Strategy Guide - Guide for Sailor Moon SuperS
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Koy's Bishoujo Senshi Sailor Moon SuperS Shin Shuyaku Sodatsusen Playstation FAQ April 22, 1997 Available at: http://www.main.com/~koyn/smpsxrev.htm http://www.main.com/~koyn/smpsxfaq.txt
-=> Visit my pages at: http://www.main.com/~koyn/ email at: firstname.lastname@example.org --------------------------------------|--------------------------------------- Table of Contents ----------------- * Denotes new items/updated information 0. Table of contents 1.* Questions that still need answering 2. Territory related questions 3. Real world issues (cost, availability, etc.) 4.* General game questions 5. Misc. questions 6.* Need more? Before I actually begin, I'd like to say a little bit here. The reason I made this FAQ is that my page devoted to the game created a lot of email. I didn't have a problem with this, but I noticed that several of the same questions kept coming up. Therefore, I created this FAQ. Why do I devote this kind of time to the game? Well, I like it. I'm a major Sailor Moon fan and enjoy playing the game. --------------------------------------|--------------------------------------- 0. Table of Contents ----------------- 0 - Table of Contents *1 - Questions that still need answering 2 - Territory related questions 2.1 - Do you need a converter? 2.2 - What's a "swap-trick"? 2.3 - Is it available in North America? 3 - Real world issues 3.1 - Where can I get it? 3.2 - How much does it cost? 3.3 - How long does it take to get here via mail? 3.4 - What systems is it available for? 3.5 - Is it available on the Sega Saturn? 3.6 - How do I get the Super Famicom game to work in my SNES? 4 - General game questions * 4.1 - Ok, now that you've translated the title, what's it mean? 4.2 - Is the opening animation any good? 4.3 - What sort of game is it? 4.4 - Are the graphics any good? 4.5 - Is the music any good? 4.6 - Is it hard? 4.7 - I hear it's lame. 4.8 - What are the buttons? 4.9 - What do the menu options mean? 4.10 - What do the different difficulties do? 4.11 - What is the Ability Customize System? 4.12 - Are they the "Super Senshi"? * 4.13 - Can you play the "outer" Senshi? 4.14 - Is Darien/Mamoru/Tuxedo Mask/Tuxedo Kamen in it? 4.15 - I hear Uranus is hard. 4.16 - Why is Uranus so hard? * 4.17 - What are the moves? 4.18 - What are the endings? 4.19 - What does Sailor Moon say at the menu screen? 4.20 - What are they saying here? 5 - Misc. questions 5.1 - Who are the voice actors/actresses? *6 - Need more? --------------------------------------|--------------------------------------- * - Updated (April 22, 1997) 1. Questions that still need answering ----------------------------------- - What's the plot?! In other words, why exactly are the scouts fighting? Is it a tournament of some sort? - Are there any "easter eggs"? For example, can you play other characters after beating them (like in Toshinden)? - Are there any "undocumented moves"? - I think I've gotten the title translated, but I'm sure I've made mistakes. Can anyone help out here? (see section 4.1) - When Sailor Moon says something in Japanese during the opening menu screen, what is she saying? (see section 4.19) - What do the four main menu options actually say in Japanese? For that matter, what does everything else in Japanese say? --------------------------------------|--------------------------------------- 2. Territory related questions --------------------------- 2.1 Q I hear you have to have a converter to play foreign games on your Playstation. Is this true? A Yes and no. I've heard of "converters" that defeat the territory protection on the Playstation, however, I've been unable to find any. Personally, I use a "swap trick" to basically trick the Playstation into thinking I'm playing a local CD. --- 2.2 Q What's a "swap trick"? A Simply put, a swap trick is a way to trick your Playstation into thinking you're playing a local CD. The details of how to perform any of the swap tricks can be found at http://www.gamefaqs.com/vidgame/psx/sony_swap_trick.txt or on the newsgroups at alt.games.video.sony-playstation -and- rec.games.video.sony The method I use is called the "double-swap trick". You have to use this method on some models, but you get the best results from this method, so I know people who use it on earlier models. The step-by-step for this method follows: *!!!NOTE!!!* I have done this many times, and I have never damaged my system by doing this. HOWEVER, damage to your system *IS* possible. I can not be held liable for any damage done to your system, game, or anything else. Some definitions: local CD - An American CD (one you don't have to do the swap trick to get to work). foreign CD - The CD you want to play (I.E. Sailor Moon). PSX - Sony Playstation Step 1: You need to get the little button that tells the PSX it is closed to stay down. There is a button under the lid (where you put the game) near the back. I use a small square of Scotch tape, but I've heard of many other methods. Step 2: You may want to watch a local CD boot a few times, just to get familiar with how the Sony boots up. This helps *tremendously*, trust me. You watch this because the Sony will change speed several times (we'll call this 1x and 2x speed). You will want to swap the CDs at some of these speed changes, so just watch it a while to get a kind of feel for when it will happen. Step 3: Put your local CD in the PSX and turn on the power. I use the demo disc that came with my PSX, just in case. . . The white screen will come up and the PSX will do the bass-filled sound test. Just as the screen is about to turn black, the CD will speed up to 2x speed. *Just* as it speeds up, pop the local CD off and pop the foreign CD on. Step 4: The screen should go black now and you should hear the chimes. The CD will slow back down to 1x speed. Let it, and just wait. The CD will speed back up to 2x speed. Again, let it. Now, as soon as it slows down again, pop the foreign CD off and pop the local CD on. Step 5: The CD will speed back up to 2x again. As soon as this happens, pop the local CD off and pop the foreign CD on. Step 6: At this point, the game should start playing. If you used Scotch tape like I do you can even close the lid now. Make no mistake, this is *not* easy to do. It will take several tries to get the timing just right. It took me quite a while to get it to work the first time, but since then, I've had no trouble at all. --- 2.3 Q Is the game available in North America? Q Will the game be coming to North America soon? A The simple answer to both these questions is no. As for whether or not the game will be coming to North America soon, I'm not sure. However, I doubt it since the series is being cancelled in the United States. The possibility exists, however, and the far future looks promising; but I wouldn't hold my breath. --------------------------------------|--------------------------------------- 3. Real world issues (cost, availability, etc.) ----------------- 3.1 Q Where can I get it? A Japan is the best place, but that's not real convenient. There are several mail order businesses that deal in and/or specialize in foreign games. Two of the best are: Tronix - http://www.tronixweb.com/ National Console Support - http://www.ncsx.com/ Note: Tronix has changed to a new location. However, you can connect to it again now. Here are a few others that I've heard about on the web. Mind you, I've never dealt with these guys: Tuskins Games - Phone # : (213)728-2785 email : email@example.com Jmac Systems - Phone/Fax : (617)646-1333 email : JmacSystems@aol.com JMacSySII@aol.com snail mail: ATTN: H. Morita 39 Thorndike St. Arlington, MA 02174 Northedge International - Phone # : +81-80-467-9848 Fax # : +81-725-41-9173 email : firstname.lastname@example.org --- 3.2 Q So, how much does it cost? A At the above two locations the game will cost about $70 (US). This includes all the tariffs and such that are associated with buying foreign games. However, it does not include shipping and handling. That can run anywhere from $5 to $25 depending on how you want it sent and how soon you want to get it. --- 3.3 Q How long does it take to arrive via mail-order? A Well, when I bought it I had it sent 2 day priority mail by the US Postal Service. It ended up taking around 2 and a half weeks, but considering the time it took my check to get to them, them to process it, and then mail it, I'd say that was extremely fast. --- 3.4 Q Is it available for system? Q What systems is the game available for? A From the SAILOR MOON FAQ, by: Ken Arromdee email address: email@example.com and firstname.lastname@example.org http://www.randomc.com/~arromdee/ " There are Japanese video games for just about every system. The games ex- ist in the arcade and for the PC Engine Duo (TG-16), Super Famicom (SNES), Gameboy, Mega Drive (Genesis), Game Gear, 3DO, Playdia (a Japan-only system), and Playstation. There is an upcoming Saturn one. The Duo, Gameboy, Game Gear, and 3DO ones are compatible with American systems. The Super Famicom and Mega Drive ones are compatible if you remove the plastic that keeps the games from fitting in some machines. Saturn requires an adaptor or hardware modification, and Playstation requires a hardware modification (or _may_ play with disk swapping on early machines). " --- 3.5 Q Is this game available for the Sega Saturn? A Yes and No. There is a Sailor Moon game available for the Sega Saturn. The Saturn game is based on Sailor Moon S, whereas the Playstation game is based on Sailor Moon SuperS. I'm not sure what the difference is, since I have never seen the Saturn game or even any screen shots. I do know that the Saturn game is also a 2D fighting game. I do not know if the information in this FAQ will apply to the Saturn game. The Saturn game is also an import. You can get it from Tronix at http://www.tronixweb.com/ --- 3.6 Q How do I get the Super Famicom game to work in my Super Nintendo? A Well, I wasn't going to address this question since it doesn't really have anything to do with the Playstation game; however I've gotten several emails about it and decided to add a section here. Perhaps first I should state a warning: I've never done this, and I can't be held responsible for anything that happens to your system if you try this. Anyway, I've heard that the Super Famicom games will work in a Super Nintendo without any modification if you can get the game to fit into the slot (the Super Nintendo cart-slot is smaller than the Super Famicom one). Supposedly, if you cut a larger hole in your Super Nintendo so the game can fit inside it will work. Like I said, I've never tried it. --------------------------------------|--------------------------------------- 4. General game questions ---------------------- * - Updated (April 22, 1997) 4.1 Q What does the title mean? A Well, first off, I translated the kanji in the title, and I'm not very experienced at that. Most likely, I got something wrong. If you notice anything that you know I got wrong then please email me. The title is (in Romanji and the section after SuperS I'm just guessing at the word groupings), "Bishoujo Senshi SeeraaMuun Supersu Shin Shuyaku Sodatsusen". The first part almost anyone who watches Sailor Moon already knows; Bishoujo Senshi translates to Pretty Soldier, SeeraaMuun Supersu is Sailor Moon SuperS. Here's what I've made of the rest: There are six kanji in the last part of the title, they are: kanji reference # translation ----- ----------- ----------- shin 422 truth/reality shu 155 lord/master or main/principle yaku 375 battle so 302 dispute/argue datsu 1310 take by force sen 301 fight/war/battle The last three combine to make one word, sodatsusen. This word means "a competition, struggle". I've heard (thanks Jacob Poon - email@example.com) that the second two combine to make the word "shuyaku", and that this word means leader or protagonist. So that would make the title something like, "Pretty Soldier Sailor Moon SuperS True Leader Competition", if you translate it literally. If you just go for the meaning behind the words, it seems to just say there's a fight or argument involved. --- 4.2 Q Is the opening animation any good? A YES! The rendering is beautiful, and the sequence is wonderful. It shows each of the scouts doing their signature move (from the series) and plays the (Japanese) theme music in the background. --- 4.3 Q What sort of game is it? A It is a Street Fighter-esque fighting game. Two players, or one player vs the computer, fight by jumping, kicking, punching, and throwing cool-looking special moves at each other. The game uses the same view as the Street Fighter games, and many of the moves are actually the same. --- 4.4 Q Are the graphics any good? Q Are the backgrounds any good? A I hate to say it, but the graphics aren't that great. The Senshi are computer modeled, and they are well done, but they have no facial features. That alone might not be a problem if the game were speedy, but it seems a bit sluggish if you play it just after a game like Darkstalkers or Street Fighter. This is probabally because it is more of a "kids'" game (I don't believe that for a minute. . . it's too much fun!). The backgrounds, on the other hand, are superbly done. There are 10 backgrounds available. Plus, the backgrounds seem to have something to do with who is fighting (ie, if you're fighting against Chibi-Moon you're on her arena, the grassy hill with Crystal Tokyo in the background). --- 4.5 Q Is the music any good? Q Is the music from the series or is it original? Q Does the music have lyrics? A I think the first is a very important question. However, it is also an opinion. I like the music. Plus, it tends to have something to do with what's going on on the screen. When you're fighting in Sailor Chibi Moon's arena, it plays Chibi Moon's theme song (I know this now because I have a Japanese CD with her theme from SuperS on it). I'm not sure if any of the other music is from the series, because I haven't seen any of the newer Japanese episodes ( :[ ). However, the music that plays during the intro is the Japanese theme music. The intro music is the only music that features lyrics, but this is an advantage, since a bunch of singing would confuse any human players that were fighting. All of the music except for the theme music is on CD tracks. I haven't found the intro/theme music on the CD, so I think it's actually in a file in the data track. When you think about it, this makes sense. The intro animation is large, and when you watch it, you can hear the PlayStation load data a few times while it's still going on. If the music were on a CD track, it would have to stop reading the music to read the data on track 1. Unfortunately, this means that if you want to make a tape of all the music on the game, you can't get the theme music. --- 4.6 Q Is it hard? Q I hear the AI is weak. A Let me start with the second "question". Where did you hear that?! True, the AI is predictable, but at times it seems the computer simply doesn't believe in punching and kicking. Often, all you get is a stream of special moves and/or "chump" moves (continual sweeps so you don't get a chance to fight). The latter is Chibi Moon's favorite tactic. The game is not terribly hard, you can beat several of the scouts with little to no trouble. However, the game overall, and some of the scouts individually, is hard. If you want to beat it and actually see the end of the game it will take some practice. But, it's not impossible.. I'm really not very good at fighting games, and I beat it (eventually). --- 4.7 Q I hear it's lame. A Ouch. Well, that's probabally from people who are comparing it to Toshinden and/or Tekken. Granted, it doesn't do the cool things they do, and as a fighting game, it may be a little sub-standard when compared to the mega-hits like Stree Fighter or Darkstalkers; but hey, look at it from a fan's perspective, and it's absolutely awesome! --- 4.8 Q What do the buttons do? A Well, in the menus and such, "circle" will choose things and "select" will back you out a step. "Start" seems to cancel any actions such as the intro animation or demos. In the game, the default buttons are: "Square" : weak punch "Triangle" : strong punch "X" : weak kick "Circle" : strong kick "L1" : See below "L2" : See below "R1" : See below "R2" : See below And, the direction pad works just like any other fighting game. After you choose your scout and before you fight you will see some Japanese text. Some of the text is green and some of it is red. If you choose the green text, you have to do the special moves on your own. If you choose the red text, the top four buttons do them for you according to this table: "L1 + weak or strong punch" : Special move A "L2 + weak or strong punch" : Special move B "R1 + weak or strong punch" : Special move C "R2 + strong punch" : "Super" Special move I've now beaten the game several times using the "easy specials" mode. As far as I can tell, choosing the red text has absolutely no effect on the game except for making it easier on you. Note: when you're in the training mode you keep fighting until you press "select". --- 4.9 Q What do all those menu options mean? A At the moment, I haven't translated them into English. However, I have figured out what most of them do. Main Menu: Option 1 : 1 Player game Option 2 : 2 Player game Option 3 : Training mode Option 4 : Options screen 2 Player: Option 1 : Human vs Human Option 2 : Human vs Computer Options screen: Button 1 : Game settings Button 2 : Sound/Music options Button 3 : Buttons Game settings screen: Difficulties : from easy (top) to very hard (bottom) Round time : Infinite, 90 seconds, 60 seconds, 30 seconds Sound/Music options screen: Stereo/Mono select? (I'm not sure about this one) Background Music test Sound Effects test Also, when you play anything but a practice (training) fight, you will get an option that asks you to pick between some green Japanese text and some red Japanese text. Before, I thought this let you choose between auto-blocking and no specials or specials and you do the blocking. However, I was wrong. There doesn't seem to be an auto-blocking option. When you choose the red text, you can access the special moves easier (see table in the "What do the buttons do?" section above this question). --- 4.10 Q What is the difference on different difficulties? A The only real difference I've noticed is how many points you get to use on the Ability Customize System. Easy : 30 Medium : 25 Hard : 20 Super-Hard : 15 Also, some of the scouts go a little easier on you with the special moves if you're on an easier level. But, when you get to the outer- senshi, you can forget them being easy on you. --- 4.11 Q What is the Ability Customize System? A This system allows you to add points to some of your scout's abilities. Note: I got most of these translations from Herb Quiong off his page at http://www.ucc.uconn.edu/~hlq94001/sampform.html . First option : Punching damage Second option : Kicking damage Third option : Throwing damage Fourth option : Defense Fifth option : Hit points Sixth option : Kawai (Cuteness) Seventh option : Special moves damage Eighth option : Super special move damage Point pool Continue (select to go on, even if all points are not allocated) Most of these options are self-explanatory. However, the cuteness one may be a bit confusing. It seems that the higher this option is the more often the scout will stop and "pose". Personally, I find this more annoying than anything else. When she poses you just stand there vulnerable and your opponent can land several punches. --- 4.12 Q Are they the "Super" Senshi? A Yes. They are even wearing the Super Senshi outfits, Serena has the Moon wand (I'm not sure of its actual name since I haven't seen these episodes :[ ), and they do the Super Senshi attacks in their special moves. --- * - Updated (April 22, 1997) 4.13 Q Can you play as the "outer senshi"? A Yes and no. In the training mode and in the two player game, you can play as any one of the scouts. That includes: Sailor Moon, Sailor Chibi Moon, Sailor Mercury, Sailor Mars, Sailor Jupiter, Sailor Venus, Sailor Uranus, Sailor Neptune, Sailor Pluto, and Sailor Saturn. However, in the one player game you can only play what is known as the "inner senshi". These are: Sailor Moon, Sailor Chibi Moon, Sailor Mercury, Sailor Mars, Sailor Jupiter, and Sailor Venus. Why? I don't know. I suppose because they didn't want to program 10 different endings. --- 4.14 Q Is Darien and/or Tuxedo Mask in it? A Darien is featured in the intro, some of the screens, and some of the speech (sometimes, he will be the one to say "Ready... FIGHT!"). Unfortunately, you can't play as him. Personally, I'd like to be able to play as him. Maybe if there's a sequel (considering the popularity of the show in Japan, there probabally will be one). --- 4.15 Q I hear Sailor Uranus is hard. A Yup. --- 4.16 Q Why is that? A Well, she is the last person in the game, and she's _fast_! Plus, even though you can block most of the other scouts' special moves (all but their super move) and only take a little damage, if you block Uranus's moves, they only do a little less damage than they normally would. On top of all that, every other move takes some time to do. You know, like in the show, before they can do the cool move they have to spin in a circle, wave their arms, and let you know it's coming. Well, Uranus's moves just .. happen. She'll be standing there and then suddenly fly towards you with a golden arc in front of her, then do a major uppercut and put a serious hurt on you. She is tough, but, especially with the investment of a few continues, you can beat her. I usually just forget about specials when I go against her, and if I start to get really hurt, I take a lesson from Chibi Moon and don't let her get off the floor. I've gotten emails from several people to the effect of, "Sailor Uranus isn't hard. Sailor is hard!" Ok, the fact of the matter is, everyone has different fighting styles. Therefore, some people don't have a hard time with Sailor A, but keep getting beat up by Sailor B. However, from what I've seen and heard most people find Sailor Uranus the hardest. --- * - Updated (April 22, 1997) 4.17 Q What are the moves? A Oh, my. Well, these are VERY easy to find out once you buy the game. All the moves are in the manual. Even if you lose the manual, go to the training mode and press "start" to pause, a little screen pops up telling you all the moves for that scout. The "Super-Moves" (the last move listed for each scout) can only be done as desperation attacks. In other words, you can't use them until your health bar is flashing red. Moves according to each scout: ( Note: I translated these by using the Kana in the manual. Each of the characters in the manual represents a syllable. I now know what these syllables mean, and I translated them into Romanji below. The reason the Romanji looks a lot like the English translation is that many of the attacks use "borrowed" words, so they're actually already in English In a few places, I have a word followed by a ? - Marshmallow? - this means that I'm not 100% sure on this translation. Some places I have several ???, this is because I haven't been able to figure out what they're saying there yet. I also have a few places with a / this means that I've heard both.) U - Up U UT - Up-Towards +--+ T - Towards UA| |UT DT - Down-Towards +--+ +--+ D - Down A| -- |T DA - Down-Away +--+ +--+ A - Away DA| |DT UA - Up-Away +--+ D WP - Weak-Punch SP - Strong-Punch WK - Weak-Kick SK - Strong-Kick Super Sailor Moon: Muun Teiara Akutsyon (Moon Tiara Action) D-DT-T + WP or SP Muun Supairaru Haato Atatsuku (Moon Spiral Heart Atack) T-DT-D-DA-A + WK or SK * Onegai Ginsuishou T-D-DT + SP or SP Muun Goozyasu Medeiteishon (Moon Georgeous Meditation) D-DT-T-A-T + SP * In the manual, this attack has four "kanji" in it. Each of the kanji not only has a syllabic sound associated with it, but a meaning. For example, the first kanji is pronounced "nega", but it has the meanings petition, request, and desire associated with it. Here is how the four kanji in the third attack are translated (as best I can figure out, anyway): 1 (nega) - desire 2 (gin ) - silver 3 (sui ) - water 4 (shou) - crystal Super Sailor Chibi Moon: Runapii Atatsuku (Luna-B/P Atack) T-A-T + WP or SP Pinkusyugaa Haatoatsuku (Pink Sugar Heart Attack) D-DT-T + WP or SP Suuingingu Mashumaro (Swinging Marshmallow) (while in the air) D + WK or SK Towainkuru Eeru (Twinkling Air) D-DT-T-A-DA-D + SP Sailor Mercury: Syabon Supuree (Shabon Spray) T-A-T + WP or SP Syain Akua Iryuuzyon (Shining/Shine Aqua Illusion) A-DA-D-DT-T + WP or SP Ribasu Bureikusutetsupu (Reverse Spray Step) T-D-DA + WK or SK Maakyurii Akua Rapusodeii (Mercury Aqua Rhapsody) T-DT-D-DA-A-DA-D-DT-T + SP Sailor Mars: Fuaiaa Souru (Fire Soul) D-DT-T + WP or SP Baaningu Mandaraa (Burning Mandala) A-DA-D-DT-T + WP or SP Fuaiaa Hiiru Doroshipu (Fire Heel Drop) A-D-DA + WK or SK Maazu Fureimu Sunuipaa (Mars Flame Sniper) T-DT-D-DA-A-T + SP Sailor Jupiter: Syuupuriimu Sandaa (Supreme Thunder) T-A-T + WP or SP Supaakuringu Waido Pureshisyaa (Sparkling Wide Pressure) A-DA-D-DT-T + WP or SP Zyupitaa Daburu Akuseru (Jupiter Double Axle) T-D-DT + WK or SK Zyupitaa Ooku Eboryuusyon (Jupiter Oak (R?)Evolution) A-T-DT-D-DA-A + SP Sailor Venus: Kuresisento Biimu (Crescent Beam) D-DT-T + WP or SP Beiinasu Rabumii Tyuun (Venus Love-me Chain) T-A-T + WP or SP Beiinasu Uinka Tyuunsoodo (Venus Wink Chain Sword) T-D-DT + WK or SK Beiinasu Rabu&Byuuraiisyoshiku (Venus Love & Beauty Shock) D-DA-A-DA-D-DT-T-DT-D + SP Note: the following scouts are not available in the one player game and only have 3 moves including their Super move. Sailor Uranus: Waarudo Syuikingu (World Shaking) T-DT-D + WP or SP Uranusu Waarudo Atatsuku (Uranus World Atack) T-A-T + WP or SP Supesu Soodo Burasutaa (Space Sword Blaster) T-A-DA-D-DT-T + SP Sailor Neptune: Deiipu Sabumaazi (Deep Submerge) D-DA-A + WP or SP Supuratusyu Etsuzi (Splash Edge) T-D-DT + WP or SP Sabuman Rifurekusyon (Submarine Reflection) A-DA-D-DT-T-DT-D-DA-A + SP Sailor Pluto: Detsudo Sukuriimu (Dead Scream) D-DT-T + WP or SP Akusyon Supinsutaa (Action Spin Star) T-A-T + WP or SP Kuronosu Taifuun (Chronos Typhoon) A-DA-D-DT-T-A + SP Sailor Saturn: Desu Riboon Reboryuusyon (Death Ribbon Revolution) A-DA-D-DT-T + WP or SP Sairensu Keooru (Silence Wall) A-D-DA + WP or SP Sairensu Gureibu Sapuraizu (Silence Glaive Surprise) A-T-DT-D-U + SP --- 4.18 Q What are the endings? A I'm not going to tell you. But, I will say that they're neat. They aren't spectacular with animations and such, but they're neat none the less. Plus, it does neat "extra" things to the screens. --- 4.19 Q What does Sailor Moon (usually) say at the main menu screen? A This is when the main menu screen first pops up and Sailor Moon says a bit in Japanese. I originally thought she was saying the title, but now that I have translated the title of the game, I've discovered that they are saying something different. Sailor Moon will say, "Bishoujo Senshi Seeraa Muun Supersu. . .", but after that what she says differs from the title. I'm not sure what Sailor Moon says at this point. It sounds like, "Tsukino no. . .", with a little more after that. I know that Tsukino means "of the Moon", and no is a possesive, but I don't know enough Japanese to figure out what they are saying after that. If anybody can help, email me. --- 4.20 Q What are they saying here? Q What does that screen say? A I dunno. At the moment, I can't speak or read Japanese very well. I'm actually starting to learn some, but it's slow going. I'm trying to learn it in my spare time, and I'm having less and less of that now that I'm in college. I have translated the attacks, and I'm going to work on the little stories that appear under each of the scouts in the manual next. Perhaps after that, I'll work on that little segment that appears in the 1 player game that seems to set up the plot. --------------------------------------|--------------------------------------- 5. Misc. questions --------------- 5.1 Q Who are the voice actors/actresses? Q Are the voice actors/actresses the same as the ones from the Japanese series? A Well, from what I've heard, many of the voice actors/actresses from the Japanese series did do the voices on the game. Here are all the voice contributors and who they are in the game. Kotono Mitsuishi Super Sailor Moon Kae Araki Super Sailor Chibi Moon Toru Huruya Tuxedo Kamen (Mask) Michie Tmizawa Sailor Mars Aya Hisakawa Sailor Mercury Emi Shinohara Sailor Jupiter Rika Fukami Sailor Venus Keiko Han Luna Yasuhiro Takato Artemis Kumiko Nishihara * Diana Megumi Ogata Sailor Uranus Masako Katsuki Sailor Neptune Chiuoko Kawashima Sailor Pluto Yuko Minaguchi Sailor Saturn * I actually haven't seen/heard Diana yet. I think the extent of her inclusion is just another voice for the "Ready.. Fight!" stuff. I have been told that her voice is sampled among the options screens. --------------------------------------|--------------------------------------- * - Updated (April 22, 1997) 6. Need more? ---------- A) If you have more questions about the game, visit my web page on it at http://www.main.com/~koyn/smpsxrev.htm B) I've also encountered another FAQ about this game by Larry Eng. However, right now I don't know its home site and can't really tell you where to get it. C) Also, if you have more general questions, you can visit my Sailor Moon page at http://www.main.com/~koyn/ C2) or the Sailor Moon FAQ, by: Ken Arromdee email address: firstname.lastname@example.org and email@example.com http://www.randomc.com/~arromdee/ or try the newsgroup: alt.fan.sailor-moon. And, you can always email me at: firstname.lastname@example.org. D) If you would like to know where I looked for all the kanji/kana translations, here's the info: Title : Kanji & Kana A Handbook and Dictionary of the Japanese Writing System Authors : Wolfgang Hadamitzky and Mark Spahn Publisher : Charles E. Tuttle Company Rutland, Vermont : Tokyo, Japan D2) For learning kanji/kana, try this link: Japanese <-> English Dictionary Server URL: http://enterprise.ic.gc.ca/cgi-bin/j-e/