Shenmue

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Strategy Guide

              _________.__
             /   _____/|  |__   ____   ____   _____  __ __   ____
             \_____  \ |  |  \_/ __ \ /    \ /     \|  |  \_/ __ \
             /        \|   Y  \  ___/|   |  \  Y Y  \  |  /\  ___/
            /_______  /|___|  /\___  >___|  /__|_|  /____/  \___  >
                    \/      \/     \/     \/      \/            \/

            _________ .__                   __                  ____
            \_   ___ \|  |__ _____  _______/  |_  ___________  /_   | /\
            /    \  \/|  |  \\__  \ \____ \   __\/ __ \_  __ \  |   | \/
            \     \___|   Y  \/ __ \|  |_> >  | \  ___/|  | \/  |   | /\
             \______  /___|  (____  /   __/|__|  \___  >__|     |___| \/
                    \/     \/     \/|__|             \/

              _____.___.       __                      __
              \__  |   | ____ |  | ______  ________ __|  | _______
               /   |   |/  _ \|  |/ /  _ \/  ___/  |  \  |/ /\__  \
               \____   (  <_> )    <  <_> )___ \|  |  /    <  / __ \_
               / ______|\____/|__|_ \____/____  >____/|__|_ \(____  /
               \/                  \/         \/           \/     \/

------------------------------------------------------------------------
Shenmue Chapter 1: Yokosuka Guide                           version 1.3b
Last updated: 20th of November 2000
Created by: Clement Chan Zhi Li
E-mail address: clementchan@pd.jaring.my
Website: http://www.sonicera.cjb.net/ and http://www.shenmuera.cjb.net
------------------------------------------------------------------------

-----------------
Table of Contents
-----------------

    <1> Introduction  <1>
        [1.1] About Shenmue Chapter 1: Yokosuka [1.2] Copyright info
        [1.3] How to Best View this Guide

    <2> Basic and Important Things <2>
        [2.1] Main Menu [2.2] Controls [2.3] Move [2.4] Action
        [2.5] Conversation [2.6] Action Selector [2.7] Search
        [2.8] Menu [2.9] Quick Timer Event [2.10] Free Battle
        [2.10A] Training [2.11] Time and Magic Weather
        [2.12] Saving and Configurations

    <3> Shenmue Chapter 1: Yokosuka - Disc 1 Guide <3>
        [3.1] Introduction [3.2] In Hazuki's House [3.3] Yamanose
        [3.4] Sakuragaoka [3.5] Dobuita [3.6] Battle with Thugs
        [3.7] Charlie [3.8] A Letter

    <4> Shenmue Chapter 1: Yokosuka - Disc 2 Guide <4>
        [4.1] New Yokosuka Harbor [4.2] Into Warehouse No. 8
        [4.3] In Search of Phoenix Mirror [4.4] Ticket to Hong Kong

    <5> Shenmue Chapter 1: Yokosuka - Disc 3 Guide <5>
        [5.1] Searching for Job [5.2] Fork-Lift Driver
        [5.3] Mostly about Friends [5.4] The Last Battles

    <6> Mini-Games <6>
        [6.1] Raising the Cat [6.2] Darts 7 [6.3] QTE 2
        [6.4] QTE Title [6.5] Hang-On [6.6] Space Harrier

    <7> Miscellaneous <7>
        [7.1] Lucky Draw

    <8> Frequently Asked Questions <8>

    <9> Credits <9>

    <10> History <10>

========================================================================
<1> I n t r o d u c t i o n <1>
========================================================================

 First of all, let me introduce myself. I'm Clement Chan and I'm proud and glad
to present you with this guide. This guide is targeted and mainly for those who
have problems playing this game (and of course, since I'm using an import game,
I'll try and translate the Japanese words throughout the game (though I'm not
from Japan and can't even understand a single word of it).
 I've bought Dreamcast in 6th November 1999 (I don't believe I can even
remember the exact date!) and I have never regretted buying it. I've bought
just a few games and one of the game is the game you're playing now and I'm
writing for, Shenmue Chapter 1: Yokosuka.
 If you want some help on this game, give comments or send info (that I will
gladly accept and put your name in the Credits section), feel free to do so at
clementchan@pd.jaring.my .

-------------------------------------
[1.1] About Shenmue Chapter 1: Yokosuka
-------------------------------------

 Shenmue Chapter 1: Yokosuka (I'm going to use 'Shenmue' throughout the game
since the name is incredibly long) is the game that you will be addicted and
dream and talk about. It's also the first game ever to open the new genre, FREE
(short for Full Reactive Eyes Entertainment).
 Why the new genre? Shenmue (pronounced as 'Shen-moo'), lead by the superior Yu
Suzuki team, has created, experimented and transform it into the game you know
now. Originally, Yu Suzuki planned to make a Virtua Fighter RPG game and put in
Virtua Fighter characters in it. But later on, Yu Suzuki dropped out Virtua
Fighter characters and changed the name into Shenmue.
 The game has three types of special modes, Free Quest, Quick Timer Event (QTE)
and Free Battle.
 Free Quest is the one you'll use the most throughout the game. What's the good
thing? You can roam about almost everywhere (except for places that you can't
really go and can only be accessed at a certain time).
 Quick Timer Event (better known as QTE) is the most exciting part of the game.
At certain parts in the game, letters like A, B, X, Y and directions will be
shown and you must press them quickly and accurately in order to continue the
game.
 Well, Free Battle is just like the name. You can battle your enemies using the
moves and techniques that you have already learned. But that's not all. You may
fight more than 2 people at once and on that time, your controls in the
Adventure Mode will change (so that you can have new moves in battle).
 That's all about Shenmue. You can start playing it now.

-------------------------------------
[1.2] Copyright info
-------------------------------------

This FAQ is Copyright © 2000 Clement Chan Zhi Li. You can distribute this FAQ
as long as its contents are not changed. No. Not even a single letter.

Only Clement Chan Zhi Li can make changes and updates to this FAQ. Any
unauthorized changes and updates without my permission is prohibited by law.

If you want to put parts of this FAQ publicly, at least write down the
name of this FAQ and the owner's name (mine) together. One more word, don't
even send parts of this Guide to other FAQs and write it as your own. I will
soon find out.

Shenmue Chapter 1: Yokosuka and the rest are Copyright Sega Enterprises, Ltd.

-------------------------------------
[1.3] How to Best View this Guide
-------------------------------------

If you view this guide of the Internet and noticed that some words are filled
in with spaces and etc., it's because your browser did not view it at the right
width. Save the guide and open it up with WordPad (recommended).

Click File, then Page Setup. At the section where they put Margins (inches),
look for Right and type 0.8" in it. That way, you could view this guide neatly
as it is meant to be!

========================================================================
<2> B a s i c  a n d  I m p o r t a n t  T h i n g s <2>
========================================================================

As the whole game is dubbed in Japanese (for the import game), I have to take
time translating the whole game. For those who are new to Dreamcast and
Shenmue, I will make the guide easier for you to understand.

-------------------------------------
[2.1] Main Menu
-------------------------------------

The main menu is in English so you shouldn't have to take time finding the
right option. Below is an example on what it should have been.

              [New Game]

[Load & Start]          [Continue]

              [Options]


------------------------------------------------------------------------
Name                   | Uses
------------------------------------------------------------------------
New Game               - Press A and click on it. It will let you start
                         a new game.

------------------------------------------------------------------------
Load & Start           - Press A and select it. Select the file you want
                         to load, and press the left button to load the
                         game.

------------------------------------------------------------------------
Continue               - Press A and it will let you to load the game
                         previously saved in the Menu (see [2.8] Menu
                         for more info).

------------------------------------------------------------------------
Options                - A series of options will appear and the
                         translations are below:

    Kids Mode:        On <-> Off

    Language Options: Cinema Mode    (Speech ON and subtitles OFF)
                      Shenmue Mode   (Speech ON and subtitles ON)
                      Game Mode      (Speech ON and subtitles ON)
                      Text Mode      (Speech OFF and subtitles ON)

    Settings:
                      Sound:    Mono <-> Stereo
     Jump Area (teleporter):    On   <-> Off

                                [Dobuita]
                     [Sakuragaoka]       [Yamanose]
                           [Outside the house]

                   Triggers:    L button is Run / R button is Search <->
                                R button is Run / L button is Search
                       Year:    On <-> Off
         70 Men Battle Mode:    Press A to play.

Please note that 70 Men Battle Mode will only be available once you complete
the whole game and save after the credits. This will enable the 70 Men Battle
Mode option to appear.

-------------------------------------
[2.2] Controls
-------------------------------------

Below is a rough drawing on the original Dreamcast controller and the lists of
moves that it could do on certain modes.

                      ____________
                      / |  __  |  \
   L button -----|   /  | |  | |   \  |----- R button
                _|__/   | |__| |    \_|__
               |  _      \____/   _   _ |
Analog Pad ----|-/ \             |X| |Y||
               | \_/              _   _ |
               |  _              |A| |B||
               |_| |_             ¯   ¯ |
    D-Pad -----|_   _|                  |
               | |_|      /\            |
                \        /__\          /
                 \    ____|________   /
                  \  /    |       \  /
                   \/     |        \/
                          |
                          |
                      Start button

------------------------------------------------------------------------
Name                   | Uses
------------------------------------------------------------------------
Analog Pad              - Can change the camera view
                        - Can be used to move from an item or people to
                          another in View Mode

------------------------------------------------------------------------
D-Pad                   - Allows Ryo to move at certain directions:
                        - UP - Moves Ryo forward
                        - DOWN - Ryo makes a 180 degrees turn downwards
                        - LEFT - Ryo makes a 90 degrees turn to the
                                 left
                        - RIGHT - Ryo makes a 90 degrees turn to the
                                  right

------------------------------------------------------------------------
Start button            - Brings the help menu up
                        - To pause in arcade games and pause the time
                          in Free Quest
                        - Ends training

------------------------------------------------------------------------
L button                - In Free Quest, this button will make Ryo run
                        - In training, press R button to bring up the
                          move list. Press L button to show the button
                          configurations.
                        - In the move list, it will enlarge the model
                          of Ryo.

------------------------------------------------------------------------
R button                - Allows Ryo to go into Search Mode
                        - Brings up the move list in training

------------------------------------------------------------------------
A button                - It's a multi-purpose button. Allows Ryo to
                          talk to people, open drawers and chests,
                          select a particular item and ect.
                        - To select options

------------------------------------------------------------------------
B button                - To cancel commands
                        - To exit from viewing items and notebook

------------------------------------------------------------------------
X button                - To bring up notebook

------------------------------------------------------------------------
Y button                - To bring up the menu that contains items that
                          you have collected, notebook and etc.
                        - To select and use the specific item

------------------------------------------------------------------------

-------------------------------------
[2.3] Move
-------------------------------------

Well, you can actually refer to the above table to find out about the controls
in Free Quest. The Up button, as you know, will let Ryo move forward (or
rather, walk). The Down button will let Ryo walk in the opposite direction.

Left button will allow Ryo to walk to the left while Right button will make Ryo
walk to the right. To run, press the L button and move any of the direction
buttons (up, down, left, right).

Take note that Ryo can't run in small places like in the corridors. If you
press L in these small places, he will only walk.

-------------------------------------
[2.4] Action
-------------------------------------

The A button is used a lot throughout the game. With it, you can open drawers,
doors, cabinets and activate items. Pressing A near people will make Ryo talk
to that particular person. If you can open drawers and etc., there will be a
small, red A icon on the bottom-right (near the watch) which you must press.

-------------------------------------
[2.5] Conversation
-------------------------------------

Another use for the A button is to talk to people to gather information in
order to complete certain missions. While talking, you can also press the B
button to stop what they are talking. Once you press this, there will be a
series of Japanese words on the bottom.

Take note that when you stop the person talking, you will probably not get any
information.

-------------------------------------
[2.6] Action Selector
-------------------------------------

Instead of using the A button, you will have to use the D-pad controls.
Usually, there are two boxes will appear on the top-left of the screen as shown
below:

[Yes][No]

The left option will usually means yes while the left will mean no. But,
certain options like these will have different actions that will effect the
game. Boxes that will come out range between two and four.

-------------------------------------
[2.7] Search
-------------------------------------

Search can also be said one of the most important thing in Shenmue. It allows
you (well, Ryo) to look carefully at certain item, object or people (like using
a magnifying glass to see closer). To do this, in the Free Quest, press the R
button for a while to zoom at a spot. While pressing the R button, you can also
move the D-pad to look around.

Once Ryo spots something, he will automatically go closer and stay there until
you press the A button to do an action (example: when you zoom at a drawer,
pressing A will open it). Then, press A or B button to undo the action
(example: closing the drawer back).

While pressing R, you can still use the X button to bring up the notebook or Y
button to bring up the menu. To exit from Search, just make sure you didn't
open any thing or pick up any object. Then, press B to exit from it.

-------------------------------------
[2.8] Menu
-------------------------------------

The menu will appear when you press the Y button. It is something like below:

 ----------------------------------------------------------------------      | 
   Watch ------ Items that are collected will be here -----        |
 ----------------------------------------------------------------------
|VMS - CONTOLLER - LIST - NOTEBOOK - CL - TAPE - SEGA COIN - CALENDAR |
 ----------------------------------------------------------------------
|     Money - How much you've collected so far                        |
 ----------------------------------------------------------------------
|     Description of the selected item                                |
-----------------------------------------------------------------------

------------------------------------------------------------------------
Name                   | Description
------------------------------------------------------------------------
Watch                  - It's a picture of the watch in the item
                         inventory. Press A to select it. It will show
                         a picture of Ryo's watch. Press A to 'light'
                         the watch.

------------------------------------------------------------------------
VMS                    - It's a picture of the memory card in the
                         specific space. Press A to select it and it
                         will load the file where you last saved.

------------------------------------------------------------------------
Controller             - It's a picture of the official Dreamcast
                         controller. Press A to select it and it will
                         let you to configure and change the options.

------------------------------------------------------------------------
List                   - The picture shows a white paper. Press A to
                         select it and it will present the list of
                         fighting moves that you can use in Free
                         Battle. More notes about it are below.

------------------------------------------------------------------------
Notebook               - It's a picture of a brown notebook. Press A to
                         select it to read Ryo's important notes during
                         his long adventure.

------------------------------------------------------------------------
CL                     - It's a yellow paper with letters CL on it,
                         stands for Collectible List. Click the A
                         button to select it and it will show your
                         collectible items in your adventure.

------------------------------------------------------------------------
Tape                   - It's a picture of a cassette tape. Press A to
                         select it and you will be able to play the
                         songs from tapes that you have collected.

------------------------------------------------------------------------
SEGA Coin              - It's a picture of coin with the SEGA words
                         carved in it. You can't actually use it;
                         it's just tokens that you won during the
                         jackpot game.

------------------------------------------------------------------------
Calendar               - It's a picture of the calendar and it shows
                         you the date and month of the year.

------------------------------------------------------------------------

-------------------------------------
[2.9] Quick Timer Event
-------------------------------------

Quick Timer Event (or QTE as it is popularly called) is one of the best
features I personally like myself. As described earlier, series of buttons will
appear on the screen and you will have to press them quickly and accurately in
order to continue further.

QTE will use the Left, Right, Up, Down, A, B and X buttons so prepare to use
them in future.

-------------------------------------
[2.10] Free Battle
-------------------------------------

The most exciting and engrossing feature of the game that allows you to fight
with other people. There are lots of controls for you to learn as well as
practice. Since I haven't actually master all of the moves yet, I will list all
of them together with the descriptions and moves lists.

-------------------------------------
[2.10A] Training
-------------------------------------

To learn new moves and practice them, you can train yourself at the selected
practice areas. Certain places like in the park, can't be used as training
areas if there are more than two people in it (one people is basically okay).

Training areas
--------------

- Suzume Park (right side of Game YOU)
- Sakuragaoka Park
- Parking lot (left side of Game YOU)
- Dojo

To move into training mode, go to one of the training areas listed above. Then,
Ryo will speak something in Japanese and two boxes (as in Action Selector) will
appear. The left box will mean yes and right means no. So select the left box.

Red words in Chinese characters will appear on bottom-left. Now, you can
practice your moves. In training, you can press the R button to bring up the
move list. Note that on every moves, there will be bar on it.

The bottom-right side in black words means Beginner Mode. When one of the moves
are in black, it means that you haven't learn that particular move yet. The
middle words means Intermediate Mode and now, your moves will be enhanced even
more. Try and aim for the Expert Mode in white characters.

Important Notes
--------------
- Moves in black means that you haven't learn that move yet.
- Moves in brown means that you have learn that move.
- Moves in white means that you have succeeded to train it to Expert
  Mode which is more powerful.

To build up your skill, go to the move list by pressing the R button. Choose
the moves that you want to build it up and press the A button. Then, use the
same move over and over again until you get your Expert status.

-------------------------------------
[2.11] Time and Magic Weather
-------------------------------------

Time is another important factor that effects the game a lot. Shops will open
based on the time that it would open. One second in the real world will be one
to two minutes in Shenmue. The sky will change on certain time, making the
'realism' feeling coming true.

Morning Sky - 8.00 a.m. - 3.00 p.m.
Evening Sky - 3.00 p.m. - 6.00 p.m.
Night Sky   - 6.00 p.m. - 11.30 p.m.

The light in the streets will start to operate at 7.00 p.m. so don't be
surprise when you are treated with this short sequence.

The 'Magic Weather' system in the game boasts specific weather that will occur
occasionally in the game. When it's raining, people will start wearing
umbrellas and raincoats while when it's near Christmas, people will start
decorating their shops with nice and neat Christmas trees.

-------------------------------------
[2.12] Saving and Configurations
-------------------------------------

To save, you'll need to get into Ryo's room and press A at his bed. When you
can sleep and select other two more options will depend on the the time.

8.30 a.m. - 8.00 p.m.
--------------
[Save]     [Config]


8.00 p.m. - 11.30 p.m.
--------------
     [Sleep]
[Save]     [Config]
    [Training]

------------------------------------------------------------------------
Name                   | Description
------------------------------------------------------------------------
Save                   - Function is to save and wait for a little while
                         when it's saving. Shenmue requires 80 blocks
                         so prepare to free some space in your VMS.

------------------------------------------------------------------------
Config                 - It's configurations and since I can't even
                         understand a word from it, I suggest that you
                         just ignore this.

------------------------------------------------------------------------Sleep  
               - Once it reached 8.00 at night, you can sleep
                         already and will wake up the next morning.

------------------------------------------------------------------------
Training               - Another options will appear as below:
                                      [All Moves]
                         [Punch Moves]           [Kick Moves]
                                     [Throw Moves]

                       - When you select either punch, kick or throw
                         moves, this will let you to pay attention
                         on the particular moves thus increasing
                         chances to be in Expert Mode.
                       - Choosing All Moves will let you to train
                         all of the moves but the process will be
                         medium.

========================================================================
<3> S h e n m u e  C h a p t e r  1: Y o k o s u k a - Disc 1 Guide <3>
========================================================================

Before you proceed with the rest of the walkthrough, please take note of what
I'm going to say. The rest of this guide MAY contained spoilers and I'll try to
translate what it's going on since the game is fully dubbed in Japanese.

Disc 1 is a basic disc but still fun and enjoyable. It introduces you the main
characters thus revealing the story more where the mystery unfolds.

Don't just play through this game by just following this guide completely. Try
and play some arcade games, wonder around a bit or you'll certainly miss a lot
from this masterpiece, created by Yu Suzuki and AM2 team.

Since this game have the Time Control, that will mean that certain parts of the
game can be gone through by you based on how fast you went. I don't want you to
rush (as explained above), so have a nice enjoyable game.

-------------------------------------
[3.1] Introduction
-------------------------------------

There will be a long cut-scene where you'll see the beginning of the story.
It's 29th of November, 1986 at 4.00 p.m. and it's snowing. Ryo came running
down towards his house and saw the broken wooden signboard of the Hazuki house.
Beside of it, he noticed a black car. Feeling uneasy, he went towards his house
and saw Ine Hayata lying on the ground.

After asking her what had happenned, he saw Fuk-san (as Ryo had called him)
thrown out from the house. Ryo ran into the house and saw a very, very evil
Chinese man called Shoryu engaged in a battle with his father and it seems that
he is searching for the legendary Dragon Mirror.

After Iwao (Ryo's father) still refusing, Shoryu decided to threaten him by
trying to kill Ryo. Iwao quickly reveal the location and Shoryu dropped Ryo to
the ground. His men found the Dragon Mirror and the three of them went off,
leaving Ryo and Iwao behind.

Ryo's father told him about the Phoenix Mirror and then dies.

-------------------------------------
[3.2] In Hazuki's House
-------------------------------------

Four days after bad beginning, Ryo begin to have a nightmare of Shoryu
defeating his father. Wait until he finally wakes up. Once you can get into
control of him, try and practice the controls for a while in the room.

Go into Search Mode by pressing the R button and zoom on top of his table.
Press A at the Shenmue tape to pick it up and press A one more time to keep it.

Search the three drawers on the same table to get a cassette player, photo of
himself and his friends and Shenhua tape. You can also examine his bed by
pressing A (remember what I have explained above?) and save the game for now.

Exit from the room (press the A button at the door) and you will have an
automatic sequence with Ine-san (as Ryo called her). She will tell you that you
will get 500 yen for daily allowance everyday. Since you start with 9800 yen,
she will give you 500 yen for that day totalling up 10300 yen all together. She
will then inform that Fuk-san wants to see you. Before you even go and meet
him, take note at the map below as Ryo's house can get confusing at first.

------------------------------------------------------------------------
{Diagram 1} - Map of Hazuki's house
------------------------------------------------------------------------
              _______
             |       |
             |Toilet |              _________________________________
             |_____++|_____________|        Alley                    |
                       |           |________ ++_________ ++__________|
    +++____ ______++   |           |        |           |            |
   | Iwao's| Altar  |  |  Kitchen  | Living + Ine-san's | Fuk-san's  |
   |  room | room   |  |           |  room  +   room    |   room     |
   |++_____|______++|  |+++________|+++_____|+++________|+++_________|
   |                |  |
   |________________|  |                    +++___________________+++
                    |                      |           |             |
                    |__________            |   Ryo's   |   Study     |
                               |           |   room    |   room      |
                               |           |           |             |
                               |____====___|___________|_____________|

Legend
--------------
+++  -    Door
==== -    Exit

Note that Ine-san's room is devided into two.

------------------------------------------------------------------------

Wander around this house a bit so you can get used to it. I know how you feel
the first time you play here, it seems like a labyrinth! Use the map above to
guide you and you should have no problem.

Head to Fuk-san's room (it has the Virtua Fighter poster in it) and search on
top of his table. You will find a move scroll. To use it, press Y to bring up
the menu and press A at the scroll. Head to Ine-san's room and examine the
drawer to get a family photograph. Then, go to the living room and examine
below the TV (a drawer), open it and Ryo will put the SEGA Saturn on top of the
TV. You can use it to play Saturn games gotten from the lucky draw.

Next, move to the kitchen and examine the drawers on the left to get 2 SEGA
batteries. You can also press A at the table to get a flashback of Ryo when he
is small and his father. You may also come back later after seeing the kitten
and check the refridgerator for milk and above the stove (the supporter above
is made of steel) for a packet of fish.

Go to the Altar room and check on top of the table for a box of matches. Then,
find at the cupboard to get a box of candles. You might want to examine the
altar to pay respects to Ryo's late father.

Now, go to Iwao's room and check on top of his table to get Iwao's letter and
examine the drawer for a grey box (which contained an old key). Head to the
alley at the back of Iwao's and Altar room and you'll find a basket. Go into
Search Mode and examine it to find another move scroll.

Go to the place near the exit where there are telephone, calendar and closets.
Search the drawer (near the telephone) and you will find a torchlight.

Exit the house and head to the dojo (which is at the back of the house). Once
you have talk to Fuk-san, Ryo will exit from the dojo. Enter back and talk to
him where he will teach you a new technique. In order to let you take time with
everything in the game, I would not tell you what kind of move is it.

After talking to you, the Action Selector boxes will appear. Choose the left
option (yes). Look carefully what kind of move it is, whether he moves forward
or back (sometimes, you will need to do combination of buttons like X+A
together or others). If you still can't do it after some time, the character
that teaches you the technique (Fuk-san for now) will ask you whether you want
him to show you the move again. Press right (for no) and then practice again.
If you still fail, the move will be shown on the VMS and then select the left
box of the Action Selector. Remember, this applies to the rest of the game.

You can also go closer the big tree near the dojo to get a flashback of Ryo in
his childhood again.

-------------------------------------
[3.3] Yamanose
-------------------------------------

Don't get too confused here as it a simple place to remember. But, I will give
you a map of this place just in case.

------------------------------------------------------------------------
{Diagram 2} - Map of Yamanose
------------------------------------------------------------------------
       ________
      | Ryo's  |
      | house  |
      |________|
         |  |
         |  |
         |  |
         |  |      _____
         |  |     |     |
         |  |     |     |
         |  |_____|_____|_   ______
         |_____________   | |      |
                       |  | |      |
                       |  | |______|
                       |  |
               _______ |  |  ________
              |       ||  | |        |
              |       ||  | | Temple |
              |_______||  | |        |
                       |  | |________|
                   Sakuragaoka

Note that the kitten is in the temple compound. The empty boxes means the
houses. This applies to the rest of this Guide.

------------------------------------------------------------------------

Wander about here until you get used to it if you like. Then, head to the
temple where you will have an automatic conversation with Megumi, the little
girl near the kitten. Since the kitten have no owner, Ryo will have to take
care of it (it's optional but I think it's rather fun if you take care of it).

Then, Ryo will notice that there are food near the temple and decides to take
them. Choose the left option (fish) and the kitten will eat it. In fact, Megumi
will tell you that Yamagishi might have seen the black car.
If you choose the right option (biscuit), the kitten will not eat it and Megumi
will not tell you the clue.

From now on, whenever you want to feed the kitten, go near it until the red
button A is displayed on the bottom-right screen. Then, press Y to bring up the
menu and press A to select it. Do not be alarmed when your kitten is sleeping,
it is not dying.

Now, head to the town below, Sakuragaoka.

-------------------------------------
[3.4] Sakuragaoka
-------------------------------------

This place will be much more complicated that Yamanose so take time and explore
this place to your heart's content.

------------------------------------------------------------------------
{Diagram 2} - Map of Sakuragaoka
------------------------------------------------------------------------
                                        ____________
    _______                            |            |
   |       |                           |Sakuragaoka |
   |       |        _____   |  |______ |   Park     |
   |_______|       |     |  |   ______ |____________|
    ___________    |     |  |  |____________________
    _S______   |   |_____|  |   ____________________ Dobuita Entrance 1
            |  |            |  |
            |  | Telephone  | /|  ________
            |  |   booth    | \| | Ah Pu's|
            |  |____________| \| |  Shop  |
            |   ____________   | |________|
            |  |            |  |
            |  |   ______   |  |
            |  |  |      |  |  |
            |  |  |      |  |  |
            |  |  |______|  |  |
            |  |            |  |
            |  |             \  \
          Yamanose            \  \
                ___________    \  \
               |           |    \  \
               |Yamagishi's|     \  \
               |   House   |    Dobuita Entrance 2
               |___________|

Legend
--------------
S   - Sweeping woman
\\  - Gotcha-gotcha machines
/   - Drink machine

------------------------------------------------------------------------

Once you are quite familiar with this place, go to the front of Ah Pu's store
and you may want to try the gotcha-gotcha machines (both Virtua Fighter and
Sonic the Hedgehog series for 100 yen) and drink from the vending machine.

If you have feed the kitten with the fish (left option), then you will have an
automatic sequence where a woman has a poor eyesight. Now, you can try and find
the house for her. To find her house, examine the Japanese characters in front
of the houses (like the name of the house).

The correct house is the one just opposite of Sakuragaoka Park (refer to
Diagram 2 - Map of Sakuragaoka). Once you have examined the name, Ryo will say
something. Head to Sakuragaoka Park and you will find the same old woman. Ryo
will bring the old woman to her house and she will thank Ryo for it.

If you have feed the kitten with the biscuit (right option) earlier, now you
need to get another clue. Talk to the sweeping woman (refer to the map above)
and she will direct you to Yamagishi.

Now, whether you choose the fish or biscuit to give the kitten, go to
Yamagishi's house (near Ah Po's shop to the right). He will be in his garden,
trimming up his plants. Talk to him until the notebook icon appears on the
bottom-right of the screen and go to Dobuita Entrance 1.

-------------------------------------
[3.5] Dobuita
-------------------------------------

Dobuita is amazingly big and you can get lost here if you are not careful.
Again, try and walk about the streets until you get familiar and this is
important as this street have many shops, places and people to help you later
on.

------------------------------------------------------------------------
{Diagram 3} - Map of Dobuita
------------------------------------------------------------------------
                _______
     ______    |       |
 _  |      |   |Parking|     ________
|B| | Kiosk|   | lot   |    |        |
|U|||______|   |_______|    | Game   |
|S||______________________  |  YOU   |              |  |
|______________________   | |________|              |  |



               _____   |  |_________________________|  |
              |  B2 |  |   ______________    _______   |
              |_____|  /  /              |  |       |  |
              _______ /  /   _______    _|__|___    |  |
             |  The  |\  \  |Tomu's |  | Suzume |   |  |
             | World | \  \ |Hot Dog|  | Park   | Dobuita Exit 2
             |__Tour_|  \  \|_Stall_|  |________|
                  _______\  \
                 |Antique|  |
                 | Shop  |  |
                 |_______|  |
                   ______|  |
                  |      |  |
                  |Tomato|  |
                  | Mart |  |
                  |      |  |
           _______|______|  |
          /  ____________
         /  /  ____      |  |
        /  /  |    |     |  |
 ______|  |   | CR2|     |  |
H______   |   |____|     |  | _______
 _____ |  |_____         |  || Aida  |
|Slot ||  |     |        |  ||Flower |
|     ||  |  M  |        |  | ¯¯ __¯¯  ___       ___
|____ ||  |_____| _____  |  |   |F |  |Pot|     | B1|
|CR1 | |  |  Y   | MJQ | |  |   |__|  |___|     |___|
|    | |  |_Bar__|_____|_|  |__________________________
|____| |____________________________________________   |
                                                    |  |
                           ______                   |  |
                          |Funny |             Dobuita Exit 1
                          |Bear  |
                          |Burger|
                           ¯¯¯¯¯¯
Legend
--------------
B1    - Barber Shop (Riyori Hatten)
B2    - Barber Shop
Pot   - Pottery Shop (Doukya Russia)
F     - Fortune Teller Shop
Y Bar - Yokosuka Bar
CR1   - Chinese Restaurant 1 (Real name in Cantonese - Mun Fuk Hin)
Slot  - Jackpot shop
M     - Motorcycle Shop (Yokosuka Japan Knocking)
CR2   - Chinese Restaurant 2 (Real name in Cantonese - Zhong Wah)
H     - Heart Beats Pub
BUS   - Bus stop (accesible on the end of Disc 1)

I have tried to draw the exact copy of Dobuita and since it is too big, I try
and resize it and did not put the locations of vending machines and etc.
Certain shops did not appear because it is not really essential to the game
except for certain shops and there is not enough space to draw.

------------------------------------------------------------------------

Head to the Funny Bear Burger stall and talk to the owner. Then, talk to
Harasaki and she will say that Tomu may have seen it. Now, go to Tomu (the
funny guy with curly hair and red shirt with the word Tom on it) and talk to
him.

Apparently, he will get nervous and keep talking. Ryo will say that Harasaki
had said that he have seen the black car. Then, he will admit that he saw the
black car and direct Ryo to The World Tour (just opposite Tomu's stall).

Talk to the person inside it and talk to Kurita-san (the shop is just next to
The World Tour). Then, he will suggest that you go to a Chinese Restaurant. Go
to the Chinese Restaurant 2, Zhong Wah (translated from the Chinese
characters). Talk to the couple inside the restaurant and then, head to the
barber shop opposite Game YOU.

Talk to him until you get the notebook icon on the bottom-right of the screen.
Take a long walk to the barber shop (Riyori Hatten) near the Dobuita Exit 1
(refer to the map above again). This barber shop will normally be closed until
you talk to the other barber near Game YOU. After talking to Riyori Hatten, he
will tell that you'll need to see his father at Suzume Park. Now, you'll need
to go all the way back to Game YOU area again (what a long way...).

Go to the alley at the right side of Game YOU and head to Suzume Park. There
will be an old man with black and white checkered shirt. Talk to him for a long
time and you'll get more info on where to go.

Talk to Tomu for a while, then head to Yokosuka Bar (use the map above to guide
you). You will have an automatic sequence where the bartender will give you a
Coca-cola can. After that, go to the MJQ Bar right next to Yokosuka Bar. Enter
the bar to have an automatic sequence on the two men playing pool. Have a
conversation with the bartender (just press the A button once you enter the
bar) and he will direct you to the men.

Walk towards them and they will bet with you 1000 yen on the game. Press left
to accept it and you can try and make a shoot towards the ball.

Controls
--------------
A button - Change view to the ball.
A button - After pressing A button to change view, press again to shoot.
B button - After pressing A button to change view, press B to return the
           view to normal.
D-pad    - Press left and right to move the stick to aim at the ball.

Many people have complained that this won't work and will never work forever.
Well, as for my brother, he somehow make a lucky shot and the ball when
directly towards the hole (bottom-left). The other guys will say something and
won't give you your deserved 1000 yen. Then, walk out of the bar and head for
the next mission.

Actually, I don't really know the exact thing to do to shoot the ball to the
hole. This is just my theory which is NOT confirmed: Try and make the stick aim
to the right (not just a little bit) and then shoot. I won't guarentee you if
you fail but if you want to succeed, save the game before you move on and try
until you win.

ShynyGlaze (ShynyGlaze@aol.com) e-mailed to me regarding this section.
According to him, press A to change the view and make sure that the Q ball is
directly lined up with the other ball. It's mostly to the right side (hey, that
means my theory is correct!) and then press A. The ball will go in all the
time.

Thanks to Dan (AoZoRaMaGNuM@aol.com) for giving a more detailed explanation on
how to get it for your first time. Here's what he said: " When the camera is
zoomed in on the ball, tap 17 times to the right with the D-pad (keyword:
TAP!). You will able to make the shot. However, since you're too young for that
Bourbon (as part of the deal)...they tell you that they are not sailors and to
check out Heartbeats. As for the other times of playing pool with them, it will
be difficult to explain because the ball will be placed in different directions
randomly.

BUT, if you fail and the ball did not enter on either holes, then you will have
to pay 1000 yen to the bartender as to treat the two people. Now, you'll need
to get prepared for the next part.

Go to Heart Beats Pub (you can actually refer to the map above) located near
this small and narrow street. Go until you reach the motorcycle shop, Yokosuka
Japan Knocking (it's stated in English clearly on the shop itself). Opposite of
it, will be a small and narrow lane (narrower than this). Walk down the stairs
and you will encounter two people who wants to block your way. It will be a
short and simple QTE so get prepared to jolt down some buttons.

Finally, enter Heart Beats Pub and you can prepare for another QTE. The people
inside will call Ryo as schoolboy and then put up a fight. After the QTE, you
can have a nice peaceful rest for the night.

-------------------------------------
[3.6] Battle with Thugs
-------------------------------------

Anytime, once you have talked with Harasaki, between the above and below parts,
there may be a QTE in front of Tomato Mart with two thugs. Give them a nice
kick and they will run away.

After that, head towards Sakuragaoka Park where you will have an automatic
sequence with the two thugs again. This will be probably your first Free Battle
but it is quite easy. Just kick them a few times, probably some punches and
throw them and they will be knocked out immediately. Get used to this Free
Battle as more of them will soon come later.

Another short QTE will happen automatically on the second day of the game. Two
boys playing football will kick the ball unintentionally towards you. If you
fail, the ball will bounce towards the girl nearby and she will cry and run
away.

------------------------------------------------------------------------

On the next day, head to the dojo where Fuk-san will teach you a new fighting
skill. Then, go back all the way to Dobuita. Near the beginning of the
entrance, you will meet a Chinese man from one of the restaurants. He forgot to
bring his money and then, asked Ryo if he could treat him a drink. The Action
Selector will appear so press left to buy him a drink and select any drink.

You can 'kill time' now by playing at Game YOU, practice your moves (the most
important aspect), buy move scrolls from the Antique Shop that is just right
side of Tomato Mart and etc. Go back to Water Dragon Jeans that is near the
part where you meet the Chinese man earlier. Talk to the man outside of Water
Dragon Jeans (not the other shop, remember!). Sometimes, his sister will appear
outside and you need around 30 minutes (according to the game) until she will
be gone.

Now, head to the place where the man showed, a green door with the camera on
top near Water Dragon Jeans. Go inside the door, walk upstairs, enter the door
and talk to the second man you see inside the room who is sitting on a chair.

Go towards the man opposite Tomo's Hot Dog stall who is dressed in yellow
shirt. He's Kurita-san and talk to him twice. Then, you will have plenty of
time to 'kill' until 7 p.m.. If you decide to practice near Game YOU's parking
lot, do so and until 7 p.m., quit from training manually (or automatically as
the lights will go on and you are forced to quit it). Then, go past Game YOU
for a few metres and return back to have a cut-scene.

Do whatever you like but return as soon as possible to Game YOU by 7 p.m. The
first thug you met will answer that he knew Charlie after being asked by Ryo.
He will then bring you to a parking lot near Game YOU and where his other four
friends and himself will have a battle against you.

Now, here's where the practice come to work. It is relatively easy; just give
them some good kicks the most and throws when you are near them. If you want,
probably punches will do them good (though it have a little effect on them, in
my opinion).

After finishing them off, Ryo will force one of the five thugs to tell him
about Charlie and talks about a tattoo shop. Press A repeatedly until the whole
scene ends. Next, go inside the Game YOU and look at the two men playing with a
game.

Talk to the one on the right side about the tattoo shop. When the Action
Selector comes up, press left and he will give you another piece of clue about
the location of the tattoo shop. So, where's the tattoo shop? Head to the dark
alley (with pubs and all) and go to the apartment opposite of Yokosuka Bar.

Walk upstairs and go to the second door with a poster pasted on the door. Open
it, talk to the owner and he will ask you to return the next day. There is
nothing to do now, but you can waste some time until 11.30 p.m. or just sleep
straightaway now.

-------------------------------------
[3.7] Charlie
-------------------------------------

When you wake up, you can already 'kill' more time until 3 p.m. Train more
skills espeacially the normal kick; believe me, you'll need it. After all that,
head to the same tattoo shop as you have went before and open the door. The
thugs that you see will complain about the 'schoolboy' (in case you are
wondering, they're talking about Ryo).

When your much-favourite hero enters the door, the thugs will run away in
fright and Ryo will talk to the tattoo guy. He will say that Charlie's at the
back and Ryo will automatically walk towards the curtains.

Once you are well prepared, press the A button to snatch open the curtains and
prepare for a very quick QTE. Charlie will slash you with his knife and run
away if you fail but if not, he will be caught. He then will tell you to go to
Game YOU at 3 p.m. the next day.

Go outside and walk down the stairs to have an automatic cut-scene with
Harasaki. You can know have more than 4 hours of free time to 'kill' once more
so do what you like in the game and enjoy it to the fullest. Practice if you
want and sleep for the day.

-------------------------------------
[3.8] A Letter
-------------------------------------

Wake up as usual and head to the dojo. Fuk-san is now fully recovered (notice
he didn't wear any plasters?) and both of you will have a match against each
other. Practice your throws the most as you can practice other moves (punches
and kicks) on your favourite training areas. You can also try and discover the
other two throw moves that you may not probably learned yet (that are marked
black in the movelist screen).

Then, Ryo will walk out of the dojo and meet Ine-san on the way. She will then
give you a letter that both of them unable to read due to the mixed up Chinese
chracters (yes, it's not in Japanese). Try and exit the house and Fuk-san will
appear and talk to you. Then, get out from the house and walk towards to
Sakuragaoka. Walk for a little while and a boy (in automatic sequence) will
come crying incredibly loud to you.

Follow him and you'll meet Charlie and four other people. Get ready for a quick
Free Battle against three of them. Use what you have practiced before. Also,
it's a real easy battle. Afterwards, Charlie will capture the boy hostage and
he (the boy) will drop the ball. It's very quick and cool QTE so press the
button shown on the screen to kick the ball right to the bad guy's face! Then,
the rest will run away. The boy will thank you in Mandarin ('xie-xie') and tell
you that he is Chinese and his name is Gao Wen.

After that, use the Dobuita Entrance 2 (look at the Diagram 2) near
Yamagishan's house. Walk outside and down the stairs to Suzume Park and wander
around near Game YOU and you'll meet the boy playing on his own once more. He
will tell Ryo to go and meet his grandmother at the pottery shop (Doukya
Russia). Refer to {Diagram 3} - Map of Dobuita. The shop is right of the
fortune teller shop.

Enter the shop and you will have an automatic conversation with the
grandmother. Apparently, she used the mirror to solve the puzzle and translates
it to Ryo (The reason why she used the mirror is because the letter is all
opposite and can only be read by using the mirror).

Now, you can pick two choices.
1) Continue with the Harasaki part.
2) Go straight ahead to Disc 2.

If you wish to continue with the Harasaki part, then continue the whole
walkthrough as normal. But if you want to go quickly to Disc 2, then skip the
Harasaki part.

If you're early, do whatever you like and wander around the streets and REACH
HOME before 7 p.m. (start going home at 6 p.m. for safety). Once you reach home
and if you're early before 7 p.m., you may want to give a call. Call
0468-61-5647 and listen VERY carefully. If the guy says something in the
beginning with 'chi-chi', choose the right option then left. If the guy says
something in the beginning with 'ha-ha', choose the left option then right.

Wait patiently at the telephone (use Search mode at the telephone) and at 7
p.m. sharp, the telephone will ring. Press A to pick up the phone and you will
talk to Harasaki for a while and automatically be shifted to the park. After
some bit of conversation with Harasaki, you will reach home at 11.30 p.m. and
you will have to sleep.

The next morning (or the same day if you didn't follow the Harasaki part), head
towards the kiosk at the end of Dobuita streets (near the bus stop and near
Game YOU). Use the telephone and call 0468-61-5647 if you haven't call before.
Answer by following the above instructions. If you answer wrongly, the person
will immediatly hang up. After calling, talk to the old lady inside by using
Search mode. Then, search on the table for a telephone book and press the A
button.

Ryo will search for a particular place and will find it. Then, head towards
Tomu's stall and talk to him where he will point you to the bus stop. Now, you
can head towards the bus stop near the kiosk. Wait patiently for a little while
and the bus will come (press the A button to ride the bus. You'll need to pay
160 yen for the 20-30 minutes ride.

Now, it's end of Disc 1. When you see the screen full of letters and the red A
button on the bottom-right, press the A button and save your game (like in
Ryo's room). Once it saves and with a black screen with few letters, you can
safely take out your Disc 1 and put in thr Disc 2 to continue your journey.

========================================================================
<4> S h e n m u e  C h a p t e r  1: Y o k o s u k a - Disc 2 Guide <4>
========================================================================

Disc 2 is definitely much longer than Disc 1 and there are many more exciting
Free Battle and QTE. You can explore an extra place, of course and the
incredible story of Ryo will unfold by itself, more and more.

------------------------------------------------------------------------
{Diagram 4} - Map of the New Yokosuka Harbor
------------------------------------------------------------------------
                                    ___________________________________
                                   |                                   |
                                   |     Warehouse No. 11 & Beyond     |
                                   |                                   |
                                   |                                   |
                                   |___________________________________|
 ______________                     |  |
|              |                    |  |
| Other        |                    |  |
|   buildings  |                    |  |           ____________________
|              |                    |  |          |   _____    _____   |
|______________|                    |  |          |  |___  |  | ____|  |
| |                                 |  |          |  |   | |  ||    |  |
| |_______________                  |  |          |  |___| |  ||____|  |
|______________   |_________________|  |          |  |   | |  ||    |  |
         |    ||  ____________  /\___  |          |  |___| |  ||____|  |
         | 18 || |Tomato Mart ||     | |  H Stall |  |   | |  ||    |  |
         |____|| |____________||     | |__________|  |___|_|  ||____|  |
               |              ||  O  |  __________    _____    _____   |
               |              ||     | |          |  |___  |  | ____|  |
               | |____________||_____| |          |  |   | |  || 8  |  |
               |  _____________________|          |  |___| |  ||____|  |
               | |                                |  |   | |  ||    |  |
               | |                                |  |___| |  ||____|  |
               | |                                |  |   | |  ||    |  |
    ___________| |_____                           |  |___| |  ||____|  |
    _Bus stop__________ Unaccessable              |  |     |  |     |  |
                                                  |  |_____|  |_____|  |
                                                  |____________________|

Legend
--------------
18      - Warehouse No. 18
8       - Warehouse No. 8
H Stall - Hisaka Stall
O       - Office
/\      - Door

This place will be more confusing so I guess another set of wandering will make
you memorize the place perfectly. The empty blocks represents the other
warehouses and buildings. The New Yokosuka Harbor is certainly big so I tried
and resize it and delete certain warehouses and put them in one big space.
Remember, I have deleted certain roads (like when you have to turn a corner) to
make it really fit in this guide. If you take notice on the floors, there are
numbers on it that shows you the location of the warehouses. The only door I
put is the door to the office (since you can easily find the rest of the
warehouses' doors). So, happy exploring!

-------------------------------------
[4.1] New Yokosuka Harbor
-------------------------------------

You're treated with a short view of the New Yokosuka Harbor. Once you get out
from the bus, go left at the first junction and walk ahead. Two thugs again are
robbing a poor kid so get ready for a QTE. Once you drop them to the ground,
Ryo will ask one of them (Goro) about the location of Warehouse No. 8.

Before you go anywhere, you might want to go to Warehouse No. 14. Remember,
this part is just OPTIONAL. Head to the part near Warehouse No. 14 and there
will be an automatic sequence on the old man who will be kicked out from a
warehouse. Talk to him and he will request for some hot drink. Realising that
there is a nearby vending machine, buy the brown coloured drink (there are two
of them, located below above all the soft drinks) and offer it to the old man.
If you buy him other soft drinks, he will refuse.

Okay, use the {Diagram 4} above and find your way to Warehouse No. 8. The floor
will show you the numbers of the warehouses so you should be able to find
yourself. Okay, try and enter the warehouse and the guard will shoo you off.
Ryo will say that he will have to try and get in another way so head at the
back of Warehouse No. 8.

Wander around those brown boxes and Ryo will say that he could try and get in
so follow his idea. Go to one of the box on the right and press the up
directional button to push it to the front. Keep holding the same button and
you should be able to push the box against other boxes. Press the A button at
the same box that you just pushed and Ryo will climb it. Press the A button
again and Ryo will jump on top of other boxes.

Now, head towards the window and you are in Warehouse No. 8. Walk about here
(don't bother to enter the rooms, Ryo will just exit them) and there will be a
short automatic sequence. Ryo will overhead the two guards that there is
another Warehouse No. 8 so you'll need to find it.

Before going anywhere, walk around and you will see Tomu's Hot Dog Stall. It's
located around the 'Other Buildings' area drawn on the map above. Once you
actually see Tomu's stall, head to the right and you will see a gate. Try and
enter it and a guard will stop you. Then, Ryo will suggest that he should go
later at night (depends on what time you come).

After that, you might want to go for another QTE. Walk towards Hisaka's stall
(refer to the map above. It's near a Coca-Cola vending machine) and you will
see a scene between her and her younger sister, Mai. According to the
conversation (as far as what I can make out), Mai is hanging out with the wrong
'crowd' lately and was demanding money from Hisaka. Then, she will walk away
with two girls (that can be found in Dobuita sometimes). Hisaka will then ask
you whether you can help her so press the left button to say 'yes' and the
right button to say 'no' at the Action Selector.

Now, walk towards Warehouse No. 17. Near it (or rather, at the end of the road)
will be two nasty girls who wants to act 'gangsters'. Take good care at the
next double-quick QTE because if you lose, you will find yourself at home (can
anyone confirm this?). Then, Ryo will walk away, leaving Mai behind.

Walk back to Hisaka and Ryo will report what had happened before. Hisaka will
ask you for another favour; to send lunch-boxes to the workers. It's all
automatic and Ryo will walk towards the area (the place where you are supposed
to get into another Warehouse No. 8). Ryo will leave the boxes and overheard
conversation between the two guards. Then, he will look at the schedule nearby
and think that he should return at 8.00 p.m.

-------------------------------------
[4.2] Into Warehouse No. 8
-------------------------------------

Since there are lots of time to spare (again, depending what time you arrived
here), kill some time by wandering around until you get used to the
surroundings or go to Game YOU and play the darts there or buy items for your
convenience or lucky draw.

You can actually do this once it's at 7.00 p.m. so once the lights are on, head
towards the same area and enter a small place. Ryo will crawl in and he will
bang his head into the table above him when the telephone sounds shocked him.
This quick QTE will soon be over once you press the correct buttons. Grabbing
the torchlight that fell earlier, he will walk away and get prepare to sneak
in.

------------------------------------------------------------------------
{Diagram 5} - Map of the Warehouse No. 8
------------------------------------------------------------------------
                           _________________
                          |                 |
                          | Warehouse No. 8 |
                          |                 |
                          |_____________/\__|______
                      ______________  ^ ___________|
      | |         | ||              ||||
      | |         | ||     C        ||||
      | |_________| ||______________||||________
      |^---B---B------------------------>       |
______|||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
S----->_|                   | |
                            | |

Legend
--------------
B        - Boxes
C        - Construction stuff
S        - Start (in the beginning)
->, ^, | - Arrows on where you should go based on the guide below
/\       - Door

This is a rough map on what the place is supposed to be. If you find the guide
for the area difficult, use the map above. Take note that this map is BASED on
the guide below. The map is also based on my memory so if there's anything
wrong with it, please e-mail me. Also, other warehouses are not included except
for Warehouse No. 8 to make the map not so confusing.

------------------------------------------------------------------------

This part is famous and known as the Metal Gear Solid part. You will soon see
why. Once you are caught by a guard, you will miss a day and have to start all
over again. Press the A button to hide between walls or items (like boxes).
Follow my instructions and you should be able to get past through in no time.

First, press the A button at the wall just at the side of Ryo to hide behind
it. Once the guard turns his back, quickly run (yes, run) towards the first
junction the right and hide behind the second stack of boxes (by pressing the A
button again). Once the guard walk the other way, run straight to the front
(DON'T go to other junctions), past by some sort of construction stuff and hide
behind the wall after the second junction to the left (I hope this is not
confusing).

Then, once the guard walks away, go towards the second junction earlier and run
towards the well-hidden door (right side of the big number 8) located a bit to
the right. Press A at the door and you're in. If you're stuck, try and get used
to it and get as few mistakes as possible or you will waste lots of time and
days.

Few times after you get caught, the old man that you helped just now will give
you a map. Another couple more mistakes and he will draw the movement of the
guards on the map. Still more mistakes and he will label the warehouses and
more mistakes, he will appear once more and suggest that you come back at 11.00
p.m. To see the map, press the X button (it's safer to do that once you hide
behind walls or boxes).

Once you reached inside Warehouse No. 8, ransack the shelves and try and find
for a piece of white china plate. The voice will call out and Ryo will drop it
and it will be smashed to pieces. It's all automatic later on and you will have
a conversation between Chin Taijin (the fat, jolly in red suit old man) and
Kishou (in his black suit), his son. Ryo will talk about Rantei (I figure out
that Rantei as Ryo called is really Shoryu) and found that he is in the group
called Shuemon and is related to Mad Angels. Then, Ryo will automatically sleep
and wake up at the next morning. If you keep wasting your days, there is some
good advantage too. You will find a short raise in your total money income.

-------------------------------------
[4.3] In Search of Phoenix Mirror
-------------------------------------

Okay, the next morning, go and talk to Ine-san. Then, go to the dojo an speak
to Fuk-san. After a good deal of conversation, Ryo will automatically leave the
area and Ine-san will appear and begin to talk to you. Apparently, she had
heard something from Fuk-san because of his loud voice. It seems that Ryo's
father had left some important item at the Antique Shop.

Along the road of Yamanose, there will be a short cut-scene of the kitten
growing bigger (if you take care of it properly). It does not need the box
already so be sure to take care of the kitten properly.

Walk to Dobuita and head to the Antique shop which is near Tomato Mart. It's
the place where you can buy the move scrolls which costs around 300 yen to 3000
yen. Move back to the subject, enter the door and you will have an automatic
conversation with the old man (not the woman like before when you come here to
buy the move scrolls). After another long talk, he will reveal and give you a
special item that will be very, very useful later on.

Return home and on the way at Sakuragaoka, you will meet up with Kishou, Chin
Taijin's son once more. After a short Free Battle-style fight, he will tell
that it seems that Ryo don't need a bodyguard (he's speaking 'bodyguard' in
English) as he is instructed to do so by his father. Ryo will talk for a while
and your worst enemy of the entire Shenmue, Chai will leave after spying the
two on top of the roof.

Okay, now go home and head to the dojo. You will have a short cut-scene with
and a short conversation. When you enter the dojo, go the right side a bit and
try and look around for a small and long rectangular brown box on the ground.
Examine it in Search mode and press the Y button to select the old key that you
have found in Disc 1 at his father's room earlier. Use it and he will find the
'katana', the sword.

While taking it around, go towards the two drawings and writings on the scrolls
near the box. Examine the right one and press the A button to take it out and
put it down. At the hole there, press the A button and Ryo will draw out his
long and sharp sword. Then, he will insert it at the hole and will fit in
nicely. At the left scroll, examine it and put the scroll down like the right
one. Then, once you see the hole, press the Y button and select the item that
have been given by the old man at the Antique Shop earlier. Put the item in and
'ting!', you have the item in and reveal a secret passage.

Walk down the stairs and Ryo will rub himself clean. If you try and enter
through the darkness, Ryo will automatically climb up back. Use the torchlight
that have been found (or bought) and use it. If it run out of batteries, buy a
couple at the Tomato Mart. Okay, switch on the torch and wander around a few
short corners and you will reach the main room.

There are three items all together to find. Ransack every corner and shelves
and items you can find to get an old leaf, an almost faded picture of Ryo's
father and another friend of his and a move scroll. Keep the scroll until Disc
3. Here, you can also try and light every candle you can see. It helps a little
to make the room brighter.

Now, head to the mirror (you can examine it if you want) and face out from it
(what's face out you may ask? Look towards the mirror and press the down button
to make a 180 degrees turn). Head to the table on the right side (after facing
out, it's the table with a small writing on it and can be seen when you examine
the mirror. On the left side of the table, examine the floor and you will see
white marks. Press the A button at the nearby table and Ryo will pull it away.
Examine the wall behind it and Ryo will mention something.

Now, there will be an axe in the same room (you have probably find it after
'ransacking' the whole area) so grab it and head to the strange wall. Ryo will
break it and collect the treasure prize that Shoryu wants too, the Phoenix
Mirror. Exit the area in peace and have a short talk with Fuk-san. After this,
it may be dark (probably not).

You may also want to get a second secret scroll in the dojo (thanks to
RYOJI1@aol.com again). Here's what he said: When you walk into the dojo, look
to the left. On the wall you will see a frame that has black Japanese writing
on a white paper. First-person-view on that frame and Ryo will say that he
can't reach it. Walk over to the little stool to the right of the frame and
press A. Ryo will move the stool over and get on top of it to remove the frame
and find the scroll.

Whatever, give Chin Taijin another call by 0468-61-5647 and answer by the usual
password, hear the word 'chi-chi' and press the right button and then left.
Hear the word 'ha-ha' in the beginning so press the left button and then right.
He will tell you to go to Warehouse No. 8 again.

Board the bus (if it's not near 9.00 p.m. as you are forced to sleep once it's
at 11.30 p.m.) and head to the place where you have went before and have to
sneak in (near Tomu's Hot Dog Stall at the right side; Tomu's stall may not
appear if it's night). Talk to the guard and he will let you in (it can ONLY
work if you called Chin Taijin earlier).

Walk inside Warehouse No. 8 peacefully without guards bothering you as before.
There, you will meet Chin Taijin and Kishou once more. After a bit of talking,
Ryo will show the Phoenix Mirror to Chin Taijin. After another conversation,
the perfect and pure evil one appears, Chai. He will make a fast grab at the
Phoenix Mirror and begins to run away. Kishou will run and try and catch him
but Chin Taijin will command you quickly at the switch control. Succeed in this
quick QTE and Ryo will have the Phoenix Mirror back at the right hands. Then,
Chai will leap away. Then, Ryo decides to go to Hong Kong to chase down Shoryu.

-------------------------------------
[4.4] Ticket to Hong Kong
-------------------------------------

Sleep for the night and have a beautifully created short dream of the Phoenix.
When you get up, you will get around 32,000 yen through his back accont. Talk
to Fuk-san (in his room) and after telling him your plans to Hong Kong, he will
look shocked. Ryo will then decide to Ine-san and walk towards the kitchen.
Before Ryo can even tell her, that most annoying Fuk-san tells her in a very
loud voice (perhaps what Ine-san said was true after all). Ine-san will walk
away (is she crying?) and left Ryo in distress.

Now, walk out all the way to Dobuita and go to 'The World Tour' opposite Tomu's
Hot Dog Stall. Go inside and talk to the person there and he will give you a
phamplet. Now, head to another travel agent opposite Aida's Flower Shop and
near Funny Bear Burger shop. Go inside to have a most unpleasant conversation
with an extreme rude girl. Take the phamplet and go away. Ryo will speak
something and then, walk all the way home. Talk to Fuk-san again and he will
break his piggy bank and give you around 40,000 yen and you will gain around
70,000 yen all together.

Walk all the way back to Dobuita and walk to Harasaki at Aida's Flower Shop.
Talk to her and she will tell you to go with boat for a cheaper price. Go to
the unpleasant shop opposite Aida's Flower Shop and you will give the lady
69,000 yen for the ticket after some discussing. She will tell you to come back
the next day.

Now, you may want to kill time until around 7 or 8 p.m. On that time, head back
home and you will have a short conversation with Fuk-san where you will tell
everything to him. Then, sleep for the night and wake up the next morning.

Again, you may take this opportunity to kill time until 3.00 p.m. Practice your
fighting skills espeacially the normal kick (A button) as it is very, very
important for a difficult battle later on. Once at 3.00 p.m. or so, head to the
travel agent opposite Aida's Flower Shop.

You will have an automatic sequence later and fight the bad guys inside. After
talking to Jimmy (the man inside the shop), exit from the shop and kill time
until 7.00 p.m or earlier. Go home and Fuk-san will tell you that Harasaki has
left some flowers for you.

Go inside the house and to the altar room and Ine-san will appear and say that
Harasaki has left some flowers for Iwao. Sleep again at 8 p.m. if you like or
practice some moves for some time. Before you sleep, you might want to save
first. Once you wake up, Jimmy will call you and ask you to head to Game YOU at
12.00 p.m. If you haven't save you better do it.

Go at the right time to Game YOU and go inside. You will meet that pure,
supreme evil Chai and he will gobble up your ticket to Hong Kong. Now, you will
have one of the most difficult Free Battle against that 'more-evil-than-Shoryu'
Chai. Try and win this part to prove your fighting skills.

Okay, fighting with Chai can be absolutely difficult. The only attacks that can
get him are kicks so DON'T ever use any punch-related techniques. As for me,
normal kicks will do. Kick him repeatedly and even when he is falling on the
ground, kick him and you will succeed. Throws can only work one or two times
(for me) so I recommend that you don't use it at all.

Two 'endings' will go if you lose or win. Losing this part is very obvious and
you will end up Chai running away and Fuk-san will enter Game YOU to save you
(did he have telephatic powers?). Then, you will sleep in your own room and
wasted one whole day. You CAN'T replay the whole Free Battle so if you lose and
you desperately want to win, save first in Ryo's room before you come all the
way to battle.

If you win, Chai will run away of course and you can continue the game as
usual. Whether you wake up the next morning or immediately go after defeating
Chai, head to Asia Travel (the travel agent opposite Aida's Flower Shop). While
opening the door, Jimmy will suddenly appear and try and push you over. He will
then run away and prepare for the longest QTE in Disc 1 and 2. If you fail,
you'll have to start all over again.

Once you caught up with that guy, he will tell that you don't have the ticket.
Then, the usual black screen will appear so save the game and pop in Disc 3 and
continue.

========================================================================
<5> S h e n m u e  C h a p t e r  1: Y o k o s u k a - Disc 3 Guide <5>
========================================================================

Finally, you've entered Disc 3 where tons and tons of Free Battle are here
including the best and longest QTE are here. You can even earn more money
through a new job so you can actually spend your money without getting scared
that it will run out. Enjoy yourself here as it's the last disc. If you haven't
check the Passport Disc yet, check it out after completing the whole game.
Also, in this guide, I will list out the moves that will be taught since they
can be quite confusing. Good luck and enjoy!

-------------------------------------
[5.1] Searching for Job
-------------------------------------

As you catch up with Jimmy, he will give you a new replacement ticket and tell
you that Mad Angels work at the New Yokosuka Harbor so go your way there.
Before going there, walk to Harasaki and have a little chat. Note that if it is
around 1.00 or 2.00 p.m. (espeacially those who have completed and succeeded
the Chai part), don't bother to go there as you will waste your money (bus
ticket) and time. Kill time and practice every single of your moves or at Game
YOU.

Now, head to the harbor and go to Warehouse No. 18 (look back at the map, it's
near Tomato Mart). Talk to the person inside and go to Warehouse No. 12. Walk
around the Warehouse No. 12 and wait at around 12 p.m. until Goro with his
absolutely odd hairstyle appears (walk around the area near Warehouse No. 12
since he won't appear right in front of it).

After talking, you might want to catch a bus and kill time at Dobuita or
practice your fighting skills. If you haven't got used to New Yokosuka Habor's
surroundings, you better do so for later convenience's sake.

Also, once you're at the New Yokosuka Harbor, you might want to get the two
secret scrolls that you got in the dojo (at Disc 2) to work. Thanks to
RYOJI1@aol.com for the help. Go to the telephone booth (near the entrance) and
call Chin Taijin's telephone number: 61-5764 and answer the usual answers. If
the guy says something in the beginning with 'chi-chi', choose the right option
then left. If the guy says something in the beginning with 'ha-ha', choose the
left option then right.

Kishou will pick answer the phone. Then, go and find Kishou at the Old
Warehouse No. 8. Kishou will read this for Ryo since it is in Chinese. Once the
event is done, check the item inventory and look at the manual. Ryo will speak
and learn a new punch move: ->, <-, <-, X+A

Now repeat the phone call sequence and go see Kishou a second time. If you have
the mysterious scroll found behind the frame in the dojo, Kishou will read this
to Ryo as well. It's a legendary move written in Chinese and also in the form
of a song. Only the master who wrote it and the actual person who receives the
scroll can understand the true meaning of the scroll. Kishou tells Ryo to hold
onto the scroll because he might meet the master who wrote the scroll.

From now on (I think), Harasaki's friend will appear outside Game YOU around
7.00 p.m. to 9.00 p.m. You will have an automatic conversation with her (when
you walk near her) and she will tell you that Harasaki is in the Sakuragaoka
Park. She will talk to you and have a romantic scene where she will lean
against Ryo's shoulder until 11.30 p.m. BUT for certain people (it's just your
luck), that girl will just talk to you and nothing else. Anyway, sleep for the
night and get up the next morning.

Head all the way to the harbor outside NEAR the big, blue door at Warehouse No.
1. Wait until around 12.00 p.m. Goro and Mai will appear (it's an absurd and
funny scene) and direct you to go to the office. Again, refer to the map above,
{Diagram 4} and find your way yourself. It's a very big building with a small
door.

Head inside the door and have a talk with the boss inside. He will let you see
Mark and he will teach you ways of handling the fork-lift machine. In the
beginning, he will ask you to do these moves in order:

Left / Right, Accelerate, Reverse, Lift up boxes

For the controls, learn it below:

Controls
--------------
A button - Lift up boxes
X button - View map (once you got it)
Y button - Open the menu
L button - Reverse
R button - Accelerate
D-pad    - To move the wheels of the fork-lift

Try and get used to these controls as you will have this job mostly throughout
the game. You need to take the boxes and put it inside the nearest warehouse
just next to you. Put the boxes inside the white lines and in order if you like
but the more boxes you put, the more money you will get. You need to get the
'fork' down first and them ram it below the boxes. Press the A button
repeatedly to get the 'fork' higher or lower.

At 5.00 p.m., you will stop work and the guy inside you will explain to you
about the work's routine. Then, talk to everyone here if you like to gain info
about the Mad Angels. At 7.00 p.m. (once the lights are on), go and walk around
the office the Mad Angels attacking the old man you had helped or eitherwise.

Get ready for a short QTE and attack the motorcycles as well as the drivers.
After helping him, then you will be automatically at home and asleep. If you
want to save, save before you sleep as you can't save at all throughout the
game except when you're back at home).

-------------------------------------
[5.2] Fork-Lift Driver
-------------------------------------

Wake up the next day quite early then usual (you will not have your usual
allowance from now on) and prepare for a fork-lift race with other four
drivers. In the beginning, it will be a bit hard but as the saying goes,
"Practice makes Perfect". If you win either first, second, third, fourth or
fifth, you will get a small toy truck marked with the number (position) you
have won. You can also press the X button for the map of the area if you're
stuck.

After that, Mark will give you a map. Carry the boxes and put it at Warehouse
No. 18. At lunch time, you will help Mark as he is about to get beaten up by
the two Mad Angels people. After the Free Battle, the two will run away. Wander
around the place until around 2 p.m. and you will be automatically back to
work.

Half-way through, you'll encounter another three Mad Angels again so kick them
out of the way in another Free Battle. After 5 p.m., get your pay and walk
outside the office for a little while until Goro comes to have a short
conversation with him.

Walk around a little bit (around 6.00 p.m.) and Kishou should appear. He will
offer to teach you a new technique so press the left button to accept. It's <-
+ A. Then, wait until around 8 p.m. and walk around the Tomato Mart area.

You'll see the jolly old man again you helped earlier. He will ask Ryo to fight
him but Ryo doesn't want to hurt him and hit softly. Then, after asking Ryo to
use all his energy, he agrees and the old man successfully avoids all. He will
teach you a new fighting skill (-> + Y + B).

Now, go back home and have a good night sleep. Take note that you can't go home
until after 8.00 p.m. for some reason. Then, have a dream about the Phoenix
Mirror and you will wake up the next day.

It's the whole same step like the previous day before. You will have a
fork-lift race, take your prize and get a new map. Each work-place will be
different each day. In the afternoon, talk to the rest of the men sitting
nearby if you want and wait until 2 p.m. as usual.

In the middle of the working period, you will be attacked by 9 men from Mad
Angels again. Fight 2 rounds of Free Battle (first five, then four people) and
finish them off. They will tell youm to go to Warehouse No. 17. Continue until
5 p.m. and collect your usual pay.

After work, go to Warehouse No. 17 and you will see the Mad Angels up to their
usual no good. They're beating up poor Mark so fight them up in Free Battle
mode. Wait until 8 p.m. and talk to the old man again near Tomato Mart. He will
teach you another technique, -> + Y + B, X. After learning the move, talk to
him again and then sleep peacefully at home.

The next day, you will repeat the same process as before; joining the fork-lift
driver race and shifting boxes in the right warehouse after getting the map.
Now, you need to shift the boxes to Warehouse No. 8 again.

During lunch, Harasaki will come and her friend will take a photo with the both
of them. You can actually choose with photos you want to take, either left or
right by using the Action Selector. Whichever you had choose, Harasaki will
choose the other one. Then, the two of them will leave and you have to wait
patiently until 2.00 p.m.

Try and put as many boxes as you can into Warehouse No. 18 and you know that
hard work pays off. After getting yor pay and work at 5.00 p.m., talk to Goro
who will hang around in front of the office. Walk around the office and talk to
him. Then, head to the area near Tomato Mart at around 7.00 p.m.

You will have a long QTE chase on the motorcycle and it's a cool one. You must
get it right or you will have to start all over again. After that, you will
have to fight with 5 Mad Angels and Charlie again in Free Battle mode. After
that, wait until past 8 p.m. and you can go home and sleep.

Later that night, Ryo will dream of short sequences on Shoryu. Then, wake up
the next morning and join the fork-lift race like normal and get your prize and
map. You'll have to put the boxes in Warehouse No. 18 again but on longer
distance. Do this unti 12.00 p.m., hang around or kill time at Tomato Mart for
darts.

Once at 2.00 p.m., start work again and half-way through during work, you will
have a QTE against the Mad Angels. After defeating them, resume your work until
5.00 p.m. and get your pay. Now, after work you will have an automatic sequence
with Mark near the office and after finishing talking, talk to him once more
near the office again (facing out from the office, head left).

Hang out by talking to people or doing other activities until 8.00 p.m. Then,
board the bus and go home (or hang around in Dobuita if you like). Wake up the
next morning and do all the same thing as before. It will be the last day for
you to enjoy so have a good time with it. Race in the fork-lift race and
collect your toy fork-lift machine and map.

Now, you will have to take the boxes to Warehouse No. 8. Put them at the white
lines and take the redish boxes to Warehouse No. 18. It will be a little
confusing so practice the area a bit. At lunch-time, you will have a scene with
Goro and Mai and it seems as if both of them are getting married.

Still at lunch-time, you may want to talk to Mark and the rest or wander around
the streets. Now, after lunch at 2.00 p.m., you will get back to work and
half-way working, you will encounter 2 Mad Angels on the way. Ryo decided to
give them a chase so prepare for yet another QTE.

Chase one of them and they will tell you the name of Mad Angels' boss, Terry
(not at all a frightening name). After work, your boss will tell you that
someone had left a letter for you and it turns out to be from Kishou. You will
have an automatic conversation with Chin Taijin and Kishou and begin to talk
about the Mad Angels.

Again, wait until 8 p.m. and board the bus home to sleep.

-------------------------------------
[5.3] Mostly about Friends
-------------------------------------

At 11.45 p.m., Ryo will awake by himself and went to get out. Ine-san will say
that Harasaki haven't return home yet and at that point, the telephone rang.

Ryo will pick up the phone and it turns out to be Chai! Ryo will hear
Harasaki's voice and Chai asked him to come if he wants her to be safe. You'll
need to go to New Yokosuka Harbor by 3.00 a.m. but Ryo needs to go before 2.00
a.m. Now, walk out of the street and head all the way to Dobuita. Try and go to
the bus stop and it seems that the bus operations are stopped at the moment.

You will have to use another transport so head to Yokosuka Japan Knocking, the
motorcycle shop. Knock on the green door and the owner will come out. He will
tell you to go to other place at Sakuragaoka. Go there and head to the
motorcycle near the gotcha-gotcha machines (don't go to any junctions).

It should be easy to find and you will have an automatic scene of Ryo borrowing
the motorcycle from the owner. After a very quick conversation, Ryo will be
given the keys and he drove away in the motorcycle (cool looks with the helmet,
don't you think?).

Controls
--------------
L button - Brake
R button - Accelerate
D-pad    - Move the motorcycle


Now, you'll need to have extreme good controls in this motorcycle game. There
won't be any cars or vehicles at all and you are given only 1 minute and 30
seconds as in real world. The trick is you'll need to slow down a bit (by not
pressing the accelerate button) at certain corners (brakes won't help at all
except for certain times).

If you lose, you will have to start all over again. It takes some good practice
and make sure you don't bang into corners or walls because it will slow you a
lot considerably. After that, you will have a cut-scene where Ryo drives his
motorcycle to the New Yokosuka Harbor.

After that, you will have two rounds of Free Battle with the Mad Angels, first
with six people and then five. It's pretty easy if you had practiced a lot
before by giving the normal kicks, punches and throws. You might want to use
the new techniques that had been taught (try a few times or you will get
punched).

After fighting, Terry (the big boss) will free Harasaki with a condition. He
wants you to 'kill' Kishou but Harasaki try and prevents him from agreeing.
Later on, Terry will free Harasaki after Ryo say 'yes
' and unfortunately, you can't have a fight with him in Free Battle which is a
pity (for those who eagerly wanting to give him a punch). Later on, you will
see a cool romantic scene of Harasaki hanging on Ryo on a motorcycle with a
serene music in the background (record it, quick!).

The next morning, you will have a nice cut-scene at the dojo. Then, head to the
harbor and your boss will fire you for no apparent reason. Walk to Tomu's Hot
Dog Stall and he will try and cheer you up and even offer you a cup of coffee.

He will show you a move that his friend had taught him and it's called the
Tornado Kick (it's partially English as he talked). He will ask you whether you
want to learn it or not so press right for 'no'. Then, he will ask you once
again so press the left button for 'yes'. He will then teach you 2 whole new
skills instead of a miserable one (->, ->, A, A).

Then, Tomu will tell you that he wants to go to America and then the two of
them will sit together and eat. Then, Ryo will see Tomu fly in an aeroplane
away and say a nice, friendship-related sentence to him (find out yourself!).

At 10.00 p.m., you will be automatically send to the right place. Terry's men
will be there and Kishou will show up later. Ryo will put up a fight and soon,
both of them will engaged into a battle. At that point in Free Battle, you can
control so you can freely punch, kick or throw him if you like. In the middle
of the battle, Ryo will talk to him for a while and both of them will get
exhausted.

Now, this will be a very quick QTE so don't leave your controller once both of
them lie down (learned from my lesson). One of the Mad Angels will swing down
some sort of metal at Kishou so press the right button or you will hear
Kishou's agony scream.

-------------------------------------
[5.4] The Last Battles
-------------------------------------

This will be the last section of Shenmue Chapter 1: Yokosuka Guide for Disc 3
so enjoy it for the last time. Ryo and Kishou will fight together throughout
the game against 70 men. Of course, Kishou will be computer-controlled so
sometimes, he is not really helpful though he will defeat some enemies too.

There will be three main bosses here, a big raging guy, a guy with some sort of
stick and the main leader of Mad Angels. Be careful of them so if your life is
low, you might want to run about the place to gain life a bit but be warned
that enemies will chase you as well and Ryo will get tired easily.

After tiring yourself with the Free Battle, there will be one more QTE with
Terry. Succeed the QTE and Kishou will fling him to almost-death. The next day,
Ryo will take a last look on his house and Fuk-san will come to talk to him.
Ine-san will look at Ryo secretly and then the heart-wrenching scene is gone.

Next, you will reach the harbor and meet Chin Taijin and Kishou. Kishou tells
that he will follow Ryo to Hong Kong. Chin Taijin will teach you a new
technique (-> + X, A). You will then practice it at Kishou. Later, your worst
enemy has arrived. Take a guess.

Nope, not Shoryu but the supreme horrible looking villain, Chai. As usual, he
sneaks at the top and drops a metal plank at Ryo. Sharp-eyed Kishou noticed it
and pushed Ryo away in time but got hit by the plank at his leg.

This is the last Free Battle of lifetime and it's tough if you haven't
practiced lately. Kick him a lot and try and use the new techniques if you
want. Recover some life by running around (but Chai will follow you too like a
dog chasing you).

Once defeated him, Kishou will not be able to go together with Ryo and you will
see a scene Shoryu getting on the boat. Well, the evil villain has not given up
as he is back to life and prepare for the last QTE and kick him splash to the
sea. And, he's gone... probably forever.

Watch the nice sweet ending of Ryo having a flashback (before going to the
harbor) with Harasaki. With Ryo getting on the boat, and the last Japanese
words floating across the scene, Shenmue Chapter 1: Yokosuka is at the end.
Wait until the credits rolled down and save your game. Thanks for reading this
guide and hope you had enjoyed it. You may have nothing to do now but you may
want to replay the 70 Men Battle at the options and explore the Passport Disc.

========================================================================
<6> M i n i - G a m e s <6>
========================================================================

This is the part where information of mini-games or others are located here.
Happy reading!

-------------------------------------
[6.1] Raising the Cat
-------------------------------------

You can easily raise your cat in the beginning at Disc 1 by giving him the fish
but not the biscuit. Then, raise him by giving specific food for him (not
snacks or chocolates!).

When you have got him healthy, talk to Megumi, the girl near the kitten always.
You will have a selection on what name to give him:

       [Mimi]
[Sasuke]     [Chibi]
       [Tama]

-------------------------------------
[6.2] Darts 7
-------------------------------------

Now, in Game YOU, there will be few mini-games for you to play and enjoy. This
game will be much easy than the rest so you can actually find out by yourself.
Insert your 100 yen and you will be given 5 darts to begin.

Your goal is to gain as much points as you can but to gain more, you must hit
the middle region or the red colour part to get extra points. Hitting other
parts will gain you few points only.

Ryo's hand will move about and you must have concentration. Once it moves at
the middle or other parts, press the A button to shoot. If you get enough
points, you will advance to the next level (or game as they call it).

Winning the three games for the first time and the owner will give you a mini
model of Darts 7. Nice for collection.

-------------------------------------
[6.3] QTE 2
-------------------------------------

Ryo will pronounce it as Excite QTE. Press the A button to play it (it's only
100 yen, as usual). The objective of the game is to advance level by level
(only three by the way, beginner, medium and hard). This game is good to test
your 'QTE skill'.

There will be a fast bar moving that represents the time. The faster you press
the right button, the more points you'll get. Press the wrong button or too
slowly and you will lose a chance (or life). The buttons are usually A, B, X,
Y, <- and ->.

-------------------------------------
[6.4] QTE Title
-------------------------------------

This game will test you reflexes of QTE again like QTE 2 but slightly
different. It's a boxing-type game where you must quickly press the right
buttons in order to hit it. Try and get the highest score for fun or upload on
the Internet by using Passport Disc.

The left pad is the X button, middle pad will be the A button and right pad
will be the B button. As you progress, the game will be much harderm as you
will have to press two or three buttons quickly or together. Like QTE 2, you
will lose a chance if you lose.

-------------------------------------
[6.5] Hang-On
-------------------------------------

It's located near the entrance of Game YOU (in a motorcycle shape) or you can
get it as the Saturn game when you win the lucky draw. Since it's created years
ago on 1985, don't blame its bad graphics design and controls. To play it,
press the A button and insert your 100 yen.

Controls
--------------
D-pad    - Move left or right
L button - brake
R button - accelerate

Try not to get knocked by items or go off-side the track or it will reduce your
speed a lot. Your objective is to get the end of the track while passing the
check-points which will add 60 seconds to your total time.

When you lose the game, press the L button to change letters and R button to
confirm in order to name yourself. At the main menu, press the B button to
exit.

-------------------------------------
[6.6] Space Harrier
-------------------------------------

You need to pay 100 yen to play this game or either get it again as a Saturn
game from the lucky draw. You will begin with three lives so take care of it!

Controls
--------------
D-pad             - Move up the screen, left, right or down.
A, B, X, Y button - Shoot

You need to shoot your way out from here and kill as many enemies as you can to
gain points. The bosses can be quite easy but it's only the level and enemies
on the way that will give you a problem.

========================================================================
<7> M i s c e l l a n e o u s <7>
========================================================================

This section is other things to write that are not suitable for other sections.
It's all sorts of things that you may not have known before so explore and
enjoy to gain more knowledge about Shenmue.

-------------------------------------
[7.1] Lucky Draw
-------------------------------------

As you might know, the lucky draw can be found in two shops only, Tomato Mart
and Ah Pu's Shop. But to get better prizes, Tomato Mart is the right choice.
Some people may complain that it's hard to find but it's all patience. To enter
the lucky draw, you must buy one of three items, snack, chocolate or biscuit.
Then, in order to get the item that you want, buy the item a few times and
press the A button when Ryo tries to take the paper.

Tomato Mart in Dobuita
--------------

1st prize: It's a radio! You can choose which to get in three colours,         
                       black, red and grey.

2nd prize: You can only choose one of two Saturn games, Hang-On and            
          Space Harrier.

3rd prize: Four cassettes to hear. One of them being Hang-On.

4th prize: Super Sonic, Mecha Sonic dolls, car vehicle and pink sfera.

5th prize: It's capsule. It contain one of the toys from the scattered
           gotcha-gotcha machines.

Rest of them are to be continued.

========================================================================
<8> F r e q u e n t l y  A s k e d  Q u e s t i o n s <8>
========================================================================

I have already have e-mails asking me about certain things. So, to make it more
convenient and easier for me and other players, I include this section. I read
every single mail except for certain time when I am all cooked up with school
and work.

-------------------------------------
What is Shenmue?
-------------------------------------

It seems that you haven't open your eyes wide to the gaming world (just
kidding!). Shenmue is a real masterpiece game created by two intelligent team
and people, Yu Suzuki and AM2. It's the first game in the new genre, FREE
(known as Full Reactive Eyes Entertainment).

Its own special features, such as Time Control, Magic Weather, QTE and Free
Battle is the main things that made this game look realistic, in fact, too real
as if it's straight from television. The breath-taking sounds and cool and
exciting background music waves out from the speakers are definitely the best!

Graphics itself is real, as I have said before, it's the one that adds a lot to
the feel of realism to the game. The millions of polygons appeared on the
screen as well as the nice, sweet and real colours made the game cool.
'Fun-tastic' is the word that I can give to Shenmue.

Nevertheless, it's the game that you want to play, buy and own. First answer to
first question is completed.

-------------------------------------
I can't get past certain parts of the game.
-------------------------------------

Well, that's what the Guide is made for. Refer back to the part that you want
to find out more about and if you don't understand what I say or don't know
that to do, then e-mail to me and I'll send your a quick reply.

-------------------------------------
How can I win the pool game at MJQ Bar? (Thanks to ShynyGlaze, Dan and my bro.)
-------------------------------------

It's clearly stated at [3.5] Dobuita so search back and find. Or rather, I will
copy the whole part and paste it here.

Many people have complained that this won't work and will never work forever.
Well, as for my brother, he somehow make a lucky shot and the ball when
directly towards the hole (bottom-left). The other guys will say something and
won't give you your deserved 1000 yen. Then, walk out of the bar and head for
the next mission.

Actually, I don't really know the exact thing to do to shoot the ball to the
hole. This is just my theory which is NOT confirmed: Try and make the stick aim
to the right (not just a little bit) and then shoot. I won't guarentee you if
you fail but if you want to succeed, save the game before you move on and try
until you win.

ShynyGlaze (ShynyGlaze@aol.com) e-mailed to me regarding this section.
According to him, press A to change the view and make sure that the Q ball is
directly lined up with the other ball. It's mostly to the right side (hey, that
means my theory is correct!) and then press A. The ball will go in all the
time.

Thanks to Dan (AoZoRaMaGNuM@aol.com) for giving a more detailed explanation on
how to get it for your first time. Here's what he said: " When the camera is
zoomed in on the ball, tap 17 times to the right with the D-pad (keyword:
TAP!). You will able to make the shot. However, since you're too young for that
Bourbon (as part of the deal)...they tell you that they are not sailors and to
check out Heartbeats. As for the other times of playing pool with them, it will
be difficult to explain because the ball will be placed in different directions
randomly.

-------------------------------------
How do I defeat Chai at the end of Disc 2?
-------------------------------------

Again, go back and find [4.4] Ticket to Hong Kong for more details. If you are
quick and don't want to waste time, I will put it here.

Okay, fighting with Chai can be absolutely difficult. The only attacks that can
get him are kicks so DON'T ever use any punch-related techniques. As for me,
normal kicks will do. Kick him repeatedly and even when he is falling on the
ground, kick him and you will succeed. Throws can only work one or two times
(for me) so I recommend that you don't use it at all.

When you win, he will only run away and you won't waste one whole day.

-------------------------------------
How do I get this item in the lucky draw?
-------------------------------------

It's based on luck, of course. That's why it's called 'lucky draw'. You can
actually get one. Keep on buying items like snack, chocolate and yellow biscuit
to get into lucky draw. Do this a few times (it will waste few hundred yens, of
course) and you should be able to get something (though not nessecarily what
you may want). When Ryo is trying to take the paper, press the A button.

-------------------------------------
What's the bad ending I always hear about? (Thanks to RYOJI1@aol.com)
-------------------------------------
The bad ending can be triggered if you play the game too long until it's the
next year on April 15 (date unconfirmed).
Here's what Ryoji has said: If you get caught by the guards (Metal Gear Solid
part in disc 2) over and over again until April 15th, you automatically get
sent back to your room. When you exit the house, you get a cut scene of Rantei
(Shouryu) beating the hell out of Fuku-san then Rantei asks Ryo about the
second Phoenix mirror. Ryo gets angry and runs to attack Rantei but Rantei does
the same move he did to Ryo's father and then the screen goes white... Then you
get a screen that says Game Over and it goes back to the title screen.

-------------------------------------
How do I learn the two secret scrolls in the dojo? (Thanks to RYOJI1@aol.com)
-------------------------------------

Get one of the scrolls in the dojo in the basment when you're finding for the
Phoenix Mirror. You can get a second secret scroll in the dojo (thanks to
RYOJI1@aol.com again). Here's what he said: When you walk into the dojo, look
to the left. On the wall you will see a frame that has black Japanese writing
on a white paper. First-person-view on that frame and Ryo will say that he
can't reach it. Walk over to the little stool to the right of the frame and
press A. Ryo will move the stool over and get on top of it to remove the frame
and find the scroll.

Once you're at the New Yokosuka Harbor, you might want to get the two secret
scrolls that you got in the dojo (at Disc 2) to work. Thanks to RYOJI1@aol.com
for the help. Go to the telephone booth (near the entrance) and call Chin
Taijin's telephone number: 61-5764 and answer the usual answers. If the guy
says something in the beginning with 'chi-chi', choose the right option then
left. If the guy says something in the beginning with 'ha-ha', choose the left
option then right.

Kishou will pick answer the phone. Then, go and find Kishou at the Old
Warehouse No. 8. Kishou will read this for Ryo since it is in Chinese. Once the
event is done, check the item inventory and look at the manual. Ryo will speak
and learn a new punch move: ->, <-, <-, X+A

Now repeat the phone call sequence and go see Kishou a second time. If you have
the mysterious scroll found behind the frame in the dojo, Kishou will read this
to Ryo as well. It's a legendary move written in Chinese and also in the form
of a song. Only the master who wrote it and the actual person who receives the
scroll can understand the true meaning of the scroll. Kishou tells Ryo to hold
onto the scroll because he might meet the master who wrote the scroll.

-------------------------------------
How do I fight those 9 Mad Angels in Disc 3? (Thanks to ODean's FAQ for this)
-------------------------------------

I've been receiving numerous e-mails about this question, how do you actually
get past those 9 Mad Angels as some of you can't encounter it and this actually
was a bug in the English version as the Japanese version does not have any
problems with this. Once again, thanks to ODean for this.

When you're working carrying those boxes in Day 2, you'll need to go to the
correct side of Warehouse 3 which is with the white van. Pass it each time you
go and you should automatically have a fight with them.

========================================================================
<9> C r e d i t s <9>
========================================================================

Clement Chan - (clementchan@pd.jaring.my)
I made this Guide simply for you to read!

Eugene Chan - (eugenechan90@hotmail.com)
Helped me with the MJQ Bar pool game. He's the one who find out about it.

ShynyGlaze - (ShynyGlaze@aol.com)
Thanks, thanks, a thousand thanks for his pool game info! I can't reply to him
(I think it's because of the AOL problem) and I got a return mail from his
server so it's impossible to contact him. Well, here's the credit you deserved!

Ryoji - (RYOJI1@aol.com)
Thanks to him too for answering the 'bad ending' question, together with the
secret moves you get from Kishou. Thanks too!

Dan - (AoZoRaMaGNuM@aol.com)
He has gone real in-depth about the pool game and you can actually give it a
shot for the first time. Thanks to him!

Anonymous
This guy refused to put his name in this Guide but I'll list him all the same.
He corrected me for the mistake of how Shenmue was to be pronounced which is
'Shen-moo'.

ODean - (nekofever@hotmail.com)
I used his FAQ a bit, where it states about how to get pass the Disc 3 where
you're supposed to fight those nine Mad Angels in the English version.

========================================================================
<10> H i s t o r y <10>
========================================================================

Version 1.0 - 24th June 2000
This FAQ was created.

-----
Version 1.1 - 25th June 2000
Changed Miscellaneous to Mini-Games.

Added a bunch of other new sections for Mini-Games.

Added <7> Miscellaneous <7> and [7.1] Lucky Draw.

Added <8> Frequently Asked Questions <8> section.

-----
Version 1.2 - 12th September 2000
Changed the format of the Guide a bit to make it look nicer.

Added more info about the pool game.

Added question about bad ending for <8> Frequently Asked Questions <8> section
and learning the two secret scrolls found in the dojo.

Added info about the two scrolls to the walkthrough.

-----
Version 1.3 - 27th September 2000
Changed the ASCII art. It's the Japanese words and I hope I make it out nicely
^_^. I changed the layout a little bit but I don't think you'll notice it.

Another more detailed info regarding the pool game, thanks to Dan for his help.

-----
Version 1.3a - 30th of September 2000
Added [1.3] How to Best View this Guide

-----
Version 1.3b - 20th of November 2000
Changed the ASCII art as the English version of Shenmue has been released.

Added 'How do I fight those 9 Mad Angels in Disc 3?' for the Frequently Asked
Questions. The answer is there!

As I already bought the English version, there should be more crucial updates
coming on, like the names of the English characters, perhaps an item list and
move-list if I have time.


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