Strategy Guide - Guide for Smuggler's Run
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"This document Copyright 2000 Nathan Norris" ____ ____ ____ _____ ____ ____ / |\ /| | | / / | | | \ / / \____ | \/ | | | | ___ | ___ | |____ |____/ \____ \ | | | | | | | | | | | \ \ _____/ | | \____/ \___/ \___/ |____ |____ | \ _____/ _____ | \ | | |\ | |____/ | | | \ | | \ | | | \ | | \ \____/ | \| ************************************************************************ Smuggler's Run - Smuggler's Mission Walkthrough Version 1.1 By: Minesweeper (Nathan Norris) Email: email@example.com ************************************************************************ Last updated: 11/17/00 Table of Contents 1: Introduction 2: Revision History 3: Game rules and other Stuff 4: Walkthrough 5: Thanks 6: Copyright ----------------------------------------------------------------------- 1: Introduction Hello! Thanks for picking up this guide for the magnificent game we know as Smuggler's Run. It's something like a cross between Dukes of Hazzard and a monster truck rally. You will be delivering a variety of things, some explosive, some radioactive, all illegal. Naturally, the authorities will be none too pleased with your activities and will try their best to stop you from delivering your cargo. Also, rival gangs will try to make off with your contraband to get the money for it instead of you. So, you will need some help, which I will gladly provide. Move along, now. ----------------------------------------------------------------------- 2: Revision History Version 1.0 11/9/00 - First Edition *********************************************************************** Version 1.1 11/17/00 – Finished the Forest missions, added some Desert missions, and told when each vehicle is earned. ----------------------------------------------------------------------- 3: Game Rules and other Stuff CONTROLS Steering - move the control pad or the left stick. I'm sure I don't need to say more on this. Accelerate - move the right stick up or press X. Yet another control I don't think needs further explanation. Brake - move the right stick down or press Square. Very useful when traveling through dense forest or those narrow village roads in the Desert course. Reverse - move the right stick down when sitting still or press Triangle. Handy if you're stuck on a tree or a rock. Handbrake - press Circle. The most useful button of all except for steering and accelerating. When going over jumps, tap Circle rapidly to level your tires with the ground so you won't crunch your engine after going over a jump. This difficult game is SO much easier if you get into the habit of using this during every jump. View Map - press R1. You will see a large portion of the course you are driving in. Useful when searching for the next checkpoint, and avoiding accidentally plowing into hillsides after going over jumps you thought had adequate room to land. Rearview - press R2. Allows you to see behind you. Not that useful except for seeing who's eating your (generous helping of) dust. Downshift - press L2. I'm sure you can figure out what this does for your manual transmission. Upshift - press L1. Read above for lame sarcasm. Change camera - press Select. You can choose between the bumper camera, the helicopter camera, or the in-car camera. The helicopter camera is useful for seeing a wider area around you, but the in-car camera is difficult because it's impossible to tell if you are flipped over because the camera doesn't roll around with the car. Pause - press Start. No need to explain this. VEHICLES Dune Buggy - The smallest car in the game. It's relatively fast, but too jumpy and fragile for my tastes. It also drifts a lot in jumps, making it difficult to predict where it will go while airborne. SUV - Good all-around car and one of my favorites. It's relatively tough and has average speed and acceleration. Drifts a bit too much in the air, though. Looks like a Mitsubishi Montero. Trophy Truck - My favorite vehicle for the Smuggler's Mission. Well rounded in all categories. Best sounding engine for any driving game I've played. It looks even cooler when all the breakable parts have fallen off of it, because when it does you are driving just the frame! Looks like a Ford Ranger. Rally car - Highest acceleration, top speed, and handling in the game, but if it gets hit by anything larger than a cardboard box, it takes serious damage. My most hated car of all, because it jerks around like a squirrel and takes jumps like it's caught in a tornado! Experts only. Looks like a Subaru Impreza. Monster Truck - Very entertaining when you feel like tormenting civilian traffic! Lowest speed of all, but is the most heavily-armored vehicle in the game. Can plow through almost anything. The only thing that can destroy it easily is the train in the Forest course. Becomes a 18 wheeler cab when the bed falls off! Looks like a Ford F-150. Military Vehicle - Very cool-looking car! Similar to the Trophy Truck, but has a bit more speed and a bit less handling. Excellent for joyriding. As the name implies, this is the vehicle of choice for the Army. Looks like a Hummer with its roof torn off and replaced by a roll cage. GANGS The Forgotten - your gang. Radio Girl of The Forgotten is the one who is directing you during the missions. Territory is Forest, Desert, and Snow. Gang color is red. Vehicle of choice is your decision. The O'Gradys - your first rival gang. Their vehicles are fairly fast, but aren't too hard to bash away. Most of their vehicles have this cool-looking spoiler attachment. Territory is Forest and Snow. Gang color is bright green. Vehicle of choice is the Trophy Truck. Sierra Cartel - the first rival gang you encounter in the Desert course. They prefer small, fast cars that can drive rings around everything else, and they can manage their speed well. But, because of this, their vehicles are easily pushed around by other cars. All their cars also have a light attachment on the roof. Territory is Desert. Gang color is blue. Vehicle of choice is the Rally Car. A20 - the second rival gang you encounter in the Desert course. They like vehicles which can accelerate and react quickly to their commands, but this is at the expense of top speed and some durability. Another gang that is easily pushed around. Territory is Desert. Gang color is black. Vehicle of choice is the Dune Buggy. Quebecois - the last rival gang you will deal with. They tend to prefer large, tough vehicles to crush things that are in the way, while sacrificing speed. I don't know much about this gang considering I haven't made it to the Snow course yet. Territory is Snow. Gang color is yellow. I guess their vehicle of choice would be the Monster Truck, considering it's tough and slow. LAW ENFORCEMENT Border Patrol - the first enforcement "gang" you will have to elude. They prefer well-rounded vehicles like the O'Gradys. Like to travel in packs and swarm you when you're down. Medium steering, medium speed and high level of persistence. Voice sounds annoyed in the Canada courses, but sounds Southern in the Desert course. Territory is Forest, Desert, and Snow. Gang color is white and green. Vehicle of choice is the SUV. Army - the second level of law enforcement. Unlike the Border Patrol, they prefer to go it alone when chasing you. Have the best steering of the enforcement "gangs," but lowest speed, and a low persistence level. Voice sounds, well, like an army officer's voice. Territory is Desert and Snow. Gang color is olive green. Vehicle of choice is (duh) the Military Vehicle. CIA - the last enforcement "gang" you will encounter. The most unpredictable gang. Sometimes they stick together, other times they try to get you alone. Have the speediest vehicles, but worst handling, and a medium persistence level. If a CIA car is in pursuit, more likely he'll crash into a rock than hit you. Voice sounds smart-aleck. Territory is Desert and Snow. Gang color is black. Vehicle of choice is the Rally Car. MAPS AND PLAYFIELD MARKERS Arrows - On the map, red arrows are you and your allies, blue arrows are your rivals, and flashing white arrows are Law Enforcement. In the playfield, the arrow on the top of the screen guides you to the next checkpoint. It will be red if you are going to drop off your contraband, and it will be green if you are going to pick up more contraband. Pick up points - On the map, contraband is indicated by a yellow box. The box icon will overlay the arrow of the vehicle that is carrying it. In the playfield, the contraband will be indicated by a single bright green flare. If a vehicle is carrying it, a large arrow will hover over the vehicle. Drop off points - On the map, a red X will show your drop off point, a blue X will show your rivals' drop off point, or if there is no enemy gang, your drop off point will be indicated by a yellow X. In the playfield, three red flares indicate your drop-off point, and three blue flares indicate your rivals' drop off point. CONTRABAND Scoring - Contraband could be anything: computer chips, jewels, radioactive containers, etc. That part doesn't really matter. No matter what you have, someone is almost always trying to take it away from you or damage it. Everytime you collide with something, the value of your cargo decreases. No big deal, unless you care about breaking your high score, unlike me. Rivals and Friends - When you drive into the green smoke to pick up the stuff, "CONTRABAND ACQUIRED" will flash across the bottom of the screen. If a rival collides with you, "CONTRABAND LOST" will flash across the bottom of the screen, telling you that the other guy has made off with your loot. Get the loot back by crashing into him. "CONTRABAND SNAGGED" will flash, indicating you have taken it back. You can also give the contraband to another teammate if you want. Collide into them and "CONTRABAND TRANSFERRED" will appear, indicating you have given the goods to your ally, who will now (hopefully) take the loot to the drop off point. You can also get it back by slamming them again. BTW, cops cannot take contraband from you unless a mission requires you to take loot from a police vehicle, and the cop hits you again after taking the loot from him. ----------------------------------------------------------------------- 4: Walkthrough Here is the main part of my guide which will show you the way through the various missions you will be performing so you can become Forgettable. All the vehicles you will be driving are stamped with your company logo (Hey! What a great idea! Stamping all vehicles in your gang's service so the police will know EXACTLY who they should chase!) and await you. Choose Smuggler's Mission. You will be greeted by the Mission Menu. Here, you will select your various jobs. After selecting the mission, you then choose your vehicle. After selecting your vehicle, you will be asked what transmission to use. After that, the mission will start. We will begin in Forest, then move to the Desert, and finally finish the game in Snow. When I say I mean it from the large map's perspective i.e. north is up, west is left, south is down, and east is right. FOREST MISSIONS NEW VEHICLES – Buggy, SUV MISSION 1 - Initiation Rites Very simple mission. Drive north to the first two checkpoints, then follow the circle of flares around Centerville to the finish. Give up now if you actually botch this mission. MISSION 2 - The Forgotten Few Another easy mission. Drive north from the starting point to pick up the contraband in Centerville. Then, head northeast to the drop off point in the field outside of town. Now drive west to pick up the next piece of contraband near the gas station in Centerville. Continue west through town and get onto the road that is headed the same way as you. It will take you to the next drop off point and the finish. MISSION 3 - Secrets and Lies This will be your first mission against law enforcement. In this case, it's the Border Patrol. Head east from the church parking lot to the first pick up point. The first cop is hiding behind the ridge to your left, but he likely won't see you since he's facing the wrong way. Continue east till you fly over a big jump. After you land, get onto the highway since it leads to the next drop off point. Continue down the highway to the next pick up point. Here, you will get spotted by a cop. Bolt past him and collect the next piece of contraband. Turn round the corner and you can see a roadblock! Gosh, they're fast! Fortunately, they were too stupid to fill in the little gap in the middle of the road, so you can easily pass through. After passing the roadblock, another cop will see you and will try a head-on ramming attack. Turn left on the road to pass him. Continue to follow the highway to the bridge. The finish is at the end of it. Good work, you have managed to evade the cops on your first attempt! :) Now that they know who you are, they will plague you for the rest of the game :( MISSION 4 - Breaking and Exiting Head northwest from the start to pick up the stuff, then cross the bridge. Rather than follow the road, drive over the hill in front of you. You'll now get an impressive view of the valley below. After landing, go onto the railroad tracks and follow them west. When you pass two trees on the left side of the tracks, abandon them and drive west over the bumpy terrain to the red flares on the hill you can see in the distance. Now drive down the other side of the hill and continue west through more bumpy ground and trees. Pick up the contraband in front of the covered bridge, and cross the bridge. Oh no! Another roadblock! This time, turn right into the grass and get back on the railroad tracks. Follow them northwest. When the tracks arrive at a railroad crossing, pull onto the road and head north. Go into the summer camp and cross the finish line. MISSION 5 - Duty Free This will be your first mission to gather up contraband and deliver it before a rival gang can do the same. Your opponents will be the O'Gradys. The locations of all drop off points and and pick up points switch around a lot, so I can't tell you much. I can honestly say, though, that all checkpoints will be in and around Centerville. Read the Rivals and Friends section in the Game Rules and other Stuff section for more information. MISSION 6 - Race War Your first racing mission. The O'Gradys have challenged you to a race on the road that goes around Eubanks Mountain. Follow the road and pass through the checkpoints. Don't worry about taking the lead until you get to the railroad crossing because the other racers will all slow for some reason. You should easily be able to pass them and finish first after you enter Centerville. MISSION 7 - Goodies From Above The Border Patrol have shot down a plane. Now you must retrieve all of its cargo and take it to the cargo trucks. Unfortunately, the Border Patrol is actively investigating the area for evidence, so they will be on you at every turn. Drive off the hill you start on and head northeast to Centerville. Collect the contraband and continue northeast. A cop will give chase in the process. Cross the river by going through the river, and you will arrive at the first cargo truck. Now head southeast to the next pick up. Drive into the river and follow it east until you pass the last of the redwoods. Get out of the river on the left side and drive east across the land. After a few big bumps, you'll see a large hill. Drive over it to fly across the river and land near the next cargo truck. Deliver the goods and head southeast across the river again to pick up more contraband. Now cross the bridge and follow the road until the arrow points straight in the direction your car is going. Leave the road and drive across the rocky terrain until you see the next cargo truck. Now head southeast to the next pick up point. Watch out for those rocks and trees along the way. After collecting the final piece of contraband, follow the road until you see the last checkpoint in the water next to the falls. Cross through the water to it. Mission complete! MISSION 8 - Lost and Found Immediately turn 90 degrees to the right after you start. Drive across the large hill and keep going east to the first pick up point. Now go north and head for the red flares atop the large mountain. Don't worry, your car will be able to easily get up there. Now go northwest across the gently sloping plains. You will come to a snaking dirt track. You can either follow the path as it S-curves continuously, or you can drive across the hills separating each curve. I'll leave it up to you. Eventually, you will find the next piece of contraband. Continue S- curving/hill-jumping until you come to a crossroads. Turn left and climb the hill the arrow is pointing to. After getting down to the other side, dump the contraband near the tunnel at the next checkpoint. Now head southwest until you spot a tunnel opening hidden behind a bunch of trees. Go into the tunnel and follow it all the way to the end. As it turns out, it's a secret passage that dumps you out by going through the waterfall! Not only that, but the finish is dead ahead in the water! Could things get any better? MISSION 9 - The Way South Your second contraband collection race against the O'Gradys. Only this time, the Border Patrol decides to get involved, creating a three-way war! Again, I can't tell you much, except that it takes place in and around Easton due to the fact of checkpoints jumping around without any pattern. So from now on, I will tell you to refer to the Rivals and Friends section for all rival contraband collection missions. They're all virtually the same anyway. MISSION 10 - Counterfeit Women This mission marks the point where missions will go from being fun to being a chore. First, most missions from now on have a very tight time limit and you only have enough time to make up for one major crash and maybe one minor crash. Secondly, the police are after you almost from the start and will dog you constantly for entire missions, so even the tiniest boo-boo may get you arrested or heavily damaged. OK, here we go. Head southwest to the first pick up point by cutting through the trees. Using the dirt trail will waste too much time. After picking up the cargo, go onto the paved road to the right and turn onto another dirt on the right of the paved road. Follow this trail to the next checkpoint. Then do a U-turn and go back the way you came. After getting back to the pavement, go right. Turn off the road when you can and head east to the pick up point atop the hill. Keep going east to the next checkpoint. The field you cross through is relatively clear, so you can go straight there. Slow down when you enter the woods and hit the next checkpoint. Do a U-turn and go back the way you came. Head back to the paved road with the dirt path we used earlier and you will find another piece of contraband near the turn off. Go through the tunnel and follow the road until you come to a roadblock. Turn left onto another trail. The drop off point is only a little ways south from here. Drive off the trail and up the hill when it curves left. After ascending the hill, you can see the finish near Centerville dead ahead. Get down the hill, across the bridge, and through the town to the finish. MISSION 11 – DNA or DOA Tough mission here! You have to travel halfway across the stinkin' map, traverse enough bumps and whoops to fill a hundred dirt bike tracks, and with the Border Patrol in hot pursuit every step of the way. Let us enter the torture chamber now. You start in Centerville. Drive east to the cemetery and pick up the first piece of contraband. Leave the cemetery by driving through the fence, and travel east across more bumpy terrain. When you spy the railroad tracks, get onto the right side of them because a cop is approaching from the tracks in the redwoods will try a head-on ramming attack. After you pass him, continue following the tracks east until you are perpendicular to your first drop-off point. Go over the grassy hill and make the drop. Now go over the eastern hill of this clearing and you will come to a massive drop-off. Fall down the cliff and head for the green flare to the east. Head east some more and you will enter the "desert." Not really since we're in Canada. You will also spot a dirt road, follow it. When it curves off to the right, leave the road and go straight ahead up the hill. You will get onto the same road up there. Follow it until you see the red flares in the small valley, then go straight for them. Yeah, yeah, I know, you should go through the dirt hills, but the road is much easier and safer. Do a U-turn after driving through them. Now go back onto the road you used to get here and you will see an abandoned mine. Drive into in carefully because if you hit the posts on the side or miss it altogether, the police will have you bouncing all over the place until you are arrested. Go through the tunnel and head west to the next pick- up. Do another U-turn and go back east. Watch out for all the cops that followed you here. Go through the mine, and follow the road back east to the valley. Go through it and hit the finish on the other side. MISSION 12 – Radar Troubles Do an about-face right after you start and hit the first radar atop the hill to the southeast. Now turn around and head west over that giant hill to slam the next radar on the other side of it. Then go northwest across the creek and up the mountain. Next, jump down into the valley and head southwest through the valley to the radar atop the hill. Proceed north after trashing that radar. After passing through some trees and a lake, the last radar waits for you on the north shore. MISSION 13 – Bait and Switch This mission requires you to steal a piece of contraband from a police truck heading to town, then you have to take it all the way to the tippy-top of Eubanks Mountain. Begin by heading west across the fields to where the railroad tracks run alongside the highway (I'm sure you know where it is, considering we've passed by it on several missions before.) The police truck should be pulling onto the tracks when you get there. Pursue the truck until you ram it and take the cargo, then go west to Eubanks Mountain which is north of Centerville. Find the path going up it and take it, being careful to not fall off and looking out for police ambushes. When the side of the mountain goes from the gray rocks to brown dirt, climb up it to skip a few police traps and a shortcut. When you hit the checkpoint, you are done with Forest! FOREST COMPLETE!!! NEW VEHICLES – Trophy Truck, Rally Car DESERT MISSIONS MISSION 14 – Go south to the first pick-up point in the canyon. It's straight ahead. After collecting the contraband, you have a choice of paths. You can either go right through the border station, or you can go left and crash through the fence. I prefer right, there may be more cops, but it's a smoother ride and provides a straighter shot into Soroti City. Regardless of your choice, keep going south and through the city gates. Hit the checkpoint in the middle of the town, then leave through the west entrance. After leaving town, head northwest to the next pick-up. After picking up the stuff, go north to the oasis to deliver it. Turn left past the next plateau on the map, then continue north to the dried up ponds for your last pick-up of the mission. Go northeast to the highway. After clearing the border station, go north to the airport where you started the mission to finish. TO BE CONTINUED... ------------------------------------------------------------------------ 5: Thanks - Thanks to myself because if it wasn't for me, this FAQ wouldn't exist! - Thanks to my dad for giving me jobs to do to pay for my Playstation 2 and this game! - Thanks to Rockstar Games! Nice to know that Japan and England aren't the only countries that can make terrific games. - BIG, Big thanks to GameFaqs, THE best video game site on the net! ------------------------------------------------------------------------ 6: Copyright This guide is MINE, MINE, MINE MINE MINE MINE, EENY MEENY MINEY MINE. You MAY print this guide out so long it is for nonprofitable reasons and it is printed completely and not in fragments. This guide MAY NOT be printed for profitable reasons (even if you don't make any money off of it). I am not making this guide so some big, fat, lazy writer can slack off and get paid for it. If you ignore this copyright you are breaking the law. Never underestimate the power of your government and the long arm of the law. ------------------------------------------------------------------------