Star Wars Starfighter
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-INTRODUCTION -CHARACTERS/ENEMIES -WALKTHROUGH -BONUS MISSIONS -CHEATS & SECRETS INTRODUCTION From A Galaxy Far, Far Away or something like that, here it is, Star Wars, Starfighter, easily one of the best Star Wars themed games to ever be made! Really, it's awesome. Great visuals, intense action and perhaps most of all, Starfighter has incredible controls that makes for a game that "feels" good to play. Set during same time period as Episode 1, the storyline in Starfighter is loosely connected to the struggle for liberation from the Trade Federation blockade that took place in the movie. You get to play as three different characters: Rhys Dallows, a Naboo fighter pilot, Nym, the gruff space pirate and Vana Sage, a starfighter pilot for hire. In this massive Starfighter guide before we've put together complete walkthroughs for every mission. They include winning strategies for achieving each main objective and how to beat all the bonus objectives so that you can get gold in every mission. We also tell you how to unlock all the bonus missions. We don't stop there though, although most guides would. We've included all the cheats for the game plus show you how to find all the hidden Easter eggs in the game. Hey we even cover the basics of how to approach this game and give you extremely helpful hints that we've discovered over hours and hours of gameplay. This is the only strategy guide for Starfighter that you'll ever need. CHARACTERS/ENEMIES Rhys Dallows You get to play as three different characters in the game but if any one's the star of Starfighter, it's Rhys Dallows. This young rookie pilot has always dreamed of being apart of Naboo's elite Bravo Flight and when his beloved planet comes under attack from the Trade federation he gets his chance. Under the tutelage of expert pilot, Essara Till, Rhys gets all the tips he needs to survive harsh battle conditions. Rhys's mother was a schoolteacher and he never knew his father although you will eventually encounter him in the Bonus Mission, Charm's Way. Flying The N-1 Starfighter The N-1 Starfighter is a real hotrod and is easily the most fun to fly in the game, with the exception of the bonus Sith Infiltrator you earn by getting all gold in every mission. It's super agile, speedy and looks pretty with its nice shiny front end. It has strong lasers but is the only ship without a rechargeable supply of their secondary weapon. The N-1 comes equipped with 10 Proton Torpedoes (which can pack a punch) and since they are limited in amount they should only be used when absolutely necessary. The advanced secondary weapon are the Advanced Proton Torpedoes which will break apart and hit several targets at the same time. This attack is best used against groups of enemies and can potentially hit 10 different targets but will consume two of your torpedoes. You gain the Advanced Proton Torpedoes in level eight. Targeting enemies with your torpedoes is easy. Just get a target in front of you (make sure it has a red target ring around it) and wait for your target view in the center of the screen to first turn yellow and then turn red. Once red let your torpedo fly and will almost surely hit its target no matter what the target does. Be sure to listen for the audio cues as well to let you know when you're locked on. Vana Sage Vana is an adventurer with a good heart. She's worked for everyone including bounty hunter, Naboo's Royal Security Force and even the Trade Federation which is who she is employed by at the beginning of the game. She is ver self sufficient but to face the challenges ahead she'll have to work as a team with a cast of unlikely allies. Vana flies the Guardian Mantis. Flying The Guardian Mantis Vana's ship may at first seem not as powerful since she is without a potent secondary weapon when in reality her Ion-Enabled Sensor Tags allow her to fire on targets without even facing them. The ship's primary weapons are not lasers at all but actually Sensor-Guided Nano Missiles. When just fired at a target they'll act just like lasers but when you tag and enemy with one of your sensor tags and that enemy is targeted then no matter what direction you fire, your Nano Missiles will find the target. This is very handy when you're trying to dodge laser. The Mantis is very maneuverable however and in one mission it can completely stop. The Mantis's Advance Secondary Weapon is called the Ion Encumbrance System and will totally disable a ship, even a big one. The attack is activated by first charging the blast by holding down the CIRCLE button and then you need to get very close to the target and then let the shot off. When it hits, an electrical field will surround the ship and its shields will be gone and it won't be able to move or fire on you. The attack does not work from any kind of distance; you must be very close to the ship for it to work. This attack will consume your complete compliment of Sensor Tags but they will regenerate. Nym The gruff Nym is hard to like at first but this big green guy is loveable in the end. If one thing is obvious it's the fact that he truly cares about his people, even if they are outlaw pirates. Nym comes from the Feeorin species found on a few outer rim worlds. He was an orphan raised by criminals but out of his lowly roots he has become a brilliant captain and pilot. In recent times Nym and his band have been a thorn in the side of the Trade Federation who went and hired Vana to capture him. It's enough to say that Nym has it out for the Trade Federation. Flying The Havoc First off it's really easy to kill yourself in the Havoc. Its secondary weapons are Energy Bombs, which explode when they hit the ground or target with a huge blast area. If you fly into this blast area you will take mad amounts of damage. This happens most when you attack ground targets so try to attack ground targets from at least some kind of altitude and distance so you can avoid running into your own blasts. The Havoc's Primary weapon are Dual Triple-Laser Cannons which are quite powerful. The ship's most powerful attack is the Plasma Scourge, its Advanced Secondary Weapon you gain use of for the first time in level nine. It's a super powerful blast that takes some charging (by holding the CIRCLE button) and will use up five Energy Bombs. Two blasts with your Plasma Scourge are all it takes to eliminate most buildings and structures and a single blast can take out large, well armed vehicles. There is also a an auto turret mounted on the top of the ship. It isn't very powerful but every little bit can help. This is the least maneuverable and slowest ship you fly in the game but it is the most heavily shielded. Enemy Ship Database Trade Federation Craft Proximity Mines They are small and are either dropped from some fleeing ships or are found just hanging in space, especially around satellites but are also found floating around on a planet's surface. If you get too close to one it will explode and cause more damage to your ship and shields than an average laser blast. Mines are not shielded. It doesnt take a genius to figure out that you need to steer clear of mines, keep at least half a ships length away if not more from mines to get by them without an explosion. The best way to deal with them is to shoot them from a distance. You may have to use the zoom in feature to hit them since they're so small. Only one laser blast is necessary to get rid of a mine. Some mines will leave an orange colored blast area where it has been blown up. Avoid running into this blast area to stay unscathed. Scarabs These are the main workhorses in the Trade Federation arsenal. You'll face plenty of them, in almost every mission in the game. They attack in swarms but will also appear on their own. They are shielded which means it takes more than a few hits to take them down. Often you can actually get into a bit of a dogfight with one of these Scarabs. They aren't super smart however and when going against a single Scarab you have little to worry about. They can sneak up on you in groups of three or more which can make them somewhat dangerous. Always keep an eye out for them. Droid Starfighters Droid Starfighers are faster, more maneuverable and more accurate than Scarab Fighters, making them much more dangerous but at the same time they have no shielding which means that only a few hits from your blasters will take them out. Try to eliminate swarms of them from a distance, before they can get their lasers trained on you. If a swarm does start hitting you with their blasts it is best to pull some dodging maneuvers and get on the speed to take you out of danger. Let them split up and then take our each one, one by one. You will also find Droid Starfighters on land in their walking mode. They are just easily destroyed on the ground. Hunter Seeker Droids These things take nothing to destroy, just a blast from your laser cannons will do the trick. Hunter Seeker Droids can be very hazardous when they attack in groups but are only a bit annoying when a single droid gets a lock on you, kind of like a mosquito in your face. They are quite small so if it wasn't for your ship's HUD that puts a ring around a targeted enemy, they would be really tough to spot. If Hunter Seeker Droids are in the area that you have business in, it is wise to eliminate them first and then deal with your objectives. If you have no business in the area then it's best to just flee any attacks since they are really easy to outrun. Turret Droids Unshielded Turret Droids found on the planet surface in the Secrets Of Eos level don't really move around although they are supposed to be mobile. At first encounter with one it will take few shots to get a lock on you. If you don't get moving quickly the powerful turret will focus in on your position and barrage you with relentless rounds of powerful laser blasts. In this situation if you don't run for cover you'll be dead in no time. It only take about four shots from you laser cannons to take them out. Turret Droids are shielded, although weakly. Trade Federation Freighters These are unarmed carriers of cargo. They have somewhat thick shields but since they put up no fight, they are pretty easy to eliminate. It's usually the squads of Scarabs protecting them that you have to worry about. Lasers work on these guys but your secondary weapons are what will have the most effect. Trade Federation Super Freighters These are much larger than the normal Trade Federation Freighters and come equipped with a pair of extremely powerful laser turrets. The turrets are easy to avoid however as long as you keep ducking a weaving. The safest position to attack them from is from behind but almost any angle will work as long as you keep moving and weaving. They have strong shields and tough hulls so more than a couple of passes will be necessary to cripple one even if you're using your secondary weapons. Keep an eye out for Scarabs and fighters when attacking an armed Super Freighter as you can bet that they will be around. Repair Ships Not too much to these guys. They aren't armed and they come in and try to fix up ships you've taken down. Eliminate them before they can do their job. They have pretty strong shields but go down after only a few moments, especially if you're using your secondary weapons on them. Missile Frigates Missile Frigates only fire sporadically and when they do fire, they launch missiles, between two and four of them at a time. Try to destroy any launched missiles from a distance with your lasers and be sure to avoid the orange colored blast circle they leave behind. To avoid the majority of missile barrages attack Missile Frigates from behind. Drop Ships These guys take beating still keep on ticking. Drop Ships are the most heavily armored craft in the game, as they need to be since their main purpose is to come into a hot-zone and drop off enemy craft for attack. These take more than a couple of passes to put down. Come at them with everything you've got, including some shots from your secondary weapons. In the N-1 you should only waste a couple proton torpedoes on taking down a Drop Ship but in Nym's Havoc you'll have to unload you secondary arsenal a couple times before a drop ship will go down. Drop Ships are unarmed but are usually accompanied by Scarabs and if you give them enough time to unload their cargo then you could have a really serious situation on your hands. Take them out before they can unload, no matter what! Armored Attack Tanks (AATs) These are the hovering tanks found in Episode 1. They'll take several laser blasts before they go down and when they get a lock on you, they can be very deadly. Its laser cannon is mega-powerful and does a pretty good job of tracking you as you fly about. They are slow however and easy to destroy with only about four to six blasts or so from your laser cannons. AATs are unshielded but fairly heavily armored. Armored Missile Tanks (AMTs) These dangerous tanks will appear on a few different missions, usually dropped off by a dropship. They are gray in color, which makes them a little tough to spot on certain terrain. They fire those red colored missiles with the red trails and when they explode they create a flame ball that lasts for a few moments. Stay clear of these explosions or better yet, hit the missiles with your lasers from a distance to avoid much damage to your shields and ship. AMTs are unshielded and will go down after only about four blasts from your lasers. Their firing rate is also pretty slow. Heavy Artillery Guns (HAGs) HAGs are really well armored despite having no shields and they fire a very powerful payload. They won't target your ship because of their slow rate of fire but the installations that you are out to protect will take a huge beating. Think of them as the Trade Federations version of the howitzer. HAGs take multiple passes to take out, even using your secondary weapon. Bombers The trickiest thing about shooting down the slow moving bombers is that the thin shape of their fuselage makes them hard to hit with your lasers from behind or when they are coming at you. You never have to worry about getting fired upon by a bomber though, but the ground installations that you're trying to protect will get a beating if you're not quick at eliminating them. You may notice that bombers kind of look like little mini Millennium Falcons. Hmmm. Single Trooper Arial Platforms (STAPs) Battle Droids drive these things around and try to shoot at you. They are slow and take forever before they get a lock on you and start firing. No big deal, take them out with a single shot. Multiple Troop Transport (MTTs) MTTs are those big hovercraft that transport Battle Droids and Tanks to where the action is. They have no weapons but are well armored and are always accompanied by a contingent of tanks and STAPs. MTTs are unshielded but can take a beating. At least six shots from your laser will be needed to eliminate a MTT. Turret Mine These guys are placed in strategic spots and just hover, waiting for a target fire upon. They are easily removed with just a few laser blasts and they tend to have bad aim. Turret Mines are more of a nuisance than any real worry. Trade Federation Battle Droids These guys pose hardly any threat at all, although when in groups they can be a nuisance. Just a single laser blast will take one and a group of Battle Droids can be taken down in seconds. They are a little more trouble when riding a STAP but even then they are easy to kill. They are unshielded droids. Trade Federation Landing Ships These behemoths are the ships that carry all the tanks and other enemies you face in the game. No matter how hard you try they cannot be destroyed so don't waste your time trying to take one down. They are fun to fly around though. Trade Federation Patrol Boats You only encounter these guys in one level of the game and are easy slow moving targets that rarely fire. You will want to take them out quickly though to spare the ships you are trying to protect from any laser fire. They are unshielded and only take a couple blasts to make them go away. Mercenary Craft Daggers Daggers are the workhorses of the mercenary fighter fleet. By the time you beat the game you will have destroyed swarms of them. Their shields and hull are pretty easy to knock down with 6-8 laser blasts and they only fire at you sporadically. They only become dangerous when more than three of them are trying to get you. They usually fly in packs 2-4 or more. Take them out quick and from distance. Dianogas These guys are more heavily armored so they take more of your abuse but they fire about as often as Daggers. They don't give you too much trouble, they just take longer to kill. They are cool looking however. Morningstars These are the deadliest of the Mercenary fighter craft. They have formidable laser blasts and are quite good at locking in on to you but what makes them so dangerous is their missiles which are more powerful than proton torpedoes and explode in a large impact that damages anything in its radius. In later missions and in bonus missions like Charm's Way getting locked into the sights of a Morningstar and staying there for more than a few seconds can mean a quick death. It was a Morningstar that took out Ryhs's mentor Essara. Other Craft Training Droids Found in the first mission, the Training Droids fire harmless, laser blanks and are used to hone your live fire combat techniques. It's one thing to blow up stagnant, motionless object and a whole other thing to take out an object that fires back. Fortunately they don't take much to eliminate (about 8-10 laser blasts) and you won't take a hit if you keep moving, in fact their first shot usually misses. Something to keep in mind whenever you face a target that's firing on you is that you should always dodge live fire before you take shots at the object. Some enemies you'll encounter have more powerful laser blasts than your own so just blasting each other at the same time until either you or the enemy blows up is foolish. You won't get very far with this technique. You are always more maneuverable than any enemy you face so use your dodging skills to your advantage and then take your target out. WALKTHROUGH Mission 1 - Naboo Proving Grounds Rhys Dallows must prove his piloting skills by following flight leader Essara Till through a secret Naboo training canyon in his N-1 Starfighter. Mission Objectives 1. Destroy all first area mines 2. Destroy all second canyon mines 3. Destroy training droid 4. Destroy all holographic starfighters 5. Defeat Essara Bonus Goals 1. Destroy all bonus mines 2. Complete mission in less than four minutes 2. Win race against Essara Mission Objectives Mission Objective 1 - Destroy all first area mines Because of the bonus objective of beating the level in less than four minutes you'll want to get a jump on thing right from the start. Get on your boost immediately and speed past Essara through the canyon. Stay within the canyon because if you try to fly up and out of it, an invisible wall will knock you back into the canyon. There's nothing to shoot at in this first canyon so just focus on getting through without hitting a wall. The safest way to do this is to not spin your ship left or right (although it looks cool and is fun to do), just keep it level and focus on making the next bend in the canyon. You might find things easier if you fly near the top of the canyon. Glancing the sides of the canyon will cause damage to your ship's shields and hull although if you don't hit a canyon wall head on you should easily survive several impacts. Running into the canyon wall is the only way to die in this mission. In the first open area you'll want to quickly destroy all nine mines to complete the level's first objective. As soon as you enter the open area hit the brakes and hold the brakes while you target and blast each mine from a distance. Use your zoom in feature (R1 button) to hit each mine with precision. Since the game takes forever to target the first mine you can target them yourself by pressing the Triangle button. If you're having trouble finding all the mines (although they are all out in the open) just press the Triangle button again to target the closest mine or cycle through the other targets in the area. You should have most of the mines destroyed by the time the game decides to target the first mine. As soon as all the mines have been destroyed and the objective completed message flashes on screen hit your boost again and head down the next canyon, don't wait for Essara. Mission Objective 2 - Destroy all second canyon mines Shooting the 20 mines in this second canyon will give you some great practice at boosting, braking and the crucial power-slide maneuver. The first mine should be targeted by the time you reach it and after it's destroyed the next mine in the canyon will be targeted. After each mine is destroyed then next one down the ravine will be targeted so it's not hard to find them all. Boost down the canyon and brake when you reach the first mine. After it has been destroyed get back on the boost and brake when the next mine gets into range. Continue the boost, brake, destroy method through the entire ravine. Boosting and then braking will send you into a power- slide if you try to turn at the same time. This can be useful in staying locked onto a target while making a corner. With the last mine destroyed boost into the next open area but be on your toes, the next objective to destroy fires back! Mission Objective 3 - Destroy training droid In the next clearing all you have to do is destroy one training droid. It fires back at you, although its lasers won't actually harm you. Keep moving, but take it out as quickly as possible, about five hits is all it takes. As soon as it's destroyed hit your boost and head down the next canyon. Mission Objective 4 - Destroy all holographic fighters The first holo fighter to destroy appears as soon as you destroy the training droid. Get on your boost and head towards the opening to the next canyon. Immediately target the holo fighter there and take it out before you go a hundred yards down the canyon. Another holo fighter will then be targeted further down the canyon. Holo fighters take about five blasts to be destroyed, you can also fly through them for the same effect. This is also where you will find all the mines you need to blow up for the first bonus objective so keep your eyes open, there are eight of them. Once the first two holo fighters are destroyed and you're through the canyon keep your eyes open for two more holo fighters at the far side of the canyon. Look for the holo-emitter above the cliff wall on the far side of the clearing, underneath the two holo fighters will appear. Use your zoom to zap them quickly from a distance. On the other side of the clearing, behind you three more holo fighters will appear. Press Triangle to target one of fighter and turn around to face them. Use your brake button (R2 button) to slow down since the fighting is in such close quarters. Follow the on-screen arrow if the holo fighter targeted is outside your view. Remember that you can take out holo fighters by flying through them. Holo fighters are pretty slow moving. Mission Objective 5 - Defeat Essara Your last mission objective is to defeat Essara in a battle at the end of your race with her. Once you enter the final clearing you'll have to target and battle Essara. Once her shields are gone, the battle will be over. To best defeat her get her in your sites before the battle starts then as soon as your target indicator around her turns red start firing. Hold the brake button (L2) to keep from flying past her and blast away until her shields are gone, about 10 to 15 hits. It can take an expert less than 5 seconds to defeat her. Bonus Objectives Bonus Objective 1 - Destroy all bonus mines The bonus mines are down the third canyon and there are eight of them. This is the same canyon you fly down, chasing the two holo fighters. Take out the first fighter, quickly, from a distance, before it can even get very far into the canyon. The second holo fighter will appear further down the canyon, past the first bonus mine. To find the bonus mines easier, hit the Triangle button to switch to the nearest target which should be the first bonus mine. The first mine is on the right, after the first bend. Keep switching (using the Triangle button) your target from the holo fighter ahead to the next bonus mine. Take out each mine, one by one. They kind of blend in with the canyon walls but they are all out in the open and hard to miss. When you catch up to the second holo fighter take it out very quickly but if it means missing a bonus mine, the holo fighter can wait. Bonus Objective 2 - Complete mission in less than four minutes It is actually possible to beat the mission in less than three minutes but all you need to achieve is under four. No problem as long as you can be quick and precise. Start the level with a good turbo boost. Don't wait for Essara to lead the way, just take off. Hold boost through the first canyon and at the first clearing take out the mines starting from left to right. Use the zoom button to get each one precisely and hit the last mine on the right as you speed down the next canyon. Again don't wait for Essara. In the next canyon you'll have to combine your boosting with some braking so you don't miss any of the mines there. You should try to do more boosting and less braking however. Try to get your nose pointed at a target before you reach them like when they are around a corner. That way, when they come into view it will take no time to eliminate them. In the next clearing destroy the training droid quickly and from a far and start looking for the holo fighter that's about to head down the following canyon. Take it out quick and get on your boost. Down the following canyon use your boost a lot but be aware of the eight bonus mines, which you must eliminate to get gold. Shoot down the second holo fighter when it is convenient, but not at the expense of a bonus mine. In the next clearing take out the holo fighters early and quickly. These guys can really suck away your time if they can get around you. Take advantage of their close proximity to each other when they first appear to destroy them quickly. If they split up, it will take a lot longer to take them out. Hold boost through the entire next and final canyon section. If you keep away from the walls and continue to hold boost you'll make it through quickly and win the race against Essara. Line up Essara in your sites even before your target around her turns red at the final battle and hammer her with your lasers as soon as your allowed. You can take Essara out in less then five seconds. Bonus Objective 3 - Win race against Essara The third Bonus Mission is to race Essara through the last canyon to the final clearing. Immediately get on the boost when Essara says go and blaze past her. Again, to get through the canyon unscathed try not to twist your ship left and right. Keep it level and fly near the top of the canyon and keep focused on the next turn. The canyon is wide enough to make it without going sideways so stay level and this race is easily won. Never take your finger off the boost button. Fly though the holographic finish line (hole) at the end of the straightaway and get ready to defeat Essara, or at least take out her shields for the final mission objective. Mission 2 - The Royal Escort Rhys and Essara must escort the Queen to negotiations with the Trade Federation in deep space. Mission Objectives 1. Protect the Royal Starship Bonus Objectives 1. Royal starship takes no damage 2. Destroy all Mercenary Daggers in less than 1 minute 3. Rhys destroys all Mercenary Dianogas Mission Objectives Mission Objective 1 - Protect the Royal Starship The main objective for this mission is not hard to accomplish, in fact it is somewhat difficult to let the Royal Starship fall prey to the Mercaneries, although it can happen if you're not on top of things. What is tough though is completing all the Bonus Objectives. All you have to do to protect the Royal Starship is keep your eyes on it and take out anyone that shoots at it. To keep it in sight just use the Objective Pointer in the lower right hand of the screen, it will always point at the Royal Starship. The mission lasts for a while. You'll face wave after wave of Daggers, Dianogas and Morningstars. Actually, mostly Morningstars. Whenever the Royal Starship is fired on, the red ! will light up in the right corner of the screen. Also listen for your co-pilots who will let you know when the ships in trouble. Obviously you'll want to rush to ship's aid as soon as there's danger. After the first couple of waves, the Royal Starship will take cover in the asteroids while it gets ready to make the jump to light speed. At the same time more waves of Morning Stars will come out of the asteroids and attack in groups of four. Take any baddies out from a distance with you torpedoes whenever you get a lock although it's always good to save a few for later in the mission. Once the Royal Starship enters the asteroid belt (it can take a minute to get there) the attempt to jump to light speed will fail which means you'll have to continue to defend the starship while dodging asteroids. This is actually the fun part. As you're zooming around be sure to keep an eye out for asteroids and the direction they're moving. If you hit one you'll loose a significant amount of shields and may even take some hull damage. Plus you'll look lame. After a wave or two of Dianogas in the asteroid belt the ship will be about ready to go although there will be more Morning Stars to deal with. Even after the Starship leaves the area there will still be enemies to shoot at, if only for a moment as the level ends. Bonus Objectives Bonus Objective 1 - Royal starship takes no damage The Royal Starship can take a few hits but to insure that it doesn't get any hull damage it can't loose its shields, despite them being powerful. The best strategy for keeping the Queen safe is to take out approaching enemy waves from far away and quickly while always keeping an eye on the starship, using the arrow in the lower right corner of the screen to tell you where she is. Don't be afraid to use your torpedoes to get ships out of range of your lasers. The ship will take a few hits, that's unavoidable but it should be no problem to keep the starship unscathed. This is the easiest Bonus Objective for the level. Bonus Objective 2 - Destroy all Mercenary Daggers in under 1 minute This is the tough one. There are 10 daggers to shoot down but the first three ships to appear are a Morning Star, Dianoga and a Dagger. Ignore the other two and go straight for the Dagger, using a torpedo if it's too far away. As soon as it's gone three more Daggers will appear. They may not be in your target finder right off so press Triangle to cycle through the available targets until you get one of the Daggers. Lock on and torpedo one while you quickly re-target the next one using Square or Triangle and blast away with your lasers. Now quickly blast the third with your lasers or another torpedo. As soon as the third one is gone, another wave of three Daggers will appear. Use the exact same strategy on them and then on the next wave that appears and if your lucky then you can get them all before one minute is up. You've got to get them while they're in a group and far off to be the most successful. If they get around you then it will take too much time to get track down and eliminate them all. Bonus Objective 3 - Rhys destroys all Mercenary Dianogas This one isn't that tough but to insure that you kill all the Dianogas yourself immediately target the Dianoga that appears in the first wave as soon as you're done taking out all the Daggers. Be quick because Essara, your co-pilot will go after it and if she takes it down (or any of the other Dianogas) you can kiss your gold rating goodbye. There are five Dianogas to destroy in total. After the first one is gone it will be a while before more appear, not until the Royal Starship enters the asteroid field. It's not until the Royal Starship tries to jump into hyperspace but then is stopped by new ships in its path, that final waves of Dianogas will appear. When you hear the Starship abort their jump press the Triangle button to move your target lock onto the emerging formation of four Dianogas. Take them out quickly to avoid much damage to the Starship your protecting. Dianogas can take a bit more of a pounding than the other Mercenary ships so you may want to save couple of torpedoes for them. Mission 3 - Contract Infraction Vana Sage reluctantly takes a job with the Trade Federation, testing the combat abilities of the Scarab-class starfighter near the planet Eos. Mission Objectives 1. Destroy all Scarab Fighters 2. Destroy all Hunter-Seeker Droids 3. Defeat Mercenary Fighters Bonus Objectives 1. Tag all Scarabs 2. Complete Mission in under 4 minutes 3. Destroy all Mercenary Fighters Mission Objectives Mission Objective 1 - Destroy all Scarab Fighters This is the first mission where you'll be using Vana's ship and you'll need to make serious use of the Guardian Mantis's secondary weapon to come through with the best possible results. There isn't too much to the mission however. Basically fly around tagging every target in the area and then blast them to smithereens. The first mission objective is a snap. Just hang around the large Trade Federation Landing Ship and blast the five waves of Scarabs that come out of it (20 Scarabs total). Try to get them while they are still in a group, before they split up. The first wave only has two Scarabs. The second has four and the third has four Scarabs as well. The two last waves each have five Scarabs. The very last wave will fire on you with real lasers. To make it easy on yourself (and achieve the first Bonus Objective) tag each Scarab with your secondary weapon sensor tags before you blast them out of the sky with your nano missiles. This way even if a couple of them split off from the group you can still shoot them down from anywhere, even behind you since the nano missiles home in on a tagged target. To take them out in the fastest possible time be sure to note where each wave leaves the landing ship and position yourself appropriately. Tagged Scarabs are also easier to kill with only a few shots. Mission Objective 2 - Destroy all Hunter-Seeker Droids Hunter-Seeker Droids take nothing to destroy but they are really small and hard to spot against the backdrop of space and there are a lot of them. The best way to take them out is to boost away from the Landing Ship as soon as the last Scarab goes down and then when the first Hunter-Seeker becomes targeted, turn around and start tagging then blasting. If you can manage to tag and destroy the main large group of droids quickly and from a far it should be pretty easy to cruise around and take out the four or five other droids that are not a part of the main group floating about the perimeter. The only way to get into trouble with these guys is to be surrounded by them so if you keep your distance and keep them all on one side of you then you should have no problems. Mission Objective 3 - Defeat Mercenary Fighters As soon as the last Hunter-Seeker is destroyed four Mercenary Daggers, two Morningstars and a Dianoga will jump in and start firing at you. To quickly take them out you don't actually wait for them to fire on you. Immediately target the first one, tag it with a sensor tag and destroy it while looking for the next one. Once four or five of them have been killed, the final ship or two will warp out. Pretty easy really but be sure the Dianoga is one of the first ships you destroy as it is often the ship that flees in the end. Bonus Objectives Bonus Objective 1 - Tag all Scarabs All you have to do to complete the first Bonus Objective is tag every scarab in a wave with a sensor tag before you fire your nano missiles. If you don't wait until every Scarab is tagged then maybe a stray shot could destroy an untagged fighter and you wouldn't want that to happen. Once all are tagged all you have to do is shoot away, and not even in the direction of the target since your shots home in on the tagged enemy. Bonus Objective 2 - Complete Mission in under 4 minutes Knowing where and when things happen and not wasting time in dealing with them is how you beat this mission in under four minutes. The key to defeating everyone is your tagging ability. Just tag all enemy ships when they appear and you will never have to worry about dog fighting which wastes precious time. Bonus Objective 3 - Destroy all Mercenary Fighters The final Bonus Objective is the hardest to meet since those sneaky Mercenaries will sneak off before you can destroy them all if you aren't super quick. Again, tagging all enemies will be crucial to completing this Bonus Objective. Be sure to make the Dianoga one of your first victims since it's usually the one that flees. Mission 4 - Secrets On Eos Vana investigates the Trade Federation presence on the surface of Eos. Mission Objectives 1. Destroy Shield Generator 1 2. Destroy Shield Generator 2 3. Destroy Shield Generator 3 4. Destroy Shield Generator 4 5. Destroy Shield Generator 5 6. Destroy Shield Generator 6 7. Destroy Shield Generator 7 Bonus Objectives 1. Destroy Dispensers before Droids are launched 2. Destroy all Miner Droids 3. Complete Mission in under 8 minutes Mission Objectives Mission Objective 1 - 7 - Destroy 8 Shield Generators Completing the Main Objectives of this mission are pretty easy, you can do it in about three and a half minutes if you want. That is, as long as you have a plan of attack. There are three basic things to concern yourself with in this mission. First the Shield Generators, also known as pylons. They are located around the perimeter of the giant shield encompassing the level, just follow the energy streams that crisscross the surface of the shield to their sources on the ground. All you have to do is take out seven of them to make the shield come down. To make it easier to target the pylons in such close quarters your ship can now stop and hover in one spot as long as your holding the brake button (L2). Don't stay in one spot too long however as Hunter-Seeker Droids are around. When you approach a pylon tag it with a sensor tag to take out its blast shields in one shot and then pound away with your nano missiles. It can be hard for the nano missiles to home in on a tagged pylon when you fire in a different direction because of the mountainous terrain. Just something to keep in mind. Shield Generating Pylons take about 15-20 blast from your nano missiles to be destroyed. The main threats to your survival in this mission are the Turret Droids. Once they get a bead on you they can make quick work of your shields and hull. It's enough to say that you'll want to take these guys out first. There are a few in the center of the level but they won't give you much trouble. It's the ones guarding the pylons that will get you. Next to each pylon is a turret droid. Use your sensor tags on them to take out their shields and then only about four blasts from the nano lasers is all you need. Once the Turret Droid is destroyed you can focus on the pylon, that is if there aren't any Hunter-Seeker Droids around. The only other threat in the mission are these packs of Hunter-Seeker droids. Since they are slow you can easily out run them but a couple of times during the mission you will have to turn around and face them just to get them off your back. They can be annoying. They are hard to spot at first but you can press and hold the Square button to make them all (that are in front of you) appear with targets around them. They are an easy kill, only taking about one or two shots. After you destroy the original pack that appears it will be a while before more are generated from the Droid Dispensers. That is why it is a good idea to try to get rid of the droid dispensers right from the start which also earns you the first Bonus Objective. Bonus Objectives Bonus Objective 1 - Destroy Dispensers before Droids are launched There are six Droid Dispensers scattered throughout the level but it's a little tough to explain where they are exactly although there is one near every building. Also check the mountain ranges surrounding the center lava pool. As soon as the level starts you'll want to target the first one your right, next to a turret droid and start firing. It should take between 15 and 20 hits to take one out. If you're having trouble finding the last couple just press Triangle over and over until one of the remaining Droid Dispensers appears in your target. Repeat until you've gotten them all. The trick is to be quick; you only have around a minute or so before the dispensers start dispensing. Dispensers cannot dispense droids if they are being fired upon. Bonus Objective 2 - Destroy all Miner Droids The Miner Droids are those little droids that look like capsules with two arms. They cannot be target and because they are so small they can be tough to shoot. Be sure to use your zooming feature to get a better view of them as they travel about. The best place to hang out and tag Miner Droids is to hang out on top of the building in the center lava pool. All the miner droids pass the area on their given routes and are easily picked off from here rather than chasing them down. There are eight Miner Droids in total and only take about a minute to eliminate. Bonus Objective 3 - Complete Mission in under 8 minutes It's actually hard not to beat this level in under eight minutes. Just stick to business and you should clear the mission with plenty of time to spare. Mission 5 - Piracy Above Lok Nym and his hardened pirate crew raid a convoy of Trade Federation freighters near the planet Lok. Mission Objectives 1. Disable one SuperFreighter 2. Destroy all Scarab Fighters 3. Destroy Trade Federation Repair ships 4. Destroy all Droid Starfighters Bonus Objectives 1. Destroy four Trade Federation Freighters 2. Complete mission in under 7 minutes 3. Destroy Missile Frigate Mission Objectives Mission Objective 1 - Disable one SuperFreighter After you quickly take out the first group of fighters (there are five of them) concentrate your attention on one of the large SuperFreighters. The best choice is the one trailing behind the rest because it easier to avoid the lasers from the other SuperFreighters. Press Triangle until the last SuperFreighter is highlighted. Press UP on your D-pad to call your co-pilots in to attack your target in order to make the SuperFreighter's shields go faster. Once the shields are gone and half of its hull has been compromised the Objective Complete message should appear. Be careful to not continue to fire at the large ship because if you destroy it you will fail the mission. During your attack on the ship another group of Scarabs will attack. For the rest of the mission don't fire another shot at the SuperFreighter. The other SuperFreighters will warp out of the system and the remaining disabled ship will just sit there in space on fire. Focus your attention on the Scarabs for the moment unless you're trying to get gold in the mission then you'll want to go take out four of the smaller Trade Federation Freighters. Mission Objective 2 - Destroy all Scarab Fighters There are Scarabs at the beginning of the level to destroy, before you attack the SuperFreighter and they'll be several more squads that attack after the SuperFreighter has been disabled. If you're trying for a gold medal, and you're off destroying Freighters, some of the Scarabs will be taken care of by your wingmen, leaving less for you to worry about. During the bout with the swarms of Scarabs a missile frigate will appear which leads to another opportunity to let your wingmen take care of the Scarabs while you take out the Missile Frigate. You may want to ignore the Missile Frigate if you're not worried about achieving gold for the level but unless you take it out you, yourself may not survive the mission. As it will start to toss up some lethal missiles, which will make the dogfight with the Scarabs even more difficult. During the fight with Scarabs the Trade Federation Repair ships will appear, actually at the same time as the Missile Frigate. After you've taken care of them come back to the Scarabs. As soon as the final Scarabs are destroyed and you get the Objective Complete message a bunch of Droid Starfighters will emerge from the SuperFreighter. Mission Objective 3 - Destroy Trade Federation Repair ships During your scuffle with the Scarabs some Trade Federation Repair Ships will appear and attempt to hook up with the disabled SuperFreighter and repair it. You of course can't let that happen. They won't immediately appear in your target though. The Missile Frigate that appears will however appear in your target and after you've destroyed it check around for the Repair Ships since they will appear at the same time. Press the Triangle button to cycle through the available targets until one of the two Repair Ships appear. Once you've got them go in for the kill, being careful to not let any stray shots to hit the SuperFreighter itself. Repair Ships are defenseless and take only half your payload on energy bombs to destroy. Total piece of cake as long as you know when to look for them. Mission Objective 4 - Destroy all Droid Starfighters Moments after the last Scarab is destroyed a swarm of Droid Starfighters will appear. They are pretty easy to destroy but they can be quick and they fire a lot more than the Scarabs. Your wingmen will take out a few of them so you really only have to shoot down five or six of them yourself, maybe more but not by much. Try to get them when they are in groups of three to take them out quickly. As soon as the last Starfighter is gone, the mission will end. Bonus Objectives Bonus Objective 1 - Destroy four Trade Federation Freighters As soon as you cripple the SuperFreighter you'll want to home in on the other smaller Trade Federation Freighters trailing the fleet. Ignore the Scarabs for the most part because if you're not pretty quick at destroying the Freighters, they will jump out of the system. It only takes about half of your Havoc's payload of energy bombs plus your lasers to take one of these down in about 10 seconds. After four of them have been destroyed the rest will jump out of the system. Now take out some Scarabs. Bonus Objective 2 - Complete mission in under 7 minutes To complete this mission in under seven minutes all you have to is jump from each objective to the next as quickly as possible. The only thing that can bog you down really is the dogfights with the Scarabs and the Droid Starfighters. Try to take them out while they are grouped together for the fastest times. It's really pretty easy to beat the Mission in between five and six minutes as long as you know what' going to happen during the mission and now you know. Bonus Objective 3 - Destroy Missile Frigate After the SuperFreighter is disabled and while you are battling the Scarabs you'll be notified by one of your wingmen about the arrival of the Missile Frigate and it will become the target highlighted in your HUD. Now all you have to do is follow the arrow to the Frigate and let off your entire payload of energy bombs straight at it. Once they all hit, the Missile Frigate will be dust. This is also your cue to look for the Repair Ships as they try to dock with the SuperFreighter. Mission 6 - Valuable Goods Nym provides air support while his crew steals cargo from a crashed Trade Federation SuperFreighter on the surface of Lok. Mission Objectives 1. Protect Pirate Freighter during loading 2. Escort Pirate Freighter Bonus Objectives 1. Destroy Dropship before tanks are launched 2. All Pirate Speeder Bikes must survive. 3. Destroy Recovery Freighter Mission Objectives Mission Objective 1 - Protect Pirate Freighter during loading This is one of the tougher missions you'll face although the simple objective of protecting the Pirate Freighter is easy enough, as long as you can stay alive. You and your pirate buddies will be attacked from the sky by Scarabs and from the ground by tanks. The tanks are especially deadly. You do have help however and you should make good use of them by assigning your wingmen to attack various targets or help you with yours. Actually the steps you have to take in order to get a gold medal for the mission actually help you complete the mission even if you don't care about getting a medal. By destroying the Dropships before they deploy more tanks at the start of the mission it will make it easier for you later with less tanks attacking the Pirate Freighter while it loads the goods. As soon as the level starts hit your boost and start heading towards the two Dropships landing on the far side of the Pirate Freighter landing zone. It will take more than your ship's powerful payload of energy bombs to take out a heavily armored Dropship but with persistence they will go down. Be sure to keep an eye on the ! in the lower right corner, when it lights up it means that the Pirate Freighter and Speeder Bikes are under fire. As soon as they are destroyed go and hit the group of tanks attacking the Pirate Freighter on the ground. Ignore the Scarabs for now. If your quick in destroying the Dropships you can actually meet the tanks and destroy them before they can reach the Pirate Freighter. From the Dropship's landing zone the tanks will be coming from the right side of the Freighter. Be careful to use your energy bombs sparingly since friendly Speeder Bikes are nearby and stick mostly to your lasers to take the tanks out. As soon as the first group of tanks around the Pirate Freighter (around six or seven of them) are gone go and hit the tanks along the banks of the lake starting with the three tanks found directly across the lake from the Pirate Freighter. At about the same time the Freighter should be ready to get a move on and the Objective Complete message will appear. Go deal with some of those annoying Scarabs, the Pirate Freighter is slow. Mission Objective 2 - Escort Pirate Freighter The rest of the mission is all about multi-tasking. You have to be keenly aware of what's going on around. You'll have tanks to destroy all along the river and at the cave's entrance, protect Speeder Bikes, take out bombers, fight Scarabs, keep an eye out for a descending Dropship and stay alive through it all. The most popular way to die in this level I actually from you flying into the blast radius of one of your own energy bomb explosions. As the slow moving Pirate Freighter starts to shuffle off down the river towards the cave you'll first want to clear the first length of river of all tanks taking positions along the banks. There are two of them around the first bend and there are three more a little further down. As soon as they are cleared all you have to do for the moment is stick around the Freighter as it lumbers along, taking out some Scarabs and dealing with the wave of three Bombers. You'll want to get these guys before they can even reach your Freighter. Your wingmen will alert you when they appear but they won't immediately be targeted. You'll have to do it yourself, manually by pressing the Triangle button until they appear in your target HUD in the lower left of your screen. With the Bombers gone and depending how far down the river you Freighter has come you should go wipe out some of the tanks inland to the right of the river while flying towards the cave. Your Speeder Bikes will be battling them. There are more tanks, three of them up river and another four on top of the ridge above the cave. They will also need to be eliminated before the Freighter reaches the cave. Leave the Scarabs (for the most part) to the other two wingmen during the mission; they will take out enough of them to keep them off your back as long as you bag a few yourself along the way. By the time your Freighter reaches the cave most Tanks need to be destroyed and you should be left with just a few Scarabs that will continue to appear until the Freighter actually enters the cave and the mission ends. Bonus Objectives Bonus Objective 1 - Destroy Dropship before tanks are launched There are three Dropships in the level. As soon as the level begins hit your boost towards the two Dropships descending on the far side of the Pirate Freighter. Start shooting at the same time and even call in support from your wingmen to take them down quickly. The heavily armored Dropships can take a lot damage so they may take a while to destroy. Once the first two are destroyed you can go on about the rest of the mission but be on the look out for the third Dropship that will descend towards the end of the mission, by the entrance of the cave. You can probably spot the Dropship towards the middle of the mission but it will be too high to effectively target. There is a ceiling to the level which only lets you fly so high. Keep your eyes open and once the Dropship gets low enough, go take it out. It will descend quickly though. Start looking for it after the Bombers are destroyed. Bonus Objective 2 - All Pirate Speeder Bikes must survive. The main thing to remember is to watch where you drop your energy bombs. The Speeder Bikes are down on the ground with the Tanks and if you're not careful you may hit one or some of them. The trick to keeping the Speeder Bikes alive is to eliminate threats before they pose any real problems to the bikes. At the beginning of the mission, after you destroy the two Dropships look for the group of tanks that will converge on the Pirate Freighter. Take them out before they even reach the Freighter and your Speeder Bikes may not even have to fire a shot. Use your sniper view to start whacking at them from a distance. Once the Pirate Freighter gets going the Speeder Bikes will head inland and follow along down the right side of the river. There they will face a large number of tanks, the only other time they run into trouble. You have obligations to protect the Freighter as it makes its way down the river but if you want to save the Speeder Bikes from harm you'll need to pay them a quick visit. Get a bit of altitude so you won't run the risk of flying through your own explosions as you make your bombing runs on the group of tanks. Use the Triangle button to cycle through the different enemies until the tanks in the area become highlighted. Bonus Objective 3 - Destroy Recovery Freighter After the first two Dropships are destroyed, I usually go and attack the Recovery Vehicle found above the terrain right of the river. If you choose to do this, be quick, as your Speeder Bikes will be under fire while protecting the Pirate Freighter. If you were fast enough in destroying the Dropships then you should have enough time to destroy the tanks moving into position on your Freighter before they become a real threat. Again you have to be quick, as the Trade Federation Recovery Freighter will quickly leave the area. Once it crosses the river you have only a minute or so to take it out. Just unload your full payload of energy bombs to blow it up without much of a hassle. Mission 7 - Eye Of The Storm Seeking to recover stolen property, a vengeful Trade Federation invades Nym's base on the surface of Lok. Mission Objectives 1. Protect Evac Transports during loading 2. Protect Inferno Turret 3. Escort Evac Transports Bonus Objectives 1. Destroy Dropship before tanks are launched 2. All Decoy Freighters must survive 3. Escort Jenkins to his freefall Mission Objectives Mission Objective 1 - Protect Evac Transports during loading This is definitely one of the hardest missions in the game. There is a lot you have to do and not a lot of information as to what how and when to do it. No fear though, I've laid it all out for you. To protect the Evac Transports (and Inferno Turret) all you have to do in a nut shell is blow up anything approaching your base whether it be Scarab, Tank or Bomber, they've all go to go. If they breach the base's perimeter you could get into some serious trouble. This objective lasts for most of the mission. You really have to step up to the plate on this mission and take out enemies as fast as you can and when defending the crater you have to watch out for you own turrets, so you won't destroy them as well. As soon as the mission starts you'll need to destroy as many of the Scarabs as you can in about 10 seconds because two Dropships are approaching and if they can land and unload their cargo of tanks in the crater, the mission will probably be over shortly. One of your co-pilots will let you know that they are coming. Target the right Dropship within moments of the level starting since it lands first and get your co-pilots and turrets to fire on it by pressing UP on your D-pad. After the first on goes down hit the remaining one with everything you've got and don't forget to have your co-pilots attack it with you. No matter how quickly you attack the Dropships you will cut it close, so get on it! After the two Dropships are dusted go back to blasting Scarabs until you're called away to save Jenkins. After you deal with the Jenkins thing (you don't actually have to have him survive to beat the mission, only if you're going for gold) come back to the crater and face off against a couple waves of Bombers. Each wave has five Bombers in it. At the same time two of the large Trade Federation Landers will and outside of the perimeter of the Crater and start to unload Tanks. As well, the two final Dropships will appear and will start the descent shortly. What do you do first? If you're going for gold you still need to keep an eye on Jenkins at the same time. You're going to have to be really quick (use your boost a lot) and take out one thing and then another and leave some enemies to take car of later like the Bombers. If you're going for gold then your first priority should be the Dropships. But you can take care of everything if you're a good enough shot. First eliminate the first wave of Bombers while they are still out by the Landers and still in formation which will make them easy kills. Ignore the next wave. Then while your over the Landers drop some energy bombs on the tanks coming out of them, don't spend more than five or ten seconds doing this. Try to get them as they are just emerging out of the Lander in a big group. It will only take a few energy bombs to kill them all. Once they spread out they become much harder to hit and very dangerous, they can easily take you out as well. After you drop a few bombs on some tanks go and target the Dropships beyond the Landers. If they start spinning while they descend you have very little time to destroy them. You want to be attacking them before they do this. Stick with the Dropships until they are destroyed and then once they are gone return to defending the base. If they land they will drop off a bunch of AMTs, things you don't particularly need right now. For the rest of the mission it's all about defending the base perimeter, blasting anything that tries to breach it. However by now the perimeter has been breached by some Tanks or is about to be. Take out the ones inside or near the crater first but always be on the look out for those easy to kill groupings of several tanks as they come out of the Landers. Another wave of Bombers will attack which you must take out. Once their gone and the tanks have been eliminated all you'll have to worry about are single Bombers coming in from the behind the Landers which will attack the launching Pirate Freighter decoys. Take them out while they are still in the distance so they can't unload their payload. Once the decoys launch the Mission Objective will be complete. Mission Objective 2 - Protect Inferno Turret Since the Inferno Turret is in the same spot as the Evac Transports, satisfying Mission Objective 1 will also take care of this objective. Once the decoys launch you no longer have to worry about the Inferno Turret. Mission Objective 3 - Escort Evac Transports The final Mission Objective is simple; all you have to do is defend the escaping decoy Pirate Freighters. The biggest threat to them are the Bombers that will come in after them. Just be sure to eliminate them from a distance, before they can drop their bombs. Constantly be checking your targets and switching them manually by pressing Triangle to make sure none are sneaking up on you. You don't have to worry about the crater base as much once most of the Freighters are away. Waves of Scarabs will still attack as well so keep an eye out. The mission ends when the last decoy Pirate Freighter gets away. Bonus Objectives Bonus Objective 1 - Destroy Dropships before tanks are launched There are four Dropships to destroy in this mission. To insure that the first two Dropships are destroyed before they can unload their cargo of tanks boost right from the start of the mission, out the opening in the Crater room and target the right Dropship coming in. You may also want to assign your co-pilots to attack the other Dropship to soften it up for you. It will take more than one complete payload of your energy bombs to take it down but persistent use of your lasers on it will help. Be quick with these guys since they come in fast and if they unload even one tank before they are destroyed, you will fail the Bonus Objective. The two other Dropships can be targeted and destroyed shortly after you help out Jenkins. Keep and eye out for them out past the Landers. A wave of Bombers will attack which is your signal to go and attack the Dropships. Take out a few or the whole wave of Bombers really quickly and then zip out to destroy the Dropships. If they start spinning while they descend you have very little time to destroy them. You want to be attacking them before they do this. Stick with the Dropships until they are destroyed and then once they are gone return to defending the base. Remember that Dropships take a lot to destroy so be sure to give yourself enough time to take them down. Use you brake to help you stay on target for continual blasting. Bonus Objective 2 - All Decoy Freighters must survive Basically once the decoy Pirate Freighters launch all you have to do is keep the Bombers off their backs as they escape. Just be sure to eliminate them from a distance, before they can drop their bombs. Constantly be checking your targets and switching them manually by pressing Triangle to make sure none are sneaking up on you. You don't have to worry about the crater base as much once most of the Freighters are away. Waves of Scarabs will still attack as well so keep an eye out. The mission ends and you'll accomplish the second Bonus Objective when the last decoy Pirate Freighter gets away. Bonus Objective 3 - Escort Jenkins to his freefall Shortly after you destroy the two Dropships at the beginning of the mission you'll get a message from one of your guys about this guy Jenkins. He's the last of the Speeder Bikes to come in from your little heist of Trade Federation goods using your Pirate Freighter. Unfortunately he's picked up some Scarabs that are bent on getting him. If you can't destroy most of them, Jenkins won't make it and the third Bonus Objective cannot be completed. There are five Scarabs to destroy and are coming in to the right of the Crater's opening if you're inside its perimeter. Immediately boost out to the group of Scarabs, using your zoom-in sniper view to start hitting them with your lasers. As soon as you're alerted to Jenkins your target will switch to the first Scarab in the group chasing him. You don't need to deal with a big dogfight here, as you go off chasing one Scarab another will takes its place on firing on Jenkins' Speeder Bike. Try to be precise and take out at least one while they are still in formation. Then target the next one that's firing on Jenkins, you actually don't have time to switch targets, just fire at what's in front of you or giving the most threat to Jenkins targeted or not. You may want to assign one of the Scarabs to your co-pilots to take out to give you less to worry about. It's actually kind of hard to see Jenkins since he's so small. Once he gets inside the perimeter of your crater he should be all right but you'll know for sure when your notified that he made it by one of your co-pilots a few moments later. You may want to assign your wingmen to protect Jenkins the rest of the way. By the time Jenkins is entering the crater a group of Bombers should be on their way in but there are also two more Dropships carrying ATMs out there and they are about to land. If you're going for gold in the mission ignore the Bombers and head out and destroy the Dropships. Mission 8 - Taking The Offensive Rhys and Reti team up to clear a path through the Trade Federation's orbital defense network above Eos. Mission Objectives 1. Destroy Orbital Satellites 2. Destroy escaping Trade Federation Freighters Bonus Objectives 1. Destroy escaping SuperFreighter 2. Destroy all Trade Federation Fighters 3. Complete mission in under 7 minutes Mission Objectives Mission Objective 1 - Destroy Orbital Satellites This mission is quite a bit easier than the last although it does present its own set of challenges. Mines surround the four Orbital Satellites that help target the massive planetary laser so the long distance attack using your zoom is best to take them out. There are loads and loads of fighters in this mission so whenever you get the chance for an easy kill, take it. In fact the satellites shouldn't even be a concern at first, just stick to the fighters and the two Trade Federation Freighters that quickly appear. Although as soon as the mission starts you'll want to start firing at the closest satellite until some Scarabs fly into range. Then two Freighters will appear. After you take down the two Freighters resume your attack on the Scarabs in the area. Be sure to watch out for mines. As soon as most of the Scarabs are gone target the closest satellite and start blasting away. Send in a two or three torpedoes so it doesn't take all day and then move on to the next one. By the time the second satellite is destroyed more Scarabs will attack in a swarm. Divert your attention and take out as many as you can so they are no longer a threat. At the same time an armed SuperFreighter will appear coming from the planet. It doesn't automatically get targeted so you'll have to hit the Triangle button to cycle through the available targets to find it. After you take out the SuperFreighter go back to clearing out some of the remaining fighters and then back to satellite blasting. Target the next closest satellite and blow it to smithereens. With one satellite left expect to see a few more waves of Scarabs attack. You can easily ignore them and finish off the last satellite with your remaining torpedoes and some laser blasts to finish the mission successfully. But if your going for gold and trying to get all the fighters then you'll only want to soften up the satellite and save it for later, after you've gotten all the fighters. Once the last satellite is destroyed the mission will end. Mission Objective 2 - Destroy escaping Trade Federation Freighters As soon as the two Freighters appear you'll want to head right out to them and fire away. Use your boost. Your wingman will let you know when they appear and your R2 unit will switch your target to the closest one. They are pretty easy to take down; you don't even need to use you torpedoes. Besides you'll want to save your torpedoes for the heavily shielded Satellites. The Freighters do bit back however. They leave a trail of mines so if you get directly behind one of them you'll be pelted with mine after mine, not good. Attack them from afar and when you are in close range make passes from side to side rather than just getting behind one and firing away. Bonus Objectives Bonus Objective 1 - Destroy escaping SuperFreighter After you have destroyed the first and second satellites some Scarabs will appear along with a SuperFreighter (presumably who launched the Scarabs). It is not automatically targeted so you'll have to do it manually by pressing the Triangle button several times until it appears. Once you've got it in your sites give it everything you got with your lasers, again saving those torpedoes for the remaining two satellites. At the same time Droid Starfighters will appear. Destroy them and then go and take out the next satellite. Bonus Objective 2 - Destroy all Trade Federation Fighters The tricky thing about achieving this Bonus Objective is that you have to wait for them all to appear. You may be down to the final few bits of hull on the final satellite and if you haven't gotten the silver medal for destroying all the fighters then they haven't all appeared yet. DO NOT DESTROY THE FINAL SATELLITE UNTIL ALL FIGHTERS ARE DESTROYED and you have received a medal for it. You will want to still put a few shots in on the satellite however to soften it up because the last wave of fighters like to take their time to appear. If you want to get a gold and beat the mission in under seven minutes then you'll have very little time to destroy the final satellite when the last fighter is finally destroyed. Needless to say that once fighters do appear, you'll want to take them out quickly and from a distance but save you remaining torpedoes to finish off the satellite with. Bonus Objective 3 - Complete mission in under 7 minutes The trick to beating the mission in under seven minutes is taking out fighters quickly. The next wave won't come until the previous is gone for the most part so to move things along to the point that you can take out the last fighter and final satellite before seven minutes is up you'll need to be precise and fast at shooting down enemies. It is also important to balance out your attacks so that you take out Freighters, then fighters and then a couple satellites, more fighters and then another satellite and then more fighters. Finally you should have saved at least one or two torpedoes for the final satellite to take it out fast enough to finish the mission once the last fighter is destroyed. Even at my best times I was only 20 or 30 seconds under seven minutes making this the toughest Bonus Objective to meet for this mission. Mission 9 - The Crippling Blow Accompanied by Vana, Nym infiltrates the Trade Federation's droid factory on Eos. Mission Objectives 1. Destroy Landing Pad 2. Destroy Manufacturing Building 3. Destroy Power Station 4. Destroy Main Factory 5. Destroy Command Center Bonus Objectives 1. Destroy Command Center in under 1 minute 2. Destroy Planetary Gun 3. Complete mission in under 8 minutes Mission Objectives Mission Objective 1 - 5 - Destroy Landing Pad, Destroy Manufacturing Building, Destroy Power Station, Destroy Main Factory, Destroy Command Center The way the objectives are laid out for you is not necessarily the best order to use to try and beat the level, especially if your going for gold. Therefore in the following walkthrough text I run through the objectives in the order that I use and it starts with attacking the Command Center. Destroy Command Center First of all, those turrets that are everywhere can take you out very quickly, the biggest problem for you in the level. You must take most of them out to finish the mission. If they get a bead on you and start hitting your ship you won't last long. Turrets have a weak spot however; they cannot spin all the way around. Turrets have two lights on them, Orange on the front and Blue on the back. Try to attack turrets from the side with the Blue light and they cannot fire back, just make sure that you're not in another's line of fire. They also have a shorter firing range than you which means you can also pick them off from afar. Don't worry too much about the Scarabs in the level. You may get hit by them a few times but they are such bad shots they don't pose much of a threat and they should be ignored. When you start the mission the Command Center will be directly in front of you and if you don't take it out first it will eventually fly away, making it so you can't complete the mission. Destroying it in less than a minute from the start of the mission will also earn you a Bonus Objective medal. As you gain control of your ship take out the first turret in front of you using your zoom in feature and then the next gun emplacement on the ridge before the Command Center. There is another turret on the ground to the right o the Command Center but in an effort to save time with destroying the Command Center ignore it for now. Start firing at the command center and charge up your Plasma Scourge. This is the first mission that you get to use your Plasma Scourge attack with your secondary weapon. It's a super powerful blast that takes some charging (by holding the CIRCLE button) and will use up five energy bombs. Two blasts with your Plasma Scourge are all it takes to eliminate the Command Center or any other structure in the level. Be sure you hit the main saucer, as it's easy to over shoot the skinny part below. As soon as it goes down boost out of the area back in the direction you started the level from and get you bearings. With the Command Center gone (hopefully within a minute of starting the level) you can continue the removing of enemy turrets. Be methodical, going through turrets one by one until and area is clear. Until an area around a structure you need to destroy is without turrets do your best to keep moving. Destroy Main Factory After you take down the Command Center fly out, back in the direction you started the level from and take out any turrets from that far off vantagepoint using your zoom in button. You will be out of their range. Just look for the Orange and Blue lights and quickly take them all out with your lasers. With the area semi-clear of turrets head back in and you should see the Factory Power Station directly ahead of you. To the right, just over the ridge you'll find the Main Factory, your next target. Attack the turrets first with either a couple of energy bombs or your lasers but attack from the back of the structure to avoid them firing back. Look for the blue lights. With the Turrets gone go ahead and take out the Main Factory with a couple Plasma Scourges. With it gone take out the turret on the ridge between the Main Factory and the Power Station. Now stay on the factory side of this ridge with the Power Station on the other side and follow it to the right. Continue around left, following the lava flow until you see the Blue light of a turret on top of a ridge on the left. You should be almost directly behind the Power Station. Take out the turret and on the other side of the ridge you'll find the planetary gun and another turret. Destroy them both and head for the Power Station, attacking it from the back. Destroy Power Station After you destroy the planetary gun come at the Power Station from the back. This way its laser can't reach you and you can easily take the turrets out. With those two gone there shouldn't be any other turrets in range in the area, that is if you did your job of eliminating the turrets earlier in the mission. Be on the look out for Hunter Seeker droids that start to appear they can be quite annoying. Now just send in a couple Plasma Surges and the Power Station will be no more. Now it's time to take out the Manufacturing Building. Destroy Manufacturing Building After you destroy the Power Station you'll want to go and deal with the Manufacturing Building. If you were facing the front of the Power Station the Manufacturing building would be directly to the left, behind the Landing Pad. If you're having trouble with the turrets in this area call in Vana to help with one of your target. Again the key is to attack from the side with the Blue light. On the far side of the Manufacturing Building there is an angle where you can get both turrets without having them fire back at you. Once they are gone take out the Manufacturing Building with another couple of Plasma Surges. Now all that's left is the Landing Pad. Destroy Landing Pad If you were hovering above the destroyed Manufacturing Building and the Power Station is on your left then the Landing Pad should be in front of you, over a ridge kind of tucked away. You've been through this routine a few times now so you should know what to do. Find the Landing Pad and take out the two turrets guarding it. Again, attack the turrets from the side with the Blue light to avoid being targeted. You can also ignore the turrets if you're super short on time since as soon as the Landing Pad is destroyed the Mission will end. Two Plasma Surges and a few shots from your laser will take it out. Bonus Objectives Bonus Objective 1 - Destroy Command Center in under 1 minute Because of all the turrets around it's very tough to eliminate the Command Center without taking a beating. Eliminate the first two turrets between you and the Command Center using you zoom in feature and then charge your Plasma Scourge attack. Drop another Plasma Scourge on the Command Center along with a few shots from your lasers and it should go down in under a minute. If you're going to fail this Bonus Objective it's because you got caught up in the laser turrets. You'll need you shields and hull integrity for later in the mission, don't waste them here. Bonus Objective 2 - Destroy Planetary Gun The Planetary Gun is almost directly behind the Power Station and is guarded by two turrets. Attack the Planetary Gun after you destroy the Main Factory making it the third thing you destroy in the mission. After you destroy the Main Factory stay on the factory side of this ridge with the Power Station on the other side and follow it to the right. Continue around left, following the lava flow until you see the Blue light of a turret on top of a ridge on the left. You should be almost directly behind the Power Station. Take out the turret and on the other side of the ridge you'll find the planetary gun and another turret. Destroy turret by attacking it from the Blue light side and then hit the gun with two Plasma Surges. Now head for the Power Station. Bonus Objective 3 - Complete mission in under 8 minutes Since you need to take out most of the turrets in the level in order to survive, eliminating them is one thing in the level you cannot skimp out on doing for the sake of time. You just have to be quick and precise with both finding and targeting turrets as well as destroying them with your lasers or energy bombs. Be sure to use your Plasma Surge attack to destroy all the buildings in the level and charge up the attack well before your in range to use it so no time is lost in charging. Ignore the Scarabs completely and don't go chasing down Hunter Seeker Droids or waste your time destroying those Droid Dispensers. The best aid you'll have in beating the level in less than eight minutes is knowing where each target and turret is ahead of time which means you'll probably have to play the level once or twice before you can do it. Mission 10 - The New Resistance The heroes return to Naboo to find a Trade Federation blockade. Vana leads an assault on a convoy while Reti liberates some munitions. Mission Objectives 1. Disable one Armed Freighter 2. Protect Captured SuperFreighter 3. Destroy Armed Freighters Bonus Objectives 1. Destroy all Droid Escape Pods 2. Complete mission in under 8 minutes 3. Destroy all Missile Frigates Mission Objectives Mission Objective 1 - Disable one Armed Freighter This is the first mission that you'll be able to utilize Vana's Ion Encumbrance System that will take out an armed SuperFreighter's shields in one shot. You will need to use it often to get through this tricky mission. The attack is activated by first charging the blast by holding down the CIRCLE button and then you need to get very close to the target and then let the shot off. When it hits, an electrical field will surround the ship and its shields will be gone and it won't be able to move or fire on you. The attack does not work from any kind of distance; you must be very close to the ship for it to work. At the very beginning of the mission start tagging and destroy the approaching swarm of fighters from a distance using your zoom button. When they pass follow the group of them, blasting as many as possible while still bunched together. Don't spend a lot of time chasing down fighters however. Within a 30 seconds or a minute of starting the mission get right to your first main objective which is to disable one of the SuperFreighters. Attack the last one in the convoy to avoid enemy fire from the other SuperFreighters. All it takes to disable the Freighter is to hit it with an Ion blast. Once it's disabled you can give a few moments of your attention to any remaining fighters attacking you at the moment. But not for long as there are SuperFreighters to destroy. Mission Objective 2 - Protect Captured SuperFreighter You can assign your wingmen to protect the disabled Freighter and Reti but they are just as useful in helping you destroy SuperFreighters. I've only had the SuperFreighter with Reti on it get destroyed once in all the times I have played the mission. You will want to keep the number of fighters down to avoid any hassle however. If you're going to die in this mission it's because of being swarmed by Droid Starfighters. Mission Objective 3 - Destroy Armed Freighters As soon as you disable the trailing SuperFreighter for Reti you should get on with the next task of destroying the rest of the Armed Freighters. There are eight Armed Freighters to destroy not including the disabled Freighter Reti is on. Immediately start to charge your Ion blast for the next closest SuperFreighter while you take out some fighters. When sufficiently charged home in on the Freighter and take out its shields. Then call in the support from your wingmen. As soon as the first Freighter is destroyed three Escape Pods will be launched. Go get them and while doing so charge up your Ion blast for the next Freighter. You should pick off the Freighter in the convoy to avoid a lot of the fire from the other Freighters. After three or four more Armed Freighters go down three Missile Frigates will show up along with a whole bunch of new fighters. Go get them. Not only is the destruction the Missile Frigates one of your Bonus Objectives but they can do a lot of damage to your friends and the disabled Freighter. Use Ion blasts to disable each of the Missile Frigate's shields and send your friends in to attack. Thankfully at about the same time Reti will commandeer a group of Scarab that will follow your orders so get them to attack the Missile Frigates as well. This group of Scarabs will follow your commands even after the Missile Frigates go down, until they are destroyed by enemy fire. Be careful whom you shoot at. Be sure to target all Scarabs and if one has a green target around it, do not shoot at it. At the same time a huge swarm of fighters will attack from the planet surface. You have to deal with these fighters or you won't last the mission. They attack in swarms though which makes them easy to pick off quickly. Once the amount of enemy fighters is significantly reduced go back to blowing up Armed Freighters. There should only be three or four of them left, even less if you've been efficient. As you destroy the rest of the Freighters more fighters will appear, both Scarabs and Droid Starfighters. You should deal with them while they are still in a swarm to take them out quickly. Ignoring them means you'll have trouble later once they surround you and pelt you with an endless flow of laser blasts. By the time the last Freighter is destroyed Reti should be talking about leaving, saying that he needs thirty more seconds. Get the disabled Freighter in your sights and the instant Reti leaves blast it along with your friends. When it goes down the Mission will be completed. Bonus Objectives Bonus Objective 1 - Destroy all Droid Escape Pods As soon as you destroy the first Trade Federation Armed Freighter three Droid Escape Pods will be ejected. Your wingman will let you know they have been released but they won't automatically appear in as targets. Press the TRIANGLE button to cycle through the available targets until one of the Escape Pods pops up. Do this immediately after the Freighter is destroyed to give yourself the most time to catch it. Chase it down and destroy the two others next to it to accomplish the first Bonus Objective. Remember that you have to be very quick or else they will warp out of the system. Also don't forget to tag them before you fire on them to make sure you waste the least amount of time destroying them. Bonus Objective 2 - Complete mission in under 8 minutes Beating the mission in less than eight minutes is the toughest Bonus Objective to meet. If you don't get right to your main objectives then the mission can drag on for a long time. Reti like to take his time to loot the Freighter and even longer to get off the ship at the end of the mission. The key is to get right to things and to not be distracted by the swarms of Scarabs and Droid Starfighters. Right from the start of the mission you'll want to boost over to the last SuperFreighter in the convoy and hit it with and Ion blast to disable it. The next event that has to occur is you and your team destroying every last SuperFreighter so get on it immediately. Take out enemy fighters as they appear in front of you but never go chasing after them at too much length, keeping the Freighters as your priority. You can do everything right and still finish after 8 minutes, meaning that there is a little luck involved in getting gold. You always seem to have to wait until Reti is ready to leave the disabled Freighter at the end of the mission. He'll give you a thirty-second warning that always seems to take a little longer than thirty seconds before he actually leaves. Because you'll have only seconds to destroy the disabled Freighter once he's gone, have it in your sights even before Reti leaves so the instant he does you can take it out and finish the mission. Bonus Objective 3 - Destroy all Missile Frigates After the first four Freighters go down three Missile Frigates will appear. At the same time a load of fighters will attack but to help you out Reti has commandeered a bunch of Scarab that you can order to attack whatever target you wish. Order an attack on one of the Missile Frigates and don't forget to take out their shields with an ion blast at close range. As you are putting down the last two Missile Frigates fighters will swarm you. Stay focused on the Missile Frigates but don't turn down an easy kill if a fighter flies through your sights. Once all three Frigates are gone you will receive a medal. Mission 11 - Midnight Munitions Run When Naboo Resistance pilots miss a rendezvous, Rys must escort Reti through the perilous Naboo canyon at night. Mission Objectives 1. Escort Reti to Resistance Base 2. Rescue N-1 Resistance Escorts 3. Defend Resistance Base Bonus Objectives 1. Destroy all AMTs 2. Destroy all Dropships 3. Complete mission in under 7 minutes Mission Objectives Mission Objective 1 - Escort Reti to Resistance Base As admitted by the game's creators, this is the hardest level in the game. The canyon you have to fly through is very narrow at some spots but that's not the worst of it. In order to best protect Reti you don't actually want to fly along side him but rather fly on ahead of him and eliminate all enemies before they can even fire on Reti. At the start of the mission boost way ahead of Reti down the canyon. Ignore his calls to stick to his side, he'll be fine as long as you can take out most of the enemies along the way before Reti reaches them. The first to baddies you'll encounter are a pair of STAPs. Easily blast them while you hit and hold the brakes before entering the clearing ahead. While still in the canyon target the first two tanks towards the left and then target the Dropship that is leaving above you. A couple of torpedoes along with some laser blasts will take it out. After the Dropship is destroyed take out the remaining tanks on the ground. If you get targeted by one or more of them pull a boost then brake maneuver that will send you into a powerslide. Use the momentum to avoid their blasts while you target the tanks with your lasers. This technique is important to master for this level. There are seven tanks total plus three more STAPs in the first clearing. After they have all been destroyed boost down the next canyon, ahead of Reti. Down the second canyon you'll face both STAPs and tanks strategically placed along the path. You should do your best to take them all out but if you miss one Reti can still survive. If you want to go back for a target you pass in the canyon don't try turning left or right to make a U-turn. Always do a loop or a half loop to turn around and go back the other way in a canyon. Down the second canyon you'll face a STAP first and then around the bend look for a tank on the ground. Around the following bend destroy another STAP and further down you'll face two tanks and a STAP. Destroy those and continue down. A little further take out a single tank and around the next left take out two more tanks. Now boost ahead and you'll face two more tanks and then finally at the end of the canyon destroy two more tanks. At the same time hit your brakes and hold them while you pick off tanks in the next clearing from afar using the zoom button. In the next clearing is another Dropship and a whole bunch of tanks. There are two tanks to your immediate left in the clearing, a group of four tanks in the middle of the clearing, a couple tanks on the far side of the clearing and two huge MTTs are moving through. Ignore the MTTs and focus your attack, first on the two tanks to your immediate left and then the group of four. If your going for gold then you should take out the Dropship with a couple of torpedoes (don't even wait for a lock to fire) before you take on the group of four tanks. Watch out, it's easy to die here with all the tanks around. Use your powerslide move by boosting and then braking while you turn to avoid laser blasts and continue to target the tanks. Once all the tanks have been destroyed boost down the next canyon. The third canyon is the tightest in the game, very tough to make it without hitting a wall. If you're going to hit a wall then soften the blow by hitting the wall with the side of your ship rather than your nose. In the canyon are five turret mines along with the same number of slightly camouflaged Missile Tanks on the ground below you. To just finish the mission you don't actually need to worry about the Missile Tanks, they don't fire at you or Reti. You'll want to take them out if your trying to get gold however. You will definitely want to eliminate the Turret Mines though. They only take a few shots to destroy and they are bad shots so they aren't much trouble. Getting them and all the Missile Tanks is a much tougher task. In the following clearing you'll face five more Missile tanks and some Scarabs who are in a fight with some N-1 Resistance Fighters. Give them a hand and take out the tanks and the Scarabs before you head down the last canyon. Down the last canyon you face more tanks and even run into some MTTs. First you'll hit an MTT and a Tank. Take them out and boost ahead. Around the next bend you'll face three tanks and then a little further, three more tanks are in your way. You'll run into three more Tanks before the last straight shot through the canyon to the Resistance Base. Mission Objective 2 - Rescue N-1 Resistance Escorts Basically by taking out all of the Scarabs (four of them) in the third clearing takes care of this objective. You still want to take out all tanks and enemies in your path ahead to protect them but they can last a while, long enough at least to save the Resistance Base and finish the mission. Mission Objective 3 - Defend Resistance Base While your still in the final stretch of the last canyon before the Resistance Base hit and hold your brakes and zoom in on the tanks in the clearing. Take them out from afar using your lasers. Once in the last clearing there will be two large MTTs, a bunch of Tanks, four Scarabs and two groups of Trade Federation Droids to take out. Pretty easy considering what you've been through so far. Take them all out to finish the mission. What out for your own buildings as you give the Trade Federation a pounding. Bonus Objectives Bonus Objective 1 - Destroy all AMTs There are ten Missile Tanks in the mission to destroy to complete this Bonus Objective. You'll find five Missile Tanks in the third clearing attacking N- 1Resistance fighters that are easy enough to spot but there are five more hidden back down the previous narrow canyon. Each one is located under or near each of the five Turret Mines. Because they are gray they really blend into the canyon rock plus a few of them are tucked away making them impossible to spot from the direction your coming. They are easier to spot going the other direction and if your not going for a fast time it is a good idea for you to go back down the canyon in the opposite direction to find them all. When you're going for a good time then you'll want to take them all out the first time through. When you come to a turret look on the ground for a Missile Tank. They are sometimes a little down the path but not far and a few are tucked around bend to the right. Those are the toughest to get. Try pulling a loop above where one should be to spot and then target them. When you get to the next clearing take out the remaining five Missile tanks to earn the bonus. One of the N-1 pilots will say great shot and ask you to help them with the rest of the Scarabs in the area when the last one is destroyed. Bonus Objective 2 - Destroy all Dropships There are three Dropships to destroy in this mission. The first one is hovering at the front of the first clearing. The second is found hovering above the front of the second clearing. The final Dropship is found at the end of the mission hovering above the action at the Resistance Base. Dropships take two torpedoes and some laser blasts to be destroyed and since they are such large targets you don't have to wait for a lock to fire. Each Dropship you encounter is on its way out so be quick if you plan on destroying it before it leaves the area. Bonus Objective 3 - Complete mission in under 7 minutes The key to finishing the mission in under seven minutes while still meeting all the Bonus Objectives is to boost through the canyons between targets and don't waste time going back for anything. You've got to shoot everything down the first time you encounter it. The fight with Scarabs in the third clearing can hang you up if they manage to dodge your lasers or fly to high for you to reach them, reason to save a torpedo or two. As long as you're quick through the canyons you should be able to beat the game in less than seven minutes. Mission 12 - Rescue On The Solleu Rhys, Reti and members of Bravo Flight provide support for a daring civilian rescue attempt on Naboo. Mission Objectives 1. Protect Rescue Boats 2. Destroy Turret Droids on Prison Camp islands 3. Provide escape route for Rescue Boats 4. Protect Resistance Freighter Bonus Objectives 1. Destroy all Turret Droids 2. Destroy Dropship before Tanks are launched 3. Destroy all Droid Starfighters Mission Objectives Mission Objective 1 - Protect Rescue Boats Where last mission was the toughest in the game, this mission is one of the easiest. I got gold the fist time I played through it. There are basically four parts to this mission. First take out all the Turret Droids on and surrounding the islands and then destroy the shield that blocks the exit through the canyon. Thirdly you must destroy all the Turret Droids along the canyon exit and defend Rescue Boats from any attacks by patrol boats from the rear of the convoy. Lastly you must keep the escaping boats safe as they make their way across the open water to the Freighter on the island waiting to pick them up. To sum it all up you must basically destroy every enemy you come across in the game and that will pretty much keep the Rescue Boats from harm. Keep an eye on the ! in the lower right corner. When it lights up red then your boats are in trouble and you should take out any target attacking them. It's at the beginning of the mission that your Rescue Ships will take the most fire from Trade Federation Boats and those powerful Turret Droids. Right from the start go after those Turret Droids and then move on to clearing out Federation Boats and STAPs as they appear. Keep hunting down baddies as your ships load their human cargo and then take out the shield blocking the exit. Now just target and wipe out all Turret Droids along the canyon. Don't worry too much about time, the Rescue Boats are quite slow. Do remember to check on them however as some Federation boats will pick up the chase behind them and you wouldn't want to loose a Rescue Boat while you off around the bend blasting Turret Droids. Once through the canyon and all Turret Droids are destroyed go after the approaching Dropship before it can unload its tanks. Those tanks can totally take out your ships so don't even want to give the chance to unload. Waves of Droid Starfighters and Bombers will attack but they are eliminated pretty easily as long as you attack them while they are still a ways out. A couple groups of three Trade Federation boats will try to close in. Eliminate them as well. Once in the open ocean try to stick around your boats and when a target appears go off and get them before they can reach your guys. Piece of cake! Mission Objective 2 - Destroy Turret Droids on Prison Camp islands There are nine Turret Droids stationed on the Prison Camp islands and surrounding area. You need to destroy them all and quickly. Not only are they deadly to your Rescue Ships but they are extremely hazardous to your own ship. Focus all your attention on destroying them and if one gets a lock on you, boost and evade immediately even if it means coming back around for another pass at a target. Once they are all destroyed you can take out some STAPs and Trade Federation Boats that are attacking your Rescue Ships and then take down the shield blocking the way. Mission Objective 3 - Provide escape route for Rescue Boats All you have to do to provide an escape route for your three boats is to take out one of the Shield Pylons on either side of the exit. They power the shield and when one is taken out with a torpedo and some laser blasts, the whole shield comes down. Once down you should then go and clear the canyon of Turret Droids. They will appear in your target one by one as you destroy them. You can also assign your wingmen to attack Turrets if you need some help. Mission Objective 4 - Protect Resistance Freighter All you have to do to protect the Resistance Freighter is to destroy a couple waves of Bombers. Really as soon as the three Rescue Boats pull up to the island the mission will basically be over and it isn't that tough to eliminate all enemies before the Freighter even lands. Bonus Objectives Bonus Objective 1 - Destroy all Turret Droids There are nine Turret Droids at the first part of the mission and 15 Turret Droids down the canyon, 24 Turret Droids in all. You must destroy each of them to earn this Bonus Objective. Concentrate all your efforts at the start of the mission on destroying the nine Turrets in the immediate area. Once their gone you'll have to take out the 15 Turrets lining the sloping canyon walls. They should all conveniently pop-up in your target HUD in the lower left corner of your screen. The next one will pop-up as you destroy each Turret. Some Turrets are high up on the peaks of the canyon walls while a few others are located on the beaches of the outlet of the canyon stream while another is positioned on the small peak on the island dead ahead. If you need some help you can also assign your wingmen to a target to take some of the heat of yourself. Bonus Objective 2 - Destroy Dropship before Tanks are launched You've got to zoom through the canyon, taking out the Turret Droids very quickly to make it out to the open ocean where a Dropship is coming in to drop off some Tanks on the island right in front of the canyon stream's outlet. This one will take most of your torpedoes before it is destroyed so you should have saved several from earlier in the mission for this job. If you can take it down fast enough (call in your wingmen for help) you will earn this Bonus Objective. Bonus Objective 3 - Destroy all Droid Starfighters The Droid Starfighters won't attack until the end of the mission, after you get through the Turret Droid infested canyon. With the skills you should have by now it is easy to take them all out even before your Resistance Freighter come in. Mission 13 - Last Stand On Naboo Vana and Nym must save the Naboo Resistance Camp from certain demise by destroying a might Trade Federation Army. Mission Objectives 1. Protect Resistance Turrets Bonus Objectives 1. All Resistance Turrets must survive 2. Destroy all Scarab Fighters 3. Complete Mission in under 12 minutes Mission Objectives Mission Objective 1 - Protect Resistance Turrets After the ease of the last mission things get tough again for the final stretch. Protecting the Turrets is the hardest thing to do in the entire mission. Actually it's the only thing you need to do in the mission. Making sure that some of the turrets survive much less each and every one is very tough considering that the Trade Federation is bringing everything it has to bear onto you. It is pretty easy though to get at least one Turret to survive the attack, which is all that's needed to complete this mission. If you fail this mission it will probably be because you were shot down or you ran into your own bombs. The big trick to this mission is to not let any enemies get close enough to do any harm and don't forget to get your wingmen to help you do the task. Your first objective once the level starts is to take out the six HAGs getting ready to fire on your turrets. Take out each one with a Plasma Scourge. If you are having trouble finding some of them use your Triangle button to cycle through your targets. Start from the left and work your way right, through each HAG until they are gone. The left HAG is the first to fire and the right most HAG is the last. While charging your Plasma Scourge attack for the HAGs go around and use your lasers on whatever tanks and Scarabs you can find. A large Lander will land and drop off loads of Tanks and STAPs to the right of the mountain. It's worth your while to make a quick run by it to take out the Tanks while they are still in a tight formation and haven't gotten close enough to fire on any turrets. You can pick off any stragglers later. Then get back to the HAGs. Once all six HAGs are gone, take out some Scarabs and then get on the case of taking out Tanks and STAPs as they come out of the giant Landers on both sides of the Outpost. You'll have to be very nimble and precise with your lasers to bop back and forth between Landers. The big Landers will drop off tanks at least a few times each. Bombers will also attack and they definitely have to go. You even have to worry about a couple of Dropships coming in to let off some AMTs and Battle Droids. Listen for Vana to tell when new ships and Tanks are coming in although she won't announce everything so be on the lookout for some sneaky ones. If you've been in one area for more than minute then you can bet that Trade Federation forces are grouping and attacking in another area on the other side of the Outpost. Keep moving and by pressing and holding the Square Button you can see all available targets at the same time so you won't miss a single one of them. Towards the end of the mission the rest of Bravo Flight will arrive and lend a hand, mostly with those Scarabs. The Mission will just end once all the Bombers are gone. Bonus Objectives Bonus Objective 1 - All Resistance Turrets must survive This is the toughest Bonus Objective by a long shot. You can take out every HAG, Tank and STAP before they even get a chance to fire on the Turrets and a Scarab can come down and blow one up while your not looking. Besides your own flying skills and precision you'll need to make full use of your wingmen to pull this one off. From the start of the mission Charge up your Plasma Scourge and drop it on the left most HAG. Then immediately charge up your Plasma Scourge again for the next HAG to the right. While it's charging take out any Scarabs and Tanks you can target. Once the second HAG is gone go after the third one on the same valley. While charging your Plasma Scourge for it keep pecking off Tanks and Scarabs. Then take out the next HAG found just over the ridge to the right. Once the fourth HAG is gone you'll have two left but Lander should be dropping off some Tanks and STAPs to the right of the mountain. Before you go after the next HAG drop some bombs on the Tanks coming out of the Lander. Now take out the remaining HAGs before they can do much damage. Once they are gone you can breath a little easier but you'll still need to get on the ball and get right to taking on Scarabs (which are pretty well covered by your wingmen unless you divert them) and taking out those approaching Bombers that attack in groups of four. Landers will drop off Tanks and STAPs on opposite sides of the Outpost and Vana will usually let you know when more are being deployed. They will drop off munitions about three times each during the mission so you'll have to keep bouncing back and for between them to make sure no Tanks get close to the turrets. Two Dropships will come in with Battle Droids and AMTs so be on the lookout for them and take them out before they can unload their payload. Don't forget to keep targeting Scarabs and Bombers throughout this trying mission as well. If you can keep the baddies off the turrets and you have some luck on your side (some might call it the force) you can make it so ever turret survives. It just may take you a few times. Bonus Objective 2 - Destroy all Scarab Fighters Since the Scarabs are the least of your worries they are easy to forget about but to get this Bonus Objective you've got to get rid of them all before the mission ends. At some point towards the end of the mission like when the rest of Bravo Flight joins the fight you'll want to focus your attention on the Scarabs. Be sure that they are gone before you destroy the last group of Bombers and Tanks that appear. Bonus Objective 3 - Complete Mission in under 12 minutes The best way to beat the level quickly is to take out everything you encounter quickly. Kind of obvious really. The mission will not end until all of the Tanks and Bombers are eliminated so after Bravo Flight arrives focus everything on getting all the Tanks and Bombers out of there. This mission is easily beat-able in less than nine minutes, much less twelve. Mission 14 - The Final Assault Rhys joins up with Bravo Flight as they attempt to destroy the transmitter controlling the Droid Army on the surface of Naboo. Mission Objectives 1. Destroy all Receiver Stations 2. Destroy all Droid Starfighters 3. Destroy Mercenary Leader 4. Destroy Shield Reactor 5. Escape OCS Bonus Objectives 1. Destroy Receiver Stations in under 2 minutes 2. Destroy all interior ceiling turrets 3. Destroy all Lander assembly cranes Mission Objectives Mission Objective 1 - Destroy all Receiver Stations There are 14 Receiver Stations to destroy. There are 11 of them around the ring with three of them clustered in the tower area by the engines. The three remaining Receiver Stations are located on the center control sphere. Do not use your torpedoes to destroy them. Your lasers are all you need to take out the radar dishes plus you'll need your torpedoes to take out the Mercenary Leader later in the mission. As you destroy Receiver Stations be sure to keep moving and dodge all the Droid Starfighter fire coming at you. You should also look out for the six grenade launchers over by the tower area of the ring by the engines. They can be very deadly but are easily destroyed. Look for the six little black orbs at the base of the tower area and take them out with your lasers. You should take them out before the Mercenary Leader appears to make things easier for you later. Once all 14 Receiver Stations are gone the Mission Objective complete message will appear. Mission Objective 2 - Destroy all Droid Starfighters After all the Receiver Turrets are destroyed you'll have to take out the rest of the Starfighters in the area. This is a pretty easy task actually. You don't even have to shoot any of them if you don't want to. Your wingmen will eventually take care of them all for you. No problem. While your wingmen are taking out the last Starfighters you should go and take out the six grenade launchers over by the tower area of the ring by the engines. Mission Objective 3 - Destroy Mercenary Leader To actually kill the Mercenary Leader is a task unto itself, which will consume the rest of the mission after the Droid Starfighters outside the giant ship are destroyed. He will attack you and your wingmen using its red homing grenades and likes to hang around the back part of the massive Droid Control Ship, by its engines. Because of this you'll want to clear away the six grenade launchers at the base of the tower area before he shows up. Otherwise you'll inevitably hit more than your share of grenade blasts. As well if your taking too much damage and want to give your shields a chance to regenerate you can take off to the front part of the ship near its hangers to momentarily get away from the Mercenary Leader. When a pair of grenades are launched at you try to shoot them from a distance and avoid their explosions by turning sharply. As you face the Mercenary Leader only use your lasers on him. It is impossible to destroy him at this point in the game while you are still outside the ship, all you have to do to him is damage his shields. You must chip away at least one bar from his shields to activate the Launching of Landers out the docking bay which will lead to the second phase of your battle. Keep an eye out for the launch of the Landers and the lowering of the force-shield to the docking bay. The Mercenary Leader will head there but you should try to beat him there first to take out the two turrets on the ceiling (it should be the very first thing you do) and a few of the Droid Starfighters in walking mode that are targeting you. Inside the hanger you'll be in close quarters so you'll want to always watch your speed. The docking bay's force-field will close behind you before any of your wingmen can get in. It's just you and the Mercenary Leader. It is very tough to dogfight with the Mercenary Leader in the first hanger. Just avoid his attacks for now and wait until he leaves into the next hanger over through the large door that opens. If your just getting pounded in this first hanger try hiding under one of the Dropships to avoid the fire until you can collect yourself. Do not follow him right away since the door will close behind you. Stay in the first hanger and let your shields regenerate while you take out the assembly crane on the ceiling holding the Lander in the back of the hanger. Also blast all the Droid Starfighters and Tanks in the room. You should note that Tanks lined up in formation in the next couple of hangers are harmless as well as the MTTs shuffling about. You can ignore them or take them out, neither action has any bearing on the mission. When you're ready enter the next hanger slowly. Be sure to target the two or three Droid Starfighters walking about from a distance using your zoom and then go in for the turrets on the ceiling. If you waited long enough the Mercenary will be gone, leaving you one less thing to worry about for the moment. There are several droids targeting you in this room as well as a few tanks. Take them out to again give yourself some breathing room. Blast the assembly crane holding the Lander to accomplish one of the Bonus Objectives. There are several ways to follow the Mercenary Leader into the next major hanger area. There are two tunnels near the ceiling and neither I recommend taking. The one on the left with the ridge running along the roof like a spine will take you into some kind of energy engine room or something. Inside you'll be surrounded by red walls glowing with energy. Do not hit the walls and to enter the main hanger where the Mercenary leader is turn left the first chance you get upon entering the area. Down the right tunnel and you'll directly enter the next hanger but come under a huge amount of fire when you actually enter the hanger. There is also a tunnel in the floor of the second hanger. Just blast the cargo in the recessed floor area in the back of the hanger and fly through the tunnel at the bottom. You'll enter a small room with four Tanks. Take out the Tanks and continue through the tunnel in front of you to enter the next large Hanger through the floor. Lastly you can use the floor level tunnel found in the second hanger on the right side of the room. Through this tunnel you'll come to the same small room that the tunnel in the floor will take you to. Take out the Tanks and then take the tunnel to your right and enter the next large Hanger through the floor where you'll finally face the Mercenary. Remember the previous small room during your fight with the Mercenary, it can be a great place to retreat to when your shields need refreshing. In the main hanger you'll have the Shield Reactor on one side of the room and some kind of energy engine room on the other. You should also note the shielding blocking the way to open space on one wall. Inside will be a load of Droid Starfighters as well as the Mercenary Leader who will relentlessly attack you with grenades. This is the final stand. The Droid fighters are enough to kill you in this hanger, but let's not forget the deadly Mercenary Leader. You must quickly take out as many Droids as you can target while constantly dodging grenades launched by the mean Mercenary. Once enough of the Droids are gone so that you're not constantly hit with laser fire retreat to one of the tunnels or to the second hanger to re-energize your shields. When they are fully back reenter the main hanger and get it on with the Mercenary without worry of Droid fire. Your fight with the Mercenary will be very tough but you can do it. You should have saved all your torpedoes and now is the time to use them. As soon as you can get a lock on the Mercenary ship and have a clear shot (no Dropships in the line of fire) let a torpedo fly. Keep this up along with a constant barrage of laser blasts to wear down his shields. Once his shields are gone continue to hit him with torpedoes if you have any left and just keep hammering at his hull with your lasers. Remember to destroy all grenades launched by the Mercenary from as far a distance as possible and then immediately hit your brakes and turn away. Once you get the hang of evading grenades you should be able to dodge his attacks without much damage to your ship. You just have to be on your toes the entire time. Remember, if you start to take too much damage you can always escape out one of the tunnels to regain your shield strength. Once the Mercenary is destroyed all that's left to do is to destroy the Shield Reactor so you can escape. starfighter281.jpg Mission Objective 4 - Destroy Shield Reactor The Shield Reactor is behind the yellow glowing wall across the main hanger from the red energy room. Once the Mercenary ship is destroyed all you have to do is fire at the Shield Reactor (which you can target by pressing the Triangle button if it isn't targeted already) with your lasers. When it goes down you have only a short amount of time before the whole ship blows up with you inside it. Mission Objective 5 - Escape OCS Once you destroy the Shield Reactor all you have to do to escape is to fly out the open hanger on one of the walls in the main hanger. Pretty simple really. Do not head back down any of the tunnels. Just exit and the mission will end. Bonus Objectives Bonus Objective 1 - Destroy Receiver Stations in under 2 minutes The Bonus Objectives are surprisingly easy to accomplish for this mission. All you have to do to take out the Receiver Stations in less than two minutes is to immediately boost as soon as the level starts. Ignore all the Fighters, leaving them to your wingmen for now home in on the closest Receiver Station which looks like a big radar dish. Don't let off your boost the entire time you cruise around the ring part of the massive ship shooting Receiver Stations. There are 14 Receiver Stations in all. There are 11 around the ring with three of them clustered in the tower area by the engines. The three remaining Receiver Stations are located on the center control sphere. Don't stop targeting Receiver Stations for anything. You barely have enough time to get them all before the two minutes runs out. Save your torpedoes for later, lasers are all you need to destroy them all. Don't slow down for anything and you should easily get them all before the time runs out as long as you know where each one is. Bonus Objective 2 - Destroy all interior ceiling turrets There are only four ceiling turrets to destroy inside the hanger. There are two in the first hanger and the other two are in the second hanger you enter. In each hanger you'll find one on the left and one on the right attached to the ceiling. You can target any part of the turret, even its base and will take just four or five blasts to destroy. They can be deadly if you're not careful and should be the first thing you take care of when you enter the first two hangers. If you're getting nailed by a turret you can take cover under one of the massive wings of the Landers being prepped and then come at it from another angle. Once you know exactly where the turrets are this Bonus Objective is a snap. Bonus Objective 3 - Destroy all Lander Assembly Cranes There are only two Lander assembly cranes in the game. There's one in the first hanger and another in the second. The first one is holding the Lander in the back of the hanger. Assembly Cranes can take a lot of punishment and will require at least two passes with lasers blazing to destroy it. Do not waste your torpedoes on Assembly Cranes. The second Assembly Crane is in the middle of the next hanger. Take it out with your lasers and the last Bonus Objective will be accomplished. Now all you have to do is take out the Mercenary Leader and survive and you'll get a gold medal for the mission. BONUS MISSIONS Starfighter has a whole ton of codes and secrets to enhance your gameplay experience. For many of them, you will have to access the Codes screen, located at the main menu. Gameplay Codes: Invincibility Is the game too tough for you? Well if you're having difficulty all you have to do is enter the following cheat code into the Code Screen found in the Options Menu. At the Code entry screen enter: MINIME and if you do it correctly the word Invincibility will appear at the bottom of the screen. Now go back and play any mission without worry of destruction. Wimp! Jar Jar Mode Enter the Option Screen from the Main Menu and then enter the Codes Screen. Now enter: JARJAR into the code screen. The message Jar Jar Mode will appear at the bottom of the screen and when you go to play a mission the pilot controls will be reversed making it nearly impossible to fly around. Once you see how much it makes the game suck you will want to return to the Options Menu and restore the games default settings. Director Mode To enable another completely useless cheat mode go to the Code Screen and enter: DIRECTOR If you do it right the words Director Mode will appear at the bottom of the screen. When this mode is active whenever you play a mission the camera will jump around to different ships other than the one you control as well as shoot the action from far off drop camera positions. It is impossible to finish a mission with this mode on. You can change cameras to a limited degree using the SELECT button. Sometime R1 will let you zoom in on the action. Entertaining for about five minutes. When you've had enough quit and return to the Options Menu so you can restore the game to the default settings. No Heads Up Display Enter the Options Screen from the Main Menu and then enter the Codes Screen. Now enter: NOHUD to keep the heads up display off your screen during gameplay. Unlocking Ships and Bonus Levels: Unlock Everything Enter the Options Screen from the Main Menu and then enter the Codes Screen. Now enter: OVERSEER You will unlock everything in the game excluding the bonus multi-player levels. Unlock Experimental N-1 Fighter At the code entry screen you can enter: BLUENSF You can now go to the Bonus Missions and notice that another ship will be added to the list of ships. You will not be able to select the ship unless you do the following: Enter the OVERSEER code; or Beat the game and earn Gold on every mission. You can then return to the Bonus Missions menu and toggle the Experimental N-1 Fighter on. The ship will be a blue Naboo Cruiser (police cruiser). It will come with Flak Missiles which when fired will travel ahead of the targeted enemy and then explodes. It's a highly effective weapon. Especially if you have a swarm of bad guys. You could fire one of these missiles into the swarm and destroy a bunch with one shot. --submitted by cmunsta1 Unlock Multiplayer Mode Enter the Options Screen from the Main Menu and then enter the Codes Screen. Now enter: ANDREW This will instantly unlock the Multi-Player Mode. Unlock Charm's Way Bonus Mission To be able to play the Charm's Way Bonus Mission you must get a bronze medal in the following six missions: The Royal Escort Contract Infraction Piracy Above Lok Taking The Offensive The New Resistance The Final Assault In the Charm's Way mission you must defend a fleet of escaping freighters from wave after wave of Trade Federation Droid Fighters. The lead freighter is captained by Reeve Dallows, Rhys's father. You play as Rhys in the Naboo N-1 Starfighter. Unlock Canyon Sprint Bonus Mission To play the Canyon Sprint Bonus Mission you must get silver in the following six missions: Naboo Proving Grounds The Royal Escort Taking The Offensive Midnight Munitions Run Rescue On The Solleu The Final Assault In the Canyon Sprint mission you play as Rhys in the N-1 Starfighter and you're in a race through the canyon on Naboo. You get to race against the other main characters in the game, Vana, Nym, Essara and Reti. Who you beat to the finish line at the end depends on the medal you receive. Beat Essara and come in first to get gold. Unlock The Outpost Attack Bonus Mission To play the Outpost Attack Mission you must get Bronze in all 14 missions of the normal game. The mission consists of defending an outpost from swarming droid fighters. It is a timed land based mission where you lose points for losing buildings and gain points for destroying droids. Medal ranking depends on the score you get. Unlock The Space Sweep Bonus Mission To play the Space Sweep Mission you must get Silver in all 14 missions of the normal game. In this bonus mission you basically get to play 3D Asteroids. It's actually a really cool mission where you are in the middle of an asteroid field and you get points for blowing up asteroids. There will also be mines and "flying saucers" to get as well. Unlock The Guardian Mantis To be able to use the Guardian Mantis ship in every mission in the game you have to get Gold in the following three missions: Contract Infraction Secrets On Eos The New Resistance Unlock The Havoc Unlock Havoc Bomber To be able to use the Havoc bomber in every mission in the game you have to get Gold in the following five missions which you use the Havoc in the normal game: Piracy Above Lok Valuable Goods Eye Of The Storm The Crippling Blow Last Stand On Naboo Unlock The N-1 Starfighter To be able to use the N-1 Starfighter in every mission in the game you have to first get Gold in the following six missions in which you use the N-1 in the regular game: Naboo Proving Grounds The Royal Escort Taking The Offensive Midnight Munitions Run Rescue On Solleu The Final Assault Unlock Darth Maul's Infiltrator To be able to use the amazing to fly and super powerful Infiltrator ship in every mission in the game you have to get Gold in every mission in the normal game. This is easily the best ship in the game. It makes the Hard Difficulty level feel like a cake walk! Unlock Two-player Canyon Race To be able to play the hidden two-player games you must first beat the normal game on any difficulty level. Getting bronze silver or gold in the missions is not necessary to unlock the two-player missions on the Bonus Missions Screen. Unfortunately once unlocked in you must still get gold in every level of the normal game to play the bonus level. In the Canyon Race Bonus Level you and another player race down the canyons of Naboo using a split screen. Unlock Two-player Capture The Flag To be able to play the hidden two-player games you must first beat the normal game on any difficulty level. Getting bronze silver or gold in the missions is not necessary to unlock the two-player missions on the Bonus Missions Screen. Unfortunately once unlocked in you must still get gold in every level of the normal game to play the bonus level. In Capture The Flag you and a friend battle it out in the skies of Naboo. Rules follow basic Capture The Flag rules where players try to steal an opponents "flag" and return it to their own airspace. CHEATS & SECRETS Easter Eggs: "My Day At Work" To view this short slideshow enter the code screen from the options menu then enter: JAMEZ Once you enter the code you will be taken immediately to the slideshow. Once it's finished you'll be taken back to the code entry screen. --submitted by cmunsta1 Hidden Christmas Video Enter the Options Screen from the Main Menu and then enter the Codes Screen. Now enter: WOZ into the code screen. When done correctly you'll be automatically taken to a hidden movie where Nym is trying to open a door and when he knocks it in, a freaky guy pops out wishing everyone a Merry Christmas. Dr. Strangelove Chris Corry (Lead Programmer) managed to program himself into the game and give a head-nod to the classic movie Dr. Strangelove. In the bonus mission Charm's Way as you approach the SECOND missile frigate, two escape pods will be launched from it. If you highlight them, one of them will be called the "ChrisCorrpedo". If you fly close enough to it you'll see an android riding the escape pod like a bull and waiving his hat in the "air". View Hidden Picture At the code entry screen enter: SIMON You'll be shown a picture of the LEC team. --submitted by cmunsta1 Hidden Message Enter the code entry screen and enter: LTDJGD This will present you with a hidden message placed there by a crafty programmer to say hello to his two boys. --submitted by cmunsta1 View the Credits Enter the Options Screen from the Main Menu and then enter the Codes Screen. Now enter: CREDITS When you've entered the code correctly you'll be taken to see the Credits. Default Message At the code entry screen you can enter either: SHOTS or SIZZLE You will be taken to a screen with large white text that says DEFAULT. --submitted by cmunsta1 Burger Droid To witness this Easter Egg you must first enter the DIRECTOR code. Then enter the Bonus Missions and select Fighter Training. After a few seconds you will shown an asteroid with an android on it barbecuing some hamburgers. --submitted by cmunsta1 Unlock the Gallery Enter the Options Screen from the Main Menu and then enter the Codes Screen. Now enter: SHIPS You will now have access to the image gallery. View Planet Sketch-Work Enter the Options Screen from the Main Menu and then enter the Codes Screen. Now enter: PLANETS You will be taken immediately to the artwork. View the Dev Team Enter the Options Screen from the Main Menu and then enter the Codes Screen. Now enter: TEAM You will be taken immediately to view the pictures and artwork of the Dev. Team. THE END