Wisdom Type-S for category-2 racing. The uniquely-shaped spoiler reminds one of the Bayonet from years past. Drift Type: Standard Top Speed: 192 mph Car: Lucky & Wild Wisdom Type-R Pay 110,000 points after completing Event 23 The Wisdom Type-R for category-2 racing. It has both improved acceleration performance and a higher maximum speed than the Type-S. Drift Type: Standard Top Speed: 194 mph Car: Lucky & Wild Wisdom Type-Z Pay 120,000 points after winning all races in Event 23 The Wisdom Type-Z tuned up to the max for category-2 racing. It boasts an even better acceleration performance and maximum speed compared to the Type-R. Drift Type: Standard Top Speed: 197 mph Car: Terrazi Wild Gang Type-S Pay 100,000 points after completing Event 21 The fully-tuned Wild Gang Type-S for category-2 racing. Its rear hatch has been opened up to help keep its engine boe ups cool Drift Type: Mild Top Speed: 187 mph Car: Terrazi Wild Gang Type-R Pay 110,000 points after completing Event 24 The Wild Gang Type-R for category-2 racing. With high-precision parts, it has a higher maximum speed than the Type-S. Drift Type: Mild Top Speed: 190 mph Car: Terrazi Wild Gang Type-Z Pay 120,000 points after winning all races in Event 24 The Wild Gang Type-Z for category-2 racing. It has an even higher maximum speed than the Type-R. Drift Type: Mild Top Speed: 192 mph Car: Danver Hi-Night Type-S Pay 120,000 points after completing Event 22 The Hi-Night Type-S is fitted with a supercharger for category-2 racing. It boasts a unique silhouette that harks back to Danver previous monster cars. Drift Type: Dynamic Top Speed: 196 mph Car: Danver Hi-Night Type-R Pay 130,000 after completing Event 25 The Hi-Night Type-R for category-2 racing. Thanks to some detailed tuning, it has a higher maximum speed than the Type-S. Drift Type: Dynamic Top Speed: 198 mph Car: Danver Hi-Night Type-Z Pay 140,000 after winning all races in Event 25 The Hi-Night Type-Z, fully-tuned for category-2 racing. It has an even higher maximum speed than the Type-R. Drift Type: Dynamic Top Speed: 200 mph Car: Kamata RC410 Type-EX Pay 72,000 points after completing Event 18 The RC410 Type-EX, fully-tuned for category-2 racing. While identical in appearance to its category-3 counterpart, it's greatly powered up. Drift Type: Standard Top Speed: 196 mph Car: Lucky & Wild Evolver Type-EX Pay 72,000 points after completing Event 19 The Evolver Type-EX, with engine bore ups for category-2 racing. The dual high-capacity mufflers in back further emphasize its power. Drift Type: Dynamic Top Speed: 199 mph Car: Age Motors Prophetie Type-EX Pay 72,000 points after completing Event 21 With its stock car base, the Prophetie Type-EX has been upgraded to the extreme for category-2 racing. Its maximum speed has also been drastically improved. Drift Type: Mild Top Speed: 195 mph Car: Danver HJ6000 Type-EX Pay 95,000 points after completing Event 22 The HJ6000 Type-EX is fitted with an engine for category-2 racing. While it may have relatively poor stability, it boasts excellent nitrous acceleration. Drift Type: Dynamic Top Speed: 200 mph Car: Assoluto Fatalita Type-EX Pay 90,000 points after completing Event 23 The Fatalita Type-EX, customized for category-2 racing. It's been extremely powered up thanks to its engine bore ups Drift Type: Standard Top Speed: 196 mph Car: Himmel EO Type-EX Pay 85,000 points after completing Event 24 The Eo Type-EX has engine bore ups for category-2 racing. It boasts a higher maximum speed than most category-2 machines. Drift Type: Mild Top Speed: 195 mph ========================= RR2D. Category 1 Vehicles ========================= Category 1 Vehicles are available after completing Event 26 in the Advanced Grand Prix Car: Kamata RC410 Type-S Available after completing Event 26 The fully-tuned RC410 Type-S for category-1 racing. With engine tuning and new body kit, it's much more stable around corners Drift Type: Standard Top Speed: 203 mph Car: Kamata RC410 Type-R Pay 180,000 points after completing Event 30 The RC410 Type-R for category-1 racing. By reevaluating the combustion efficiency of its engine, it has a higher maximum speed than the Type-S Drift Type: Standard Top Speed: 205 mph Car: Kamata RC410 Type-Z Pay 190,000 points after winning all races in Event 30 The RC410 Type-Z for category-1 racing. It's super lightweight design gives it an even higher maximum speed than the Type-R. Drift Type: Standard Top Speed: 209 mph Car: Kamata RC410 Type-EX Pay 210,000 points after completing Event 37 Th RC410 Type-EX has been tweaked to bring out the machine's full potential. It has a higher maximum speed and better cornering performance than the Type-Z Drift Type: Standard Top Speed: 213 mph Car: Lucky & Wild Evolver Type-S Available after completing Event 27 The Evolver Type-S looks super-sized with the supercharger fitted in front for category-1 racing. This Dynamic machine is relatively easy to handle. Drift Type: Dynamic Top Speed: 209 mph Car: Lucky & Wild Evolver Type-R Pay 180,000 points after completing Event 29 Lucky & Wild's Evolver Type-R for category-1 racing. With high-precision parts, it has a higher maximum speed than the Type-S. Drift Type: Dynamic Top Speed: 212 mph Car: Lucky & Wild Evolver Type-Z Pay 190,000 points after winning all races in Event 29 The Evolver Type-Z for category-1 racing. Its lightweight design gives it an even higher maximum speed than the Type-R Drift Type: Dynamic Top Speed: 214 mph Car: Lucky & Wild Evolver Type-EX Pay 210,000 points after completing Event 36 The Evolver Type-EX has been customized to the maximum for category-1 racing. Second only to the HJ6000 in terms of maximum speed, it's a muscle dragger. Drift Type: Dynamic Top Speed: 216 mph Car: Age Motors Prophetie Type-S Available after comeplting Event 27 Age Motors' Prophetie Type-S for category-1 racing. With its larger spoiler, its aerodynamic performance and stability has been improved. Drift Type: Mild Top Speed: 201 mph Car: Age Motors Prophetie Type-R Pay 170,000 points after completing Event 31 The Prophetie Type-R for category-1 racing. By reevaluating the combustion efficiency of its engine, it has a higher maximum speed than the Type-S Drift Type: Mild Top Speed: 203 mph Car: Age Motors Prophetie Type-Z Pay 180,000 points after winning all races in Event 31 The Prophetie Type-Z, tuned for category-1 racing. It has an even higher maximum speed than the Type-R Drift Type: Mild Top Speed: 208 mph Car: Age Motors Prophetie Type-EX Pay 200,000 points after completing Event 38 The Prophetie Type-EX has been upgraded to the extreme for category-1 racing. Among Mild machines, its exceptionally well-balanced in its easy handling and maximum speed Drift Type: Mild Top Speed: 212 mph Car: Danver HJ6000 Type-S Pay 190,000 points after completing Event 28 The HJ6000 Type-S has been customized with drag racing specs for category-1 racing. With a new supercharger and body kit, it truly stands out on its own. Drift Type: Dynamic Top Speed: 210 mph Car: Danver HJ6000 Type-R Pay 210,000 points after completing Event 32 The HJ6000 Type-R for category-1 racing. By reevaluating the combustion efficiency of its engine, it has a higher maximum speed than the Type-S Drift Type: Dynamic Top Speed: 213 mph Car: Danver HJ6000 Type-Z Pay 230,000 points after winning all races in Event 32 The HJ6000 Type-Z for category-1 racing. By reevaluating its engine output characteristics, it has an even higher maximum speed than the Type-R Drift Type: Dynamic Top Speed: 215 mph Car: Danver HJ6000 Type-EX Pay 250,000 points after completing Event 39 The HJ6000 Type-EX has been upgraded to the extreme for category-1 racing. It's a monster truck that boasts ruthless acceleration and maximum speed, even for a Dynamic machine Drift Type: Dynamic Top Speed: 218 mph Car: Assoluto Fatalita Type-S Pay 180,000 points after completing Event 30 The Fatalita Type-S more closely resembles a race model, thanks to its oversized spoiler. With category-1 racing features, its top speed stands alone. Drift Type: Standard Top Speed: 205 mph Car: Assoluto Fatalita Type-R Pay 200,000 points after completing Event 33 The Fatalita Type-R for category-1 racing. By reevaluating its engine output characteristics, it has a higher maximum speed than the Type-S. Drift Type: Standard Top Speed: 208 mph Car: Assoluto Fatalita Type-Z Pay 220,000 points after winning all races in Event 33 The Fatalita Type-Z for category-1 racing. Thanks to some detailed tuning, it has an even higher maximum speed than the Type-R Drift Type: Standard Top Speed: 211 mph Car: Assoluto Fatalita Type-EX Pay 240,000 points after completing Event 40 The full potential of the Fatalita Type-EX has been revealed for category-1 racing. It boasts a higher maximum speed than most Standard machines. Drift Type: Standard Top Speed: 215 mph Car: Himmel EO Type-S Pay 170,000 points after completing Event 32 Fitted with a massive spoiler, the Type-S has been customized for category-1 racing. With excellent handling and emphasis on top speed, you're in for a smooth ride. Drift Type: Mild Top Speed: 202 mph Car: Himmel EO Type-R Pay 180,000 points after completing Event 35 The Eo Type-R for category-1 racing. Thanks to some detailed tuning, it has a higher maximum speed than the Type-S Drift Type: Mild Top Speed: 205 mph Car: Himmel Eo Type-Z Pay 200,000 points after winning all races in Event 35 The Eo Type-Z for category-1 racing. Its super lightweight design gives it an even higher maximum speed than the Type-R. Drift Type: Mild Top Speed: 208 mph Car: Himmel EO Type-EX Pay 220,000 points after completing Event 41 The accumulation of Himmel's technology, the Type-EX has been tuned to the extreme. This powered-up version of the Type-Z has an even higher maximum speed than most Mild machines Drift Type: Mild Top Speed: 213 mph Car: Kamata Fiera Type-EX Pay 140,000 points after completing Event 26 The Fiera Type-EX has been upgraded to the extreme for category-1 racing. Not only is it easy to handle, but rivals other category-1 machines. Drift Type: Standard Top Speed: 201 mph Car: Terrazi Starnose Type-EX Pay 150,000 points after completing Event 27 The Starnose Type-EX has been upgraded to the extreme for category-1 racing. As long as you focus on the perfect line through every corner, no other category-1 machine will overtake you. Drift Type: Mild Top Speed: 200 mph Car: Lucky & Wild Eruption Type-EX Pay 160,000 points after completing Event 28 The Eruption Type-EX has been upgraded to the extreme for category-1 racing. It raises the bar in terms of overall features, which require expert handling to fully master. Drift Type: Dynamic Top Speed: 206 mph Car: Lucky & Wild Wisdom Type-EX Pay 150,000 points after completing Event 29 The Wisdom Type-EX has been customized to the maximum for category-1 racing. It raises the bar in terms of overall features, and is the epitome of the Wisdom sports car. Drift Type: Standard Top Speed: 204 mph Car: Terrazi Wild Gang Type-EX Pay 150,000 points after completing Event 30 The Wild Gang Type-EX tuned up to the max for category-1 racing. This machine is perfect for drivers who always strive to find the perfect line through a corner thanks to its compact body and great cornering. Drift Type: Mild Top Speed: 197 mph Car: Danver Hi-Night Type-EX Pay 170,000 points after completing Event 34 The Hi-Night Type-EX has been upgraded to the extreme for category-1 racing. Its been powered up greatly, but requires technique to master Drift Type: Dynamic Top Speed: 208 mph Car: Kamata ANGL Concept Available after completing Event 42 Kamata's special concept machine, the ANGL Concept, also called the "angel". With 4 front tires and 2 in the back, this highly stylish machine has good handling, thanks to its independent back wheels and single-axis suspension. Its Standard nitrous type cannot be altered. Drift Type: Special Top Speed: 219 mph Car: Soldat Crinale Available after completing Event 43 Soldat's devil car, the Crinale. As its name suggests, it boasts wicked high speeds, but is hard to turn and is hard to control in a slide. It takes an experienced driver to handle it. Its Standard nitrous type cannot be altered. Drift Type: Special Top Speed: 223 mph Car: Age Solo Petit500 Available after completing Event 44 The Petit500 is the smallest and lightest of all machines. Its exterior resembles previous Age Solo machines, but its interior has been completely revamped with the latest technology. Its Standard nitrous type cannot be altered. Drift Type: Special Top Speed: 218 mph Car: Lucky & Wild Madbull Available after completing Event 45 The flames shooting from its dual mufflers makes it resemble its namesake. While easy to charge your nitrous gauges with, a single nitrous burst has short lived effects. Its Standard nitrous type cannot be altered. Drift Type: Special Top Speed: 220 mph Car: Namco Pac-Man Available after completing Event 46 This time Pac-Man brings a floating special machine that resembles the Solvalou. As any casual viewer can see, it boasts a tremendous top speed, and floats with a set of Sheonite-shaped objects in front, thanks to alien technology Drift Type: Special Top Speed: 223 mph Car: Namco New Rally-X Available after completing Event 47. This special machine rocks an 8-bit look, like it jumped right out of a classic arcade. It starts every race with two nitrous gauges fully charged, making only the X3 Charge support item applicable. Its Standard nitrous type cannot be changed Drift Type: Special Top Speed: 229 mph =============== RR3. Grand Prix =============== Grand Prix is pretty much the equivalent of the Career. Each event will be made up of 2 to 4 events. To proceed from event to event, you will need to finish in certain positions. In the first two races of an event, you will need to place in the Top 3 to unlock the next race. In the third race, you will need to finish in either 1st or 2nd place to unlock the final race. In the fourth race, the only way to complete the event and move on to the next is by finishing in 1st place. You will use the same car for each race, so choose wisely. You will also be able to select any Support Items that you wish to use. To use Support Items, you will pay before the start of the first race in the Event and you will be able to use them in each race. For the prices listed for each support item are listed by category. The first listing is for Category 4 vehicles, then 3, then 2, and last, Category 1 vehicles. Nitrous Charge: You can choose to start the race with 1, 2, or all 3 of Nitrous bars already filled. It will cost 2,000/3,000/4,000/5,000 points to fill 1, 4,000/6,000/8,000/10,000 points for 2, or 8,000/10,000/16,000/20,000 points to start with all 3 filled. Auto Rocket-Start: You will start the race with the throttle completely open to do an automatic rocket-start. When the race begins, you will start out around 50 mph. It will cost 2,000/3,000/4,000/5,000 points to use. Over-Limit Start: Basically it makes your rocket-start even faster. If you purchase both this, and the Auto Rocket-Start, you will start each race out at around 80 mph. It costs 2,000/3,000/4,000/5,000 points to use and should be used in conjunction with Auto Rocket-Start. ====================== RR3A. Basic Grand Prix ====================== The Basic Grand Prix is the one you will be able to do from the start. The points listed are for finishing in 1st place. =-=-=-=-=-=-=-=-=-=-=- =Event 1-Initiation I= =-=-=-=-=-=-=-=-=-=-=- Available from the beginning Unlocks: Event 2, 2 new vehicles Race 1: Seaside Route 765 Distance: 2.552 miles (3 Laps) Beginner Course-Both amateur and experienced drivers can appreciate this classic Ridge Racer course. The further you drive into it, the more you see its appeal. 5,000 points Race 2: Sunset Drive Distance: 2.647 miles (3 Laps) Intermediate Course-Palm trees lined up along the shore, and sunsets over tropical waters makes this a stunning course. Racers are always eager to see just how well they can maneuver through the series of corners halfway through the course. 5,000 points Race 3: Surfside Resort Distance: 2.191 miles (3 Laps) Beginner Course-This course circles a sun-kissed resort and coastal town. While is has only a few corners, you still have to watch out for the technical ones. 5,000 points Race 4: Oceanfront Cruise Way Distance: 3.284 miles (3 Laps) Beginner Course-This scenic course has you leaving the urban area via the airport and then taking an underwater tunnel back to the city! Parts of the course open up wide, and with few ups and downs, the trick is to take advantage of the course's width. 6,000 points. =-=-=-=-=-=-=-=-=-=-=-= =Event 2-Initiation II= =-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 1 Unlocks: Events 3 and 4, 3 new vehicles Race 1: Mythical Coast Distance: 2.883 miles (3 Laps) Intermediate Course-This quaint port city is known for its undulating roads, major jump point, and has a good balance of corners and straightaways. Watch out for the ups and downs and the hairpin corner after leaving the coastline. 5,000 points Race 2: Downtown Rave City Distance: 3.838 miles (3 Laps) Intermediate Course-This dynamic course winds its way through the tall skyscrapers of downtown Rave City. Its balance of corners and straightaways make it the perfect place to practice ultimate charge, and using nitrous.\ 5,000 points Race 3: Shadow Caves Distance: 2.885 miles (3 Laps) Beginner Course-This refreshing high-speed course has fun straightaways on a bridge suspended over water, and a major jump point. Let the nature of the falls and caves fill you as you race on! 5,000 points Race 4: Silver Mountain Skyway Distance: 3.282 miles (3 Laps) Beginner Course-Race through a contrast of green and white, along mountain roads and snow-capped mountain ridges. While generally easy, you still have to watch out not to miss the compound corners and ups and downs. 6,000 points =-=-=-=-=-=-=-=-=-=-=-= =Event 3-Vast Ground I= =-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 2 Unlocks: Events 5, 6, and 7, 3 new vehicles Race 1: Seaside Route 765 Distance: 2.552 miles (3 Laps) Beginner Course-Both amateur and experience drivers can appreciate this calssic Ridge Racer course. The further you drive into it, the more you see its appeal. 5,000 points Race 2: Midtown Parkway Distance: 3.305 miles (3 Laps) Intermediate Course-This intermediate course is spiced with sections that require skilled steering! Be dazzled by highway overpasses, suspension bridges, rolling hills on both sides, and coastline views. 5,000 points Race 3: Seaside Route 765 R Distance: 2.552 miles (3 Laps) Beginner Course-The reverse course of Seaside Route 765 where you race in the opposite direction. It's easier to handle the ups and downs compared to last time, but the corners feel tighter, so mind the walls. 5,000 points Race 4: Oceanfront Cruise Way R Distance: 3.284 miles (3 Laps) Beginner Course-The reverse of Oceanfront Cruise Way where you race in the opposite direction. The first long descent is easy, but the corners are open, so watch closely and handle them appropriately. 6,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 4-Tropical Paradise I= =-=-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 3 Unlocks: Events 5, 6, and 7, 3 new vehicles Race 1: Sunset Drive Distance: 2.647 miles (3 Laps) Intermediate Course-Palm trees lined up along the shore, and sunsets over tropical waters makes this a stunning course. Racers are always eager to see just how well they can maneuver through the series of corners halfway through the course. 5,000 points Race 2: Oceanfront Cruise Way Distance: 3.284 miles (3 Laps) Beginner Course-This scenic course has you leaving the urban area via the airport and then taking an underwater tunnel back to the city! Parts of the course open up wide, and with few ups and downs, the trick is to take full advantage of the course's width. 5,000 points Race 3: Seacrest District Distance: 2.431 miles (3 Laps) Intermediate Course-this course races from the coast through a tree-lined mountain path, and back out to the coast again. There are plenty of opportunities to test your steering skills, so fast reactions are everything. 5,000 points Race 4: Surfside Resort R Distance: 2.191 miles (3 Laps) Beginner Course-The reverse course of Surfside Resort where you race in the opposite direction. Adapt your steering from wide corners to light corners. 6,000 points =-=-=-=-=-=-=-=-=-=-=-=-= =Event 5-Native Beauty I= =-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 3 or 4 Unlocks: Event 8, 2 new vehicles Race 1: Redstone Thunder Road Distance: 4.326 miles (3 Laps) Advanced Course-This rough and crazy course is set against the backdrop of a vast canyon of red rocks and open blue skies. Winding corners demand highly skilled steering. 5,000 points Race 2: Sunset Drive R Distance: 2.647 miles (3 Laps) Intermediate Course-The reverse course of Sunset Drive where you race in the opposite direction. The lanes are just as wide as before, but the balance of ups and downs makes it feel a little faster. 5,000 points Race 3: Shadow Caves R Distance: 2.885 miles (3 Laps) Beginner Course-The reverse course of Shadow Caves where you race in the opposite direction. The course takes a sudden turn after the jump point, so make sure you steel your nerves to react apporpriately. 5,000 points Race 4: Silver Mountain Skyway R Distance: 3.282 miles (3 Laps) Beginner Course-The reverse course of Silver Mountain Skyway where you race in the opposite direction. The slope in the second half is pretty steep, so feel free to step on the pedal on your way down! This location is the epitome of the mountains with the mountain railway and cable cars. 6,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 6-Traditional Landscape I= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 3 or 4 Unlocks: Event 8, 2 new vehicles Race 1: Union Hill Distrcit Distance: 4.125 miles (3 Laps) Advanced Course-Sudden drops and winding corners make this course feel like a roller coaster when you're racing down the road. Just one lap, and you'll feel like you've become one with the wind. 5,000 points Race 2: Seacrest District Distance: 2.431 miles (3 Laps) Intermediate Course-This course races from the coast through a tree-lined mountain path, and back out to the coast again. There are planty of opportunities to test your steering skills, so fast reactions are everything. 5,000 points Race 3: Mythical Coast R Distance: 2.883 miles (3 Laps) Intermediate Course-The reverse course of Mythical Coast where you race in the opposite direction. It's easy to miss the blind corners that follow one of the sudden up and down. Ready yourself for whatever corner comes up! 5,000 points Race 4: Surfside Resort R Distance: 2.191 miles (3 Laps) Beginner Course-The reverse course of Surfside Resort where you race in the opposite direction. Adapt your steering controls from wide corners to tight corners. 6,000 points =-=-=-=-=-=-=-=-=-=-=- =Event 7-Green Road I= =-=-=-=-=-=-=-=-=-=-=- Available after completing Event 3 or 4 Unlocks Event 8, 2 new vehicles Race 1: Shadow Caves Distance: 2.885 miles (3 Laps) Beginner Course-This refreshing high-speed course has fun straightaways on a bridge suspended over water, and a major jump point. Let the nature of the falls and caves fill you as you race on! 5,000 points Race 2: Sunset Drive Distance: 2.647 miles (3 Laps) Intermediate Course-Palm trees lined up along the shore, and sunsets over tropical waters makes this a stunning course. Racers are always eagere to see just how well they can maneuver through the series of corners halfway through the course. 5,000 points Race 3: Silver Mountain Skyway Distance: 3.282 miles (3 Laps) Beginner Course-Race through a contrast of green and white, along mountain roads and snow-capped mountain ridges. While generally easy, you still have to watch out not to miss the compound corners and ups and downs. 5,000 points Race 4: Mist Falls Distance: 3.631 miles (3 Laps) Intermediate Course-This course races through a stretch of land with a stunning contrast of ancient ruins and thick overgrowth. Precise steering is a must, so keep your wits sharp. 6,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 8-Looking for a Community I= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 5, 6, or 7 Unlocks: Event 9, Category 3 Vehicles, 2 new vehicles Race 1: Oceanfront Cruise Way Distance: 3.284 miles (3 Laps) Beginner Course-This scenic course has you leaving the urban area via the airport and then taking an underwater tunnel back to the city! parts of the course open up wide, and with few ups and downs, the trick is to take full advantage of the course's width. 7,000 points Race 2: Mythical Coast Distance: 2.883 miles (3 Laps) Intermediate Course-This quaint port city is known for its undulating roads, major jump point and good balance of corners and straightaways. Watch out for the ups and downs and the hairpin corner after leaving the coastline. 7,000 points Race 3: Midtown Parkway Distance: 3.305 miles (3 Laps) Intermediate Course-This intermediate course is spiced with sections that require skilled steering! Be dazzled by highway overpasses, suspension bridges, rolling hills on both sides, and coastline views. 7,000 points Race 4: Seaside Route 765 R Distance: 2.552 miles (3 Laps) Beginner Course-This reverse course of Seaside Route 765 where you race in the opposite direction. It's easier to handle the ups and downs compared to last time, but the corners will feel tighter, so mid the walls. 8,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =Event 9-Mountain Challenge I= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 8 Unlocks: Events 10 and 11, 3 new vehicles Race 1: Silver Mountain Skyway Distance: 3.282 miles (3 Laps) Beginner Course-Race through a contrast of green and white, along mountain roads and snow-capped mountain ridges. While generally easy, you still have to watch out not to miss the compound corners and ups and downs. 9,000 points Race 2: Redstone Thunder Road Distance: 4.326 miles (3 Laps) Advanced Course-This rough and crazy course is set against the backdrop of a vast canyon of red rocks and open blue skies. Winding corners demand highly skilled steering. 9,000 points Race 3: Mist Falls R Distance: 3.631 miles (3 Laps) Intermediate Course-The reverse course of Mist Falls where you race in the opposite direction. In order to get the most out of nitrous during the straightaways, make sure to efectively charge your nitrous on the corners. 9,000 points Race 4: EX Revolution Road R Distance: 4.188 miles (3 Laps) Advanced Course-The reverse course of EX Revolution Road where you race in the opposite direction. It's still just as challenging as its twin, and requires a certain level of ability to handle every corner. 10,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 10-Tropical Paradise II= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 9 Unlocks: Event 12, 4 new vehicles Race 1: Downtown Rave City Distance: 3.838 miles (3 Laps) Intermediate Course-This dynamic course winds its way through the tall skyscrapers of downtown Rave City. Its balance of corners and straightaways make it the perfect place to practice ultimate charge, and using nitrous 9,000 points Race 2: Seacrest District Distance: 2.431 miles (3 Laps) Intermediate Course-This course races from the coast through a tree-lined mountain path, and back out to the coast again. There are plenty of opportunities to test your steering skills, so fast reactions are everything. 9,000 points Race 3: EX Revolution Road Distance: 4.188 miles (3 Laps) Advanced Course-This diverse course boasts both beachfront and mountain views. Just mind its endless S-corners and compound corners. Admire the scenery if you want, but be careful, as it could spell disaster. 9,000 points Race 4: Oceanfront Cruise Way R Distance: 3.284 miles (3 Laps) Beginner Course-The reverse course of Oceanfront Cruise Way where you race in the opposite direction. The first long descent is easy, but the corners are open, so watch and handle them appropriately. 10,000 points =-=-=-=-=-=-=-=-=-=-=-=-= =Event 11-Vast Ground II= =-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 9 Unlocks: Event 12, 4 new vehicles Race 1: Midtown Parkway Distance: 3.305 miles (3 Laps) Intermediate Course-This intermediate course is spiced with sections that require skilled steering! Be dazzled by highway overpasses, suspension bridges, rolling hills on both sides, and coastline views. 9,000 points Race 2: Seaside Route 765 R Distance: 2.552 miles (3 Laps) Beginner Course-The reverse course of Seaside Route 765 where you race in the opposite direction. It's easier to handle the ups and downs compared to last time, but the corners will feel tighter, so mind the walls. 9,000 points Race 3: Downtown Rave City R Distance: 3.838 miles (3 Laps) Intermediate Course-The reverse course of Downtown Rave City where you race in the opposite direction. Your steering skills will be put to the test on its chain of corners, so try to keep your machine steady on the road. 9,000 points Race 4: Redstone Thunder Road R Distance: 4.326 miles (3 Laps) Advanced Course-The reverse course of Redstone Thunder Road where you race in the opposite direction. Time your steering well at the corner inside the tunnel right after the starting line. 10,000 points =-=-=-=-=-=-=-=-=-=-=-=-=- =Event 12-Over the Past I= =-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 10 or 11 Unlocks: Events 13 and 14, 2 new vehicles Race 1: Shadow Caves Distance: 2.885 miles (3 Laps) Beginner Course-This refreshing high-speed course has fun straightaways on a bridge suspended over water, and a major jump point. Let the nature of the falls and caves fill you as you race on. 9,000 points Race 2: Seacrest District Distance: 2.431 miles (3 Laps) Intermediate Course-This course races from the coast through a tree-lined mountain path, and back out to the coast again. There are plenty of opportunities to test your steering skills, so fast reactions are everything. 9,000 points Race 3: Mist Falls Distance: 3.631 miles (3 Laps) Intermediate Course-This course races through a stretch of land with a stunning contrast of ancient ruins and thick overgrowth. Precise steering is a must, so keep your wits sharp. 9,000 points Race 4: Seacrest District R Distance: 2.431 miles (3 Laps) Intermediate Course-The reverse course of Seacrest district where you race in the opposite direction. The distance between corners is limited, demanding a high level of drift control. 10,000 points =-=-=-=-=-=-=-=-=-=-=-=-=- =Event 13-Vast Ground III= =-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 12 Unlocks: Events 15, 16, and 17, 3 new vehicles Race 1: Downtown Rave City Distance: 3.838 miles (3 Laps) Intermediate Course-This dynamic course winds its way through the tall skyscrapers of downtown Rave City. Its balance of corners and straightaways make it the perfect place to practice ultimate charge, and using nitrous. 9,000 points Race 2: Oceanfront Cruise Way Distance: 3.284 miles (3 Laps) Beginner Course-This scenic course has you leaving the urban area via the airport and then taking an underwater tunnel back to the city! Parts of the course open up wide, and with few ups and downs, the trick is to take full advantage of the course's width. 9,000 points Race 3: Midtown Parkway R Distance: 3.305 miles (3 Laps) Intermediate Course-The reverse course of Midtown Parkway where you race in the opposite direction. The hardest part is the stretch from the corner right after the starting line, through the following compound corner. 9,000 points Race 4: Rave City Riverfront R Distance: 4.363 miles (3 Laps) Advanced Course-The reverse of Rave City Riverfront where you race in the opposite direction. You'll find plenty of corner, so get a grip on your steering and find that perfect line through the corners. 10,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=- =Event 14-Ocean Challenge I= =-=-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 12 Unlocks: Events 15, 16, and 17, 1 new vehicle Race 1: Surfside Resort Distance: 2.191 miles (3 Laps) Beginner Course-This course circles a sun-kissed resort aand coastal town. While it only has a few corners, you still have to watch out for the technical ones. 9,000 points Race 2: Mythical Coast Distance: 2.883 miles (3 Laps) Intermediate Course-This quaint port city is known for its undulating roads, major jump point, and has a good balance of corners and straightaways. Watch out for the ups and downs and hairpin corner after leaving the coastline. 9,000 points Race 3: Sunset Drive R Distance: 2.647 miles (3 Laps) Intermediate Course-The reverse course of Sunset drive where you race in the opposite direction. The lanes are just as wide as before, but the balance of ups and downs makes it feel a little faster. 9,000 points Race 4: Oceanfront Cruise Way R Distance: 3.284 miles (3 Laps) Intermediate Course-The reverse course of Oceanfront Cruise Way where you race in the opposite direction. The first long descent is easy, but the corners are open, so watch closely and handle them appropriately. 10,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 15-Looking for a Community II= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 13 or 14 Unlocks: Event 18, 2 new vehicles Race 1: Seaside Route 765 Distance: 2.552 miles (3 Laps) Beginner Course-Both amateur and experienced drivers can appreciate this classic Ridge Racer course. The further you drive into it, the more you'll see its appeal. 9,000 points Race 2: Midtown Parkway R Distance: 3.305 miles (3 Laps) Intermediate Course-The reverse course of Midtown Parkway where you race in the opposite direction. The hardest part is the stretch from the corner right after the starting line, through the following compound corner. 9,000 points Race 3: Downtown Rave City R Distance: 3.838 miles (3 Laps) Intermediate Course-The reverse course of Downtown Rave City where you race in the opposite direction. Your steering skills will be put to the test on its chain of corners, so try to keep your vehicle steady on the road. 9,000 points Race 4: Rave City Riverfornt R Distance: 4.363 miles (3 Laps) Advanced Course-The reverse course of Rave City Riverfront where you race in the opposite direction. You'll find plenty of corners, so get a grip on your steering and find that perfect line through the corners. 10,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=- =Event 16-Beyond the Past I= =-=-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 13 or 14 Unlocks: Event 18, 2 new vehicles Race 1: EX Revolution Road Distance: 4.188 miles (3 Laps) Advanced Course-This diverse course boasts both beachfront and mountain views. Just mind its endless S-corners and compound corners. Admire the scenery if you want, but be careful, as it could spell disaster. 9,000 points Race 2: Mythical Coast R Distance: 2.883 miles (3 Laps) Intermediate Course-The reverse course of Mythical Coast where you race in the opposite direction. It's easy to miss the blind corners that follow one of the sudden up and down. Ready yourself for whatever comes up! 9,000 points Race 3: Sunset Drive R Distance: 2.647 miles (3 Laps) Intermediate Course-The reverse course of Sunset Drive where you race in the opposite direction. The lanes are just as wide as before, but the balance of ups and downs makes it feel a little faster. 9,000 points Race 4: Union Hill District R Distance: 4.125 miles (3 Laps) Advanced Course-The reverse course of Union Hill District where you race in the opposite direction. What starts off as a gentle falling slope quickly spirals into a flat-out pedal to the metal race! Be sure to watch your speed on the way down the slope. 10,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 17-Roller Coaster I= =-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 13 or 14 Unlocks: Event 18, 2 new vehicles Race 1: Redstone Thunder Road R Distance: 4.326 miles (3 Laps) Advanced Course-The reverse course of Redstone Thunder Road where you race in the other direction. Time your steering well at the corner inside the tunnel right after the starting line. 9,000 points Race 2: Mythical Coast Distance: 2.883 miles (3 Laps) Intermediate Course-This quaint port city is known for its undulating roads, major jump point, and has a good balance of corners and straightaways. Watch out for the ups and downs and hairpin corner after leaving the coastline. 9,000 points Race 3: Rave City Riverfront Distance: 4.363 miles (3 Laps) Advanced Course-This technical high-speed course will put your skills to the test with a major jump point. How you use your nitrous could make or break your victory, so use it as part of your strategy. 9,000 points Race 4: Union Hill District Distance: 4.125 miles (3 Laps) Advanced Course-Sudden drops and winding corners mkae this course feel like a roller coaster when you're racing down the road. Just one lap, and you'll feel like you've become one with the wind. 10,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =Event 18-Tropical Paradise III= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Events 15, 16, or 17 Unlocks: Advanced Grand Prix, Category 2 Vehicles, 2 new vehicles Race 1: Downtown Rave City Distance: 3.838 miles (3 Laps) Intermediate Course-This dynamic course winds its way through the tall skyscrapers of downtown Rave City. Its balance of corners and straightaways make it the perfect place to practice ultimate charge, and using nitrous. 11,000 points Race 2: Oceanfront Cruise Way R Distance: 3.284 miles (3 Laps) Beginner Course-The reverse of Oceanfront Cruise Way where you race in the opposite direction. The first long descent is easy, but the corners are open, so watch closely and handle them appropriately. 11,000 points Race 3: Downtown Rave City R Distance: 3.838 miles (3 Laps) Intermediate Course-The reverse course of Downtown Rave City where you race in the opposite direction. Your steering skills will be put to the test on its chain of corners, os try to keep your machine steady on the road. 11,000 points Race 4: Seacrest District R Distance: 2.431 miles (3 Laps) Intermediate Course-The reverse course of Seacrest District where you race in the opposite direction. The distance between corners is limited, demanding a high level of drift controls. 12,000 points ========================= RR3B. Advanced Grand Prix ========================= The Advanced Grand Prix will become available after completing Event 18 of the Basic Grand Prix. =-=-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 19-Ocean Challenge II= =-=-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 18 (Basic Grand Prix) Unlocks: Events 20 and 21, 3 new vehicles Race 1: Surfside Resort R Distance: 2.191 miles (3 Laps) Beginner Course-The reverse course of Surfside Resort where you race in the opposite direction. Adapt your steering controls from wide corners to tight corners. 13,000 points Race 2: EX Revolution Road R Distance: 4.188 miles (3 Laps) Advanced Course-The reverse course of EX Revolution Road where you race in the opposite direction. It's still just as challenging as its twin, and requires a certain level of ability to handle every corner. 13,000 points Race 3: Sunset Drive Distance: 2.647 miles (3 Laps) Intermediate Course-Palm trees lined up along the shore, and sunsets over tropical waters makes this a stunning course. Racers are always eager to see just how well they can maneuver through the series of corners halfway through the course. 13,000 points Race 4: Mythical Coast Distance: 2.883 miles (3 Laps) Intermediate Course-This quiant port city is known for its undulating roads, major jump point, and has a good balance of corners and straightaways. Watch out for the ups and downs and hairpin corner after leaving the coastline. 14,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 20-Under the Blue Sky I= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 19 Unlocks: Event 22, 3 new vehicles Race 1: Union Hill District R Distance: 4.125 miles (3 Laps) Advanced Course-The reverse course of Union Hill District where you race in the opposite direction. What starts off as a gentle falling slope quickly spirals into a flat-out pedal to the metal race! Be sure to watch your speed on the way down the slope. 13,000 points Race 2: Midtown Parkway R Distance: 3.305 miles (3 Laps) Intermediate Course-The reverse course of Midtown Parkway where you race in the opposite direction. The hardest part is the stretch from the corner right after the starting line, through the following compound corner. 13,000 points Race 3: Seaside Route 765 Distance: 2.552 miles (3 Laps) Beginner Course-Both amateur and experienced drivers can appreciate this classic Ridge Racer course. The further you drive into it, the more you'll see its appeal. 13,000 points Race 4: EX Revolution Road Distance: 4.188 miles (3 Laps) Advanced Course-This diverse course boasts both beachfront and mountain views. Just mind its endless S-corners and compound corners. Admire the scenery if you want, but be careful, as it could spell disaster. 14,000 points =-=-=-=-=-=-=-=-=-=-=-=-= =Event 21-End of the Day= =-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 19 Unlocks: Event 22, 4 new vehicles Race 1: Mythical Coast R Distance: 2.883 miles (3 Laps) Intermediate Course-The reverse course of Mythical Coast where you race in the opposite direction. It's easy to miss the blind corners that follow one of the sudden up and down. Ready yourself for whatever corner comes up! 13,000 points Race 2: Sunset Drive R Distance: 2.647 miles (3 Laps) Intermediate Course-The reverse course of Sunset Drive where you race in the opposite direction. The lanes are just as wide as before, but the balance of ups and downs makes it feel a little faster. 13,000 points Race 3: Oceanfront Cruise Way Distance: 3.284 miles (3 Laps) Beginner Course-This scenic course has you leaving the urban area via the airport and then taking an underwater tunnel back to the city! Parts of the course open up wide, and with few ups and downs, the trick is to take advantage of the course's width. 13,000 points Race 4: Rave City Riverfront Distance: 4.363 miles (3 Laps) Advanced Course-This technical high-speed course will put your skills to the test with a major jump point. How you use your nitrous could make or break your victory, so use it as part your strategy. 14,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =Event 22-Under the Blue Sky II= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 20 or 21 Unlocks: Events 23, 24, and 25, 4 new vehicles Race 1: Silver Mountain Skyway R Distance: 3.282 miles (3 Laps) Beginner Course-The reverse course of Silver Mountain Skyway where you race in the opposite direction. The slope in the second half is pretty steep, so feel free to step on the pedal on your way down! This location is the epitome of the mountains with the mountain railway and cable cars. 13,000 points Race 2: Surfside Resort Distance 2.191 miles (3 Laps) Beginner Course-This course circles a sun-kissed resort and coastal town. While it has only a few corners, you still have to watch out for the technical ones. 13,000 points Race 3: Seacrest District Distance: 2.431 miles (3 Laps) Intermediate Course-This course races from the coast through a tree-lined mountain path, and back out to the coast again. There are plenty of opportunities to test your steering skills, so fast reactions are everything. 13,000 points Race 4: Redstone Thunder Road Distance: 4.326 miles (3 Laps) Advanced Course-This rough and crazy course is set against the backrop of a vast canyon of red roacks and open blue skies. Winding corners demand highly skilled steering. 14,000 points =-=-=-=-=-=-=-=-=-=-= =Event 23-Cloudiness= =-=-=-=-=-=-=-=-=-=-= Available after completing Event 22 Unlocks: Event 26, 3 new vehicles Race 1: Shadow Caves R Distance: 2.885 miles (3 Laps) Beginner Course-The reverse course of Shadow Caves where you race in the opposite direction. The course takes a sudden turn after the jump point, so make sure you steel your nerves to react apporpriately. 13,000 points Race 2: Mist Falls R Distance: 3.631 miles (3 Laps) Intermediate Course-The reverse course of Mist Falls where you race in the opposite direction. In order to get the most out of nitrous during the straightaways, make sure to efectively charge your nitrous on the corners. 13,000 points Race 3: Shadow Caves Distance: 2.885 miles (3 Laps) Beginner Course-This refreshing high-speed course has fun straightaways on a bridge suspended over water, and a major jump point. Let the nature of the falls and caves fill you as you race on! 13,000 points Race 4: Mist Falls Distance: 3.631 miles (3 Laps) Intermediate Course-This course races through a stretch of land with a stunning contrast of ancient ruins and thick overgrowth. Precise steering is a must, so keep your wits sharp. 14,000 points =-=-=-=-=-=-=-=-=- =Event 24-One Day= =-=-=-=-=-=-=-=-=- Available after completing Event 22 Unlocks: Event 26, 3 new vehicles Race 1: Union Hill District Distance: 4.125 miles (3 Laps) Advanced Course-Sudden drops and winding corners mkae this course feel like a roller coaster when you're racing down the road. Just one lap, and you'll feel like you've become one with the wind. 13,000 points Race 2: Shadow Caves R Distance: 2.885 miles (3 Laps) Beginner Course-The reverse course of Shadow Caves where you race in the opposite direction. The course takes a sudden turn after the jump point, so make sure you steel your nerves to react apporpriately. 13,000 points Race 3: Rave City Riverfornt R Distance: 4.363 miles (3 Laps) Advanced Course-The reverse course of Rave City Riverfront where you race in the opposite direction. You'll find plenty of corners, so get a grip on your steering and find that perfect line through the corners. 13,000 points Race 4: Downtown Rave City R Distance: 3.838 miles (3 Laps) Intermediate Course-The reverse course of Downtown Rave City where you race in the opposite direction. Your steering skills will be put to the test on its chain of corners, so try to keep your machine steady on the road. 14,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =Event 25-Mountain Challenge II= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 22 Unlocks: Event 26, 2 new vehicles Race 1: Mist Falls R Distance: 3.631 miles (3 Laps) Intermediate Course-The reverse course of Mist Falls where you race in the opposite direction. In order to get the most out of nitrous during the straightaways, make sure to efectively charge your nitrous on the corners. 13,000 points Race 2: EX Revolution Road R Distance: 4.188 miles (3 Laps) Advanced Course-The reverse course of EX Revolution Road where you race in the opposite direction. It's still just as challenging as its twin, and requires a certain level of ability to handle every corner. 13,000 points Race 3: Redstone Thunder Road R Distance: 4.326 miles (3 Laps) Advanced Course-The reverse course of Redstone Thunder Road where you race in the other direction. Time your steering well at the corner inside the tunnel right after the starting line. 13,000 points Race 4: Silver Mountain Skyway Distance: 3.282 miles (3 Laps) Beginner Course-Race through a contrast of green and white, along mountain roads and snow-capped mountain ridges. While generally easy, you still have to watch out not to miss the compound corners and ups and downs. 14,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 26-Traditional Landscape II= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 23, 24, or 25 Unlocks: Event 27, Category 1 Vehicles, 2 new vehicles Race 1: Mythical Coast R Distance: 2.883 miles (3 Laps) Intermediate Course-The reverse course of Mythical Coast where you race in the opposite direction. It's easy to miss the blind corners that follow one of the sudden up and down. Ready yourself for whatever corner comes up! 15,000 points Race 2: Surfside Resort R Distance: 2.191 miles (3 Laps) Beginner Course-The reverse course of Surfside Resort where you race in the opposite direction. Adapt your steering controls from wide corners to tight corners. 15,000 points Race 3: Union Hill District R Distance: 4.125 miles (3 Laps) Advanced Course-The reverse course of Union Hill District where you race in the opposite direction. What starts off as a gentle falling slope quickly spirals into a flat-out pedal to the metal race! Be sure to watch your speed on the way down the slope. 15,000 points Race 4: Seacrest District R Distance: 2.431 miles (3 Laps) Intermediate Course-The reverse course of Seacrest District where you race in the opposite direction. The distance between corners is limited, demanding a high level of drift controls. 16,000 points =-=-=-=-=-=-=-=-=-=-=-=- =Event 27-Green Road II= =-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 26 Unlocks: Event 28, 3 new vehicles Race 1: Silver Mountain Skyway R Distance: 3.282 miles (3 Laps) Beginner Course-The reverse course of Silver Mountain Skyway where you race in the opposite direction. The slope in the second half is pretty steep, so feel free to step on the pedal on your way down! This location is the epitome of the mountains with the mountain railway and cable cars. 18,000 points Race 2: Sunset Drive R Distance: 2.647 miles (3 Laps) Intermediate Course-The reverse course of Sunset Drive where you race in the opposite direction. The lanes are just as wide as before, but the balance of ups and downs makes it feel a little faster. 18,000 points Race 3: Mist Falls Distance: 3.631 miles (3 Laps) Intermediate Course-This course races through a stretch of land with a stunning contrast of ancient ruins and thick overgrowth. Precise steering is a must, so keep your wits sharp. 18,000 points Race 4: Shadow Caves Distance: 2.885 miles (3 Laps) Beginner Course-This refreshing high-speed course has fun straightaways on a bridge suspended over water, and a major jump point. Let the nature of the falls and caves fill you as you race on! 20,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =Event 28-Looking for a Community III= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 27 Unlocks: Events 29, 30, and 31, 2 new vehicles Race 1: Midtown Parkway R Distance: 3.305 miles (3 Laps) Intermediate Course-The reverse course of Midtown Parkway where you race in the opposite direction. The hardest part is the stretch from the corner right after the starting line, through the following compound corner. 18,000 points Race 2: Union Hill District R Distance: 4.125 miles (3 Laps) Advanced Course-The reverse course of Union Hill District where you race in the opposite direction. What starts off as a gentle falling slope quickly spirals into a flat-out pedal to the metal race! Be sure to watch your speed on the way down the slope. 18,000 points Race 3: Rave City Riverfront Distance: 4.363 miles (3 Laps) Advanced Course-This technical high-speed course will put your skills to the test with a major jump point. How you use your nitrous could make or break your victory, so use it as part your strategy. 18,000 points Race 4: Downtown Rave City Distance: 3.838 miles (3 Laps) Intermediate Course-This dynamic course winds its way through the tall skyscrapers of downtown Rave City. Its balance of corners and straightaways make it the perfect place to practice ultimate charge, and using nitrous. 20,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=- =Event 29-Roller Coaster II= =-=-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 28 Unlocks: Event 32, 3 new vehicles Race 1: EX Revolution Road Distance: 4.188 miles (3 Laps) Advanced Course-This diverse course boasts both beachfront and mountain views. Just mind its endless S-corners and compound corners. Admire the scenery if you want, but be careful, as it could spell disaster. 18,000 points Race 2: Shadow Caves R Distance: 2.885 miles (3 Laps) Beginner Course-The reverse course of Shadow Caves where you race in the opposite direction. The course takes a sudden turn after the jump point, so make sure you steel your nerves to react apporpriately. 18,000 points Race 3: Redstone Thunder Road Distance: 4.326 miles (3 Laps) Advanced Course-This rough and crazy course is set against the backrop of a vast canyon of red roacks and open blue skies. Winding corners demand highly skilled steering. 18,000 points Race 4: Union Hill District Distance: 4.125 miles (3 Laps) Advanced Course-Sudden drops and winding corners mkae this course feel like a roller coaster when you're racing down the road. Just one lap, and you'll feel like you've become one with the wind. 20,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 30-Native Beauty II= =-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 28 Unlocks: Event 32, 4 new vehicles Race 1: Seacrest District R Distance: 2.431 miles (3 Laps) Intermediate Course-The reverse course of Seacrest District where you race in the opposite direction. The distance between corners is limited, demanding a high level of drift controls. 18,000 points Race 2: Midtown Parkway Distance: 3.305 miles (3 Laps) Intermediate Course-This intermediate course is spiced with sections that require skilled steering! Be dazzled by highway overpasses, suspension bridges, rolling hills on both sides, and coastline views. 18,000 points Race 3: Silver Mountain Skyway Distance: 3.282 miles (3 Laps) Beginner Course-Race through a contrast of green and white, along mountain roads and snow-capped mountain ridges. While generally easy, you still have to watch out not to miss the compound corners and ups and downs. 18,000 points Race 4: Sunset Drive Distance: 2.647 miles (3 Laps) Intermediate Course-Palm trees lined up along the shore, and sunsets over tropical waters makes this a stunning course. Racers are always eager to see just how well they can maneuver through the series of corners halfway through the course. 20,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 31-Residential Area= =-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 28 Unlocks: Event 32, 2 new vehicles Race 1: Rave City Riverfront R Distance: 4.363 miles (3 Laps) Advanced Course-The reverse course of Rave City Riverfront where you race in the opposite direction. You'll find plenty of corners, so get a grip on your steering and find that perfect line through the corners. 18,000 points Race 2: Midtown Parkway R Distance: 3.305 miles (3 Laps) Intermediate Course-The reverse course of Midtown Parkway where you race in the opposite direction. The hardest part is the stretch from the corner right after the starting line, through the following compound corner. 18,000 points Race 3: Downtown Rave City R Distance: 3.838 miles (3 Laps) Intermediate Course-The reverse course of Downtown Rave City where you race in the opposite direction. Your steering skills will be put to the test on its chain of corners, so try to keep your machine steady on the road. 18,000 points Race 4: Seaside Route 765 R Distance: 2.552 miles (3 Laps) Beginner Course-The reverse course of Seaside Route 765 where you race in the opposite direction. It's easier to handle the ups and downs compared to last time, but the corners will feel tighter, so mind the walls. 20,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 32-Beyond the Past II= =-=-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 29, 30, or 31 Unlocks: Events 33, 34, and 35, 3 new vehicles Race 1: EX Revolution Road R Distance: 4.188 miles (3 Laps) Advanced Course-The reverse course of EX Revolution Road where you race in the opposite direction. It's still just as challenging as its twin, and requires a certain level of ability to handle every corner. 18,000 points Race 2: Union Hill District R Distance: 4.125 miles (3 Laps) Advanced Course-The reverse course of Union Hill District where you race in the opposite direction. What starts off as a gentle falling slope quickly spirals into a flat-out pedal to the metal race! Be sure to watch your speed on the way down the slope. 18,000 points Race 3: Rave City Riverfront Distance: 4.363 miles (3 Laps) Advanced Course-This technical high-speed course will put your skills to the test with a major jump point. How you use your nitrous could make or break your victory, so use it as part your strategy. 18,000 points Race 4: Seaside Route 765 Distance: 2.552 miles (3 Laps) Beginner Course-Both amateur and experienced drivers can appreciate this classic Ridge Racer course. The further you drive into it, the more you'll see its appeal. 20,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 33-Over the Past II= =-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 32 Unlocks: Event 36, 2 new vehicles Race 1: Mist Falls R Distance: 3.631 miles (3 Laps) Intermediate Course-The reverse course of Mist Falls where you race in the opposite direction. In order to get the most out of nitrous during the straightaways, make sure to efectively charge your nitrous on the corners. 18,000 points Race 2: Seacrest District R Distance: 2.431 miles (3 Laps) Intermediate Course-The reverse course of Seacrest District where you race in the opposite direction. The distance between corners is limited, demanding a high level of drift controls. 18,000 points Race 3: Shadow Caves R Distance: 2.885 miles (3 Laps) Beginner Course-The reverse course of Shadow Caves where you race in the opposite direction. The course takes a sudden turn after the jump point, so make sure you steel your nerves to react apporpriately. 18,000 points Race 4: Surfside Resort Distance 2.191 miles (3 Laps) Beginner Course-This course circles a sun-kissed resort and coastal town. While it has only a few corners, you still have to watch out for the technical ones. 20,000 points =-=-=-=-=-=-=-=-=-=-= =Event 34-More Drive= =-=-=-=-=-=-=-=-=-=-= Available after completing Event 32 Unlocks: Event 36, 1 new vehicle Race 1: Redstone Thunder Road R Distance: 4.326 miles (3 Laps) Advanced Course-The reverse course of Redstone Thunder Road where you race in the other direction. Time your steering well at the corner inside the tunnel right after the starting line. 18,000 points Race 2: Silver Mountain Skyway R Distance: 3.282 miles (3 Laps) Beginner Course-The reverse course of Silver Mountain Skyway where you race in the opposite direction. The slope in the second half is pretty steep, so feel free to step on the pedal on your way down! This location is the epitome of the mountains with the mountain railway and cable cars. 18,000 points Race 3: Oceanfront Cruise Way R Distance: 3.284 miles (3 Laps) Beginner Course-The reverse of Oceanfront Cruise Way where you race in the opposite direction. The first long descent is easy, but the corners are open, so watch closely and handle them appropriately. 18,000 points Race 4: Redstone Thunder Road Distance: 4.326 miles (3 Laps) Advanced Course-This rough and crazy course is set against the backrop of a vast canyon of red roacks and open blue skies. Winding corners demand highly skilled steering. 20,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 35-Looking for a Community IV= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 32 Unlocks: Event 36, 2 new vehicles Race 1: Seaside Route 765 R Distance: 2.552 miles (3 Laps) Beginner Course-The reverse course of Seaside Route 765 where you race in the opposite direction. It's easier to handle the ups and downs compared to last time, but the corners will feel tighter, so mind the walls. 18,000 points Race 2: Rave City Riverfront Distance: 4.363 miles (3 Laps) Advanced Course-This technical high-speed course will put your skills to the test with a major jump point. How you use your nitrous could make or break your victory, so use it as part your strategy. 18,000 points Race 3: Midtown Parkway Distance: 3.305 miles (3 Laps) Intermediate Course-This intermediate course is spiced with sections that require skilled steering! Be dazzled by highway overpasses, suspension bridges, rolling hills on both sides, and coastline views. 18,000 points Race 4: Union Hill District Distance: 4.125 miles (3 Laps) Advanced Course-Sudden drops and winding corners mkae this course feel like a roller coaster when you're racing down the road. Just one lap, and you'll feel like you've become one with the wind. 20,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 36-Road to the Master= =-=-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 33, 34, or 35 Unlocks: Event 37, Expert Grand Prix, 1 new vehicle Race 1: Surfside Resort R Distance: 2.191 miles (3 Laps) Beginner Course-The reverse course of Surfside Resort where you race in the opposite direction. Adapt your steering controls from wide corners to tight corners. 21,000 points Race 2: EX Revolution Road Distance: 4.188 miles (3 Laps) Advanced Course-This diverse course boasts both beachfront and mountain views. Just mind its endless S-corners and compound corners. Admire the scenery if you want, but be careful, as it could spell disaster. 21,000 points Race 3: Seacrest District Distance: 2.431 miles (3 Laps) Intermediate Course-This course races from the coast through a tree-lined mountain path, and back out to the coast again. There are plenty of opportunities to test your steering skills, so fast reactions are everything. 21,000 points Race 4: Mythical Coast Distance: 2.883 miles (3 Laps) Intermediate Course-This quaint port city is known for its undulating roads, major jump point, and has a good balance of corners and straightaways. Watch out for the ups and downs and hairpin corner after leaving the coastline. 24,000 points ======================= RR3C. Expert Grand Prix ======================= The Expert Grand Prix will be unlocked after completing Event 36 in the Advanced Grand Prix. The Expert Grand Prix is set-up a little differently than the previous two Grand Prixs. First off, the only way to advance to the next race in this Grand Prix is to finish 1st. Also, some Events are Eliminator Events, where the last racer to cross the line each lap is eliminated. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =Event 37-Category 4-I Master= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 36 Unlocks: Events 38, 39, and 40, 1 new vehicle Only Category 4 Vehicles are allowed in this Grand Prix and there will only be three other racers Race 1: Surfside Resort Distance 2.191 miles (3 Laps) Beginner Course-This course circles a sun-kissed resort and coastal town. While it has only a few corners, you still have to watch out for the technical ones. 28,000 points Race 2: Shadow Caves Distance: 2.885 miles (3 Laps) Beginner Course-This refreshing high-speed course has fun straightaways on a bridge suspended over water, and a major jump point. Let the nature of the falls and caves fill you as you race on! 28,000 points Race 3: Oceanfront Cruise Way Distance: 3.284 miles (3 Laps) Beginner Course-This scenic course has you leaving the urban area via the airport and then taking an underwater tunnel back to the city! Parts of the course open up wide, and with few ups and downs, the trick is to take advantage of the course's width. 28,000 points Race 4: Midtown Parkway R Distance: 3.305 miles (3 Laps) Intermediate Course-The reverse course of Midtown Parkway where you race in the opposite direction. The hardest part is the stretch from the corner right after the starting line, through the following compound corner. 30,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 38-Category 4-II Master= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 37 Unlocks: Event 41, 1 new vehicle Only Category 4 Vehicles are allowed in this Grand Prix and there will only be three other racers. All races are Eliminators Race 1: Silver Mountain Skyway Distance: 3.282 miles (3 Laps) Beginner Course-Race through a contrast of green and white, along mountain roads and snow-capped mountain ridges. While generally easy, you still have to watch out not to miss the compound corners and ups and downs. 28,000 points Race 2: Redstone Thunder Road Distance: 4.326 miles (3 Laps) Advanced Course-This rough and crazy course is set against the backrop of a vast canyon of red roacks and open blue skies. Winding corners demand highly skilled steering. 28,000 points Race 3: Silver Mountain Skyway R Distance: 3.282 miles (3 Laps) Beginner Course-The reverse course of Silver Mountain Skyway where you race in the opposite direction. The slope in the second half is pretty steep, so feel free to step on the pedal on your way down! This location is the epitome of the mountains with the mountain railway and cable cars. 28,000 points Race 4: Redstone Thunder Road R Distance: 4.326 miles (3 Laps) Advanced Course-The reverse course of Redstone Thunder Road where you race in the other direction. Time your steering well at the corner inside the tunnel right after the starting line. 30,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=- =Event 39-Category 3 Master= =-=-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 37 Unlocks: Event 41, 1 new vehicle Only Category 3 Vehicles are allowed in this Grand Prix and there will only be three other racers Race 1: Seaside Route 765 Distance: 2.552 miles (3 Laps) Beginner Course-Both amateur and experienced drivers can appreciate this classic Ridge Racer course. The further you drive into it, the more you'll see its appeal. 32,000 points Race 2: Rave City Riverfront Distance: 4.363 miles (3 Laps) Advanced Course-This technical high-speed course will put your skills to the test with a major jump point. How you use your nitrous could make or break your victory, so use it as part your strategy. 32,000 points Race 3: Downtown Rave City R Distance: 3.838 miles (3 Laps) Intermediate Course-The reverse course of Downtown Rave City where you race in the opposite direction. Your steering skills will be put to the test on its chain of corners, so try to keep your machine steady on the road. 32,000 points Race 4: Union Hill District R Distance: 4.125 miles (3 Laps) Advanced Course-The reverse course of Union Hill District where you race in the opposite direction. What starts off as a gentle falling slope quickly spirals into a flat-out pedal to the metal race! Be sure to watch your speed on the way down the slope. 35,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=- =Event 40-Category 2 Master= =-=-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 37 Unlocks: Event 41, 1 new vehicle Only Category 2 Vehicles are allowed in this Grand Prix and there will onyl be three other racers. All races are Eliminators. Race 1: Mist Falls Distance: 3.631 miles (3 Laps) Intermediate Course-This course races through a stretch of land with a stunning contrast of ancient ruins and thick overgrowth. Precise steering is a must, so keep your wits sharp. 38,000 points Race 2: Shadow Caves R Distance: 2.885 miles (3 Laps) Beginner Course-The reverse course of Shadow Caves where you race in the opposite direction. The course takes a sudden turn after the jump point, so make sure you steel your nerves to react apporpriately. 38,000 points Race 3: Silver Mountain Skyway R Distance: 3.282 miles (3 Laps) Beginner Course-The reverse course of Silver Mountain Skyway where you race in the opposite direction. The slope in the second half is pretty steep, so feel free to step on the pedal on your way down! This location is the epitome of the mountains with the mountain railway and cable cars. 38,000 points Race 4: Mist Falls R Distance: 3.631 miles (3 Laps) Intermediate Course-The reverse course of Mist Falls where you race in the opposite direction. In order to get the most out of nitrous during the straightaways, make sure to efectively charge your nitrous on the corners. 40,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=- =Event 41-Category 1 Master= =-=-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing either Event 38, 39, or 40 Unlocks: Events 42 and 43, 1 new vehicle Only Category 1 Vehicles are allowed in this Grand Prix and there will only be three other racers Race 1: Surfside Resort Distance 2.191 miles (3 Laps) Beginner Course-This course circles a sun-kissed resort and coastal town. While it has only a few corners, you still have to watch out for the technical ones. 42,000 points Race 2: Sunset Drive R Distance: 2.647 miles (3 Laps) Intermediate Course-The reverse course of Sunset Drive where you race in the opposite direction. The lanes are just as wide as before, but the balance of ups and downs makes it feel a little faster. 42,000 points Race 3: Mythical Coast R Distance: 2.883 miles (3 Laps) Intermediate Course-The reverse course of Mythical Coast where you race in the opposite direction. It's easy to miss the blind corners that follow one of the sudden up and down. Ready yourself for whatever corner comes up! 42,000 points Race 4: Oceanfront Cruise Way Distance: 3.284 miles (3 Laps) Beginner Course-This scenic course has you leaving the urban area via the airport and then taking an underwater tunnel back to the city! Parts of the course open up wide, and with few ups and downs, the trick is to take advantage of the course's width. 45,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=- =Event 42-ANGL Concept Duel= =-=-=-=-=-=-=-=-=-=-=-=-=-=- Available after completing Event 41 Unlocks: Events 44 and 45, 1 new vehicle Win both races to unlock the car you are racing against Race 1: Sunset Drive Distance: 2.647 miles (3 Laps) Intermediate Course-Palm trees lined up along the shore, and sunsets over tropical waters makes this a stunning course. Racers are always eager to see just how well they can maneuver through the series of corners halfway through the course. 48,000 points Race 2: EX Revolution Road Distance: 4.188 miles (3 Laps) Advanced Course-This diverse course boasts both beachfront and mountain views. Just mind its endless S-corners and compound corners. Admire the scenery if you want, but be careful, as it could spell disaster. 48,000 points =-=-=-=-=-=-=-=-=-=-=-= =Event 43-Crinale Duel= =-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 41 Unlocks: Events 44 and 45, 1 new vehicle Win both races to unlock the car you are racing against Race 1: Union Hill District Distance: 4.125 miles (3 Laps) Advanced Course-Sudden drops and winding corners mkae this course feel like a roller coaster when you're racing down the road. Just one lap, and you'll feel like you've become one with the wind. 48,000 points Race 2: Mythical Coast R Distance: 2.883 miles (3 Laps) Intermediate Course-The reverse course of Mythical Coast where you race in the opposite direction. It's easy to miss the blind corners that follow one of the sudden up and down. Ready yourself for whatever corner comes up! 48,000 points =-=-=-=-=-=-=-=-=-=-=-=- =Event 44-Petit500 Duel= =-=-=-=-=-=-=-=-=-=-=-=- Available after completing either Event 42 or 43 Unlocks: Event 46, 1 new vehicle Win both races to unlock the car you are racing against Race 1: Midtown Parkway Distance: 3.305 miles (3 Laps) Intermediate Course-This intermediate course is spiced with sections that require skilled steering! Be dazzled by highway overpasses, suspension bridges, rolling hills on both sides, and coastline views. 48,000 points Race 2: Seaside Route 765 R Distance: 2.552 miles (3 Laps) Beginner Course-The reverse course of Seaside Route 765 where you race in the opposite direction. It's easier to handle the ups and downs compared to last time, but the corners will feel tighter, so mind the walls. 48,000 points =-=-=-=-=-=-=-=-=-=-=-= =Event 45-Madbull Duel= =-=-=-=-=-=-=-=-=-=-=-= Available after completing either Event 42 or 43 Unlocks: Event 46, 1 new vehicle Win both races to unlock the car you are racing against Race 1: Downtown Rave City Distance: 3.838 miles (3 Laps) Intermediate Course-This dynamic course winds its way through the tall skyscrapers of downtown Rave City. Its balance of corners and straightaways make it the perfect place to practice ultimate charge, and using nitrous. 48,000 points Race 2: Rave City Riverfront R Distance: 4.363 miles (3 Laps) Advanced Course-The reverse course of Rave City Riverfront where you race in the opposite direction. You'll find plenty of corners, so get a grip on your steering and find that perfect line through the corners. 48,000 points =-=-=-=-=-=-=-=-=-=-=-= =Event 46-Pac-Man Duel= =-=-=-=-=-=-=-=-=-=-=-= Available after completing either Event 44 or 45 Unlocks: Event 47, 1 new vehicle, Pac-Man music Win both races to unlock the car you are racing against Race 1: Surfside Resort R Distance: 2.191 miles (3 Laps) Beginner Course-The reverse course of Surfside Resort where you race in the opposite direction. Adapt your steering controls from wide corners to tight corners. 48,000 points Race 2: Seacrest District R Distance: 2.431 miles (3 Laps) Intermediate Course-The reverse course of Seacrest District where you race in the opposite direction. The distance between corners is limited, demanding a high level of drift controls. 48,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 47-New Rally-X Duel= =-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 46 Unlocks: Event 48, 1 new vehicle Win both races to unlock the car you are racing against Race 1: Mist Falls Distance: 3.631 miles (3 Laps) Intermediate Course-This course races through a stretch of land with a stunning contrast of ancient ruins and thick overgrowth. Precise steering is a must, so keep your wits sharp. 48,000 points Race 2: Mist Falls R Distance: 3.631 miles (3 Laps) Intermediate Course-The reverse course of Mist Falls where you race in the opposite direction. In order to get the most out of nitrous during the straightaways, make sure to efectively charge your nitrous on the corners. 48,000 points =-=-=-=-=-=-=-=-=-=-=-=-=-=-= =Event 48-Ridge Racer Master= =-=-=-=-=-=-=-=-=-=-=-=-=-=-= Available after completing Event 47 Unlocks: Mirrored Courses There will only be three other racers. All races are Eliminators Race 1: EX Revolution Road Distance: 4.188 miles (3 Laps) Advanced Course-This diverse course boasts both beachfront and mountain views. Just mind its endless S-corners and compound corners. Admire the scenery if you want, but be careful, as it could spell disaster. 50,000 points Race 2: Rave City Riverfront R Distance: 4.363 miles (3 Laps) Advanced Course-The reverse course of Rave City Riverfront where you race in the opposite direction. You'll find plenty of corners, so get a grip on your steering and find that perfect line through the corners. 50,000 points Race 3: EX Revolution Road R Distance: 4.188 miles (3 Laps) Advanced Course-The reverse course of EX Revolution Road where you race in the opposite direction. It's still just as challenging as its twin, and requires a certain level of ability to handle every corner. 50,000 points Race 4: Redstone Thunder Road R Distance: 4.326 miles (3 Laps) Advanced Course-The reverse course of Redstone Thunder Road where you race in the other direction. Time your steering well at the corner inside the tunnel right after the starting line. 76,500 points ================== RR4. Nitrous Types ================== There are 8 different Nitrous Types; however, only 3 are available until you reach the Expert Grand Prix, when the remaining 5 become available for purchase. Nitrous is only charged by drifting, with the exception of Auto-Charge. To perform an Ultimate Charge, you must drift while at a speed higher than is listed for the car. You must cross this speed plateau by having used Nitrous, not by being pushed, or by going downhill, or by other means. When you are Ultimate Charging, your Nitrous bar that is being charged will turn red and the words 'Ultimate Charge' will appear above the Nitrous Bars. The prices for the 5 Nitrous types unlocked with the Expert Grand Prix vary by vehicle Standard: Standard Nitrous is one of the first three and is the default all cars are set to, unless you change it. The rate at which nitrous charges during drifts and Ultimate Charges, is the same. Up to three guages can be charged. Normal U: Normal U is another of the first three. Compared to the Standard Nitrous, it has a higher charge rate during Ultimate Charge, but a lower rate while drifting. Up to three gauges can be charged. Normal B: Normal B is the last of the first three. Compared to the Standard Nitrous, it has a higher charge rate while drifting, but a lower rate during Ultimate Charge. Up to three gauges can be charged Flex: Flex Nitrous has one guage that is the same size as the three Standard/Normal U/Normal B gauges. As long as there is Nitrous available, you can use it by holding down the Nitrous button. Holding it longer yields better results Quad: Quad Nitrous has four gauges, and each are slightly smaller than one of the Standard/Normal U/Normal B gauges. Even though there are four guages available, only 3 can be used at one time Extended: Extended Nitrous has two gauges, and each are 1.5x the size of one Standard/Normal U/Normal B guage. Auto-Charge: Auto-Charge Nitrous has four guages, similar in size to those of the Quad Nitrous. As the name suggests, Nitrous will charge itself, whether you are drifting or not. As with Quad Nitrous, only 3 gauges can be used at a time. Hi-Nitrous: Hi-Nitrous has three gauges, about the same size as the Standard/Normal U/Normal B gauges. The Nitrous is more concentrated, but it consumes more Nitrous so the effect of Nitrous isn't as long.