Super Robot Spirits

Scroll down to read our guide named Strategy Guide for Super Robot Spirits on Nintendo64 (N64), or click the above links for more cheats.

Strategy Guide

Compiled and maintained by Duros Bith
If you wish to use any info from this document on the web or you find a
move/code that I don't have, please email me at:
(UPDATE 1.0)
Added Voltes V "Chest Sword" moves thanks to Cheung Siu Lun
Added Shining Gundam "Inferno Dive" move thanks to Cheung Siu Lun
Added Master Gundam "Flip Master Kick" move
Added Daitarn 3 "Daitarn Crush" move
Added Walker Galliam "Nuclear Fallout" move
Added 2 common moves

K = A button
P = B button
S = C buttons
T = Press toward opponent
A = Press away from opponent
U = UP
D = Down
HCT = half circle rolling motion from Away to Towards
HCA = half circle rolling motion from Towards to Away
QCT = quarter circle rolling motion from Down to Towards
QCA = quarter circle rolling motion from Down to Away
- = press in sequence
+ = press at the same time

Many robots have common moves that vary slightly
L or R button = Jetpack Toggle (Flight)
K+P = Throw (Close Range)
T-U+S = Jumping Attack
A-U+S = Jumping Attack
QCT+P or K
QCA+P or K
A+P or K
D-D+P or K

<Ground Based Moves>
Tonfa Assault: HCT+S (requires 1/3 superbar)
Tonfa Blast: A+S (requires 1/3 superbar)
Raging Vengance(SUPER): HCA+S (requires 2/3 superbar)
Axe Kick: QCA+K
Flip Kick: T-T+K
Pause Kick: A+K
Tonfa Bash: T-T+P
Backhand Tonfa: A-T+P
<Air Based Moves>
Tonfa Blast: A+S (requires 1/3 superbar)
Homing Blast: QCT+S (requires 1/3 superbar)

<Ground Based Moves>
Daitarn Missle: A+S (requires 1/3 superbar)
Daitarn Hammer: T-T+S (requires 1/3 superbar)
Plasma Spray: HCT+S (requires2/3 superbar)
Fan Uppercut: A-T+S
Slide Kick: QCA+K
Forward Roll: QCT+K
Uppercut Elbow: T-T+P
Power Chop: A-T+P
<Air Based Moves>
Daitarn Crush: U+S (requires 2/3 superbar)
Daitarn Double Fan: QCT+S (requires 1/3 superbar)
Stun Beam(SUPER): HCT+S (requires 2/3 superbar)
Leg Cannon: D+S (requires1/3 superbar)
Daitarn Sword: T-QCT+S (requires 1/3 superbar)

<Ground Based Moves>
Blade Slash: T-T+S (requires 1/3 superbar)
Head Boomerang: A-A/D-D+S (requires 1/3 superbar)
Laser Cannon: QCA+S (requires 1/3 superbar)
Laser Cannon Up: QCT+S (requires 1/3 superbar)
Laser Death(SUPER): HCA+S (requires 2/3 superbar)
Flame Sword Fury(SUPER): HCT+S (requires 2/3 superbar)
Backhand: A-A+P
Power Push: T-T+P
Dancougar Punch: QCT+P
Downthrust Bounce Punch: D-D+P
Knee Bash: QCA+K
<Air Based Moves>
Dancougar Blade: T-T+S (requires 1/3 superbar)
Laser Storm: QCT+S (requires1/3 superbar)

<Ground Based Moves>
Rocket Punch: A-T+S (requires 1/3 superbar)
Air Shot: QCT+S (requires 1/3 superbar)
Laser Blade Sever(SUPER): HCA+S (requires 2/3 superbar)
Jumping Crecent Kick: T-T+K
Spin Kick: HCT+K
Hook Punch: T-T+P
Spinning Backhand: HCT+P
<Air Based Moves>
Inferno Dive: U+S (requires 1/3 superbar)
Ground Shot: QCT+S (requires 1/3 superbar)
Laser Blade: T-T+S (requires 1/3 superbar)
Rocket Punch: HCT+S (requires 1/3 superbar)

<Ground Based Moves>
Rocket Strike: T-T+S (requires 1/3 superbar)
Web Grapple: QCT+S (requires 1/3 superbar)
Sword Uppercut: QCA+S
Claw Back: QCT+K
Sword Thrust: QCT+P
Sword Bash: T-T+S
Sword Strike: A-A+P
Dunbine Sword Combo: A+P rapidly
<Air Based Moves>
Singing Bullet: A+S (requires 1/3 superbar)
Ground Strike: A-T+S (requires 1/3 superbar)
Tumble Strike: T-T+S (requires 2/3 superbar)
Blue Fire Strike(SUPER): HCA+S (requires 2/3 superbar)

<Ground Based Moves>
Solid Crecent Throw: T-T+S (requires 1/3 superbar)
Solid Crecent Spread: QCT+S (requires 1/3 superbar)
Falling Mortar: HCA+S-S (requires 1/3 superbar)
Nuclear Fallout(SUPER): HCT+S (requires 2/3 superbar)
Drop Kick: HCT+K
Big Knee: QCA+K
Slap Up: HCT+P
Slap Down: QCT+P
<Air based Moves>
Solid Crecent: T-T+S (requires 1/3 superbar)
Vulcan Spray: QCT+S (requires 1/3 superbar)

<Ground based Moves>
Voltes Bazooka: A+S (requires 1/3 superbar)
Voltes Bazooka Kneel: A-A+S (requires 1/3 superbar)
Chain Grapple: QCT+S (requires 1/3 superbar)
Flame Thrower(SUPER): A-A/D-D+S (requires 2/3 superbar)
Jumping 2 Fist: T-T-U+S
Turn Punch: T-T+P
Ram Charge: QCT+P
Two Fist Combo: D-P rapidly
<Air Based Moves>
Chest Sword Cutting V(SUPER): U+C (requires 2/3 superbar)
Chest Sword Stun: U+C-QCT+C (requires 1/3 superbar)
Chest Sword Fake: U+C-D
Psycho Beam: A+S (requires 1/3 superbar)
Psycho Shot: QCT+S (requires 1/3 superbar)
Psycho Whip: HCT+S (requires 1/3 superbar)

<Ground Based Moves>
Laser Lasso: QCT+S (requires 1/3 superbar)
Master Twist(SUPER): HCT+S (requires 2/3 superbar)
Kick Back Twice: T-T+K-K
Kick Back Windmill: T-T+K-T-T+K
Flip Master Kick: A-U+S-K or T-U+S-K
Power Uppercut: HCT+P
<Air Based Moves>
Plasma Rain: QCT+S (requires 1/3 superbar)
Plasma Beam: T-T+S (requires 1/3 superbar)
Plasma Pyre(SUPER): HCT+S (requires 2/3 superbar)
Nothing Yet. Still Looking for the codes to access Devil Gundam and
Judecca. If you find them, LET ME KNOW!

I'm missing many moves.  Like Shining Gundam "Air Slam" and Walker
Galliam "Windmill Punch" If you find any moves that aren't in this faq,
please send em in and I'll give you credit in my next update.
If you wish to use any info from this document on the web or you find a
move/code that I don't have, please email me at:

Show some Love!