Super Mario 3D World
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FAQ/Walkthrough :ydhy+///+oyhsoo++/` ``` Version 0.2.5 .:/++/:-` Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Features: + The locations of all 200+ Green Stars! (soon) + All 90+ stamps detailed! (soon) + Beginner's guide detailing controls, characters and powerups! + Recommendations for the best player for each level! (soon) + Checklist to tick off as you go along! + Multiplayer guide to get maximum points! (coming soon) + High-profile alerts to make sure you don't miss a single Green Star, Stamp or Checkpoint Flag! The latest version of this guide will always be available for download on abxinferno.wordpress.com (GameFAQs takes some time to allow posting of the guide). If you enjoyed this guide, check out the author's Facebook, follow him on Twitter and susbcribe on YouTube! _______________________________________________________________________________ _ | | . [TABL] ___ ____ ___ _ ____ ____ ____ ____ ____ _ _ ___ ____ _ _ ___ ____ | |__| |__] | |___ | | |___ | | | |\ | | |___ |\ | | [__ | | | |__] |___ |___ |__| | |___ |__| | \| | |___ | \| | ___] _______________________________ | A. PRE-GAME CONTENT | |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯| | 1. Table of Contents [TABL] | | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ | | 2. Introduction [INTR] | | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ | | 3. Legal Notice [LEGL] | | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ | |_______________________________| | B. BEGINNER'S GUIDE | |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯| | 4. Controls [CONT] | | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ | | 5. Powerups [POWR] | | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ | | 6. Playable Characters [PLAY] | | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ | |_______________________________| | C. THE MEAT | |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯| | 7. Walkthrough [WALK] | | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ | | 7.1. World 1 [WOR1] | | 7.2. World 2 [WOR2] | | 7.3. World 3 [WOR3] | | 7.4. World 4 [WOR4] | | 7.5. World 5 [WOR5] | | 7.6. World 6 [WOR6] | | 7.7. World Castle/7 [WOR7] | | 7.8. World Bowser/8 [WOR8] | | 7.9. World Star [WOR9] | | 7.10. World Mushroom [WOR10] | | 7.11. World Flower [WOR11] | | 7.12. World Crown [WOR12] | |_______________________________| | D. SUPPLEMENTARY STUFF | |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯| | 8. Mario's Checklist [CHEK] | | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ | | 9. FAQs [FAQS] | | Â¯Â¯Â¯Â¯ | |_______________________________| | E. FAREWELL | |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯| | 10. Version History [VERS] | | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ | | 11. Contact Me(ow!) [TALK] | | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ | | 12. Final Words [CLSE] | | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ | |_______________________________| You guys know how to use the quick find system right? Use Ctrl + F and type the four letter code with the brackets and press enter. _______________________________________________________________________________ _ _ | | | | . [INTR] _ _ _ ___ ____ ____ ___ _ _ ____ ___ _ ____ _ _ | |\ | | |__/ | | | \ | | | | | | | |\ | | | \| | | \ |__| |__/ |__| |___ | | |__| | \| A WORD FROM THE AUTHOR Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ "Super Mario 3D World makes everyone else look like they got HD all wrong." - Official Nintendo Magazine, 93% "Super Mario 3D World is marvelous, and its constant variety and fantastic light-hearted co-op gameplay proves Nintendo still knows how to tweak their Mario formula in fun new ways." - Jose Otero, IGN.com, 9.6 "Super Mario 3D World is a game of exceptional craft, of painstaking focus on the minute details that are integral to making it feel special." - Mark Walton, GameSpot, 9.0 Super Mario 3D World marks Nintendo's first stab at a 3D multiplayer Mario game and hands-down, it's the best Wii U game yet. This guide aims to inform you of all the positions of the Green Stars and stamps and the best player to play a level. It's a game you should pick up if you're a Wii U owner, especially if you love platformers. Have fun! NOTES Â¯Â¯Â¯Â¯Â¯ 1. Captain Toad and Mystery House levels are listed as the last level of every world. 2. The term "Cat Climb" is used. It means that you climb the wall as a cat. 3. This guide will not cover the locations of 1-Ups and powerups for now. It will be included in the multiplayer guide to obtain maximum points, but for now it's not yet included. 4. If somehow you don't understand where you are supposed to be to get the item after seeing the Green Star alert, consider reading the previous paragraph as some Green Stars are in bonus areas. 5. Keep in mind some of the enemy names listed aren't their official names. _______________________________________________________________________________ _ _ _ | | | | | | . [LEGL] _ ____ ____ ____ _ _ _ ____ ___ _ ____ ____ | |___ | __ |__| | |\ | | | | | | |___ |___ |___ |__] | | |___ | \| |__| | | |___ |___ _ _ _ ___ ____ ____ ___ ____ _ _ ___ / | |\/| |__] | | |__/ | |__| |\ | | / | | | | |__| | \ | | | | \| | . Meeeeeeeow! Here are some guidelines to follow when you use this guide! - Don't plagiarize. You cannot take this entire guide or part of it and claim you wrote it yourself. - GameFAQs, Neoseeker and CheatCC (yes people, move along) can post this guide. Should you want to post this guide on your site, please tell me in advance. - Don't use this guide to make money for yourself. - Don't change this guide if you post this on your website once you've obtained permission. - Even though I've tried my best to make sure all the information is correct, I cannot make a guarantee. If you find a mistake, go to GameFAQs/WordPress and check for the latest version first before contacting me. - I've tried to exclude all copyright materials from this guide, but if I do happen to do so, contact me and I will remove it after confirmation that you do own the material. - Super Mario 3D World and names included in the game are trademarks of Nintendo. If you do not agree to the terms above, return to the previous page or I will scratch you with my fingers, I mean, claws. MEOW! _ _ _ | | | | \/ . [CONT] ____ ____ _ _ ___ ____ ____ _ ____ | | | |\ | | |__/ | | | [__ |___ |__| | \| | | \ |__| |___ ___] Here are the controls for this game, which supports the GamePad, the Wiimote, Wiimote + Nunchuk, Pro Controller and Classic Controller Pro. _________________ ___________________________________________________________ | | | | BUTTON | FUNCTION | |_________________|___________________________________________________________| | | | |L Stick (GamePad)| Move your character around the screen. | | D-pad (Wiimote) | Use with: A/2/a Button - Jump in that direction. | | L Stick (Pro) | X/1/x Button - Run in that direction. | |L Stick (Classic)| In pause menu - Select options. | |C Stick (Nunchuk)| On map screen - Move around. | | | On level start screen - Cycle through character | | | selection after pressing B. | |_________________|___________________________________________________________| | | | |R Stick (GamePad)| Change the camera angle. | | R Stick (Pro) | | |R Stick (Classic)| | |_________________|___________________________________________________________| | | | |A/B Button (GPad)| Make your character jump. | |2 Button(Wiimote)| Use with: X/1/x Button - Jump further and higher. | |A/B Button (Pro) | L Stick - Jump in that direction. | |a/b Button (Clsc)| In pause menu - Confirm selection. | |A Button(Nunchuk)| On map screen - Select level/jump. | | | On level start screen - Play level. | |_________________|___________________________________________________________| | | | |X/Y Button (GPad)| Make your character jump. | |1 Button(Wiimote)| Use with: A/2/a Button - Jump further and higher. | |X/Y Button (Pro) | L Stick - Run in that direction. | |x/y Button (Clsc)| In pause menu - Nothing. | |Z Button(Nunchuk)| On map screen - Run. | | | On level start screen - Nothing. | |_________________|___________________________________________________________| | | | |ZL/ZRButton(GPad)| Make your character crouch. | |B Button(Wiimote)| Use with: A/2/a Button - Backflip (need to wait). | |ZL/ZR Button(Pro)| X/1/x Button - Roll. | |ZL/ZRButton(Clsc)| L Stick - Move while crouching. | |B Button(Nunchuk)| X+A/1+2/x+a - Rolling long jump. | | | On map screen - Nothing. | | | On level start screen - Nothing. | |_________________|___________________________________________________________| | | | | + Button (GPad) | Pause the game. | |+ Button(Wiimote)| Use with: A/2/a Button - Confirm selection. | | + Button (Pro) | X/1/x Button - Nothing. | | + Button (Clsc) | L Stick - Choose options after pausing. | |+ Button(Nunchuk)| In pause menu - Return to game. | | | On map screen - Pause. | | | On level start screen - Nothing. | |_________________|___________________________________________________________| | | | | - Button (GPad) | Use spare item. | |- Button(Wiimote)| | | - Button (Pro) | | | - Button (Clsc) | | |- Button(Nunchuk)| | |_________________|___________________________________________________________| NOTE Â¯Â¯Â¯Â¯ The controls listed below are those on the GamePad. With the exception of the section named GamePad controls, all the others can be performed on any other controller. To find out which button to press, match up the GamePad button with the button on your controller using the chart above. Advanced controls Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Backflip : Press and hold ZL and wait until it's charged up then press A. Spin Jump : Spin the Control Stick a few times and when your character is spinning then press A. This is the highest jump. Sideflip : Go in one direction, suddenly change to the opposite direction then press A. Long jump : While running, tap ZL then A. Roll : While running, tap ZL then X. Rolling long jump: While running, tap ZL, X then A. Ground pound : In midair, press ZL. Enter pipe : Press ZL if it is below you or hold the C-stick in its direction. GamePad controls Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Move touch-based purple platforms : Touch the GamePad screen in that area. Move blue platforms with propeelers: Blow on the GamePad mic. Swimming controls Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Move: Tilt the L stick in the direction you want to go to. Swim: Press A. Sink: Press ZL. All powerups work as usual in water with the exception of the Cat Suit and the Tanooki suit. Cat controls Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Scratch : Press X. Scratch attack from overhead: In midair, press and hold X. Cat Climb : Jump towards any wall and hold the L stick in the direction you wish for it to move. Fire flower controls Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Shoot: Press X once. You can have up to 2 on screen at one time. Boomerang controls Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Shoot: Press X once. You can only have 1 on screen at one time. NOTE : If you jump while the boomerang returns, it will go behind for a short ways, which is useful for killing enemies behind you. Tanooki controls Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Float : Press and hold A in the air. Spin tail: Press X. Cannon box controls Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Shoot : Automatic. Charge: Press and hold X, release to fire. I'm still unsure of the controls on the Nunchuk - I haven't had the chance to try it out yet. _______________________________________________________________________________ _ _ | | \/ . [POWR] ___ ____ _ _ _ ____ ____ _ _ ___ ____ |__] | | | | | |___ |__/ __ | | |__] [__ | |__| |_|_| |___ | \ |__| | ___] Super Bell Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ This new powerup takes platforming to new levels. It allows Mario and his friends to turn into furry felines that make the game easy for beginners, yet requires a lot of skill to master. Jump, claw and meow your way through levels with this powerup. Double Cherry Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Boost your firepower with this special fruit! It creates an exact copy of your character that mirrors the original's every move, including getting powerups and using them! One will disappear if you get hit, but keep collecting them to see how many Marios or Luigis there can be on screen! (And to test how powerful the Wii U is) Beam/Light Box Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ This new powerup murders ghosts, Boos and shows you how dark areas look like! Shine it onto a ghost and before long, they'll disappear! Reveal secrets and find your way in the dark with this powerup. Cannon Box Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Shoot cannonballs and kill enemies when you're in a hurry. This new powerup helps you destroy baddies and pulverize bosses, especially when you charge your shots. Coin Box Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Earn coins for walking and moving around and earn even more when you run and don't stop. Earn extra lives as you go along and gain coins galore! Propeller Block Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Fly up hard-to-reach or otherwise impossible-to-reach spots with this over-the- top (pun intended) powerup. Super Mushroom Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Get extra protection and grow up so you won't die when you get hit. This is one of gaming's most recognizable powerups and it returns in this adventure. Mega Mushroom Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Grow Hulk-sized with this powerup and stomp on everything you see for a limited time! Now this is what I call awesome! Fire Flower Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Another one of gaming's most loved powerups, the Fire Flower lets you shoot 2 fireballs at a team to burn Goombas and other enemies alive. Ouch! Goes perfectly with a Double Cherry to double firepower. Tanooki Leaf Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ One of the most popular powerups in Mario's extensive arsenal, this leaf turns Mario into a racoon/bear that can float and spin his tail to kill enemies. _______________________________________________________________________________ _ _ _ | | | \/ | . [PLAY] ___ _ ____ _ _ ____ ___ _ ____ |__] | |__| \_/ |__| |__] | |___ | |___ | | | | | |__] |___ |___ ____ _ _ ____ ____ ____ ____ ___ ____ ____ ____ | |__| |__| |__/ |__| | | |___ |__/ [__ |___ | | | | | \ | | |___ | |___ | \ ___] ____________ ____________ ____________ ____________ ____________ ____________ | | | | | |*UNLOCKABLE*| | ABILITIES | MARIO | LUIGI | PEACH | TOAD | ROSALINA | |____________|____________|____________|____________|____________|____________| | | | | | | | | SPEED |Medium speed|Medium speed|Slower speed|Faster speed|Slower speed| |____________|____________|____________|____________|____________|____________| | | | | | | | | JUMP |Medium jump |Higher jump |Longer jump |Shorter jump|Double jump | |____________|____________|____________|____________|____________|____________| | | | | | | | | BEST FOR | Veterans | Veterans | Beginners | Experts | Beginners | |____________|____________|____________|____________|____________|____________| _______________________________________________________________________________ _ _ _ _ | | | | \/ | | . [WALK] _ _ _ ____ _ _ _ ___ _ _ ____ ____ _ _ ____ _ _ | | | |__| | |_/ | |__| |__/ | | | | | __ |__| |_|_| | | |___ | \_ | | | | \ |__| |__| |__] | | STORY Â¯Â¯Â¯Â¯Â¯ The following paragraph has been copied from the Super Mario 3D World official website: Big, bad Bowser and his crew have invaded the peaceful Sprixie Kingdom. Now it's up to Mario and his friends to rescue the Sprixies by fighting their way through a vast new kingdom. Play solo or with up to three friends in this new Mario platforming adventure! _ _ _ ____ ____ _ ___ ____ _ _ ____ | | | | | |__/ | | \ | | |\ | |___ |_|_| |__| | \ |___ |__/ |__| | \| |___ [WOR1] ___ _ _ ____ ____ ____ ____ ____ ____ _ ____ _ _ ___ ____ | |__| |___ | __ |__/ |__| [__ [__ | |__| |\ | | \ [__ | | | |___ |__] | \ | | ___] ___] |___ | | | \| |__/ ___] NOTE ON THE MAP Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ I don't know where else to put this, so I'll put this here. The flagpoles on the map differ on its completion status. The Bowser flag means it has not been beaten, a Green Star at the top of the flag means all the Green Stars have been collected and the flag will have different symbols depending on the last character to complete it. The flag will also be gold if you hit the top of the flag in the level itself. MAP Â¯Â¯Â¯ C P R ----4---- F | | |---------> TO WORLD 2 > 1----2----A-BBBBB---3---| | S | | CT ----5---- LEGEND Â¯Â¯Â¯Â¯Â¯Â¯ R - Rocket Ship to World Star (after beating game) 1 - World 1-1 Super Bell Hill 2 - World 1-2 Koopa Troopa Cave A - World 1-A Chargin' Chuck Blockade B - Bridge 3 - World 1-3 Mount Beanpole 4 - World 1-4 Plessie's Plunging Falls 5 - World 1-5 Switch Scramble Circus F - World 1-F Bowser's Highway Showdown CT - World 1-T Captain Toad Goes Forth C - Cave P - Pipe S - Slot Machine > - Clear Pipe to other worlds _______________________________________________________________________________ Use the Control stick or D-pad to move your character to the only open level, 1-1. Press A/2/a depending on controller to select the level and start playing. _ _ / |___/ | | |___| | |_|_ |_| ___ _ _ _ _ _ _ _ / __|_ _ _ __ ___ _ _ | _ ) ___| | | | || (_) | | \__ \ || | '_ \/ -_) '_| | _ \/ -_) | | | __ | | | | |___/\_,_| .__/\___|_| |___/\___|_|_| |_||_|_|_|_| |_| QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 500 Green Stars: 3 Stamp : Cat Mario Difficulty : 1/5 Woohoo! Welcome to World 1-1! As you gain control of your character, you have some space to move around and get used to the controls. The game allows you to move in any direction you want, but once you press X/Y/x/y/1/Z and run, then you move in one of 8 directions. The game also has a slightly different running system, you gain a quick burst of speed after running for a short while. So, once you're used to the controls, head north and hit the sole ? block to get a Super Bell! It turns your character into a cat, allowing you to climb walls, claw enemies and run around on all fours. Oh, and did I mention it's really cute? It's almost purr-fect! You'll see an enemy approaching you - that's a Goomba! If .----NEW ENEMY----. you've been out of that rock for that last 25 years at all, | Goombas return! | you should recognize this little guy. He's armless, most | Goombas are the | likely brainless and you'll see him a lot. Just jump on him | main soldiers | or scratch him or burn him (if you've got a Fire Flower) or | of Bowser's | do damage in any way you want and he dies. | army. It dies | | to a jump, a | OK, now proceed eastward and go through the Clear Pipe. | Koopa shell or | Then, go through the Clear Pipe northeast once you exit to | an attack of | climb to higher ground. Hit the wide ? block here to get a | any kind. | second Super Bell, which goes to your item storage that is '-----------------' accessed via the - Button. --- GREEN STAR ALERT --- Now continue eastward and head into the Clear Pipe going up. As you go past it, tilt up on the Control Stick/D-pad to go up and get the Green Star, the primary collectible in this game. As you exit, use either the wall to climb as a Cat or use the stairs to the east to go up to higher ground. Here's a new mechanic: Goombas going through pipes. Either defeat them all before proceeding or just jump over the gap to head to the next platform. Then, head towards the cannon to be blasted over to the next area. --- CHECKPOINT FLAG ALERT --- Once you land, hit the Bowser flag in front of you. That's a Checkpoint Flag, if you die you will return here. But it does not save your progress in the game so if you return to the Map screen or quit the game, it won't save where you are. --- GREEN STAR ALERT --- The tree north of where you land has a Super Bell if you climb it, but the particular thing of notice here is that you should chase and tag the bunny up on higher ground. Once you tag it, it will leave a Green Star for you. --- STAMP ALERT --- Next, head into the Green Pipe you see along the wall to the north. You will arrive in an area with a Clear Pipe forming a T-shape. Head into the hole through the bottom and arrive on the area above. Collect the glowing blue thing that you see. That's a stamp. There's one per every normal level. This one in particular is a Cat Mario stamp. You use stamps as a template of sorts to post on Miiverse. Exit through the Green Pipe in the corner. As you exit, climb the tree in between the pipe you entered the room and the one you just exited. Climb it and jump towards the platform towards the north. Here, there's a giant green clock you can collect to obtain a 100 extra seconds on the timer. You then want to chase and tag the big bunny, who gives you a Mega Mushroom to make you grow Hulk-sized. --- GREEN STAR ALERT --- Rush towards the bridge eastward when you see a pile of giant bricks on the ground, jump then press ZL/ZR/B depending on your controller to ground pound and smash through the bricks. Head east and get Green Star #3. Now, go into the Warp Box to return to the surface. Either use the Clear Pipe or climb the wall with a Cat Suit to head to higher ground. Now head North and climb the stairs. At the top, build up some speed if you're not a cat and long jump to get to the top and get as points as you can, or if you're a cat just chill because you can just climb up the pole. Anyway, that's all for World 1-1! As you exit, a path will form to 1-2 Koopa Troopa Cave. _ ___ / |__|_ ) | |___/ / |_| _/___| _____ ___ | |/ /___ ___ _ __ __ _ |_ _| _ ___ ___ _ __ __ _ / __|__ ___ _____ | ' _ \/ _ \ '_ \/ _` | | || '_/ _ \/ _ \ '_ \/ _` | | (__/ _` \ V / -_) |_|\_\___/\___/ .__/\__,_| |_||_| \___/\___/ .__/\__,_| \___\__,_|\_/\___| |_| |_| QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 500 Green Stars: 1 Stamp : Gold Coin Secret Exit: Yes Difficulty : 1/5 Head northeast and you will spot a new enemy - the Koopa .----NEW ENEMY----. Troopa. The original soldiers of Bowser's enemy, they were | Green Koopa | replaced as the main soldier in 1985 in Super Mario Bros | Troopas are | because they were considered too hard. Anyways, jump onto | propelled out | the Green Pipe northeast to proceed. | of their shell | | when jumped on, | Head into the Clear Pipe towards the east and on higher | which you can | ground you try out one of the game's new features - hijack | hijack their | Koopa's shell! Carry it with X and run around soon enough | shells! Haha! | you'll be in it, moving around and killing enemies! '-----------------' Anyway, as you jump down, you can take the Koopa shell here, carry it towards the gap between the walls that have Clear Pipes towards the north. Release it and if you timed it right, you can get infinite lives after the 8th jump and each consecutive jump after that. Your life counter's limit in 1110, which is displayed as Crown crown crown or triple crown for short. You won't be able to do it in one try though, because there's not enough time to do it with the 500 second timer limit. --- GREEN STAR ALERT --- --- CHECKPOINT FLAG ALERT --- Then, head east and into the cannon to be blasted towards a new area. Here, use the clouds to your advantage and get the Green Star. I then recommend using the clouds to climb up towards the ceiling and then east to get an extra 100 on the timer. Then, head through the Clear Pipe and hit the Checkpoint Flag just east. North of the flag, hit the wall precisely north to hit an invisible block. Then jump on top of it and jump precisely in the middle to get a Fire Flower, a classic Mario item. --- GREEN STAR ALERT --- Head east and use the purple blocks as stairs to climb onto the platform above and into the Mystery Box. Defeat both Koopas in under 10 seconds and a Green Star will pop out of the panel just north. After you exit, just continue heading all the way east and into the cannon to be blasted to the next area. --- STAMP ALERT --- This clear pipe has coins if you navigate it properly, so be sure to take the correct path when playing with friends. In the inbetween area here, jump along the northern wall to hit an invisible block. Jump on it and hit it again, rinse and repeat a third time to head to a new area. Enter the Clear Pipe in the wall to obtain a Gold Coin stamp. --- GREEN STAR ALERT --- Don't fall! Head east and when you see the stack of Goombas, ground pound when you're precisely above them to steal their treasure - a Green Star! There's nothing else of interest, so head into the Green Pipe, climb the stairs and we're done! As you exit the level, it will form a path to 1-A Chargin' Chuck Blockade and the Toad House. --- SECRET EXIT LOCATION --- Keep a Cat Suit as you proceed through the level and just a few steps past the pipe leading to the level's Stamp, use the Cat Suit to climb up to the north wall. You will then find a red Warp Pipe that transports you straight to World 2! _ _ / |___ /_\ | |___/ _ \ |_|__/_/ \_\ _ _ ___ _ _ / __| |_ __ _ _ _ __ _(_)_ _ ( ) / __| |_ _ _ __| |__ | (__| ' \/ _` | '_/ _` | | ' \|/ | (__| ' \ || / _| / / \___|_||_\__,_|_| \__, |_|_||_| \___|_||_\_,_\__|_\_\ | _ ) |___ __| |__|___/__| |___ | _ \ / _ \/ _| / / _` / _` / -_) |___/_\___/\__|_\_\__,_\__,_\___| QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 200 Green Stars: 1 Stamp : None Difficulty : 1/5 The Chargin' Chucks are back! There are 2 of them in here .----NEW ENEMY----. and they are taken out in 2 hits, unlike 5 way back in | Chargin' Chucks | 1991. 1 hit to knock off their helmet and the second to | were annoying, | to defeat them. There are two in this stage and you have a | but now not so | lot of time to complete it. Once both are knocked out, you | much. Jump on | get a Green Star. Too easy! | them once and | | knock their top | Once the level is completed, the path will form, create a | helmet off and | bridge and open up 1-3 Mount Beanpole for you. | a 2nd to kill | | them off. | '-----------------' _ ____ / |__|__ / | |___|_ \ |_| |___/ _ ___ _ | \/ |___ _ _ _ _| |_ | _ ) ___ __ _ _ _ _ __ ___| |___ | |\/| / _ \ || | ' \ _| | _ \/ -_) _` | ' \| '_ \/ _ \ / -_) |_| |_\___/\_,_|_||_\__| |___/\___\__,_|_||_| .__/\___/_\___| |_| QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 500 Green Stars: 3 Stamp : Cat Goomba Difficulty : 1/5 --- GREEN STAR ALERT --- Welcome to 1-3! Head northwest and climb the tree to get Green Star #1! Now, head north and climb the mountain. You will now meet the .----NEW ENEMY----. cute Cat Goomba! Still, you can't just walk up to it and | Cat Goombas are | say hi... | cute but weak | | as ever. A jump | Now, you will meet another new enemy - the Piranha Plant. | and done! | Almost as old as gaming itself, they've been in Mario games '-----------------' since 1985 in the original. A quick jump takes care of them .----NEW ENEMY----. too, so they're nothing special. | Piranha Plants | | are pathetic. A | Then, proceed climbing to meet some more Piranha Plants. | jump takes care | Just proceed to climb the mountain. Once you meet the 4th | of them. | Piranha Plant, head northwest and hit the POW block to '-----------------' destroy the blocks above it and revealing a Green Pipe. Enter it. --- GREEN STAR ALERT --- In here, hit the P-Switch to reveal a bunch of blue coins. Collect them all before the time runs out to reveal Green Star #2. If you're having trouble, try to memorize the patterns coming in next time, or have friends help out. Also, being a cat is recommended. (That sounded weird) Once all the coins have been collected, a Green Star will pop out of the panel. Exit through the pipe. --- STAMP ALERT --- As you exit, either Wall Jump or Cat Climb the shaft to get the Cat Goomba stamp. Continue climbing and use the POW blocks near the group of Cat Goombas to proceed, or climb the tree east. If you used the POW blocks, Cat Climb the wall north, then Cat Climb the tree. After that, scratch the gear as a cat until as high as possible before climbing the pillar as fast as possible. Then, head into the Smiling Glowing Cloud to be blasted to the sky above. --- GREEN STAR ALERT --- Hit the ? Block in the sky area to get a Starman and be invincible for a period of time! Use it in conjunction with the speed-up pads here to defeat all the Piranha Plants. At the end, jump to get Green Star #3. Head north until you meet the Giant Piranha Plant. It takes .----NEW ENEMY----. 2 hits to finish it off and head into the Warp Box that | Giant Piranha | appears after defeating it. | Plants take 2 | | hits to kill. | And we're done with 1-3! If you want to obtain the Golden '-----------------' Flagpole, you need to be a cat. The Cat Goomba produces a Super Bell after its defeat, so no worrying there. Anyway, COURSE CLEAR! The path will then open up to 1-4 Plessie's Plunging Falls and 1-5 Switch Scramble Circus. _ _ _ / |___| | | | |___|_ _| |_|_ _ |_| _ _ ___ _ _ | _ \ |___ _____(_)___( )___ | _ \ |_ _ _ _ __ _(_)_ _ __ _ | _/ / -_|_-<_-< / -_)/(_-< | _/ | || | ' \/ _` | | ' \/ _` | |_|_|_\___/__/__/_\___| /__/ |_| |_|\_,_|_||_\__, |_|_||_\__, | | __|_ _| | |___ |___/ |___/ | _/ _` | | (_-< |_|\__,_|_|_/__/ QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 400 Green Stars: 3 Stamp : Plessie Difficulty : 1/5 Welcome to Plessie's Plunging Falls! You'll be controlling a mythical creature known as Plessie in this level and advice: much easier in single-player. You use the same controls, Control stick/D-pad to move and A/B/2/a/b to jump. The Gold Rings are worth 3 coins each, so collect as many as possible. Also, you will meet a new enemy! I don't know their name yet, so .----NEW ENEMY----. help will be appreciated! A simple bonk on the head kills | ??????????????? | them and gives you some extra height. '-----------------' --- GREEN STAR ALERT --- Stay in the middle and use the speed-up pad and press A when you hit the ramp to get the first Green Star. Just continue heading north, if you decide to veer right and jump on the enemy to get launched up on to solid land and hit the Red Coin Ring to obtain a 1-Up or a powerup. --- GREEN STAR ALERT --- But after the path divides into two and rejoins, veer left and head straight in to the waterfall on the far left as the path splits a second time to obtain the second Green Star. Also, as the path rejoins, you'll find a Starman waiting to be collected. Yeah! --- STAMP ALERT --- Going after Green Star 2 means missing out on the Stamp. You need to play this level twice. Choose the rightmost path instead of through the waterfall and follow the winding path and you will see the Plessie stamp. Collect it. --- GREEN STAR ALERT --- Continue forward stay in the middle lane once you pass all the enemies and the ramps. Plessie will then jump off the ramp and angle it correctly to collect the third and final Green Star. Once it's been cleared, the path will open to 1-F Bowser's Highway Showdown. _ ___ / |___| __| | |___|__ \ |_|_ |___/ _ _ _ ___ _ _ / __|_ __ _(_) |_ __| |_ / __| __ _ _ __ _ _ __ | |__| |___ \__ \ V V / | _/ _| ' \ \__ \/ _| '_/ _` | ' \| '_ \ / -_) |___/\_/\_/|_|\__\__|_||_| |___/\__|_| \__,_|_|_|_|_.__/_\___| / __(_)_ _ __ _ _ ___ | (__| | '_/ _| || (_-< \___|_|_| \__|\_,_/__/ QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 500 Green Stars: 3 Stamp : Super Bell Difficulty : 1.5/5 1-5 Switch Scramble Circus makes you turn all the blue ? tiles into yellow ! tiles to proceed. It doesn't matter which way, but you can't step back onto them or else they will turn back to a blue ? tile. Understand? OK, let's go! NOTE: The tiles' official name are flipswitches, but I will be referring to them as tiles. As you complete the first set of tiles, you will meet a new .----NEW ENEMY----. enemy called the Biddybud, returning from 3D Land. They're | Biddybuds are a | nothing special and they often come in groups and in many | species that do | colors. Once you make step on all the tiles, they will turn | their job often | green and the door will explode, leading to the next area. | in groups. Jump | | on them to kill | You will now meet a new enemy - Bees. They fly and home in | them. | on you once you're spotted, but a simple bonk kills them '-----------------' too. Here, you will also be introduced to the Roulette .----NEW ENEMY----. Block, which spins quickly showing a variety of items such | Bees home in on | as the Mushroom, Starman and Fire Flower. Whatever you hit | you once you're | is what you get, simple enough. | spotted. | '-----------------' Anyway, proceed and turn all of the tiles yellow, using the jump pads to your advantage. Once you finish, be careful, there's a swarm of bees on the other side. Instead of heading straight for the Warp Box, you might want to do some thing else first. --- GREEN STAR ALERT --- Use the left jump pad and Wall Jump or Cat Climb the shaft to obtain Green Star 1! --- CHECKPOINT FLAG ALERT --- Head north and hit the checkpoint flag along the way. Now the puzzles start to become more challenging. It's a grid of tiles with fences and Biddybuds as hazards. What I recommend is doing the outer circle first before moving inwards to make it more easier. Once you're done, the wall will explode allowing you to proceed. --- GREEN STAR ALERT --- Use the Jump Pads to proceed north here, but as you go up you will notice a Mystery Box with Biddybuds around it. Enter it and destroy the northwest-most block to obtain Green Star 2. Once you exit, hit the Red Coin Ring to the east and collect all 8 red coins to get a 1-Up or powerup. --- GREEN STAR ALERT --- As you proceed up, you will come to a new area with moving .----NEW ENEMY----. row of tiles in the middle with a Magikoopa and a Green | Magikoopas are | Star. I recommend doing the outer circle and stay in a | wizards that | corner until the row of tiles come, allowing you to obtain | poof balls of | the Green Star. I recommend a Fire Flower or Super Bell to | magic that hurt | defeat the Magikoopa, because you might miss when you jump | you, but a bonk | and fall to your death. | on the head | | does wonders. | Use the Clear Pipe and head into the cannon. Launch just '-----------------' slightly before the rings all line up to get 12 coins. Flip all the tiles to lower the platform and get a chance at the top of the flagpole. BUT, there's one last thing. --- STAMP ALERT --- Wall kick off the north wall to get the Super Bell stamp. That simple. Now, on to victory! Once you complete this level, the path to 1-F Bowser's Highway Showdown will reveal. Also, the slot machine will appear. _ ___ / |___| __| | |___| _| |_|_ |_| _ _ _ _ _ | _ ) _____ __ _____ ___ _ _( )___ | || (_)__ _| |___ __ ____ _ _ _ | _ \/ _ \ V V (_- -_) '_|/(_-< | __ | / _` | ' \ V V / _` | || | |___/\___/\_/\_//__/\___|_| /__/ |_||_|_\__, |_||_\_/\_/\__,_|\_, | / __| |_ _____ __ ____| |_____ __ ___ _ |___/ |__/ \__ \ ' \/ _ \ V V / _` / _ \ V V / ' \ |___/_||_\___/\_/\_/\__,_\___/\_/\_/|_||_| You will need 10 Green Stars to unlock this level. If you've been following the walkthrough, you should have plenty more. QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 500 Green Stars: 3 Stamp : Bowser Difficulty : 2/5 In this level, learn how to use the soccer ball bombs to your advantage. You will need this skill in this level, so get used to it first. --- GREEN STAR ALERT --- Run into the Green Star Ring you notice towards the northwest. It will make 8 green coins appear. Collect them all to make Green Star 1 appear. --- STAMP ALERT --- Use the moving platforms to move towards the next area. Use the soccer ball bombs the machine-thingy produces and kick it towards the gray blocks. Under it is the Bowser stamp. --- GREEN STAR ALERT --- Now Cat Climb the wall and go above this cubby hole of sorts and as a cat, scratch the gear, quickly Cat Climb the walls and head east to obtain the next Green Star. --- GREEN STAR ALERT --- Proceed northeast once you're back down and as a cat, take down this Goomba stack and take the Green Star. Now, either use the soccer ball bombs to destroy the wall of bricks or just Cat Climb it. Now, use the Warp Box to meet the boss - Bowser in a purple Cadillac- like car. .-------------------- BOSS BATTLE: BOWSER IN A CADILLAC ----------------------. | QUICK FACTS | STRATEGY: | | Health points: 10 | Bowser in a Cadillac? Not really, but there's a big | | Difficulty : 1.5/5 | and striking resemblance here. Anyways, here's the | |----------------------' lowdown: Bowser tosses soccer ball bombs at you and | | you're supposed to toss them back and damage his ride. Sound easy enough? | | If you haven't yet mastered soccer ball kicking, you're ****ed. | | | | It's not hard, but Bowser will make lava puddles out of his breath and of | | course, there's the occasional ledge or Warp Box. As the last few hits | | approach, the bumper will begin to fall off and the car will begin to | | produce smoke. It's a nice little touch that goes a long way in making the | | game feel special. Land 10 hits and his ride will be gone! | | | | A Warp Box will appear. Use it and jump for the flagpole, rescuing the | | Green Sprixie Princess! | '-----------------------------------------------------------------------------' Anyway, she'll create a Clear Pipe heading to World 2 for you! Nice! But we're not done, because we have the Captain Toad level left for us. _ _____ / |__|_ _| | |___|| | |_|__ |_| _ _ _____ _ ___ / __|__ _ _ __| |_ __ _(_)_ _ |_ _|__ __ _ __| | / __|___ ___ ___ | (__/ _` | '_ \ _/ _` | | ' \ | |/ _ \/ _` / _` | | (_ / _ \/ -_|_-< \___\__,_| .__/\__\__,_|_|_||_| |_|\___/\__,_\__,_| \___\___/\___/__/ ___ |_| _ | __|__ _ _| |_| |_ | _/ _ \ '_| _| ' \ |_|\___/_| \__|_||_| QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 400 Green Stars: 5 Stamp : None Difficulty : 1/5 You can't jump, you can't kill enemies but there are 5 Green Stars waiting to be collected. Welcome to the Adventures of Captain Toad! The Captain of the Toad Brigade Captain will help you out in any way he can. NOTE: The Green Star alert won't be here, instead the Green Stars will be highlighted like this: --- Green Star 1 --- inside the paragraph. Anyways, proceed towards the south and proceed right (or whatever way, just make it around. Go under the moving platform to get --- Green Star 1 ---. Go up and use the moving platform to cross the gap to get --- Green Star 2 ---. Now use it again but go behind the pillar. Go to the left cubby hole and get --- Green Star 3 ---. Now go to the right cubby hole, bypass the Biddybuds and climb towards the platform. Blow on the mic to raise it and get --- Green Star 4 --- carefully among the Biddybuds. Now cross the narrow platform to obtain --- Green Star 5 ---. And we're done with 1-T! _______________________________________________________________________________ _ _ _ ____ ____ _ ___ ___ _ _ _ ____ | | | | | |__/ | | \ | | | | | | |_|_| |__| | \ |___ |__/ | |_|_| |__| [WOR2] ___ _ _ ____ ___ ____ ____ ____ ____ ___ | |__| |___ | \ |___ [__ |___ |__/ | | | | |___ |__/ |___ ___] |___ | \ | MAP Â¯Â¯Â¯ P--2 .-----'--. .----F-----> TO WORLD 3 > | | .--A--'-5 > FROM WORLD 1 > 1----| |---4-' M 1UP S '---3----' CT LEGEND Â¯Â¯Â¯Â¯Â¯Â¯ 1 - World 2-1 Conkdor Canyon 2 - World 2-2 Puffprod Peaks 3 - World 2-3 Shadow Play Alley 4 - World 2-4 Really Rolling Hills A - World 2-A Big Galoomba Blockade 5 - World 2-5 Double Cherry Pass F - World 2-F Bowser's Bullet Bill Brigade M - World 2-M Mystery House Melee P - Pipe C - Carnival Tent 1UP - 1UP Location - - Path S - Slot Machine CT - Carnival Tent > - Clear Pipe ___ _ |_ )__/ | / /___| | /___| |_| _ _ ___ / __|___ _ _ | |____| |___ _ _ / __|__ _ _ _ _ _ ___ _ _ | (__/ _ \ ' \| / / _` / _ \ '_| | (__/ _` | ' \ || / _ \ ' \ \___\___/_||_|_\_\__,_\___/_| \___\__,_|_||_\_, \___/_||_| |__/ QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 400 Green Stars: 3 Stamp : Jumping Mario Difficulty : 2/5 Please welcome the Conkdors! These ostrich-like enemies .----NEW ENEMY----. conk their head down and attempt to kill you, but a bonk | Conkdors conk | on the head finishes them. Yeah, not that hard. | down to hit you | | but a bonk on | Anyways, proceed eastwards and beware of the Conkdor here | the head kills | as you pass by it. You'll need to cross above the sand and | them. | hit the ? block to obtain a Super Bell. '-----------------' --- GREEN STAR ALERT --- Get onto the trio of blocks and climb the wall here to obtain the first Green Star in between a circle of coins. Use the jump pad as you proceed east and climb the platforms, killing the Conkdors as you go along. After the 2nd Conkdor, you will notice a green block along the wall. Cat Climb all the way to the top and enter the golden pipe. Hit the golden P-switch and... So money does rain from the sky! Collect as many as you can, after that, exit through the pipe. --- CHECKPOINT FLAG ALERT --- Proceed east and activate the Red Coin Ring, collecting all the red coins to obtain a 1-Up or powerup. Proceed east, then up the slope past a group of 6 Conkdors (just run past them) and trigger the Checkpoint Flag here. Head north, carefully passing by the moving platforms. There's a Roulette Block just past that and then, you have to navigate the narrow pathways with Conkdors coming in for the kill. --- GREEN STAR ALERT --- Just run past them and hopefully, if you don't stop, you'll make it past the Conkdors just fine. Past that, you'll see a Conkdor surrounded by 4 gray blocks. Get him to destroy the northern block and get the second Green Star. Just west of the Conkdor climb the sandfall (get it?) to get an extra 100 seconds on the clock. Also, one of the blocks to the northeast is a Coin Box. Hit it as many times as you can and it will become a Coin Box - the faster you run the faster the coins come! --- STAMP ALERT --- Proceed eastward and you will see the goal pole to the north. Collect the stamp here first, but for now proceed towards the east. --- GREEN STAR ALERT --- Captain Toad is being harassed by a Conkdor! Kill it and he'll give you a Green Star! Waahoo! Too easy! Anyway, proceed back to where you found the stamp, run north and boom! You're done for now! The path will then open to 2-2 Puffprod Peaks (location at least) and 2-3 Shadow Play Alley. Also, you will be asked to set up Miiverse. ___ ___ |_ )_|_ ) / /___/ / /___| /___|__ __ _ ___ _ | _ \_ _ / _|/ _|_ __ _ _ ___ __| | | _ \___ __ _| |__ ___ | _/ || | _| _| '_ \ '_/ _ \/ _` | | _/ -_) _` | / /(_-< |_| \_,_|_| |_| | .__/_| \___/\__,_| |_| \___\__,_|_\_\/__/ |_| Hold on there! You need 15 Green Stars for this level, which you should have plenty to spare if you've been following my guide. QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 400 Green Stars: 3 Stamp : Goomba Difficulty : 1.5/5 Welcome to Puffprod Peaks! You'll need the GamePad to play this level because it is used to make platforms move using the touch screen and blow on platforms to push them along. As you begin, move forward and use the GamePad's touch screen to raise the purple platform or alternatively Cat Climb the wall behind it. Head northwest and use the touch screen to raise the platforms again. Do you see the two platforms you can raise. Raise the northern one, the one further away and drop down to the hole below. --- STAMP ALERT --- Use the touch screen in this room again to raise the .----NEW ENEMY----. platform and obtain the Goomba stamp. | Galoombas are | | a stronger kind | Anyways, exit using the Green Pipe. I forgot to mention | of Goombas that | that raising the first platform will reveal the Mini Goomba | require 2 hits | species of enemies. They're smaller and won't kill you, but | to kill. | instead hang on to you and slow you down. '-----------------' --- GREEN STAR ALERT --- .----NEW ENEMY----. Proceed onwards and use the touch screen to extend the | Mini Goombas | blocks and create stairs to proceed to the top. Extend the | don't kill but | platforms in a zigzag pattern like this: | slow you down. | '-----------------' G Follow the path and once you get to the top, either wall jump off of the left wall or Cat Climb to obtain '------. .-------< the first Green Star. '-----'.------> .------' --- CHECKPOINT FLAG ALERT --- >------' <------. Move towards the east and hit the Checkpoint Flag '------. here before proceeding towards the north. '------< .------> In this next section, you will blow on the GamePad's .------' microphone to move these platforms in their set path. X >----' So, do exactly just that to raise the platform and proceed to the next area using the Warp Box. In this next area, continue using the GamePad mic to blow the platforms. The Mini Goombas here will get blown away, which is a nice little touch. In the next section, there are 3 parallel platforms. Don't blow to let the first one reach the end of its path, blow to use the second one and the transfer over to the third one, let it return and use the Cloud Cannon to reach a bonus area. --- GREEN STAR ALERT --- Obtain the Starman and run through this area to obtain a 1UP as you kill all of the Galoombas. Don't forget to jump at the end to obtain the second Green Star. --- GREEN STAR ALERT --- Proceed as usual and again use the touch screen to extend the platforms. You will notice that under the third platform there is a track. Blow on the mic to make a platform come and fetch, let your character drop and use the platform to obtain Green Star number 3. Use the blow platform and extend the second platform before going to the third one to be back on solid ground. Proceed west and do the usual affair, use the blow platform, extend the touch platforms and GOAL! Once you finish the path will open to a Pipe with a Toad House and 2-4 Really Rolling Hills. ___ ____ |_ )_|__ / / /___|_ \ /___|_|___/ _ ___ _ _ _ _ / __| |_ __ _ __| |_____ __ __ | _ \ |__ _ _ _ /_\ | | |___ _ _ \__ \ ' \/ _` / _` / _ \ V V / | _/ / _` | || | / _ \| | / -_) || | |___/_||_\__,_\__,_\___/\_/\_/ |_| |_\__,_|\_, | /_/ \_\_|_\___|\_, | |__/ |__/ QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 400 Green Stars: 3 Stamp : Piranha Plant Difficulty : 1/5 Best player: Luigi Welcome to 2-3, one of the levels Nintendo's really proud of, because boy I've seen numerous videos and screenshots of it! This level is more of a side-scrolling level than a Full 3D one, but it's one of my personal favorite levels in the game. Proceed east and you'll see a potted Piranha Plant that you can grab. Take it and it takes the role of Yoshi - it eats everything in sight! --- GREEN STAR ALERT --- As you proceed east, you'll come across gaps in between pillars. In the second gap proceed south, towards the screen, to obtain the first Green Star. See, you are using shadows to find secrets in this level, which I think is a really neat idea. Proceed east once again and you'll come across the annoying fuzzies. They're no longer annoying (in this level) because your Piranha Plant devour them whole! Yeah! As you proceed right, if you're still is possesion of a potted Piranha, there's a second one. Guess what yours does? It eats it and obliterates it! That's kind of... disturbing, but OK... --- CHECKPOINT FLAG ALERT --- Proceed right and you'll come across a new enemy - the .----NEW ENEMY----. Venus Firetraps! Your potted Plant buddy will eat them too, | Venus Firetraps | so no worries for now. Continue towards the right and you | shoot fireballs | will then come across the Checkpoint Flag. | but they stay | | in one place so | Hit it and you'll have to say goodbye to your buddy. Drop | they're not too | him and go through the Super Mario Bros. 2 style door. | hard. | '-----------------' Now you're playing in the shadows, just like the silhouette levels in DKCR. Continue right and you'll come across another potted plant to help you along the way. Just past the fuzzies there's a Super Bell hanging out in the air so grab that if you need one. --- STAMP ALERT --- Be careful of the giant Piranha Plant here. Your smaller one won't eat it, so you'll have to jump on it. Don't lose your cat powers, because you'll need it to obtain the stamp. Use your scratch attack to claw through the bricks under the Piranha Plant to obtain the Piranha Plant stamp. --- GREEN STAR ALERT --- As you return to the light world, proceed right and blow on .----NEW ENEMY----. the Pink Fuzzies (that's what I call them). Use the GamePad | Pink Fuzzies | to knock them out for a few moments. Go into the Mystery | can be knocked | Box behind it. Press the P-Switch and go under the stairs | out with a blow | to get the second Green Star. | of the mic. | '-----------------' --- GREEN STAR ALERT --- Continue proceeding east, past the moving platforms. Bypass the door and go into the hole in the wall. You'll find Captain Toad being harassed once again. Proceed south and destroy the Bowser cutout and approach the Captain to get the third and final Green Star. Now return to the door, exit and GOAL! The path will then form to 2-4 Really Rolling Hills. ___ _ _ |_ )__| | | / /___|_ _| /___| |_| _ _ ___ _ _ _ _ _ _ _ _ | _ \___ __ _| | |_ _ | _ \___| | (_)_ _ __ _ | || (_) | |___ | / -_) _` | | | || | | / _ \ | | | ' \/ _` | | __ | | | (_-< |_|_\___\__,_|_|_|\_, | |_|_\___/_|_|_|_||_\__, | |_||_|_|_|_/__/ |__/ |___/ QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 500 Green Stars: 3 Stamp : Small Mario Difficulty : 1/5 Best player: Mario Welcome to 2-4 Really Rolling Hills! This level has changed quite a bit since it was first shown off, from changing from 2-1 to 2-4, to changing names from Mice Hills to Really Rolling Hills and many other minor details in the level. Anyways, as soon as you head north you'll meet a new enemy .----NEW ENEMY----. running on the rolling ground - mice! They don't do much | Mice run on the | except stand there and wait to be killed, so they don't put | rolling hills. | up much (if any) of a challenge to players. | They don't do | | much but stay | --- GREEN STAR ALERT --- | there. Easiest | | kill ever. | Use the Clear Pipe just north of the rolling hill and Cat '-----------------' Climb the wall north. Up there is your first Green Star. --- STAMP ALERT --- Immediately south of the first Green Star is a switch only Mario can trigger. Stand on it as him to obtain the level's stamp - Small Mario. Proceed east towards the rolling hills with Galoombas and mice. There's a red coin ring in this area if you wish to collect a powerup or 1-Up. Immediately east of where you enter, there's a crate containing a baseball that you can use to defeat the Galoombas and mice if you wish and under one of the rolling hills towards the southeast has a 1UP if you crawl under it. --- CHECKPOINT FLAG ALERT --- You can Cat Climb the wall to the east and a load of coins will appear as you run but once you're done playing around, head north and hit the Checkpoint Flag here. Once you're done, head north and then east towards the Green Pipe in this area to proceed to the next section. Take the top route and once the path rejoins, Cat Climb the wall to the east to access a hidden alcove where a load of coins await. --- GREEN STAR ALERT --- Enter the warp pipe below where you're standing and activate all of the floor tiles here by stepping on them. Doing so will cause the level's second Green Star to spawn. Exit and proceed east. --- GREEN STAR ALERT --- You will then come across three rolling wheels. Drop in between any of the gaps to come to an underground area with the level's last Green Star. Use the pipe to return and then enter the pipe next to it. And we're done with this level! After hitting the flagpole the path will spawn to 2-A Big Galoomba Blockade. ___ _ |_ )__ /_\ / /___/ _ \ /___|_/_/ \_\ ___ _ _ | _ |_)__ _ / __|__ _| |___ ___ _ __ | |__ __ _ | _ \ / _` | | (_ / _` | / _ \/ _ \ ' \| '_ \/ _` | |___/_\__, | \___\__,_|_\___/\___/_|_|_|_.__/\__,_| | _ ) |___/ __| |____ _ __| |___ | _ \ / _ \/ _| / / _` / _` / -_) |___/_\___/\__|_\_\__,_\__,_\___| QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 200 Green Stars: 1 Stamp : None Difficulty : 1/5 Best player: Luigi You're on a rock randomly floating in lava and you have 3 .----NEW ENEMY----. Big Galoombas around you. What do you do? Take 'em down of | Big Galoombas | course! After you defeat all three Big Galoombas you'll | aren't hard. 2 | get the level's Green Star. | hits kill them. | '-----------------' After you complete the level the path will form to 2-5 Double Cherry Pass. ___ ___ |_ )__| __| / /___|__ \ /___| |___/ _ _ ___ _ ___ | \ ___ _ _| |__| |___ / __| |_ ___ _ _ _ _ _ _ | _ \__ _ ______ | |) / _ \ || | '_ \ / -_) | (__| ' \/ -_) '_| '_| || | | _/ _` (_-<_-< |___/\___/\_,_|_.__/_\___| \___|_||_\___|_| |_| \_, | |_| \__,_/__/__/ |__/ QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 400 Green Stars: 3 Stamp : Fire Peach Difficulty : 1.5/5 Best player: Luigi You will see a curious item as you enter the level - a Cherry! That's a new powerup in the game that was put in accidentally by a programmer, but the team liked it so they made a powerup for it! Anyways, the Double Cherry makes a clone of your character that follows your every move! Doubles firepower and doubles the challenge too! Anyways, a note before we proceed - careful not to lose too many clones as the level's stamp and one of the Green Stars requires 4 and 2 people respectively. Proceed towards the northwest corner and jump to hit an invisible block that contains a Fire Flower, which paired with the Double Cherry is ****ing deadly. --- GREEN STAR ALERT --- Proceed east and hit the leftmost crate to the left of the Clear Pipe to get a second Double Cherry. Now destroy the top-right crate to get the level's first Green Star. Use the Clear Pipe and then the Green Pipe to proceed to the next area. --- GREEN STAR ALERT --- As you proceed forward, use your firepower to destroy all .----NEW ENEMY----. these new soldier like enemies (feel free to inform me of | Soldier-like | their official name). Anyways, proceed forward and if you | enemies walk in | followed my advice of at least 2 characters on screen, use | a line and die | the seperator to split up your clones and step on the 2 | after 1 hit. | panels to spawn the level's second Green Star. '-----------------' --- CHECKPOINT FLAG ALERT --- Use the rightmost Clear Pipe to proceed to the next area. Proceed north and hit the level's Checkpoint Flag as you go. Use your firepower here and destroy all of the soldier-like enemies. Be sure to collect the Double Cherry that one of them leaves behind to spawn the third clone. Proceed to the easternmost corner of this sloping area and jump just in front of the purple block to get another Double Cherry for backup. --- STAMP ALERT --- Move towards the western edge of this area and get one of your clones atop the leftmost ? block. Now get another clone to hit below that and continue doing so until you spot the level's Stamp. Oh and the rightmost ? block contains another Double Cherry. There's also a Red Coin Ring in this area if you wish to use it, but once all your business is done proceed north. You will then come .----NEW ENEMY----. across a Fire Bros., easily killed with a fireball. Once he | Fire Bros shoot | is dead, a Green Pipe will spawn which you enter to | fireballs but | proceed to the level's final area. | are killed in a | | single hit. | --- GREEN STAR ALERT --- '-----------------' In the final area, if you have at least 3 clones and yourself, step on the 4 platform and get it to rise to obtain the level's third and final Green Star. Now you can proceed to the goal and we're done with this level! The path will now spawn to 2-F Bowser's Bullet Bill Brigade and also the world's slot machine will open up. ___ ___ |_ )__| __| / /___| _| /___| |_| _ ___ _ _ _ ___ _ _ _ | _ ) _____ __ _____ ___ _ _( )___ | _ )_ _| | |___| |_ | _ |_) | | | _ \/ _ \ V V (_- -_) '_|/(_-< | _ \ || | | / -_) _| | _ \ | | | |___/\___/\_/\_//__/\___|_| /__/ |___/\_,_|_|_\___|\__| |___/_|_|_| | _ )_ _(_)__ _ __ _ __| |___ | _ \ '_| / _` / _` / _` / -_) |___/_| |_\__, \__,_\__,_\___| |___/ QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 400 Green Stars: 3 Stamp : Boom Boom Difficulty : 2/5 Best player: Peach There's not much I can help you here, so just grab a Fire Flower from one of the ? boxes early in the level and avoid all of the enemies while firing at them. Continue proceeding and you'll meet the Bullet Bills, .----NEW ENEMY----. one of the oldest enemies in Mario history. Be thankful the | Bullet Bills go | level didn't give you homing Bullet Bills! | in 1 direction | | and are killed | On the level's third tank be sure to hit all of the ? boxes | in one hit. | to obtain a new powerup - Cannon boxes! Be sure not to lose '-----------------' because you'll need it later. --- GREEN STAR ALERT --- Just past the first tank section in between the Venus Firetraps you will find the level's first Green Star. --- GREEN STAR ALERT --- Proceed onto the second tank section. Destroy the crate on the second tank to obatin the level's second Green Star. --- STAMP ALERT --- On the third tank, destroy the crates to make way for you to climb the level's stamp - Boom Boom. --- GREEN STAR ALERT --- You will then come across the Green Pipe, but halt! If you still have the Cannon Box, use it to shoot at the wall behind the pipe to obtain the level's third and final Green Star. Once that's complete, enter the Green Pipe to face off against the level's boss - Boom Boom. .---------------------------BOSS BATTLE: BOOM BOOM----------------------------. | QUICK STATS | STRATEGY: | | Health Points: 3 | Boom Boom will spin with his arms around him for | | Difficulty : 1.5/5 | protection, which of course you have to avoid. You | |----------------------' can still damage him in this form with a jump but I | | advise waiting for him to get tired and stop, at which point you can hit | | him. He will move around the room wildly in his shell, which can be easily | | avoided. He also can turn invisible in his shell, but his position can be | | noted because a slight outline will appear when he richoets off the wall. | | | | Also, it is easy to follow his shell and when he comes out immediately jump | | on him. Anyways, after the third hit, he's finished and a Warp Box will | | spawn to the exit. | '-----------------------------------------------------------------------------' Once you hit the flagpole, the Yellow Sprixie Princess will be freed. She will then open up the path to World 3. But hold on! We still have 2-M Mystery House Melee. ___ __ __ |_ )__| \/ | / /___| |\/| | /___|__|_| |_| _ _ _ | \/ |_ _ __| |_ ___ _ _ _ _ | || |___ _ _ ___ ___ | |\/| | || (_-< _/ -_) '_| || | | __ / _ \ || (_- -_) |_| |_|\_, /__/\__\___|_| \_, | |_||_\___/\_,_/__/\___| | \/ ||__/ |___ ___ |__/ | |\/| / -_) / -_) -_) |_| |_\___|_\___\___| QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 10 seconds per box Green Stars: 5 Stamp : None Difficulty : 2/5 Best player: Peach Proceed into the Mystery Box and you have to successfully grab the treasure of each of the Mystery Boxes to proceed to the next one. What's the treasure you might ask? A Green Star! There are 5 Mystery Boxes in total! First: There are two Galoombas here. You should not have any trouble at all defeating them in time, so this is an easy grab. Defeat them all to get --- Green Star 1 ---. Second: There are two Koopa Troopas. You should not have any trouble either, just be sure to avoid the Koopa shell if you accidentally kicked it. Defeat the two to get --- Green Star 2 ---. Third: There are two Cat Goombas. A Super Bell will spawn if you defeat them along with --- Green Star 3 ---. Fourth: Now it starts to get a tiny bit challenging. Defeat all 4 Conkdors to obtain --- Green Star 4 ---. Tip: Collect the Super Bell in the third one to make this one a bit easier on you. Fifth: The 5th Mystery Box contains 2 Fire Bros. Defeat both of them while avoiding their firepower to obtain the level's fifth and final Green Star - --- Green Star 5 ---. So, that's all for this level - an easy 5 Green Stars to obtain. Now, onwards to World 3! _ _ _ ____ ____ _ ___ ___ _ _ ____ ____ ____ | | | | | |__/ | | \ | |__| |__/ |___ |___ |_|_| |__| | \ |___ |__/ | | | | \ |___ |___ [WOR3] ___ _ _ ____ _ ____ ____ _ ____ _ _ ___ ____ | |__| |___ | | |___ | |__| |\ | | \ [__ | | | |___ | |___ |___ |___ | | | \| |__/ ___] MAP Â¯Â¯Â¯ Coming soon. ____ _ |__ /___/ | |_ \___| | |___/ |_| _ _ _ ___ _ / __|_ _ _____ __ _| |__ __ _| | | | _ \__ _ _ _| |__ \__ \ ' \/ _ \ V V / '_ \/ _` | | | | _/ _` | '_| / / |___/_||_\___/\_/\_/|_.__/\__,_|_|_| |_| \__,_|_| |_\_\ QUICK STATS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 400 Green Stars: 3 Stamp : Para-Biddybud Difficulty : 2/5 Best player: Toad Welcome to the frozen park! The walkthrough is coming soon, .----NEW ENEMY----. but here's a tip: You need a Propeller Box that is located | Snowmen leave | behind a tree just after the first (short) ice section. | a snowball when | | they die, ideal | --- GREEN STAR ALERT --- | for hitting | | other enemies. | Proceed towards the south after obtaining your Propeller '-----------------' Block and then towards the east. Kill all the Biddybuds necessary to enter the alcove and obtain the first Green Star. Continue to proceed east and then north towards the long ? block. Hit it to obtain a Tanooki Leaf! This powerup enables you to float after a jump, just like Peach without losing speed. As a result, it kind of makes wearing this as Peach kind of redundant. As you proceed east, you'll come across a Goomba in a skating shoe. You can kill it and hijack the shoe! This is obviously a tribute to the famous Kuribo's Shoe is Super Mario Bros. 3. --- CHECKPOINT FLAG ALERT --- Proceed east and hit the Checkpoint Flag before proceeding. There's a Red Coin Ring in the middle of the next ice section but get the shoe first, it's tough to walk in a circle on ice. Remember: it's not a platformer without slippery ice physics. --- GREEN STAR ALERT --- Proceed back to solid land and you'll notice a bunny with a sort of green color glowing around him. After him! He has the level's second Green Star. After you tag him he'll give you just that. It's much faster and easier to catch him as Toad. --- STAMP ALERT --- Just after the second Green Star, you'll come across another ice section. Either slowly manuever your way around the narrow ledge to obtain the stamp or use a skating shoe (if you still have one), whichever you prefer, to obtain the Para-Biddybud Stamp. --- GREEN STAR ALERT --- You'll see the level's exit pipe, but hold on - if you had followed my advice of using the Propeller Block, use it to fly up near the wall behind to reach a hidden alcove located precisely in the center to obtain the level's third and final Green Star. You can also climb up the tree next to it, wall kick off the wall and float back to safety if you have a Tanooki Tail or Cat Climb the wall as a cat. Use the pipe, climb the ice stairs and go for the goal! The path will now form to 3-2 Chain Link Charge and 3-3 Shifty Boo Mansion. ____ ___ |__ /__|_ ) |_ \___/ / |___/ _/___| _ _ _ _ ___ _ / __| |_ __ _(_)_ _ | | (_)_ _ | |__ / __| |_ __ _ _ _ __ _ ___ | (__| ' \/ _` | | ' \ | |__| | ' \| / / | (__| ' \/ _` | '_/ _` / -_) \___|_||_\__,_|_|_||_| |____|_|_||_|_\_\ \___|_||_\__,_|_| \__, \___| |___/ QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 400 Green Stars: 3 Stamp : Cat Luigi Difficulty : 2.5/5 Best player: Peach As you enter the level, hit the second ? block and get the Super Bell. Believe me: it does wonders. Proceed east and you'll see why: there ate gates that can be climbed with cat powers, which immediately makes this level much easier. --- GREEN STAR ALERT --- You'll soon come across 2 moving gates with a narrow platform in between. Step on it and then Cat Climb the grate to its right to obtain the level's first Green Star. --- GREEN STAR ALERT --- Continue to proceed east and you'll soon come across a Warp Box. Don't go into it! Just east, there are some grates that get in between you and the level's second Green Star. It's much easier to do this as Peach. --- STAMP ALERT --- Anyway, proceed up this area, being careful of the grates that try to push you off the platform. If you have the Cat Suit, the stamp is easy to get. Simply climb the Clear Pipe to obtain the Cat Luigi stamp, but if not, ground pound the cloud above it to obtain it. --- GREEN STAR ALERT --- Immediately after, if you're a cat, use your scratch move to activate the gear and raise the wooden platform a short ways ahead. Rush towards it, Cat Climb it and obtain the level's third and final Green Star. The next section involes more grates that try to push you off. It's really not that hard since it's basic platforming skill and I recommend taking out the Biddybuds if you're having trouble. And we're done with 3-2 Chain Link Charge for now! You can use the Cat Gear to raise the platform and go for the goal, but you'd have to be a Cat to do that anyways and the cat climbs the flagpole, so I really don't get the point. Anyway, after that the path will form to 3-4 Pretty Plaza Panic. ____ ____ |__ /__|__ / |_ \___|_ \ |___/_ |___/ __ _ ___ __ __ _ / __| |_ (_)/ _| |_ _ _ | _ ) ___ ___ | \/ |__ _ _ _ __(_)___ _ _ \__ \ ' \| | _| _| || | | _ \/ _ \/ _ \ | |\/| / _` | ' \(_-< / _ \ ' \ |___/_||_|_|_| \__|\_, | |___/\___/\___/ |_| |_\__,_|_||_/__/_\___/_||_| |__/ QUICK FACTS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Timer : 500 Green Stars: 3 Stamp : Boo Difficulty : 3/5 Best player: Luigi Welcome to the first of many Boo Houses! Very tricky level and has a lot of secrets, so be prepared to get both your eyes and instincts working at full power! The full guide is coming soon. Here are the locations of the collectibles. Green Star 1: Go into the Boo painting you see when the stairs split. Green Star 2: In the library area, stand on the left on one of the bookshelves and when one of the shelves retract it will reveal a hidden alcove. Green Star 3: In the last area, jump on the couch and have it take you to an area with the third and final Green Star. Stamp: Just after GS1, go on the couch and have it rise up to help you get it. ____ _ _ |__ /___| | | |_ \___|_ _| |___/ |_|_ _ ___ _ ___ _ | _ \_ _ ___| |_| |_ _ _ | _ \ |__ _ _____ _ | _ \__ _ _ _ (_)__ | _/ '_/ -_) _| _| || | | _/ / _` |_ / _` | | _/ _` | ' \| / _| |_| |_| \___|\__|\__|\_, | |_| |_\__,_/__\__,_| |_| \__,_|_||_|_\__| |__/ ____ _ |__ /___ /_\ |_ \___/ _ \ |___/__/_/ \_\ _ _ ___ _ _ _ | \/ |__ _ __ _(_) |_____ ___ _ __ __ _ | _ ) |___ __| |____ _ __| |___ | |\/| / _` / _` | | / / _ \/ _ \ '_ \/ _` | | _ \ / _ \/ _| / / _` / _` / -_) |_| |_\__,_\__, |_|_\_\___/\___/ .__/\__,_| |___/_\___/\__|_\_\__,_\__,_\___| |___/ |_| ____ ___ |__ /___| __| |_ \___|__ \ |___/_ |___/ _ _ _ | _ (_)_ __ ___| (_)_ _ ___ | | __ _ __ _ ___ ___ _ _ | _/ | '_ \/ -_) | | ' \/ -_) | |__/ _` / _` / _ \/ _ \ ' \ |_| |_| .__/\___|_|_|_||_\___| |____\__,_\__, \___/\___/_||_| |_| |___/ ____ __ |__ /___ / / |_ \___/ _ \ |___/__ \___/ _ __ __ _ ___ _ | \/ |___ _ _ _ _| |_ | \/ |_ _ __| |_ | \ __ _ __| |_ | |\/| / _ \ || | ' \ _| | |\/| | || (_-< _| | |) / _` (_-< ' \ |_| |_\___/\_,_|_||_\__| |_| |_|\_,_/__/\__| |___/\__,_/__/_||_| ____ ____ |__ /__|__ | |_ \___|/ / |___/ /_/ _ _ _ _ _ ___ _ _ / __|_ __ _(_) |_ __| |_ | |__ ___ __ _ _ _ __| | | __|_ _| | |___ \__ \ V V / | _/ _| ' \| '_ \/ _ \/ _` | '_/ _` | | _/ _` | | (_-< |___/\_/\_/|_|\__\__|_||_|_.__/\___/\__,_|_| \__,_| |_|\__,_|_|_/__/ ____ ___ |__ /___| __| |_ \___| _| |___/_ _|_| ___ _ _ _ ___ _ _ _ ___ |_ _| |_ ___| _ )_ _| | |___| |_| _ |_) | | __|_ ___ __ _ _ ___ ______ | | | ' \/ -_) _ \ || | | / -_) _| _ \ | | | _|\ \ / '_ \ '_/ -_|_-<_-< |_| |_||_\___|___/\_,_|_|_\___|\__|___/_|_|_|___/_\_\ .__/_| \___/__/__/ |_| ____ ___ |__ /___| _ ) |_ \___| _ \ |___/ |___/ _ _ _ _ /_\ | _ ) __ _ _ _ __ _ _ _ ___| |_ __ __ _(_) |_| |_ / _ \ | _ \/ _` | ' \/ _` | || / -_) _| \ V V / | _| ' \ /_/ \_\ |___/\__,_|_||_\__, |\_,_\___|\__| \_/\_/|_|\__|_||_| | || (_)_____| |_ ___ __ |_| __ _| |_ | __ | (_-<_-< _/ _ \/ _| '_/ _` | _| |_||_|_/__/__/\__\___/\__|_| \__,_|\__| ____ _____ |__ /__|_ _| |_ \___|| | |___/ |_| _ _ _____ _ __ __ _ / __|__ _ _ __| |_ __ _(_)_ _ |_ _|__ __ _ __| | | \/ |__ _| |_____ ___ | (__/ _` | '_ \ _/ _` | | ' \ | |/ _ \/ _` / _` | | |\/| / _` | / / -_|_-< \___\__,_| .__/\__\__,_|_|_||_| |_|\___/\__,_\__,_| |_| |_\__,_|_\_\___/__/ _ _|_| _ _ /_\ / __|_ __| |__ _ __| |_ / _ \ \__ \ '_ \ / _` (_-< ' \ /_/ \_\ |___/ .__/_\__,_/__/_||_| |_| _ _ _ _ _ | | | | | \/ | | | . [CHEK] _ _ ____ ____ _ ____ . ____ ____ _ _ ____ ____ _ _ _ _ ____ ___ |\/| |__| |__/ | | | ' [__ | |__| |___ | |_/ | | [__ | | | | | | \ | |__| ___] |___ | | |___ |___ | \_ |___ | ___] | ___________ ___________ _______ | Level | GreenStar | Stamp | | World #-# | 1 | 2 | 3 | 4*| 5*| *Captain Toad Levels/Mystery House Levels |___________|___|___|___|_______| | WORLD 1 | | | | | | World 1-1 | | | | | | World 1-2 | | | | | | World 1-A | | | |XXXXXXX| | World 1-3 | | | | | | World 1-4 | | | | | | World 1-5 | | | | | | World 1-F | | | | | | World 1-T | | | | | | |___________|___|___|___|_______| | WORLD 2 | | | | | | World 2-1 | | | | | | World 2-2 | | | | | | World 2-3 | | | | | | World 2-4 | | | | | | World 2-A | |XXX|XXX|XXXXXXX| | World 2-5 | | | | | | World 2-F | | | | | | World 2-M | | | | | | |___________|___|___|___|_______| | WORLD 3 | | | | | | World 3-1 | | | | | | World 3-2 | | | | | | World 3-3 | | | | | | World 3-4 | | | | | | World 3-A | |XXX|XXX|XXXXXXX| | World 3-5 | | | | | | World 3-6 | | | | | | World 3-7 | | | | | | World 3-F | | | | | | World 3-B | | | | | | | World 3-T | | | | | |___________|___|___|___|_______| | WORLD 4 | | | | | | World 4-1 | | | | | | World 4-2 | | | | | | World 4-A | |XXX|XXX|XXXXXXX| | World 4-3 | | | | | | World 4-4 | | | | | | World 4-5 | | | | | | World 4-F | | | | | |___________|___|___|___|_______| | WORLD 5 | | | | | | World 5-1 | | | | | | World 5-2 | | | | | | World 5-3 | | | | | | World 5-4 | | | | | | World 5-5 | | | | | | World 5-6 | | | | | | GoldExprs | | | | | | World 5-7 | | | | | | World 5-F | | | | | |___________|___|___|___|_______| | WORLD 6 | | | | | | World 6-1 | | | | | | World 6-2 | | | | | | World 6-3 | | | | | | World 6-A | |XXX|XXX|XXXXXXX| | World 6-4 | | | | | | World 6-5 | | | | | | World 6-6 | | | | | | World 6-6 | | | | | | World 6-7 | | | | | | World 6-F | | | | | | World 6-C | | | |XXXXXXX| |___________|___|___|___|_______| |WORLDCASTLE| | | | | | World C-1 | | | | | | World C-2 | | | | | | World C-3 | | | | | | World C-A | |XXX|XXX|XXXXXXX| | World C-B | |XXX|XXX|XXXXXXX| | World C-4 | | | | | | World C-5 | | | | | | World C-6 | | | | | | World C-7 | | | | | | World C-8 | | | | | | World C-9 | | | | | |___________|___|___|___|_______| |WORLDBOWSER| | | | | | FinalBoss | | | | | |___________|___|___|___|_______| | WORLDSTAR | | | | | | World S-1 | | | | | | World S-2 | | | | | | World S-3 | | | | | |___________|___|___|___|_______| |WORLD MUSHY| | | | | | World M-1 | | | | | | World M-2 | | | | | | World M-3 | | | | | |___________|___|___|___|_______| |WORLDFLOWER| | | | | | World F-1 | | | | | | World F-2 | | | | | | World F-3 | | | | | |___________|___|___|___|_______| |WORLD CROWN| | | | | | World R-1 | | | | | | World R-2 | | | | | | World R-3 | | | | | |___________|___|___|___|_______| _ _ _ | \/ | _/\_ . [FAQS] ____ ____ ____ ____ |___ |__| | | [__ | | | |_\| ___] Q: How many players can play at once? A: 4 players can play at once. Q: Do I have to play with the tablet (GamePad)? A: No. In the character select menu, simply join with a different controller or switch controllers in the pause menu of the world map. Submit your questions! _ _ \/ _/\_ . [VERS] _ _ ____ ____ ____ _ ____ _ _ _ _ _ ____ ___ ____ ____ _ _ | | |___ |__/ [__ | | | |\ | |__| | [__ | | | |__/ \_/ \/ |___ | \ ___] | |__| | \| | | | ___] | |__| | \ | UNPUBLISHED - This version of the guide was never posted to the general public. OBSOLETE - This version of the guide was published but was updated later on. CURRENT - This version of the guide is the newest version. Version 0.0.a ("Alpha") - UNPUBLISHED - 10/27/2013 - Very incomplete. - Did formatting and made the guide look fairly pretty. - Filled in the known levels and their names up till World 3. - Did all the other stuff not about the game. - Controls and powerups section incomplete. - This version was not published. Version 0.0.b ("Beta") - UNPUBLISHED - 11/9/2013 - Very incomplete. - Since Nintendo has launched the website for the game, I can update some stuff around here. - Controls, powerups and other basic sections have been completed. - Just 2 weeks left! Version 0.0.c ("Gamma") - UNPUBLISHED - 11/15/2013 - The clock is ticking - just 1 week left! - Had a few formatting changes to make the guide look better. - Added some stuff here and there. Version 0.0.z ("Pre-release") - UNPUBLISHED - 11/20/2013 - Most reviews are out! - About 60% of the level names are filled in. Thanks to Super Mario Wiki! - The characters section has been changed to make it more understandable. - Added a checklist. Version 0.1.0 ("Mushroom") - OBSOLETE - 11/22/2013 - Rushed this guide out. For now, this is strictly 100% but no 1-Ups or non required secrets are listed except for a small minority. - Added in all of World 1! Woohoo! - World 2-1 is also finished! - All the level names up to World Bowser are filled in. Version 0.1.5 ("Fire Flower") - OBSOLETE - 11/23/2013 - World 2-2, 2-3, 2-4, 2-A and 2-M is now complete! - Still waiting to complete the rest of World 2 and hopefully World 3! Version 0.2.0 ("Cannon Box") - OBSOLETE - 11/24/2013 - World 2-5 and 2-F are now complete and so is World 2! - Fixed a few formatting errors with the guide. - I still have yet to put in an actual FAQ section! - Added ASCII art for controllers. - Added Neoseeker as allowed site. Version 0.2.5 ("Tanooki Leaf") - CURRENT - 11/25/2013 - World 3-1 and 3-2 is in! - Massive redesign to make the guide look a lot prettier! - Removed most of the level names that weren't yet done with the exception of World 3. _ _ _ \/ | _/\_ | . ____ ____ _ _ ___ ____ ____ ___ _ _ ____ ..____ _ _ _ /.. | | | |\ | | |__| | | |\/| |___ ''| | | | | / '' |___ |__| | \| | | | |___ | | | |___ |__| |_|_| . My email is ab [dot] inferno [at] hotmail [dot] com. Guidelines Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ - IMPORTANT: Check for the latest version on Wordpress before contacting me! - You can send anything from info about mistakes or new information that might be helpful, sites that use this guide without permission or drop a thanks! - Refrain from sending SPAM, programs, viruses or any inapprorpiate material. - Use proper spelling and grammar as much as possible. - Include Super Mario 3D World FAQ in your title. - Do not ask for anything in return other than your name being put in the FAQ. - If you do not tell me what you want your name to appear in my FAQ, I will put your email username. - If you prefer to be anonymous, tell me so. - By telling me the information, you agree that I can put this information in my guide. - Don't rant on about how CoD or Halo is better than these games or about any problems you have outside of the game's secrets or gameplay, whether they're related to the game or not - that's not my job. If you would like to see other content, head on over to my YouTube channel: youtube.com/abxinferno to check out the latest Nintendo games and features! If you liked this guide, be sure to click the recommend button at the top of this page! (If there is not one, then you're not on GameFAQs. Tell me immediately. Except if you're on MediaFire. Or Neoseeker.) _ _ _ _ \/ | | _/\_ | | . [CLSE] ____ _ _ _ ____ _ _ _ _ ____ ____ ___ ____ |___ | |\ | |__| | | | | | | |__/ | \ [__ | | | \| | | |___ |_|_| |__| | \ |__/ ___] I would like to give a moment in this guide to thank the people/websites/groups /companies etc. who have in one way or another influenced this guide. - My family: for giving me the support I need and for funding my purchase of video games and consoles. - Nintendo: for providing the best video game experiences on the planet. - Cats: I honestly don't know why I put this in here. Well, I guess for being cute. - GameFAQs: for providing an online community to share experiences and your skill to others. - Super Mario Wiki: for providing all the level names and information when I was unsure. - patorjk.com: for their text to ASCII converter. - IGN: for the secret exit in World 1-2. - Many other sites and videos around the internet: locations of Green Stars I missed! I'm sorry I can't list them all, but anyone who helped has my sincere gratitude and thanks. - Text-image.com: Creating the ASCII art at the top of this guide. - You: for reading up to this point. Thanks for being a great audience and look out for more updates! CONTRIBUTORS: Y u no help yet? Anyone who contributed to this guide will have their name listed here. And so, with that, this guide comes to an end. As always, this has been ABXInferno. Thank you all so much for reading this guide and if you liked this guide or found it to be particularly helpful to you, support it by clicking the recommendation link up above to let others know it's a great guide. If you enjoyed this guide, also check out my blog for all the Nintendo news you care about or check out my YouTube channel for Nintendo game playthroughs and trailers! \|/ o MEOW! Cat-ch you later! facebook.com/abxinferno twitter.com/abxinferno youtube.com/abxinferno abxinferno.wordpress.com STATS 2084 lines 100241 characters 79 characters per line Approx. 25% completion status ]